Post by Kimiko Shihoin on Oct 21, 2022 1:12:21 GMT -5
Technique Name: Mabataki (Blink)
Class: 5
Technique Type: Physical
Usable By: All Race
Technique Element: N/A
Technique Description and Effects: A simple step technique that on the surface most would deem insufficient or lackluster compared to many of the others as its acceleration is only 7x. By focusing the reiatsu onto the toes and stepping only with these small appendages one can move without causing any noise. This technique causes no noise when used unlike others which typically have a corresponding sound to them. The real purpose of this technique though is to keep the user out of the enemies sight. This is accomplished by focusing on the target’s eyes, analyzing, predicting, timing when they will blink and stepping the instant the lids of their eyes close. In that moment the user will suddenly appear to be gone as if they were edited out of a picture. This allows the user to employ ambush or stealth attacks even during the daylight or when they’d typically be considered harder to use.
How to use technique: Focus reiatsu into the toes and step with only those appendages of the feet on the ground. Must analyze the foe.
Technique Drawbacks: Although useful against a singular foe this technique is far less useful against multiple as the timing can’t really work on more than one person at a time. Can be countered by those with additional lines of sight. Costs 50 reiatsu.
Made By: Shihoin Family
Reserved: Yes, Division 2 + Shihoin Family
Technique Name: Beggar's Gamble
Class: 6
Technique Type: Physical
Usable By: All Races
Technique Element: N/A
Technique Description and Effects: A technique reminiscent of a groveling beggar on the ground sniffling for a handout. Rushing at a foe low to the ground with the upper body forward the user thrusts upwards at the foe in order to land a powerful uppercut that moves 50% faster than the user normally can accomplish. This can be done to any part of the target’s body so long as it’s above the low poison of the user meaning leg and groin shots are usually impossible. This technique can be used with one’s zanpakuto or smaller weaponry such as a dagger allowing the user to inflict a swift lethal thrust. This can be done from a literal begging position on one’s knees or forehead to the ground with the target directly in front of them.
How to use technique: Must attack from the low positions while focusing reiatsu throughout the arm one chooses to attack with.
Technique Drawbacks: Costs 50 Reiatsu. Requires one to be in either of the stance positions.
Made By: Shihoin Family
Reserved: Yes, Division 2 + Shihoin Family
Technique Name: Reality’s Pressure
Class: 5
Technique Type: Physical
Usable By: All Races
Technique Element: N/A
Technique Description and Effects: Sibling move to the Beggar this technique starts virtually identical making it extremely difficult to tell apart. The user begins by moving towards the target with their upper body low then leaping into the air and flipping forward. It’s at this point that the user either can deliver a round downwards kick to the target's upper body (usually head) or attack with a weapon in the same manner. The momentum of the leap and position high up over the target grant the attack extra impact of 50% making it something for most to pick up.
How to use technique: Must rush in from a low position and leap higher than the target’s height.
Technique Drawbacks: One can tell this technique apart from its sibling if they have a 2 in either Battle Analysis or Analysis so long as they’ve seen Beggar’s Gamble prior. Can’t be used in confined spaces such as rooms with low ceilings or cave tunnels.
Made By: Shihoin Family
Reserved: Yes, Division 2 + Shihoin Family
Technique Name: Sculpture Strike (Cinamatic)
Class: 6
Technique Type: Physical
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: The most beautiful technique of the most monstrous in strength. By focusing one’s mind and body in unison the user envisions a figure in their mind and then strikes at an object. This object can be anything from stone, wood, clay etc. At the point of impact a shockwave is released which moves over the object tearing, scraping, smoothing it over into the image in the mind of the user.
When learned users can only form basic things such as furniture. When one becomes Proficient at using this technique though, the objects they can form become much more complex or elegant as if they were formed after many hours of hard work. When Mastered when a single shockwave can be used to form beautiful sculptures, statues, furniture etc in mere moments.
How to use technique: Must envision what they wish to form with the shockwave usually meaning the eyes must be closed.
Technique Drawbacks: Can’t be used to form weapons or armory. Requires 600 strength. Can’t be used on soft or weak substances like cloth or sand.
Made By: Asmo
Reserved: No
Technique Name: Walking Parlor (Cinamatic)
Class: 7
Technique Type: Spiritual
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: By infusing the hands with reiatsu the user can manipulate their hair into any sort of position, style or even color they want by running their fingers through their hair. Although it may take a few brushes depending on the length of hair this is much faster than the norm. When changing one’s hair style into one that normally requires accessories such as pins or toes the reiatsu hardens the hair forcing it into the position the user is imagining. When Mastered this can be done on others although it only takes a bit of focus for them to revert their hair back to normal.
How to use technique: Focus reiatsu into the hands and then run it through the hair while imagining the picture you want.
Technique Drawbacks: When hit by a reiatsu based attack the style reverts back as the reiatsu in the hair is pushed out.
