Post by Nakajima Kimiko on Apr 20, 2022 15:30:50 GMT -5
Having now fully decided to walk upon the path towards greater swordsmanship, Kimiko is becoming a very powerful Shinigami. With the passing of time, she grows stronger and stronger still, acquiring knowledge about the world around her, what it contains, and where she lies within it. These many realizations have brought her to become a teacher for many residents of the Soul Society under the Nijū Kanmeki-ryu, a school of swordsmanship set on bringing forth the true power of the Iaijutsu technique through utmost creativity and freedom of expression. However, not all of these realizations have been positive in nature. Some brought forth limits that she did not believe she possessed, and others rendered a few techniques she had in mind for her school simply impossible to execute.
In an attempt to breach these impossibilities and achieve a state of being further beyond her own, the following techniques were created. Each of them were developed and then refined by Kimiko so as to bring herself to a new level of swordsmanship, even if a few of them do not actually involve the use of a sword.
Note: The following techniques each possess a GIF meant to be used as a visual reference. Please be aware that they may not be entirely representative of the technique's execution itself.
[ H O H Ō ]
{Kyo Bōchō (巨膨張, "Great Dilation")}
Technique Name: Kyo Bōchō (巨膨張, "Great Dilation")
Technique Type: Hohō | Attack Speed Manipulation
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 800
Technique Description and Effects
The modification of an upcoming attack's velocity. The user starts vibrating the spiritual energy within their body before then approaching a target that is either preparing to execute a technique or launching an attack towards a certain direction. Once the distance between themselves and the target has been closed, they then allow the vibrating energy within themselves to burst forth from their being towards the aforementioned target in an oscillating discharge spanning about two meters around the user. Unlike a typical explosion, this "great dilation" does not actually cause any physical damage to the target's body. Rather, it induces a property onto it which directly influences the speed at which its attack has been thrown throughout its duration. These properties are known as Kōtai (交代, "Shift").
Over the course of their mastery over this technique, the user will be capable of learning of three different Kōtai: Kasokudo (加速度, "Acceleration"), Shūshi (終止, "Cessation"), and Gensoku (減速, "Deceleration"). Each of these properties have their own utility and intricacies to be used in combat, as seen below:
Upon complete mastery of the technique, an additional Kōtai referred to as Nao (尚, "Greater") may be applied alongside one of the three previously listed so as to double their effectiveness. In order to apply Nao, the user must dedicate a post of charge time so as to develop their dilation to a greater state.
Drawbacks & Weaknesses
Changing the pacing of an attack with the use of Hohō has historically been proven to be rather simple to understand. All that one needs to do in order to do such a thing is to properly understand the fundamental concepts of Hohō and change them as they see fit whenever they are about to use them onto themselves. Even a beginner with enough time on their hands will eventually be able to master these concepts, if they have the talent to do so, of course. Unfortunately, the same cannot be said when these aforementioned concepts are not being applied to one's self, but rather to another being altogether.
There is a clear difference between modifying the speed of an attack that one has delivered by themselves for their own use, and tampering with the speed of an attack that is not theirs to begin with. Whereas this first process only requires the user to modify their pace with their own energy which is fueling their very body, the second process instead brings the user to expel this energy onto another to achieve this same effect. Naturally, this makes Kyo Bōchō a very expensive technique that requires a deal of reiatsu for it to be executed appropriately, which can be discouraging to some as the technique cannot be used onto themselves. It also makes it a very difficult technique to learn that is only accessible to those with a Martial Art - Hohō skill of 3.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Kyo Bōchō (巨膨張, "Great Dilation")
Technique Type: Hohō | Attack Speed Manipulation
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 1
Technique Reiatsu Cost: 800
Technique Description and Effects
The modification of an upcoming attack's velocity. The user starts vibrating the spiritual energy within their body before then approaching a target that is either preparing to execute a technique or launching an attack towards a certain direction. Once the distance between themselves and the target has been closed, they then allow the vibrating energy within themselves to burst forth from their being towards the aforementioned target in an oscillating discharge spanning about two meters around the user. Unlike a typical explosion, this "great dilation" does not actually cause any physical damage to the target's body. Rather, it induces a property onto it which directly influences the speed at which its attack has been thrown throughout its duration. These properties are known as Kōtai (交代, "Shift").
Over the course of their mastery over this technique, the user will be capable of learning of three different Kōtai: Kasokudo (加速度, "Acceleration"), Shūshi (終止, "Cessation"), and Gensoku (減速, "Deceleration"). Each of these properties have their own utility and intricacies to be used in combat, as seen below:
- Kasokudo: Raises the speed of an upcoming attack or technique. (1.5x Speed)
- Shūshi: Pauses an upcoming ranged attack or technique. (1 post delay)
- Gensoku: Decreases the speed of an upcoming attack or technique. (0.5x Speed)
Upon complete mastery of the technique, an additional Kōtai referred to as Nao (尚, "Greater") may be applied alongside one of the three previously listed so as to double their effectiveness. In order to apply Nao, the user must dedicate a post of charge time so as to develop their dilation to a greater state.
Drawbacks & Weaknesses
Changing the pacing of an attack with the use of Hohō has historically been proven to be rather simple to understand. All that one needs to do in order to do such a thing is to properly understand the fundamental concepts of Hohō and change them as they see fit whenever they are about to use them onto themselves. Even a beginner with enough time on their hands will eventually be able to master these concepts, if they have the talent to do so, of course. Unfortunately, the same cannot be said when these aforementioned concepts are not being applied to one's self, but rather to another being altogether.
There is a clear difference between modifying the speed of an attack that one has delivered by themselves for their own use, and tampering with the speed of an attack that is not theirs to begin with. Whereas this first process only requires the user to modify their pace with their own energy which is fueling their very body, the second process instead brings the user to expel this energy onto another to achieve this same effect. Naturally, this makes Kyo Bōchō a very expensive technique that requires a deal of reiatsu for it to be executed appropriately, which can be discouraging to some as the technique cannot be used onto themselves. It also makes it a very difficult technique to learn that is only accessible to those with a Martial Art - Hohō skill of 3.
