Post by Zeich Yajuu on Dec 26, 2011 10:57:35 GMT -5
Current Total Points_____
Inventory________________
Purchase History_________
Completed Threads______
Active Threads___________
Vizard Mask Recording______
Current Mask Posts: 5 (3/8 to next)
Slots used: 22/22 (+3 Slots due to Training Tier, -1 Slot due to Fractured Type)
Learned, Unmastered
Mastered
- Class: 0
- CTP: 45,000
- TTP: 7140
- SP: 1800 [700/700 Training SP, 200/200 Training Tier SP]
- SkP: 19 [7/8 to next]
- Ryo: 56,500
Inventory________________
{Static Shock Gloves}Item Name: (Static Shock Gloves)
Item Type:: (Weapon)
Item Rank: (C)
Creation Skills: (Crafting/Forging 4)
Item Description:
Born of the fusion of small scale reiatsu motors and electromagnetivity theory, these grey gloves commissioned by Zeich are a potent addition to hand to hand combat. By channelling reiatsu across the finger tips of these gloves, the motors kept in the fabric spin around with the magnetic fields created. A lattice of copper in the glove allows the alternating magnetic field to generate a powerful spiritually electric charge that arcs across the weapon and causes it to glow a bright blue. Striking a target with this charge delivers enough of a shock to inflict pain and paralyze a whole limb for an entire post. Physical Flex defense will stop the pain but not the paralysis, Spiritual Flex defense will stop the paralysis but not the pain.
Striking the torso has little effect as it is not strong enough to immobilize the entire body but causes a great deal of extra pain as sensitive organs are shocked. Additionally, this pair of gloves can transfer their charge through anything metal though this weakens the overall effect as some potency is lost in the process of moving through an object. When travelling through a metal to shock someone, the charge can only paralyze half of the limb that it enters and numbs the other half. For example, one's forearm and elbow would be paralyzed but the upper arm and shoulder would just be numb.
Powering the motors requires an upkeep of 50 reiatsu per post. Every full post that they run they generate 1 shocking charge. This model can store up to 2 charges at a time. The gloves can also generate an instant charge for 50 reiatsu as a rapid reponse, but the charge is not fully powerful and can only stun for a second or two instead of a full post.
Price: (500 (Component) + 2,000 (Construction/Effects) = 2,500 Total Cost)
Added to a shop?: (No, Reserved to Kazura and Zeich)
Item Type:: (Weapon)
Item Rank: (C)
Creation Skills: (Crafting/Forging 4)
Item Description:
Born of the fusion of small scale reiatsu motors and electromagnetivity theory, these grey gloves commissioned by Zeich are a potent addition to hand to hand combat. By channelling reiatsu across the finger tips of these gloves, the motors kept in the fabric spin around with the magnetic fields created. A lattice of copper in the glove allows the alternating magnetic field to generate a powerful spiritually electric charge that arcs across the weapon and causes it to glow a bright blue. Striking a target with this charge delivers enough of a shock to inflict pain and paralyze a whole limb for an entire post. Physical Flex defense will stop the pain but not the paralysis, Spiritual Flex defense will stop the paralysis but not the pain.
Striking the torso has little effect as it is not strong enough to immobilize the entire body but causes a great deal of extra pain as sensitive organs are shocked. Additionally, this pair of gloves can transfer their charge through anything metal though this weakens the overall effect as some potency is lost in the process of moving through an object. When travelling through a metal to shock someone, the charge can only paralyze half of the limb that it enters and numbs the other half. For example, one's forearm and elbow would be paralyzed but the upper arm and shoulder would just be numb.
Powering the motors requires an upkeep of 50 reiatsu per post. Every full post that they run they generate 1 shocking charge. This model can store up to 2 charges at a time. The gloves can also generate an instant charge for 50 reiatsu as a rapid reponse, but the charge is not fully powerful and can only stun for a second or two instead of a full post.
Price: (500 (Component) + 2,000 (Construction/Effects) = 2,500 Total Cost)
Added to a shop?: (No, Reserved to Kazura and Zeich)
{Amnesia Pill x4}Name: Amnesia Pill
Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles.
Type of Item: Utility
Class: 7
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters.
Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it.
Costs: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
Description: The Amnesia Pill is a simple tablet constructed out of the essence of Alzheimer's patients and the Forget-Me-Please flower. With the flavor of mold mixed with sour milk, it isn't a pleasant tasting medicine. By taking this white pill, the consumer can pool reiatsu in their stomach, activating its unique properties. This pill has the ability to cause someone to forget how to use a technique. All memory of the technique is purged, not only from the brain, but also the instinctual actions of the muscles.
Type of Item: Utility
Class: 7
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: This can be used to remove a technique from the user's list. This clears the technique's slot and grants a partial refund (75%) of the TTP cost of the technique. If the technique was worth 100 TTP, 75 TTP would be refunded to them. This pill cannot be used in a thread, rather is handled in one's Point Bank. It is not able to be used for combat purposes. The item is simply used for those who wish to remove a technique from their characters.
Drawbacks: If the Learned stage of the technique was skipped when the Technique was learned or put into the character's app at the Character Creation process, then TTP for the Learned stage is not awarded. To explain with examples: A Shinigami at Class 4 learns a Class 4 Hado, then makes it proficient and Mastered, but decides later that they don't want it. 120 TTP was spent on the technique, so 90 TTP is refunded. If a different Shinigami used Power Tier to Class 4 with the same Class 4 Hado at Mastered, then decided that they didn't want it, only 60 TTP would be refunded. If a Class 3 Shinigami learned that same Class 4 Hado and started with the technique at Proficient, then Mastered it and decided that they didn't want it, they would also only receive 60 TTP for forgetting the technique. This is to prevent abuse with the ability to make a technique Proficient without Learning it, gaining more TTP back for forgetting than they spent on it.
Costs: 500 Ryo (Individual Techniques) | 5000 Ryo (complete wipe)
Purchase History_________
- Urahara Spring Catalog - Purchased 1x Convert-A-Weapon (-1000 Ryo)
- Reiatsu Emporium - Purchased 1x Carrier Belt, 1x Secret Blade (Glove), 1x Wind Aura Orb: Sho, 1x Steel Aura Orb: Tetsu Supaiku, and 1x Electrical Orb: Byakurai (-24,000 Ryo)
- Uzaki Enterprises' Store - Purchased 1x Static Shock Gloves (-2,500 Ryo)
Completed Threads______
- The Natural Order: Zeich v. Alchemist - +300 TP (Converted to 300 CTP) (1/8 to SKP)
- The Medic and the Newbie: Zeich v. Hibiki - +630 TP (500 converted to CTP, 130 Converted to 65 SP). (2/8 to SKP)
- Note: CTP Update from 800 to 1500 via CTP amounts change.
- Conflict of the Hopefuls: Itou v. Zeich - +1475 TP (205 converted to CTP, 1270 converted to 635 SP) (4/8 to SKP)
- Cinematic: Fateful Night - +930 TP (450 converted to CTP, 480 converted to TTP) (5/8 to SKP)
- Mourning: Zeich v. Myza - +1050 TP (740 converted to CTP, 310 converted to TTP) (7/8 to SKP)
- An Ambush: Zeich v. Itou #2 - +1400 TP (1190 converted to CTP, 210 converted to TTP) (+1 SKP and 1/8 to SKP)
- Meditative Training [Training] - +120 TTP (2/8 to SKP)
- Iron Champion: Zeich v. Kazuko - +380 TP (300 converted to CTP, 80 converted to TTP) and +1 SKP
- Haunted Beneath the Lunar Eye (GM'd) - +3200 TP (Converted to 3200 CTP), +100,000 Ryo (3/8 to SKP)
- The Next Best Thing: Irudai v. Zeich - +730 TP (415 converted to CTP, 315 converted to TTP) (4/8 to SKP)
- Stop That Crazy Robot!: Zeich v. Yoko - +1725 TP (220 converted to CTP, 1505 converted to TTP) (6/8 to SKP)
- War of Angels: Canon 5 (Espionage Team) - +1600 TP and 300 QP (Converted to 1900 CTP) + 2000 CTP (Canon completion)
- Beneath Still Waters - +600 TP (Converted to 600 TTP)
- We Share a Nightmare - +1400 CTP (7/8 to SKP)
- Conflict of Interests - Mid-Quest Reward, 2480 QP spent to convert to 2480 CTP
- Conflict of Interests (Completed) - End of Thread reward, 4500 TP and 2035 QP converted into 200 SP, 800 TTP, and 5335 CTP. (+1 SKP and 1/8 to SKP)
- We Are The Same: Zeich v. Adalo - +2425 TP (Converted to 2425 CTP) (3/8 to SKP)
- Taking Back Control (Hollowfication Fight) - +4800 TP (converted to 4800 CTP) (5/8 to SKP)
- A Will and a Mind (Social) (6/8 to SKP)
- Embrace the Pain (Training) - Soulbind learned and mastered, +120 TTP (7/8 to SKP)
- A Clash of Ideals - +690 TP (Converted to 690 CTP) (+1 SKP and 0/8 to SKP)
- Arc 3: Canon Z-1: Whispers of Rebellion - +1200 TP (Converted to 1200 CTP) (1/8 to SKP)
- The Strongest New Hire (Social) - No Reward (Listed for SKP gain purposes) (2/8 to SKP)
- Arc 3: Canon KE-3: War of the Worst - +8250 TP (Converted to 8250 CTP) (4/8 to SKP)
- Arc 2: Canon 16: The Flames of Hell - +2700 TP (Converted to 2700 CTP) and +5700 Ryo (lost due to cap)
- The End is Night: Zeich v. Kuroi - +760 TP (Converted to 760 CTP) (5/8 to SKP)
- Lore of the Wild: Tooth and Claw - +2000 TP (Converted to 2000 CTP) and +7500 Ryo (5000 lost due to cap) (6/8 to SKP)
- Incomplete (Solo Training) - +400 CTP and +20 TTP (7/8 to SKP)
- Behind the Masks We Wear: Harle v. Zeich - +960 TP (Converted to 960 TTP) (+1 SKP and 0/8 to SKP)
- Tournament of Might: Beast v. Beast - +870 TP (converted to 870 TTP) (1/8 to SKP)
- Internal Affairs - +890 TP (Converted to 890 TTP)
- Welcome to the Masquerade - +3300 TP (Converted to 3300 TTP) (2/8 to SKP)
- Katabasis - +1200 TP (Converted to 1200 TTP) and 3000 Ryo.
