Post by Zeich Yajuu on Sept 16, 2014 2:10:16 GMT -5
Technique Name: Gaia's Embrace
Class: 5
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): HWD
Usable By (Technique is available to which races?): Fullbringers
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): By pulling on the soul of the very dirt under their feet, they are able to release the tight bonds between the substance and loosen them. Using their spiritual pressure to spread the dirt pieces, the user may manipulate it in order to sink into the earth and move around as freely as if one were walking, with the added exception of being able to move in a 3D environment rather than being limited by gravity. After the user has moved through the earth a sufficient distance (3 inches from the top being enough), the ground above and around them will resolidify in every direction they are not moving, including behind them. This means that one would not be able to 'follow them down their rabbit hole'.
Despite the 'closing of the wound' mentioned above, an air channel is still required for the user to be open in order to breathe in the highly-confined space of underground. Due to this, a small circle of reiatsu colored to the user's will always appear above them and provide them with oxygen. In order to expand their channel, the technique will require more energy the deeper the user goes beneath the ground (as well as an upkeep cost being necessary due to the nature of maintaining a soul bend as well as an air channel). If something large enough were to cover this channel's vent at the surface, it would cut off their air supply. However, this would not stop the user from simply moving. If one were to hold their breath, they would be capable of de-activating the channel portion of the technique, moving, and re-activating it. This would require full cost of the technique to be paid again.
How to use technique (How is it activated?): By paying 100 reiatsu, the user is able to soften the earth beneath their feet and convert it into a personal quick sand. For every 10 meters underground, the user will need to pay an additional 25 reiatsu. For every post this technique is active, the user will be required to pay 75 reiatsu to maintain it. This cost is reduced by 25 for each point the user has in this skill's mastery (75 to maintain at Learned, 50 to maintain at Proficient, and 25 to maintain at Mastered).
Technique Drawbacks (Limitations, repercussions for use, etc) Although useful for sneaking around and evading damage, this technique is not entirely useful for providing direct damage. An oxygen channel (as mentioned above) will also need to be maintained in order to breathe beneath the surface of the earth. The oxygen channel is revealed by a glowing circle with a foot-long diameter. If this circle is covered, the user's oxygen will be cut off (explained further above). Flooding, gas, insects no larger than ants, and anything fluid and controlled well enough can all be snaked down this airway, although anything possessing a reiatsu signature different than the user's will be fought. This results in a Reiatsu Strength clash that must be conquered before anything can be moved down the air channel.
Because the user is underground, it will be very difficult for them to perceive what is happening on the surface after they descend. If the user does not possess an energy sensory of at least 75, they can be considered 'blind' while using this technique, relying on memory only. At 200 energy sensory, the user will be able to perceive the surface fairly accurately, although anything moving in the air will continue to evade them. At 300 energy sensory, the user will have no difference in their awareness of the surface compared to being there. Please note that if the user possesses a minimum of 2 in either Battle Awareness OR Memory and Analysis, these values are lowered by 50% (meaning they only need a 100 in energy sensory to perceive fairly accurately, and 150 to have no difference compared to being on the surface).
Incantation and Effect: None
Made By: Vereor Ejj
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Soul Force]
Class: [2]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Human World Dweller Technique]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [Soul force is a Fullbringer Only technique. It requires Output to be Mastered and Energy Generate to be Learned before this technique can be learned. Soul Force is a technique that combines the raw talent of Fullbringers with the techniques of Output and Energy Generate. By harnessing and manipulating their own soul using Soul Manipulation, mixing it with the reiatsu of Energy Generate, and releasing it violently with the masterful practice of Output, the Fullbringer can let out massive waves of pressure and force.
This force is only released upon physical contact with an opponent, much like Output, except it requires a solid hit to the torso. It does not come with any specific increases in stats, but it is still powerful regardless. Based on the content of the Fullbringer's soul, a different element is released painfully into the opponent's body. The chart is below. The blast that is emitted from the palm is powerful enough to bypass Hierro and Blut, however, it doesn't deal cutting damage. Instead, it shatters bones and tears apart internal organs. The opponent will most likely spew blood from their mouth due to the incredible internal damage. That is just the first effect. The second effect is the external damage in form of the element based on the user's soul.
Lawful Good: Ice
Lawful Neutral: Water
Lawful Evil: Steam
Passive Good: Stone
Passive Neutral: Sand
Passive Evil: Magma
Chaotic Good: Wind
Chaotic Neutral: Lightning
Chaotic Evil: Fire
How to use technique (How is it activated?): [See Above]
Technique Drawbacks (Limitations, repercussions for use, etc)
Despite the high requirements for learning it, it requires physical contact in a very specific spot. If contact is not made in the torso, then the reiatsu for this technique is wasted. After paying 400 reiatsu, the user has but a single post to make the contact. It -can- be used if contact is made before activating, however, if done so, it has greatly reduced power. If there is no charge up, it cannot bypass defensive techniques automatically, and has to resolve with the standard stat clash. As this technique has no stat boosts like Output does, this can potentially invalidate the entirety of the attack. This technique is highly stamina draining to use, as the user is focusing their own soul into a powerful attack. More than once or twice in a thread would completely exhaust the user.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Soul Dominance]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Human World Dweller Technique]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs three times the amount of reiatsu as the basic racial ability does, as a result, it can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
How to use technique (How is it activated?): [Manipulate Souls on a grander scale than before]
Technique Drawbacks (Limitations, repercussions for use, etc)
Reiatsu Cost. Stamina Drain
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Soul Capitulation]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Human World Dweller Technique]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect):
This is the strongest technique in the arsenal of Fullbringers who use Soul Manipulation frequently. It requires Output, Willpower, and Energy Generate to be Mastered to even learn. It also requires at least 600 SP in Reiatsu Strength after Type to be able to muster up the power needed to activate the technique. Put simply, this technique allows the Fullbringer to utterly dominate and command the elements to do his or her bidding. In the ancient times, this would be ultimate goal of philosophers and scientists. Simply, this allows the Fullbringer to practice the art of Alchemy. The user is capable of converting raw elements into similar but different materials. Depending on the level of mastery of the technique, the user can perform different feats.
At Learned status, the Fullbringer can only move around elements similar to Soul Manipulation, however, it is a bit more focused. For example, if a sword was cut in two, Soul Capitulation could move the two halves together, making the sword whole again. Elements can only be moved at this status.
At Proficient status, the Fullbringer can begin to change things. This changing is minor, only being able to be transformed between forms of that same element. For example, dirt could be changed into solid stone or into sand. As long as it still fits in the element of "earth", forms of the earth can be readily moved around. Water can become ice, etc.
At Mastered status, the Fullbringer has a much greater control over the changing of elements. In this highest tier of Soul Capitulation, dirt could become steel using the composite ores, or water could become explosive using the hydrogen and oxygen locked in its molecules. The possibilities for a Masterful use of Soul Capitulation is limited only by the user's knowledge.