Made by: Nakajima Kimiko
Reserved? : No
{Teikai Ichi (低回壱 , "Lingering One")}
Technique Name: Teikai Ichi (低回壱 , "Lingering One")
Technique Type: Hohō | Delayed Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 3
Technique Reiatsu Cost: 400
Technique Description and Effects
The purposeful displacement of an attack in time. The user executes a normal attack or one of their techniques before causing the spiritual energy within their body to vibrate intensely with great speed through the entirety of its execution. This demanding process allows the energy to take the shape of the aforementioned attack or technique in the form of a "solid" afterimage which remains on the battlefield during the course of two posts. Due to the properties of this afterimage and its convincing appearance, it is not difficult for an onlooker to mistake it as the user unless they have an Analysis or Battle Analysis skill of 3. However, its main purpose is to deliver its creator's attack at a later time than it is intended to. When this attack is executed during this two-post interval is a decision to be made by its creator.
Those who become proficient in the use of this technique will be able to create more of these afterimages up to a maximum of two, while others who have grown to completely master it will be able to create three of them. Additionally, those latter masters will be able to maintain each of them on the battlefield for three posts.
Drawbacks & Weaknesses
Considering that each afterimage is a visualization constructed with excessive vibration of one's spiritual energy, it is not very surprising to learn that this technique is somewhat difficult to execute, as it requires one to focus on delivering an attack at the same time. Thus, in order for this technique to be properly executed, the user would at least need a Martial Art - Hohō skill of 2 so as to be able to naturally create the vibration while executing their attack. Additionally, their creation requires an ample amount of reiatsu in order for them to become more than just simple illusions. This amount becomes considerably greater if the user decides to use them so as to delay one of their techniques instead of a more straight-forward attack.
Although they can easily be distinguished as such at a first glance, it is also important to note that these "hard" afterimages are not clones. Though they can be hit by an opponent to forcefully cause them to vanish before the process assigned to them is executed, they do not possess any corporeality, preventing them from any form of interaction with their surroundings beyond executing their user's delayed attack or technique. Since they are themselves made of spiritual energy, they also cannot be utilized as a means to use further spiritual energy, meaning that they can only be used to delay physical techniques.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Teikai Ichi (低回壱 , "Lingering One")
Technique Type: Hohō | Delayed Attack
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 3
Technique Reiatsu Cost: 400
Technique Description and Effects
The purposeful displacement of an attack in time. The user executes a normal attack or one of their techniques before causing the spiritual energy within their body to vibrate intensely with great speed through the entirety of its execution. This demanding process allows the energy to take the shape of the aforementioned attack or technique in the form of a "solid" afterimage which remains on the battlefield during the course of two posts. Due to the properties of this afterimage and its convincing appearance, it is not difficult for an onlooker to mistake it as the user unless they have an Analysis or Battle Analysis skill of 3. However, its main purpose is to deliver its creator's attack at a later time than it is intended to. When this attack is executed during this two-post interval is a decision to be made by its creator.
Those who become proficient in the use of this technique will be able to create more of these afterimages up to a maximum of two, while others who have grown to completely master it will be able to create three of them. Additionally, those latter masters will be able to maintain each of them on the battlefield for three posts.
Drawbacks & Weaknesses
Considering that each afterimage is a visualization constructed with excessive vibration of one's spiritual energy, it is not very surprising to learn that this technique is somewhat difficult to execute, as it requires one to focus on delivering an attack at the same time. Thus, in order for this technique to be properly executed, the user would at least need a Martial Art - Hohō skill of 2 so as to be able to naturally create the vibration while executing their attack. Additionally, their creation requires an ample amount of reiatsu in order for them to become more than just simple illusions. This amount becomes considerably greater if the user decides to use them so as to delay one of their techniques instead of a more straight-forward attack.
Although they can easily be distinguished as such at a first glance, it is also important to note that these "hard" afterimages are not clones. Though they can be hit by an opponent to forcefully cause them to vanish before the process assigned to them is executed, they do not possess any corporeality, preventing them from any form of interaction with their surroundings beyond executing their user's delayed attack or technique. Since they are themselves made of spiritual energy, they also cannot be utilized as a means to use further spiritual energy, meaning that they can only be used to delay physical techniques.
Made by: Nakajima Kimiko
Reserved? : No
[ S P I R I T U A L P R E S S U R E ]
{Cutback: Kakudai (減らす: 添加, "Cutback: Extension")}
Technique Name: Cutback: Kakudai (減らす: 添加, "Cutback: Extension")
Technique Type: Cutback | Weapon Range Buff
Technique Element: None
Usable by: All races
Class: 4
Technique Reiatsu Cost: 200
Technique Description and Effects
An extension of a weapon's reach. The user focuses their spiritual pressure onto a particular section of their body or an object that they are currently holding onto. This process causes the formation of an extension of energy around the target which lasts for three posts. How far this extension goes is delimited by the user's proficiency in this technique, as can be seen below:
Depending on what has been extended, the user can use melee techniques that are unusable in hand-to-hand combat with the aid of Cutback: Kakudai, such as sword techniques. Should it be necessary, this additional range of the target can be rendered smaller by a Proficient or Masterful user. For example, a Master of this technique can decide to extend their weapon only by 150% instead of 300% when confronting an enemy in a small location.
Drawbacks & Weaknesses
All attacks delivered by a target extended by this technique is to be treated as only using Spiritual Pressure as their Offensive Stat. No weapons which typically exclusively relies upon the Strength or the Reiatsu Strength of the user may be an exception to that rule. In other words, though this technique can allow those of lesser physical strength to be able to wield their weapon with greater power without releasing it, it may lead to a negative outcome to others who instead have lesser Spiritual Pressure. The extension of one's reach, although impressive, can also lead to complications depending on where the user is actually fighting. Small, cramped spaces can lead a few to become stuck inside of surfaces they once didn't need to interact with at all, and they may also cause these few to suddenly collide into things that they originally would not have actually been required to deal with.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Cutback: Kakudai (減らす: 添加, "Cutback: Extension")
Technique Type: Cutback | Weapon Range Buff
Technique Element: None
Usable by: All races
Class: 4
Technique Reiatsu Cost: 200
Technique Description and Effects
An extension of a weapon's reach. The user focuses their spiritual pressure onto a particular section of their body or an object that they are currently holding onto. This process causes the formation of an extension of energy around the target which lasts for three posts. How far this extension goes is delimited by the user's proficiency in this technique, as can be seen below:
- Mastered: 3x
- Proficient: 2x
- Learned: 1.5x
Depending on what has been extended, the user can use melee techniques that are unusable in hand-to-hand combat with the aid of Cutback: Kakudai, such as sword techniques. Should it be necessary, this additional range of the target can be rendered smaller by a Proficient or Masterful user. For example, a Master of this technique can decide to extend their weapon only by 150% instead of 300% when confronting an enemy in a small location.
