Post by Irina Davayte on Oct 29, 2016 0:37:02 GMT -5
Current CTP: 6,165
Current Class: 2
Current SP: 1400
Current TTP: 5
Current Ryo: 14,500
Current Techniques: 17/23
Current SKP: 17/17
SKP Progress: 3/8
Strength - [150] Points
Speed - [150] Points
Spiritual Pressure - [370] x2 (740) Points
Reiatsu Strength - [370] x2 (740) Points
Light Aura - [70] Points
Dark Aura - [30] Points
Instinct - [200] x.5 (100) Points
Senses - [100] x.5 (50) Points
Energy sensory - [60] Points
Healing Expertise - [0] Points
Total SP: [1400] Points
Abilities
Weapons: Swords {3}
Strength of Will {2}
Crafting/Forging {4}
Lack of Fear {1}
Pain Tolerance {1}
Cold Tolerance {1}
Alcohol Tolerance {1}
Learning {1}
Chemistry {2}
Current Class: 2
Current SP: 1400
Current TTP: 5
Current Ryo: 14,500
Current Techniques: 17/23
Current SKP: 17/17
SKP Progress: 3/8
Strength - [150] Points
Speed - [150] Points
Spiritual Pressure - [370] x2 (740) Points
Reiatsu Strength - [370] x2 (740) Points
Light Aura - [70] Points
Dark Aura - [30] Points
Instinct - [200] x.5 (100) Points
Senses - [100] x.5 (50) Points
Energy sensory - [60] Points
Healing Expertise - [0] Points
Total SP: [1400] Points
Abilities
Weapons: Swords {3}
Strength of Will {2}
Crafting/Forging {4}
Lack of Fear {1}
Pain Tolerance {1}
Cold Tolerance {1}
Alcohol Tolerance {1}
Learning {1}
Chemistry {2}
{Techniques}
Learned
Proficient
Mastered
Free/Cinematic Techniques
Regular Techniques
Learned
Proficient
Mastered
Free/Cinematic Techniques
{Movement}
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
{Bringer Light}
Technique Name: Bringer Light
Class: 4
Technique Type: Human Technique
Technique Element: None
Technique Description and Effects:
This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there. This technique does not take up a technique slot.
How to use technique: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Drawback: None
Technique Name: Bringer Light
Class: 4
Technique Type: Human Technique
Technique Element: None
Technique Description and Effects:
This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there. This technique does not take up a technique slot.
How to use technique: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Drawback: None
Regular Techniques
{Soul Dominance}
Technique Name: [Soul Dominance]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Human World Dweller Technique]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs three times the amount of reiatsu as the basic racial ability does, as a result, it can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
How to use technique (How is it activated?): [Manipulate Souls on a grander scale than before]
Technique Drawbacks (Limitations, repercussions for use, etc)
Reiatsu Cost. Stamina Drain
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Soul Dominance]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Human World Dweller Technique]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs three times the amount of reiatsu as the basic racial ability does, as a result, it can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
How to use technique (How is it activated?): [Manipulate Souls on a grander scale than before]
Technique Drawbacks (Limitations, repercussions for use, etc)
Reiatsu Cost. Stamina Drain
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Spirit Waves}
Technique Name: Spirit Waves
Class: 5
Technique Type: Projectile
Usable By (Technique is available to which races?): Any HWD Races
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect): When you were a kid watching Saturday morning cartoons, did you ever tell yourself how much you wanted to be able to shoot your own beams of energy? Well, now you can! This technique, that any HWD race can use, is just that and more! By focusing ones reiatsu into an exit point (finger, hand, tongue, etc) they can let fly a beam or ball of concentrated reiatsu for devastating effects. Generally, when a ball is fired it's about the size of a medicine ball or a little bigger. Beams are usually as wide a door. Excellent for physically weak people or for those who just want to look really damn cool while fighting. But, best of all, is the fact that this technique comes with a little something else! Once you master this technique, you’re able to make the blasts of energy stronger by giving them more reiatsu. Once a post you’re able to increase the power of this technique by 200 points by giving up 200 reiatsu, capping out at 50% of your spiritual stat (so if someone has 400 RS, they can only add 200 reiatsu into the attack). As expected increasing the power of a Wave brings about a increase in size for however strong it got (A wave with 600 RS is gonna be bigger than a standard wave, but still smaller than something like a high level Hado). It functions similar to a Cero in that it can be used to puncture, explode, or incinerate!
How to use technique (How is it activated?): Focus your reiatsu into an exit point on your body, and then fire.
Technique Drawbacks (Limitations, repercussions for use, etc) Firstly there is cost. Secondly, being a Class 5 technique don’t expect this to win many clashes against stronger techniques or releases. Also increasing the power of a Wave counts as a short term stat boost.
Incantation and Effect: N/A
Made By: Raygin
Reserved? (Yes/No) (Can others use your technique, or just your character?): Nope!
Technique Name: Spirit Waves
Class: 5
Technique Type: Projectile
Usable By (Technique is available to which races?): Any HWD Races
Technique Element: N/A
Technique Description and Effects (Explain appearance, powers, and effect): When you were a kid watching Saturday morning cartoons, did you ever tell yourself how much you wanted to be able to shoot your own beams of energy? Well, now you can! This technique, that any HWD race can use, is just that and more! By focusing ones reiatsu into an exit point (finger, hand, tongue, etc) they can let fly a beam or ball of concentrated reiatsu for devastating effects. Generally, when a ball is fired it's about the size of a medicine ball or a little bigger. Beams are usually as wide a door. Excellent for physically weak people or for those who just want to look really damn cool while fighting. But, best of all, is the fact that this technique comes with a little something else! Once you master this technique, you’re able to make the blasts of energy stronger by giving them more reiatsu. Once a post you’re able to increase the power of this technique by 200 points by giving up 200 reiatsu, capping out at 50% of your spiritual stat (so if someone has 400 RS, they can only add 200 reiatsu into the attack). As expected increasing the power of a Wave brings about a increase in size for however strong it got (A wave with 600 RS is gonna be bigger than a standard wave, but still smaller than something like a high level Hado). It functions similar to a Cero in that it can be used to puncture, explode, or incinerate!
How to use technique (How is it activated?): Focus your reiatsu into an exit point on your body, and then fire.
