Post by ☾ Aevus | Umbra ☽ on Apr 18, 2017 14:38:06 GMT -5
These techniques were originally uploaded by Taien but never got past the grading phase. I reuploaded with permission. Original Link > Numbers 5-9 Changes asked, were made by me.
Technique Name: [Go (Five)]
Class: [5]
Technique Type: [Other]
Usable By: [Shinigami, Vizard]
Technique Element: [None]
Technique Description and Effects:
Go, also called "Addition", is the fifth of the Numbers. This technique allows the Zanpakuto Spirit to interact with the physical world as an attack of sorts. This technique creates a ghostly aura around the Zanpakuto, much like Ichi. Unlike Ichi, this aura is more solid, more 'real' so to speak. This technique lasts for one strike, one swing of the Zanpakuto, or simply one motion of the blade. Effectively, this technique allows the user and Zanpakuto Spirit to strike an additional time. The user of this technique can choose whether it be as soon as they attack, utilizing two attacks at once, a second before, or a second behind their original attack.
The real power, and versatility, of this technique comes from the fact that whatever effect is on the Zanpakuto, or user, at the time is copied on to the strike. (I.E, the Zanpakuto is coated with an ice-effect, the Zanpakuto the Spirit uses will also be coated with ice.). As this is a blade made of Reiatsu, it naturally bypasses the Cutback Effect.
Synergizes well with Ichi and Ni.
How to use technique: [Communicate with Spirit, work in tandem with it.]
Technique Drawbacks:
Class Five Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Small amounts of Physical and spiritual fatigue if they do help. Depends heavily on the user's own skill and sword technique to make useful. Must be within the range of the original slash or attack, I.E, you can't teleport the slash behind someone if you have no possible way of getting over there with your original strike. Shunpo does not count.
Made By: Taien Hadohou
Reserved?: No
Technique Name: [Roku (Six)]
Class: [4]
Technique Type: [Other]
Usable By: [Shinigami, Vizard]
Technique Element: [None]
Technique Description and Effects:
Roku, known also as 'Stepping', is the sixth technique of 'Numbers'. This is an odd technique, as it technically requires another technique, Shunpo, to be learned and mastered. Activating this technique causes a blurry aura colored based on users Reiatsu to appear around the user's legs, but otherwise does nothing else. This aura lasts for around three posts. Once Shunpo is used while Roku is activated, however, the aura spreads to the entire body. This technique, when used with Shunpo, allows for two things. One, the user is able to instantly change direction mid-Shunpo with another Shunpo, if they need to. Two, it boosts one of the two Shunpo up to 15x, instead of 10x. It can be used for either the starting Shunpo, or the mid-way Shunpo.
This technique, effectively, has the Zanpakuto Spirit Shunpo with the user, both increasing the speed of Shunpo, and allowing the user an extra 'jump' if they need it.
How to use technique: [Communicate with Zanpakuto Spirit, work in tandem with them.]
Technique Drawbacks:
Though a class four technique, this technique has a 250 Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. This technique places strain on the user's legs, reducing speed by 5% for at least two posts. Consecutive uses will stack 5% more on top of it, to a maximum of 20%. It is impossible to use this technique more than four posts in a row, as the muscles in the user's legs would be shredded. Must wait at least two posts for the strain to fade away, double that during combat.
Requires Shunpo Mastery to learn.
Made By: Taien Hadohou.
Reserved?: No
Technique Name: [Shichi (Seven)]
Class: [3]
Technique Type: [Other]
Usable By: [Shinigami, Vizard]
Technique Element: [None]
Technique Description and Effects:
Shichi, "Shaping", is the seventh Number technique. An odd technique, Shichi allows the user to work with the Zanpakuto Spirit to change their Zanpakuto's shape. This works best with the Sealed State of the Zanpakuto, and can even be used on Shikai, but at a greatly reduced efficiency rate. With Shichi, it is possible to change the Sealed State of the Zanpakuto in to any weapon the Shinigami or Zanpakuto Spirit have seen, as long as it is a melee weapon, or alter their weapon in some other way. With Shikai, it is possible to change aspects of the Shikai weapon, but it is not possible to completely alter the Shikai weapon. This process varies in speed; minor alterations can be done in seconds, while a complete weapon reform will take a post. As the Zanpakuto Spirit assists with the creation of the new weapon form, they are able to assist their Wielder in using it, granting them a Weapon Skill of One in their new weapon.
Mastery of Shichi increases the speed and efficiency of the transformation, allowing the user to transform their weapon with little to no concentration, and even in the middle of a swing, for example. It also bumps the increase up to a Two, instead of a One.
All items will, of course, be made of metal, and all other Numbers techniques will work with the transformed weapon. Shichi actually is able to work on a weapon created by San, if the user so wishes to. There is no penalties for doing this, save for the fact that San has to be in effect for it to work. Obviously.
How to use technique: [Communicate with Zanpakuto Spirit, work together to reshape the Zanpakuto to the user's liking.]