- An Eternal Dance of Lamb and Wolf: Zeich vs Helena - +580 TP (Converted to 580 TTP) and 25,000 Ryo. (4/8 to SKP)
- Reconciliation (5/8 to SKP)
- Calamity Unbound: Camila v. Zeich - +880 TP (Converted to 880 TTP). (7/8 to SKP)
Active Threads___________
- NONE CURRENTLY
Vizard Mask Recording______
Current Mask Posts: 5 (3/8 to next)
- A Clash of Ideals - 1 Post Used (1/8)
- Arc 3: Canon KE-3: War of the Worst - 3 Posts Used (4/8)
- The End is Night: Zeich v. Kuroi - 3 Posts Used (7/8)
- Behind the Masks We Wear: Zeich vs. Harle - 1 Post used (8/8 - Posts: 4)
- Tournament of Might: Beast v. Beast - 3 Posts Used (3/8)
- An Eternal Dance of Lamb and Wolf: Zeich vs Helena - 3 Posts Used (6/8)
- The Masks We Wear: Zeich vs Aevus - 2 Posts Used (8/8 - Posts: 5)
- Calamity Unbound: Zeich v. Camila - 3 Posts Used (3/8)
Non-Release Techniques
Slots used: 22/22 (+3 Slots due to Training Tier, -1 Slot due to Fractured Type)
Learned, Unmastered
Mastered
{Canon Techniques}
{Other Canon Techniques}Shunpo – A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL shinigami know this when created.
{Custom Techniques}
{Custom Kido}
Technique Name: [Bakudo #3: Sazanami (Ripple)]
Class: 7
Technique Type: Kido
Technique Element: Air/Earth (Varies, see Effects)
Technique Description and Effects: Sazanami is a particularly simplistic and straightforward Bakudo that at first seems to have no actual ability about it. When activated, this Bakudo sends a pulse of Reiatsu out in a spherical ripple from the user’s palm. This Reiatsu has no actual effect on anything, traveling until it reaches another object with some form of spiritual energy. Once it has done so, it bounces in the direction of its origin, giving an idea of the direction of any nearby active spiritual objects. This excludes environmental objects such as buildings within Soul Society, which do not possess an active spiritual energy. Such objects simply cause the rippling Reiatsu to stop without rebounding. When mastered, this technique can also be sent through objects, such as the ground or a building, rather than stopping upon impacting them. Additionally, mastery allows a constant ripple effect for the duration of a single post, regardless of incantation, that originates from its casting point. The range of this technique varies by the Reiatsu Strength of the user; for every 50 Reiatsu Strength the user has, this technique has a range of one hundred feet in radius. The ripples themselves travel at an astounding 4000 Speed. Due to its incredible speed and the thinned-out nature of the Reiatsu, the technique is undetectable to any but the user unless one actively knows that it is there.
How to use technique (How is it activated?): The technique’s user simply raises their hand and releases a pulse of Reiatsu. The incantation can be spoken before or after to release it.
Technique Drawbacks (Limitations, repercussions for use, etc) Despite its speed, this technique’s effects are minimal. The pulse of Reiatsu is useful for tracking a target’s position or revealing cloaked targets, but unless the incantation is used, the cost of repeated use adds up.
Incantation and Effect (If Kido only): When the incantation is used, the Bakudo creates a continuous ripple effect for three posts using its initial casting point as an origin. The user can intercept reverberations from the technique even if they have moved, giving a continuous feed of the directions of active spiritual energy. (“Throw the pebble in the pond; ripple across the still waters, trace the boundaries, return.”)
Made By: Zeich Yajuu
Reserved?: No
Technique Name: [Bakudo #3: Sazanami (Ripple)]
Class: 7
Technique Type: Kido
Technique Element: Air/Earth (Varies, see Effects)
Technique Description and Effects: Sazanami is a particularly simplistic and straightforward Bakudo that at first seems to have no actual ability about it. When activated, this Bakudo sends a pulse of Reiatsu out in a spherical ripple from the user’s palm. This Reiatsu has no actual effect on anything, traveling until it reaches another object with some form of spiritual energy. Once it has done so, it bounces in the direction of its origin, giving an idea of the direction of any nearby active spiritual objects. This excludes environmental objects such as buildings within Soul Society, which do not possess an active spiritual energy. Such objects simply cause the rippling Reiatsu to stop without rebounding. When mastered, this technique can also be sent through objects, such as the ground or a building, rather than stopping upon impacting them. Additionally, mastery allows a constant ripple effect for the duration of a single post, regardless of incantation, that originates from its casting point. The range of this technique varies by the Reiatsu Strength of the user; for every 50 Reiatsu Strength the user has, this technique has a range of one hundred feet in radius. The ripples themselves travel at an astounding 4000 Speed. Due to its incredible speed and the thinned-out nature of the Reiatsu, the technique is undetectable to any but the user unless one actively knows that it is there.
How to use technique (How is it activated?): The technique’s user simply raises their hand and releases a pulse of Reiatsu. The incantation can be spoken before or after to release it.
Technique Drawbacks (Limitations, repercussions for use, etc) Despite its speed, this technique’s effects are minimal. The pulse of Reiatsu is useful for tracking a target’s position or revealing cloaked targets, but unless the incantation is used, the cost of repeated use adds up.
Incantation and Effect (If Kido only): When the incantation is used, the Bakudo creates a continuous ripple effect for three posts using its initial casting point as an origin. The user can intercept reverberations from the technique even if they have moved, giving a continuous feed of the directions of active spiritual energy. (“Throw the pebble in the pond; ripple across the still waters, trace the boundaries, return.”)
Made By: Zeich Yajuu
Reserved?: No
{Custom Hakuda}
Technique Name: Kuro Gigei Mikon: Buraindo Jinsei [Dark Wild Arts: Blind Instinct]
Class: 6
Technique Type: Other
Technique Element: None
Technique Description and Effects:
The first of the Dark Wild Arts line of techniques, this is the opening technique that is required for each of the others after it. The Dark Wild Arts uses speed similar to the standard line of original techniques, but it also makes use of the user’s other senses through the loss of sight, strengthening them, and allowing the user to particularly focus on their sense of touch and hearing more than anything else. Upon use, this doubles the user’s current Senses, but requires that they have no way of seeing; simply closing one’s eyes does not work. A visual impairment of sorts is required, whether it is the actual loss of one’s vision, or some means of covering that completely blocks sight.
How to use technique:
The first step is to remove vision completely. There can be no trace of light, meaning that if one is not currently blind, one must use a visual impairment of sorts, whether it’s a blindfold or some way of cutting off vision. Once that is done, Reiatsu is released through the body in small amounts, augmenting the user’s ears and nerves, thus enhancing hearing and touch sensations.
Drawback:
There are multiple drawbacks to this technique. The first, obviously, is that it requires blindness in some way. Whether it is artificial or actual blindness, the user must not be able to see at all, or their brain is distracted by its main stimuli through sight rather than focusing on alternate ones. The second is that this style of combat takes adjusting to, a total of one post after the technique is used, during which time the user’s Senses are decreased by half. This is the adjustment to relying on senses other than visual; Lost Sense types who have given up sight, or any other character who is naturally blind can skip this adjustment post. And finally, when this technique is canceled by re-introducing sight, the user has to re-adjust to vision, and thus must have a post after this technique is deactivated in which Senses are reduced by half again. This technique also costs 50 Reiatsu per post to keep active.
Requirements: None
Made by: Zeich Yajuu
Technique Name: Gigei Mikon: Douzen Heisei [Wild Arts: Natural Calm]
Class: 5
Technique Type: Hakuda
Technique Element: None
Technique Description and Effects:
When this technique is used, the user channels Reiatsu through their head, specifically the sections of brain that regulate emotion. This technique is used to suppress emotion, to lower its intensity on the body and psyche in order to keep one’s mind calm and focused on their task. This allows for greater mental celerity and in turn also helps one to remain calm in unusual situations, suppressing their fear. Those who are already skilled at mastering their fears or keeping themselves calm gain greater benefit from this technique, naturally. Upon use, this technique increases the user’s Instinct by 25% (i.e. 100 would become 125), and also gives them a single tier in Lack of Fear for the technique’s duration. For every level of Calm Mind the user has, the Instinct boost goes up by an additional 25%, up to a full doubling should the user have all three ranks in Calm Mind. Those who already possess the Lack of Fear skill get the next tier up, though if they are already at Level 3 in Lack of Fear, there is no benefit towards it.
How to use technique:
To use this technique, the user simply channels Reiatsu into the brain to dull down the level of emotion that they feel, relaxing them on a mental level.
Technique Drawbacks
The first drawback to this technique is the cost; at 100 Reiatsu per post, the cost adds up over time quickly, causing Reiatsu to be depleted. The second cost is the damage on the mind; over time, it causes damage to the user’s brain due to the suppression of the emotional centers. Five posts of consecutive usage without a pause can cause minor brain trauma, causing disorientation and dizziness. Ten posts will cause serious brain trauma in the emotional centers, meaning that even if the technique has ended, the user will remain emotionless and stoic, unable to comprehend emotion any more. If this technique is deactivated, the user must wait two posts for their brain to recover from the initial block before it can be used again. It also requires at least a 2 in Hakuda.
Made By: Zeich Yajuu
Technique Name: Kuro Gigei Mikon: Ryoushi Reiki [Dark Wild Arts: Predator’s Aura]
Class: 4
Technique Type: Hakuda
Technique Element: Spirit
Technique Description and Effects:
This technique is an intimidation ability used in order to slow down and weaken the opponent with fear. Making use of the concept shown in Gigei Mikon: Douzen Heisei and reversing it, this technique creates an aura of Reiatsu around the user that is used in a sense similar to excessive spiritual presence; when active, it makes anyone around the user, whether friend or foe, see the user as something to be more feared, to be concerned with; slowly this fear builds into intimidation, making the victims more easily frightened, unable to focus as well. As long as this aura is active, the user’s gravitational pressure is treated as if it were one Class higher than their usual Class. Atop that, anyone who is under the adjusted class loses 10% of their Instinct for every Class they are beneath the adjusted Class. The range of this technique is 100 meters in radius if the victim can see; if it is only felt, rather than observed, then the radius is halved to 50 meters.
How to use technique:
Disperse Reiatsu out from the body to form an aura, one that suggests a greater presence and causes fear in those who are within its range.
Technique Drawbacks
There are a few drawbacks for this technique. The first is the cost; this has a cost of 150 Reiatsu per post it is active. This drains Reiatsu over time. Second is the ability to resist this technique; with a 2 or higher in Lack of Fear OR Calm Mind, an opponent can reduce the loss to 5% of their Instinct per Class difference after adjustment. With a 2 or higher in BOTH, this technique can be completely resisted. Naturally, having a higher class can allow this to be resisted as well. This also requires at least a 2 in Hakuda.
Made By: Zeich Yajuu
Technique Name: Gigei Mikon: Hyaku Shikon [Wild Arts: Hundred Fangs]
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique was developed in order to increase the user's strength in hand-to-hand combat. Using this technique sends Reiatsu pooling into the muscles and joints of his arms and hands, strengthening them and increasing their resilience. By using that same Reiatsu, he sends powerful impulses to the nerves that allows his limbs to react quickly in the form of a hundred powerful punches. Each one is fired off at twice the user's current Speed stat, causing his limbs to blur as the attacks are delivered in a sudden barrage that lasts only a few seconds. Each hit’s damage is equal to the combined total of user’s base Strength and Speed after type. This causes a massive amount of damage in a short time.
How to use technique: The user focuses their Reiatsu into the arms, strengthening the muscles and bones first to prevent excessive damage from overuse of the limbs. Following that, the same Reiatsu is channeled into the nerves and causes them to fire impulses rapidly, making his limbs move quickly in the form of a hundred lightning-fast blows.
