Post by Colt on Oct 30, 2023 18:17:17 GMT -5
Stats:
Strength:100
Speed: 65
Sprpr:100
RS: 40
LA:50
DA:50
Instinct:80
Senses:60
ES:25
Total: 470 (Class 400, Training 70)
CTP: 1505
Skills:
8/15 skp used
Stealth 2
Crafting 2
Charisma 2
Analyzing 2
Techniques:
Strength:100
Speed: 65
Sprpr:100
RS: 40
LA:50
DA:50
Instinct:80
Senses:60
ES:25
Total: 470 (Class 400, Training 70)
CTP: 1505
Skills:
8/15 skp used
Stealth 2
Crafting 2
Charisma 2
Analyzing 2
Techniques:
{Kigen: Moddo Ne (Mod Root) (Class 4 Mastered)}
Technique Name: Kigen: Moddo Ne (Mod Root)
Class: 8-1
Technique Type: Mod Soul Technique
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: A Mod Soul's ability to reach out with its Reiatsu and take control of a body it inhabits is something truly unique. By simply surrounding itself with material, it can reach out, and make that substance its own body, take it in and use it as if it were part of itself, and for all intents and purposes, become its surroundings.
This technique works on the basic principle of the Mod Soul's ability to take over that which is within its surroundings. By having its Reiatsu extend from the body that it is physically inhabiting and branching tiny roots of it's own Reiatsu, the user implants them into the surroundings before taking them into their body, adding the material to the body they already inhabit, making it a part of them. In its most fundamental stages, this ability can simply be used to create a shell of material around the user from surrounding materials in very thin layers. In its most powerful of forms it can integrate entire landscapes and take control of them. While this extension allows them to sense changes in the controlled environment, they do not receive pain as a result of it. Additionally, control of the environment is effected by Skills such as Battle Focus, Strength of Will, and any other mental skill that would effect their ability to concentrate on manipulating it (Having multiples increases this further, allowing extraordinary control). In addition to control, both buffs and debuffs of a Reiatsu nature can be passed to the Mod Soul through the environment that they have extended into. This control of the environment does not extend to Reiatsu attacks such as Cero or Kido unless the attack manipulates physical material such as water or fire. In these cases it can be controlled so long as the user has Superior Reiatsu Strength to the attack's power. The environment manipulated maintains its properties, and aside from the Speed at which it moves (based on the Mod Soul's Reiatsu Strength) its features such as durability and malleability are unchanged.
At Class 8-6 the user can take in dust or spirit particles in the air and make it a part of themselves. In this most simple of forms, it is as if the air surrounding them is a part of them, allowing Mod Souls to sense anything passing through this air as if it were touching them. While this does not hurt, it is a useful sensory tool that can be used to notice incoming objects. The effective range of this ability is approximately three meters, extending to four meters at Class 7 and ten meters at Class 6. This process costs 100 reiatsu to initiate and lasts four posts before it needs refreshing.
At Class 5-4 the user can, in addition to sensing and branching their Reiatsu into their surroundings, fuse these dust or spirit particles to their skin in small layers, allowing them to actually use material they are in direct contact with. This enables them to add protective layers of material to their body in order to create a surface, much like a weapon. Areas of their body that have had this layer added to them can be considered like the edge of a sword or other weapon and can be used to attack and parry incoming slashes, though reiatsu-based attacks and the like will tend to weaken the bonds and cause the layers to peel away. At Class 5 this layer can be applied to any small patch of skin no more than ten square inches in area. At class four this increases to an entire limb. This process takes 150 reiatsu to initiate and lasts for five posts at Class 5 and seven posts at Class 4.
At Class 3, the user can extend their Reiatsu into their immediate surroundings for brief moments. Anything nonliving within five meters of their body can, for a brief moment, become as though it is a part of them. They will feel anything passing through it, and they will be able to manipulate the material within as if it were a part of their body. This lasts for roughly fifteen seconds, or about one post, and costs 175 Reiatsu to initiate every time
At Class 2 The user can spread their influence, making their surroundings part of them. This allows their soul to take root in their surroundings. With this active, they can freely manipulate their surroundings within five meters of their body indefinitely, as well as any material that COMES into this range. This ability costs 500 reiatsu to activate and lasts for eight posts.
At Class 1 The user can not only influence their surroundings, but completely fuse with it. Taking in ambient materials, a Mod Soul can modify whatever body they inhabit into a weapon using surrounding materials, transforming their body and taking on a much more intimidating form. For seven posts, this form can be maintained and utilized, though it cannot be refreshed for another three posts after that as the Mod Soul takes time to recover, blocking them from any Class level of use during this time.
How to use technique (How is it activated?): This uses the basic principle of a Mod Soul's ability to control a body it is placed within. To use, a Mod Soul Simply needs spread their spirit energy outside of that body in the form of tiny roots.
Technique Drawbacks Using this technique, the Mod Soul's surroundings becomes a part of them in every way, as such any poisons or negative ailment abilities can use the affected surroundings as a means of spreading their debuff to the Mod Soul itself. This technique's TTP cost depends on the level being mastered. 5 TTP at class 8, 10 at class 7, and so on. However, one's aptitude with the technique must be "Upgraded" when learning the next highest class, paying the new ttp cost in order to upgrade the Tech, making up for the cost as if you learned at a higher class. It also cannot be used to affect Seki Seki rock.