Technique Drawbacks (Limitations, repercussions for use, etc) Firstly there is cost. Secondly, being a Class 5 technique don’t expect this to win many clashes against stronger techniques or releases. Also increasing the power of a Wave counts as a short term stat boost.
Incantation and Effect: N/A
Made By: Raygin
Reserved? (Yes/No) (Can others use your technique, or just your character?): Nope!
{Reiatsu Recovery}
Technique Name: [Reiatsu Recovery]
Class: [4] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This basic technique allows a user to restore an ally's reiatsu through physical contact. During this physical contact, the user pools his/her reiatsu into the ally, giving them however much reiatsu is desired to give.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: [Reiatsu Recovery]
Class: [4] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [None] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
This basic technique allows a user to restore an ally's reiatsu through physical contact. During this physical contact, the user pools his/her reiatsu into the ally, giving them however much reiatsu is desired to give.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
{Willpower}
Technique Name: Physical Manifestation: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Technique Name: Physical Manifestation: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
{Variant}
Technique Name: Variant
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This variant of the Willpower technique is incredibly deadly. It's very simple, purely taking advantage of the second stage. In addition to the physical increases, awareness is also required. It causes the head itself to become covered in blue Reiatsu. The eyes will also turn yellow during activation. It costs 300 Reiatsu to activate this variant. This increases sensory stats by 30% while active.
How to use technique: Extend “Pulley” to apply to the head as well as the body.
Drawback: After the post of activation, this goes down by 5% per following post. It costs an additional 50 Reiatsu per sacrificed 5% to rejuvenate the 5%.
Technique Name: Variant
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This variant of the Willpower technique is incredibly deadly. It's very simple, purely taking advantage of the second stage. In addition to the physical increases, awareness is also required. It causes the head itself to become covered in blue Reiatsu. The eyes will also turn yellow during activation. It costs 300 Reiatsu to activate this variant. This increases sensory stats by 30% while active.
How to use technique: Extend “Pulley” to apply to the head as well as the body.
Drawback: After the post of activation, this goes down by 5% per following post. It costs an additional 50 Reiatsu per sacrificed 5% to rejuvenate the 5%.
{Output}
Technique Name: Output
Class: 2
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength quadruples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 800 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Drawback: See specific stages.
Technique Name: Output
Class: 2
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength quadruples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 800 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Drawback: See specific stages.
{Energy Generate}
Technique Name: Energy Generate
Class: 2
Technique Type: Other
Technique Element: Variable
Technique Description and Effects:
This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to use technique: Generate Reiatsu from the physical form, and shape it in some way.
Technique Name: Energy Generate
Class: 2
Technique Type: Other
Technique Element: Variable
Technique Description and Effects:
This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to use technique: Generate Reiatsu from the physical form, and shape it in some way.
{Energy Generate: Shine}
Technique Name: [Energy Generate: Shine]
Class: [6]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Light]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
The user harnesses their energy to a single point: the tip of the finger. At that finger, they will have a pebble-sized ball of golden light glowing intensely. The user then has two options. Firstly, they can either fire the ball of light as a miniature beam that releases a small explosion the size of a beach ball upon impact. The alternative option is releasing the technique without any direction, causing it to harmlessly emit a blinding, white flash. Those looking directly at the light from less than fifteen feet away will feel as though they had been hit with a flash grenade. Even to those looking from further away, the light would impair their vision for half a second.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
It costs 25 reiatsu to form the ball of light on a single finger. However, if the technique is mastered, the user can pay 100 reiatsu to create five light balls, one on each finger of their hand, or 200 reiatsu to do so for all fingers of both hands. If the user loses focus while the light is concentrated at their fingertips, it will destabilize Energy Generate: Shine and cause the flashbang effect to instantly occur, blinding the unprepared user as well.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Energy Generate: Shine]
Class: [6]
Technique Type: [Energy Generate]
Usable By (Technique is available to which races?): [HWDs]
Technique Element: [Light]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
The user harnesses their energy to a single point: the tip of the finger. At that finger, they will have a pebble-sized ball of golden light glowing intensely. The user then has two options. Firstly, they can either fire the ball of light as a miniature beam that releases a small explosion the size of a beach ball upon impact. The alternative option is releasing the technique without any direction, causing it to harmlessly emit a blinding, white flash. Those looking directly at the light from less than fifteen feet away will feel as though they had been hit with a flash grenade. Even to those looking from further away, the light would impair their vision for half a second.
How to use technique (How is it activated?): [Insert Below]
Stated above.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
It costs 25 reiatsu to form the ball of light on a single finger. However, if the technique is mastered, the user can pay 100 reiatsu to create five light balls, one on each finger of their hand, or 200 reiatsu to do so for all fingers of both hands. If the user loses focus while the light is concentrated at their fingertips, it will destabilize Energy Generate: Shine and cause the flashbang effect to instantly occur, blinding the unprepared user as well.
Made By: Marcus Cole
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Frigid Soul}
Technique Name: Frigid Soul
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Ice
Technique Description and Effects: The counterpart of Soul Ignition. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure carbon dioxide from their mouth. However, the user also concentrates their reiatsu into their throat dropping the temperature of the carbon dioxide which then is exhaled outwards from the mouth of the user. The carbon dioxide once exhaled takes the form of a stream of snow reaching a distance up to fifty feet. This stream of snow can only be sustained for a single post unless it has been Mastered which enables the user to ration the carbon dioxide extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the low temperature carbon dioxide as small basketball sized ice orbs up to a total of 10. The snow/ice travels at a speed of 500. The stream of snow will freeze anything that it comes into contact with an Offensive Strength equal to or less than the Reiatsu Strength of the user. The ice orbs carry with them a force of 500 while having durability equal to the Reiatsu Strength of the user. This technique can be stopped immediately by releasing the oxygen inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the carbon dioxide within themselves to separate from the oxygen which they then exhale while the reiatsu of their body causes the carbon dioxide to reach freezing temperatures.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath. If the users mouth is somehow closed while this technique has been started than the mouth of the user can suffer frostbite. After the completion of this technqiue the user will feel as if they're freezing which won't pass for the next two rounds.
