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Thread Title: Unbreakable Vs Undying Participants: Astaroth Vs Jeff!~ World: Hell Death Setting: Non Death Enabled Rating: R Location: Hell, the Vast endless plains of the crushed sinners! Special Conditions: This special fight has Astaroth and jeff at Class 3, Jeff will be rank 3 and Astaroth will be SSv2. This Fight will allows Astaroth 10 free techniques of his choosing and both with be limited to 18 skp! Circumstances: Astaroth and Jeff are the two most durable hellions in hell.. Bar none. Who is the MOST Durable hellion?!?
Last Edit: Sept 9, 2022 19:01:00 GMT -5 by Astaroth
[Strength of Will] {2} [Pain Tolerance] {2} [Heat Resistance] {2} [Martial Arts (Grappling)] {2} [Shockwaves] {2} [Damage recovery] {2} [Street Fighting] {2} [Lack of Fear] {2} [Martial Arts (Wrestling)] {2}
Mastered Techniques
Technique Name: [Mark of Sin: Gluttony]
Class: [2]
Technique Type: [General Sinner Technique]
Usable By: [Hell Races]
Technique Element: [None]
Technique Description and Effects: [Being stuck in the bad end of the afterlife tends to bring out of some of the more negative aspects of the soul. One of seven that can be concentrated and brought forth in a physical form. This manifests as a mark on the body. For Gluttony, this mark appears on the user's tongue. Passively, this allows the user to eat and digest anything perfectly, seemingly having a bottomless pit for a stomach. When activated, this allows the user to bite through anything with a lower original stat than the user's original highest spiritual stat, or strength stat. When successively used on a living being, the user absorbs a portion of their power, increasing one stat by 50% for three posts. When used successively again within the three posts will reset the duration of the posts and stack the boost, up to three additional times per stat. 250 reiatsu per bite.]
How to use technique: [Pay cost, bite into someone.]
Technique Drawbacks: [Does not count random background npc's for boost. If the user is unable to bite and eat something, then no boost. Once the user's stat is boosted, every time this is used afterward increases the cost by 50 reiatsu. While the user has a boosted stat or stats, they feel an intense and painful hunger, requiring a point in pain tolerance or anti-torture specifically for each boost after the first.]
Made By: [Kitai Yoru]
Reserved?: [No]
Technique Name: [Grasp of the Dead]
Class: [2]
Technique Type: [General Sinner Technique]
Usable By: [Hell Races]
Technique Element: [Fire]
Technique Description and Effects:[This is a very tricky ability for Hell users to first pickup, but absolutely invaluable once they've gotten the hang of it. By manipulating their chains, the users of this ability are able to channel heat and flames through the blackened bindings tethering them to Hell, creating a long arm of energy. The construct is an extension of the user in almost every way, being as dexterous as its creator. The Hands are spiritual in nature, and scale off of the user's highest spiritual stat. For every 50 in either rs or sprp, the hands can extend one foot. Hands move at a speed of 600, or equal to the user, whichever is faster. Hands have a piercing power equal to the spiritual stat of the user, and burn away anything with less than half of the users spiritual stat, destroying anything it touches. Cost, 100 reiatsu per post. Each level of mastery grants the user an additional pair of arms, up to three pairs.]
How to use technique: [Stated above.]
Technique Drawbacks: [User must have at least a 2 in pain resistance, or similar Skills in order to use this ability.]
Made By: [Kitai Yoru]
Reserved?: [No]
Technique Name: [Bladed Chains]
Class: [3]
Technique Type: [General Sinner Technique]
Usable By: [Hell Races]
Technique Element: [None]
Technique Description and Effects: [Well, if you can't get rid of the nigh indestructible chains, why not put them to good use? This ability have two parts to it.
1: The chains of Hell torment the denizens endlessly, so why not share the misery? Learning this ability influences the blades, giving them the ability to cut through anything as easily as a normal spiritual blade can, regardless of the chains not changing in appearance, still as rounded as ever. The offensive stat for the chains is based off either the highest Spiritual stat, or the user's Strength stat, whichever is higher. Chains are unable to cut their owner. This is a passive ability, and is unable to be turned off.
2: Through some heavy handed use of reiatsu, the user can extend and manipulate the chains to do as they please. For strength users, the chains will extend upto thirty feet, and will move at either a speed equal to their speed stat, or at a speed of 600. For spiritual users, the size scales off of their highest spiritual stat. For every 50 they have in their higher stat, the chains can extend another foot, and can move at either 600, or the user's speed. Cost is 100 reiatsu every post.]
