Post by Nola Vilde on Dec 3, 2016 14:05:30 GMT -5
Character Name: Nola Vilde
Previous Real Age: 76
Current/New Real Age: 79
Previous Age of Appearance: Mid 20s
Current/New Age of Appearance: Mid 20s, but like, an angry Mid 20s.
New Ideals/Personality:
Nixed:
Dislike: Killing
Flaw: Reliant on Chaos
Flaw: Nillia
Fear: Nillia
Goal: Normalization
NEW
Dislike:
Sozen Kuchiki:
She has come to loathe this man. Especially given that the individual seems to absolutely relish in slapping his own disgusting name on things. With all of the Kuchiki adoptions and that famous Kuchiki pride, she has no doubt that no matter how or where she gains any strength, because of his careless abandond when dealing with her, he will DOUBTLESSLY take credit for however strong she gets, an annoyace which has driven itself so deep into her soul that it's dangerously close to altering her powers.
Squad Six:
Fuck them AND their Captain. Originally Nola thought that JUST Sozen Kuchiki was a dick. NOPE! Turns out the entire squad is dedicated to torture. As such Nola has developed an intense distaste not only for Sozen, but his entire squad as well, and now vehemently avoids them. In fact, her shift from Squad 1 to the Omnitsukido was a decision based entirely upon the prospect that she would actually have the opportunity to execute Sozen someday, and in the meantime, would get to keep his ridiculous squad in check under the orders of the 46. Especially given for some god awful reason that the Omnitsukido for some reason likes him. Meaning that any operations involving squad six members will probably not be all that popular. At least ONE member will be volunteering for those missions.
Flaws:
Vicious:
Since the Nixing of the old Nola Personality (or rather the broken shell of herself that was being protected from a lot of very unpleasant memories) Nillia/Nola has come to be an aggressively vicious individual.....that she always was before her mental breakdown. Returning to her old ways, Nola has developed a ridiculous ammount of vicious intent, thanks to a brand new intense ability to remember her old training. Of course this does not mean she is an overly cruel or even mean person. Most of the time she is still largely a casual and laid back person. She simply has....developed her professional attitude. In addition to being incredibly serious about work, she is also nincredibly serious when it comes to taking somebody down. As a result of this its very hard to actually spar with her.
New Appearance:
New History:
After a certain mission routing out a group of bandits in the wilderness went awry, Nola Vilde had the pleasure of sparring with a Captain. Unfortunately that Captain was Sozen Kuchiki. After conceding defeat, nola Vild was subjected to the whims of the victor, who decided to electrocute her, knock her out, and then place her in a sensory deprivation chamber until she went crazy (again). As a result of this process, Nola underwent a SEVERE shift in her personality, lost the ability to use her zanpaku'to, and became ultimately a different, weaker person altogether. The only solace she found was that at the very least she was no longer repressing all of her abilities from herself, though she would still need to slowly acclimate herself to her powers again now that she was in control. Her primary loss being her abilities focused around Nillia. She was able to gain access to a single previously suppressed ability, but otherwise is left considerably weaker with the loss of several key abilities which she was not able to salvage.
It was not until after recovering from the Kuchiki's treatment that she was able to recover the loss of her zanpaku'to as well as a semblance of self. Of course her new...personality shift did not exactly mesh well with her coworkers in Squad one. As it turns out, people had actually liked her immensely. She was calm, sweet, and sure a bit serious when it came to work matters, but outside of work she had provben to be quite a delight to be around. But with her new aggressive demeanor, she had quickly lost this adoration, and indeed a great amount of concern had arisen to the point where she had been temporarily relieved of duty when a friendly spar ended with a squadmate's throat cut out.
After her superiors heard of the incident, she was politely asked to reconsider her squad of choice, and with this in mind. Nola began looking into other squads, and eventually found the Omnitsukido, ironically originally under the control of another noble family with the expressed purpose of controlling the noble families. After some research Nola began to hold a great deal of respect for the current omnitsukido head (despite rumors the he is, metaphorically speaking, sucking Sozen's dick) and promptly wrote a letter requesting to be reassigned to the squad. But as fate would have it, it would not be!
When she was about to send her letter, she was interrupted by the attack on the sereitei by Kuroi Naito. Once the attack had subsided, Soul Society left with grievous wounds, it occurred to Nola that despite her absolute hatred and disgust for the man that had done so much to her, that she still had a place in her current squad. Working underneath the Captain Commander, lazy as he seemed to be at times, did have its benefits. And, begrudgingly, she hid away her letter of reassignment and refocused her attention on her duties to the soul society.
New Powers:
Nola's powers, namely those that relied on Nillia being a separate entity, have been nixed and remodeled.
old zan
New Zan
Shinobu
Kichona Soki
Fukushu No Kioku
Modified Abilities:
Kioki Ni Usureru
removing mention of Nillia
Mild changes
Old Ability
Name: Kioku ni Usureru (Fade into Memory)
Shikai Level
Description: This Technique relies on Nola's continued contact with her zanpaku'to. As long as this contact is maintained, she can expend reiatsu and join Nillia in her incorporeal state, her body turning to black shadow. So long as she is in this state, Nola's actions are completely restricted to her Release Techniques. She cannot be harmed, nor can she harm anyone as her Zanpaku'to joins her in an incorporeal state.
Drawback: Loses access to Non-release techniques and any offensive ability. Costs 300 reiatsu to activate, and lasts for 4 posts. While she is more or less immune to reiatsu of others, she does have a very low level of material interaction with her own reiatsu, and as such when she is in this state, she keeps a fine layer of her own reishi along her skin. As such those with sufficient strength or outright momentum to do so can actually slam this layer into her. While their own fist will simply pass through her, the reishi that hits her will inflict damage, as such an individual with strength or speed with a 50% superiority to her offensive stat will be able to inflict injury on her with physical attacks. Reishi attacks with inferior offensive strength to Nola's have halved attack damage, whereas superior ones effect her regularly.
New ability
Name: Kioku ni Usureru (Fade into Memory)
Shikai Level
Description: This Technique relies on Nola's continued contact with her zanpaku'to. As long as this contact is maintained, she can expend reiatsu and shift into an incorporeal state, her body turning to black shadow. So long as she is in this state, Nola's actions are completely restricted to her Release Techniques. In this state, Nola's entire body is converted into memory, allowing her to only interact through these memories. However in this state, while technically Nola's body blackens and becomes shadowy, those viewing her do not see anything different. They see the memory of her, or rather as they remember her. As such, even if she is somehow injured in this state, she will continue to appear as injured or uninjured as she was when she first entered this state, making her appear to be in a perfectly normal state, but simply ignoring any attempts to wound her. They are still able to see her moving around, the shroud simply hides any changes to her physical appearance or apparent state. Not ONLY this, but those with energy senses will cease to be able to sense changes in her reiatsu without at least 150 ES (increased or decreased by 75 according to Nola's Stealth stat and the target's Anti stealth stat (aka, Nola with a stealth stat of 2 and the target with an anti stealth of 1 means the target must have 225 ES to sense her)), as this fixation on the last available memory also applies to that sense. This however does NOT apply to senses through artificial means, such as artificial eyes, or if their energy sensory is done through a device, meaning that even simple items of a nature will be able to ignore this guise.