How to use technique (How is it activated?): [Shown Above]
Technique Drawbacks (Limitations, repercussions for use, etc)
The greatest drawback to this technique is that it requires a heavy set of prerequisite techs, as well as prerequisite knowledge. In order to move from Learned to Proficient, a character must have at least a 1 in Chemistry, a 2 in Analysis, a 2 in Learning, or a 3 in a Mental Skill that can reasonably be used to unlock this information. In order to move from Proficient to Mastered, the character must have at least a 2 in chemistry, a combined 5 SKP in Analysis and Learning (a 4 in one of them, or a 2/3 in them both combined), or a combined 6 SKP using Analysis, Learning, and the aforementioned Mental Skill. In addition to that, this technique cannot be learned or improved with TTP. It must be trained for in a Solo Training thread. This technique requires 50 paragraphs to just learn it.
The three stages of the technique have different reiatsu costs. The Learned stage required 200 reiatsu per use, the Proficient requires 400 reiatsu per use, and the Mastered requires the full 800 reiatsu to use. If the use of this technique is not well timed and executed perfectly, the user can waste reiatsu extremely easily.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Soul Surge Assault
Class: 4
Technique Type: Human World Dweller Technique
Usable By: Fullbringers
Technique Element: Wind
Technique Description and Effects: This is a technique that utilizes soul command and a weapon which enables a Fullbringer to deliver a incredibly powerful sneak attack. The Fullbringer must first slash sideways towards their target while commanding the air around them onto their weapon. At that point the target must either block or parry the weapon. When the strike is defended against the air that had been commanded onto the weapon disperses around the target invisibly encircling them. The air though after a moment rushes back towards the weapon of the Fullbringer by itself while pulling the target along with it at a force equal to the Reiatsu Strength of the Fullbringer. The Fullbringer since the parry or block however has been turning around and at this point swings their weapon at the target once again while the air pulls the target towards them.
How to use technique: Written Above.
Technique Drawbacks: There are two major flaws to this technique. The first being that if the foe simply evades the first strike in any manner or even gets hit by it the technique won't work. This results in the Fullbringer losing out on the reiatsu it takes to use this technique as the air quickly disperses off of the weapon. The other major flaw is that while the target may be pulled towards them if the technique is successful in the first phase the user themselves being that they need to turn around are left open to attacks. Either the target themselves can deliver a quick counter attack if possible or an ally if nearby. Costs 200 Reiatsu.
Made By: Izanami Midorikawa
Reserved: No
Technique Name: Soul Current
Class: 4
Technique Type: Human World Dweller Technique
Usable By: Fullbringers
Technique Element: Lightning
Technique Description and Effects: This is a soul command technique that enables a Fullbringer to channel one of the most deadly elements to be an extension of themselves. The Fullbringer has to concentrate for a brief moment in order to command the souls of the hundreds of electrical currents that constantly flow throughout the ground. It only takes a moment to command them and once that is done the Fullbringer is able to move the electricity up from their feet and into the rest of their body. It's at this point that the Fullbringer is able to either channel the electricity as lightning into their hands or a conductible weapon. The electricity shocks whatever it touches with an offensive strength equal to the Reiatsu Strength of the Fullbringer. This technique lasts a total of 2 posts until it's Mastered which lengthens its use to 4 posts.
How to use technique: The Fullbringer simply must concentrate on the electricity that is coursing throughout the ground and command it up throughout their body and then from them.
Technique Drawbacks: The major drawback of this technique is simply that the user is unable to leave the ground. If either of the user's feet leave the ground this technique automatically ends. This means that in order to move while this technique is active the user must drag their feet. This leaves them open to attacks that effect the ground or come from below. Costs 250 Reiatsu.
Made By: Izanami Midorikawa
Reserved: No
Technique Name: Hurling Assault
Class: 4
Technique Type: Soul Command
Usable By (Technique is available to which races?): Fullbringers
Technique Element: N/A
Technique Description and Effects: This technique begins by the user manipulating the soul of something that they're able to physically throw. By manipulating the soul of the object the user is able to accelerate it's speed and the force that the object carries with it along a much further distance. Any object throw will travel at a speed of 400 while carrying a force of 300 turning almost anything in a potentially lethal weapon. The range of any object thrown though is limited to exactly 100 feet from where it was thrown. At any point though the user of this technique can command the thrown object back to them. The object will return with the same speed/force back in a straight line towards the user.
How to use technique: The user holds something they can throw and manipulates it's soul then throws it at the target.
Technique Drawbacks: Costs 100 reiatsu. Requires Soul Dominance to be Mastered. A user can't use this technique on something that they can't actually throw meaning that unless they have the natural strength to throw the intended object even a small distance than it can't be accomplished through this technique. A user can't use this technique on another's personal objects or another individual unless they have a superior reiatsu strength.
Made By: Asmo
Reserved: No
Technique Name: Soul Ignition
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Fire
Technique Description and Effects: The counterpart of Frigid Soul. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure oxygen from their mouth. However, the user also concentrates their reiatsu into their throat causing a reaction in the oxygen which then is ignited outwards from the mouth of the user. This ignition takes on the form of a stream of fire much the same as a flamethrower reaching a distance up to fifty feet. This stream of fire can only be sustained for a single post unless it has been Mastered which enables the user to ration the oxygen extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the ignited oxygen as small basketball sized orbs up to a total of 10. The fire travels at a speed of 500 while having the Offensive Strength of the users Reiatsu Strength. This technique can be stopped immediately by releasing the carbon dioxide inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the oxygen within themselves to separate from the carbon dioxide which they then exhale while the heat and reiatsu of their body causes the oxygen to ignite.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath and pain in the lungs due to the carbon dioxide stored within them for the duration of the technique. If the users mouth is somehow closed while this technique has been started than the mouth of the user can be burnt, this doesn't apply if the user is using the orb variation of the technique.
Made By: Asmoskon
Reserved: No
Technique Name: Frigid Soul
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Ice
Technique Description and Effects: The counterpart of Soul Ignition. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure carbon dioxide from their mouth. However, the user also concentrates their reiatsu into their throat dropping the temperature of the carbon dioxide which then is exhaled outwards from the mouth of the user. The carbon dioxide once exhaled takes the form of a stream of snow reaching a distance up to fifty feet. This stream of snow can only be sustained for a single post unless it has been Mastered which enables the user to ration the carbon dioxide extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the low temperature carbon dioxide as small basketball sized ice orbs up to a total of 10. The snow/ice travels at a speed of 500. The stream of snow will freeze anything that it comes into contact with an Offensive Strength equal to or less than the Reiatsu Strength of the user. The ice orbs carry with them a force of 500 while having durability equal to the Reiatsu Strength of the user. This technique can be stopped immediately by releasing the oxygen inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the carbon dioxide within themselves to separate from the oxygen which they then exhale while the reiatsu of their body causes the carbon dioxide to reach freezing temperatures.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath. If the users mouth is somehow closed while this technique has been started than the mouth of the user can suffer frostbite. After the completion of this technqiue the user will feel as if they're freezing which won't pass for the next two rounds.