How to use technique: [Pay the cost for chains. Cutting power is permanently active]
Technique Drawbacks: [Cost.]
Made By: [Kitai Yoru]
Reserved?: [No]
Technique Name: Teleportation Sigils
Class: 7
Technique Type: General Hason Technique
Usable By (Technique is available to which races?): Hason
Technique Element: Sin
Technique Description and Effects:
For Hason they draw their strength the sin that damned them. Their damning sin is engraved into their very being from the moment they are dragged down to the depths. Because of this Hason have an inherent understanding of glyphs, sigils, and runes. That is where this technique was born of. With no means to step like other races Hason had to develop an alternate means of enhanced movement. Sigils takes care of this by creating a node where the user can "step" to so long as there is an alternate sigil. In reality this is teleportation so specified zones.
These sigils being that they are made of reiatsu can be placed almost wherever. In the air, on walls, on objects, and even on the surface of liquids. At creation the sigils can be as far away as 40 feet from the user. These sigils last for 3 posts and cost 50 reiatsu to make. From there as long as the user has two sigils created they can step between them at 12x their speed for 25 reiatsu. Sigils need to be within 60 feet of one another to teleport the hason. These sigils 1ft in diameter at their smallest and up to 2 feet in diameter at their largest.
At this level the user is only capable of creating the basic teleporation sigil in question. Upon learning the technique at this level the user can generate 3 sigils total. Upon reaching mastered the total number of sigils created increase to 4. This technique does not count against the hason's total number of non-release techniques.
How to use technique:
The user focuses their reiatsu into their hands. Then draws a circle while staring at the spot they want the sigil to appear.
Technique Drawbacks:
Sigils have a duration of 3 posts to start and cost 50 reiatsu to create a sigil. 2 Sigils minimum must be available to step. It's very easy to predict where the user will go.
Technique Description and Effects (Explain appearance, powers, and effect):
This is the Precursor to the Unseal Saika Techniques. Saiki being one of the weakest and most restricted Hell Race struggled to find ways to reach the top, only a few have ever reached that height. Finally after decades of searching, a Technique made its way into the depths that showed Saika a way to increase their power tenfold. This Technique uses their connection to hell and how it targets them more than any other race. Taking a piece of hell and forcefully merging it with their own soul while sealing its power allows them to wield a strength never seen by them before. With this new found ability, the Saika have nothing but themselves holding them back.
How to use technique (How is it activated?):
Forcing a small piece of hell to merge with your soul and sealing it, after this there is nothing else you need to do.
Technique Drawbacks (Limitations, repercussions for use, etc)
In order to learn this Technique you must write a training thread (solo or joint) and if you choose this technique to start with this thread must be your first thread. This technique must be mastered at first chance and learning this technique causes excruciating pain which must be in the thread. Once this Technique is acquired all light aura is removed and dark aura becomes 100. Must have a 1 in Calm Mind and a 1 in either Pain Tolerance or Strength of Will.
Made By: Some Random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Description and Effects (Explain appearance, powers, and effect):
Black flame sprouts from the bottom of the user’s feet, this allows standing in the air (regardless of location as it uses Hell reiatsu) and can be used to open and use Hell portals in order to increase a single step by 15 times the users speed up to 40 feet (a portal opens where the user exits). These portals open immediately and closes instantly after the user enters/exits them.
How to use technique (How is it activated?):
Pouring Reiatsu into the Gate seal of the user’s soul which holds the portion of hell while concentrating on the effect forces Hell Reiatsu into the users feet.
Technique Drawbacks (Limitations, repercussions for use, etc)
While using this Technique the feet feel as if they are on fire and this sensation stops two personal posts after use, the user also feel as if they walk through fire every time a Hell portal is opened and stepped through. Every time this is used the amount of posts that can be outside of Hell is reduced by one and if used to stand in the air it reduces the amount of posts outside of Hell by half a post after for each post after initial activation. Must have mastered Merge and Seal. This cost 50 Reiatsu to activate (for poth Hell Portal and standing in air) and 25 Reiatsu for each additional post.