Drawback: Moving one’s limbs beyond their natural limits causes strain and damage on the muscles and bone; though Reiatsu is first channeled to prevent the worst of the damage, each use of this technique wears down the muscles and causes them to throb heavily after only one use. Two uses within five posts causes the muscles to begin tearing, and small fractures along the bone. Three uses within five posts will completely tear several muscles while cracking the bones, and any additional uses within that initial five posts will render the user's arms useless without proper healing. This technique can only safely be used eight times within a thread without healing.
Requirements: This requires a 2 in Hakuda to perform.
Made by: [Zeich Yajuu]
Reserved?: [No]
Technique Name: Hakuda Defense: Do
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique directly applies a palm to the perfectly correct spot in an incoming melee attack. This can be on an underside or at the very edge of a weapon, but it must hit the spot where the force is most vulnerable. The force immediately ceases, and the attack stops moving. It's good for making openings.
How to use technique: Stated above.
Drawback: It's a physical attack. No drawback.
Made by: [Sozen]
Reserved?: [No]
Technique Name: Taibu Gigei Mikon: Yorozu Shikon [Greater Wild Arts: Ten Thousand Fangs]
Class: 1
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique was developed in order to increase the user's strength in hand-to-hand combat. Using this technique sends Reiatsu pooling into the muscles and joints of his arms and hands, strengthening them and increasing their resilience. At this point, the Reiatsu is split. First, a shield similar to an Arrancar’s passive Hierro is wrapped around the arms and hands, focused to cut wind resistance to zero. Using the other half of the same Reiatsu, the user sends powerful impulses to the nerves that allows his limbs to react quickly in the form of a ten thousand powerful punches. Each one is fired off at three times the user's current Speed stat, causing his limbs to blur as the attacks are delivered in a sudden barrage that lasts only a few seconds. Each hit’s damage is equal to the combined total of the user’s Strength and Speed. This causes an extreme amount of damage in a short time.
How to use technique: The user focuses their Reiatsu into the arms, strengthening the muscles and bones first to prevent excessive damage from overuse of the limbs. Following that, the same Reiatsu is channeled around the arms to reduce air friction, and then into the nerves and causes them to fire impulses rapidly, making his limbs move quickly in the form of ten thousand lightning-fast blows.
Drawback: Moving one’s limbs beyond their natural limits causes strain and damage on the muscles and bone; though Reiatsu is first channeled to prevent the worst of the damage, each use of this technique wears down the muscles and causes them to throb heavily with each use. One use within five posts causes the muscles to begin tearing apart, and small fractures along the bone. Two uses within five posts will completely tear several muscles while cracking the bones, and any additional uses within that initial five posts will render the user’s arms useless without proper healing. This technique cannot be safely used more than five times in a thread without extensive healing.
Requirements: This requires either a 3 in Hakuda to perform.
Made by: [Zeich Yajuu]
Reserved? Yes
Technique Name: Kuro Gigei Mikon: Buraindo Jinsei [Dark Wild Arts: Blind Instinct]
Class: 6
Technique Type: Other
Technique Element: None
Technique Description and Effects:
The first of the Dark Wild Arts line of techniques, this is the opening technique that is required for each of the others after it. The Dark Wild Arts uses speed similar to the standard line of original techniques, but it also makes use of the user’s other senses through the loss of sight, strengthening them, and allowing the user to particularly focus on their sense of touch and hearing more than anything else. Upon use, this doubles the user’s current Senses, but requires that they have no way of seeing; simply closing one’s eyes does not work. A visual impairment of sorts is required, whether it is the actual loss of one’s vision, or some means of covering that completely blocks sight.
How to use technique:
The first step is to remove vision completely. There can be no trace of light, meaning that if one is not currently blind, one must use a visual impairment of sorts, whether it’s a blindfold or some way of cutting off vision. Once that is done, Reiatsu is released through the body in small amounts, augmenting the user’s ears and nerves, thus enhancing hearing and touch sensations.
Drawback:
There are multiple drawbacks to this technique. The first, obviously, is that it requires blindness in some way. Whether it is artificial or actual blindness, the user must not be able to see at all, or their brain is distracted by its main stimuli through sight rather than focusing on alternate ones. The second is that this style of combat takes adjusting to, a total of one post after the technique is used, during which time the user’s Senses are decreased by half. This is the adjustment to relying on senses other than visual; Lost Sense types who have given up sight, or any other character who is naturally blind can skip this adjustment post. And finally, when this technique is canceled by re-introducing sight, the user has to re-adjust to vision, and thus must have a post after this technique is deactivated in which Senses are reduced by half again. This technique also costs 50 Reiatsu per post to keep active.
Requirements: None
Made by: Zeich Yajuu
Technique Name: Gigei Mikon: Douzen Heisei [Wild Arts: Natural Calm]
Class: 5
Technique Type: Hakuda
Technique Element: None
Technique Description and Effects:
When this technique is used, the user channels Reiatsu through their head, specifically the sections of brain that regulate emotion. This technique is used to suppress emotion, to lower its intensity on the body and psyche in order to keep one’s mind calm and focused on their task. This allows for greater mental celerity and in turn also helps one to remain calm in unusual situations, suppressing their fear. Those who are already skilled at mastering their fears or keeping themselves calm gain greater benefit from this technique, naturally. Upon use, this technique increases the user’s Instinct by 25% (i.e. 100 would become 125), and also gives them a single tier in Lack of Fear for the technique’s duration. For every level of Calm Mind the user has, the Instinct boost goes up by an additional 25%, up to a full doubling should the user have all three ranks in Calm Mind. Those who already possess the Lack of Fear skill get the next tier up, though if they are already at Level 3 in Lack of Fear, there is no benefit towards it.
How to use technique:
To use this technique, the user simply channels Reiatsu into the brain to dull down the level of emotion that they feel, relaxing them on a mental level.
Technique Drawbacks
The first drawback to this technique is the cost; at 100 Reiatsu per post, the cost adds up over time quickly, causing Reiatsu to be depleted. The second cost is the damage on the mind; over time, it causes damage to the user’s brain due to the suppression of the emotional centers. Five posts of consecutive usage without a pause can cause minor brain trauma, causing disorientation and dizziness. Ten posts will cause serious brain trauma in the emotional centers, meaning that even if the technique has ended, the user will remain emotionless and stoic, unable to comprehend emotion any more. If this technique is deactivated, the user must wait two posts for their brain to recover from the initial block before it can be used again. It also requires at least a 2 in Hakuda.
Made By: Zeich Yajuu
Technique Name: Kuro Gigei Mikon: Ryoushi Reiki [Dark Wild Arts: Predator’s Aura]
Class: 4
Technique Type: Hakuda
Technique Element: Spirit
Technique Description and Effects:
This technique is an intimidation ability used in order to slow down and weaken the opponent with fear. Making use of the concept shown in Gigei Mikon: Douzen Heisei and reversing it, this technique creates an aura of Reiatsu around the user that is used in a sense similar to excessive spiritual presence; when active, it makes anyone around the user, whether friend or foe, see the user as something to be more feared, to be concerned with; slowly this fear builds into intimidation, making the victims more easily frightened, unable to focus as well. As long as this aura is active, the user’s gravitational pressure is treated as if it were one Class higher than their usual Class. Atop that, anyone who is under the adjusted class loses 10% of their Instinct for every Class they are beneath the adjusted Class. The range of this technique is 100 meters in radius if the victim can see; if it is only felt, rather than observed, then the radius is halved to 50 meters.
How to use technique:
Disperse Reiatsu out from the body to form an aura, one that suggests a greater presence and causes fear in those who are within its range.
Technique Drawbacks
There are a few drawbacks for this technique. The first is the cost; this has a cost of 150 Reiatsu per post it is active. This drains Reiatsu over time. Second is the ability to resist this technique; with a 2 or higher in Lack of Fear OR Calm Mind, an opponent can reduce the loss to 5% of their Instinct per Class difference after adjustment. With a 2 or higher in BOTH, this technique can be completely resisted. Naturally, having a higher class can allow this to be resisted as well. This also requires at least a 2 in Hakuda.
Made By: Zeich Yajuu
Technique Name: Gigei Mikon: Hyaku Shikon [Wild Arts: Hundred Fangs]
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique was developed in order to increase the user's strength in hand-to-hand combat. Using this technique sends Reiatsu pooling into the muscles and joints of his arms and hands, strengthening them and increasing their resilience. By using that same Reiatsu, he sends powerful impulses to the nerves that allows his limbs to react quickly in the form of a hundred powerful punches. Each one is fired off at twice the user's current Speed stat, causing his limbs to blur as the attacks are delivered in a sudden barrage that lasts only a few seconds. Each hit’s damage is equal to the combined total of user’s base Strength and Speed after type. This causes a massive amount of damage in a short time.
How to use technique: The user focuses their Reiatsu into the arms, strengthening the muscles and bones first to prevent excessive damage from overuse of the limbs. Following that, the same Reiatsu is channeled into the nerves and causes them to fire impulses rapidly, making his limbs move quickly in the form of a hundred lightning-fast blows.
Drawback: Moving one’s limbs beyond their natural limits causes strain and damage on the muscles and bone; though Reiatsu is first channeled to prevent the worst of the damage, each use of this technique wears down the muscles and causes them to throb heavily after only one use. Two uses within five posts causes the muscles to begin tearing, and small fractures along the bone. Three uses within five posts will completely tear several muscles while cracking the bones, and any additional uses within that initial five posts will render the user's arms useless without proper healing. This technique can only safely be used eight times within a thread without healing.
Requirements: This requires a 2 in Hakuda to perform.
Made by: [Zeich Yajuu]
Reserved?: [No]
Technique Name: Hakuda Defense: Do
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique directly applies a palm to the perfectly correct spot in an incoming melee attack. This can be on an underside or at the very edge of a weapon, but it must hit the spot where the force is most vulnerable. The force immediately ceases, and the attack stops moving. It's good for making openings.
How to use technique: Stated above.
Drawback: It's a physical attack. No drawback.
Made by: [Sozen]
Reserved?: [No]
Technique Name: Taibu Gigei Mikon: Yorozu Shikon [Greater Wild Arts: Ten Thousand Fangs]
Class: 1
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique was developed in order to increase the user's strength in hand-to-hand combat. Using this technique sends Reiatsu pooling into the muscles and joints of his arms and hands, strengthening them and increasing their resilience. At this point, the Reiatsu is split. First, a shield similar to an Arrancar’s passive Hierro is wrapped around the arms and hands, focused to cut wind resistance to zero. Using the other half of the same Reiatsu, the user sends powerful impulses to the nerves that allows his limbs to react quickly in the form of a ten thousand powerful punches. Each one is fired off at three times the user's current Speed stat, causing his limbs to blur as the attacks are delivered in a sudden barrage that lasts only a few seconds. Each hit’s damage is equal to the combined total of the user’s Strength and Speed. This causes an extreme amount of damage in a short time.