Made By: Asmoskon
Reserved: No
Technique Name: Frigid Soul
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Ice
Technique Description and Effects: The counterpart of Soul Ignition. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure carbon dioxide from their mouth. However, the user also concentrates their reiatsu into their throat dropping the temperature of the carbon dioxide which then is exhaled outwards from the mouth of the user. The carbon dioxide once exhaled takes the form of a stream of snow reaching a distance up to fifty feet. This stream of snow can only be sustained for a single post unless it has been Mastered which enables the user to ration the carbon dioxide extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the low temperature carbon dioxide as small basketball sized ice orbs up to a total of 10. The snow/ice travels at a speed of 500. The stream of snow will freeze anything that it comes into contact with an Offensive Strength equal to or less than the Reiatsu Strength of the user. The ice orbs carry with them a force of 500 while having durability equal to the Reiatsu Strength of the user. This technique can be stopped immediately by releasing the oxygen inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the carbon dioxide within themselves to separate from the oxygen which they then exhale while the reiatsu of their body causes the carbon dioxide to reach freezing temperatures.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath. If the users mouth is somehow closed while this technique has been started than the mouth of the user can suffer frostbite. After the completion of this technqiue the user will feel as if they're freezing which won't pass for the next two rounds.
Made By: Asmoskon
Reserved: No
{Bringer Flash}
Technique Name: Bringer Flash
Class: 4
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Human Technique
Usable By (Technique is available to which races?): Humans only
Technique Element: Movement
Technique Description and Effects (Explain appearance, powers, and effect): This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to use technique (How is it activated?): By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Technique Drawbacks (Limitations, repercussions for use, etc) The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Made By: Zack Jensen
Reserved? (Yes/No) (Can others use your technique, or just your character?): No to Humans, impossible for any other race to learn it.
Technique Name: Bringer Flash
Class: 4
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Human Technique
Usable By (Technique is available to which races?): Humans only
Technique Element: Movement
Technique Description and Effects (Explain appearance, powers, and effect): This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to use technique (How is it activated?): By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Technique Drawbacks (Limitations, repercussions for use, etc) The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Made By: Zack Jensen
Reserved? (Yes/No) (Can others use your technique, or just your character?): No to Humans, impossible for any other race to learn it.
{Black Mark Seal}
Technique Name: Black Mark Seal
Class: 6
Technique Type: Seal
Usable By : Any Race
Technique Description and Effects : This technique is a simple sealing process. By drawing a seal onto the ground with one's reiatsu, the user can seal an object into their body in the form of a tattoo. This tattoo must scale with the size of whatever it is that is sealed onto the user, with a percent linked to the size of the object in feet. The tattoo must take up 1% of the user's body for every foot in size the object has (This applies to the largest dimension the object has. If a broom that is four feet long, and only half a foot wide is taken in, and a board of wood four feet long and three feet wide are made, then both tattoos would take up 2% of the user's body as 4 feet is the largest dimension). A finger would compose about 1% of the body, the hand about 5%, an entire limb about 15%, the Torso takes up 30%, Head takes up 10%
Object and entities sealed within this space are put in stasis, and maintain qualities from when they were sealed (Outside of things on a post-specific timer). No living thing can ever be sealed against it's will, regardless of OS or Class superiority. Additionally, no Attack can be sealed ever. Because of this, this technique is largely unuseful in direct combat, and generally is only used as a utility power.
Technique Drawbacks: While there is no reiatsu cost for normal sealing and unsealing outside of combat, if the user has at least 250 Instincts, they will be able to perform the unsealing and sealing ritual quickly enough to be used in combat. In this manner, the technique costs 100 reiatsu to seal/unseal an object or individual. Release weapons may never be sealed. Additionally, while the general state of an object is maintained, normal duration for the item being sealed is retained. (If something that lasts 4 posts is sealed, if the object is unsealed 2 posts later, it will have 2 posts left before it expires. ) This ensures that only objects with naturally long life and duration are utilized, or else are only sealed for brief moments at a time. Stasis-bound objects and entities, while they maintain their basic state, still take damage and suffer effects while sealed.
Made By: Hebika
Reserved? : No
Technique Name: Black Mark Seal
Class: 6
Technique Type: Seal
Usable By : Any Race
Technique Description and Effects : This technique is a simple sealing process. By drawing a seal onto the ground with one's reiatsu, the user can seal an object into their body in the form of a tattoo. This tattoo must scale with the size of whatever it is that is sealed onto the user, with a percent linked to the size of the object in feet. The tattoo must take up 1% of the user's body for every foot in size the object has (This applies to the largest dimension the object has. If a broom that is four feet long, and only half a foot wide is taken in, and a board of wood four feet long and three feet wide are made, then both tattoos would take up 2% of the user's body as 4 feet is the largest dimension). A finger would compose about 1% of the body, the hand about 5%, an entire limb about 15%, the Torso takes up 30%, Head takes up 10%
Object and entities sealed within this space are put in stasis, and maintain qualities from when they were sealed (Outside of things on a post-specific timer). No living thing can ever be sealed against it's will, regardless of OS or Class superiority. Additionally, no Attack can be sealed ever. Because of this, this technique is largely unuseful in direct combat, and generally is only used as a utility power.
Technique Drawbacks: While there is no reiatsu cost for normal sealing and unsealing outside of combat, if the user has at least 250 Instincts, they will be able to perform the unsealing and sealing ritual quickly enough to be used in combat. In this manner, the technique costs 100 reiatsu to seal/unseal an object or individual. Release weapons may never be sealed. Additionally, while the general state of an object is maintained, normal duration for the item being sealed is retained. (If something that lasts 4 posts is sealed, if the object is unsealed 2 posts later, it will have 2 posts left before it expires. ) This ensures that only objects with naturally long life and duration are utilized, or else are only sealed for brief moments at a time. Stasis-bound objects and entities, while they maintain their basic state, still take damage and suffer effects while sealed.
Made By: Hebika
Reserved? : No
{Martial Discipline: Ken}
Technique Name: [Martial Discipline: Ken]
Class: [1]
Technique Type: [Human World Dweller Technique]
Usable By: [Bount, Fullbringers, Mod Souls]
Technique Element: [None]
Technique Description and Effects: [Insert Below]
Think about it this way. Most any human with spiritual powers should know the four basic techniques of the human world: Willpower, Output, Movement, Energy Generate. Any who fails to know these is simply a low class combatant. To be a true contender, these techniques are necessary.