Made By: Some Random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Dark Fullbring: Bioweapon}Technique Name: Dark Fullbring: Bioweapon
Mastered
Class: 6
Technique Type: General Saika Technique
Usable By (Technique is available to which races?): Saika
Technique Element: [Spirit]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Saika that have begun to learn how to control their dark powers are capable of practicing to use them on their own soul and their own body. By manipulating their skin they can create a bulbous mass that quickly grows into a sharp bony weapon. At learned the Saika is limited to making a blade appear from their hands, head, or feet. At proficient, the range increases to any part of their arm, leg, or head. At mastered they can make a weapon appear from any part of their skin. These weapons vary in size based on the area of skin used. For every inch of skin that is manipulated, 2/4/6 inches of blade can be formed for Learned/Proficient/Mastered.
How to use technique (How is it activated?): [Insert Below]
See above
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Class 6 reiatsu cost. If the blades are broken, the Saika will begin to bleed from the bones and suffer pain as if a bone in their body was severed. This bleeding clots very slowly, leading to increased blood loss and potential hazards. Once this technique is ended, the skin used will be blackened, cracked, sore, and unable to create anymore weapons until a -rest- of two posts is finished. These blades last for 4 posts and then they break apart into ash.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Description and Effects (Explain appearance, powers, and effect):
When used, this technique summons one of the hands (and arm) that opens the gate of Hell, flooding Hell Reiatsu into the hand of chose thus connecting it to the summoned hand. This hand is summoned next to the user and has a reach of 25 feet with a speed of 250 or the users base speed (Whichever is faster), it also has a strength of 250.
How to use technique (How is it activated?):
Pouring Reiatsu into the Beast seal of the user’s soul which holds the portion of hell while concentrating on the effect causes it to rush Hell’s Reiatsu into the user’s hand while opening a portal to Hell while summoning a hand from the gate of Hell.
Technique Drawbacks (Limitations, repercussions for use, etc)
Thanks to the power flooding into the hands the user experiences pain in their arms as if they were being crushed. Upon activation the user loses a post to stay outside of Hell and for every additional post the user loses 1 post. The user must be within 30 feet of the summoned hand or it will recede back into Hell. Must have mastered Merge and Seal. Costs 100 Reiatsu to activate and 50 Reiatsu for every additional post.
Made By: Some Random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{I Feel So Hollow}Technique Name: I Feel So Hollow
Class: 4,1
Technique Type: Hell Art
Usable By (Technique is available to which races?): Sinners
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect): When a Sinner is pushed past even their far reaching principles something horrific is created, but is it a blessing or a curse? Although the need for sustenance is non existent with a Sinner they still may fall to gluttony creating a hunger that is hard to get rid of. What could possibly be so horrific that even other sinners are disgusted by the act? That would be the slaughter and act of devouring a Hollow.
If at least one Hollow was devoured in the Sinners lifetime a power will fester and grow within their souls, this power can be used immediately or take it's time to become useable as it is different with every sinner. Once useable this corrupted Hollow energy can take on a few different forms but one thing that always comes from it is the sudden growth of a Hollow mask whenever the user draws on this power. This mask is decided upon learning the technique and cannot change, if the user is a Saika then their mask merges with their face becoming the Hollow mask and when they aren't wearing their Saika mask the Hollow mask that forms takes on the appearance of it.
The power that is gained from this corrupted Hollow energy depends on if the Class of the Technique is 4 or 1. If the class is 4 than the user may choose one from these four powers if the class is 1 than two powers may be chosen.
1) The ability to fire off a black and red cero that uses the users RS and costs 200 reiatsu at class 4 as it is unrefined and requires more reiatsu to compensate and 100 at class 1 as it is finally refined and shows the users experience with this power.
2) Grow 1 Natural Weapon with the Class 4 variant and 2 with the Class 1 variant. (Natural weapons are things like claws, teeth, a tail, a pair of limbs, spikes, etc.)
3) Gain regeneration at Class 4 allowing cuts and bruises to be healed instantly, fingers/toes and deep wounds to heal over 1 post and limbs to regenerate over 3 posts, the Class 1 variant gives HSR where cuts, bruises, fingers/toes, and deep wounds to heal immediately, lost limbs and organs (Not including vitals) to heal over 1 post. If the user already has regeneration or HSR than their regeneration becomes more powerful allowing even the heart to be regenerated in 1 post (Instant kills can't be healed). Both Class Variants must be activated at a cost of 75 reiatsu for the Class 4 variant and 200 reiatsu for the Class 1 variant, therefore neither are passive while the Technique is active and both must be activated affecting only the damage gained from that post it was activated. This power has a cooldown of 2 posts before it can be activated again.
