Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Technique Description and Effects: This is the staple technique which all Bount develop eventually with age, though of course it takes practice to master. This technique allows Bount to sink into the shadows, and melt into the darkness. As long as there is a shadow that the Bount stands over or in contact with, they can melt their entire body into it. In this way, they can reside within the shadow and watch situations unfold, with only glowing red eyes showing from inside of the shadow. Or, instead, they can disappear completely into the shadow and use it to transport themselves. Bount can travel anywhere within shadows as long as these shadows are connected. So if two shadows are disjointed, Bount cannot travel in between them. This makes this technique most effective at night, especially during a new moon. The class 5 version is the most commonly used, and allows the Bount to sink at half their speed. Class 4 allows full speed sinking. Class 3 allows double speed sinking.
How to use technique: It takes a simple reiatsu cost each time.
Drawback: This technique costs reiatsu, but has another drawback. It makes Bount skin extremely sensitive to heat and to light. Therefore, hot things seem hotter, and bright things seem brighter. And, the sun has a harmful effect when this is used. For 24 hours after use of this technique, Bount must avoid sunlight, or their skin will begin to blister and burn. The higher class of technique they used within the last 24 hours, the more they will burn. If the class 3 version was used, the burning may even kill them if they stay in sunlight long enough.
Technique Description and Effects: This is a main feeding technique of the Bount, and is the first that they learn. When they begin to feel the hunger and the thirst, this technique must be used. They can also feed with Immortality Drink, and heal as well. However, Futter is the technique which allows them to feed off of the living for greater power. First of all, the reason that Bount feed in the first place is to survive and maintain their dolls. Bount, if they sink their fangs into the neck of a victim, can use Futter to suck out ALL of the victim's reiatsu. For the duration of the thread, this reiatsu becomes usable by the Bount or by their doll. It is considered "storage reiatsu." Likewise, Bount can use this technique to drain victims of their blood. If a victim is drained of their blood after use of this technique, of course they will die. But the Bount, for every victim they feed upon in a thread, will gain a 20% increase to physical stats. And their doll will gain a 20% increase in reiatsu strength. This is for duration of the thread only.
How to use technique: Stated above.
Drawback: This technique costs reiatsu, but also causes deterioration. Basically, it makes the victim even more susceptible to sunlight. If the Bount is bathed in sunlight within 24 hours of use of this technique, the Bount will suffer a heavy burning. Coupled with the burning from the last technique, this can turn a victim to ash. Also, this can be used ONLY on the living. The Immortality Drink must be used on souls. If Futter is used on a dead victim, the Bount will age 40 years physically. And if physically a human would die at the age the Bount reaches, the Bount will die.
Technique Description and Effects: The Bount can shapeshift into a small animal like a rodent of some kind for 5 posts. This is limited to small creatures. The most usual is bats and rats, but it can also extend to mice, rabbits, or similar. However, the transformation will always have glowing red eyes.
Technique Description and Effects: This is a Bount technique which allows the Bount to dissipate into mist. This can be done only upon being struck by a physical attack. One must be impacted by an attack for this to work. Reiatsu based attacks do nothing to stimulate this technique. However, the mist can flow out to become a large mist that covers the area and makes impermeable fog. "So thick you can't cut it with a knife." The Bount can reform at any time. Maximum limit to how long said Bount can be mist is 6 posts. The Bount's body can "partially form" within the mist. While the technique is class 5, the reiatsu cost to form the body inside the mist is class 4 cost. (Dissipating and reforming are both separate class 5 costs.)
How to use technique: [How do you use this technique? List below.] Stated above.
Drawback: Costs are increased, as listed above. Bount who use this technique will suffer burning and pain in sunlight for 24 hours after its use.
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Bount Technique]
Usable By (Technique is available to which races?): [Bount]
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique takes the concept of Tier and applies it to the user’s reiatsu. Instead of the user transforming into an animal themselves, with this technique they are able to transform their reiatsu. By releasing a surge of reiatsu from the body, the user can form it into a large swarm of a creature of their choosing. Be it locusts, roaches, rats, bats, owls, crows, ravens, and other types of creatures. The animals formed from the user’s reiatsu must be small and will have glowing red eyes when formed. This technique can be used for escape or to simply distract an opponent. When learned, the user cannot control in which direction the swarm forms. The creatures summoned from their reiatsu simply swarm out from all over the user’s body. When proficient, the user can choose which direction in which the creatures will swarm from, whether it be the front, back, left, or right. Once mastered, the user can choose which body part that the swarm of creatures will be released from. After reaching about 15 feet from the user, the swarm of creatures will disperse into reiatsu. However, if they remain within the 15 feet of space, the creatures can remain for a maximum of 5 posts, in which the user must pay 25 extra reiatsu for each post the creatures remain. Once the user chooses an animal upon first use of this technique, they are unable to choose another. Furthermore, the creatures summoned cannot be used for direct offense. They simply act as a natural swarm of the creature summoned would, swarming whatever the user commands them to without actually inflicting any harm. For example, if a swarm of owls or crows were directed to swarm an opponent, they would only surround the individual and scare them rather than peck at them. This technique costs 100 reiatsu to use.