Drawback: Loses access to Non-release techniques and any offensive ability. Costs 300 reiatsu to activate, and lasts for 4 posts. While she is more or less immune to the attacks of others, she does have a very low level of material interaction with her own reiatsu, and as such when she is in this state, she keeps a fine layer of her own reishi along her skin. As such those with sufficient strength or outright momentum to do so can actually slam this layer into her. While their own fist will simply pass through her, the reishi that hits her will inflict damage, as such an individual with strength or speed with a 50% superiority to her offensive stat will be able to inflict injury on her with physical attacks, though the damage is converted into blunt damage as opposed ot slashing, stabbing, what have you. Reishi attacks with inferior offensive strength to Nola's have halved attack damage (In terms of damage and other secondary effects outside of damage, the offensive strength is considered half), whereas superior ones effect her regularly.
Sôki Ha
Removing Mention of Nillia
No other changes
Original
Name Sôki Ha (Remembering Blade)
Shikai-Tech
This ability manifests as Nola's ability to meld what is real and what is a memory. By gathering up an enormous amount of power she drenches one of her arms in black reiatsu, wrapping it up with a horrible aura before the arm itself fades from existence as it becomes nothing but a memory, a memory that infuses into her zanpaku'to, reshaping it into a Sword forged from the memory of her own flesh. This blade immediately begins breaching the barrier between Nillia and Nola, and parts of Nillia begin showing up on Nola as a black, dripping ethereal hood wraps around her body as Nillia's body literally tries to fuse with Nola's. Their eyes forming four bright yellow dots shining through the material of the hood itself as the material reaches down over her nose. A long, sharp pair of blade-like bat ears sprout from the top of the hood.
By manifesting this sword, Nola's aura is completely eclipsed by Nillia's aura, meaning that while this technique is active, she has 100 Dark Aura. This Remembering Blade serves as a breaching point between memory and reality.
Whenever Nola's manifested weapon (typically forming around her zanpaku'to) strikes a target or part of their release, they are considered marked instead of receiving actual, immediate damage from the hit. At the end of every post for any individual that is touched by Remembering Blade, a Shadow of their memory forms along the edge of Remembering Blade, and they experience a VERY realistic surge of memory. This vivid memory while distracting, typically will not be too harsh, and will simply interrupt the combatant's rhythm and break their focus for an instant. But what happens next is the real meat of this technique.
Each post, if Nola has accrued at least one Shadow of Memory on her Remembering Edge, she can slam the weapon into the ground, tearing the memory apart and shaping it into a new one which is unleashed upon the battlefield in a black wave of reiatsu that travels at around 3,000 speed and covers a radius of 10 meters (+1 for every 10 points of Sppr Nola has). Everything within this zone is subjected to the new memory, be they living or dead. This memory, entirely of Nola (or rather Nillia's) design is wracked upon each person in the zone's form, typically involving those in the zone. While for living things this applies a purely psychological effect, forcing them to endure the memory, but for the environment, the effects become scars and alterations to the surroundings. Personal effects and nonliving(Zanpaku'to are considered living, as are other weapons such as arrancar zan and fullbringers items so long as they are part of a kind of release) weapons that belong to the members in the zone can resist these changes by having a 15% superiority to Nola's Offensive stat.
If at any time this ethereal blade pierces a living target, as opposed to simply striking the target's personal effects or a part of their release, they can immediately be forced into one of these memories, but at a personal level (surroundings are not effected) and the individual is forced into a twisted memory. If they do not have at least 25% superiority to Nola's offensive stat then they lose invulnerability to the changes of this memory to their personal effects and body itself, only they suffer these changes over the course of two posts. these changes will never be lethal (nor can they reverse lethal damage), but can be incredibly excruciating and debilitating.
Drawbacks: The use of this technique sacrifices one of Nola's arms for it's use, and even when this technique ends and the arm comes back, it does not come back entirely, causing it to not function at 100%, it's speed and instinct (the time it takes to respond to the body) are reduced by 25% for 5 posts after it returns. Additionally, the use of this technique immediately shaves 3 posts of the total duration of her shikai before it needs to be refreshed, and DOUBLES the reiatsu cost needed to refresh it at the end of her Shikai duration (Does not stack when Ability is re-activated after refreshing shikai). Additionally during this technique, Nola's shikai loses the ability to physically collide, meaning it cannot inflict physical damage or block physical strikes. However, reiatsu barriers or defenses (Blut or Hierro for some reason) will interact with the weapon normally (Though this will not stop the effects from occurring unless the barrier is strong enough to keep Nola's weapon from damaging them (aka defensive superiority to Nola's offensive stat))
Individuals with enough speed and strong stepping techniques can also either outpace, or match the pace of, the reiatsu wave and may dodge it if they react quickly enough. This also applies to avoiding Nola's blade in the first place.
Costs 600 Reiatsu to activate.
New
Name Sôki Ha (Remembering Blade)
Shikai-Tech
This ability manifests as Nola's ability to meld what is real and what is a memory. By gathering up an enormous amount of power she drenches one of her arms in black reiatsu, wrapping it up with a horrible aura before the arm itself fades from existence as it becomes nothing but a memory, a memory that infuses into her zanpaku'to, reshaping it into a Sword forged from the memory of her own flesh. This blade immediately begins breaching the barrier between Nola and her zanpakuto, and parts of her Zan spirit begin showing up on Nola as a black, dripping ethereal hood wraps around her body as her zan spirit's body literally tries to fuse with Nola's. Their eyes forming four bright yellow dots shining through the material of the hood itself as the material reaches down over her nose. A long, sharp pair of blade-like bat ears sprout from the top of the hood.
By manifesting this sword, Nola's aura is completely eclipsed by her zanpaku'to's aura, meaning that while this technique is active, she has 100 Dark Aura. This Remembering Blade serves as a breaching point between memory and reality.
Whenever Nola's manifested weapon (typically forming around her zanpaku'to) strikes a target or part of their release, they are considered marked instead of receiving actual, immediate damage from the hit. At the end of every post for any individual that is touched by Remembering Blade, a Shadow of their memory forms along the edge of Remembering Blade, and they experience a VERY realistic surge of memory. This vivid memory while distracting, typically will not be too harsh, and will simply interrupt the combatant's rhythm and break their focus for an instant. But what happens next is the real meat of this technique.
Each post, if Nola has accrued at least one Shadow of Memory on her Remembering Edge, she can slam the weapon into the ground, tearing the memory apart and shaping it into a new one which is unleashed upon the battlefield in a black wave of reiatsu that travels at around 3,000 speed and covers a radius of 10 meters (+1 for every 10 points of Sppr Nola has). Everything within this zone is subjected to the new memory, be they living or dead. This memory, entirely of Nola (or rather Nillia's) design is wracked upon each person in the zone's form, typically involving those in the zone. While for living things this applies a purely psychological effect, forcing them to endure the memory, but for the environment, the effects become scars and alterations to the surroundings. Personal effects and nonliving(Zanpaku'to are considered living, as are other weapons such as arrancar zan and fullbringers items so long as they are part of a kind of release) weapons that belong to the members in the zone can resist these changes by having a 15% superiority to Nola's Offensive stat.
If at any time this ethereal blade pierces a living target, as opposed to simply striking the target's personal effects or a part of their release, they can immediately be forced into one of these memories, but at a personal level (surroundings are not effected) and the individual is forced into a twisted memory. If they do not have at least 25% superiority to Nola's offensive stat then they lose invulnerability to the changes of this memory to their personal effects and body itself, only they suffer these changes over the course of two posts. these changes will never be lethal (nor can they reverse lethal damage), but can be incredibly excruciating and debilitating.