Made By: Asmoskon
Reserved: No
Technique Name: Disintegration
Class: 3, 1
Technique Type: Soul Command
Usable By (Technique is available to which races?): Fullbringers and Saika
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): The fullbringer or saika creates a basketball shaped orb of energy in either one or both hands which takes the same color as the user’s reiatsu. The user then either tosses or holds their palm forward and wills it to move. This is a layered weapon with an outer layer of soul dominance that allows it to simply tear apart the molecular bonds of real world objects and an inner layer of dense reiatsu like a cero allows it to damage spiritual beings. Any shields or things with an equivalent or lower OS will decrease the power that it will strike with by deducting the OS of the armor from the OS of the attack, but will not stop it unless the opponent has 2x the OS of the user. Once it hits its target then it will expand into an orb with a 3 m radius. This detonation will cause the outer soul dominance shell to dip in towards the center of the orb, towards the dense reiatsu and then rapidly expand outwards dealing damage to either living creatures or spirits equal to the user’s OS. If this does not outright kill them then it weakens them, making them more vulnerable to not only this technique but other soul command techniques. Should a target have 2x the OS of the user then this technique will do nothing. The class 3 orb has a speed of 400 while the class 1 has a speed of 700.
How to use technique (How is it activated?): The fullbringer or saika focuses creates first an orb of energy, as if using the spirit waves technique, and then puts an outer layer of destructive soul dominance on the outer edge then they throw or will the technique towards their target.
Technique Drawbacks (Limitations, repercussions for use, etc) Other than the reiatsu cost, this technique’s destructive, outer layer of soul dominance is exceptionally dangerous to the fullbringer and the dense inner reiatsu core is equally dangerous to the saika that uses it. When just learned, the fullbringer will find themselves unable to cast the class 3 technique more than once without the skin of the hand(s) used to cast the technique being torn apart. At proficient, this technique can be cast up to 3 times before it causes horrible damage and at mastered the technique can be cast up to 4 times before significant damage occurs.
The class 1 technique, however, is much more dangerous. When at learned, the class 1 variation will immediately damage the user when cast even once and further ones could potentially destroy the user’s arms entirely. Proficient allows it to be cast 1 time without causing damage to the user and mastered allows it to be cast up to 2 times without damaging the user.
Incantation and Effect: N/A
Made By: Raphael Laurent
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Sensory Relay
Class: 3
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: None
Technique Description and Effects: The user loops an ally into their own perception of energy for the duration of 6 posts, which can be refreshed at any time by its user by paying the technique's reiatsu cost again. During this time, the affected ally gains 60% of the user's Energy Sensory, but only from the user's perspective. Using this technique on another target while this technique persists increases the size of the sensory network, incorporating the new target into the existing set without affecting the overall duration of the technique.
Affected allies with at least 100 Instinct and 50 Energy Sensory can use a combination of their own Energy Sensory and the user's to triangulate the location of bodies looped into the user's sense of energy, allowing allies to easily identify and locate one another, even if they cannot see.
A Master user of the technique can loop an unwilling target into the sensory network if they have Reiatsu Strength superiority to the target.
How to use technique: With Soul Manipulation, the user aligns and conforms their reiatsu flow with a more neutral pattern and loops their own awareness of the flow of spiritual energy through the pattern. By aligning and conforming to the reiatsu flow of a willing ally the user touches to this same pattern, they confer an echo of their own awareness to their ally.
Technique Drawbacks: Learning or using this technique requires precision awareness of the flow of spiritual energy, requiring at least 300 Energy Sensory. Initially setting up the sensory network is a distracting task; the user cannot move of their own volition during the post in which the sensory network is established; after this time, they may move normally.
Made By: Ammutseba
Reserved? No
Technique Name: Stone Harpoon
Class: 3
Technique Type: Spiritual
Usable By: Fullbringer
Technique Element: Earth
Technique Description and Effects: A simple but powerful Soul Command technique that turns the ground itself into a lethal projectile. The user of this technique must focus their reiatsu either to their hands or feet and then strike the ground. This causes the ground in front of them to condense in a moment then fire out of the surrounding ground. This works in the same manner as a firearm with the striking of the ground mimicking a trigger. This condensed section of earth is a cylinder shaped like a pillar with a spiked top that will puncture anything it comes across with 150% of the user's Reiatsu Strength as the value for its impact. It moves at a speed of 750 while being four feet wide and ten feet in length.
How to use technique: By focusing one’s reiatsu either to a hand or foot then striking the ground.
Technique Drawbacks: Costs 200 reiatsu. Distance limited to 100 feet. The projectile can be destroyed by an attack that surpasses the user’s Reiatsu Strength.
Made By: Scarlet
Reserved: No
Technique Name: Elemental Shift
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Variable
Technique Description and Effects: Not a standalone technique, Elemental Shift modifies any other technique that creates an elemental manifestation. The modified technique's element changes to reflect the elemental representation of the user's soul, according to the chart below.
Lawful Good: Ice
Lawful Neutral: Water
Lawful Evil: Steam
Passive Good: Stone
Passive Neutral: Sand
Passive Evil: Magma
Chaotic Good: Wind
Chaotic Neutral: Lightning
Chaotic Evil: Fire
A user who is Proficient in Elemental Shift may "nudge" their soul in one direction or another while they use this technique, causing their elemental affinity to register as that of a slightly different alignment than their own. A Proficient user may nudge either the law/chaos axis of their alignment or the good/evil axis of their alignment by up to one step to determine their elemental affinity when modifying another technique. A user who is a Master of Elemental Shift may nudge their soul twice when using the technique, either affecting a single axis twice or both axes once.
How to use technique: The user harnesses the elemental affinity of their own soul with Soul Manipulation and mixes it with the reiatsu of Energy Generate, then injects the result into another technique that normally processes elemental energy, substituting the energy of the user's soul affinity for the energy normally processed by that technique.
Technique Drawbacks: Before learning this technique, a user must have Mastered an Energy Generate technique. Nudging one's own soul out of alignment with itself is nauseating for Proficient users, typically consuming all of a character's focus for a moment, thus preventing them from moving while using this technique. Master users may move normally while using the technique, even nudged.
Made By: Ammutseba
Reserved? No
Technique Name: Synchronization
Class: 1
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: None
Technique Description and Effects: This technique aligns the spiritual flow of the user with that of a willing target for the duration of 5 posts, permitting the two of them to use techniques in tandem. Using this technique on another target while this technique persists increases the size of the synchronization pool, incorporating the new target into the existing set without affecting the overall duration of the technique.
While members of the pool are synchronized, each member of the set can place up to one technique they know in the pool. Techniques in the pool can be used by any member of it; when a pooled technique is used by a member of the pool, they use their own stats, skills, abilities, and powers to determine the effectiveness of that technique. Other members of the pool may contribute to one member's use of a pool technique, adding their own technique(s) to the pool technique used.
A user who has Mastered Synchronization can use it to transfer control of a technique they use into the pool, allowing it to be "picked up" and used by another member of the pool before the beginning of the original controller's next post. If the transferred technique is not picked up by a receiver by this time, it dissipates without effect.
How to use technique: With Soul Manipulation, the user creates a hub of neutrally-patterned reiatsu flow within a partition of their identity, and then aligns and conforms their own reiatsu flow with it, giving them access to the hub's contents. After establishing the hub and their own connection to it, the user aligns and conforms the reiatsu of a willing ally they can touch to the hub, and then monitors and adjusts each connection to ensure it remains uniform with the hub's flow.