Incantation and Effect: None
Made By: Hebiface
Reserved? (Yes/No) (Can others use your technique, or just your character?): Not Reserved
Technique Name: Kigen: Moddo Ne (Mod Root)
Class: 8-1
Technique Type: Mod Soul Technique
Usable By: Mod Souls
Technique Element: N/A
Technique Description and Effects: A Mod Soul's ability to reach out with its Reiatsu and take control of a body it inhabits is something truly unique. By simply surrounding itself with material, it can reach out, and make that substance its own body, take it in and use it as if it were part of itself, and for all intents and purposes, become its surroundings.
This technique works on the basic principle of the Mod Soul's ability to take over that which is within its surroundings. By having its Reiatsu extend from the body that it is physically inhabiting and branching tiny roots of it's own Reiatsu, the user implants them into the surroundings before taking them into their body, adding the material to the body they already inhabit, making it a part of them. In its most fundamental stages, this ability can simply be used to create a shell of material around the user from surrounding materials in very thin layers. In its most powerful of forms it can integrate entire landscapes and take control of them. While this extension allows them to sense changes in the controlled environment, they do not receive pain as a result of it. Additionally, control of the environment is effected by Skills such as Battle Focus, Strength of Will, and any other mental skill that would effect their ability to concentrate on manipulating it (Having multiples increases this further, allowing extraordinary control). In addition to control, both buffs and debuffs of a Reiatsu nature can be passed to the Mod Soul through the environment that they have extended into. This control of the environment does not extend to Reiatsu attacks such as Cero or Kido unless the attack manipulates physical material such as water or fire. In these cases it can be controlled so long as the user has Superior Reiatsu Strength to the attack's power. The environment manipulated maintains its properties, and aside from the Speed at which it moves (based on the Mod Soul's Reiatsu Strength) its features such as durability and malleability are unchanged.
At Class 8-6 the user can take in dust or spirit particles in the air and make it a part of themselves. In this most simple of forms, it is as if the air surrounding them is a part of them, allowing Mod Souls to sense anything passing through this air as if it were touching them. While this does not hurt, it is a useful sensory tool that can be used to notice incoming objects. The effective range of this ability is approximately three meters, extending to four meters at Class 7 and ten meters at Class 6. This process costs 100 reiatsu to initiate and lasts four posts before it needs refreshing.
At Class 5-4 the user can, in addition to sensing and branching their Reiatsu into their surroundings, fuse these dust or spirit particles to their skin in small layers, allowing them to actually use material they are in direct contact with. This enables them to add protective layers of material to their body in order to create a surface, much like a weapon. Areas of their body that have had this layer added to them can be considered like the edge of a sword or other weapon and can be used to attack and parry incoming slashes, though reiatsu-based attacks and the like will tend to weaken the bonds and cause the layers to peel away. At Class 5 this layer can be applied to any small patch of skin no more than ten square inches in area. At class four this increases to an entire limb. This process takes 150 reiatsu to initiate and lasts for five posts at Class 5 and seven posts at Class 4.
At Class 3, the user can extend their Reiatsu into their immediate surroundings for brief moments. Anything nonliving within five meters of their body can, for a brief moment, become as though it is a part of them. They will feel anything passing through it, and they will be able to manipulate the material within as if it were a part of their body. This lasts for roughly fifteen seconds, or about one post, and costs 175 Reiatsu to initiate every time
At Class 2 The user can spread their influence, making their surroundings part of them. This allows their soul to take root in their surroundings. With this active, they can freely manipulate their surroundings within five meters of their body indefinitely, as well as any material that COMES into this range. This ability costs 500 reiatsu to activate and lasts for eight posts.
At Class 1 The user can not only influence their surroundings, but completely fuse with it. Taking in ambient materials, a Mod Soul can modify whatever body they inhabit into a weapon using surrounding materials, transforming their body and taking on a much more intimidating form. For seven posts, this form can be maintained and utilized, though it cannot be refreshed for another three posts after that as the Mod Soul takes time to recover, blocking them from any Class level of use during this time.
How to use technique (How is it activated?): This uses the basic principle of a Mod Soul's ability to control a body it is placed within. To use, a Mod Soul Simply needs spread their spirit energy outside of that body in the form of tiny roots.
Technique Drawbacks Using this technique, the Mod Soul's surroundings becomes a part of them in every way, as such any poisons or negative ailment abilities can use the affected surroundings as a means of spreading their debuff to the Mod Soul itself. This technique's TTP cost depends on the level being mastered. 5 TTP at class 8, 10 at class 7, and so on. However, one's aptitude with the technique must be "Upgraded" when learning the next highest class, paying the new ttp cost in order to upgrade the Tech, making up for the cost as if you learned at a higher class. It also cannot be used to affect Seki Seki rock.
Incantation and Effect: None
Made By: Hebiface
Reserved? (Yes/No) (Can others use your technique, or just your character?): Not Reserved
{AAP (Class 6 M)}
Technique Name:Advanced Air Platform
Class: 8-6
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : This technique is based on the ability of various races to create reishi platforms in midair. This Technique is so simple and uncomplicated that even the most simple of brutes and lunatics can perform this ability flawlessly. However as time goes on, this technique however has a very deep history as to how it came to be so widespread, and also a much more progressive means of it's use.
Class 8: The Most simple and fundamental technique. This is simply the formation of platforms under the feet to form an artificial plane off of which to maneuver. This technique uses so little energy that it has almost no cost (25 reiatsu allows 3 steps at learned, 5 steps at profficient, and 7 steps on Mastery at this class). The user can only create horizontal steps exactly the side of the foot, and at this class can only do this thrice per post, either to run along this newmade surface, or to increase or decrease altitude.
Class 7: Advancement. Still ridiculously simple, this level of the technique does take some reiatsu. At 25 Reiatsu cost, the user can create a pair of constantly generating platforms under their feet which lasts the entire post, however at this class the techique is still limited to at least a general downward direction and cannot rise to an angle more than 65 Degrees upward from a flat surface.