Drawbacks: The use of this technique sacrifices one of Nola's arms for it's use, and even when this technique ends and the arm comes back, it does not come back entirely, causing it to not function at 100%, it's speed and instinct (the time it takes to respond to the body) are reduced by 25% for 5 posts after it returns. Additionally, the use of this technique immediately shaves 3 posts of the total duration of her shikai before it needs to be refreshed, and DOUBLES the reiatsu cost needed to refresh it at the end of her Shikai duration (Does not stack when Ability is re-activated after refreshing shikai). Additionally during this technique, Nola's shikai loses the ability to physically collide, meaning it cannot inflict physical damage or block physical strikes. However, reiatsu barriers or defenses (Blut or Hierro for some reason) will interact with the weapon normally (Though this will not stop the effects from occurring unless the barrier is strong enough to keep Nola's weapon from damaging them (aka defensive superiority to Nola's offensive stat))
Individuals with enough speed and strong stepping techniques can also either outpace, or match the pace of, the reiatsu wave and may dodge it if they react quickly enough. This also applies to avoiding Nola's blade in the first place.
Costs 600 Reiatsu to activate.
New Technique:
Yakkaina Omoide No Kabe (Cloak Thorny Memories)
Shikai Level
Nola's power invokes the deepest of memories that a person can hold, but often these memories are very dark or painful. When Nola releases, she takes time to subconsciously process each and every memory that she's collected and in time, she wreaths herself in her enemy's most painful memories. This ability is actually a passive, but has a 1 post incubation period before it takes effect (If a target arrives after she has released then it will take one post of exposure to the person before her shikai can add them to her shroud). Once Nola releases, it takes this one post of incubation for her subconscious mind to collect her targe'ts most dangerous and painful memories. After this period, these memories wrap around her body and form a dark, thorny shroud.
If at any point a target comes into close quarters with Nola, ths Cloak can come to life and extend from her body to attack them at Nola's behest with a maximum range of two meters from her body. The cloak moves at 600 speed when attacking and if it manages to secure an attack on a target, it does not necessarily do damage, instead a clash happens: This clash greatly resembles cutback in that it forces a clash specifically to spiritual pressure. However it is unlike cutback in that this specificity in what it clashes with does not vary with race, as such even arrancar are forced to clash using their spiritual pressure. If the target loses this clash, they are immediately afflicted by not only their own bad memories, but Nola's bad memories as well, causing the target to suffer the most recent injury that they have experienced in the past, as well as the most recent serious injury that Nola has experienced.
Drawback: Incubation period, as well as the fact that the damage inflicted by this ability varies wildly as the damage can range from small cuts to dismemberment or terminal wounds. Additionally, if Nola loses this clash of spiritual pressures, she takes the effect instead. This ability costs 400 reiatsu to activate the cloak, which lasts for 3 posts. Additionally this ability relies on Nola's ability to land attacks using the cloak's shadowy attacks, also meaning that Nola has to be aware of the enemy closing in on her, making it entirely possible for a target to attack her and escape unscathed if she fails to notice them.
Nola's most recent memory must be kept track of. Stated at the beginning of the thread, as well as updated throughout the battle. Injuries must be of a somewhat serious nature (blood must be drawn for it to count, internal bleeding counts as well) to apply.
What kind of update: [General Update, Rank update, stat update]
Current Rank: Squad 1 Unseated
New Rank: Squad 1 Seated officer?
Previous Real Age: 76
Current/New Real Age: 79
Previous Age of Appearance: Mid 20s
Current/New Age of Appearance: Mid 20s, but like, an angry Mid 20s.
New Ideals/Personality:
Nixed:
Dislike: Killing
Flaw: Reliant on Chaos
Flaw: Nillia
Fear: Nillia
Goal: Normalization
NEW
Dislike:
Sozen Kuchiki:
She has come to loathe this man. Especially given that the individual seems to absolutely relish in slapping his own disgusting name on things. With all of the Kuchiki adoptions and that famous Kuchiki pride, she has no doubt that no matter how or where she gains any strength, because of his careless abandond when dealing with her, he will DOUBTLESSLY take credit for however strong she gets, an annoyace which has driven itself so deep into her soul that it's dangerously close to altering her powers.
Squad Six:
Fuck them AND their Captain. Originally Nola thought that JUST Sozen Kuchiki was a dick. NOPE! Turns out the entire squad is dedicated to torture. As such Nola has developed an intense distaste not only for Sozen, but his entire squad as well, and now vehemently avoids them. In fact, her shift from Squad 1 to the Omnitsukido was a decision based entirely upon the prospect that she would actually have the opportunity to execute Sozen someday, and in the meantime, would get to keep his ridiculous squad in check under the orders of the 46. Especially given for some god awful reason that the Omnitsukido for some reason likes him. Meaning that any operations involving squad six members will probably not be all that popular. At least ONE member will be volunteering for those missions.
Flaws:
Vicious:
Since the Nixing of the old Nola Personality (or rather the broken shell of herself that was being protected from a lot of very unpleasant memories) Nillia/Nola has come to be an aggressively vicious individual.....that she always was before her mental breakdown. Returning to her old ways, Nola has developed a ridiculous ammount of vicious intent, thanks to a brand new intense ability to remember her old training. Of course this does not mean she is an overly cruel or even mean person. Most of the time she is still largely a casual and laid back person. She simply has....developed her professional attitude. In addition to being incredibly serious about work, she is also nincredibly serious when it comes to taking somebody down. As a result of this its very hard to actually spar with her.
New Appearance:
New History:
After a certain mission routing out a group of bandits in the wilderness went awry, Nola Vilde had the pleasure of sparring with a Captain. Unfortunately that Captain was Sozen Kuchiki. After conceding defeat, nola Vild was subjected to the whims of the victor, who decided to electrocute her, knock her out, and then place her in a sensory deprivation chamber until she went crazy (again). As a result of this process, Nola underwent a SEVERE shift in her personality, lost the ability to use her zanpaku'to, and became ultimately a different, weaker person altogether. The only solace she found was that at the very least she was no longer repressing all of her abilities from herself, though she would still need to slowly acclimate herself to her powers again now that she was in control. Her primary loss being her abilities focused around Nillia. She was able to gain access to a single previously suppressed ability, but otherwise is left considerably weaker with the loss of several key abilities which she was not able to salvage.
It was not until after recovering from the Kuchiki's treatment that she was able to recover the loss of her zanpaku'to as well as a semblance of self. Of course her new...personality shift did not exactly mesh well with her coworkers in Squad one. As it turns out, people had actually liked her immensely. She was calm, sweet, and sure a bit serious when it came to work matters, but outside of work she had provben to be quite a delight to be around. But with her new aggressive demeanor, she had quickly lost this adoration, and indeed a great amount of concern had arisen to the point where she had been temporarily relieved of duty when a friendly spar ended with a squadmate's throat cut out.
After her superiors heard of the incident, she was politely asked to reconsider her squad of choice, and with this in mind. Nola began looking into other squads, and eventually found the Omnitsukido, ironically originally under the control of another noble family with the expressed purpose of controlling the noble families. After some research Nola began to hold a great deal of respect for the current omnitsukido head (despite rumors the he is, metaphorically speaking, sucking Sozen's dick) and promptly wrote a letter requesting to be reassigned to the squad. But as fate would have it, it would not be!
When she was about to send her letter, she was interrupted by the attack on the sereitei by Kuroi Naito. Once the attack had subsided, Soul Society left with grievous wounds, it occurred to Nola that despite her absolute hatred and disgust for the man that had done so much to her, that she still had a place in her current squad. Working underneath the Captain Commander, lazy as he seemed to be at times, did have its benefits. And, begrudgingly, she hid away her letter of reassignment and refocused her attention on her duties to the soul society.