Technique Drawbacks: Learning or using this technique requires precision awareness of the flow of spiritual energy, requiring at least 300 Energy Sensory. Setting up the synchronicity pool is a strenuous endeavor; the user cannot move of their own volition while setting up the pool, nor for 1 post after doing so. While using this technique, the user acts as the synchronicity regulator hub between all of the set's constituent members. They suffer a 40% penalty to Instincts during this time, as regulating the reiatsu flows of more than one distinct body is highly distracting. This penalty is reduced by 10% for each 1 point the user has in either Battle Focus, Calm Mind, or Multitasking. While contributing to another technique with the synchronization pool, characters cannot move of their own volition. Finally, to benefit from the hub, characters must remain within 500 feet of one another.
Made By: Ammutseba
Reserved? No
Technique Name: Waxing Flood-Tide
Class: 2
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Air, Water
Technique Description and Effects: This technique is as insidious as it is simplistic. Inside a region centered on the user, 300 meters in diameter, air is significantly changed for the duration of 5 posts. Air in this region entertains the notion that as force increases, viscosity shifts toward a more solid state. Any body, physical or spiritual, that exerts force on or displaces air as its moves triggers this technique.
Inside the region, air takes on a distinctly "heavier" feel, as if occupants were wearing heavy blankets, but no more. Unless the Speed of a body in the region exceeds 600, this change imposes no penalties or restrictions on the region's occupants. However, when the Speed of a body inside the region does exceed 600, the air around that body thickens significantly. Projectiles lose flight path control as they struggle to push through the air, and characters burn stamina at double the normal rate. When the Speed of a body exceeds 2000, the air around that body begins to solidify. Projectiles are treated as though they hit a barrier of and were tunneling through sand, and characters suffer damage as though they had hit (or passed through) an equal amount of rocky soil as the distance they tried to cover. The further a character's Speed exceeds 2000, the more severe the injuries for moving become.
How to use technique: The user communicates with the air in a region, insinuating exciting new ideas into its identity until its physics begin to resemble shear thickening non-Newtonian fluids.
Technique Drawbacks: The technique does not distinguish between user, friend or foe. All occupants of the area are equally subject to its tyranny. Additionally, if Speeds are kept to 600 or less, the effects of this technique can effectively be ignored. When this technique is first set up, the air draws the extra energy it needs from the fullbringer's own body, tiring them as if they had performed one extra post of strenuous activities. Characters with the Soul Dominance technique may communicate with the air around them to learn about this change before they move.
Made By: Ammutseba
Reserved? No
Technique Name: Unlimited
Class: 2
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: None
Technique Description and Effects: By turning Soul Command in on itself and another technique at once, Unlimited modifies any other technique that produces a manifestation or can experience a Clash of Abilities. The modified technique's Class increases by one category, up to a maximum of the user's Class or Unlimited's Class, whichever is less.
A user who is Proficient in Unlimited can jump-start the process in a technique at least two Classes less than their own, increasing the modified technique's Class by two categories on its first (and only its first) use of Unlimited. A user who has Mastered Unlimited can use it to exceed the limit of their own or Unlimited's Class (whichever is less) with a technique by up to one category.
For example, a Class 1 character using Concussive Blast (a Class 4 technique) with a Learned Unlimited would increase the Class of Concussive Blast by 1 per use, up to a maximum of Class 2. A Class 1 character with a Proficient Unlimited could jump-start the process, giving Concussive Blast a 2-Class increase with its first paired use of Unlimited, making it a Class 2 technique with just one use of Unlimited (but its maximum class would still be 2). Finally, a Class 1 character who has Mastered Unlimited could pair it with Concussive Blast to jump-start the technique to Class 2 and then use Unlimited again to further enhance the Concussive Blast to Class 1.
How to use technique: The user first conforms the streamflow of reiatsu in a technique, then breaks off a stream of the reiatsu flow post-uniformity, redirecting that stream into Soul Command before directing that same Soul Command into the modified technique's source, abetting it with recursive growth.
Technique Drawbacks: Standard reiatsu cost for a Class 2 technique with each use. Each time this technique is used on another technique, the modified technique gains a required charge time measured in posts (if it does not have one already), and its required charge time increases by one post.
A Master user of this technique using it to exceed their own class with a technique endangers themselves, as it burns through stamina at twice the normal rate of loss, except that the stamina is not paid until after the modified technique is released (when the cost is paid all at once). A character who exceeds their stamina limit due to this suffers serious internal injuries from bodily stress.
Made By: Ammutseba
Reserved? No
Technique Name: [United Fullbring]
Class: [1]
Technique Type: [Soul Command and Variants]
Usable By (Technique is available to which races?): [Fullbringers]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Most races have a Final Release of sorts, such as the Human Metamorphosis Ritual, Saigo no Houmen, Bakkoto Level 0, and more. It was thought that Fullbringers could never achieve this sort of power, but in reality the power was simply lost to time. The first and last Fullbringer to use this technique was named Cain, who currently holds the Decima Espada position. United Fullbring is as it sounds, the two Fullbrings (Main and Secondary) united as one. It has also been called Secondary Fullbring Level 2, but that name doesn't fully describe it. To activate United Fullbring, the Fullbringer must have Main Fullbring Level 2 and Secondary Fullbring active, as well as have had them active for at least 4 posts. Any time after those 4 posts have elapsed, the Fullbringer may merge their two separate Fullbrings into one.
The form of the Secondary Fullbring absorbs the Main Fullbring, hence why it is sometimes called Secondary Fullbring Level 2 as it is an evolution of the physical form of that release. For example, a Secondary that is a sword to complement a suit of armor Main Fullbring could evolve into a second pair of metal arms wielding swords attached to the Fullbringer's body. While in this unified state the Secondary Fullbring Properties are maintained, save for 1 of the 2 which is "evolved" as well. Additionally, the Main Fullbring Level 1 Property is able to be utilized during this form as well as a single Level 2 Property which is upgraded further into a "level 3" status. All in all, a great multiplying of power in both versatility and raw effect. As this varies from Fullbringer to Fullbringer, it must be applied for like a Saigo no Houmen would.
This form lasts for 5 posts before it must be refreshed, which exacerbates the drawbacks listed below.
How to use technique (How is it activated?): [Insert Below]
The Fullbringer pulls on the Soul of their Secondary Fullbring that has been active for at least 4 posts, opening it up to merging with the Main Fullbring Level 2 that has also been active for at least 4 posts. Utilizing Reiatsu more akin to a Hollow's evolutionary power than anything else, they unite and seal the two Fullbrings together, emerging as an upgraded and evolved Secondary Fullbring.
Technique Drawbacks (Limitations, repercussions for use, etc): [Insert Below]
No power comes without drawbacks, and this one is more like a Final Release in its repercussions. The first drawback is the cost in terms of spiritual energy. This technique costs 0 reiatsu, instead costs 120 Spiritual Pressure (after Type). This lowers the Fullbringer's reiatsu cap by 1,200 as well as lowers their Cutback threshold and potentially their Offensive Stat. But that's just the spiritual energy that is required to be sealed into this United Fullbring. A bit of the Fullbringer's Soul is also sealed inside, reducing their Light/Dark Aura pool by 10 and creating and increasing a new pool called their Corrupted Aura by 10. This occurs in any thread this technique is used in: NDE, DP, DE. For example, a Fullbringer with 100 Light Aura would instead have 90 Light Aura, 0 Dark Aura, and 10 Corrupted Aura for using the technique the first time and would divert 10 more Light Aura into Corrupted Aura each time they refresh the technique or reactivate it.