How to use technique: The user focuses their Reiatsu into the arms, strengthening the muscles and bones first to prevent excessive damage from overuse of the limbs. Following that, the same Reiatsu is channeled around the arms to reduce air friction, and then into the nerves and causes them to fire impulses rapidly, making his limbs move quickly in the form of ten thousand lightning-fast blows.
Drawback: Moving one’s limbs beyond their natural limits causes strain and damage on the muscles and bone; though Reiatsu is first channeled to prevent the worst of the damage, each use of this technique wears down the muscles and causes them to throb heavily with each use. One use within five posts causes the muscles to begin tearing apart, and small fractures along the bone. Two uses within five posts will completely tear several muscles while cracking the bones, and any additional uses within that initial five posts will render the user’s arms useless without proper healing. This technique cannot be safely used more than five times in a thread without extensive healing.
Requirements: This requires either a 3 in Hakuda to perform.
Made by: [Zeich Yajuu]
Reserved? Yes
{Custom Hoho}
Technique Name: Shinkirou [Mirage]
Class: 3
Technique Type: Hoho
Usable By: Shinigami, Beast Clan
Technique Element: None
Technique Description and Effects:
Many speed or movement techniques exist for the sole purpose of going from point A to point B at an increased level of speed. Shinkirou is an unusual technique in this line, because instead of going from A to B, the user goes from A... to A. Essentially, it is referred to as something akin to a “double step,” in which the user steps in any direction, and then back into the original position. Visually, this barely creates a flicker, hardly noticeable below 200 Senses, and the whole technique lasts for no more than three seconds. What is the purpose of this technique? Similar to Utsusemi, it provides an afterimage coupled with a movement ability that allows the user to evade an attack while providing the illusion that they are hit with it. However, this technique allows the user to return to the spot, creating an effect that makes viewers think that the attack passed through the user. When used properly, one can follow up immediately following an attack that “goes through them” and catch an opponent off-guard. The step speed for this technique is 15x for each step, and it can be used up to twice per post.
How to use technique:
Focus Reiatsu, then launch oneself in any direction. Upon landing, launch back in the same manner, all within three seconds of movement.
Technique Drawbacks:
Cost. This technique also requires that the user has a 3 in Hoho or Hakuda, and has 400 or higher Speed after Type. This is also a tiring technique, draining stamina faster than normal steps through extra movement.
Made By: Z-Wolf
Reserved?: No
Technique Name: Shinkirou [Mirage]
Class: 3
Technique Type: Hoho
Usable By: Shinigami, Beast Clan
Technique Element: None
Technique Description and Effects:
Many speed or movement techniques exist for the sole purpose of going from point A to point B at an increased level of speed. Shinkirou is an unusual technique in this line, because instead of going from A to B, the user goes from A... to A. Essentially, it is referred to as something akin to a “double step,” in which the user steps in any direction, and then back into the original position. Visually, this barely creates a flicker, hardly noticeable below 200 Senses, and the whole technique lasts for no more than three seconds. What is the purpose of this technique? Similar to Utsusemi, it provides an afterimage coupled with a movement ability that allows the user to evade an attack while providing the illusion that they are hit with it. However, this technique allows the user to return to the spot, creating an effect that makes viewers think that the attack passed through the user. When used properly, one can follow up immediately following an attack that “goes through them” and catch an opponent off-guard. The step speed for this technique is 15x for each step, and it can be used up to twice per post.
How to use technique:
Focus Reiatsu, then launch oneself in any direction. Upon landing, launch back in the same manner, all within three seconds of movement.
Technique Drawbacks:
Cost. This technique also requires that the user has a 3 in Hoho or Hakuda, and has 400 or higher Speed after Type. This is also a tiring technique, draining stamina faster than normal steps through extra movement.
Made By: Z-Wolf
Reserved?: No
{Custom Weapon Techniques}
Technique Name: Mugon (Silence)
Class: 5
Technique Type: Other
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
A relatively simple technique, Mugon creates an aura of Reiatsu around a sword's length that allows it to completely negate wind resistance and absorb sound. As long as the technique is active, a sword covered with this technique makes no sound, whether it's being swung, or collides with another object, or even when it's being drawn; coated with this aura, the sword is completely silent at all times, muffling any sound it may make on contact. If mastered, this technique may be applied to other weapons.
How to use technique:
Wrap one's weapon in Reiatsu to completely muffle any sounds it may make.
Technique Drawbacks:
Per-post Reiatsu cost. No other drawbacks.
Made By: Z-Wolf
Reserved?: No
Technique Name: Haku (Fade)
Class: 3
Technique Type: Other
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
A technique embodying self-sacrifice, Haku is a technique in which the user sacrifices their weapon in order to protect themselves from an enemy's spiritual attack. This technique works by drawing Reiatsu into the weapon of choice, absorbing an attack entirely before the weapon is sheathed, further containing the foe's spiritual energy. Doing so creates enormous stress on the blade, however, and causes it to shatter, regardless of the technique or spiritual energy absorbed, and the weapon is lost.
Mechanically, this technique allows the user to absorb a single Reiatsu-based attack of double or less offensive stat to the user's, and funnel it into their weapon. The weapon then shatters, both attack and weapon lost. However, there is a catch to what can be absorbed; a weapon can only absorb an attack of equal or lesser Class to itself. A standard physical weapon would be considered Class 8 for the purposes of this absorption, while a standard non-Release spiritual weapon would be considered two Classes below the user. A weapon created by a non-Release technique would be considered of equal class to the technique, while a weapon created by a Release technique is considered of equal class to the current state of Release when it is summoned.
How to use technique:
Pour Reiatsu into one's weapon, and use it to contain a foe's Reiatsu for a brief moment before both weapon and attack are destroyed.
Technique Drawbacks:
Aside from cost, there are a few drawbacks to this. The first is the loss of a weapon, whether created via technique or previously owned. Naturally, the latter is a permanent loss, whether in a DE or NDE thread, while the former has its own drawbacks. If a weapon is created via a technique, it can be re-created, but at twice the cost of the technique. If a weapon is created via a Release technique, it can be re-created, but at twice the cost of the Release level used to summon it previously (i.e. if a Shikai technique is used during Bankai, it still costs twice the Bankai cost). After the first doubled cost, the technique's cost returns to normal unless Haku is used again. This also requires the user to have a 3 in the weapon used for this technique.
Made By: Z-Wolf
Reserved?: No
Technique Name: Mugon (Silence)
Class: 5
Technique Type: Other
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
A relatively simple technique, Mugon creates an aura of Reiatsu around a sword's length that allows it to completely negate wind resistance and absorb sound. As long as the technique is active, a sword covered with this technique makes no sound, whether it's being swung, or collides with another object, or even when it's being drawn; coated with this aura, the sword is completely silent at all times, muffling any sound it may make on contact. If mastered, this technique may be applied to other weapons.
How to use technique:
Wrap one's weapon in Reiatsu to completely muffle any sounds it may make.
Technique Drawbacks:
Per-post Reiatsu cost. No other drawbacks.
Made By: Z-Wolf
Reserved?: No
Technique Name: Haku (Fade)
Class: 3
Technique Type: Other
Usable By: Any Race
Technique Element: None
Technique Description and Effects:
A technique embodying self-sacrifice, Haku is a technique in which the user sacrifices their weapon in order to protect themselves from an enemy's spiritual attack. This technique works by drawing Reiatsu into the weapon of choice, absorbing an attack entirely before the weapon is sheathed, further containing the foe's spiritual energy. Doing so creates enormous stress on the blade, however, and causes it to shatter, regardless of the technique or spiritual energy absorbed, and the weapon is lost.
Mechanically, this technique allows the user to absorb a single Reiatsu-based attack of double or less offensive stat to the user's, and funnel it into their weapon. The weapon then shatters, both attack and weapon lost. However, there is a catch to what can be absorbed; a weapon can only absorb an attack of equal or lesser Class to itself. A standard physical weapon would be considered Class 8 for the purposes of this absorption, while a standard non-Release spiritual weapon would be considered two Classes below the user. A weapon created by a non-Release technique would be considered of equal class to the technique, while a weapon created by a Release technique is considered of equal class to the current state of Release when it is summoned.
How to use technique:
Pour Reiatsu into one's weapon, and use it to contain a foe's Reiatsu for a brief moment before both weapon and attack are destroyed.
Technique Drawbacks:
Aside from cost, there are a few drawbacks to this. The first is the loss of a weapon, whether created via technique or previously owned. Naturally, the latter is a permanent loss, whether in a DE or NDE thread, while the former has its own drawbacks. If a weapon is created via a technique, it can be re-created, but at twice the cost of the technique. If a weapon is created via a Release technique, it can be re-created, but at twice the cost of the Release level used to summon it previously (i.e. if a Shikai technique is used during Bankai, it still costs twice the Bankai cost). After the first doubled cost, the technique's cost returns to normal unless Haku is used again. This also requires the user to have a 3 in the weapon used for this technique.
Made By: Z-Wolf
Reserved?: No
{Kurayami Techniques}Technique Name: Kurayami: Kurohane (Darkness: Black Wing)
Technique Class: 3 - 80 TTP
Technique Type: Kurayami.
Usable By: Vizard.
Technique Element: Spirit.
Technique Cost: 300 Reiatsu/post.
Description: This technique takes a Vizard's dark spiritual energy and forms it into a pair of black wings that represents their spiritual presence. At base, they will always be five feet in length from shoulder to the wingtip. However, depending on the user's Spiritual Pressure, they will increase in length, gaining two feet in length for every 100 Spiritual Pressure they have. This does not count the bonus gained from the mask, instead using the user's base Spiritual Pressure (after type and rank bonuses, but before other bonuses) to determine the size. These wings have a durability equal to the user's current Spiritual Pressure with all bonuses, including mask, applied. They can be used defensively to block physical or spiritual strikes, though an offensive stat with superiority to the user's current Spiritual Pressure, even by one point, will immediately break through them. This technique also provides flight without air ground or any other support as long as it is active.
How to Use: First, the Vizard using this technique must have their mask active. From there, they gather their spiritual presence to them and form it into a pair of black wings, like a mantle, that can be moved with nothing but thought.
Incantation: N/A.
Drawbacks: This technique is a very durable one thanks to the mask bonuses, but it does have some limits. As with all Kurayami techniques, the user's Vizard Mask must be present. Second, this technique costs 300 Reiatsu per post to keep active. Though there is no set duration, this technique only lasts as long as the user's mask, vanishing when the mask is dismissed or wears off due to duration. Finally, should the wings be broken through even once, the user's Spiritual Pressure is immediately halved, and remains so until a period of significant rest–8 hours or more–is taken.
Made By: Zeich Yajuu.
Reserved?: No.
Technique Name: Kurayami: Kurotaigen [Darkness: Dark Manifest]
Class: 1
Technique Type: Other
Usable By: Vizard
Technique Element: Spirit
Technique Description and Effects:
A powerful technique, Kurotaigen takes its inspiration from the Shinigami technique Spiritual Projection. While a mastered Spiritual Projection allows one to summon a temporary form of their Zanpaktou spirit, or even Inner Hollows when used by a Vizard, Kurotaigen is a step beyond that. Not only does it manifest the user's Inner Hollow, but completely binds the Hollow to their will, allowing the user to control it without any risk of harm to themselves. Additionally, this dark figure is incredibly powerful as it inherits the user's total SP, but distributes it in a way that is more appropriate to the Hollow's fighting style. If mastered, it has a further benefit adding the bonus of a Hollow mask atop the creature's SP. In other words, this creates a powerful companion for combat, one that can have the powers of a Vizard's mask in addition to its own strength.