Well, likewise, knowing Ken is what puts a human world dweller in the upper echelon of the human world's spiritual abilities scale. Let's explain. Martial Discipline refers to a mental or physical discipline, or both. In this case, it means disciplining one's soul. It is tempering the soul to achieve a certain effect. This is where Ken comes in. That's what this technique is. Confused? What this technique does can be located below.
Ken is the next step from Willpower, Output, Movement, and Energy Generate. Ken focuses the user's soul into an aura around their body. What this technique does is utilize the spiritual aura of its master to create a glowing field of energy around the user. The field extends a quarter inch off the skin for every 100 reiatsu strength the user possesses. What this field does is repel incoming attacks by utilizing the current physical strength of the user combined with the current reiatsu strength of the user. That's the strength of the aura. It repels them, but doesn't destroy them. It simply deflects them or blasts them away. Simultaneously, the user produces an intense feeling of intimidation which would cause even the most tempered of warriors to feel extreme fear. Wild animals will flee instantly from this aura. The aura can, if the range of the user is wide enough, actually be directed at and focused straight onto a certain target or group of targets.
How to use technique: [Insert Below]
Simply activate it at will. The reiatsu cost to activate it is 200 reiatsu per post active. The user must know all four HWD main techniques to learn this one. This is considered an extension of all four.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The aura of intimidation can be resisted completely by the use of an opponent's Ken, regardless of user stats or class. Otherwise, if the opponent does not know Ken, then it can be resisted by those of superior class. This technique can be broken by techniques of superior class, or by opponents of superior class. It is also extremely fatiguing to use, especially in consecutive posts. The user must remain immobile when activating this technique, and cannot use any attacks, other defenses, or other spiritual abilities while Ken is active. Luckily, to those who have mastered the technique, it can be switched on and off in a split second long as previous conditions are met. The user burns up more stamina in a single post of Ken than if they were going all out with movement the post before. Therefore, knowing and using this technique both require built up stamina.
Made By: [Kento]
Reserved? (Yes/No): [No]
Technique Name: [Martial Discipline: Ken]
Class: [1]
Technique Type: [Human World Dweller Technique]
Usable By: [Bount, Fullbringers, Mod Souls]
Technique Element: [None]
Technique Description and Effects: [Insert Below]
Think about it this way. Most any human with spiritual powers should know the four basic techniques of the human world: Willpower, Output, Movement, Energy Generate. Any who fails to know these is simply a low class combatant. To be a true contender, these techniques are necessary.
Well, likewise, knowing Ken is what puts a human world dweller in the upper echelon of the human world's spiritual abilities scale. Let's explain. Martial Discipline refers to a mental or physical discipline, or both. In this case, it means disciplining one's soul. It is tempering the soul to achieve a certain effect. This is where Ken comes in. That's what this technique is. Confused? What this technique does can be located below.
Ken is the next step from Willpower, Output, Movement, and Energy Generate. Ken focuses the user's soul into an aura around their body. What this technique does is utilize the spiritual aura of its master to create a glowing field of energy around the user. The field extends a quarter inch off the skin for every 100 reiatsu strength the user possesses. What this field does is repel incoming attacks by utilizing the current physical strength of the user combined with the current reiatsu strength of the user. That's the strength of the aura. It repels them, but doesn't destroy them. It simply deflects them or blasts them away. Simultaneously, the user produces an intense feeling of intimidation which would cause even the most tempered of warriors to feel extreme fear. Wild animals will flee instantly from this aura. The aura can, if the range of the user is wide enough, actually be directed at and focused straight onto a certain target or group of targets.
How to use technique: [Insert Below]
Simply activate it at will. The reiatsu cost to activate it is 200 reiatsu per post active. The user must know all four HWD main techniques to learn this one. This is considered an extension of all four.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The aura of intimidation can be resisted completely by the use of an opponent's Ken, regardless of user stats or class. Otherwise, if the opponent does not know Ken, then it can be resisted by those of superior class. This technique can be broken by techniques of superior class, or by opponents of superior class. It is also extremely fatiguing to use, especially in consecutive posts. The user must remain immobile when activating this technique, and cannot use any attacks, other defenses, or other spiritual abilities while Ken is active. Luckily, to those who have mastered the technique, it can be switched on and off in a split second long as previous conditions are met. The user burns up more stamina in a single post of Ken than if they were going all out with movement the post before. Therefore, knowing and using this technique both require built up stamina.
Made By: [Kento]
Reserved? (Yes/No): [No]
{Summoning Discipline: Stand}
Technique Name: Summoning Discipline: Stand
Class: 1
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): HWD Technique
Usable By (Technique is available to which races?): Fullbringers, Quincy, Mod Souls
Technique Element: Will
Technique Description and Effects (Explain appearance, powers, and effect):
This technique takes Energy Generate, Output, Movement, and Willpower, and renders them in the most potent way imaginable. It is, even amongst the Martial Disciplines, a terrifying technique, and one that makes all fighters stronger. This technique, when activated, reflects the user’s soul, in the most pure form. It creates a form based on this soul, and animates it. It gives the soul the will and physical power to fight. It gives the user an ally, who will Stand besides them at all points in time.
When this technique is learned, the user records how they truly see themselves, what the most true version of them is in their mind’s eye. This is given a human body, and becomes a figure that they can always dimly see out of the corner of their eye, although when the technique is not active, the figure, which will now be referred to as the Stand, is not capable of doing anything, and reacts only to the users actions, not the outside world’s.
When the user choses to do so, they may summon this Stand into the world, giving them independent action. The act of creating the Stand is one that utilizes reiatsu, but once the Stand exists, it no longer is reiatsu. Nor is it flesh and blood. It is a construct of pure Will, and can affect the world as such. Ergo, techniques that destroy reiatsu do not destroy the Stand, although suppression techniques can prevent it from existing in the first place. The Stand appears in eyesight of the user, no more than 200 feet away.
This Stand is invisible to the naked eye, as it is a manifestation of Willpower. Anyone with 50 ES can see it’s outline, and 100 ES can easily detect it’s features. Even if someone lacks the ES to detect the Stand, it is easy to observe the Stand’s effects on the outside world, as anything that it intends to interact with, anything it demonstrates the Will to push or move, is affected accordingly. So, as the Stand walks with purpose, someone would notice concrete cracking, and footprints appearing. As the Stand clashes it’s will against another person’s body, the wounds that appear will be visible.