How to use technique (How is it activated?): [Insert Below]
Simply summon up reiatsu from the user’s body as if transforming and release it as a large swarm, which will take on the shape of the animal they think of. Animals can be controlled mentally or verbally but are unable to understand anything besides basic, one word commands.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
Reiatsu cost to summon the swarm of creatures. Also costs additional reiatsu to keep the creatures around. The summoned swarm doesn’t stay around long enough once released unless more reiatsu is given up. Lastly, the user is also limited by the range in which the swarm must remain before dispersing into reiatsu.
Made By: Unknown Bount
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Description and Effects: Causes the Bount, upon activation, to fall into a deep slumber for 3 posts. If done for 3 posts, all reiatsu instantly rejuvenates. Can be extended to 9 posts. If done for 9 posts, all wounds instantly heal. If done for 25 posts, Bount's stats double and reiatsu pool becomes infinite for 15 posts.
How to use technique: Stated above.
Drawback: Bount is completely vulnerable during the use of this technique. If the Bount is touched by the sun during this time, the Bount dies.
Technique Description and Effects: [Bount dine on blood and souls, both of which contain facets of one's identity. Betrüger allows them to use pieces of that identity as their own.
Wrapping their body in a cocoon of blood and shadow for one post, the Bount alters their body into a form that closer resembles their past meals. Bursting free with an altered appearance. The severity of this transformation is limited by how proficient the caster is.
At Learned, a Bount can make only small changes to their body, such as hair and skin pigmentation, or small variations in body mass or muscle tone, but must overall be recognizable as the same person.
By Proficient, they can become an entirely different person, even changing their voice or biological sex if they wish it.
With Mastery, the Bount is able to perfectly impersonate those whose souls they have devoured, even going so far as to pass for another spiritual race.]
How to use technique: [The user spreads their blood over a wide area, and then links the droplets and pools with reiatsu.]
Technique Drawbacks:[Betrüger has a reiatsu cost of 100, but also causes the Bount to suffer an extreme sensitivity to cold and moisture. Therefore, cold things seem colder, and even a light mist feels like heavy rainfall. In addition, pure water has a harmful effect once this technique has been used. For a full day after use of this technique, the Bount must avoid pure water, which for this technique is any water free of dirt or notable impurities and contaminants, or their skin will begin to dissolve and slough away. The greater the severity of the change in their appearance, the more they will be harmed.
An observer with Energy Sensory of at least 300 can see through the disguise by scrutinizing the Bount's aura for one post.
The transformation accomplished with Betrüger ends if the Bount loses consciousness, is severely harmed by water, or after six posts. An additional 100 reiatsu may be used to renew this time constraint, though the disguise will still waver during this process.
To impersonate another spiritual race, the Bount must have consumed a soul of the race they wish to impersonate in a past thread. Even then, only humanoids can be mimicked by Betrüger, and the technique will not account for inhumanly large or small sizes in the mimicry. The technique does not supply means of approximating another personality.]
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Description: A certificate indicating the user's ability to purchase and use advanced firearms that are sold in Urahara's Shop. Additional licenses may be required for purchase from other shops, or for higher-level firearms. Type of Item: Weapon License Class: 3 Item Power (IP): N/A Offense Type: N/A Durability: N/A Bonuses: The user is able to purchase up to Class 2 Firearms from Urahara's shop. Drawbacks: The user must be at least Class 3 to purchase this item. Costs: 10000 Ryo
{Class 3 Model SS-1 Pistol} Description: A basic pistol that fires standard bullets, allowing the user to fight without expending Reiatsu at the cost of using Reiatsu-charged bullets that must be separately bought. This fires single shots. Type of Item: Firearm Class: 5-1 Item Power (IP): 200 + 100/Class (Max IP: 600) Offense Type: Physical Durability: 2x IP Bonuses: N/A Drawbacks: Cannot be used without ammo packs. Cannot be used with Reiatsu packs. Must have an appropriate Firearm License for the firearm purchased. Costs: 6000 Ryo + 2000/Class
Description: A small pack of Reiatsu-treated ammo, these are standard bullets used in SS-model firearms. Their treatment allows them to strike spiritual targets as though they were physical, which previously rendered gunfire useless against them. Type of Item: Firearm Ammunition Class: 5-1 Item Power (IP): 25/Class (Max IP: 125) Offense Type: Physical Durability: 200 Bonuses: When loaded into an SS-model firearm, add the item's IP to any shots fired by that firearm. Drawbacks: Consumable items; once used, these items are lost, regardless of thread rating. A single Ammunition Pack is good for twenty shots before running out. Only one Ammunition Pack can be used at a time. Only SS-model Firearms can use these packs, and only a pack of equal or lesser Class than the firearm. Costs: 2000 Ryo + 1000/Class
{1 of - Class 5 Name: Model SS-S-1 Ammunition Pack}
Description: A small pack of Reiatsu-treated ammo, these are standard bullets used in SS-model firearms. Their treatment allows them to strike spiritual targets as though they were physical, which previously rendered gunfire useless against them. Type of Item: Firearm Ammunition Class: 5-1 Item Power (IP): 25/Class (Max IP: 125) Offense Type: Physical Durability: 200 Bonuses: When loaded into an SS-model firearm, add the item's IP to any shots fired by that firearm. Drawbacks: Consumable items; once used, these items are lost, regardless of thread rating. A single Ammunition Pack is good for twenty shots before running out. Only one Ammunition Pack can be used at a time. Only SS-model Firearms can use these packs, and only a pack of equal or lesser Class than the firearm. Costs: 2000 Ryo + 1000/Class