New Powers:
Nola's powers, namely those that relied on Nillia being a separate entity, have been nixed and remodeled.
old zan
Zanpakutou Appearances: In it's base state, her zanpaku'to takes on the form of a Needle. An incredibly large, pointy, bladeless needle. The weapon itself WOULD be considered a javelin, measuring a full 2 feet in length. However the eye at one of the ends changes this. With both ends being pointed, this weapon has no handle, forcing Nola to wield it using the eye as a handle.
When Released, strangely, this Weapon seems to change....nothing. It looks exactly the same. However this is only one small part of the Zanpaku'to. Along with this, another Nola appears. A much darker...more malevolent Nola. The very air around them seems to rot and fill her surroundings with smoke, and even looking into her beady yellow eyes sends chills up the spine. a 100 Dark Aura if there ever was one. Nillia moves at 700 speed, but has no other relevant stats. She is completely intangible and cannot be effected, nor can she effect other entities beyond Release techs.
In Bankai, Nillia falls to her knees, screaming as a new being tears its way out of them, with a tall, lanky body, this being towers over Nola at a solid 7'4" in height. Kritia's speed is 1400, but she has no other relevant stats. She is completely intangible and cannot effect or be effected by other entities outside of the effects of release techs.
Zanapkutou Release Names:
Shikai: Whisper in my ear, Nillia
Bankai: Whisper together, Kritia
Overall Ability:
Nola's overall ability lies in how she kills things. How Nola once killed things. By detatching herself from her actions. Nola would look upon an individual, and imagine them. She would fall in love with them. But by bit, imagining a life they could have had together, what life her victim had, could have had, would never have.
By reaching into another individual's soul, Nillia takes what is there: Memories, Emotions, Feelings, and consumes them. Then, metaphorically speaking, she takes her target by the throat, and vomits it back up right back into them. Filling them with false memories, experiences, emotions. At first these are just simple. Little things that frankly, can just be ignored. But they ARE noticeably different. In General, Nillia focuses on pouring false memories, ideas, and emotions into the target. Old memories are not actually removed, they are simply sampled and brought to the surface. Nola's spiritual pressure alone has a recalling effect, such that those who spend time around her tend to feel their memories are sharper, crisper.
Shikai Nillia focuses the power of Memory and emotion through her shikai. By summoning Nillia and making it ever-easier for Nola to be manipulated by them, Nola typically will completely lose any lingering reservations about the fight, determined to absolve the target of what they have become. So long as shikai is active, Nola's power lies in the way an individual reaches for past memories, interfering with this process and manipulating it. This ability also effects Zanpaku'to and alter personalities a target has. Memories are not destroyed, only altered.
This power is incredibly potent, and the mechanical portion behind it is really quite fascinating. In the presence of Nola's shikai, memories seem sharper, clearer, more readily available. Allies, enemies, anyone within several hundred meters of Nola (1 meter per point in sppr) will find they can much more readily access information and memories, and even memories buried deep in the subconscious seem to just float to the surface. However this ability is not as positive as it seems. This.....sharpening of the memories is a means of making it much easier for Nola to sample memories as well, and this heightened state floods the target with memories so vivid they can easily be mistaken for reality, making it incredibly distracting. Those who have lived exceptionally long or adventurous lives must focus lest they be lost in their own remembrances, as such it requires focus to remain fixed on the battle infront of you and not suddenly find yourself distracted by an old memory. Individuals with superior offensive stat to Nola's will be able to somewhat resist this effect, a solid 50% superiority allowing them to ignore it completely. This ability is triggered by focusing on Nillia, as such she cannot activate this ability when she is stealthed or if the target has not become aware of her presence.
For those with particularly painful or traumatic pasts this is incredibly dangerous, as memories of pain and suffering will likely begin plaguing them, and stimulis in combat seem to constantly trigger memories. The smell of grass awakening memories of lying down and looking to the sky. The smell of blood bringing back scenes of death or pain. The biting of blade or claw into the flesh bringing back injuries of their past, making their current injuries seem somehow worse.
Bankai Kritia. A Bankai as unusual as it's name. Emerging from Nillia, Kritia looms above Nola, as some wicked looking Half-bat monster. This Bankai takes the abilities of the Shikai, and drags them out into reality, toying with the opponent's emotions and twisting them with the fake ones, darkening the enemy's mind and memories.
An even more potent booster of memory than her Shikai, anyone around Nola must have a strong will or focus in order to keep from losing themselves to their memories, and at this level the remembrance is so strong that the target can even find themselves stopping in place as their mind wanders back to daydream and almost hallucinate with these realistic memories unless they are able to resist it. However unlike the shikai, Nola has control over the type of memories that are brought to mind by focusing on one of five categories: Love, which causes the target to constantly relive memories in which they lived with fondness, making stimuli triggers associated with those memories like landmines that blast the target with recollections. Hate, in which memories that they experienced disgust or discomfort are easier to trigger, focusing on stimuli associated with this. Happiness, which focuses on the more calm and pleasant things one has had: A calm day, the soothing wake of a receding headache, or just a food one once enjoyed, while not as strong these memories can be incredibly numerous by comparison and far easier to trigger. Sorrow, an emotion so very universal, even the unpriveledged and downtrodden have lives froth with this, bringing back memories of dissapointment, discontent, and simple despair. These memories, like happiness, may not be as strong as Hate or Love, but are so very common and easier to trigger. And lastly: Fear, which causes sharp spikes of recall and even uncontrollable daydreaming when such memories are triggered. Individuals must have a very strong soul to resist this effect, requiring a solid 50% superiority to resist these effects to some degree, and 100% superiority to be immune.
When Released, strangely, this Weapon seems to change....nothing. It looks exactly the same. However this is only one small part of the Zanpaku'to. Along with this, another Nola appears. A much darker...more malevolent Nola. The very air around them seems to rot and fill her surroundings with smoke, and even looking into her beady yellow eyes sends chills up the spine. a 100 Dark Aura if there ever was one. Nillia moves at 700 speed, but has no other relevant stats. She is completely intangible and cannot be effected, nor can she effect other entities beyond Release techs.
In Bankai, Nillia falls to her knees, screaming as a new being tears its way out of them, with a tall, lanky body, this being towers over Nola at a solid 7'4" in height. Kritia's speed is 1400, but she has no other relevant stats. She is completely intangible and cannot effect or be effected by other entities outside of the effects of release techs.
Zanapkutou Release Names:
Shikai: Whisper in my ear, Nillia
Bankai: Whisper together, Kritia
Overall Ability:
Nola's overall ability lies in how she kills things. How Nola once killed things. By detatching herself from her actions. Nola would look upon an individual, and imagine them. She would fall in love with them. But by bit, imagining a life they could have had together, what life her victim had, could have had, would never have.
By reaching into another individual's soul, Nillia takes what is there: Memories, Emotions, Feelings, and consumes them. Then, metaphorically speaking, she takes her target by the throat, and vomits it back up right back into them. Filling them with false memories, experiences, emotions. At first these are just simple. Little things that frankly, can just be ignored. But they ARE noticeably different. In General, Nillia focuses on pouring false memories, ideas, and emotions into the target. Old memories are not actually removed, they are simply sampled and brought to the surface. Nola's spiritual pressure alone has a recalling effect, such that those who spend time around her tend to feel their memories are sharper, crisper.
Shikai Nillia focuses the power of Memory and emotion through her shikai. By summoning Nillia and making it ever-easier for Nola to be manipulated by them, Nola typically will completely lose any lingering reservations about the fight, determined to absolve the target of what they have become. So long as shikai is active, Nola's power lies in the way an individual reaches for past memories, interfering with this process and manipulating it. This ability also effects Zanpaku'to and alter personalities a target has. Memories are not destroyed, only altered.