A Fullbringer with 50/50 Light/Dark Aura would instead have 45/45/10 Light/Dark/Corrupted Aura. This has a few consequences, some immediate, some long term. Immediately, the very first time this technique is used, they would no longer be capable of having any bonuses of having 100 Light or Dark Aura nor having 50/50 Light/Dark Aura. The second is the long term effects, in that they now have a Corrupted Aura. Corrupted Aura increases Reiatsu Costs of all non-release techniques by X% where X is the amount of Corrupted Aura one has. Fullbringers with Corrupted Aura also start to undergo personality changes that are opposite of their "true" personality. A kind Fullbringer might turn cruel, or a murderous Fullbringer might start to become philanthropic.
The worst repercussion occurs when Corrupted Aura ever gets above 50. Since it cannot be reduced in any way, this means the Fullbringer may use this Ability 5 times without the worst side effects. Once Corrupted Aura reaches 60, the Fullbringer is no longer able to deactivate this technique. It ceases to cost any Spiritual Pressure and instead takes over, refreshing itself every 2 posts instead of every 5, compounding the Corruption. At 100 Corrupted Aura, the Fullbringer ceases to exist as a Fullbringer, effectively dying, and their chain of fate immediately encroaches all the way into Hollowfication. A Class 8 Hollow forms in an area of dense spiritual energy close to the site at which the Fullbringer overused their powers, starting new life from the Fullbringer that had once existed.
This Hollow, while low in Class, has a benefit for having undergone this transformation. Upon Mask Breaking, if they choose to do so, if they qualify for the other requirements of Segunda Etapa, regardless of affiliation with the Espada, they have the ability to unlock said second level of Release. This means they would need Rank 4 and 400 Healing Expertise before Type (High Speed Regeneration requirement) in whatever organization or mercenary position they are in.
Made By: Cain
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Class: 5
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): HWD
Usable By (Technique is available to which races?): Fullbringers
Technique Element: Earth
Technique Description and Effects (Explain appearance, powers, and effect): By pulling on the soul of the very dirt under their feet, they are able to release the tight bonds between the substance and loosen them. Using their spiritual pressure to spread the dirt pieces, the user may manipulate it in order to sink into the earth and move around as freely as if one were walking, with the added exception of being able to move in a 3D environment rather than being limited by gravity. After the user has moved through the earth a sufficient distance (3 inches from the top being enough), the ground above and around them will resolidify in every direction they are not moving, including behind them. This means that one would not be able to 'follow them down their rabbit hole'.
Despite the 'closing of the wound' mentioned above, an air channel is still required for the user to be open in order to breathe in the highly-confined space of underground. Due to this, a small circle of reiatsu colored to the user's will always appear above them and provide them with oxygen. In order to expand their channel, the technique will require more energy the deeper the user goes beneath the ground (as well as an upkeep cost being necessary due to the nature of maintaining a soul bend as well as an air channel). If something large enough were to cover this channel's vent at the surface, it would cut off their air supply. However, this would not stop the user from simply moving. If one were to hold their breath, they would be capable of de-activating the channel portion of the technique, moving, and re-activating it. This would require full cost of the technique to be paid again.
How to use technique (How is it activated?): By paying 100 reiatsu, the user is able to soften the earth beneath their feet and convert it into a personal quick sand. For every 10 meters underground, the user will need to pay an additional 25 reiatsu. For every post this technique is active, the user will be required to pay 75 reiatsu to maintain it. This cost is reduced by 25 for each point the user has in this skill's mastery (75 to maintain at Learned, 50 to maintain at Proficient, and 25 to maintain at Mastered).
Technique Drawbacks (Limitations, repercussions for use, etc) Although useful for sneaking around and evading damage, this technique is not entirely useful for providing direct damage. An oxygen channel (as mentioned above) will also need to be maintained in order to breathe beneath the surface of the earth. The oxygen channel is revealed by a glowing circle with a foot-long diameter. If this circle is covered, the user's oxygen will be cut off (explained further above). Flooding, gas, insects no larger than ants, and anything fluid and controlled well enough can all be snaked down this airway, although anything possessing a reiatsu signature different than the user's will be fought. This results in a Reiatsu Strength clash that must be conquered before anything can be moved down the air channel.
Because the user is underground, it will be very difficult for them to perceive what is happening on the surface after they descend. If the user does not possess an energy sensory of at least 75, they can be considered 'blind' while using this technique, relying on memory only. At 200 energy sensory, the user will be able to perceive the surface fairly accurately, although anything moving in the air will continue to evade them. At 300 energy sensory, the user will have no difference in their awareness of the surface compared to being there. Please note that if the user possesses a minimum of 2 in either Battle Awareness OR Memory and Analysis, these values are lowered by 50% (meaning they only need a 100 in energy sensory to perceive fairly accurately, and 150 to have no difference compared to being on the surface).
Incantation and Effect: None
Made By: Vereor Ejj
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Soul Force]
Class: [2]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Human World Dweller Technique]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [Soul force is a Fullbringer Only technique. It requires Output to be Mastered and Energy Generate to be Learned before this technique can be learned. Soul Force is a technique that combines the raw talent of Fullbringers with the techniques of Output and Energy Generate. By harnessing and manipulating their own soul using Soul Manipulation, mixing it with the reiatsu of Energy Generate, and releasing it violently with the masterful practice of Output, the Fullbringer can let out massive waves of pressure and force.
This force is only released upon physical contact with an opponent, much like Output, except it requires a solid hit to the torso. It does not come with any specific increases in stats, but it is still powerful regardless. Based on the content of the Fullbringer's soul, a different element is released painfully into the opponent's body. The chart is below. The blast that is emitted from the palm is powerful enough to bypass Hierro and Blut, however, it doesn't deal cutting damage. Instead, it shatters bones and tears apart internal organs. The opponent will most likely spew blood from their mouth due to the incredible internal damage. That is just the first effect. The second effect is the external damage in form of the element based on the user's soul.
Lawful Good: Ice
Lawful Neutral: Water
Lawful Evil: Steam
Passive Good: Stone
Passive Neutral: Sand
Passive Evil: Magma
Chaotic Good: Wind
Chaotic Neutral: Lightning
Chaotic Evil: Fire
Technique Drawbacks (Limitations, repercussions for use, etc)
Despite the high requirements for learning it, it requires physical contact in a very specific spot. If contact is not made in the torso, then the reiatsu for this technique is wasted. After paying 400 reiatsu, the user has but a single post to make the contact. It -can- be used if contact is made before activating, however, if done so, it has greatly reduced power. If there is no charge up, it cannot bypass defensive techniques automatically, and has to resolve with the standard stat clash. As this technique has no stat boosts like Output does, this can potentially invalidate the entirety of the attack. This technique is highly stamina draining to use, as the user is focusing their own soul into a powerful attack. More than once or twice in a thread would completely exhaust the user.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Soul Dominance]
Class: [4]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Human World Dweller Technique]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs three times the amount of reiatsu as the basic racial ability does, as a result, it can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
How to use technique (How is it activated?): [Manipulate Souls on a grander scale than before]
Technique Drawbacks (Limitations, repercussions for use, etc)
Reiatsu Cost. Stamina Drain
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: [Soul Capitulation]
Class: [1]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Human World Dweller Technique]
Usable By (Technique is available to which races?): [Fullbringers Only]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect):
This is the strongest technique in the arsenal of Fullbringers who use Soul Manipulation frequently. It requires Output, Willpower, and Energy Generate to be Mastered to even learn. It also requires at least 600 SP in Reiatsu Strength after Type to be able to muster up the power needed to activate the technique. Put simply, this technique allows the Fullbringer to utterly dominate and command the elements to do his or her bidding. In the ancient times, this would be ultimate goal of philosophers and scientists. Simply, this allows the Fullbringer to practice the art of Alchemy. The user is capable of converting raw elements into similar but different materials. Depending on the level of mastery of the technique, the user can perform different feats.
