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Technique Description and Effects: A Mod Soul's ability to reach out with its Reiatsu and take control of a body it inhabits is something truly unique. By simply surrounding itself with material, it can reach out, and make that substance its own body, take it in and use it as if it were part of itself, and for all intents and purposes, become its surroundings.
This technique works on the basic principle of the Mod Soul's ability to take over that which is within its surroundings. By having its Reiatsu extend from the body that it is physically inhabiting and branching tiny roots of it's own Reiatsu, the user implants them into the surroundings before taking them into their body, adding the material to the body they already inhabit, making it a part of them. In its most fundamental stages, this ability can simply be used to create a shell of material around the user from surrounding materials in very thin layers. In its most powerful of forms it can integrate entire landscapes and take control of them. While this extension allows them to sense changes in the controlled environment, they do not receive pain as a result of it. Additionally, control of the environment is effected by Skills such as Battle Focus, Strength of Will, and any other mental skill that would effect their ability to concentrate on manipulating it (Having multiples increases this further, allowing extraordinary control). In addition to control, both buffs and debuffs of a Reiatsu nature can be passed to the Mod Soul through the environment that they have extended into. This control of the environment does not extend to Reiatsu attacks such as Cero or Kido unless the attack manipulates physical material such as water or fire. In these cases it can be controlled so long as the user has Superior Reiatsu Strength to the attack's power. The environment manipulated maintains its properties, and aside from the Speed at which it moves (based on the Mod Soul's Reiatsu Strength) its features such as durability and malleability are unchanged.
At Class 8-6 the user can take in dust or spirit particles in the air and make it a part of themselves. In this most simple of forms, it is as if the air surrounding them is a part of them, allowing Mod Souls to sense anything passing through this air as if it were touching them. While this does not hurt, it is a useful sensory tool that can be used to notice incoming objects. The effective range of this ability is approximately three meters, extending to four meters at Class 7 and ten meters at Class 6. This process costs 100 reiatsu to initiate and lasts four posts before it needs refreshing.
At Class 5-4 the user can, in addition to sensing and branching their Reiatsu into their surroundings, fuse these dust or spirit particles to their skin in small layers, allowing them to actually use material they are in direct contact with. This enables them to add protective layers of material to their body in order to create a surface, much like a weapon. Areas of their body that have had this layer added to them can be considered like the edge of a sword or other weapon and can be used to attack and parry incoming slashes, though reiatsu-based attacks and the like will tend to weaken the bonds and cause the layers to peel away. At Class 5 this layer can be applied to any small patch of skin no more than ten square inches in area. At class four this increases to an entire limb. This process takes 150 reiatsu to initiate and lasts for five posts at Class 5 and seven posts at Class 4.
At Class 3, the user can extend their Reiatsu into their immediate surroundings for brief moments. Anything nonliving within five meters of their body can, for a brief moment, become as though it is a part of them. They will feel anything passing through it, and they will be able to manipulate the material within as if it were a part of their body. This lasts for roughly fifteen seconds, or about one post, and costs 175 Reiatsu to initiate every time
At Class 2 The user can spread their influence, making their surroundings part of them. This allows their soul to take root in their surroundings. With this active, they can freely manipulate their surroundings within five meters of their body indefinitely, as well as any material that COMES into this range. This ability costs 500 reiatsu to activate and lasts for eight posts.
At Class 1 The user can not only influence their surroundings, but completely fuse with it. Taking in ambient materials, a Mod Soul can modify whatever body they inhabit into a weapon using surrounding materials, transforming their body and taking on a much more intimidating form. For seven posts, this form can be maintained and utilized, though it cannot be refreshed for another three posts after that as the Mod Soul takes time to recover, blocking them from any Class level of use during this time.
How to use technique (How is it activated?): This uses the basic principle of a Mod Soul's ability to control a body it is placed within. To use, a Mod Soul Simply needs spread their spirit energy outside of that body in the form of tiny roots.
