Post by Tsajara Dread on Nov 18, 2023 22:43:24 GMT -5
{Mundane type}
Type: Mundane
Description: Someone not made for greatness. While many individuals are destined to be a protagonist, gifted with cruel or radical powers from the powers that be, there are those who are not so gifted with Innate inherited power, but instead must work hard in order to make up for the unique abilities they lack.
Advantage: All Ranks: Gain 150% the non-Release technique slots (the limit for this character technique-wise is 30 instead of 20. This does NOT apply to the techniques gained from Training Tier, too). Can learn Higher level Techniques 1 class early (Class 4 at class 6). Additionally, any number of their techniques may be reserved.
Rank 1: Gain 100 extra training SP, this SP can bypass the Stat Cap.
Rank 2: Gain 200 extra training SP, this SP can bypass the Stat Cap.
Rank 3: Gain 400 extra training SP, this SP can bypass the Stat Cap.
Rank 4: Gain 600 extra training SP, this SP can bypass the Stat Cap.
Disadvantage: Unable to form Release-type weapons. Additionally, SP that would normally be gained through Class-up (Aside from the base Class 8 SP) becomes Training SP instead that can only be trained for once they reach that class, requiring them to work for SP that others get immediately from Classing up. Mundane types cannot gain Bonus SP from being in a Leadership Position.
For every 200 Cap-breaking SP spent, the Stat Cap of another Stat must be reduced by 50 (A Maximum of 150 for Rank 4 with all SP used to bypass Cap).
Race Restrictions: Available to All Races, Except Hollow.
Initial Weapons: No Starting Weapon.
Type: Mundane
Description: Someone not made for greatness. While many individuals are destined to be a protagonist, gifted with cruel or radical powers from the powers that be, there are those who are not so gifted with Innate inherited power, but instead must work hard in order to make up for the unique abilities they lack.
Advantage: All Ranks: Gain 150% the non-Release technique slots (the limit for this character technique-wise is 30 instead of 20. This does NOT apply to the techniques gained from Training Tier, too). Can learn Higher level Techniques 1 class early (Class 4 at class 6). Additionally, any number of their techniques may be reserved.
Rank 1: Gain 100 extra training SP, this SP can bypass the Stat Cap.
Rank 2: Gain 200 extra training SP, this SP can bypass the Stat Cap.
Rank 3: Gain 400 extra training SP, this SP can bypass the Stat Cap.
Rank 4: Gain 600 extra training SP, this SP can bypass the Stat Cap.
Disadvantage: Unable to form Release-type weapons. Additionally, SP that would normally be gained through Class-up (Aside from the base Class 8 SP) becomes Training SP instead that can only be trained for once they reach that class, requiring them to work for SP that others get immediately from Classing up. Mundane types cannot gain Bonus SP from being in a Leadership Position.
For every 200 Cap-breaking SP spent, the Stat Cap of another Stat must be reduced by 50 (A Maximum of 150 for Rank 4 with all SP used to bypass Cap).
Race Restrictions: Available to All Races, Except Hollow.
Initial Weapons: No Starting Weapon.
An In-between for TMs and Kenpachis. Instead of slamming facefirst into obscene spiritual stats and risk of being made into a failure, vs being a mega stat monster with no spiritual talent at all. This will serve as just a general kinda Releaseless type. Extra techniques to make up for the lack of a release, and kinda themed after the more literal "Technique master" archetypes in animes, focusing on hard work.
Simple and flexible.