At Learned status, the Fullbringer can only move around elements similar to Soul Manipulation, however, it is a bit more focused. For example, if a sword was cut in two, Soul Capitulation could move the two halves together, making the sword whole again. Elements can only be moved at this status.
At Proficient status, the Fullbringer can begin to change things. This changing is minor, only being able to be transformed between forms of that same element. For example, dirt could be changed into solid stone or into sand. As long as it still fits in the element of "earth", forms of the earth can be readily moved around. Water can become ice, etc.
At Mastered status, the Fullbringer has a much greater control over the changing of elements. In this highest tier of Soul Capitulation, dirt could become steel using the composite ores, or water could become explosive using the hydrogen and oxygen locked in its molecules. The possibilities for a Masterful use of Soul Capitulation is limited only by the user's knowledge.
How to use technique (How is it activated?): [Shown Above]
Technique Drawbacks (Limitations, repercussions for use, etc)
The greatest drawback to this technique is that it requires a heavy set of prerequisite techs, as well as prerequisite knowledge. In order to move from Learned to Proficient, a character must have at least a 1 in Chemistry, a 2 in Analysis, a 2 in Learning, or a 3 in a Mental Skill that can reasonably be used to unlock this information. In order to move from Proficient to Mastered, the character must have at least a 2 in chemistry, a combined 5 SKP in Analysis and Learning (a 4 in one of them, or a 2/3 in them both combined), or a combined 6 SKP using Analysis, Learning, and the aforementioned Mental Skill. In addition to that, this technique cannot be learned or improved with TTP. It must be trained for in a Solo Training thread. This technique requires 50 paragraphs to just learn it.
The three stages of the technique have different reiatsu costs. The Learned stage required 200 reiatsu per use, the Proficient requires 400 reiatsu per use, and the Mastered requires the full 800 reiatsu to use. If the use of this technique is not well timed and executed perfectly, the user can waste reiatsu extremely easily.
Made By: Kyomei
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Soul Surge Assault
Class: 4
Technique Type: Human World Dweller Technique
Usable By: Fullbringers
Technique Element: Wind
Technique Description and Effects: This is a technique that utilizes soul command and a weapon which enables a Fullbringer to deliver a incredibly powerful sneak attack. The Fullbringer must first slash sideways towards their target while commanding the air around them onto their weapon. At that point the target must either block or parry the weapon. When the strike is defended against the air that had been commanded onto the weapon disperses around the target invisibly encircling them. The air though after a moment rushes back towards the weapon of the Fullbringer by itself while pulling the target along with it at a force equal to the Reiatsu Strength of the Fullbringer. The Fullbringer since the parry or block however has been turning around and at this point swings their weapon at the target once again while the air pulls the target towards them.
How to use technique: Written Above.
Technique Drawbacks: There are two major flaws to this technique. The first being that if the foe simply evades the first strike in any manner or even gets hit by it the technique won't work. This results in the Fullbringer losing out on the reiatsu it takes to use this technique as the air quickly disperses off of the weapon. The other major flaw is that while the target may be pulled towards them if the technique is successful in the first phase the user themselves being that they need to turn around are left open to attacks. Either the target themselves can deliver a quick counter attack if possible or an ally if nearby. Costs 200 Reiatsu.
Made By: Izanami Midorikawa
Reserved: No
Technique Name: Soul Current
Class: 4
Technique Type: Human World Dweller Technique
Usable By: Fullbringers
Technique Element: Lightning
Technique Description and Effects: This is a soul command technique that enables a Fullbringer to channel one of the most deadly elements to be an extension of themselves. The Fullbringer has to concentrate for a brief moment in order to command the souls of the hundreds of electrical currents that constantly flow throughout the ground. It only takes a moment to command them and once that is done the Fullbringer is able to move the electricity up from their feet and into the rest of their body. It's at this point that the Fullbringer is able to either channel the electricity as lightning into their hands or a conductible weapon. The electricity shocks whatever it touches with an offensive strength equal to the Reiatsu Strength of the Fullbringer. This technique lasts a total of 2 posts until it's Mastered which lengthens its use to 4 posts.
How to use technique: The Fullbringer simply must concentrate on the electricity that is coursing throughout the ground and command it up throughout their body and then from them.
Technique Drawbacks: The major drawback of this technique is simply that the user is unable to leave the ground. If either of the user's feet leave the ground this technique automatically ends. This means that in order to move while this technique is active the user must drag their feet. This leaves them open to attacks that effect the ground or come from below. Costs 250 Reiatsu.
Made By: Izanami Midorikawa
Reserved: No
Technique Name: Hurling Assault
Class: 4
Technique Type: Soul Command
Usable By (Technique is available to which races?): Fullbringers
Technique Element: N/A
Technique Description and Effects: This technique begins by the user manipulating the soul of something that they're able to physically throw. By manipulating the soul of the object the user is able to accelerate it's speed and the force that the object carries with it along a much further distance. Any object throw will travel at a speed of 400 while carrying a force of 300 turning almost anything in a potentially lethal weapon. The range of any object thrown though is limited to exactly 100 feet from where it was thrown. At any point though the user of this technique can command the thrown object back to them. The object will return with the same speed/force back in a straight line towards the user.
How to use technique: The user holds something they can throw and manipulates it's soul then throws it at the target.
Technique Drawbacks: Costs 100 reiatsu. Requires Soul Dominance to be Mastered. A user can't use this technique on something that they can't actually throw meaning that unless they have the natural strength to throw the intended object even a small distance than it can't be accomplished through this technique. A user can't use this technique on another's personal objects or another individual unless they have a superior reiatsu strength.
Made By: Asmo
Reserved: No
Technique Name: Soul Ignition
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Fire
Technique Description and Effects: The counterpart of Frigid Soul. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure oxygen from their mouth. However, the user also concentrates their reiatsu into their throat causing a reaction in the oxygen which then is ignited outwards from the mouth of the user. This ignition takes on the form of a stream of fire much the same as a flamethrower reaching a distance up to fifty feet. This stream of fire can only be sustained for a single post unless it has been Mastered which enables the user to ration the oxygen extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the ignited oxygen as small basketball sized orbs up to a total of 10. The fire travels at a speed of 500 while having the Offensive Strength of the users Reiatsu Strength. This technique can be stopped immediately by releasing the carbon dioxide inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the oxygen within themselves to separate from the carbon dioxide which they then exhale while the heat and reiatsu of their body causes the oxygen to ignite.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath and pain in the lungs due to the carbon dioxide stored within them for the duration of the technique. If the users mouth is somehow closed while this technique has been started than the mouth of the user can be burnt, this doesn't apply if the user is using the orb variation of the technique.