4) Gain a single extra sensory ability with the Class 4 variant such as the ability to see electric fields similar to sharks or the ability to see infrared, the Class 1 variant allows the user to gain two extra sensory abilities.
The moment this technique is used the mask appears along with the chosen powers, this lasts for 3 posts at learned, 6 at Proficient, and 9 posts at Mastered.
How to use technique (How is it activated?): The user focuses on the corrupted Hollow energy that continuously festers within their souls and begin drawing on it.
Technique Drawbacks (Limitations, repercussions for use, etc) The cost for activating this Technique is equal to the standard cost for the class it is at. This technique requires extra work to become Proficient and mastered, the user must still pay the normal TTP required for upping its proficiency but they must also have used this power 4 times before it becomes considered Proficient and 8 times before it's considered Mastered. The powers must be chosen upon learning this Technique and cannot be changed after. Must have eaten 1 Hollow in the users lifetime in order to learn this Technique, this must have been done in a thread and not a backstory.
Usable By: All Hell Races – Akki, Nakabakki, Hason, and Saika
Technique Element: Varies
Technique Description and Effects:
We have all heard of the Quincy Cross of the Holy Quincy Empire, an item of reverence that no real Quincy would be without. Naturally, Hell cannot let such a beloved item go without being perverted, twisted, and corrupted into a dark mass that no longer resembles the original tool, and indeed, everything about it from its appearance to its nature have been completely altered by the Hell being that has taken it for themselves. The Sinner's Cross varies in shape by the user, though it will always resemble a small accessory, either a necklace, a bracelet, or an earring whose charm or symbols are customized by the user. Once this technique is created, this item will exist as a passive accessory with no natural effects until activated at a cost of 200 Reiatsu, which will then activate the ability inherent to it as a passive effect that lasts for five posts, at which point it must be refreshed to resume.
Unlike the Quincy Cross, which draws in Reiatsu particles for the user to manipulate, the Sinner's Cross is quite the opposite because it exudes spiritual energy. But the nature of this energy is what varies, once it is activated; it takes on the nature of the user's Aspect of Hell, and the way in which this manifests is chosen during the creation process for this technique. These effects are generally moderate in power, equal to no more than a Class 4 effect, and manifests in the form of an illusion or aura that radiates outwards from the bearer of the Sinner's Cross. For example, an Aspect of Fire might cause the air around the user to grow hotter, making victims sweat as they get too close and burn up more stamina, while an Aspect of Darkness might create an intangible wall of night around the user. This is determined by the technique's creator upon submission of the technique, however. The radius of this technique is equal to a number of feet equal to the user's highest Spiritual stat, though the effects will vary in effectiveness depending on the distance from the user (see drawbacks below.)
How to use technique:
Pour Reiatsu into the manifested Sinner's Cross, and let its effects flow out around the user.
Technique Drawbacks:
Naturally, this technique has its own drawbacks. For one thing, the effects of this aura can never be directly fatal, nor can they be significantly harmful, as appropriate for a Class 4 technique. In the examples above, an aura of flames can only create minor burns upon close contact, or an aura of darkness can still be penetrated by strong enough senses or a light source of sufficient spiritual strength. This technique only lasts for five posts before being refreshed, and like the Quincy Cross, the user must concentrate on keeping it active each post; if they do not focus, even as a side thought, on keeping it active while they are fighting, it will automatically shut off. As this is a constant effect, even passive posts taken while maintaining this effect count as combat posts.
The technique also loses potency the further out one is from the user; within the first 25% of the aura, measuring from the center outwards, the effects are at their full potency. For example, if an aura has a radius of 100 feet, then from the user to 25 feet outwards is at full potency. From 25% to 75% (i.e. with a 100 foot radius, from 25-75 feet away from the user) the effects of the aura are reduced by one-fourth of their potency. From 75% to the edge of the aura (i.e. with a 100 foot radius, from 75 to 100 feet away from the user), the effects are reduced to half of their normal potency.
Made By: Skoll Koryu
Reserved: Yes; Each Cross is unique to its creator, and cannot be taught.