The Stand possesses it’s own physical stats, although it doesn’t possess spiritual stats, nor does it possess sensory stats or specialty stats. It uses the User’s senses and guidance in order to know where to move and what to interact with. It possesses no reiatsu pool, but ignores cutback, as if constantly utilizing Push. Although it has no Reiatsu Strength, it cannot be affected with status conditions, although barriers and defenses of course can stop it.
The Stand’s physical stats are that of a Brave type, equal in Level to the user of the technique, as if it had 300 in both stats. Once this technique is mastered, that is raised to 400. The user, when they learn the technique, picks whether they want Strength or Speed to receive the higher boost. The Stand does not grow tired, no matter how fast it moves, or how frequently it does so. It’s attacks can be blocked, but it itself cannot be damaged. It lasts for 10 posts.
Stand's Appearance: Irina's stand appears like College Student Irina, complete with a Karakura University hoodie and jeans. She sees herself as, well, herself, as a student and someone ever learning new things.
Stand's Stats:
Strength: 400 (700)
Speed: 400 (1,000)
How to use technique (How is it activated?):
When learning the technique, one must find the perfect, idealized mental image of themselves, and chose to devote their soul to either Speed or Strength. They also must know all four basic HWD techniques.
When activating this technique, the user must call out the phrase “Stand Beside Me!” and select a location to conjure their Stand. Then, by utilizing their reiatsu, and concentrating Willpower, they can render the Stand into being.
Technique Drawbacks (Limitations, repercussions for use, etc)
This technique, first of all, can only be used twice in one thread. It costs 650 reiatsu to use, a hefty amount, even by the standards of such a powerful technique. Most of the weaknesses of the technique, however, come in the form of restrictions upon the user. While the Stand cannot grow tired, the user receives half of the stamina taxation that the Stand would’ve received, preventing them from going all out. Additionally, if the Stand would be damaged, the user receives the damage instead, wounds appearing on the corresponding part of their body. This only applies to physical damage. The Stand also relies on the user to see and make decisions, and if the user is impaired, the Stand is much less effective. If the user falls unconscious or dies, the Stand instantly vanishes. At the end of the 10 posts, the User must also pay an additional 150 reiatsu to maintain contact with the Stand, if they wish to use it again later in the thread.
Made By: Rudy
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Summoning Discipline: Stand
Class: 1
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): HWD Technique
Usable By (Technique is available to which races?): Fullbringers, Quincy, Mod Souls
Technique Element: Will
Technique Description and Effects (Explain appearance, powers, and effect):
This technique takes Energy Generate, Output, Movement, and Willpower, and renders them in the most potent way imaginable. It is, even amongst the Martial Disciplines, a terrifying technique, and one that makes all fighters stronger. This technique, when activated, reflects the user’s soul, in the most pure form. It creates a form based on this soul, and animates it. It gives the soul the will and physical power to fight. It gives the user an ally, who will Stand besides them at all points in time.
When this technique is learned, the user records how they truly see themselves, what the most true version of them is in their mind’s eye. This is given a human body, and becomes a figure that they can always dimly see out of the corner of their eye, although when the technique is not active, the figure, which will now be referred to as the Stand, is not capable of doing anything, and reacts only to the users actions, not the outside world’s.
When the user choses to do so, they may summon this Stand into the world, giving them independent action. The act of creating the Stand is one that utilizes reiatsu, but once the Stand exists, it no longer is reiatsu. Nor is it flesh and blood. It is a construct of pure Will, and can affect the world as such. Ergo, techniques that destroy reiatsu do not destroy the Stand, although suppression techniques can prevent it from existing in the first place. The Stand appears in eyesight of the user, no more than 200 feet away.
This Stand is invisible to the naked eye, as it is a manifestation of Willpower. Anyone with 50 ES can see it’s outline, and 100 ES can easily detect it’s features. Even if someone lacks the ES to detect the Stand, it is easy to observe the Stand’s effects on the outside world, as anything that it intends to interact with, anything it demonstrates the Will to push or move, is affected accordingly. So, as the Stand walks with purpose, someone would notice concrete cracking, and footprints appearing. As the Stand clashes it’s will against another person’s body, the wounds that appear will be visible.
The Stand possesses it’s own physical stats, although it doesn’t possess spiritual stats, nor does it possess sensory stats or specialty stats. It uses the User’s senses and guidance in order to know where to move and what to interact with. It possesses no reiatsu pool, but ignores cutback, as if constantly utilizing Push. Although it has no Reiatsu Strength, it cannot be affected with status conditions, although barriers and defenses of course can stop it.
The Stand’s physical stats are that of a Brave type, equal in Level to the user of the technique, as if it had 300 in both stats. Once this technique is mastered, that is raised to 400. The user, when they learn the technique, picks whether they want Strength or Speed to receive the higher boost. The Stand does not grow tired, no matter how fast it moves, or how frequently it does so. It’s attacks can be blocked, but it itself cannot be damaged. It lasts for 10 posts.
Stand's Appearance: Irina's stand appears like College Student Irina, complete with a Karakura University hoodie and jeans. She sees herself as, well, herself, as a student and someone ever learning new things.
Stand's Stats:
Strength: 400 (700)
Speed: 400 (1,000)
How to use technique (How is it activated?):
When learning the technique, one must find the perfect, idealized mental image of themselves, and chose to devote their soul to either Speed or Strength. They also must know all four basic HWD techniques.
When activating this technique, the user must call out the phrase “Stand Beside Me!” and select a location to conjure their Stand. Then, by utilizing their reiatsu, and concentrating Willpower, they can render the Stand into being.
Technique Drawbacks (Limitations, repercussions for use, etc)
This technique, first of all, can only be used twice in one thread. It costs 650 reiatsu to use, a hefty amount, even by the standards of such a powerful technique. Most of the weaknesses of the technique, however, come in the form of restrictions upon the user. While the Stand cannot grow tired, the user receives half of the stamina taxation that the Stand would’ve received, preventing them from going all out. Additionally, if the Stand would be damaged, the user receives the damage instead, wounds appearing on the corresponding part of their body. This only applies to physical damage. The Stand also relies on the user to see and make decisions, and if the user is impaired, the Stand is much less effective. If the user falls unconscious or dies, the Stand instantly vanishes. At the end of the 10 posts, the User must also pay an additional 150 reiatsu to maintain contact with the Stand, if they wish to use it again later in the thread.