Made By: Asmoskon
Reserved: No
Technique Name: Frigid Soul
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Ice
Technique Description and Effects: The counterpart of Soul Ignition. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure carbon dioxide from their mouth. However, the user also concentrates their reiatsu into their throat dropping the temperature of the carbon dioxide which then is exhaled outwards from the mouth of the user. The carbon dioxide once exhaled takes the form of a stream of snow reaching a distance up to fifty feet. This stream of snow can only be sustained for a single post unless it has been Mastered which enables the user to ration the carbon dioxide extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the low temperature carbon dioxide as small basketball sized ice orbs up to a total of 10. The snow/ice travels at a speed of 500. The stream of snow will freeze anything that it comes into contact with an Offensive Strength equal to or less than the Reiatsu Strength of the user. The ice orbs carry with them a force of 500 while having durability equal to the Reiatsu Strength of the user. This technique can be stopped immediately by releasing the oxygen inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the carbon dioxide within themselves to separate from the oxygen which they then exhale while the reiatsu of their body causes the carbon dioxide to reach freezing temperatures.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath. If the users mouth is somehow closed while this technique has been started than the mouth of the user can suffer frostbite. After the completion of this technqiue the user will feel as if they're freezing which won't pass for the next two rounds.
Made By: Asmoskon
Reserved: No
Technique Name: Disintegration
Class: 3, 1
Technique Type: Soul Command
Usable By (Technique is available to which races?): Fullbringers and Saika
Technique Element: None
Technique Description and Effects (Explain appearance, powers, and effect): The fullbringer or saika creates a basketball shaped orb of energy in either one or both hands which takes the same color as the user’s reiatsu. The user then either tosses or holds their palm forward and wills it to move. This is a layered weapon with an outer layer of soul dominance that allows it to simply tear apart the molecular bonds of real world objects and an inner layer of dense reiatsu like a cero allows it to damage spiritual beings. Any shields or things with an equivalent or lower OS will decrease the power that it will strike with by deducting the OS of the armor from the OS of the attack, but will not stop it unless the opponent has 2x the OS of the user. Once it hits its target then it will expand into an orb with a 3 m radius. This detonation will cause the outer soul dominance shell to dip in towards the center of the orb, towards the dense reiatsu and then rapidly expand outwards dealing damage to either living creatures or spirits equal to the user’s OS. If this does not outright kill them then it weakens them, making them more vulnerable to not only this technique but other soul command techniques. Should a target have 2x the OS of the user then this technique will do nothing. The class 3 orb has a speed of 400 while the class 1 has a speed of 700.
How to use technique (How is it activated?): The fullbringer or saika focuses creates first an orb of energy, as if using the spirit waves technique, and then puts an outer layer of destructive soul dominance on the outer edge then they throw or will the technique towards their target.
Technique Drawbacks (Limitations, repercussions for use, etc) Other than the reiatsu cost, this technique’s destructive, outer layer of soul dominance is exceptionally dangerous to the fullbringer and the dense inner reiatsu core is equally dangerous to the saika that uses it. When just learned, the fullbringer will find themselves unable to cast the class 3 technique more than once without the skin of the hand(s) used to cast the technique being torn apart. At proficient, this technique can be cast up to 3 times before it causes horrible damage and at mastered the technique can be cast up to 4 times before significant damage occurs.
The class 1 technique, however, is much more dangerous. When at learned, the class 1 variation will immediately damage the user when cast even once and further ones could potentially destroy the user’s arms entirely. Proficient allows it to be cast 1 time without causing damage to the user and mastered allows it to be cast up to 2 times without damaging the user.
Incantation and Effect: N/A
Made By: Raphael Laurent
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Sensory Relay
Class: 3
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: None
Technique Description and Effects: The user loops an ally into their own perception of energy for the duration of 6 posts, which can be refreshed at any time by its user by paying the technique's reiatsu cost again. During this time, the affected ally gains 60% of the user's Energy Sensory, but only from the user's perspective. Using this technique on another target while this technique persists increases the size of the sensory network, incorporating the new target into the existing set without affecting the overall duration of the technique.
Affected allies with at least 100 Instinct and 50 Energy Sensory can use a combination of their own Energy Sensory and the user's to triangulate the location of bodies looped into the user's sense of energy, allowing allies to easily identify and locate one another, even if they cannot see.
A Master user of the technique can loop an unwilling target into the sensory network if they have Reiatsu Strength superiority to the target.
How to use technique: With Soul Manipulation, the user aligns and conforms their reiatsu flow with a more neutral pattern and loops their own awareness of the flow of spiritual energy through the pattern. By aligning and conforming to the reiatsu flow of a willing ally the user touches to this same pattern, they confer an echo of their own awareness to their ally.
Technique Drawbacks: Learning or using this technique requires precision awareness of the flow of spiritual energy, requiring at least 300 Energy Sensory. Initially setting up the sensory network is a distracting task; the user cannot move of their own volition during the post in which the sensory network is established; after this time, they may move normally.
Made By: Ammutseba
Reserved? No
Technique Name: Stone Harpoon
Class: 3
Technique Type: Spiritual
Usable By: Fullbringer
Technique Element: Earth
Technique Description and Effects: A simple but powerful Soul Command technique that turns the ground itself into a lethal projectile. The user of this technique must focus their reiatsu either to their hands or feet and then strike the ground. This causes the ground in front of them to condense in a moment then fire out of the surrounding ground. This works in the same manner as a firearm with the striking of the ground mimicking a trigger. This condensed section of earth is a cylinder shaped like a pillar with a spiked top that will puncture anything it comes across with 150% of the user's Reiatsu Strength as the value for its impact. It moves at a speed of 750 while being four feet wide and ten feet in length.
How to use technique: By focusing one’s reiatsu either to a hand or foot then striking the ground.
Technique Drawbacks: Costs 200 reiatsu. Distance limited to 100 feet. The projectile can be destroyed by an attack that surpasses the user’s Reiatsu Strength.
Made By: Scarlet
Reserved: No
Technique Name: Elemental Shift
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Variable
Technique Description and Effects: Not a standalone technique, Elemental Shift modifies any other technique that creates an elemental manifestation. The modified technique's element changes to reflect the elemental representation of the user's soul, according to the chart below.
Lawful Good: Ice
Lawful Neutral: Water
Lawful Evil: Steam
Passive Good: Stone
Passive Neutral: Sand
Passive Evil: Magma
Chaotic Good: Wind
Chaotic Neutral: Lightning
Chaotic Evil: Fire
A user who is Proficient in Elemental Shift may "nudge" their soul in one direction or another while they use this technique, causing their elemental affinity to register as that of a slightly different alignment than their own. A Proficient user may nudge either the law/chaos axis of their alignment or the good/evil axis of their alignment by up to one step to determine their elemental affinity when modifying another technique. A user who is a Master of Elemental Shift may nudge their soul twice when using the technique, either affecting a single axis twice or both axes once.
How to use technique: The user harnesses the elemental affinity of their own soul with Soul Manipulation and mixes it with the reiatsu of Energy Generate, then injects the result into another technique that normally processes elemental energy, substituting the energy of the user's soul affinity for the energy normally processed by that technique.