Made By: Asmo
Reserved: No
Class: 5
Technique Type: Physical
Usable By: All Race
Technique Element: N/A
Technique Description and Effects: A simple step technique that on the surface most would deem insufficient or lackluster compared to many of the others as its acceleration is only 7x. By focusing the reiatsu onto the toes and stepping only with these small appendages one can move without causing any noise. This technique causes no noise when used unlike others which typically have a corresponding sound to them. The real purpose of this technique though is to keep the user out of the enemies sight. This is accomplished by focusing on the target’s eyes, analyzing, predicting, timing when they will blink and stepping the instant the lids of their eyes close. In that moment the user will suddenly appear to be gone as if they were edited out of a picture. This allows the user to employ ambush or stealth attacks even during the daylight or when they’d typically be considered harder to use.
How to use technique: Focus reiatsu into the toes and step with only those appendages of the feet on the ground. Must analyze the foe.
Technique Drawbacks: Although useful against a singular foe this technique is far less useful against multiple as the timing can’t really work on more than one person at a time. Can be countered by those with additional lines of sight. Costs 50 reiatsu.
Made By: Shihoin Family
Reserved: Yes, Division 2 + Shihoin Family
Technique Name: Beggar's Gamble
Class: 6
Technique Type: Physical
Usable By: All Races
Technique Element: N/A
Technique Description and Effects: A technique reminiscent of a groveling beggar on the ground sniffling for a handout. Rushing at a foe low to the ground with the upper body forward the user thrusts upwards at the foe in order to land a powerful uppercut that moves 50% faster than the user normally can accomplish. This can be done to any part of the target’s body so long as it’s above the low poison of the user meaning leg and groin shots are usually impossible. This technique can be used with one’s zanpakuto or smaller weaponry such as a dagger allowing the user to inflict a swift lethal thrust. This can be done from a literal begging position on one’s knees or forehead to the ground with the target directly in front of them.
How to use technique: Must attack from the low positions while focusing reiatsu throughout the arm one chooses to attack with.
Technique Drawbacks: Costs 50 Reiatsu. Requires one to be in either of the stance positions.
Made By: Shihoin Family
Reserved: Yes, Division 2 + Shihoin Family
Technique Name: Reality’s Pressure
Class: 5
Technique Type: Physical
Usable By: All Races
Technique Element: N/A
Technique Description and Effects: Sibling move to the Beggar this technique starts virtually identical making it extremely difficult to tell apart. The user begins by moving towards the target with their upper body low then leaping into the air and flipping forward. It’s at this point that the user either can deliver a round downwards kick to the target's upper body (usually head) or attack with a weapon in the same manner. The momentum of the leap and position high up over the target grant the attack extra impact of 50% making it something for most to pick up.
How to use technique: Must rush in from a low position and leap higher than the target’s height.
Technique Drawbacks: One can tell this technique apart from its sibling if they have a 2 in either Battle Analysis or Analysis so long as they’ve seen Beggar’s Gamble prior. Can’t be used in confined spaces such as rooms with low ceilings or cave tunnels.
Made By: Shihoin Family
Reserved: Yes, Division 2 + Shihoin Family
Technique Name: Sculpture Strike (Cinamatic)
Class: 6
Technique Type: Physical
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: The most beautiful technique of the most monstrous in strength. By focusing one’s mind and body in unison the user envisions a figure in their mind and then strikes at an object. This object can be anything from stone, wood, clay etc. At the point of impact a shockwave is released which moves over the object tearing, scraping, smoothing it over into the image in the mind of the user.
When learned users can only form basic things such as furniture. When one becomes Proficient at using this technique though, the objects they can form become much more complex or elegant as if they were formed after many hours of hard work. When Mastered when a single shockwave can be used to form beautiful sculptures, statues, furniture etc in mere moments.
How to use technique: Must envision what they wish to form with the shockwave usually meaning the eyes must be closed.
Technique Drawbacks: Can’t be used to form weapons or armory. Requires 600 strength. Can’t be used on soft or weak substances like cloth or sand.
Made By: Asmo
Reserved: No
Technique Name: Walking Parlor (Cinamatic)
Class: 7
Technique Type: Spiritual
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: By infusing the hands with reiatsu the user can manipulate their hair into any sort of position, style or even color they want by running their fingers through their hair. Although it may take a few brushes depending on the length of hair this is much faster than the norm. When changing one’s hair style into one that normally requires accessories such as pins or toes the reiatsu hardens the hair forcing it into the position the user is imagining. When Mastered this can be done on others although it only takes a bit of focus for them to revert their hair back to normal.
How to use technique: Focus reiatsu into the hands and then run it through the hair while imagining the picture you want.
Technique Drawbacks: When hit by a reiatsu based attack the style reverts back as the reiatsu in the hair is pushed out.
Made By: Asmo
Reserved: No