This changes at class 6, at which point pannels can be created even at a 90 degree angle. Additionally, the panels can be created at any point in the body allowing one to push off with any limb and even slide along one's back, allowing a powerful boost in mobility. Cost increases to 50 per post.
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Technique Drawbacks Reiatsu Cost.
Made By: N/A
Reserved? (Yes/No): No
Technique Name:Advanced Air Platform
Class: 8-6
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : This technique is based on the ability of various races to create reishi platforms in midair. This Technique is so simple and uncomplicated that even the most simple of brutes and lunatics can perform this ability flawlessly. However as time goes on, this technique however has a very deep history as to how it came to be so widespread, and also a much more progressive means of it's use.
Class 8: The Most simple and fundamental technique. This is simply the formation of platforms under the feet to form an artificial plane off of which to maneuver. This technique uses so little energy that it has almost no cost (25 reiatsu allows 3 steps at learned, 5 steps at profficient, and 7 steps on Mastery at this class). The user can only create horizontal steps exactly the side of the foot, and at this class can only do this thrice per post, either to run along this newmade surface, or to increase or decrease altitude.
Class 7: Advancement. Still ridiculously simple, this level of the technique does take some reiatsu. At 25 Reiatsu cost, the user can create a pair of constantly generating platforms under their feet which lasts the entire post, however at this class the techique is still limited to at least a general downward direction and cannot rise to an angle more than 65 Degrees upward from a flat surface.
This changes at class 6, at which point pannels can be created even at a 90 degree angle. Additionally, the panels can be created at any point in the body allowing one to push off with any limb and even slide along one's back, allowing a powerful boost in mobility. Cost increases to 50 per post.
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Technique Drawbacks Reiatsu Cost.
Made By: N/A
Reserved? (Yes/No): No
{Sown Seed C3P}
Moddo Ne: Hashu Shushi (Modd Root, Sown Seed)
Class: 7, 3
Technique Type: Kigen Tech
Usable By (Technique is available to which races?): Mod Souls
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique was devised as a means of attaining a proper body when a suitable one is unavailable. Developed by a group of mod souls that had been stranded in remote areas without any hope of finding a pre-made body for themselves. This technique uses Mod Root to reach into a Mod Soul's surroundings when it is in Pill form, and to use Ambient materials in order to possess inanimate objects or bodies that are compromised or otherwise are not properly built to be used as a body, such as a corpse or a toy without moving joints where the body is either too damaged or not made to attain motion, or an object which has suitable features but does not have an opening through which to be swallowed. By digging in and rooting themselves into the body and making slight adjustments, a Mod Soul will be able to possess ANY entity they might come across withing reasonable parameters, as opposed to having to rely on a conveniently ambient body that would be more naturally suitable.
At Class Seven, this technique allows the Mod soul to possess any reasonably shaped inanimate object so long as it has a somewhat feasably mobile body (A Stone statue would be useable, but not ab unshaped block of cement).
At Class Three, this technique goes beyond simply implanting into suitable bodies, but at this level the Mod Soul is actually able to drag in ambient material, shaped or not, and construct a body of their own design around their pill. And when this Technique is mastered at this Class, combined with a crafting skill of at least 2, they will even be able to convert any constructed bodies into a proper, functioning Gigai for repeated use.
Bodies attained using this technique must still comply to the strength:height standards outlined in Strength's stat description. Additionally a body will retain the Mod soul's stats.
Additionally, when molding these bodies, a Mod Soul cannot recklessly design them, requiring a careful balance for what they want the body to be used for. By Default, the body typically will retain the same amount of mobility as their normal body, as well as normal (aka whatever durability they would have based on strength and RS or through special techniques) durability. 100% Mobility, 0% extra durability.
However, by sacrificing some of their mobility, they can make the body less mobile, but more durable at a 1:1 ratio. Meaning that rather than 100% mobility (Speed remains the same) and 0% durability (No special defense), the user can sacrifice a percent, say 50 and wind up with 50% mobility (Speed is cut in half, 100 becomes 50) and 50% durability (50% of the user's offensive stat as extra durability). This conversion must happen at the time that the body is created.
How to use technique (How is it activated?): See Description
Technique Drawbacks (Limitations, repercussions for use, etc) This technique is a resort, and most users typically will only ever use it in the absence of a proper body. For those who have simply Learned the ability, the body has trouble responding properly and as such whie using it, they suffer a 30% cut to instinct (after type). At the Profficient level, this is reduced to a 15% cut, and finally at Mastered, they can control the body as easily as any gigai or human body.
While this gives a lot of freedom as to the shape and size of the body the Mod Soul can inhabit. However, typically bodies taken up in this manner do not last very long. At learned, the body will at most last for six posts. At Proficient, this increases dramatically, to 12 posts. And at Mastered, bodies acquired in this manner can be converted sufficiently to the point where they can be used repeatedly without worry (However the user will need to pay for the new gigai as if it were am NPC of their current class if they wish to use it outside of the thread in which it was created.)
This Technique costs a hefty 100 reiatsu at class 7, increasing to 500 at Class 3. Additionally, this is NEVER a technique that should be used repeatedly. Every use beyond the first (within the same thread) will double the reiatsu cost, and every use beyond the fourth will result in further uses tripling the reiatsu cost. Ending a thread or taking an extended rest resets the cost.
Mod Soul Gigas cannot use this technique.
Living matter may never be used for body building material, regardless of class. Additionally the effects of another living thing that are on their person, or have a spiritual link may not be used without spiritual offensive stat superiority.