Made By: Rudy
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Dancing Weapon}
Technique Name: Dancing Weapon
Class: 5
Technique Type: General Reiatsu
Usable By: All Races.
Technique Element: N/A.
Technique Description and Effects:
Dancing Weapon is a technique that allows the user to free up their hands while still making use of a weapon. Upon activating Dancing Weapon, the user is able to cause their weapon(s) to float by their side. At Learned, one weapon can be chosen, at Proficient, up to three weapons can be chosen, and any number of weapons can be chosen at Mastered. While this is the case, multiple applications of this technique can exist at any given time; only targeting more weapons at the lower levels of mastery will cause the cost of this technique to increase significantly.
When a weapon is under the effects of Dancing Weapon, it is given the option to float by the side of the user. At any point, the user can simply let go of the affected weapons, and will them to move in the air, seemingly on their own. Because these weapons don't have the user's physical strength backing them, their striking ability is based off of the user's highest spiritual stat, with the weapon's speed being able to function at half of that stat.
These weapons are simply treated as an extension of the user, though, and still require the user's Instinct in order to be able to move. If the user would not reasonably be able to act due to their instinct being too low, the weapon will not be able to either. These weapons have a set range, being able to travel no more than 5 feet from the user at Learned, 15 feet from the user at Proficient, and 45 feet from the user at Mastered. Ranged weapons cannot be used with this technique until the technique is Mastered.
How to use technique (How is it activated?): Charge reiatsu through a weapon to cause it to float.
Technique Drawbacks (Limitations, repercussions for use, etc):
One activation costs 100 reiatsu, and an additional 100 reiatsu per post. Weapons are treated as having one Skill Point lower than actually the case when being wielded. Other drawbacks are listed above.
Made By: Camila Adaronde
Reserved?: No.
Technique Name: Dancing Weapon
Class: 5
Technique Type: General Reiatsu
Usable By: All Races.
Technique Element: N/A.
Technique Description and Effects:
Dancing Weapon is a technique that allows the user to free up their hands while still making use of a weapon. Upon activating Dancing Weapon, the user is able to cause their weapon(s) to float by their side. At Learned, one weapon can be chosen, at Proficient, up to three weapons can be chosen, and any number of weapons can be chosen at Mastered. While this is the case, multiple applications of this technique can exist at any given time; only targeting more weapons at the lower levels of mastery will cause the cost of this technique to increase significantly.
When a weapon is under the effects of Dancing Weapon, it is given the option to float by the side of the user. At any point, the user can simply let go of the affected weapons, and will them to move in the air, seemingly on their own. Because these weapons don't have the user's physical strength backing them, their striking ability is based off of the user's highest spiritual stat, with the weapon's speed being able to function at half of that stat.
These weapons are simply treated as an extension of the user, though, and still require the user's Instinct in order to be able to move. If the user would not reasonably be able to act due to their instinct being too low, the weapon will not be able to either. These weapons have a set range, being able to travel no more than 5 feet from the user at Learned, 15 feet from the user at Proficient, and 45 feet from the user at Mastered. Ranged weapons cannot be used with this technique until the technique is Mastered.
How to use technique (How is it activated?): Charge reiatsu through a weapon to cause it to float.
Technique Drawbacks (Limitations, repercussions for use, etc):
One activation costs 100 reiatsu, and an additional 100 reiatsu per post. Weapons are treated as having one Skill Point lower than actually the case when being wielded. Other drawbacks are listed above.
Made By: Camila Adaronde
Reserved?: No.
{Warrior's Mettle}
Technique Name: [Warrior's Mettle]
Class: [5]
Technique Type: [Spiritual]
Usable By (Technique is available to which races?): [All]
Technique Element: [Aura]
Technique Description and Effects (Explain appearance, powers, and effect):
Each individual possess a warrior's spirit. Some may remain dormant for years, or even centuries without knowing that it resides within them. Warrior's Mettle is a technique that helps to release it, giving it a partial form out from the user's body. When utilized, Mettle allows the user's spiritual pressure to be forced out of the body, and be worn on either arm as a shield. It's form varies from user, as each individual possess an idea of what it may resemble, yet its purpose is the same; it acts as a defensive technique rather than an offensive. That being said, it can not leave the user's selected arm as it does cover it in a outlined figure. Thus, it does not require precise control as other would require in wielding it. Its cost is 350 reiatsu, despite being a class 5 technique. And an additional cost of 150 to maintain it each post.
The size in which Mettle is projected around the user's selected arm remains the same, as it is roughly 4 times the size of the user's arm. And the surface that it occupies is from the finger tips, to the shoulder joint of the arm. Mettle has no limit as to how many times it can used during a thread, though, constant use can cause physical fatigue over time as it does require Spiritual Pressure to erupt from an arm.
How to use technique (How is it activated?):
Utilizing 350 reiatsu, and direct it to an arm. Allow it to erupt from the arm.
Technique Drawbacks (Limitations, repercussions for use, etc)
Now, Warrior's Mettle already has quite a few flaws and drawbacks. Aside from the higher cost of activation than other Class 5 techniques, but it negates the cutback effect that is normally active around the body. When in use Mettle cancels out the effects of the Cutback, leaving the body vulnerable despite having a higher Spiritual Pressure stat than their adversaries. Secondly, it is solely used as a means to defend as it can not extend itself outwards like a projectile. So, it does have a limited range in which it can guard, and can not move on it's own as it clings to the user's selected arm. And lastly, the physical fatigue that gradually builds upon constant activation. After the third activation in the same thread, the fatigue begins to take effect, making it difficult to utilize reiatsu techniques, and that of Spiritual Pressure based techniques by adding an additional 25% reiatsu cost to those techniques used.