Drawbacks & Weaknesses
All attacks delivered by a target extended by this technique is to be treated as only using Spiritual Pressure as their Offensive Stat. No weapons which typically exclusively relies upon the Strength or the Reiatsu Strength of the user may be an exception to that rule. In other words, though this technique can allow those of lesser physical strength to be able to wield their weapon with greater power without releasing it, it may lead to a negative outcome to others who instead have lesser Spiritual Pressure. The extension of one's reach, although impressive, can also lead to complications depending on where the user is actually fighting. Small, cramped spaces can lead a few to become stuck inside of surfaces they once didn't need to interact with at all, and they may also cause these few to suddenly collide into things that they originally would not have actually been required to deal with.
Made by: Nakajima Kimiko
Reserved? : No
{Cutback: Kakuchō (減らす: 拡張, "Cutback: Expansion")}
Technique Name: Cutback: Kakuchō (減らす: 拡張, "Cutback: Expansion")
Technique Type: Cutback | Spiritual Armor Expansion
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: 300 (no Cutback), 600 (with Cutback)
Technique Description and Effects
The expansion of the usual range of one's Spiritual Pressure. The user fuels their Spiritual Pressure with greater spiritual energy than usual so as to eventually cause it to pour out of their skin in the form of an energetic outer layer which lasts for three posts. When fully created and expanded far enough so that it is located half a meter away from the user, this outer layer then acts as spiritual armor which defends the user against incoming melee attackers depending on how high their Spiritual Pressure is. Truly a simple, yet extremely effective technique that can potentially save the lives of many who were graced with great Spiritual Pressure rather than Strength.
Drawbacks & Weaknesses
The creation of this outer layer is considered to be a rather unnatural technique that tampers with the laws which are typically associated with Spiritual Pressure. The reason that it is treated as such is because it requires one to sacrifice the Cutback Effect typically associated with those who possess high Spiritual Pressure altogether. So long as the outer layer is active around the user and grants them protection, they will be completely unable to benefit from the Cutback Effect in any shape or form. Only those with both total mastery of this technique and a Spiritual Pressure stat equal or above 500 may be able to reintroduce the Cutback Effect to themselves while the outer layer is active. However, doing so will require them to spend double the amount of reiatsu in order to generate the outer layer.
Moreover, like every physical piece of armor or shield, the outer layer does not bestow the wearer any form of invincibility. Though their harmful effects are most definitely reduced by the presence of the layer, incoming attacks will still be felt to a degree and also damage the outer layer. Should it receive too many attacks at once, the outer layer will eventually shatter and vanish into thin air, leaving the user defenseless once again.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Cutback: Kakuchō (減らす: 拡張, "Cutback: Expansion")
Technique Type: Cutback | Spiritual Armor Expansion
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: 300 (no Cutback), 600 (with Cutback)
Technique Description and Effects
The expansion of the usual range of one's Spiritual Pressure. The user fuels their Spiritual Pressure with greater spiritual energy than usual so as to eventually cause it to pour out of their skin in the form of an energetic outer layer which lasts for three posts. When fully created and expanded far enough so that it is located half a meter away from the user, this outer layer then acts as spiritual armor which defends the user against incoming melee attackers depending on how high their Spiritual Pressure is. Truly a simple, yet extremely effective technique that can potentially save the lives of many who were graced with great Spiritual Pressure rather than Strength.
Drawbacks & Weaknesses
The creation of this outer layer is considered to be a rather unnatural technique that tampers with the laws which are typically associated with Spiritual Pressure. The reason that it is treated as such is because it requires one to sacrifice the Cutback Effect typically associated with those who possess high Spiritual Pressure altogether. So long as the outer layer is active around the user and grants them protection, they will be completely unable to benefit from the Cutback Effect in any shape or form. Only those with both total mastery of this technique and a Spiritual Pressure stat equal or above 500 may be able to reintroduce the Cutback Effect to themselves while the outer layer is active. However, doing so will require them to spend double the amount of reiatsu in order to generate the outer layer.
Moreover, like every physical piece of armor or shield, the outer layer does not bestow the wearer any form of invincibility. Though their harmful effects are most definitely reduced by the presence of the layer, incoming attacks will still be felt to a degree and also damage the outer layer. Should it receive too many attacks at once, the outer layer will eventually shatter and vanish into thin air, leaving the user defenseless once again.
Made by: Nakajima Kimiko
Reserved? : No
{Shukumei Jisan-sha (宿命持参者, "Fatebringer")}
Technique Name: Shukumei Jisan-sha (宿命持参者, "Fatebringer")
Technique Type: Spiritual | Pull
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: 300
Technique Description and Effects
A reversal of the primordial intent of Gravitational Pressure. The user focuses their Spiritual Pressure onto a particular section of their body, such as their hands or their feet, before turning its downward flow towards the opposite direction. This causes the usual crushing effect associated with Gravitational Pressure to be instead transformed into a pulling effect, allowing the user to interact with the environment which surrounds them or their opponents in ways that could be considered as unconventional.
Those who take the time to become proficient in the use of this technique will be capable of using it for movement, namely by sticking to walls. Meanwhile, those who have mastered it will be able to combine both its pulling effect and the pushing effect typically associated with Gravitational Pressure to accomplish more impressive feats, such as minor telekinesis.
Drawbacks & Weaknesses
As to be expected from such an unusual technique, reversing the effects of Gravitational Pressure is vastly considered by those who have learned to do so to be a rather-unnatural process, as it requires the user to quite literally force a natural concept onto its head. More specifically, the user is required to possess an amount of Spiritual Pressure that is high enough to spiritually "lift it" into the opposite direction, which is considered to be located above 600. This requirement makes it so that the process can be quite taxing to some. In fact, it is so taxing that all beings who attempt to execute this technique without the appropriate numbers to properly do so - whether they be Shinigami, Arrancar, or Fullbringer - will find themselves crushed from the inside out by their own Spiritual Pressure.