This power is incredibly potent, and the mechanical portion behind it is really quite fascinating. In the presence of Nola's shikai, memories seem sharper, clearer, more readily available. Allies, enemies, anyone within several hundred meters of Nola (1 meter per point in sppr) will find they can much more readily access information and memories, and even memories buried deep in the subconscious seem to just float to the surface. However this ability is not as positive as it seems. This.....sharpening of the memories is a means of making it much easier for Nola to sample memories as well, and this heightened state floods the target with memories so vivid they can easily be mistaken for reality, making it incredibly distracting. Those who have lived exceptionally long or adventurous lives must focus lest they be lost in their own remembrances, as such it requires focus to remain fixed on the battle infront of you and not suddenly find yourself distracted by an old memory. Individuals with superior offensive stat to Nola's will be able to somewhat resist this effect, a solid 50% superiority allowing them to ignore it completely. This ability is triggered by focusing on Nillia, as such she cannot activate this ability when she is stealthed or if the target has not become aware of her presence.
For those with particularly painful or traumatic pasts this is incredibly dangerous, as memories of pain and suffering will likely begin plaguing them, and stimulis in combat seem to constantly trigger memories. The smell of grass awakening memories of lying down and looking to the sky. The smell of blood bringing back scenes of death or pain. The biting of blade or claw into the flesh bringing back injuries of their past, making their current injuries seem somehow worse.
Bankai Kritia. A Bankai as unusual as it's name. Emerging from Nillia, Kritia looms above Nola, as some wicked looking Half-bat monster. This Bankai takes the abilities of the Shikai, and drags them out into reality, toying with the opponent's emotions and twisting them with the fake ones, darkening the enemy's mind and memories.
An even more potent booster of memory than her Shikai, anyone around Nola must have a strong will or focus in order to keep from losing themselves to their memories, and at this level the remembrance is so strong that the target can even find themselves stopping in place as their mind wanders back to daydream and almost hallucinate with these realistic memories unless they are able to resist it. However unlike the shikai, Nola has control over the type of memories that are brought to mind by focusing on one of five categories: Love, which causes the target to constantly relive memories in which they lived with fondness, making stimuli triggers associated with those memories like landmines that blast the target with recollections. Hate, in which memories that they experienced disgust or discomfort are easier to trigger, focusing on stimuli associated with this. Happiness, which focuses on the more calm and pleasant things one has had: A calm day, the soothing wake of a receding headache, or just a food one once enjoyed, while not as strong these memories can be incredibly numerous by comparison and far easier to trigger. Sorrow, an emotion so very universal, even the unpriveledged and downtrodden have lives froth with this, bringing back memories of dissapointment, discontent, and simple despair. These memories, like happiness, may not be as strong as Hate or Love, but are so very common and easier to trigger. And lastly: Fear, which causes sharp spikes of recall and even uncontrollable daydreaming when such memories are triggered. Individuals must have a very strong soul to resist this effect, requiring a solid 50% superiority to resist these effects to some degree, and 100% superiority to be immune.
New Zan
Zanpakutou Appearances: In it's base state, her zanpaku'to takes on the form of a Needle. An incredibly large, pointy, bladeless needle. The weapon itself WOULD be considered a javelin, measuring a full 2 feet in length. However the eye at one of the ends changes this. With both ends being pointed, this weapon has no handle, forcing Nola to wield it using the eye as a handle.
When Released, strangely, this Weapon seems to change....nothing. It looks exactly the same. However this is only one small part of the Zanpaku'to. Outside of it's overall effects there is no physical change in Nola's zanpakuto outside of some techniques modifying it.
Zanapkutou Release Names:
Shikai: Whisper in my ear, Alte Furcht
Bankai: Whisper together, Alteste Groll
Overall Ability:
Nola's overall ability lies in Memory, and namely how it shapes everything a person is. No matter what someone has experienced in their past, it is ultimately how they remember it that changes how it effects them, something completely positive can be twisted and warped by one's mind and stored as a dark and insidious memory, creating a tumultuous effect on how one perceives and experiences reality. Of course, when these memories are taken in, they are purely processed by her subconscious as a means of filtering. By doing this, Nola shields herself from any psychological damage or trauma she might have as a result of siphoning memories off a particularly twisted person, but this also prevents her from consciously knowing the person's past, unintentionally preventing herself from consciously knowing everything about a person simply by having released around them.
This filtering of memories being processed also makes the selection of memories and tidbits of intormation that are used in her abilities a surprise to both her opponent AND Nola herself. Often times Nola's subconscious desires and feelings end up being played out in these scenes, making it very common for her to develop emotional attachment even to enemies who she has engaged in combat. However, Nola, despite the loss of Nillia, still has considerable trouble against people of a bright or truly good nature, or at least one that she perceives. Those with high light aura have a much easier time resisting her abilities as Nola's guilt often hinders her.
Shikai Alte Furcht
Without an external conduit for her powers, Nola's Shikai now operates through her own flesh and blood. When she releases, Nola's shikai leaks out into the world and begins manifesting it's power. Namely in Nola's connection with her targets. Once released, there is a brief surge of memory in Nola's mind which occurs in a fraction of a second as her brain refocuses on her memories that have to do with the person she is with. Using these memories, Nola can drag these memories to the surface and infuse them into her body as well as the body of one of her targets. This then diffuses into the environment until the memory is made a reality.
At any time, Nola can use her reiatsu to bring to life one of her memories that is associated with her target, namely in a sudden flash of 'deja vu'. By paying a small reiatsu cost of 50 reiatsu, Nola can melt into a cloud of dark memories before re-materializing in a position relative to her target that she has been in before. (Example: If she has ever been in the target's arms, she can pay the reiatsu cost and immediately reappear immediately in relation to her target in direct physical contact and bodily position that the memory entails with only slight modification to account for the target's position if it is different from the target's position during the memory (Ie if in the memory they were sitting down but the target is standing up then obviously Nola will also be standing) nor can this relocation cause Nola to immediately be injuring a target, eg she cannot telepot and relocate with her sword buried in them. The speed at which this shift in position occurs is 15x her normal speed, ignoring obstructions as it is technically a form of teleportation. This ability is considerably more dangerous against individuals she has Spent time around in the past. This ability can ultimately trigger intense feelings of deja vu in the target such that when this ability occurs, if Nola has a simple superiority of offensive strength over the target (though this is adjusted based on the target's light aura above 75. Ie. a light aura of 100 means she requires a 25% superiority), they will be briefly locked in place as they are rooted by the familiarity of the situation. This lasts only a brief couple seconds and during this brief moment they are not ACTUALLY physically paralyzed, but rather their instinct is cut down into 1/3rd it's original value (100 becomes 33) for a brief moment (One post).
This ability however is not something that can be done right off the bat. First and foremost, her zanpaku'to must make contact with an enemy or their release after having released (passing through during Fade Into Memory counts as contact). Whenever this occurs, it saves up two charges, and by consuming these charges, Nola is able to activate her overall ability. Additionally, the stun portion of this technique is a result of a short-range pulse of memories (not spirit energy) around her when she arrives at her destination. This pulse only reaches out a meter from her body in every direction, and if she appears outside of this range, her target is unaffected. Additionally, this technique has a brief delay, right before her relocation , in either case the enemy is tipped off that a relocation is about to happen, and those that are aware of how the technique functions can use it to their advantage, the delay relies on Nola's own instinct as the delay itself is the time it takes her subconscious mind to select and properly process a memory, and as such if she has a significant superiority of her instinct over a target's (25% or higher) the delay will typically be too brief for them to notice. Additionally, this technique is limited to er memories with the target. She cannot use positions in memories of another person in order to relocate. (She cannot use a position unless she and the target in question, have been in it before.) Those that she has not met in the past, or simply has been forced to release around immediately, will not be individuals she can utilize this ability as effectively against, it is most potent against those she knows well.