Kurotaigen also gives the manifested Hollow access to up to five of the user's non-Release techniques, chosen each time Kurotaigen is used. Kurotaigen or any techniques with requirements that are not met, such as a Vizard mask, cannot be gained. While the Hollow has these techniques, the user cannot access them himself, effectively splitting his combat ability with the summoned Hollow. Additionally, the Hollow has access to Shunpo—not Sonido, or any custom step techniques—without taking from the user's list of available techniques. The Inner Hollow has its own Reiatsu pool, one that is determined based on the stats distributed when this technique is learned.
When this technique is learned, the manifestation lasts for up to five posts or until the user's Vizard mask is dismissed. Until mastery, the manifested Hollow only has the user's base SP, which is distributed when this technique is learned. These stats are permanent, and can only change with SP total changes. Upon mastery, this technique lasts indefinitely as long as the user has their Vizard mask active, and the manifested Hollow's stats are doubled, as per the Vizard mask bonus. Note that the Inner Hollow shares the user's Type, and bonuses are chosen at technique creation as well, when stats are assigned.
How to use technique:
First, the Vizard using this technique must have their mask active. From there, they draw upon the dark Reiatsu within themselves, releasing it into a manifest form about them. The Inner Hollow, the dark creature within all Vizards, is summoned to the battlefield at this point, and can be controlled freely.
Technique Drawbacks
Though this technique creates a devastatingly powerful ally, it does have its drawbacks. First, its duration can never be longer than the duration of the user's Vizard Mask, meaning that this has a very limited potential for use throughout threads. Second, there is great risk in using this technique; if the Inner Hollow is defeated by dealing an incapacitating wound, one that would normally kill it, the manifestation is dispersed. However, the true penalty comes to the Vizard, who cannot access his mask or Release until a period of significant rest (8+ hours) is taken, as the Inner Hollow powers both. Finally, this comes with a cost of 300 Reiatsu per post.
Made By: Zeich Yajuu
Reserved?: No
Technique Class: 3 - 80 TTP
Technique Type: Kurayami.
Usable By: Vizard.
Technique Element: Spirit.
Technique Cost: 300 Reiatsu/post.
Description: This technique takes a Vizard's dark spiritual energy and forms it into a pair of black wings that represents their spiritual presence. At base, they will always be five feet in length from shoulder to the wingtip. However, depending on the user's Spiritual Pressure, they will increase in length, gaining two feet in length for every 100 Spiritual Pressure they have. This does not count the bonus gained from the mask, instead using the user's base Spiritual Pressure (after type and rank bonuses, but before other bonuses) to determine the size. These wings have a durability equal to the user's current Spiritual Pressure with all bonuses, including mask, applied. They can be used defensively to block physical or spiritual strikes, though an offensive stat with superiority to the user's current Spiritual Pressure, even by one point, will immediately break through them. This technique also provides flight without air ground or any other support as long as it is active.
How to Use: First, the Vizard using this technique must have their mask active. From there, they gather their spiritual presence to them and form it into a pair of black wings, like a mantle, that can be moved with nothing but thought.
Incantation: N/A.
Drawbacks: This technique is a very durable one thanks to the mask bonuses, but it does have some limits. As with all Kurayami techniques, the user's Vizard Mask must be present. Second, this technique costs 300 Reiatsu per post to keep active. Though there is no set duration, this technique only lasts as long as the user's mask, vanishing when the mask is dismissed or wears off due to duration. Finally, should the wings be broken through even once, the user's Spiritual Pressure is immediately halved, and remains so until a period of significant rest–8 hours or more–is taken.
Made By: Zeich Yajuu.
Reserved?: No.
Technique Name: Kurayami: Kurotaigen [Darkness: Dark Manifest]
Class: 1
Technique Type: Other
Usable By: Vizard
Technique Element: Spirit
Technique Description and Effects:
A powerful technique, Kurotaigen takes its inspiration from the Shinigami technique Spiritual Projection. While a mastered Spiritual Projection allows one to summon a temporary form of their Zanpaktou spirit, or even Inner Hollows when used by a Vizard, Kurotaigen is a step beyond that. Not only does it manifest the user's Inner Hollow, but completely binds the Hollow to their will, allowing the user to control it without any risk of harm to themselves. Additionally, this dark figure is incredibly powerful as it inherits the user's total SP, but distributes it in a way that is more appropriate to the Hollow's fighting style. If mastered, it has a further benefit adding the bonus of a Hollow mask atop the creature's SP. In other words, this creates a powerful companion for combat, one that can have the powers of a Vizard's mask in addition to its own strength.
Kurotaigen also gives the manifested Hollow access to up to five of the user's non-Release techniques, chosen each time Kurotaigen is used. Kurotaigen or any techniques with requirements that are not met, such as a Vizard mask, cannot be gained. While the Hollow has these techniques, the user cannot access them himself, effectively splitting his combat ability with the summoned Hollow. Additionally, the Hollow has access to Shunpo—not Sonido, or any custom step techniques—without taking from the user's list of available techniques. The Inner Hollow has its own Reiatsu pool, one that is determined based on the stats distributed when this technique is learned.
When this technique is learned, the manifestation lasts for up to five posts or until the user's Vizard mask is dismissed. Until mastery, the manifested Hollow only has the user's base SP, which is distributed when this technique is learned. These stats are permanent, and can only change with SP total changes. Upon mastery, this technique lasts indefinitely as long as the user has their Vizard mask active, and the manifested Hollow's stats are doubled, as per the Vizard mask bonus. Note that the Inner Hollow shares the user's Type, and bonuses are chosen at technique creation as well, when stats are assigned.
How to use technique:
First, the Vizard using this technique must have their mask active. From there, they draw upon the dark Reiatsu within themselves, releasing it into a manifest form about them. The Inner Hollow, the dark creature within all Vizards, is summoned to the battlefield at this point, and can be controlled freely.
Technique Drawbacks
Though this technique creates a devastatingly powerful ally, it does have its drawbacks. First, its duration can never be longer than the duration of the user's Vizard Mask, meaning that this has a very limited potential for use throughout threads. Second, there is great risk in using this technique; if the Inner Hollow is defeated by dealing an incapacitating wound, one that would normally kill it, the manifestation is dispersed. However, the true penalty comes to the Vizard, who cannot access his mask or Release until a period of significant rest (8+ hours) is taken, as the Inner Hollow powers both. Finally, this comes with a cost of 300 Reiatsu per post.
Made By: Zeich Yajuu
Reserved?: No
{Tsukikage's Stats (Kurotaigen)}
Fractured (Rank 3)
**Note that since Kurotaigen is mastered, the manifested Inner Hollow gains the bonuses of a Vizard Mask, meaning doubled physical, spiritual, and sensory stats.**
Strength - ([300] x 2) (600) Points
Speed - ([400] x 2) (800) Points
Spiritual Pressure – ([300 x 2] x 2) (1200) Points
Reiatsu Strength – ([200 x 0.5] x 2) (200) Points
Light Aura - [50] Points
Dark Aura - [50] Points
Instinct - ([250 x 1.75] x 2) (875) Points
Senses - ([300] x 2) (600) Points
Energy sensory - ([50 x 0.6] x 2) (60) Points
Healing Expertise - [0] (0) Points
Total SP: [1800] points
Fractured (Rank 3)
**Note that since Kurotaigen is mastered, the manifested Inner Hollow gains the bonuses of a Vizard Mask, meaning doubled physical, spiritual, and sensory stats.**
Strength - ([300] x 2) (600) Points
Speed - ([400] x 2) (800) Points
Spiritual Pressure – ([300 x 2] x 2) (1200) Points
Reiatsu Strength – ([200 x 0.5] x 2) (200) Points
Light Aura - [50] Points
Dark Aura - [50] Points
Instinct - ([250 x 1.75] x 2) (875) Points
Senses - ([300] x 2) (600) Points
Energy sensory - ([50 x 0.6] x 2) (60) Points
Healing Expertise - [0] (0) Points
Total SP: [1800] points
{Other Customs}
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity was reversed. The air push makes the air ground very elastic so that the user can jump higher and allows for slight movement even when restrained by a bakudou.
For a reiatsu cost of 25, the user will be able to momentarily cast an "air ground" on areas such as soul society and heuco mundo, allowing the user to "double jump" or cast shunpo in midair. If this technique is mastered, the user will be able to create air grounds that last for as long as a post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
Technique Name: Shunpo Karin
Class: 5
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique: Stated above.
Drawback: Also stated above. Higher reiatsu cost than normal Shunpo. Limit is once per post. More stamina taxing than regular Shunpo.
Made by: [Admin]
Reserved?: [No]
Technique Name: Soulbind: Haiiro Yasei (Wild Gray)
Class: 4
Technique Type: Shinigami Technique
Usable By: Zeich only
Technique Element: Spirit
Technique Description and Effects:
Haiiro Yasei, despite its name, is a Soulbind that incorporates Zeich's Inner Hollow, Tsukikage, rather than his initial Zanpaktou spirit. This technique draws upon the dark creature's feral nature, and implants it into Zeich, drawing out a more reactive and wild form of combat. The theme of Zeich's Zanpaktou has always been suppression, and so it is here; suppressing his natural calm and analytical personality, layering Tsukikage's anger and aggression atop of it, the Vizard is able to act in a manner completely opposite to what one expects from him. This technique gives him an element of surprise and an air of unpredictability that can completely turn a battle on its head.
When activated, this technique completely coats Zeich in ash, changing his apparent physical features. His face is coated by a mask that seems to mirror his Vizard mask, though the jaws and eyes move just like a real wolf's. Long, pointed ears frame a narrow muzzle and the Vizard's normally golden eyes, making him look feral indeed. As an additional note, those eyes can now see, as they can when normally looking through the filter of Tsukikage's mask. Each hand is now tipped with foot-long razor-sharp claws that are reminiscent of his Kaijin Ken ability, each with durability equal to double his Spiritual Pressure. These claws are treated like an extension of his Zanpaktou, and have cutting power as appropriate. With Zeich's entire body covered in his Reiatsu-suppressing ash, he simply disappears from any form of Energy Sensory, no matter how strong; one can see him, but one can never sense his spiritual presence.
Finally, the greatest bonus of this technique is the reward of utter unpredictability. Because of his feral mindset while this technique is active, Zeich can attack at unusual angles and unexpected times. This unpredictability makes those who have grown accustomed to a pattern from Zeich completely lose track of the Vizard; mechanically, all Analysis skills that apply to Zeich or his attacks (Analysis, Battle Analysis, etc) are reduced by two tiers, unless Zeich is a higher Class than the foe, at which point they are reduced by three tiers. It's hard to predict something without a plan or course of action.
As with all Soulbinds, this technique has a duration equal to the current maximum length of the user’s Shikai release, with an additional five posts of duration if it is mastered. Its cost is also equal to half of the user’s current Shikai cost.