Incantation and Effect: None
Made By: Schala Alexandria
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Warrior's Mettle]
Class: [5]
Technique Type: [Spiritual]
Usable By (Technique is available to which races?): [All]
Technique Element: [Aura]
Technique Description and Effects (Explain appearance, powers, and effect):
Each individual possess a warrior's spirit. Some may remain dormant for years, or even centuries without knowing that it resides within them. Warrior's Mettle is a technique that helps to release it, giving it a partial form out from the user's body. When utilized, Mettle allows the user's spiritual pressure to be forced out of the body, and be worn on either arm as a shield. It's form varies from user, as each individual possess an idea of what it may resemble, yet its purpose is the same; it acts as a defensive technique rather than an offensive. That being said, it can not leave the user's selected arm as it does cover it in a outlined figure. Thus, it does not require precise control as other would require in wielding it. Its cost is 350 reiatsu, despite being a class 5 technique. And an additional cost of 150 to maintain it each post.
The size in which Mettle is projected around the user's selected arm remains the same, as it is roughly 4 times the size of the user's arm. And the surface that it occupies is from the finger tips, to the shoulder joint of the arm. Mettle has no limit as to how many times it can used during a thread, though, constant use can cause physical fatigue over time as it does require Spiritual Pressure to erupt from an arm.
How to use technique (How is it activated?):
Utilizing 350 reiatsu, and direct it to an arm. Allow it to erupt from the arm.
Technique Drawbacks (Limitations, repercussions for use, etc)
Now, Warrior's Mettle already has quite a few flaws and drawbacks. Aside from the higher cost of activation than other Class 5 techniques, but it negates the cutback effect that is normally active around the body. When in use Mettle cancels out the effects of the Cutback, leaving the body vulnerable despite having a higher Spiritual Pressure stat than their adversaries. Secondly, it is solely used as a means to defend as it can not extend itself outwards like a projectile. So, it does have a limited range in which it can guard, and can not move on it's own as it clings to the user's selected arm. And lastly, the physical fatigue that gradually builds upon constant activation. After the third activation in the same thread, the fatigue begins to take effect, making it difficult to utilize reiatsu techniques, and that of Spiritual Pressure based techniques by adding an additional 25% reiatsu cost to those techniques used.
Incantation and Effect: None
Made By: Schala Alexandria
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Warrior's Cowl}
Technique Name: [Warrior's Cowl]
Class: [3]
Technique Type: [Spiritual]
Usable By (Technique is available to which races?): [All]
Technique Element: [Aura]
Technique Description and Effects (Explain appearance, powers, and effect):
Similar to that of Warrior's Mettle, Cowl pushes the technique further. Like Mettle, Cowl releases one's spiritual pressure to cover the body's exterior in a form that the user conjures. A ghastly cyan aura that covers the body in a see through figure, which is double the size of their body. Usually in some sort of armored form that the user designs, Cowl acts a full body shield that guards its caster, even going as far as creating a silhouette form over their weapon, if the user wields one. To utilize, a cost of 600 reiatsu is required as the body erupts, pushing their spiritual pressure outwards from their body, and is maintained each post with 300 reiatsu. Cowl does not have a limit in how many times it can be used in a thread.
How to use technique (How is it activated?):
The use of 600 reiatsu, and venting one's spiritual pressure outwards.
Technique Drawbacks (Limitations, repercussions for use, etc)
Just like with Warrior's Mettle, Cowl immediately shuts down the effects of the Cutback, rendering the passive ability of a higher spiritual pressure useless. Warrior's Cowl can not be used as projectile as it remains clinging to the user's body, and can physically fatigue the user immediately after it's second use. This fatigue causes a higher level of stress on the spirit as it will require a 50% extra reiatsu cost to use other reiatsu, or spiritual pressure techniques for the remainder of the thread.
Incantation and Effect:
Made By: Schala Alexandria
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Warrior's Cowl]
Class: [3]
Technique Type: [Spiritual]
Usable By (Technique is available to which races?): [All]
Technique Element: [Aura]
Technique Description and Effects (Explain appearance, powers, and effect):
Similar to that of Warrior's Mettle, Cowl pushes the technique further. Like Mettle, Cowl releases one's spiritual pressure to cover the body's exterior in a form that the user conjures. A ghastly cyan aura that covers the body in a see through figure, which is double the size of their body. Usually in some sort of armored form that the user designs, Cowl acts a full body shield that guards its caster, even going as far as creating a silhouette form over their weapon, if the user wields one. To utilize, a cost of 600 reiatsu is required as the body erupts, pushing their spiritual pressure outwards from their body, and is maintained each post with 300 reiatsu. Cowl does not have a limit in how many times it can be used in a thread.
How to use technique (How is it activated?):
The use of 600 reiatsu, and venting one's spiritual pressure outwards.
Technique Drawbacks (Limitations, repercussions for use, etc)
Just like with Warrior's Mettle, Cowl immediately shuts down the effects of the Cutback, rendering the passive ability of a higher spiritual pressure useless. Warrior's Cowl can not be used as projectile as it remains clinging to the user's body, and can physically fatigue the user immediately after it's second use. This fatigue causes a higher level of stress on the spirit as it will require a 50% extra reiatsu cost to use other reiatsu, or spiritual pressure techniques for the remainder of the thread.
Incantation and Effect:
Made By: Schala Alexandria
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
{Soul Dyad - 0 Posts of Use}
Technique Name: [Soul Dyad]
Class: [2]
Technique Type: [General Spiritual Technique]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Certain souls are inexplicably tied together. Some by accident, some by conscious effort and choice. For whatever the reason for the tying together, this technique draws on that link and gives the wielders great power at a cost. By linking their souls together and maintaining physical contact of some sort, the pair can harmonize their energy together. The Spiritual Pressure and Reiatsu Strength of both parties are added together, then averaged into one value that takes the place of all 4 stats. For example, one party with a Spiritual Pressure of 1,000 and a Reiatsu Strength of 150 with another with a Spiritual Pressure of 420 and a Reiatsu Strength of 435 would yield an average of 501 for Spiritual Pressure and Reiatsu Strength for both parties.
While maintaining this bond, the pair's spiritual knowledge is also shared. For double the normal reiatsu cost, either member of the pair can utilize a technique that the other knows. If they both know the technique, they can cast it for the normal reiatsu cost out of either of their bodies, but if the other knows a technique that they don't know, they can still utilize it out of either body for the double reiatsu cost. Techniques that cannot be shared are techniques that require movement of the other person's body, such as a Step technique (which requires the other to move their leg) or a physical weapon technique (which requires muscle memory). If the technique would require you to move the other person to activate, or would require you to have knowledge of specific movements of your body then it cannot be shared. Release techniques and such cannot be shared either.