Description: A lightly tinted black Aura extends around Jeff upon activation of the Sinners Cross (It extends up to a distance of feet equal to Jeff's highest Spiritual Stat away from him). While no actual damage is done with his Sinners cross it certainly has an effect that can weigh down on a persons mind. While within the last 25% (75%+) of the Aura while it is active those standing in that zone begin feeling unnaturally sensitive to the world around them, although it isn't significant anything that sends signals to that persons nerves are slightly more (50%) potent (Ex. A small breeze might feel like a strong fan blowing on them, a small cut may feel a little deeper and wider). When someone enters the area between 25% to 75% of the Aura while the Sinners Cross is active their nerves seem to be even more potent, in fact it feels to be twice as potent (A small breeze might feel like a powerful gust, a step may feel like stomping your foot on the ground, a small cut on the arm may feel like a larger/wider and deeper cut). Entering the area within 25% of the Aura (nearer to Jeff) while the Sinners Cross is active brings triple (3x) the potency to the persons nerves (a small breeze may feel as if sand paper is rubbing against their skin roughly, a foot step may feel as if the person jumped up in the air and roughly slammed their feet into the ground, a small cut on the arm may feel like a much larger/wider and deeper cut).
Drawbacks: Those with Pain Resistance 1 are not affected by the last 25% (75%+) of the Aura, those with Pain Resistance 2 are not affected by the 25%+ portion of the Aura, those with Pain Resistance 3 are immune to the Aura altogether. If an opponent manages to knock/grab the cross away from Jeff the technique would end.
{Dark Fullbring: Werebeast}Technique Name: Dark Fullbring: Werebeast
Class: [3]
Technique Type: [General Saika Technique]
Usable By (Technique is available to which races?): [Saika]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique builds directly onto Dark Fullbring: Bioweapon and requires it to be Mastered before learning this technique. Manipulating their skin farther, the Saika is able to enter into a beastly form. The exact form is to be determined by each Saika as they learn this technique (and get the form approved first). This Werebeast form can have up to 3 different natural weapons, such as a tail, claws, and fangs. They could also grow additional limbs, or whatever else they desire. A pair of additional limbs counts as 1 natural weapon. Additionally, they gain a 20% increase in one stat of their choice, determined during approval of their form. They can only have one Werebeast transformation. This form lasts 4 posts at Learned, 6 posts at Proficient, and 10 posts at Mastered.
How to use technique (How is it activated?): [Insert Below]
Manipulate the soul of one's own skin and force a transformation to occur
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Pain. This technique hurts to perform and hurts to leave. Costs 500 reiatsu and lasts a short amount of time if not used enough to increase proficiency. Counts as a long term stat boost.
Incantation and Effect: None
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Boosting Strength by 20% (625) and gaining 3 pairs of additional arms
{Power of the Swarm}Technique Name: Power of the Swarm
Class: 4
Technique Type: Hell Art
Usable By: Saika
Technique Element: Hell
Technique Description and Effects:
Lucifer is powerful and unyielding to almost all, with his immense strength that surges through every crack in Hell one of his abilities that most living beings believed in has been recreated. The power of the swarm is now at the Saika's disposal as they can can separate into a swarm of small creatures. These animals can range from anything in between a field mouse to an American crow, the animals you become must be decided upon picking this technique.
Separating like this allows for survivability but by no means does the Saika become invincible, while separating, 6 of the creatures gain glowing red or blue eyes (your choice) in order to indicate a vital organ, when one of those are killed one of the vital organs are destroyed and upon reforming will not be healed without a regenerative ability that allows it to be. If 3 non-glowing eyed animal's are killed then the user loses a hand or foot, 6 total killed means they lose a limb, for every 3 or 6 killed the same happens until no more limbs remain, after no more limbs are left the user begins to take cuts for every 1 animal killed, deep slashes for every 2, and large portions of flesh gone for every 6. The number of animals the user separates into a total of 60 animals including the ones representing vital organs. This Technique although mostly used for escape can be used for battle as each animal will have 50% of the user's offensive stats (Not including Spiritual Pressure) and Speed ,the other stats remain the same. While reforming the user may choose what was damaged if any of the animals were killed including the ones representing vital organs.
How to use technique:
By pouring unfocused reiatsu through the Beast Seal and focusing the animal you chose to become, imagine a flood of Hell reiatsu flooding through your body until the separation begins.
Technique Drawbacks:
Requires Merge and Seal to be mastered. This costs 50 reiatsu and 50 reiatsu per additional post its active, it also costs 4 out of Hell posts to activate and 1 Out of Hell posts to keep it active. When this technique is activated the user wont be able to use any other techniques and must have the brain and heart included in the list of vital organs the animals with glowing eye's represent. The glowing eye's help opponents to distinguish between which animal would cause the most damage. When reforming it takes a whole post to accomplish during which time the user is unable to use any other techniques. If any animal is left out when reforming it dissapears and the user takes damage as if that animal had died.