How to use technique:
To use this technique, the user quickly communes with their Zanpaktou Spirit, asking their permission to use it. If permission is granted, the user absorbs their Zanpaktou into their body, causing it to burn with a bright blue flame as it disintegrates away, the spiritual ash merging with their material form.
Technique Drawbacks
This technique has a fair number of drawbacks to balance out the bonuses given to it. For one, all forms of Analysis that Zeich has are reduced to 0, as are all ranks of Calm Mind. Additionally, his combat style is required to be far more aggressive; he cannot take posts in which he is idle, but instead must make at least some form of direct attack every post. Finally, all actions taken are at maximum speed, meaning that stamina can be burned rather quickly, especially since all techniques are still available and will be used offensively in order to take down a foe quickly.
In addition, the normal drawbacks of Soulbind apply: No Zanpaktou techniques can be used during Soulbind; only the overall ability is enabled. Also, no other stage of Release can be used for the Zanpaktou that Soulbind is active with. This also causes spiritual damage to both the user and the Zanpaktou; the user is literally consuming their own soul and making it perfectly align with their material bodies as well, which tears at and weakens the spirit. Excessive use of more than twice in a thread without extended rest will leave a Shinigami comatose or kill him.
Made By: Zeich Yajuu
Reserved: Yes
Technique Name: Ichi (One)
Technique Class: 4 - 40 TTP
Technique Type: General Shinigami.
Usable By: Shinigami, Vizard.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: Aptly named, Ichi, also known as "Strike", is the first of the Numbers technique line. Working with their Zanpakuto Spirit, the Shinigami manifests an aura around their Zanpakuto, a ghostly, translucent aura that flickers and fades in and out. This lasts for five posts, and grants the Zanpakuto a special power for the duration of the technique. For the duration of the technique, either the striking speed doubles, or the striking strength doubles.
Additionally, while using this technique, the user is able to perceive their Spirit holding the Zanpakuto with the user, as a faded out image. No one else can perceive their Spirit, unless they have the required Energy Sensory to normally see one. Essentially, the Spirit wields the blade along with the technique user.
How to Use: Communicate with Spirit, work in tandem with it.
Incantation: N/A.
Drawbacks: Class Four Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. Damage to the users arms, due to either the increased speed or increased strength, in the form of strained or sprained muscles, as well as possible overextending. Mastery of this technique lessens the damage done, as well as overextending, due to the user knowing how much strength/speed they have and are able to handle.
Made By: Taien Hadohou.
Reserved?: No.
Technique Name: Magokoro: Kisho (True Heart: Temper)
Technique Class: 3
Technique Type: Unique
Usable By: Zeich Yajuu only
Technique Element: Spirit
Technique Cost:
100 Reiatsu per post. 400 Reiatsu to activate the tripling.
Description:
The Magokoro line of techniques was born when Tsukikage was able to align himself with Zeich’s soul enough that he could take the place of the Polaris, the spirit he had consumed. With this alignment, he has become able to feed upon his host’s excessive emotions, which can then be channeled in various ways to strengthen the Inner Hollow. These can only be used when Tsukikage is in control of Zeich’s body, or when he is manifested physically.
Magokoro: Kisho focuses on Zeich’s anger, whether it be born of fury, irritation, or frustration. When Tsukikage absorbs these feelings, his strength increases immensely, allowing him to strike with increased intensity. As long as this technique is active, either Zeich or Tsukikage’s Offensive Stat is increased by 50%, depending on if it is a possession or if Tsukikage is manifested. At any point, however, it can be ended forcibly to triple that Offensive Stat instead for a single post, at an additional cost.
How to Use:
Channel anger, and feed it into Tsukikage.
Drawbacks:
With all Magokoro techniques, they can only be used in specific conditions. Either Haiiro Yasei or Zeich’s Vizard Mask must be active for Tsukikage to possess his body, or Tsukikage must be manifested physically via techniques like Spiritual Projection or Kurayami: Kurotaigen. Additionally, only one Magokoro technique can be active at a time.
While there are no drawbacks to the base form of the technique, using the forced tripling consumes all of Zeich’s anger in order to release it as a massive burst of strength. After using it, this technique ends, and requires three posts of cooldown before the strength of Zeich’s anger is restored.
Made By: Zeich Yajuu
Reserved?: Yes
Technique Name: Magokoro: Shizukesa (True Heart: Tranquility)
Technique Class: 3
Technique Type: Unique
Usable By: Zeich Yajuu only
Technique Element: Spirit / Mental
Technique Cost: 100 Reiatsu per post
Description:
The Magokoro line of techniques was born when Tsukikage was able to align himself with Zeich’s soul enough that he could take the place of the Polaris, the spirit he had consumed. With this alignment, he has become able to feed upon his host’s excessive emotions, which can then be channeled in various ways to strengthen the Inner Hollow. These can only be used when Tsukikage is in control of Zeich’s body, or when he is manifested physically.
Magokoro: Shizukesa focuses on calm and tranquility, an emotional state of its own. By feeding this calm into Tsukikage, Zeich can not only rein in the Hollow’s temper and bloodlust, but can also help shake off negative afflictions from outside sources. While this technique is active, Tsukikage and Zeich combine their relevant OS for the sake of fighting off or resisting outside influences that would alter emotional or mental states. This may include fear, confusion, and anger, while also fighting off effects such as mind control or abilities that would reduce mental Skills like Calm Mind, Lack of Fear, or Strength of Will.
Tsukikage’s stats for the sake of this technique vary based on his current state: if he is possessing Zeich or summoned via Spiritual Projection, he mirrors Zeich’s stats, as per the technique. Essentially, this allows a possessed Zeich or Tsukikage summoned via Spiritual Projection to double the stat used to determine resistance against appropriate effects. If he is summoned via Kurayami: Kurotaigen, he uses the stats that were assigned to him at the creation of the technique. This combined stat affects nothing but resistance; increased Spiritual Pressure will not affect Reiatsu amounts, nor will it allow more damage to be done with appropriate attacks.
How to Use:
Channel calm, and feed it into Tsukikage.
Drawbacks:
With all Magokoro techniques, they can only be used in specific conditions. Zeich’s Vizard Mask must be active for Tsukikage to possess his body, or Tsukikage must be manifested physically via techniques like Spiritual Projection or Kurayami: Kurotaigen. Additionally, only one Magokoro technique can be active at a time.
Additionally, this technique can only last as many posts as Zeich has ranks in Calm Mind. Further, at the end of this technique, his Calm Mind is reduced by 1 for each post this technique was active, and will recover at 1 rank for each post that passes after the technique ends, starting at the end of the post after he ends it and increasing at the end of each subsequent post.
Made By: Zeich Yajuu
Reserved?: Yes
Technique Name: Magokoro: Shin’nen (True Heart: Conviction)
Technique Class: 2
Technique Type: Unique
Usable By: Zeich Yajuu only
Technique Element: Spirit
Technique Cost:
Description:
The Magokoro line of techniques was born when Tsukikage was able to align himself with Zeich’s soul enough that he could take the place of the Polaris, the spirit he had consumed. With this alignment, he has become able to feed upon his host’s excessive emotions, which can then be channeled in various ways to strengthen the Inner Hollow. These can only be used when Tsukikage is in control of Zeich’s body, or when he is manifested physically.
Magokoro: Shin’nen is built on Zeich’s self-confidence and conviction in the path that he chooses to walk. Granting this confidence unto Tsukikage allows the Hollow to reach the pinnacle of his fighting ability, allowing nothing to stop him or stand in his way. Mechanically, the effects of this technique activate when a clash between two opposing forces occurs, such as an attack on a skin defense, or two attacks struggling for dominance. Zeich’s Strength of Will strengthens Tsukikage’s attacks in this situation, comparing it to his opponent’s own willpower. If Zeich’s Strength of Will is higher by 1, then the opposing force in the clash has its effective OS decreased by 10%. At a two-rank advantage, the opposing force is decreased by 25%, and at a three-rank advantage, the opposing force is decreased by 50%. If a four-rank advantage exists, then Tsukikage’s strike will automatically win except in a two-class difference. This is only for determining the results of a clash, and does not affect anything else.
This technique costs 200 Reiatsu per post to activate and maintain.
How to Use:
Channel conviction, and feed it into Tsukikage.
Drawbacks:
With all Magokoro techniques, they can only be used in specific conditions. Either Haiiro Yasei or Zeich’s Vizard Mask must be active for Tsukikage to possess his body, or Tsukikage must be manifested physically via techniques like Spiritual Projection or Kurayami: Kurotaigen. Additionally, only one Magokoro technique can be active at a time.
Additionally, with each post that this is active, Zeich’s Strength of Will is reduced by 1, all the way to a minimum of 0. Once this technique is deactivated, Zeich’s Strength of Will will be restored by 1 per post, up until its current maximum, starting at the end of the post after he ends it and increasing at the end of each subsequent post.
Made By: Zeich Yajuu
Reserved?: Yes
Technique Name: Ni (Two)
Technique Class: 3 - 80 TTP
Technique Type: General Shinigami.
Usable By: Shinigami, Vizard.
Technique Element: N/A.
Technique Cost: 400 Reiatsu.
Description: Ni, also known as "Divide", is a technique that pools together the Zanpakuto Spirit's Reiatsu, as well as the Shinigami's Reiatsu, to form a powerful counter to Reiatsu based attacks. From within the user's Zanpakuto, Reiatsu wells up and coats the blade. This forms the 'first' coat. The Reiatsu from the user pools around this first layer, forming a second layer over the blade, which takes the form of whatever the user's flexed Reiatsu looks like, creating a dual-color Reiatsu over the Zanpakuto.
Upon contact with a Reiatsu based attack, the first layer activates, cutting into and repelling the technique in half, depending on the size. The second layer closely follows the first behind, a sharpened blade of Reiatsu that travels in the direction of the person who used the first technique. This blade will continue to cut through the opposing Reiatsu based technique if it isn't cut apart by the first layer, and has limited seeking properties to track the individual that used the opposing technique. This works best on beam-type attacks, such as Cero, and could be thought of as a counter to Cero-type techniques.
Due to the nature of this technique, the user's Offensive Stat, instead of simply Reiatsu Strength, is used to determine the power of this technique. This power can be utilized on techniques up to 1.5x the user's Offensive Stat.
How to Use: Communicate with Spirit, work in tandem with it, use Reiatsu.
Incantation: N/A.
Drawbacks: Class Three Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. This technique tires out the Spirit, increasing the cost of Releasing by 50% the next time the user releases. Increases the cost of non-release techniques by 25% for the next three posts. Despite being able to be used on stronger techniques, this technique does not prevent the Zanpakuto from taking damage from these techniques, and will damage the Zanpakuto each time it is used. If the Zanpakuto is broken during usage, this technique does not work.
Made By: Taien Hadohou.
Reserved?: No.