Made By:N/A
Reserved? (Yes/No) (Can others use your technique, or just your character?): No (Full-Blooded Mod Souls only, no Nakka)
Moddo Ne: Hashu Shushi (Modd Root, Sown Seed)
Class: 7, 3
Technique Type: Kigen Tech
Usable By (Technique is available to which races?): Mod Souls
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique was devised as a means of attaining a proper body when a suitable one is unavailable. Developed by a group of mod souls that had been stranded in remote areas without any hope of finding a pre-made body for themselves. This technique uses Mod Root to reach into a Mod Soul's surroundings when it is in Pill form, and to use Ambient materials in order to possess inanimate objects or bodies that are compromised or otherwise are not properly built to be used as a body, such as a corpse or a toy without moving joints where the body is either too damaged or not made to attain motion, or an object which has suitable features but does not have an opening through which to be swallowed. By digging in and rooting themselves into the body and making slight adjustments, a Mod Soul will be able to possess ANY entity they might come across withing reasonable parameters, as opposed to having to rely on a conveniently ambient body that would be more naturally suitable.
At Class Seven, this technique allows the Mod soul to possess any reasonably shaped inanimate object so long as it has a somewhat feasably mobile body (A Stone statue would be useable, but not ab unshaped block of cement).
At Class Three, this technique goes beyond simply implanting into suitable bodies, but at this level the Mod Soul is actually able to drag in ambient material, shaped or not, and construct a body of their own design around their pill. And when this Technique is mastered at this Class, combined with a crafting skill of at least 2, they will even be able to convert any constructed bodies into a proper, functioning Gigai for repeated use.
Bodies attained using this technique must still comply to the strength:height standards outlined in Strength's stat description. Additionally a body will retain the Mod soul's stats.
Additionally, when molding these bodies, a Mod Soul cannot recklessly design them, requiring a careful balance for what they want the body to be used for. By Default, the body typically will retain the same amount of mobility as their normal body, as well as normal (aka whatever durability they would have based on strength and RS or through special techniques) durability. 100% Mobility, 0% extra durability.
However, by sacrificing some of their mobility, they can make the body less mobile, but more durable at a 1:1 ratio. Meaning that rather than 100% mobility (Speed remains the same) and 0% durability (No special defense), the user can sacrifice a percent, say 50 and wind up with 50% mobility (Speed is cut in half, 100 becomes 50) and 50% durability (50% of the user's offensive stat as extra durability). This conversion must happen at the time that the body is created.
How to use technique (How is it activated?): See Description
Technique Drawbacks (Limitations, repercussions for use, etc) This technique is a resort, and most users typically will only ever use it in the absence of a proper body. For those who have simply Learned the ability, the body has trouble responding properly and as such whie using it, they suffer a 30% cut to instinct (after type). At the Profficient level, this is reduced to a 15% cut, and finally at Mastered, they can control the body as easily as any gigai or human body.
While this gives a lot of freedom as to the shape and size of the body the Mod Soul can inhabit. However, typically bodies taken up in this manner do not last very long. At learned, the body will at most last for six posts. At Proficient, this increases dramatically, to 12 posts. And at Mastered, bodies acquired in this manner can be converted sufficiently to the point where they can be used repeatedly without worry (However the user will need to pay for the new gigai as if it were am NPC of their current class if they wish to use it outside of the thread in which it was created.)
This Technique costs a hefty 100 reiatsu at class 7, increasing to 500 at Class 3. Additionally, this is NEVER a technique that should be used repeatedly. Every use beyond the first (within the same thread) will double the reiatsu cost, and every use beyond the fourth will result in further uses tripling the reiatsu cost. Ending a thread or taking an extended rest resets the cost.
Mod Soul Gigas cannot use this technique.
Living matter may never be used for body building material, regardless of class. Additionally the effects of another living thing that are on their person, or have a spiritual link may not be used without spiritual offensive stat superiority.
Made By:N/A
Reserved? (Yes/No) (Can others use your technique, or just your character?): No (Full-Blooded Mod Souls only, no Nakka)
{AAP Air Strings Cl 4 P}
Technique Name: Advanced Air Arsenal: Air strings
Class:8-1
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique is much more refined and eloquent than the other methods of Advanced Air Arsenal. This technique, rather than generating large structures, instead focuses on the production of condensed and fortified strings of reishi. Wether it's to help wire a trap, to manipulate a far-off object, or just to tie someone up, these threads are very useful.
At class 8, these threads are well...threads. They are considered to have an offensive durability of 25 and anyone with the physical strength to lift themselves off the ground can generally break these strings without any effort. There is nothing particularly special about these strings, other than that the fact that they have such a thin reishi composition and structure that they have literally zero reiatsu signature and can only be sensed physically through sight.
At class 7, these strings gain some utility. The strings can be manipulated by the user and have an offensive durability of 100, increasing by 100 for each class beyond this one (a maximum of 700 durability at class 1).
At class 5, these strings are more than just tools. In addition to being able to be used for a variety of common jobs, these threads actually have the spiritual durability to cut into materials they are braced against. However, due to their thinness, the cutting power of the thread is inferior to it's actual durability, boasting a mere cutting power of 275 at class 5, increasing by 75 per class ( 350 at class 4, 425 at class 3, 500 at class 2, 575 at class 1).
Finally, at class 2, these strings are pretty high-quality. Not only improving in durability and cutting power, but also holding the power to be spiritually conductive, allowing the user to channel other techniques through the strings as though they were an extension of the user's body.
Technique Drawbacks Reiatsu cost. Additionally, these strings can only last up to 5 posts, increasing to 10 posts at proficcient, and 15 posts at mastered.