The dark aura coming from someone who sealed a portion of Hell into their soul's gives off a more potent feeling that can seep into those who come in contact. If the user of this techniques makes contact they may force some of the special Dark Aura they gained from the merge into the being they are touching causing them to feel ill. This technique turns the Dark Aura of the user into a poison, once the target becomes poisoned they begin to feel dizzy, ill, and even begin questioning themselves. The poison takes 1 post to circle through the targets body before it takes affect.
How to use technique:
Pouring reiatsu into the Devouring Seal while imagining their aura to seep out of their skin and into whomever they touch.
Technique Drawbacks (Limitations, repercussions for use, etc):
You must have Mastered Merge and Seal. Poison Resistance 1 makes the poison begin it's effects 3 posts after poisoned instead of 1, Poison Resistance 2 prevents the affected from questioning themselves , Poison Resistance 3 prevents the affected from feeling ill (Ill meaning they feel more tired than usual after everything they do), Poison Resistance 4 makes the affected immune to this technique. This Technique costs 75 reiatsu and 2 Out of Hell Post. The poison lasts 4 posts once it begins affecting the target and can be refreshed.
Technique Description and Effects: [Well, if you can't get rid of the nigh indestructible chains, why not put them to good use? This ability have two parts to it.
1: The chains of Hell torment the denizens endlessly, so why not share the misery? Learning this ability influences the blades, giving them the ability to cut through anything as easily as a normal spiritual blade can, regardless of the chains not changing in appearance, still as rounded as ever. The offensive stat for the chains is based off either the highest Spiritual stat, or the user's Strength stat, whichever is higher. Chains are unable to cut their owner. This is a passive ability, and is unable to be turned off.
2: Through some heavy handed use of reiatsu, the user can extend and manipulate the chains to do as they please. For strength users, the chains will extend up to thirty feet, and will move at either a speed equal to their speed stat, or at a speed of 600. For spiritual users, the size scales off of their highest spiritual stat. For every 50 they have in their higher stat, the chains can extend another foot, and can move at either 600, or the user's speed. Cost is 100 reiatsu every post.]
How to use technique: [Pay the cost for chains. Cutting power is permanently active]
Astaroth began to rise out of the crushed bone "Sands" of the infinite sinners plains in hell. Where Astaroth would always be resurrected in hell as his prison was an ever increasingly dense body formed of the ash and bone dust that forms the plains of sin, where those who have finally been crushed into nothing are finally left to exist as windswept dust, crushed under the feet of those who still walk with purpose and hate in their hearts. The ability to resist the Crushing weight of the despair of the constant cycle of death and destruction.
Astaroth however was forced to keep coming back more and more durable, harder and harder to kill becuase hell discovered that he wanted death.. a true death. Hell could not allow him to become ash and dust and be crushed under foot as his soul would consider it rest and that just would not do for a soul such as his. Astaroths body had become monstrous.. Twelve feet tall and weighing in at over a ton of solid stone ash and bone. He Stepped the final few feet out of the sands of this sinners plain and roared out into the sky a rage filled cry that communicated his hatred for this place better than any word or combination of them could.
He Flexed his hands strangely however and moved his arms before a sadistic chuckle left his mouth.. It sounded as horrifying as you would imagine.. A Sound that was created from resonating bone and ash dust, muted and gravel filled. He Began to move and as he did he broke into a heavy sprint, hit foot falls causing craters in the ground as he forced himself forward with every ounce of his strength before stopping and laughing madly as he discovered he could actually move this time.. He was strong still yes, monstrously so but he was now.. also fast.. And he knew this would make him even more deadly, which he loved.
He Sniffed the air and looked around before spotting a strange sight in these plains.. A humanoid creature about half his own height.. He was not great as measuring distances but he sneered a vile sneer and began to sprint directly towards the humanoid figure.. Words? Words were nothing in hell, a Greeting down here was a knife in your spine and a lewd sound as the wound was summarily violated. Astaroth let out a yell to announce his presence even as he reached back and spread his hands wide, Clapping forward with such force that the air was nearly shattered and the sands between Himself and that humanoid were kicked up as the shockwave rocketed towards it even faster than Astaroth was moving.. And continuing to move after the shockwave he was.