Additionally, if one uses this technique against a proper opponent, there is a possibility that they may confront a being that is capable of battling the pulling effect. Those with higher Spiritual Pressure than the user's will find themselves completely unaffected by the pull, while those who possess a lesser stat will be capable of resisting it by pushing their own Spiritual Pressure against the user's in exchange for 150 reiatsu per post.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Shukumei Jisan-sha (宿命持参者, "Fatebringer")
Technique Type: Spiritual | Pull
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: 300
Technique Description and Effects
A reversal of the primordial intent of Gravitational Pressure. The user focuses their Spiritual Pressure onto a particular section of their body, such as their hands or their feet, before turning its downward flow towards the opposite direction. This causes the usual crushing effect associated with Gravitational Pressure to be instead transformed into a pulling effect, allowing the user to interact with the environment which surrounds them or their opponents in ways that could be considered as unconventional.
Those who take the time to become proficient in the use of this technique will be capable of using it for movement, namely by sticking to walls. Meanwhile, those who have mastered it will be able to combine both its pulling effect and the pushing effect typically associated with Gravitational Pressure to accomplish more impressive feats, such as minor telekinesis.
Drawbacks & Weaknesses
As to be expected from such an unusual technique, reversing the effects of Gravitational Pressure is vastly considered by those who have learned to do so to be a rather-unnatural process, as it requires the user to quite literally force a natural concept onto its head. More specifically, the user is required to possess an amount of Spiritual Pressure that is high enough to spiritually "lift it" into the opposite direction, which is considered to be located above 600. This requirement makes it so that the process can be quite taxing to some. In fact, it is so taxing that all beings who attempt to execute this technique without the appropriate numbers to properly do so - whether they be Shinigami, Arrancar, or Fullbringer - will find themselves crushed from the inside out by their own Spiritual Pressure.
Additionally, if one uses this technique against a proper opponent, there is a possibility that they may confront a being that is capable of battling the pulling effect. Those with higher Spiritual Pressure than the user's will find themselves completely unaffected by the pull, while those who possess a lesser stat will be capable of resisting it by pushing their own Spiritual Pressure against the user's in exchange for 150 reiatsu per post.
Made by: Nakajima Kimiko
Reserved? : No
{Shinjitsu no Shinden (真実の神殿, "Temple of Truth")}
Technique Name: Shinjitsu no Shinden (真実の神殿, "Temple of Truth")
Technique Type: Spiritual | Field Creation
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: 400
Technique Description and Effects
The manifestation of a spiritual field designed to circumvent hostile stealth operations. The user unleashes their Spiritual Pressure onto their surroundings before forcibly taking control of it right as it is about to modify the area's gravity. After this process is completed, they then proceed to materialize it as a circular figure around themselves, which will follow them everywhere for the next three posts. By creating this figure, the user becomes "connected" with everything that is within it, including the very air itself and the reishi that forms it. Although they cannot directly interact with what is inside the figure, they are capable of sensing what is not meant to be in it so long, and so can react accordingly in turn so long as the intruder does not possess a Stealth skill of 3 or above.
One's mastery of the technique delimits the maximum range the aforementioned figure can reach. These can be found below:
Drawbacks & Weaknesses
Executing this technique requires the user to acknowledge the limits of their Spiritual Pressure as well as the effect it has on their surroundings. They must be aware of how powerful it is to the people surrounding them and how far it can spread this power, so that they can forcibly shape it into the figure that they seek to create. Additionally, for as long as this circular figure remains active around the user, they cannot apply Gravitational Pressure onto their surroundings, which also leaves them intrinsically vulnerable to the Gravitational Pressure of their opponents. So vulnerable, in fact, that their resistance against it is reduced by one class. For example, if the user of this technique is a Class 3 Shinigami, they will be left weakened by the Gravitational Pressure of a Class 4 Hollow.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Shinjitsu no Shinden (真実の神殿, "Temple of Truth")
Technique Type: Spiritual | Field Creation
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: 400
Technique Description and Effects
The manifestation of a spiritual field designed to circumvent hostile stealth operations. The user unleashes their Spiritual Pressure onto their surroundings before forcibly taking control of it right as it is about to modify the area's gravity. After this process is completed, they then proceed to materialize it as a circular figure around themselves, which will follow them everywhere for the next three posts. By creating this figure, the user becomes "connected" with everything that is within it, including the very air itself and the reishi that forms it. Although they cannot directly interact with what is inside the figure, they are capable of sensing what is not meant to be in it so long, and so can react accordingly in turn so long as the intruder does not possess a Stealth skill of 3 or above.
One's mastery of the technique delimits the maximum range the aforementioned figure can reach. These can be found below:
- Mastered: 20m
- Proficient: 10m
- Learned: 5m
Drawbacks & Weaknesses
Executing this technique requires the user to acknowledge the limits of their Spiritual Pressure as well as the effect it has on their surroundings. They must be aware of how powerful it is to the people surrounding them and how far it can spread this power, so that they can forcibly shape it into the figure that they seek to create. Additionally, for as long as this circular figure remains active around the user, they cannot apply Gravitational Pressure onto their surroundings, which also leaves them intrinsically vulnerable to the Gravitational Pressure of their opponents. So vulnerable, in fact, that their resistance against it is reduced by one class. For example, if the user of this technique is a Class 3 Shinigami, they will be left weakened by the Gravitational Pressure of a Class 4 Hollow.
Made by: Nakajima Kimiko
Reserved? : No
[ S T R E N G T H O F W I L L ]
{Akuma no Ishi (悪魔の意志, "Demon's Will")}
Technique Name: Akuma no Ishi (剃るかんめき, "Demon's Will")
Technique Type: Other | Strength of Will Buff
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: N/A
Technique Description and Effects
The projection of one's own will to empower the hearts of others. The user channels the strength of their very soul within themselves before shouting it out, most typically either in a short inspirational speech or a motivational war cry. By accomplishing this, the user is capable of bringing forth the Strength of Will skill of all of their surrounding allies by one point for the next three posts, inspiring them to go further beyond towards victory even if such a thing may cost their lives. A master of this skill is said to have such a powerful will that they are able to instead bring the aforementioned skill of their allies up by two points.