This ability drags anything in direct contact with Nola with her (if she is handcuffed, the cuffs come with her).
Teleporting counts as a step tech in terms of how many can be done per post.
Bankai Alteste Groll
Evolving from her Shikai's overall ability, Nola's bankai evolves not only to be able to recall her own location and orientation in relation to a target, but can also operate in the opposite direction. In addition to having access to a higher class version of her Shikai overall ability, Nola's ability gains some new aspects. Like in shikai, this is accomplished by hitting a target with a pulse of memories after arrival, this pulse extends to ten meters around Nola instead of a single meter.
Similar to shikai, Nola requires physical contact with a target in order to build up charges, only in Bankai, each instance of physical contact generates four charges. Also similarly to shikai, this ability has a delay based on Nola's instinct before a relocation. Like shikai, the pulse of memory (not spirit energy) after relocation still results in a 66% reduction in instinct on hit. However, unlike in shikai, in Bankai Nola gains a special trinket from anyone she has touched with her bankai which represent that person's memories. Any persons' memories that she collects are added to her collection and when using her overall ability in Bankai, she can not only recall a position she shares with a target, but a position that the target shares with anyone whose memories she has collected, however using another person's memories costs double the reiatsu. Just like in shikai, positions are adjusted with respect to differences in the target's stance and cannot result in instant injury to the target. Anything in direct contact with Nola is taken with her during a relocation.
Trinkets collected remain with Nola even after her bankai is sealed, allowing her to collect them from various opponents. She can only hold up to three Trinkets at a time, and if she wishes to add trinkets beyond that she must sacrifice an existing one.
Like her Shikai, her Bankai does not apply stolen memories directly to Nola herself, but rather collect and process them through her subconscious, ensuring that particularly harmful memories do not negatively effect her in battle, but as a result keeps her from actually being aware of and accessing the memories and secrets of others, allowing her to use her abilities, but removing the usual benefits of stealing people's memories for herself. As such, whenever a trinket is in use, she does not consciously select a memory, but rather forms an idea of what she needs for a situation, her subconscious then rifling through the memories in an instant and giving her her options, ensuring that her ability can be used without any delay in mental preparation or execution of an attack and ensuring the fluidity of her assaults.
Teleporting counts as a step tech in terms of how many can be done per post.
Nixed abilities: When Released, strangely, this Weapon seems to change....nothing. It looks exactly the same. However this is only one small part of the Zanpaku'to. Outside of it's overall effects there is no physical change in Nola's zanpakuto outside of some techniques modifying it.
Zanapkutou Release Names:
Shikai: Whisper in my ear, Alte Furcht
Bankai: Whisper together, Alteste Groll
Overall Ability:
Nola's overall ability lies in Memory, and namely how it shapes everything a person is. No matter what someone has experienced in their past, it is ultimately how they remember it that changes how it effects them, something completely positive can be twisted and warped by one's mind and stored as a dark and insidious memory, creating a tumultuous effect on how one perceives and experiences reality. Of course, when these memories are taken in, they are purely processed by her subconscious as a means of filtering. By doing this, Nola shields herself from any psychological damage or trauma she might have as a result of siphoning memories off a particularly twisted person, but this also prevents her from consciously knowing the person's past, unintentionally preventing herself from consciously knowing everything about a person simply by having released around them.
This filtering of memories being processed also makes the selection of memories and tidbits of intormation that are used in her abilities a surprise to both her opponent AND Nola herself. Often times Nola's subconscious desires and feelings end up being played out in these scenes, making it very common for her to develop emotional attachment even to enemies who she has engaged in combat. However, Nola, despite the loss of Nillia, still has considerable trouble against people of a bright or truly good nature, or at least one that she perceives. Those with high light aura have a much easier time resisting her abilities as Nola's guilt often hinders her.
Shikai Alte Furcht
Without an external conduit for her powers, Nola's Shikai now operates through her own flesh and blood. When she releases, Nola's shikai leaks out into the world and begins manifesting it's power. Namely in Nola's connection with her targets. Once released, there is a brief surge of memory in Nola's mind which occurs in a fraction of a second as her brain refocuses on her memories that have to do with the person she is with. Using these memories, Nola can drag these memories to the surface and infuse them into her body as well as the body of one of her targets. This then diffuses into the environment until the memory is made a reality.
At any time, Nola can use her reiatsu to bring to life one of her memories that is associated with her target, namely in a sudden flash of 'deja vu'. By paying a small reiatsu cost of 50 reiatsu, Nola can melt into a cloud of dark memories before re-materializing in a position relative to her target that she has been in before. (Example: If she has ever been in the target's arms, she can pay the reiatsu cost and immediately reappear immediately in relation to her target in direct physical contact and bodily position that the memory entails with only slight modification to account for the target's position if it is different from the target's position during the memory (Ie if in the memory they were sitting down but the target is standing up then obviously Nola will also be standing) nor can this relocation cause Nola to immediately be injuring a target, eg she cannot telepot and relocate with her sword buried in them. The speed at which this shift in position occurs is 15x her normal speed, ignoring obstructions as it is technically a form of teleportation. This ability is considerably more dangerous against individuals she has Spent time around in the past. This ability can ultimately trigger intense feelings of deja vu in the target such that when this ability occurs, if Nola has a simple superiority of offensive strength over the target (though this is adjusted based on the target's light aura above 75. Ie. a light aura of 100 means she requires a 25% superiority), they will be briefly locked in place as they are rooted by the familiarity of the situation. This lasts only a brief couple seconds and during this brief moment they are not ACTUALLY physically paralyzed, but rather their instinct is cut down into 1/3rd it's original value (100 becomes 33) for a brief moment (One post).
This ability however is not something that can be done right off the bat. First and foremost, her zanpaku'to must make contact with an enemy or their release after having released (passing through during Fade Into Memory counts as contact). Whenever this occurs, it saves up two charges, and by consuming these charges, Nola is able to activate her overall ability. Additionally, the stun portion of this technique is a result of a short-range pulse of memories (not spirit energy) around her when she arrives at her destination. This pulse only reaches out a meter from her body in every direction, and if she appears outside of this range, her target is unaffected. Additionally, this technique has a brief delay, right before her relocation , in either case the enemy is tipped off that a relocation is about to happen, and those that are aware of how the technique functions can use it to their advantage, the delay relies on Nola's own instinct as the delay itself is the time it takes her subconscious mind to select and properly process a memory, and as such if she has a significant superiority of her instinct over a target's (25% or higher) the delay will typically be too brief for them to notice. Additionally, this technique is limited to er memories with the target. She cannot use positions in memories of another person in order to relocate. (She cannot use a position unless she and the target in question, have been in it before.) Those that she has not met in the past, or simply has been forced to release around immediately, will not be individuals she can utilize this ability as effectively against, it is most potent against those she knows well.
This ability drags anything in direct contact with Nola with her (if she is handcuffed, the cuffs come with her).
Teleporting counts as a step tech in terms of how many can be done per post.
Bankai Alteste Groll
Evolving from her Shikai's overall ability, Nola's bankai evolves not only to be able to recall her own location and orientation in relation to a target, but can also operate in the opposite direction. In addition to having access to a higher class version of her Shikai overall ability, Nola's ability gains some new aspects. Like in shikai, this is accomplished by hitting a target with a pulse of memories after arrival, this pulse extends to ten meters around Nola instead of a single meter.