Made By:Nola Vilde
Reserved? (Yes/No): No
Technique Name: Advanced Air Arsenal: Air strings
Class:8-1
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique is much more refined and eloquent than the other methods of Advanced Air Arsenal. This technique, rather than generating large structures, instead focuses on the production of condensed and fortified strings of reishi. Wether it's to help wire a trap, to manipulate a far-off object, or just to tie someone up, these threads are very useful.
At class 8, these threads are well...threads. They are considered to have an offensive durability of 25 and anyone with the physical strength to lift themselves off the ground can generally break these strings without any effort. There is nothing particularly special about these strings, other than that the fact that they have such a thin reishi composition and structure that they have literally zero reiatsu signature and can only be sensed physically through sight.
At class 7, these strings gain some utility. The strings can be manipulated by the user and have an offensive durability of 100, increasing by 100 for each class beyond this one (a maximum of 700 durability at class 1).
At class 5, these strings are more than just tools. In addition to being able to be used for a variety of common jobs, these threads actually have the spiritual durability to cut into materials they are braced against. However, due to their thinness, the cutting power of the thread is inferior to it's actual durability, boasting a mere cutting power of 275 at class 5, increasing by 75 per class ( 350 at class 4, 425 at class 3, 500 at class 2, 575 at class 1).
Finally, at class 2, these strings are pretty high-quality. Not only improving in durability and cutting power, but also holding the power to be spiritually conductive, allowing the user to channel other techniques through the strings as though they were an extension of the user's body.
Technique Drawbacks Reiatsu cost. Additionally, these strings can only last up to 5 posts, increasing to 10 posts at proficcient, and 15 posts at mastered.
Made By:Nola Vilde
Reserved? (Yes/No): No
{AAA C3 P}
Technique Name:Advanced Air Arsenal
Class: 5-1
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : An advancement on Advanced Air Platform, this technique is derived from the ability to make platforms as a simple means of locomotion and advanced movement and applied the same concept to create panels of a more....insidious nature. Advancing from the earlier technique, this technique revolves around the use of these panels beyond simple maneuvers as a means of weapons and armor.
Class 5: At this level These platforms can surpass beyond the level of simple movement techniques. At this level, the user can create spiritual panels at any point of their body so long as it stays in contact with their body. These panels have a durability of 200 when it comes to resisting breaking, this increases by 175 per class as one learns higher levels of this technique, up to 900 at class 1. These panels last up to ten seconds, the maximum size of a panel is 3 square feet, making it good for blocking narrow or small-scale projectiles. The reiatsu cost at this level is 75 reiatsu, and increases by 100% per class, up to 375 reiatsu at class 1.
The number of panels per post that can be generated is reduced to 1 per post, increasing by one for each class, up to 5 at class 1.
Panel Durability: 200
Panel Generation Cost: 75 Reiatsu
Max Panels: 1
Class 4: This level even more utility. The user can create panels that are 6 square feet in size. However something else is attainable at this level. In addition to being used defensively, these panels however can be grabbed and wielded like any other weapon, requiring that the user be proficient enough to use these blades, and also severely limiting the number of these panels that can be generated in comparison to the defensive panels as offensive panels count as 2.
Panel Durability: 375
Defensive Panel Generation Cost: 150 Reiatsu
Offensive Panel Generation Cost: 200 Reiatsu
Offensive Panel Duration: 2
Max Panels: 2
At Class 3 the user has a bit more control over the shape of these edged panels, allowing them to be shaped into simple weapons as they are generated. Naturally these panels cannot be very ornate or complicated, but can be slightly altered to allow slightly easier handling and the characteristics of the panels are as such:
Panel Durability: 550
Defensive Panel Generation Cost: 225 Reiatsu
Offensive Panel Generation Cost: 300 Reiatsu
Offensive Panel Duration: 4
Max Panels: 3
At Class 3 one is capable of generating finer shapes and sizes of weapon, allowing the user to generate not only simple panels, but exotic weapons as well, the size of these weapons is restricted to being 3 meters in length and the Characteristics of the panels/weapons are as follows:
Panel Durability: 725
Defensive Panel Generation Cost: 300 Reiatsu
Offensive Panel Generation Cost: 400 Reiatsu
Offensive Panel Duration: 6
Max Panels: 4
Class 1: At this level, the user can not only generate and wield these panels and compress them into sharpened weapons, but can also throw them without the panels losing their integrity. These can be fired and retain their structural integrity for 2 posts (including the post they were thrown) before they lose structural integrity and fade away. A panel that is thrown with 2 posts of duration remaining will dissolve after reaching it's target, and a panel with 1 post remaining will dissolve before it reaches the intended target, regardless of distance traveled.
Panel Durability: 900
Defensive Panel Generation Cost: 475 Reiatsu
Offensive Panel Generation Cost: 500 Reiatsu
Offensive Panel Duration: 8 (Becomes 2 once the panel is thrown)
Max Panels: 5
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Technique Drawbacks Reiatsu Cost. Cannot be learned by Fighter types. Requires that the user have mastered Advanced Air Platforms, Class 6. Using Panels offensively counts as creating 2 defensive panels. Offensive panel handling scales off the user's Skill with the weapon created. Basic panels follow the Weapon Skill of any bladed single-handed weapon that the user already has, with the exception of those associated with Racially generated weapons (Zanpaku'to, Dolls, ect.) Non-basic Panels follow the Skill profficiency of whatever weapon type is created. Defensive panels can be maintained through simple concentration up to 8 posts, however Offensive panels cannot be maintained for as long (until class 1).