While connected, the pair cannot communicate telepathically, but they can sense all of the others emotions, whether strong or small.
Gate or any stat increasing techniques are unable to be used while connected. Similarly, the process of bonding the souls lets out so much reiatsu that masking the pair's presence is impossible as is regenerating any reiatsu from external sources such as a Quincy's cross.
How to use technique (How is it activated?): [Insert Below]
To start this technique, the pair must undergo a Joint Training Thread where they bond emotionally and spiritually that raises enough TTP to Learn this technique. This bond can take any number of forms (such as that of siblings, or best friends, or a master and apprentice), but they must feel connected to the other to the point where they are comfortable harmonizing their energies together and must learn to connect their souls in this manner in the same Joint Training Thread.
Once the trust is gained and they have learned to connect their soul to the other, this technique can be activated at will once physical contact is initiated and maintained. It takes a few moments for the energies to connect and equalize at which point the pair will be unable to move and must stay focused on activating the technique. Once the technique is initiated, as long as physical contact is maintained the technique does not have to be focused on. Mastery of this technique shortens the initiation period.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
600 Reiatsu Cost, per post, from both members of the pair. If Spiritual Pressure is raised by the averaging of the stats, no reiatsu is gained, but if Spiritual Pressure is lowered by the averaging of the stats, all of the excess is immediately lost and unable to be returned. Must maintain physical contact. If contact is forcibly severed or broken before the link between souls is properly cut, then stats return to their base value or half of the averaged amount, whichever is lower, for 2 posts. In the above example, Participant A would have 250 Spiritual Pressure and 150 Reiatsu Strength and Participant B would have 250 Spiritual Pressure and 250 Reiatsu Strength. Lost reiatsu as a result of lowered Spiritual Pressure is not returned. In addition, contact being severed causes light headedness and foggy thoughts for a minimum of 1 full post, longer if Instincts are low or the participant is already fatigued. This technique additionally is highly draining in stamina, as if one was running at full speed for the entirety of the posts while using it.
To go from Learned to Proficient in this technique, TTP can be spent, but only after the pair has used it for a total of 15 posts. To go from Proficient to Mastered, they must accumulate 40 posts of use before spending the TTP to master it. This technique cannot start at Proficient, even if both are Class 1 or 0.
A character can only have 1 Soul Dyad partner at a time. Both parties must learn this technique for it to be of any use to them.
Made By: Kazura Uzaki and Irina Davayte
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Soul Dyad]
Class: [2]
Technique Type: [General Spiritual Technique]
Usable By (Technique is available to which races?): [All Races]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Certain souls are inexplicably tied together. Some by accident, some by conscious effort and choice. For whatever the reason for the tying together, this technique draws on that link and gives the wielders great power at a cost. By linking their souls together and maintaining physical contact of some sort, the pair can harmonize their energy together. The Spiritual Pressure and Reiatsu Strength of both parties are added together, then averaged into one value that takes the place of all 4 stats. For example, one party with a Spiritual Pressure of 1,000 and a Reiatsu Strength of 150 with another with a Spiritual Pressure of 420 and a Reiatsu Strength of 435 would yield an average of 501 for Spiritual Pressure and Reiatsu Strength for both parties.
While maintaining this bond, the pair's spiritual knowledge is also shared. For double the normal reiatsu cost, either member of the pair can utilize a technique that the other knows. If they both know the technique, they can cast it for the normal reiatsu cost out of either of their bodies, but if the other knows a technique that they don't know, they can still utilize it out of either body for the double reiatsu cost. Techniques that cannot be shared are techniques that require movement of the other person's body, such as a Step technique (which requires the other to move their leg) or a physical weapon technique (which requires muscle memory). If the technique would require you to move the other person to activate, or would require you to have knowledge of specific movements of your body then it cannot be shared. Release techniques and such cannot be shared either.
While connected, the pair cannot communicate telepathically, but they can sense all of the others emotions, whether strong or small.
Gate or any stat increasing techniques are unable to be used while connected. Similarly, the process of bonding the souls lets out so much reiatsu that masking the pair's presence is impossible as is regenerating any reiatsu from external sources such as a Quincy's cross.
How to use technique (How is it activated?): [Insert Below]
To start this technique, the pair must undergo a Joint Training Thread where they bond emotionally and spiritually that raises enough TTP to Learn this technique. This bond can take any number of forms (such as that of siblings, or best friends, or a master and apprentice), but they must feel connected to the other to the point where they are comfortable harmonizing their energies together and must learn to connect their souls in this manner in the same Joint Training Thread.
Once the trust is gained and they have learned to connect their soul to the other, this technique can be activated at will once physical contact is initiated and maintained. It takes a few moments for the energies to connect and equalize at which point the pair will be unable to move and must stay focused on activating the technique. Once the technique is initiated, as long as physical contact is maintained the technique does not have to be focused on. Mastery of this technique shortens the initiation period.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
600 Reiatsu Cost, per post, from both members of the pair. If Spiritual Pressure is raised by the averaging of the stats, no reiatsu is gained, but if Spiritual Pressure is lowered by the averaging of the stats, all of the excess is immediately lost and unable to be returned. Must maintain physical contact. If contact is forcibly severed or broken before the link between souls is properly cut, then stats return to their base value or half of the averaged amount, whichever is lower, for 2 posts. In the above example, Participant A would have 250 Spiritual Pressure and 150 Reiatsu Strength and Participant B would have 250 Spiritual Pressure and 250 Reiatsu Strength. Lost reiatsu as a result of lowered Spiritual Pressure is not returned. In addition, contact being severed causes light headedness and foggy thoughts for a minimum of 1 full post, longer if Instincts are low or the participant is already fatigued. This technique additionally is highly draining in stamina, as if one was running at full speed for the entirety of the posts while using it.
To go from Learned to Proficient in this technique, TTP can be spent, but only after the pair has used it for a total of 15 posts. To go from Proficient to Mastered, they must accumulate 40 posts of use before spending the TTP to master it. This technique cannot start at Proficient, even if both are Class 1 or 0.
A character can only have 1 Soul Dyad partner at a time. Both parties must learn this technique for it to be of any use to them.
Made By: Kazura Uzaki and Irina Davayte
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]