Similar to shikai, Nola requires physical contact with a target in order to build up charges, only in Bankai, each instance of physical contact generates four charges. Also similarly to shikai, this ability has a delay based on Nola's instinct before a relocation. Like shikai, the pulse of memory (not spirit energy) after relocation still results in a 66% reduction in instinct on hit. However, unlike in shikai, in Bankai Nola gains a special trinket from anyone she has touched with her bankai which represent that person's memories. Any persons' memories that she collects are added to her collection and when using her overall ability in Bankai, she can not only recall a position she shares with a target, but a position that the target shares with anyone whose memories she has collected, however using another person's memories costs double the reiatsu. Just like in shikai, positions are adjusted with respect to differences in the target's stance and cannot result in instant injury to the target. Anything in direct contact with Nola is taken with her during a relocation.
Trinkets collected remain with Nola even after her bankai is sealed, allowing her to collect them from various opponents. She can only hold up to three Trinkets at a time, and if she wishes to add trinkets beyond that she must sacrifice an existing one.
Like her Shikai, her Bankai does not apply stolen memories directly to Nola herself, but rather collect and process them through her subconscious, ensuring that particularly harmful memories do not negatively effect her in battle, but as a result keeps her from actually being aware of and accessing the memories and secrets of others, allowing her to use her abilities, but removing the usual benefits of stealing people's memories for herself. As such, whenever a trinket is in use, she does not consciously select a memory, but rather forms an idea of what she needs for a situation, her subconscious then rifling through the memories in an instant and giving her her options, ensuring that her ability can be used without any delay in mental preparation or execution of an attack and ensuring the fluidity of her assaults.
Teleporting counts as a step tech in terms of how many can be done per post.
Shinobu
Kichona Soki
Fukushu No Kioku
Modified Abilities:
Kioki Ni Usureru
removing mention of Nillia
Mild changes
Old Ability
Name: Kioku ni Usureru (Fade into Memory)
Shikai Level
Description: This Technique relies on Nola's continued contact with her zanpaku'to. As long as this contact is maintained, she can expend reiatsu and join Nillia in her incorporeal state, her body turning to black shadow. So long as she is in this state, Nola's actions are completely restricted to her Release Techniques. She cannot be harmed, nor can she harm anyone as her Zanpaku'to joins her in an incorporeal state.
Drawback: Loses access to Non-release techniques and any offensive ability. Costs 300 reiatsu to activate, and lasts for 4 posts. While she is more or less immune to reiatsu of others, she does have a very low level of material interaction with her own reiatsu, and as such when she is in this state, she keeps a fine layer of her own reishi along her skin. As such those with sufficient strength or outright momentum to do so can actually slam this layer into her. While their own fist will simply pass through her, the reishi that hits her will inflict damage, as such an individual with strength or speed with a 50% superiority to her offensive stat will be able to inflict injury on her with physical attacks. Reishi attacks with inferior offensive strength to Nola's have halved attack damage, whereas superior ones effect her regularly.
Name: Kioku ni Usureru (Fade into Memory)
Shikai Level
Description: This Technique relies on Nola's continued contact with her zanpaku'to. As long as this contact is maintained, she can expend reiatsu and shift into an incorporeal state, her body turning to black shadow. So long as she is in this state, Nola's actions are completely restricted to her Release Techniques. In this state, Nola's entire body is converted into memory, allowing her to only interact through these memories. However in this state, while technically Nola's body blackens and becomes shadowy, those viewing her do not see anything different. They see the memory of her, or rather as they remember her. As such, even if she is somehow injured in this state, she will continue to appear as injured or uninjured as she was when she first entered this state, making her appear to be in a perfectly normal state, but simply ignoring any attempts to wound her. They are still able to see her moving around, the shroud simply hides any changes to her physical appearance or apparent state. Not ONLY this, but those with energy senses will cease to be able to sense changes in her reiatsu without at least 150 ES (increased or decreased by 75 according to Nola's Stealth stat and the target's Anti stealth stat (aka, Nola with a stealth stat of 2 and the target with an anti stealth of 1 means the target must have 225 ES to sense her)), as this fixation on the last available memory also applies to that sense. This however does NOT apply to senses through artificial means, such as artificial eyes, or if their energy sensory is done through a device, meaning that even simple items of a nature will be able to ignore this guise.
Drawback: Loses access to Non-release techniques and any offensive ability. Costs 300 reiatsu to activate, and lasts for 4 posts. While she is more or less immune to the attacks of others, she does have a very low level of material interaction with her own reiatsu, and as such when she is in this state, she keeps a fine layer of her own reishi along her skin. As such those with sufficient strength or outright momentum to do so can actually slam this layer into her. While their own fist will simply pass through her, the reishi that hits her will inflict damage, as such an individual with strength or speed with a 50% superiority to her offensive stat will be able to inflict injury on her with physical attacks, though the damage is converted into blunt damage as opposed ot slashing, stabbing, what have you. Reishi attacks with inferior offensive strength to Nola's have halved attack damage (In terms of damage and other secondary effects outside of damage, the offensive strength is considered half), whereas superior ones effect her regularly.
Removing Mention of Nillia
No other changes
Original
Name Sôki Ha (Remembering Blade)
Shikai-Tech
This ability manifests as Nola's ability to meld what is real and what is a memory. By gathering up an enormous amount of power she drenches one of her arms in black reiatsu, wrapping it up with a horrible aura before the arm itself fades from existence as it becomes nothing but a memory, a memory that infuses into her zanpaku'to, reshaping it into a Sword forged from the memory of her own flesh. This blade immediately begins breaching the barrier between Nillia and Nola, and parts of Nillia begin showing up on Nola as a black, dripping ethereal hood wraps around her body as Nillia's body literally tries to fuse with Nola's. Their eyes forming four bright yellow dots shining through the material of the hood itself as the material reaches down over her nose. A long, sharp pair of blade-like bat ears sprout from the top of the hood.
By manifesting this sword, Nola's aura is completely eclipsed by Nillia's aura, meaning that while this technique is active, she has 100 Dark Aura. This Remembering Blade serves as a breaching point between memory and reality.
Whenever Nola's manifested weapon (typically forming around her zanpaku'to) strikes a target or part of their release, they are considered marked instead of receiving actual, immediate damage from the hit. At the end of every post for any individual that is touched by Remembering Blade, a Shadow of their memory forms along the edge of Remembering Blade, and they experience a VERY realistic surge of memory. This vivid memory while distracting, typically will not be too harsh, and will simply interrupt the combatant's rhythm and break their focus for an instant. But what happens next is the real meat of this technique.
Each post, if Nola has accrued at least one Shadow of Memory on her Remembering Edge, she can slam the weapon into the ground, tearing the memory apart and shaping it into a new one which is unleashed upon the battlefield in a black wave of reiatsu that travels at around 3,000 speed and covers a radius of 10 meters (+1 for every 10 points of Sppr Nola has). Everything within this zone is subjected to the new memory, be they living or dead. This memory, entirely of Nola (or rather Nillia's) design is wracked upon each person in the zone's form, typically involving those in the zone. While for living things this applies a purely psychological effect, forcing them to endure the memory, but for the environment, the effects become scars and alterations to the surroundings. Personal effects and nonliving(Zanpaku'to are considered living, as are other weapons such as arrancar zan and fullbringers items so long as they are part of a kind of release) weapons that belong to the members in the zone can resist these changes by having a 15% superiority to Nola's Offensive stat.