Made By: N/A
Reserved? (Yes/No): No
Technique Name:Advanced Air Arsenal
Class: 5-1
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : An advancement on Advanced Air Platform, this technique is derived from the ability to make platforms as a simple means of locomotion and advanced movement and applied the same concept to create panels of a more....insidious nature. Advancing from the earlier technique, this technique revolves around the use of these panels beyond simple maneuvers as a means of weapons and armor.
Class 5: At this level These platforms can surpass beyond the level of simple movement techniques. At this level, the user can create spiritual panels at any point of their body so long as it stays in contact with their body. These panels have a durability of 200 when it comes to resisting breaking, this increases by 175 per class as one learns higher levels of this technique, up to 900 at class 1. These panels last up to ten seconds, the maximum size of a panel is 3 square feet, making it good for blocking narrow or small-scale projectiles. The reiatsu cost at this level is 75 reiatsu, and increases by 100% per class, up to 375 reiatsu at class 1.
The number of panels per post that can be generated is reduced to 1 per post, increasing by one for each class, up to 5 at class 1.
Panel Durability: 200
Panel Generation Cost: 75 Reiatsu
Max Panels: 1
Class 4: This level even more utility. The user can create panels that are 6 square feet in size. However something else is attainable at this level. In addition to being used defensively, these panels however can be grabbed and wielded like any other weapon, requiring that the user be proficient enough to use these blades, and also severely limiting the number of these panels that can be generated in comparison to the defensive panels as offensive panels count as 2.
Panel Durability: 375
Defensive Panel Generation Cost: 150 Reiatsu
Offensive Panel Generation Cost: 200 Reiatsu
Offensive Panel Duration: 2
Max Panels: 2
At Class 3 the user has a bit more control over the shape of these edged panels, allowing them to be shaped into simple weapons as they are generated. Naturally these panels cannot be very ornate or complicated, but can be slightly altered to allow slightly easier handling and the characteristics of the panels are as such:
Panel Durability: 550
Defensive Panel Generation Cost: 225 Reiatsu
Offensive Panel Generation Cost: 300 Reiatsu
Offensive Panel Duration: 4
Max Panels: 3
At Class 3 one is capable of generating finer shapes and sizes of weapon, allowing the user to generate not only simple panels, but exotic weapons as well, the size of these weapons is restricted to being 3 meters in length and the Characteristics of the panels/weapons are as follows:
Panel Durability: 725
Defensive Panel Generation Cost: 300 Reiatsu
Offensive Panel Generation Cost: 400 Reiatsu
Offensive Panel Duration: 6
Max Panels: 4
Class 1: At this level, the user can not only generate and wield these panels and compress them into sharpened weapons, but can also throw them without the panels losing their integrity. These can be fired and retain their structural integrity for 2 posts (including the post they were thrown) before they lose structural integrity and fade away. A panel that is thrown with 2 posts of duration remaining will dissolve after reaching it's target, and a panel with 1 post remaining will dissolve before it reaches the intended target, regardless of distance traveled.
Panel Durability: 900
Defensive Panel Generation Cost: 475 Reiatsu
Offensive Panel Generation Cost: 500 Reiatsu
Offensive Panel Duration: 8 (Becomes 2 once the panel is thrown)
Max Panels: 5
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Technique Drawbacks Reiatsu Cost. Cannot be learned by Fighter types. Requires that the user have mastered Advanced Air Platforms, Class 6. Using Panels offensively counts as creating 2 defensive panels. Offensive panel handling scales off the user's Skill with the weapon created. Basic panels follow the Weapon Skill of any bladed single-handed weapon that the user already has, with the exception of those associated with Racially generated weapons (Zanpaku'to, Dolls, ect.) Non-basic Panels follow the Skill profficiency of whatever weapon type is created. Defensive panels can be maintained through simple concentration up to 8 posts, however Offensive panels cannot be maintained for as long (until class 1).
Made By: N/A
Reserved? (Yes/No): No
{MR: Air Stream C4 M}
Technique Name: Moddo Ne: Kūki-Ryū (Mod Root: Air Stream)
Class: 6, 4, 2
Technique Type: Step Tech, Kigen
Usable By : Mod Souls (Non-Giga, Non-Nakka)
Technique Description and Effects : This Technique is a True step technique, usable only by Mod Souls, specifically those who have not been tainted by hell or who have abandoned their pill form. This technique uses Mod Root to spread into the air around their bodies, completely eliminating wind resistance and even manipulating the air around them in order to shunt their bodies in any way they desire. Additionally, as the technique manipulates through mod root as opposed to bursts of reiatsu, this technique does not cause a flux in the user's reiatsu during use.
At Class 6, this is a simple step technique, only instead of being based on the user's feet being on a solid surface, this technique needs no solid base to perform, and simply shoves the user in any direction they wish at 8x their normal speed. Unlike most step techniques, this does not need to be performed in a straight line as, again, this is not simply launching from a single point, but consciously moving the user around using the surrounding air. At Profficient, the speed boost raises to 11x normal speed (increases cost to 100 reiatsu), and at Mastered the boost becomes 15x normal speed (Increases cost to 150 reiatsu).
At Class 4, this technique can not only apply to general movement and maneuvering, but also can be used to focus on a single part of the Mod Soul's anatomy in use for combat. This allows the tech to be used on a single limb. This boost is a flat 3x the user's base speed and only applies to the effected limb. This boost of speed lasts 1 post at learned, 3 posts at proficient, and 5 posts at Mastered. Even at learned, this class of the technique counts as a long-term stat boost.