Drawbacks & Weaknesses
As saddening as this may be to those who may be interested in learning this technique, not everyone is born with a powerful will. That is simply a natural, uncontested fact that cannot be refuted even by the greatest minds there is in this world. In so doing, it is not difficult to imagine that this technique will not always show any kind of positive effect onto the people surrounding them, especially if they are used by naturally-uninspiring individuals. In order to guarantee this technique's proper success, the user must possess a 2 in at least one of the following skills: Acting, Charisma, or Strength of Will. This technique can be executed by those who have a lesser version of these skills if they so will it; however, upon execution, there will be a 50% chance of this skill failing to provide any kind of inspiration to allies altogether.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Akuma no Ishi (剃るかんめき, "Demon's Will")
Technique Type: Other | Strength of Will Buff
Technique Element: None
Usable by: All races
Class: 3
Technique Reiatsu Cost: N/A
Technique Description and Effects
The projection of one's own will to empower the hearts of others. The user channels the strength of their very soul within themselves before shouting it out, most typically either in a short inspirational speech or a motivational war cry. By accomplishing this, the user is capable of bringing forth the Strength of Will skill of all of their surrounding allies by one point for the next three posts, inspiring them to go further beyond towards victory even if such a thing may cost their lives. A master of this skill is said to have such a powerful will that they are able to instead bring the aforementioned skill of their allies up by two points.
Drawbacks & Weaknesses
As saddening as this may be to those who may be interested in learning this technique, not everyone is born with a powerful will. That is simply a natural, uncontested fact that cannot be refuted even by the greatest minds there is in this world. In so doing, it is not difficult to imagine that this technique will not always show any kind of positive effect onto the people surrounding them, especially if they are used by naturally-uninspiring individuals. In order to guarantee this technique's proper success, the user must possess a 2 in at least one of the following skills: Acting, Charisma, or Strength of Will. This technique can be executed by those who have a lesser version of these skills if they so will it; however, upon execution, there will be a 50% chance of this skill failing to provide any kind of inspiration to allies altogether.
Made by: Nakajima Kimiko
Reserved? : No
{Akuma no Sakebi (悪魔の叫び, "Demon's Cry")}
Technique Name: Akuma no Sakebi (悪魔の叫び, "Demon's Cry")
Technique Type: Other | Fear Inducement
Technique Element: None
Usable by: All races
Class: 2
Technique Reiatsu Cost: N/A
Technique Description and Effects
The projection of one's own will to strike fear in the hearts of others. The user channels the strength of their very soul within themselves before screaming it out with monstrous energy, similarly to how a beast howls or roars. Though it possesses no physical or spiritual attribute of note, the manifestation of this power is considered to be so intense that it can induce terror to the targets that have to face it. Those who do not possess an ability that would allow them to resist the effects of such a demonstration - namely a superior Strength of Will, Calm Mind, or Lack of Fear skill, or a Aura of 100 - will find themselves so taken aback by the scream that their combat performance will worsen, rendering them sluggish. Masters of this technique possess such fearsome cries that their targets are literally stunned by them for one post, unable to fight against the terror they have injected into their soul.
Drawbacks & Weaknesses
To unleash fear onto one or many beings at once, one must be able to be physically capable of unleashing such a thing in the first place, and unfortunately, there are a few who will be forever incapable of doing so. Some are simply too softhearted to even express such terrible power, while others are too discreet to even let out such a loud scream to begin with. Considering this, the main users of this technique will possess a Strength of Will skill of 3, which is just enough for them to be capable of properly unleashing Akuma no Sakebi. However, there is an alternative in the form of Dark Aura. Those who happen to be monstrous enough to possess fully-darkened energy will be capable of using this technique just as well as the aforementioned wilful individuals, for better or worse.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Akuma no Sakebi (悪魔の叫び, "Demon's Cry")
Technique Type: Other | Fear Inducement
Technique Element: None
Usable by: All races
Class: 2
Technique Reiatsu Cost: N/A
Technique Description and Effects
The projection of one's own will to strike fear in the hearts of others. The user channels the strength of their very soul within themselves before screaming it out with monstrous energy, similarly to how a beast howls or roars. Though it possesses no physical or spiritual attribute of note, the manifestation of this power is considered to be so intense that it can induce terror to the targets that have to face it. Those who do not possess an ability that would allow them to resist the effects of such a demonstration - namely a superior Strength of Will, Calm Mind, or Lack of Fear skill, or a Aura of 100 - will find themselves so taken aback by the scream that their combat performance will worsen, rendering them sluggish. Masters of this technique possess such fearsome cries that their targets are literally stunned by them for one post, unable to fight against the terror they have injected into their soul.
Drawbacks & Weaknesses
To unleash fear onto one or many beings at once, one must be able to be physically capable of unleashing such a thing in the first place, and unfortunately, there are a few who will be forever incapable of doing so. Some are simply too softhearted to even express such terrible power, while others are too discreet to even let out such a loud scream to begin with. Considering this, the main users of this technique will possess a Strength of Will skill of 3, which is just enough for them to be capable of properly unleashing Akuma no Sakebi. However, there is an alternative in the form of Dark Aura. Those who happen to be monstrous enough to possess fully-darkened energy will be capable of using this technique just as well as the aforementioned wilful individuals, for better or worse.
Made by: Nakajima Kimiko
Reserved? : No
[ V I Z A R D ]
{Kurayami: Kuro Shinzō (かる闇: 黒心臓, "Darkness: Black Heart")}
Technique Name: Kurayami: Kuro Shinzō (かる闇: 黒心臓, "Darkness: Black Heart")
Technique Type: Other | Presence Inducement
Technique Element: None
Usable by: Vizard
Class: 1
Technique Reiatsu Cost: 1000
Technique Description and Effects
A materialization of a monster's spirit within one's heart. The user allows the darkness within to build up inside of them until it reaches a boiling point, after which they then project it towards nearby targets of their choice. Though immaterial and without any appearance, this projection causes targets to feel the presence of something that should never be, rendering them constantly both alert and wary of a being that has not being granted a physical existence... yet. This can rapidly become quite the unnerving feeling for those who possess high Instinct or Senses.
Alongside the technique's base effects, masters of this technique are capable of manifesting an imaginary cluster of dark spiritual energy within the hearts of their targets. Though it too does not exist and thus has no bearing on the target's physical well-being, its presence creates a challenge for the target's Energy Sensory stat, causing them to feel as though the projection is truly real.