Technique Drawbacks Using this technique, the Mod Soul's surroundings becomes a part of them in every way, as such any poisons or negative ailment abilities can use the affected surroundings as a means of spreading their debuff to the Mod Soul itself. This technique's TTP cost depends on the level being mastered. 5 TTP at class 8, 10 at class 7, and so on. However, one's aptitude with the technique must be "Upgraded" when learning the next highest class, paying the new ttp cost in order to upgrade the Tech, making up for the cost as if you learned at a higher class. It also cannot be used to affect Seki Seki rock.
Incantation and Effect: None
Made By: Hebiface
Reserved? (Yes/No) (Can others use your technique, or just your character?): Not Reserved
Usable By (Technique is available to which races?): Mod Souls
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): This technique was devised as a means of attaining a proper body when a suitable one is unavailable. Developed by a group of mod souls that had been stranded in remote areas without any hope of finding a pre-made body for themselves. This technique uses Mod Root to reach into a Mod Soul's surroundings when it is in Pill form, and to use Ambient materials in order to possess inanimate objects or bodies that are compromised or otherwise are not properly built to be used as a body, such as a corpse or a toy without moving joints where the body is either too damaged or not made to attain motion, or an object which has suitable features but does not have an opening through which to be swallowed. By digging in and rooting themselves into the body and making slight adjustments, a Mod Soul will be able to possess ANY entity they might come across withing reasonable parameters, as opposed to having to rely on a conveniently ambient body that would be more naturally suitable.
At Class Seven, this technique allows the Mod soul to possess any reasonably shaped inanimate object so long as it has a somewhat feasably mobile body (A Stone statue would be useable, but not ab unshaped block of cement).
At Class Three, this technique goes beyond simply implanting into suitable bodies, but at this level the Mod Soul is actually able to drag in ambient material, shaped or not, and construct a body of their own design around their pill. And when this Technique is mastered at this Class, combined with a crafting skill of at least 2, they will even be able to convert any constructed bodies into a proper, functioning Gigai for repeated use. Bodies attained using this technique must still comply to the strength:height standards outlined in Strength's stat description. Additionally a body will retain the Mod soul's stats. Additionally, when molding these bodies, a Mod Soul cannot recklessly design them, requiring a careful balance for what they want the body to be used for. By Default, the body typically will retain the same amount of mobility as their normal body, as well as normal (aka whatever durability they would have based on strength and RS or through special techniques) durability. 100% Mobility, 0% extra durability. However, by sacrificing some of their mobility, they can make the body less mobile, but more durable at a 1:1 ratio. Meaning that rather than 100% mobility (Speed remains the same) and 0% durability (No special defense), the user can sacrifice a percent, say 50 and wind up with 50% mobility (Speed is cut in half, 100 becomes 50) and 50% durability (50% of the user's offensive stat as extra durability). This conversion must happen at the time that the body is created.
How to use technique (How is it activated?): See Description
Technique Drawbacks (Limitations, repercussions for use, etc) This technique is a resort, and most users typically will only ever use it in the absence of a proper body. For those who have simply Learned the ability, the body has trouble responding properly and as such whie using it, they suffer a 30% cut to instinct (after type). At the Profficient level, this is reduced to a 15% cut, and finally at Mastered, they can control the body as easily as any gigai or human body. While this gives a lot of freedom as to the shape and size of the body the Mod Soul can inhabit. However, typically bodies taken up in this manner do not last very long. At learned, the body will at most last for six posts. At Proficient, this increases dramatically, to 12 posts. And at Mastered, bodies acquired in this manner can be converted sufficiently to the point where they can be used repeatedly without worry (However the user will need to pay for the new gigai as if it were am NPC of their current class if they wish to use it outside of the thread in which it was created.)
This Technique costs a hefty 100 reiatsu at class 7, increasing to 500 at Class 3. Additionally, this is NEVER a technique that should be used repeatedly. Every use beyond the first (within the same thread) will double the reiatsu cost, and every use beyond the fourth will result in further uses tripling the reiatsu cost. Ending a thread or taking an extended rest resets the cost.
Mod Soul Gigas cannot use this technique. Living matter may never be used for body building material, regardless of class. Additionally the effects of another living thing that are on their person, or have a spiritual link may not be used without spiritual offensive stat superiority.