At Class 2, this technique is further amplified, applying the technique to the user's entire body like in class 6, but with a powerful speed boost similar to class 4. In this use, the user's speed is increased by 150% (100 becomes 250), and the area around the Mod soul's body has the wind moving around them at such a pace that anything that comes too close to the mod soul is subjected to shredding wind currents, these currents have no offensive strength as it is not reiatsu-infused and is just simply physical air currents, meaning that any type of barrier or skin defense can stop them, however this means that it cannot be resisted without using a defense, and any unprotected area of the body will be damaged. At Learned, anything within 5 meters of the user is subjected to shallow lacerations from the wind. At Proficient, anything within 2 meters of the user is subjected to deep lacerations. At Mastered, anything within 1 foot of the user's body will be shredded, stripping flesh down to the bone. Lasts for 6 posts.
Technique Drawbacks: It costs twice the normal amount of TTP to Learn, Profficient, and Master this technique because of the fine control involved compared to any other step technique, additionally it does not have ties to a discipline or martial art skill as it is an intrinsic ability inherent to true mod souls. The user must have Mastered Mod Root of equal or greater class than the class of this technique they are trying to learn. Additionally, this technique costs 50 reiatsu at class 6 (100 for 11x, 150 for 15x), 250 reiatsu at class 4, and 600 reiatsu at class 2.
Unlike any other step technique, this takes up a technique slot.
At Class 2, this technique is so straining, that regardless of class, the user cannot use ANY step techniques (Including the lower class versions of this same technique) while it is active as it strains the pill rather than the actual body. Class 2 of the technique cannot be refreshed, and the user must not use it again for 2 posts after it has ended or else they risk heavily damaging their pill itself, crippling the mod soul in such a way that no matter what body they are in, they will have halved speed, strength, and senses until their pill has time to recover (a Long rest). Any use of this technique in a pill that is already damaged from overuse will obliterate the pill and kill the Mod Soul after the 3 posts, not even getting the full duration before they lose their life.
Unavailable to Mod Soul Gigas and Nakkabaki
Made By: Hebika
Reserved? : No
Technique Name: Moddo Ne: Kūki-Ryū (Mod Root: Air Stream)
Class: 6, 4, 2
Technique Type: Step Tech, Kigen
Usable By : Mod Souls (Non-Giga, Non-Nakka)
Technique Description and Effects : This Technique is a True step technique, usable only by Mod Souls, specifically those who have not been tainted by hell or who have abandoned their pill form. This technique uses Mod Root to spread into the air around their bodies, completely eliminating wind resistance and even manipulating the air around them in order to shunt their bodies in any way they desire. Additionally, as the technique manipulates through mod root as opposed to bursts of reiatsu, this technique does not cause a flux in the user's reiatsu during use.
At Class 6, this is a simple step technique, only instead of being based on the user's feet being on a solid surface, this technique needs no solid base to perform, and simply shoves the user in any direction they wish at 8x their normal speed. Unlike most step techniques, this does not need to be performed in a straight line as, again, this is not simply launching from a single point, but consciously moving the user around using the surrounding air. At Profficient, the speed boost raises to 11x normal speed (increases cost to 100 reiatsu), and at Mastered the boost becomes 15x normal speed (Increases cost to 150 reiatsu).
At Class 4, this technique can not only apply to general movement and maneuvering, but also can be used to focus on a single part of the Mod Soul's anatomy in use for combat. This allows the tech to be used on a single limb. This boost is a flat 3x the user's base speed and only applies to the effected limb. This boost of speed lasts 1 post at learned, 3 posts at proficient, and 5 posts at Mastered. Even at learned, this class of the technique counts as a long-term stat boost.
At Class 2, this technique is further amplified, applying the technique to the user's entire body like in class 6, but with a powerful speed boost similar to class 4. In this use, the user's speed is increased by 150% (100 becomes 250), and the area around the Mod soul's body has the wind moving around them at such a pace that anything that comes too close to the mod soul is subjected to shredding wind currents, these currents have no offensive strength as it is not reiatsu-infused and is just simply physical air currents, meaning that any type of barrier or skin defense can stop them, however this means that it cannot be resisted without using a defense, and any unprotected area of the body will be damaged. At Learned, anything within 5 meters of the user is subjected to shallow lacerations from the wind. At Proficient, anything within 2 meters of the user is subjected to deep lacerations. At Mastered, anything within 1 foot of the user's body will be shredded, stripping flesh down to the bone. Lasts for 6 posts.
Technique Drawbacks: It costs twice the normal amount of TTP to Learn, Profficient, and Master this technique because of the fine control involved compared to any other step technique, additionally it does not have ties to a discipline or martial art skill as it is an intrinsic ability inherent to true mod souls. The user must have Mastered Mod Root of equal or greater class than the class of this technique they are trying to learn. Additionally, this technique costs 50 reiatsu at class 6 (100 for 11x, 150 for 15x), 250 reiatsu at class 4, and 600 reiatsu at class 2.
Unlike any other step technique, this takes up a technique slot.
At Class 2, this technique is so straining, that regardless of class, the user cannot use ANY step techniques (Including the lower class versions of this same technique) while it is active as it strains the pill rather than the actual body. Class 2 of the technique cannot be refreshed, and the user must not use it again for 2 posts after it has ended or else they risk heavily damaging their pill itself, crippling the mod soul in such a way that no matter what body they are in, they will have halved speed, strength, and senses until their pill has time to recover (a Long rest). Any use of this technique in a pill that is already damaged from overuse will obliterate the pill and kill the Mod Soul after the 3 posts, not even getting the full duration before they lose their life.