Drawbacks & Weaknesses
Like the grand majority of Kurayami techniques created by the Vizards, Kuro Shinzō possesses two main prerequisites that must be respected in order for it to be properly executed by its user. The first prerequisite is to possess a sufficient amount of reiatsu to cast it. Due to its effects, it requires an amount of reiatsu that is naturally larger than the ones that are typically demanded by conventional spiritual techniques. The second and most important prerequisite is for the wearer to wear their mask while executing the technique. Without their mask, they will be unable to collect the darkness which remains in their heart, and in so doing, they will be incapable of projecting it towards their target. Once these prerequisites are respected, the technique can then be executed.
Though the darkness projected by Kuro Shinzō is potent enough to not be easily ignored by many, there are a few among those who find themselves on the opposite end that will not always be as negatively impacted as others. Those who possess an Energy Sensory stat of at least 100 will be rapidly capable of realizing that there is no presence around them whatsoever, while those with a skill of 200 will be able to see that the spiritual energy it may emit is not actually real. Alternatively, those with a Battle Focus, Calm Mind, Lack of Fear, or a Strength of Will skill of at least 3, or a moral Aura of 100 will be naturally capable of ignoring the presence altogether, rendering the technique worthless against them.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Kurayami: Kuro Shinzō (かる闇: 黒心臓, "Darkness: Black Heart")
Technique Type: Other | Presence Inducement
Technique Element: None
Usable by: Vizard
Class: 1
Technique Reiatsu Cost: 1000
Technique Description and Effects
A materialization of a monster's spirit within one's heart. The user allows the darkness within to build up inside of them until it reaches a boiling point, after which they then project it towards nearby targets of their choice. Though immaterial and without any appearance, this projection causes targets to feel the presence of something that should never be, rendering them constantly both alert and wary of a being that has not being granted a physical existence... yet. This can rapidly become quite the unnerving feeling for those who possess high Instinct or Senses.
Alongside the technique's base effects, masters of this technique are capable of manifesting an imaginary cluster of dark spiritual energy within the hearts of their targets. Though it too does not exist and thus has no bearing on the target's physical well-being, its presence creates a challenge for the target's Energy Sensory stat, causing them to feel as though the projection is truly real.
Drawbacks & Weaknesses
Like the grand majority of Kurayami techniques created by the Vizards, Kuro Shinzō possesses two main prerequisites that must be respected in order for it to be properly executed by its user. The first prerequisite is to possess a sufficient amount of reiatsu to cast it. Due to its effects, it requires an amount of reiatsu that is naturally larger than the ones that are typically demanded by conventional spiritual techniques. The second and most important prerequisite is for the wearer to wear their mask while executing the technique. Without their mask, they will be unable to collect the darkness which remains in their heart, and in so doing, they will be incapable of projecting it towards their target. Once these prerequisites are respected, the technique can then be executed.
Though the darkness projected by Kuro Shinzō is potent enough to not be easily ignored by many, there are a few among those who find themselves on the opposite end that will not always be as negatively impacted as others. Those who possess an Energy Sensory stat of at least 100 will be rapidly capable of realizing that there is no presence around them whatsoever, while those with a skill of 200 will be able to see that the spiritual energy it may emit is not actually real. Alternatively, those with a Battle Focus, Calm Mind, Lack of Fear, or a Strength of Will skill of at least 3, or a moral Aura of 100 will be naturally capable of ignoring the presence altogether, rendering the technique worthless against them.
Made by: Nakajima Kimiko
Reserved? : No
[ Z A N P A K U T O S P I R I T ]
{Hiraku Jinzen (開く刃禅, "Open Jinzen")}
Technique Name: Hiraku Jinzen (開く刃禅, "Open Jinzen")
Technique Type: Cinematic | Outer Spirit Projection
Technique Element: None
Usable by: Shinigami & Vizard
Class: 5
Technique Reiatsu Cost: 50/post (Learned), 25/post (Proficient), 5/post (Mastered)
Technique Description and Effects
The summoning of a spirit's image for communication meant to act as a simpler, more open version of the original Jinzen. The user points their Zanpakuto forward towards a surface before calling forth the being that resides within their blade, which is typically accomplished with a modification of the command that must be used to release them from their sealed form. Should the spirit accept the call, they will in turn project a non-corporeal version of themselves outside of the Inner World that can hear and speak to any who decide to engage a conversation with it. How this spirit achieves this projection is up to its own discretion. Once this conversation is finished, the user or the spirit can decide to disengage this projection, which will cause it to vanish.
Drawbacks & Weaknesses
Much akin to a ghost or a hologram, this projection cannot be damaged by most physical and spiritual means, as it does not actually possess a physical form. No matter how hard an opponent may attempt to disrupt or destroy the projection, they will never be capable of doing so through simple means. However, given this lack of physicality within the true world, the spirit is unable to do anything beyond simple acts of communication. In other words, it is virtually worthless in combat unless the user requires counseling or observation.
Moreover, due to its nature as a projecting technique, Hiraku Jinzen requires reiatsu in order to be appropriately executed. This is something that the base Jinzen technique itself does not require at all, which could make a few practitioners ignore the technique in favor of the original for its simplicity alone. This reiatsu must be provided to the projection at a constant basis in order for it to remain stable. If the user is unable to conduct this supplying appropriately, the projection will break and eventually vanish. Fortunately, mastery of this technique can permit the user to steadily decrease the amount of reiatsu required for the projection to remain intact. Despite this, negating this cost is impossible, even for those who are intrinsically connected to their Zanpakuto spirit.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Hiraku Jinzen (開く刃禅, "Open Jinzen")
Technique Type: Cinematic | Outer Spirit Projection
Technique Element: None
Usable by: Shinigami & Vizard
Class: 5
Technique Reiatsu Cost: 50/post (Learned), 25/post (Proficient), 5/post (Mastered)
Technique Description and Effects
The summoning of a spirit's image for communication meant to act as a simpler, more open version of the original Jinzen. The user points their Zanpakuto forward towards a surface before calling forth the being that resides within their blade, which is typically accomplished with a modification of the command that must be used to release them from their sealed form. Should the spirit accept the call, they will in turn project a non-corporeal version of themselves outside of the Inner World that can hear and speak to any who decide to engage a conversation with it. How this spirit achieves this projection is up to its own discretion. Once this conversation is finished, the user or the spirit can decide to disengage this projection, which will cause it to vanish.