Technique Name: Anima no Saji (Anima Surge)
Class: 2
Technique Type: Spiritual Technique
Usable By: Any
Technique Element: Spirit
Technique Description and Effects:
Cutback is a deadly consequence of attacking those with an exceptionally dense and powerful spirit, and though it is normally limited to a few races, the weaponized version of it is not. This technique takes the concept of a dense spirit clashing and creating an opposing reaction, and turns it into an attack. By sending their spiritual energy flooding into a target in a wave, the user makes that clash of spirits happen repeatedly, their Reiatsu crashing against that of their opponent’s in a series of opposing reactions that are devastating to the victim. Once the technique is triggered within the opponent, the area of the body that is struck will be hit with the effects of cutback, with the normal amount of damage determined by the difference between the user’s Spiritual Pressure and the opponent’s. Instead of only affecting limbs, however, this damage is done to the area of the body located, making it a deadly attack from those with exceptionally strong spirits.
How to use technique:
The user strikes at a foe, and then channels their Reiatsu through the area hit.
Technique Drawbacks
Aside from a hefty cost of 400 Reiatsu per use, this technique also requires direct physical contact with a foe. A weapon will not suffice, though clothing or armor such as gloves and gauntlets will not prevent this technique from activating. This contact must be initiated by the user as an attack; this technique cannot be used upon being struck by an opponent, only when the user is the one initiating the strike. Hierro and Blut can block this as long as the defender’s Reiatsu Strength is superior to the attacker’s Spiritual Pressure. Additionally, if the opponent has superior Spiritual Pressure, then the effects of cutback are not only reversed onto the user at the point of impact, but are inflicted as though the gap between the user's Spiritual Pressure and that of their opponent's is doubled. Finally, for the post after this technique is used, the user cannot inflict cutback normally on opponents.
Made By: Zeich Yajuu
Reserved: Yes
Technique Name: Spiritual Projection
Class: 2
Technique Type: Special Kidou
Technique Description and Effects:
Spiritual Projection is a technique that creates an object that is spiritually connected to the user's zanpakutou. As a result, the durability of this object is nearly the same as the sealed state of the user's zanpakutou and carries the same unique properties as the sealed state. For example, if the sealed state has the unique property of glowing in the dark, then this object will glow in the dark too. Unfortunately, this object does not have a "release" but one can create all sorts of weapons to attack, be it a sword, axe, firearm or even explosive. When this technique is mastered, the user can use this ability to temporarily summon one's zanpakutou spirit. This way, people can interact with the zanpakutou spirit in the real world, which can be kind of cool. The zanpakutou spirit possesses the same exact stats as the user and disappears when the user wills its end or gets killed in the real world.
Drawback:
The more advanced the weapon, the longer it takes and the more difficult it is to create. The user would have to imagine the structure of the object and trace it into reality. It is much easier to trace copies of an object that the user has already seen than to create something from scratch so keep that in mind. For example, if the user has never seen a gun before, it will be nearly impossible to for the user to create one with this technique. Each weapon has a different type of reiatsu cost to create. A knife costs 25 reiatsu. A sword, axe or spear costs 50 reiatsu. A firearm costs 100 reiatsu. A grenade costs 150 reiatsu. A rocket launcher costs 200 reiatsu. A car or vehicle costs 250 reiatsu. A plane or helicopter costs 300 reiatsu. A zanpakutou spirit costs 400 reiatsu. An inner hollow costs 600 reiatsu.
There are drawbacks to projecting a Zanpakutou Spirit or an Inner Hollow. First off, the Inner Hollow only has the same stats as the user, is only accessible to Vizards and will not hesitate to attack the user. It is not the smartest idea. Second of all, Zanpakutou Spirits have their own will, personality and ideals that they follow. In other words, a passive and peaceful Zanpakutou Spirit will not be likely to help the user fight an opponent if he or she disapproves. Some Zanpakutou Spirits are purely social characters, which are only useful in everyday life situations. Lastly, if a summoned Zanpakutou Spirit uses reiatsu, that amount is automatically deducted off of the user's total reiatsu.
When the projected Zanpakutou Spirit is killed in the real world, it will severely impair the the user's Zanpakutou ability. As a result, the user's shikai and bankai duration will be cut in half (i.e. 10 posts will be 5). Also, the user will not be able to re-project the Zanpakutou Spirit is completely restored. Restoration cool down time takes about an hour in game time.
Created By: Shiki Kanzaki
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity was reversed. The air push makes the air ground very elastic so that the user can jump higher and allows for slight movement even when restrained by a bakudou.
For a reiatsu cost of 25, the user will be able to momentarily cast an "air ground" on areas such as soul society and heuco mundo, allowing the user to "double jump" or cast shunpo in midair. If this technique is mastered, the user will be able to create air grounds that last for as long as a post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
Technique Name: Shunpo Karin
Class: 5
Technique Type: Kido
Technique Element: None
Technique Description and Effects:
The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to use technique: Stated above.
Drawback: Also stated above. Higher reiatsu cost than normal Shunpo. Limit is once per post. More stamina taxing than regular Shunpo.
Made by: [Admin]
Reserved?: [No]
Technique Name: Soulbind: Haiiro Yasei (Wild Gray)
Class: 4
Technique Type: Shinigami Technique
Usable By: Zeich only
Technique Element: Spirit
Technique Description and Effects:
Haiiro Yasei, despite its name, is a Soulbind that incorporates Zeich's Inner Hollow, Tsukikage, rather than his initial Zanpaktou spirit. This technique draws upon the dark creature's feral nature, and implants it into Zeich, drawing out a more reactive and wild form of combat. The theme of Zeich's Zanpaktou has always been suppression, and so it is here; suppressing his natural calm and analytical personality, layering Tsukikage's anger and aggression atop of it, the Vizard is able to act in a manner completely opposite to what one expects from him. This technique gives him an element of surprise and an air of unpredictability that can completely turn a battle on its head.
When activated, this technique completely coats Zeich in ash, changing his apparent physical features. His face is coated by a mask that seems to mirror his Vizard mask, though the jaws and eyes move just like a real wolf's. Long, pointed ears frame a narrow muzzle and the Vizard's normally golden eyes, making him look feral indeed. As an additional note, those eyes can now see, as they can when normally looking through the filter of Tsukikage's mask. Each hand is now tipped with foot-long razor-sharp claws that are reminiscent of his Kaijin Ken ability, each with durability equal to double his Spiritual Pressure. These claws are treated like an extension of his Zanpaktou, and have cutting power as appropriate. With Zeich's entire body covered in his Reiatsu-suppressing ash, he simply disappears from any form of Energy Sensory, no matter how strong; one can see him, but one can never sense his spiritual presence.
Finally, the greatest bonus of this technique is the reward of utter unpredictability. Because of his feral mindset while this technique is active, Zeich can attack at unusual angles and unexpected times. This unpredictability makes those who have grown accustomed to a pattern from Zeich completely lose track of the Vizard; mechanically, all Analysis skills that apply to Zeich or his attacks (Analysis, Battle Analysis, etc) are reduced by two tiers, unless Zeich is a higher Class than the foe, at which point they are reduced by three tiers. It's hard to predict something without a plan or course of action.
As with all Soulbinds, this technique has a duration equal to the current maximum length of the user’s Shikai release, with an additional five posts of duration if it is mastered. Its cost is also equal to half of the user’s current Shikai cost.
How to use technique:
To use this technique, the user quickly communes with their Zanpaktou Spirit, asking their permission to use it. If permission is granted, the user absorbs their Zanpaktou into their body, causing it to burn with a bright blue flame as it disintegrates away, the spiritual ash merging with their material form.
Technique Drawbacks
This technique has a fair number of drawbacks to balance out the bonuses given to it. For one, all forms of Analysis that Zeich has are reduced to 0, as are all ranks of Calm Mind. Additionally, his combat style is required to be far more aggressive; he cannot take posts in which he is idle, but instead must make at least some form of direct attack every post. Finally, all actions taken are at maximum speed, meaning that stamina can be burned rather quickly, especially since all techniques are still available and will be used offensively in order to take down a foe quickly.
In addition, the normal drawbacks of Soulbind apply: No Zanpaktou techniques can be used during Soulbind; only the overall ability is enabled. Also, no other stage of Release can be used for the Zanpaktou that Soulbind is active with. This also causes spiritual damage to both the user and the Zanpaktou; the user is literally consuming their own soul and making it perfectly align with their material bodies as well, which tears at and weakens the spirit. Excessive use of more than twice in a thread without extended rest will leave a Shinigami comatose or kill him.
Made By: Zeich Yajuu
Reserved: Yes
Technique Name: Ichi (One)
Technique Class: 4 - 40 TTP
Technique Type: General Shinigami.
Usable By: Shinigami, Vizard.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: Aptly named, Ichi, also known as "Strike", is the first of the Numbers technique line. Working with their Zanpakuto Spirit, the Shinigami manifests an aura around their Zanpakuto, a ghostly, translucent aura that flickers and fades in and out. This lasts for five posts, and grants the Zanpakuto a special power for the duration of the technique. For the duration of the technique, either the striking speed doubles, or the striking strength doubles.
Additionally, while using this technique, the user is able to perceive their Spirit holding the Zanpakuto with the user, as a faded out image. No one else can perceive their Spirit, unless they have the required Energy Sensory to normally see one. Essentially, the Spirit wields the blade along with the technique user.
How to Use: Communicate with Spirit, work in tandem with it.
Incantation: N/A.
Drawbacks: Class Four Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. Damage to the users arms, due to either the increased speed or increased strength, in the form of strained or sprained muscles, as well as possible overextending. Mastery of this technique lessens the damage done, as well as overextending, due to the user knowing how much strength/speed they have and are able to handle.
Made By: Taien Hadohou.
Reserved?: No.
Technique Name: Magokoro: Kisho (True Heart: Temper)
Technique Class: 3
Technique Type: Unique
Usable By: Zeich Yajuu only
Technique Element: Spirit
Technique Cost:
100 Reiatsu per post. 400 Reiatsu to activate the tripling.
Description:
The Magokoro line of techniques was born when Tsukikage was able to align himself with Zeich’s soul enough that he could take the place of the Polaris, the spirit he had consumed. With this alignment, he has become able to feed upon his host’s excessive emotions, which can then be channeled in various ways to strengthen the Inner Hollow. These can only be used when Tsukikage is in control of Zeich’s body, or when he is manifested physically.
Magokoro: Kisho focuses on Zeich’s anger, whether it be born of fury, irritation, or frustration. When Tsukikage absorbs these feelings, his strength increases immensely, allowing him to strike with increased intensity. As long as this technique is active, either Zeich or Tsukikage’s Offensive Stat is increased by 50%, depending on if it is a possession or if Tsukikage is manifested. At any point, however, it can be ended forcibly to triple that Offensive Stat instead for a single post, at an additional cost.
How to Use:
Channel anger, and feed it into Tsukikage.
Drawbacks:
With all Magokoro techniques, they can only be used in specific conditions. Either Haiiro Yasei or Zeich’s Vizard Mask must be active for Tsukikage to possess his body, or Tsukikage must be manifested physically via techniques like Spiritual Projection or Kurayami: Kurotaigen. Additionally, only one Magokoro technique can be active at a time.
While there are no drawbacks to the base form of the technique, using the forced tripling consumes all of Zeich’s anger in order to release it as a massive burst of strength. After using it, this technique ends, and requires three posts of cooldown before the strength of Zeich’s anger is restored.
