Post by ☾ Aevus | Umbra ☽ on Feb 2, 2017 2:07:41 GMT -5
Technique Name: Tsukarenai (Tirelessly)
Class: 3
Technique Type: Other
Usable By: All
Technique Description and Effects: Tsukarenai is a technique that ties ones stamina into their Reiatsu reserves. By flowing Reiatsu over their entire body and creating a thick flexible coat of Reiatsu. Upon doing so, the user can continue to fight without putting a strain on themselves in combat. Depending solely on using their Reiatsu for any form of high speed movement. Any movement that drains stamina will instead tap into their Reiatsu reserves. Starting at 400, the user will be spending 50 Reiatsu per post, increasing by an additional 50 for every 100 in speed. Mastery makes it so the user is only spending 50% of the cost per additional 100 in speed. Step techniques that increase speed beyond 3x cost 25% more Reiatsu when used alongside this technique. Yet they don’t require the constant payment for the speed they give.
How to use technique: Coat body in Reiatsu and use it to move.
Technique Drawbacks: There aren’t many weaknesses for using Tsukarenai but moving at high speeds though not draining stamina can still cause muscle damage and using step techniques can quickly burn the user of their Reiatsu reserves. Types that have stamina drawbacks can't learn this technique at all.
Made By: Aevus
Reserved?: No
Technique Name: Rakuyo (Falling Leaf)
Class: 2
Technique Type: Step Technique
Usable By: All
Technique Element: None
Technique Description and Effects: Rakuyo also called Counterstep by its creator Aevus. It is a step technique developed to counter those implementing them. Generally when a target uses a step technique they are designating themselves down a single path to one point to another. This is either to avoid an attack, close the distance or create it. But for whatever reason that the target issues a step technique the user immediately punishes them by following after with a step speed of 20x and attacking that target mid step. There are few countermeasures to this technique that a target can use. But the target can stop mid step if they so decide. Yet it'll strain their legs heavily for doing so, disallowing them from using a step technique for three entire posts afterwards. Every point in a ‘step’ skill such as Hoho or movement decreases this by a post. Though techniques that allow movement midstep can ignore this drawback altogether.
How to use technique: Wait for a target to perform a step technique and follow after and attack.
Technique Drawbacks: This technique requires a 3 in a step skill such as Hoho, Movement, Sonido, etc and a minimum of 400 speed to learn. The first weakness of this technique comes from its requirement. The user must be fast enough and realize the target is performing a step technique requiring at least a 2 in battle analysis or focused eye. As this technique increases the user's step speed, it is a stamina heavy technique and can easily leave the user winded if used excessively. Thirdly it requires some finesse and patience being that it can only be used as a counter measure to other step techniques.
Made By: Aevus
Reserved?: YesCanon Zanjutsu
Technique Name: Onibi (Oni Fire)
Class: 2
Technique Type: Zanjutsu
Usable By: Shinigami, Vizard and Rogue
Technique Description and Effects: Onibi is a brutal technique used with either a blunt weapon or with a blunt part of a weapon such as the pommel. The user's thrusts their weapon into the target of choice. This sends a force equal to the user's strength alongside a shockwave equivalent to the user's highest offensive stat into and out the back of the target. Thus creating a large gaping, cylindrical hole through the target struck by Onibi. Upon mastery Strength user's that have above 600 strength half the stamina cost.
How to use technique: The user performs a powerful thrust with a blunt part of a weapon and releases a shockwave created from their highest offensive stat excluding SpPr unless in release.
Technique Drawbacks: This technique requires at least 600 strength to pull off without straining the user's arm from a single attack. The user also requires a 2 in a weapon skill to learn. If the user doesn't have at least 600 strength, they can only pull off this technique once per arm. If they attempt to perform this technique again, they will lose all function of that appendage during the rest of said thread. Unless healed or given a rest period during the thread it was used. Those with 600 strength can take the stress of this technique twice per arm.
Made By: N/A
Reserved?: No
Technique Name: Hitotsume: Nadegiri (The First: Killing Stroke)
Class: 1
Technique Type: Zanjutsu
Usable By: Shinigami, Vizard and Rogue
Technique Description and Effects: Nadegiri is a precise and swift attack that relies upon and combines the user's momentum (speed) and the offensive cutting power of their weapon, to cut their target. The user simply draws their weapon, performs a slash at 3x their speed and sheathes their weapon. The transition between drawing, attacking and sheathing is rather seamless. It can appear invisible to slower opponents or those without the proper senses and instinct. Appearing as if the user had never drawn their weapon to begin with. The only sign generally to the victim is a powerful cut.
How to use technique: Flow reiatsu into sword arm, Draw weapon, attack and sheath.
Technique Drawbacks: Nadegiri is a powerful Zanjutsu technique that requires the user to have a 3 in a weapon skill to perform and at least 500 speed to learn. Due to the precision, speed and overall power, this technique can cause minor muscle damage on the users sword arm due to it tripling their speed. Though Reiatsu is first flowed through the users arm to prevent major damage to the user's muscles and bone. It still causes stress due to the precision and speed of the cut. Thus the user is recommended to rest their sword arm for a single post before using Nadegiri again. Excessive use of this technique while ignoring the rest time, will tear muscle and can even break bones, if the user is not careful. Nadegiri though combining the speed and offensive cutting power of the user's weapon still follows the 3x rule and can not exceed it. So say if the user had 400 cutting power and 400 speed, this technique would combine the two, making it a 800 base. The combination of these two stats, couldn't exceed 2400 with this technique. This technique counts as a short term stat boost and thus has a natural limit of uses in a thread.
Made By: N/A
Reserved?: No