Made By:N/A
Reserved? (Yes/No) (Can others use your technique, or just your character?): No (Full-Blooded Mod Souls only, no Nakka)
Last Edit: Nov 22, 2016 18:25:48 GMT -5 by "Taka" Sar
Thread Cash in, Fast Track +975 CTP Class 8-> Class 5 Gigai unlocked. 70 SP unlocked. +20 SP (+90 total sp) +5 TTP Moddo Toge Nensho Ha Class 7 Mastered AAP learned
Technique Description and Effects : This technique is a simple sealing process. By drawing a seal onto the ground with one's reiatsu, the user can seal an object or entity into their body in the form of a tattoo. This tattoo must scale with the size of whatever it is that is sealed onto the user, with a percent linked to the size of the object in feet. The tattoo must take up 1% of the user's body for every foot in size the object has (This applies to the largest dimension the object has. If a broom that is four feet long, and only half a foot wide is taken in, and a board of wood four feet long and three feet wide are made, then both tattoos would take up 2% of the user's body as 4 feet is the largest dimension). A finger would compose about 1% of the body, the hand about 5%, an entire limb about 15%, the Torso takes up 30%, Head takes up 10%
Object and entities sealed within this space are put in stasis, and maintain qualities from when they were sealed (Outside of things on a post-specific timer). No living thing can ever be sealed against it's will, regardless of OS or Class superiority. Additionally, no Attack can be sealed ever. Because of this, this technique is largely unuseful in direct combat, and generally is only used as a utility power.
Technique Drawbacks: While there is no reiatsu cost for normal sealing and unsealing outside of combat, if the user has at least 250 Instincts, they will be able to perform the unsealing and sealing ritual quickly enough to be used in combat. In this manner, the technique costs 100 reiatsu to seal/unseal an object or individual. Release weapons may never be sealed. Additionally, while the general state of an object is maintained, normal duration for the item being sealed is retained. (If something that lasts 4 posts is sealed, if the object is unsealed 2 posts later, it will have 2 posts left before it expires. ) This ensures that only objects with naturally long life and duration are utilized, or else are only sealed for brief moments at a time. Stasis-bound objects and entities, while they maintain their basic state, still take damage and suffer effects while sealed.
{Mod Root: Air Stream Class 6} Technique Name: Moddo Ne: Kūki-Ryū (Mod Root: Air Stream)
Class: 6, 4, 2
Technique Type: Step Tech, Kigen
Usable By : Mod Souls (Non-Giga, Non-Nakka)
Technique Description and Effects : This Technique is a True step technique, usable only by Mod Souls, specifically those who have not been tainted by hell or who have abandoned their pill form. This technique uses Mod Root to spread into the air around their bodies, completely eliminating wind resistance and even manipulating the air around them in order to shunt their bodies in any way they desire. Additionally, as the technique manipulates through mod root as opposed to bursts of reiatsu, this technique does not cause a flux in the user's reiatsu during use.
At Class 6, this is a simple step technique, only instead of being based on the user's feet being on a solid surface, this technique needs no solid base to perform, and simply shoves the user in any direction they wish at 8x their normal speed. Unlike most step techniques, this does not need to be performed in a straight line as, again, this is not simply launching from a single point, but consciously moving the user around using the surrounding air. At Profficient, the speed boost raises to 11x normal speed (increases cost to 100 reiatsu), and at Mastered the boost becomes 15x normal speed (Increases cost to 150 reiatsu).
At Class 4, this technique can not only apply to general movement and maneuvering, but also can be used to focus on a single part of the Mod Soul's anatomy in use for combat. This allows the tech to be used on a single limb. This boost is a flat 3x the user's base speed and only applies to the effected limb. This boost of speed lasts 1 post at learned, 3 posts at proficient, and 5 posts at Mastered. Even at learned, this class of the technique counts as a long-term stat boost.
At Class 2, this technique is further amplified, applying the technique to the user's entire body like in class 6, but with a powerful speed boost similar to class 4. In this use, the user's speed is increased by 150% (100 becomes 250), and the area around the Mod soul's body has the wind moving around them at such a pace that anything that comes too close to the mod soul is subjected to shredding wind currents, these currents have no offensive strength as it is not reiatsu-infused and is just simply physical air currents, meaning that any type of barrier or skin defense can stop them, however this means that it cannot be resisted without using a defense, and any unprotected area of the body will be damaged. At Learned, anything within 5 meters of the user is subjected to shallow lacerations from the wind. At Proficient, anything within 2 meters of the user is subjected to deep lacerations. At Mastered, anything within 1 foot of the user's body will be shredded, stripping flesh down to the bone. Lasts for 6 posts.