Made By: Zeich Yajuu
Reserved?: Yes
Technique Name: Magokoro: Shizukesa (True Heart: Tranquility)
Technique Class: 3
Technique Type: Unique
Usable By: Zeich Yajuu only
Technique Element: Spirit / Mental
Technique Cost: 100 Reiatsu per post
Description:
The Magokoro line of techniques was born when Tsukikage was able to align himself with Zeich’s soul enough that he could take the place of the Polaris, the spirit he had consumed. With this alignment, he has become able to feed upon his host’s excessive emotions, which can then be channeled in various ways to strengthen the Inner Hollow. These can only be used when Tsukikage is in control of Zeich’s body, or when he is manifested physically.
Magokoro: Shizukesa focuses on calm and tranquility, an emotional state of its own. By feeding this calm into Tsukikage, Zeich can not only rein in the Hollow’s temper and bloodlust, but can also help shake off negative afflictions from outside sources. While this technique is active, Tsukikage and Zeich combine their relevant OS for the sake of fighting off or resisting outside influences that would alter emotional or mental states. This may include fear, confusion, and anger, while also fighting off effects such as mind control or abilities that would reduce mental Skills like Calm Mind, Lack of Fear, or Strength of Will.
Tsukikage’s stats for the sake of this technique vary based on his current state: if he is possessing Zeich or summoned via Spiritual Projection, he mirrors Zeich’s stats, as per the technique. Essentially, this allows a possessed Zeich or Tsukikage summoned via Spiritual Projection to double the stat used to determine resistance against appropriate effects. If he is summoned via Kurayami: Kurotaigen, he uses the stats that were assigned to him at the creation of the technique. This combined stat affects nothing but resistance; increased Spiritual Pressure will not affect Reiatsu amounts, nor will it allow more damage to be done with appropriate attacks.
How to Use:
Channel calm, and feed it into Tsukikage.
Drawbacks:
With all Magokoro techniques, they can only be used in specific conditions. Zeich’s Vizard Mask must be active for Tsukikage to possess his body, or Tsukikage must be manifested physically via techniques like Spiritual Projection or Kurayami: Kurotaigen. Additionally, only one Magokoro technique can be active at a time.
Additionally, this technique can only last as many posts as Zeich has ranks in Calm Mind. Further, at the end of this technique, his Calm Mind is reduced by 1 for each post this technique was active, and will recover at 1 rank for each post that passes after the technique ends, starting at the end of the post after he ends it and increasing at the end of each subsequent post.
Made By: Zeich Yajuu
Reserved?: Yes
Technique Name: Magokoro: Shin’nen (True Heart: Conviction)
Technique Class: 2
Technique Type: Unique
Usable By: Zeich Yajuu only
Technique Element: Spirit
Technique Cost:
Description:
The Magokoro line of techniques was born when Tsukikage was able to align himself with Zeich’s soul enough that he could take the place of the Polaris, the spirit he had consumed. With this alignment, he has become able to feed upon his host’s excessive emotions, which can then be channeled in various ways to strengthen the Inner Hollow. These can only be used when Tsukikage is in control of Zeich’s body, or when he is manifested physically.
Magokoro: Shin’nen is built on Zeich’s self-confidence and conviction in the path that he chooses to walk. Granting this confidence unto Tsukikage allows the Hollow to reach the pinnacle of his fighting ability, allowing nothing to stop him or stand in his way. Mechanically, the effects of this technique activate when a clash between two opposing forces occurs, such as an attack on a skin defense, or two attacks struggling for dominance. Zeich’s Strength of Will strengthens Tsukikage’s attacks in this situation, comparing it to his opponent’s own willpower. If Zeich’s Strength of Will is higher by 1, then the opposing force in the clash has its effective OS decreased by 10%. At a two-rank advantage, the opposing force is decreased by 25%, and at a three-rank advantage, the opposing force is decreased by 50%. If a four-rank advantage exists, then Tsukikage’s strike will automatically win except in a two-class difference. This is only for determining the results of a clash, and does not affect anything else.
This technique costs 200 Reiatsu per post to activate and maintain.
How to Use:
Channel conviction, and feed it into Tsukikage.
Drawbacks:
With all Magokoro techniques, they can only be used in specific conditions. Either Haiiro Yasei or Zeich’s Vizard Mask must be active for Tsukikage to possess his body, or Tsukikage must be manifested physically via techniques like Spiritual Projection or Kurayami: Kurotaigen. Additionally, only one Magokoro technique can be active at a time.
Additionally, with each post that this is active, Zeich’s Strength of Will is reduced by 1, all the way to a minimum of 0. Once this technique is deactivated, Zeich’s Strength of Will will be restored by 1 per post, up until its current maximum, starting at the end of the post after he ends it and increasing at the end of each subsequent post.
Made By: Zeich Yajuu
Reserved?: Yes
Technique Name: Ni (Two)
Technique Class: 3 - 80 TTP
Technique Type: General Shinigami.
Usable By: Shinigami, Vizard.
Technique Element: N/A.
Technique Cost: 400 Reiatsu.
Description: Ni, also known as "Divide", is a technique that pools together the Zanpakuto Spirit's Reiatsu, as well as the Shinigami's Reiatsu, to form a powerful counter to Reiatsu based attacks. From within the user's Zanpakuto, Reiatsu wells up and coats the blade. This forms the 'first' coat. The Reiatsu from the user pools around this first layer, forming a second layer over the blade, which takes the form of whatever the user's flexed Reiatsu looks like, creating a dual-color Reiatsu over the Zanpakuto.
Upon contact with a Reiatsu based attack, the first layer activates, cutting into and repelling the technique in half, depending on the size. The second layer closely follows the first behind, a sharpened blade of Reiatsu that travels in the direction of the person who used the first technique. This blade will continue to cut through the opposing Reiatsu based technique if it isn't cut apart by the first layer, and has limited seeking properties to track the individual that used the opposing technique. This works best on beam-type attacks, such as Cero, and could be thought of as a counter to Cero-type techniques.
Due to the nature of this technique, the user's Offensive Stat, instead of simply Reiatsu Strength, is used to determine the power of this technique. This power can be utilized on techniques up to 1.5x the user's Offensive Stat.
How to Use: Communicate with Spirit, work in tandem with it, use Reiatsu.
Incantation: N/A.
Drawbacks: Class Three Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. This technique tires out the Spirit, increasing the cost of Releasing by 50% the next time the user releases. Increases the cost of non-release techniques by 25% for the next three posts. Despite being able to be used on stronger techniques, this technique does not prevent the Zanpakuto from taking damage from these techniques, and will damage the Zanpakuto each time it is used. If the Zanpakuto is broken during usage, this technique does not work.
Made By: Taien Hadohou.
Reserved?: No.
Technique Name: Anima no Saji (Anima Surge)
Class: 2
Technique Type: Spiritual Technique
Usable By: Any
Technique Element: Spirit
Technique Description and Effects:
Cutback is a deadly consequence of attacking those with an exceptionally dense and powerful spirit, and though it is normally limited to a few races, the weaponized version of it is not. This technique takes the concept of a dense spirit clashing and creating an opposing reaction, and turns it into an attack. By sending their spiritual energy flooding into a target in a wave, the user makes that clash of spirits happen repeatedly, their Reiatsu crashing against that of their opponent’s in a series of opposing reactions that are devastating to the victim. Once the technique is triggered within the opponent, the area of the body that is struck will be hit with the effects of cutback, with the normal amount of damage determined by the difference between the user’s Spiritual Pressure and the opponent’s. Instead of only affecting limbs, however, this damage is done to the area of the body located, making it a deadly attack from those with exceptionally strong spirits.
How to use technique:
The user strikes at a foe, and then channels their Reiatsu through the area hit.
Technique Drawbacks
Aside from a hefty cost of 400 Reiatsu per use, this technique also requires direct physical contact with a foe. A weapon will not suffice, though clothing or armor such as gloves and gauntlets will not prevent this technique from activating. This contact must be initiated by the user as an attack; this technique cannot be used upon being struck by an opponent, only when the user is the one initiating the strike. Hierro and Blut can block this as long as the defender’s Reiatsu Strength is superior to the attacker’s Spiritual Pressure. Additionally, if the opponent has superior Spiritual Pressure, then the effects of cutback are not only reversed onto the user at the point of impact, but are inflicted as though the gap between the user's Spiritual Pressure and that of their opponent's is doubled. Finally, for the post after this technique is used, the user cannot inflict cutback normally on opponents.
Made By: Zeich Yajuu
Reserved: Yes
Technique Name: Spiritual Projection
Class: 2
Technique Type: Special Kidou
Technique Description and Effects:
Spiritual Projection is a technique that creates an object that is spiritually connected to the user's zanpakutou. As a result, the durability of this object is nearly the same as the sealed state of the user's zanpakutou and carries the same unique properties as the sealed state. For example, if the sealed state has the unique property of glowing in the dark, then this object will glow in the dark too. Unfortunately, this object does not have a "release" but one can create all sorts of weapons to attack, be it a sword, axe, firearm or even explosive. When this technique is mastered, the user can use this ability to temporarily summon one's zanpakutou spirit. This way, people can interact with the zanpakutou spirit in the real world, which can be kind of cool. The zanpakutou spirit possesses the same exact stats as the user and disappears when the user wills its end or gets killed in the real world.
Drawback:
The more advanced the weapon, the longer it takes and the more difficult it is to create. The user would have to imagine the structure of the object and trace it into reality. It is much easier to trace copies of an object that the user has already seen than to create something from scratch so keep that in mind. For example, if the user has never seen a gun before, it will be nearly impossible to for the user to create one with this technique. Each weapon has a different type of reiatsu cost to create. A knife costs 25 reiatsu. A sword, axe or spear costs 50 reiatsu. A firearm costs 100 reiatsu. A grenade costs 150 reiatsu. A rocket launcher costs 200 reiatsu. A car or vehicle costs 250 reiatsu. A plane or helicopter costs 300 reiatsu. A zanpakutou spirit costs 400 reiatsu. An inner hollow costs 600 reiatsu.
There are drawbacks to projecting a Zanpakutou Spirit or an Inner Hollow. First off, the Inner Hollow only has the same stats as the user, is only accessible to Vizards and will not hesitate to attack the user. It is not the smartest idea. Second of all, Zanpakutou Spirits have their own will, personality and ideals that they follow. In other words, a passive and peaceful Zanpakutou Spirit will not be likely to help the user fight an opponent if he or she disapproves. Some Zanpakutou Spirits are purely social characters, which are only useful in everyday life situations. Lastly, if a summoned Zanpakutou Spirit uses reiatsu, that amount is automatically deducted off of the user's total reiatsu.
When the projected Zanpakutou Spirit is killed in the real world, it will severely impair the the user's Zanpakutou ability. As a result, the user's shikai and bankai duration will be cut in half (i.e. 10 posts will be 5). Also, the user will not be able to re-project the Zanpakutou Spirit is completely restored. Restoration cool down time takes about an hour in game time.
Created By: Shiki Kanzaki