Unavailable to Mod Soul Gigas and Nakkabaki
Made By: Hebika
Reserved? : No
{AAA:Air Trap C5 L}
Technique Name: Advanced Air Arsenal: Air Trap
Class: 6-1
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
This technique was something of a happy accident. Whilst delving into the intricacies of forming these air structures, it was discovered that even in failure, one can succeed. This technique intentionally creates flawed and imperfect reishi plates in proximity to the user, such that when it comes into abrupt contact with an attack or enemy, the plate ruptures and disrupts the enemy. These plates are specially formed with an imperfection on only one side of the plate, and as such when they go off, the effect is directional, allowing the user to remain unaffected.
At class 6, this technique causes an outward burst of reishi particles and a shockwave. At this class the effect is not physically damaging, but does have an effect similar to a flashbang. At learned, the user is exempt from the flash, but not the bang. At proficcient, the user is partially protected by the loud noise of the plate going off. At mastered, this technique will not harm or disorient the user at all.
Max Plate size: 1 cubic meter
At class 5, this technique has some oomf to it. When a plate is set off, the burst of reishi is actually damaging. Getting struck by this reishi shrapnel can break the skin and even damage the eyes or other sensitive tissues of the target, in addition to displacing the air around the blast by the outward force.
Offensive strength: 350
Max Plate size: 2 cubic meters
At class 4, this technique becomes more dangerous. Able to penetrate both skin layers and into the muscle, this technique is considered potentially lethal depending on the part of the opponent struck by this burst.
Offensive strength: 500
Max Plate size: 3 cubic meters
At Class 3, this technique can rip it's way through flesh and muscle, and even perforate internal organs. It is considered very lethal at this class.
Offensive strength: 650
Max Plate size: 4 cubic meters
Class 2 not only causes shrapnel and concussive damage, but also generates heat, making this technique dangerous even for those with impact and puncture defenses, and making regeneration more difficult by cauterizing the wounds inflicted.
Offensive strength: 800
Max Plate size: 6 cubic meters
Class 1 plates are incredibly dangerous, not only for the target, but anything that might be behind them as well. At this class, the explosion produces incredible heat and even sends spikes of reishi shrapnel flying, overpenetrating targets and damaging materials behind them as well. At this class, one must start to seriously worry about the deaths of bystanders.
Offensive strength: 950
Max Plate size: 10 cubic meters
Technique Drawbacks Reiatsu costs. Additionally, these plates while translucent and mildly hard to see, are hardly invisible. The user must strategically place them, and even then a target may typically back off from an attack if they suspect the plate is a trap. That said, while the plate is hardly invisible, it is not distinguishable from other forms of Advanced Air Arsenal.
Additionally, the form of these plates is limited by one's skills in the technique. At learned, one can simply make square or rectangular plates. At Profficient, one can actually give simple form, and at Mastered one can craft almost any structure they wish.
Made By:Nola Vilde
Reserved? (Yes/No): No
Technique Name: Advanced Air Arsenal: Air Trap
Class: 6-1
Technique Type: Reishi Technique
Usable By: Any
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect):
This technique was something of a happy accident. Whilst delving into the intricacies of forming these air structures, it was discovered that even in failure, one can succeed. This technique intentionally creates flawed and imperfect reishi plates in proximity to the user, such that when it comes into abrupt contact with an attack or enemy, the plate ruptures and disrupts the enemy. These plates are specially formed with an imperfection on only one side of the plate, and as such when they go off, the effect is directional, allowing the user to remain unaffected.
At class 6, this technique causes an outward burst of reishi particles and a shockwave. At this class the effect is not physically damaging, but does have an effect similar to a flashbang. At learned, the user is exempt from the flash, but not the bang. At proficcient, the user is partially protected by the loud noise of the plate going off. At mastered, this technique will not harm or disorient the user at all.
Max Plate size: 1 cubic meter
At class 5, this technique has some oomf to it. When a plate is set off, the burst of reishi is actually damaging. Getting struck by this reishi shrapnel can break the skin and even damage the eyes or other sensitive tissues of the target, in addition to displacing the air around the blast by the outward force.
Offensive strength: 350
Max Plate size: 2 cubic meters
At class 4, this technique becomes more dangerous. Able to penetrate both skin layers and into the muscle, this technique is considered potentially lethal depending on the part of the opponent struck by this burst.
Offensive strength: 500
Max Plate size: 3 cubic meters
At Class 3, this technique can rip it's way through flesh and muscle, and even perforate internal organs. It is considered very lethal at this class.
Offensive strength: 650
Max Plate size: 4 cubic meters
Class 2 not only causes shrapnel and concussive damage, but also generates heat, making this technique dangerous even for those with impact and puncture defenses, and making regeneration more difficult by cauterizing the wounds inflicted.
Offensive strength: 800
Max Plate size: 6 cubic meters
Class 1 plates are incredibly dangerous, not only for the target, but anything that might be behind them as well. At this class, the explosion produces incredible heat and even sends spikes of reishi shrapnel flying, overpenetrating targets and damaging materials behind them as well. At this class, one must start to seriously worry about the deaths of bystanders.
Offensive strength: 950
Max Plate size: 10 cubic meters
Technique Drawbacks Reiatsu costs. Additionally, these plates while translucent and mildly hard to see, are hardly invisible. The user must strategically place them, and even then a target may typically back off from an attack if they suspect the plate is a trap. That said, while the plate is hardly invisible, it is not distinguishable from other forms of Advanced Air Arsenal.
Additionally, the form of these plates is limited by one's skills in the technique. At learned, one can simply make square or rectangular plates. At Profficient, one can actually give simple form, and at Mastered one can craft almost any structure they wish.
Made By:Nola Vilde
Reserved? (Yes/No): No