Technique Drawbacks: It costs twice the normal amount of TTP to Learn, Profficient, and Master this technique because of the fine control involved compared to any other step technique, additionally it does not have ties to a discipline or martial art skill as it is an intrinsic ability inherent to true mod souls. The user must have Mastered Mod Root of equal or greater class than the class of this technique they are trying to learn. Additionally, this technique costs 50 reiatsu at class 6 (100 for 11x, 150 for 15x), 250 reiatsu at class 4, and 600 reiatsu at class 2. Unlike any other step technique, this takes up a technique slot.
At Class 2, this technique is so straining, that regardless of class, the user cannot use ANY step techniques (Including the lower class versions of this same technique) while it is active as it strains the pill rather than the actual body. Class 2 of the technique cannot be refreshed, and the user must not use it again for 2 posts after it has ended or else they risk heavily damaging their pill itself, crippling the mod soul in such a way that no matter what body they are in, they will have halved speed, strength, and senses until their pill has time to recover (a Long rest). Any use of this technique in a pill that is already damaged from overuse will obliterate the pill and kill the Mod Soul after the 3 posts, not even getting the full duration before they lose their life.
Unavailable to Mod Soul Gigas and Nakkabaki Made By: Hebika
Post by "Taka" Sar on Dec 20, 2018 11:20:18 GMT -5
+340 CTP from The Horus Proclamation and Mastering of Nensho Ha at Class 5 (I kinda maxed SP before that thread wound up ending, so....I don't think anyone will begrudge me just converting it to SP. Having to state out what one trains for when there's an SP cap and these threads take foreever is dumb >:L)
{Mod Root: Burning Blade Class 5 Mastered} Technique Name:Technique Name: Moddo Toge, Nensho Ha (Mod Root, Burning Blade)
Class: 7-1
Technique Type: Kigen Tech
Usable By: Mod Souls
Technique Element: Fire/Air
Technique Description and Effects: This technique utilizes the manipulation of air in order to create an offensive attack for the mod soul to use. By extending their roots into the air outside of their body, they can rapidly compress and twist the air in a confined space, creating a large amount of friction. At base, this technique creates blades of heated air which can be used for combat, though the uses for this technique are quite diverse. Limited to the user's speed for blade movement.
At learned, this ability allows the user to create heated air currents in the shape of a blade. These blades do not have a direct damaging fire to them, but instead cause damage by sheer heat, causing objects that come in contact with the 'blades' to melt, burn, ect. Rather than blades, these areas can be considered zones of heat, and are much less visible than the version at proficient and mastered. At Proficient and Mastered, this technique can be used to ignite the air from the friction, creating blades of fire which can burn and even cut through objects i addition to simple heating. The Learned version of this technique is still useable at higher levels.
At class 7 this technique is fairly limited. With the ability creating small knife-sized blades up to 12 inches in length. These are generally not incredibly useful against longer range weapons but they serve their purpose. Blades can only be up to three inches in width. At class 6 this technique can create blades up to a meter in length and up to a foot in width. At class 5 this technique can generate blades up to 2 meters in length and up to a foot in width. At class 4 this technique can generate blades up to 4 meters in length and up to a meter in width. At class 3 this technique can generate blades up to 8 meters in length and up to 2 meters in width. At class 2 this technique can generate blades up to 16 meters in length and up to 4 meters in width. At class 1 this technique can generate blades up to 32 meters in length and up to 8 meters in width.
How to use technique (How is it activated?): See above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 100 reiatsu (+25 reiatsu per class (275 reiatsu at class 1) to generate up to four blades. Blades last 8 posts. As with any Mod Root technique, this ability causes extensions of the user's body instead of pure reiatsu, meaning that the space inside of the blades are considered a part of the mod soul's body, making them vulnerable to contact-based hazards (Example: Poisons can spread through these roots) Blades can be generated from any part of the users body.