Drawbacks & Weaknesses
Much akin to a ghost or a hologram, this projection cannot be damaged by most physical and spiritual means, as it does not actually possess a physical form. No matter how hard an opponent may attempt to disrupt or destroy the projection, they will never be capable of doing so through simple means. However, given this lack of physicality within the true world, the spirit is unable to do anything beyond simple acts of communication. In other words, it is virtually worthless in combat unless the user requires counseling or observation.
Moreover, due to its nature as a projecting technique, Hiraku Jinzen requires reiatsu in order to be appropriately executed. This is something that the base Jinzen technique itself does not require at all, which could make a few practitioners ignore the technique in favor of the original for its simplicity alone. This reiatsu must be provided to the projection at a constant basis in order for it to remain stable. If the user is unable to conduct this supplying appropriately, the projection will break and eventually vanish. Fortunately, mastery of this technique can permit the user to steadily decrease the amount of reiatsu required for the projection to remain intact. Despite this, negating this cost is impossible, even for those who are intrinsically connected to their Zanpakuto spirit.
Made by: Nakajima Kimiko
Reserved? : No
{Jū (十, "Ten")}
Technique Name: Jū (十, "Ten")
Technique Type: Other | Inner Spirit Manifestation
Technique Element: None
Usable by: Shinigami & Vizard
Class: 3
Technique Reiatsu Cost: 400
Technique Description and Effects
A partial conjuration of a spirit within one's core to enhance combat capabilities. Also popularly referred to as "Doppelganger" by those which have learned of its existence, this technique allows the user to call the being within their Zanpakuto for aid by asking them to become their spirit within. Should the spirit accept this proposal and allow this technique to be executed, they will project themselves within the user's body and follow their every move at a slightly slower speed for the next three posts, during which they are considered practically non-corporeal. Whenever the user decides to attack a chosen target, however, the spirit can decide to end this non-corporeality at any time by launching a proper attack of their own towards the target. Once the user and their attack is completed, they return to their previous mimicking position until their presence is no longer required by the user.
If the user somehow possesses more than one Zanpakuto spirit and is proficient with the use of this technique, they can partially conjure all of them within themselves so as to enhance their attacks for a greater reiatsu cost. Mastery of this technique allows the user to briefly separate their projection from their body for a post, after which they must return to their normal position and remain as such for the next post.
Drawbacks & Weaknesses
Due to the nature of this technique, its effectiveness heavily depends on the spirit's personality and nature, and the relationship they share with the user. Should the former be too hateful, playful or wild, or the latter be too sour, the spirit may simply refuse to help the user altogether, which would render the user incapable of executing the technique. With that said, if the spirit does agree to help without any objections, the user will be subjected to physical fatigue that will impact their performance until after the end of the task at hand. An amount of reiatsu will also be required from them upon executing this technique so as to properly conjure the being within their weapon as their spirit within.
The "Doppelganger" is a proper spirit within that is fated to remain inside of the user's body. Though they can speak freely, they are locked onto the user when it comes to movement as they are tasked to remain within the user's path, and so are unable to move around the battlefield on their own unless the user has mastered the technique. Even then, however, they are not allowed to move beyond one post. If the spirit is ever hit by a target while they are attacking it alongside the user, they will find themselves instantly returned to the Inner World with a physical wound that they will need to recover from for the next two posts.
Made by: Nakajima Kimiko
Reserved? : No
Technique Name: Jū (十, "Ten")
Technique Type: Other | Inner Spirit Manifestation
Technique Element: None
Usable by: Shinigami & Vizard
Class: 3
Technique Reiatsu Cost: 400
Technique Description and Effects
A partial conjuration of a spirit within one's core to enhance combat capabilities. Also popularly referred to as "Doppelganger" by those which have learned of its existence, this technique allows the user to call the being within their Zanpakuto for aid by asking them to become their spirit within. Should the spirit accept this proposal and allow this technique to be executed, they will project themselves within the user's body and follow their every move at a slightly slower speed for the next three posts, during which they are considered practically non-corporeal. Whenever the user decides to attack a chosen target, however, the spirit can decide to end this non-corporeality at any time by launching a proper attack of their own towards the target. Once the user and their attack is completed, they return to their previous mimicking position until their presence is no longer required by the user.
If the user somehow possesses more than one Zanpakuto spirit and is proficient with the use of this technique, they can partially conjure all of them within themselves so as to enhance their attacks for a greater reiatsu cost. Mastery of this technique allows the user to briefly separate their projection from their body for a post, after which they must return to their normal position and remain as such for the next post.
Drawbacks & Weaknesses
Due to the nature of this technique, its effectiveness heavily depends on the spirit's personality and nature, and the relationship they share with the user. Should the former be too hateful, playful or wild, or the latter be too sour, the spirit may simply refuse to help the user altogether, which would render the user incapable of executing the technique. With that said, if the spirit does agree to help without any objections, the user will be subjected to physical fatigue that will impact their performance until after the end of the task at hand. An amount of reiatsu will also be required from them upon executing this technique so as to properly conjure the being within their weapon as their spirit within.
The "Doppelganger" is a proper spirit within that is fated to remain inside of the user's body. Though they can speak freely, they are locked onto the user when it comes to movement as they are tasked to remain within the user's path, and so are unable to move around the battlefield on their own unless the user has mastered the technique. Even then, however, they are not allowed to move beyond one post. If the spirit is ever hit by a target while they are attacking it alongside the user, they will find themselves instantly returned to the Inner World with a physical wound that they will need to recover from for the next two posts.
Made by: Nakajima Kimiko
Reserved? : No
[ R E S E R V E D ]
{Handan (判断, "Judgement")}
Technique Name: Handan (判断, "Judgement")
Technique Type: Zanjutsu - Hohō | Single-Target Sentencing
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 0-1
Technique Reiatsu Cost: 1500, 3000 (Saigo)
Technique Description and Effects
An attack which condemns the target to death or eternal punishment. The user takes a deep breath before suddenly appearing in front of a target via the use of Hohō. Once this process has been completed, they then grab the hilt of their weapon before crouching forward and unsheathing their weapon to swiftly deliver a single sword slice. For all intents and purposes, this technique appears at first to be nothing more than a typical, unoriginal Iaijutsu attack without any added flair. However, if the attack has been successful, the enemy will not actually receive any physical damage. Instead, the blade which was used to deliver the attack will appear as though it has passed through their being almost akin to a ghost, which can lead even the most perceptive to believe that the user has missed their attack in one way or another. Unfortunately for them, it has not missed, and they will soon come to realize the true power of this technique.