Technique Drawbacks:
Class Three Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Large amounts of Physical and spiritual fatigue if they do help. Only one change per post may be done, and up to four minor alterations are allowed. Impossible to use on Bankai. This technique will not change the base form of a Zanpakuto permanently, and all changes will eventually (within five posts) fade back in to the original design of the Zanpakuto. Melee weapons that happen to use Projectiles will not be created with those projectiles. The Weapon Skill addition does not extend to other weapons of the changed weapon's type, only to the changed Zanpakuto. Changing one aspect of the Zanpakuto, say, Sharpness, will decrease another aspect, like Durability. The power has to be pulled from somewhere, yeah?
Made By: Taien Hadohou.
Reserved?: No
Technique Name: [Hachi (Eight)]
Class: [2]
Technique Type: [Other]
Usable By: [Shinigami, Vizard]
Technique Element: [None]
Technique Description and Effects:
Hachi, 'Sense', is the eighth in line of the Numbers series. Hachi is an odd technique. Essentially, the user of this technique invites the Zanpakuto Spirit to take control of their eyes for the duration of this technique. The user's eyes turn into the eyes of their Zanpakuto Spirit's, and they gain an interesting property. While the Zanpakuto Spirit controls their eyes, the user is able to perceive Reiatsu around them in all things, even with poor Energy Sensory, allowing them to see the flows of Reiatsu build up in opponents and other objects, among other things. Additionally, within a small space around them, the Zanpakuto Spirit is able to 'sense' and 'feel' anything within it. The size of this space isn't large, maybe ten feet around the user or so, but the Zanpakuto Spirit is able to implicitly feel anything within that sphere. The 'sphere' is not visible, being a mental construct.
Interacts with Ichi strangely, allowing someone with Ichi activated, as well as Hachi, to let their Zanpakuto Spirit guide their hands and motions.
How to use technique:
Technique Drawbacks:
Class Two Reiatsu cost. Unlike other number techs, fighter types cannot learn this technique. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Large amount physical and spiritual fatigue if they do help. Tires out the spirit, causing Releasing requires an additional 200 Reiatsu to accomplish, as well as Release Techniques to cost 50% more for four posts. Causes the eyes of the user to take damage while this is activated. One post isn't much, but two posts causes temporary partial blindness. Three causes temporary blindness, four is permanent partial damage, and five is complete blindness. Going to six just makes your eyes explode in their sockets. While Hachi would allow even a blind Shinigami to 'see' for a while, it does require the user actually has eyes to use, even if they don't work normally.
Made By: Taien Hadohou
Reserved?: No
Technique Name: [Kyuu (Nine)]
Class: [1]
Technique Type: [Other]
Usable By: [Shinigami, Vizard]
Technique Element: [None]
Technique Description and Effects:
The ninth technique in the Numbers line, Kyuu, "Cutting" is an extremely dangerous and powerful technique. Zanpakuto are a manifestation of realized potential power, power granted by cutting off a portion of the wielder's Soul, allowing it to take its own shape and form as Blade and Spirit. Kyuu taps in to that. By working with the Zanpakuto Spirit, the user of this technique shapes and reforms the Zanpakuto in to the ideal tool for cutting things. The blade becomes thin, extremely thin, to the point where it looks like a simple strip of metal. It extends upwards as well, a good extra foot or two. Reiatsu that would normally cause the Cutback Effect to happen, and even the user's Gravitational Pressure, all of it is condensed into the ultimate cutting tool, adding strength and weight to the unassuming slender blade.
While this technique is activated, the amount of things the user can not cut become very scarce. Even the wind itself is something this technique can cut, creating wickedly sharp blades of air with even the slightest movement. It's just that sharp. It is the ultimate expression of the act of cutting something.
Mechanically, this technique vastly increases Cutting Strength, by a whopping 300%, working off of the user's dominant offensive stat. (I.E 100 OS = 400 CS). The user is able to 'extend' the cutting edge of their blade by a good fifty feet from the actual blade by the extraordinarily sharp blades of wind, though they only possess 200% more CS instead of the full 300%. They fly at a speed of 800.
How to use technique: [Communicate with Zanpakuto Spirit, concentrate, mold blade, condense Reiatsu and Gravitational Pressure, swing.]
Technique Drawbacks:
Class One Reiatsu cost. Unlike other number techs, fighter types cannot learn this technique. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Massive physical and spiritual fatigue if they do help. This technique literally abandons all terms of defense to focus on massively powerful offense; As such, the Zanpakuto itself becomes extraordinarily weak. It only requires half of the users OS to break in one hit, as opposed to twice as much. And by 'break', I mean completely shatter. Additionally, the Zanpakuto constantly takes damage in this state. Every swing sheers off a little more of the Zanpakuto. Should the Zanpakuto be broken during this time period, the condensed Reiatsu and Gravitational Pressure more or less explode in the user's face. You can imagine the results. Cutback Effect and Gravitational Pressure are unusable during Kyuu's activation.
Massively fatigues the Zanpakuto Spirit, causing Release to cost 300 more Reiatsu, on top of Release Techniques costing 75% more Reiatsu for four posts. It is very much not recommended to maintain Kyuu for the entirety of the six posts, as, at the end, there will be nothing left of it. Should the Zanpakuto be destroyed during this technique, Release will still be avaliable, but will cost twice as much Reiatsu on top of the 300 more Reiatsu.
Requires Roku Mastery to learn.
Made By: Taien Hadohou
Reserved?: No