If at any time this ethereal blade pierces a living target, as opposed to simply striking the target's personal effects or a part of their release, they can immediately be forced into one of these memories, but at a personal level (surroundings are not effected) and the individual is forced into a twisted memory. If they do not have at least 25% superiority to Nola's offensive stat then they lose invulnerability to the changes of this memory to their personal effects and body itself, only they suffer these changes over the course of two posts. these changes will never be lethal (nor can they reverse lethal damage), but can be incredibly excruciating and debilitating.
Drawbacks: The use of this technique sacrifices one of Nola's arms for it's use, and even when this technique ends and the arm comes back, it does not come back entirely, causing it to not function at 100%, it's speed and instinct (the time it takes to respond to the body) are reduced by 25% for 5 posts after it returns. Additionally, the use of this technique immediately shaves 3 posts of the total duration of her shikai before it needs to be refreshed, and DOUBLES the reiatsu cost needed to refresh it at the end of her Shikai duration (Does not stack when Ability is re-activated after refreshing shikai). Additionally during this technique, Nola's shikai loses the ability to physically collide, meaning it cannot inflict physical damage or block physical strikes. However, reiatsu barriers or defenses (Blut or Hierro for some reason) will interact with the weapon normally (Though this will not stop the effects from occurring unless the barrier is strong enough to keep Nola's weapon from damaging them (aka defensive superiority to Nola's offensive stat))
Individuals with enough speed and strong stepping techniques can also either outpace, or match the pace of, the reiatsu wave and may dodge it if they react quickly enough. This also applies to avoiding Nola's blade in the first place.
Costs 600 Reiatsu to activate.
Name Sôki Ha (Remembering Blade)
Shikai-Tech
This ability manifests as Nola's ability to meld what is real and what is a memory. By gathering up an enormous amount of power she drenches one of her arms in black reiatsu, wrapping it up with a horrible aura before the arm itself fades from existence as it becomes nothing but a memory, a memory that infuses into her zanpaku'to, reshaping it into a Sword forged from the memory of her own flesh. This blade immediately begins breaching the barrier between Nola and her zanpakuto, and parts of her Zan spirit begin showing up on Nola as a black, dripping ethereal hood wraps around her body as her zan spirit's body literally tries to fuse with Nola's. Their eyes forming four bright yellow dots shining through the material of the hood itself as the material reaches down over her nose. A long, sharp pair of blade-like bat ears sprout from the top of the hood.
By manifesting this sword, Nola's aura is completely eclipsed by her zanpaku'to's aura, meaning that while this technique is active, she has 100 Dark Aura. This Remembering Blade serves as a breaching point between memory and reality.
Whenever Nola's manifested weapon (typically forming around her zanpaku'to) strikes a target or part of their release, they are considered marked instead of receiving actual, immediate damage from the hit. At the end of every post for any individual that is touched by Remembering Blade, a Shadow of their memory forms along the edge of Remembering Blade, and they experience a VERY realistic surge of memory. This vivid memory while distracting, typically will not be too harsh, and will simply interrupt the combatant's rhythm and break their focus for an instant. But what happens next is the real meat of this technique.
Each post, if Nola has accrued at least one Shadow of Memory on her Remembering Edge, she can slam the weapon into the ground, tearing the memory apart and shaping it into a new one which is unleashed upon the battlefield in a black wave of reiatsu that travels at around 3,000 speed and covers a radius of 10 meters (+1 for every 10 points of Sppr Nola has). Everything within this zone is subjected to the new memory, be they living or dead. This memory, entirely of Nola (or rather Nillia's) design is wracked upon each person in the zone's form, typically involving those in the zone. While for living things this applies a purely psychological effect, forcing them to endure the memory, but for the environment, the effects become scars and alterations to the surroundings. Personal effects and nonliving(Zanpaku'to are considered living, as are other weapons such as arrancar zan and fullbringers items so long as they are part of a kind of release) weapons that belong to the members in the zone can resist these changes by having a 15% superiority to Nola's Offensive stat.
If at any time this ethereal blade pierces a living target, as opposed to simply striking the target's personal effects or a part of their release, they can immediately be forced into one of these memories, but at a personal level (surroundings are not effected) and the individual is forced into a twisted memory. If they do not have at least 25% superiority to Nola's offensive stat then they lose invulnerability to the changes of this memory to their personal effects and body itself, only they suffer these changes over the course of two posts. these changes will never be lethal (nor can they reverse lethal damage), but can be incredibly excruciating and debilitating.
Drawbacks: The use of this technique sacrifices one of Nola's arms for it's use, and even when this technique ends and the arm comes back, it does not come back entirely, causing it to not function at 100%, it's speed and instinct (the time it takes to respond to the body) are reduced by 25% for 5 posts after it returns. Additionally, the use of this technique immediately shaves 3 posts of the total duration of her shikai before it needs to be refreshed, and DOUBLES the reiatsu cost needed to refresh it at the end of her Shikai duration (Does not stack when Ability is re-activated after refreshing shikai). Additionally during this technique, Nola's shikai loses the ability to physically collide, meaning it cannot inflict physical damage or block physical strikes. However, reiatsu barriers or defenses (Blut or Hierro for some reason) will interact with the weapon normally (Though this will not stop the effects from occurring unless the barrier is strong enough to keep Nola's weapon from damaging them (aka defensive superiority to Nola's offensive stat))
Individuals with enough speed and strong stepping techniques can also either outpace, or match the pace of, the reiatsu wave and may dodge it if they react quickly enough. This also applies to avoiding Nola's blade in the first place.
Costs 600 Reiatsu to activate.
Yakkaina Omoide No Kabe (Cloak Thorny Memories)
Shikai Level
Nola's power invokes the deepest of memories that a person can hold, but often these memories are very dark or painful. When Nola releases, she takes time to subconsciously process each and every memory that she's collected and in time, she wreaths herself in her enemy's most painful memories. This ability is actually a passive, but has a 1 post incubation period before it takes effect (If a target arrives after she has released then it will take one post of exposure to the person before her shikai can add them to her shroud). Once Nola releases, it takes this one post of incubation for her subconscious mind to collect her targe'ts most dangerous and painful memories. After this period, these memories wrap around her body and form a dark, thorny shroud.
If at any point a target comes into close quarters with Nola, ths Cloak can come to life and extend from her body to attack them at Nola's behest with a maximum range of two meters from her body. The cloak moves at 600 speed when attacking and if it manages to secure an attack on a target, it does not necessarily do damage, instead a clash happens: This clash greatly resembles cutback in that it forces a clash specifically to spiritual pressure. However it is unlike cutback in that this specificity in what it clashes with does not vary with race, as such even arrancar are forced to clash using their spiritual pressure. If the target loses this clash, they are immediately afflicted by not only their own bad memories, but Nola's bad memories as well, causing the target to suffer the most recent injury that they have experienced in the past, as well as the most recent serious injury that Nola has experienced.
Drawback: Incubation period, as well as the fact that the damage inflicted by this ability varies wildly as the damage can range from small cuts to dismemberment or terminal wounds. Additionally, if Nola loses this clash of spiritual pressures, she takes the effect instead. This ability costs 400 reiatsu to activate the cloak, which lasts for 3 posts. Additionally this ability relies on Nola's ability to land attacks using the cloak's shadowy attacks, also meaning that Nola has to be aware of the enemy closing in on her, making it entirely possible for a target to attack her and escape unscathed if she fails to notice them.
Nola's most recent memory must be kept track of. Stated at the beginning of the thread, as well as updated throughout the battle. Injuries must be of a somewhat serious nature (blood must be drawn for it to count, internal bleeding counts as well) to apply.
What kind of update: [General Update, Rank update, stat update]
Current Rank: Squad 1 Unseated
New Rank: Squad 1 Seated officer?