Those who have been hit by Handan will be subjected to an attack which is perpetually locked in time onto their soul via Hohō. As long as the user remains close to the target, they can decide to harm the target's body by allowing the slash that was meant to be to pursue its course. The slash's speed can be controlled by the user, allowing them to accelerate it, decelerate it, or pause it altogether. They can also dismiss it if need be. Although the attack itself is no more powerful than a normal sword slash dependent on one's Offensive Stat at the time of the technique's execution, its unique property allows the user to employ it in various ways, such as to damage a target over time or to interrogate it in a controlled environment.
Should the user will it so, they can learn a more powerful version of this technique at Class 0 referred to as Saigo no Handan (最後の判断, "Final Judgement"). This particular variant of the attack is technically very similar to its base variant in that it is a sword slash with a modifiable pacing. However, rather than targeting the target's body, it instead targets its very soul. The technique's range also evolves infinitely, allowing the user to strike the target anywhere, at any time, so long as they are alive. In other words, as long as they exist in this world, the user will ensure that the target never knows peace and is forever under the influence of death.
Due to its difficult and extremely dangerous nature, this technique must be mastered upon being acquired.
Drawbacks & Weaknesses
This technique is one of utmost cruelty that can only be accomplished by a very powerful warrior possessing a Martial Art - Hohō skill of 3. This requirement is heightened to a skill of 4 in the case of Saigo no Handan. It does not discriminate or offer any chances to those that are affected by it; rather, it condemns them to suffering under the user's judgement, whether this suffering happens to be physical or purely psychological. Because of this, those with a Light Aura that is above 50 will be unable to properly execute the technique. They will simply find themselves to be too merciful to do so appropriately. Moreover, a great amount of reiatsu is required in order for the user to apply the property of the technique onto their initial strike, more so than a typical technique of its caliber.
The final version of this technique is one that could be considered to be so powerful that they condemn the target to death, no matter their power. However, though its power is not to be understated, it comes with a heavy price. To bind their attack to the very soul of their target, the user must also bind their own soul to the target's so as to make sure a link is created between them. Unfortunately, this causes it to also be affected by the attack. Each time the user cuts into a target's soul, they will feel their blade cut into theirs as well. Although it will take longer for their soul to be cut compared to the target's, the user's soul will eventually be completely cut by the time they have used Saigo no Handan on three separate occasions, which will lead the user to suffer the same lethal fate as their victims.
Made by: Nakajima Kimiko
Reserved? : Yes
Technique Name: Handan (判断, "Judgement")
Technique Type: Zanjutsu - Hohō | Single-Target Sentencing
Technique Element: None
Usable by: Shinigami, Rogue, Vizard & Beast-Clansmen
Class: 0-1
Technique Reiatsu Cost: 1500, 3000 (Saigo)
Technique Description and Effects
An attack which condemns the target to death or eternal punishment. The user takes a deep breath before suddenly appearing in front of a target via the use of Hohō. Once this process has been completed, they then grab the hilt of their weapon before crouching forward and unsheathing their weapon to swiftly deliver a single sword slice. For all intents and purposes, this technique appears at first to be nothing more than a typical, unoriginal Iaijutsu attack without any added flair. However, if the attack has been successful, the enemy will not actually receive any physical damage. Instead, the blade which was used to deliver the attack will appear as though it has passed through their being almost akin to a ghost, which can lead even the most perceptive to believe that the user has missed their attack in one way or another. Unfortunately for them, it has not missed, and they will soon come to realize the true power of this technique.
Those who have been hit by Handan will be subjected to an attack which is perpetually locked in time onto their soul via Hohō. As long as the user remains close to the target, they can decide to harm the target's body by allowing the slash that was meant to be to pursue its course. The slash's speed can be controlled by the user, allowing them to accelerate it, decelerate it, or pause it altogether. They can also dismiss it if need be. Although the attack itself is no more powerful than a normal sword slash dependent on one's Offensive Stat at the time of the technique's execution, its unique property allows the user to employ it in various ways, such as to damage a target over time or to interrogate it in a controlled environment.
Should the user will it so, they can learn a more powerful version of this technique at Class 0 referred to as Saigo no Handan (最後の判断, "Final Judgement"). This particular variant of the attack is technically very similar to its base variant in that it is a sword slash with a modifiable pacing. However, rather than targeting the target's body, it instead targets its very soul. The technique's range also evolves infinitely, allowing the user to strike the target anywhere, at any time, so long as they are alive. In other words, as long as they exist in this world, the user will ensure that the target never knows peace and is forever under the influence of death.
Due to its difficult and extremely dangerous nature, this technique must be mastered upon being acquired.
Drawbacks & Weaknesses
This technique is one of utmost cruelty that can only be accomplished by a very powerful warrior possessing a Martial Art - Hohō skill of 3. This requirement is heightened to a skill of 4 in the case of Saigo no Handan. It does not discriminate or offer any chances to those that are affected by it; rather, it condemns them to suffering under the user's judgement, whether this suffering happens to be physical or purely psychological. Because of this, those with a Light Aura that is above 50 will be unable to properly execute the technique. They will simply find themselves to be too merciful to do so appropriately. Moreover, a great amount of reiatsu is required in order for the user to apply the property of the technique onto their initial strike, more so than a typical technique of its caliber.
The final version of this technique is one that could be considered to be so powerful that they condemn the target to death, no matter their power. However, though its power is not to be understated, it comes with a heavy price. To bind their attack to the very soul of their target, the user must also bind their own soul to the target's so as to make sure a link is created between them. Unfortunately, this causes it to also be affected by the attack. Each time the user cuts into a target's soul, they will feel their blade cut into theirs as well. Although it will take longer for their soul to be cut compared to the target's, the user's soul will eventually be completely cut by the time they have used Saigo no Handan on three separate occasions, which will lead the user to suffer the same lethal fate as their victims.
Made by: Nakajima Kimiko
Reserved? : Yes