Technique Drawbacks: Before learning this technique, a user must have Mastered an Energy Generate technique. Nudging one's own soul out of alignment with itself is nauseating for Proficient users, typically consuming all of a character's focus for a moment, thus preventing them from moving while using this technique. Master users may move normally while using the technique, even nudged.
Made By: Ammutseba
Reserved? No
Technique Name: Synchronization
Class: 1
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: None
Technique Description and Effects: This technique aligns the spiritual flow of the user with that of a willing target for the duration of 5 posts, permitting the two of them to use techniques in tandem. Using this technique on another target while this technique persists increases the size of the synchronization pool, incorporating the new target into the existing set without affecting the overall duration of the technique.
While members of the pool are synchronized, each member of the set can place up to one technique they know in the pool. Techniques in the pool can be used by any member of it; when a pooled technique is used by a member of the pool, they use their own stats, skills, abilities, and powers to determine the effectiveness of that technique. Other members of the pool may contribute to one member's use of a pool technique, adding their own technique(s) to the pool technique used.
A user who has Mastered Synchronization can use it to transfer control of a technique they use into the pool, allowing it to be "picked up" and used by another member of the pool before the beginning of the original controller's next post. If the transferred technique is not picked up by a receiver by this time, it dissipates without effect.
How to use technique: With Soul Manipulation, the user creates a hub of neutrally-patterned reiatsu flow within a partition of their identity, and then aligns and conforms their own reiatsu flow with it, giving them access to the hub's contents. After establishing the hub and their own connection to it, the user aligns and conforms the reiatsu of a willing ally they can touch to the hub, and then monitors and adjusts each connection to ensure it remains uniform with the hub's flow.
Technique Drawbacks: Learning or using this technique requires precision awareness of the flow of spiritual energy, requiring at least 300 Energy Sensory. Setting up the synchronicity pool is a strenuous endeavor; the user cannot move of their own volition while setting up the pool, nor for 1 post after doing so. While using this technique, the user acts as the synchronicity regulator hub between all of the set's constituent members. They suffer a 40% penalty to Instincts during this time, as regulating the reiatsu flows of more than one distinct body is highly distracting. This penalty is reduced by 10% for each 1 point the user has in either Battle Focus, Calm Mind, or Multitasking. While contributing to another technique with the synchronization pool, characters cannot move of their own volition. Finally, to benefit from the hub, characters must remain within 500 feet of one another.
Made By: Ammutseba
Reserved? No
Technique Name: Waxing Flood-Tide
Class: 2
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Air, Water
Technique Description and Effects: This technique is as insidious as it is simplistic. Inside a region centered on the user, 300 meters in diameter, air is significantly changed for the duration of 5 posts. Air in this region entertains the notion that as force increases, viscosity shifts toward a more solid state. Any body, physical or spiritual, that exerts force on or displaces air as its moves triggers this technique.
Inside the region, air takes on a distinctly "heavier" feel, as if occupants were wearing heavy blankets, but no more. Unless the Speed of a body in the region exceeds 600, this change imposes no penalties or restrictions on the region's occupants. However, when the Speed of a body inside the region does exceed 600, the air around that body thickens significantly. Projectiles lose flight path control as they struggle to push through the air, and characters burn stamina at double the normal rate. When the Speed of a body exceeds 2000, the air around that body begins to solidify. Projectiles are treated as though they hit a barrier of and were tunneling through sand, and characters suffer damage as though they had hit (or passed through) an equal amount of rocky soil as the distance they tried to cover. The further a character's Speed exceeds 2000, the more severe the injuries for moving become.
How to use technique: The user communicates with the air in a region, insinuating exciting new ideas into its identity until its physics begin to resemble shear thickening non-Newtonian fluids.
Technique Drawbacks: The technique does not distinguish between user, friend or foe. All occupants of the area are equally subject to its tyranny. Additionally, if Speeds are kept to 600 or less, the effects of this technique can effectively be ignored. When this technique is first set up, the air draws the extra energy it needs from the fullbringer's own body, tiring them as if they had performed one extra post of strenuous activities. Characters with the Soul Dominance technique may communicate with the air around them to learn about this change before they move.
Made By: Ammutseba
Reserved? No
Technique Name: Unlimited
Class: 2
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: None
Technique Description and Effects: By turning Soul Command in on itself and another technique at once, Unlimited modifies any other technique that produces a manifestation or can experience a Clash of Abilities. The modified technique's Class increases by one category, up to a maximum of the user's Class or Unlimited's Class, whichever is less.
A user who is Proficient in Unlimited can jump-start the process in a technique at least two Classes less than their own, increasing the modified technique's Class by two categories on its first (and only its first) use of Unlimited. A user who has Mastered Unlimited can use it to exceed the limit of their own or Unlimited's Class (whichever is less) with a technique by up to one category.
For example, a Class 1 character using Concussive Blast (a Class 4 technique) with a Learned Unlimited would increase the Class of Concussive Blast by 1 per use, up to a maximum of Class 2. A Class 1 character with a Proficient Unlimited could jump-start the process, giving Concussive Blast a 2-Class increase with its first paired use of Unlimited, making it a Class 2 technique with just one use of Unlimited (but its maximum class would still be 2). Finally, a Class 1 character who has Mastered Unlimited could pair it with Concussive Blast to jump-start the technique to Class 2 and then use Unlimited again to further enhance the Concussive Blast to Class 1.
How to use technique: The user first conforms the streamflow of reiatsu in a technique, then breaks off a stream of the reiatsu flow post-uniformity, redirecting that stream into Soul Command before directing that same Soul Command into the modified technique's source, abetting it with recursive growth.
Technique Drawbacks: Standard reiatsu cost for a Class 2 technique with each use. Each time this technique is used on another technique, the modified technique gains a required charge time measured in posts (if it does not have one already), and its required charge time increases by one post.
A Master user of this technique using it to exceed their own class with a technique endangers themselves, as it burns through stamina at twice the normal rate of loss, except that the stamina is not paid until after the modified technique is released (when the cost is paid all at once). A character who exceeds their stamina limit due to this suffers serious internal injuries from bodily stress.
Made By: Ammutseba
Reserved? No
Technique Name: [United Fullbring]
Class: [1]
Technique Type: [Soul Command and Variants]
Usable By (Technique is available to which races?): [Fullbringers]
Technique Element: [Varies]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
Most races have a Final Release of sorts, such as the Human Metamorphosis Ritual, Saigo no Houmen, Bakkoto Level 0, and more. It was thought that Fullbringers could never achieve this sort of power, but in reality the power was simply lost to time. The first and last Fullbringer to use this technique was named Cain, who currently holds the Decima Espada position. United Fullbring is as it sounds, the two Fullbrings (Main and Secondary) united as one. It has also been called Secondary Fullbring Level 2, but that name doesn't fully describe it. To activate United Fullbring, the Fullbringer must have Main Fullbring Level 2 and Secondary Fullbring active, as well as have had them active for at least 4 posts. Any time after those 4 posts have elapsed, the Fullbringer may merge their two separate Fullbrings into one.
The form of the Secondary Fullbring absorbs the Main Fullbring, hence why it is sometimes called Secondary Fullbring Level 2 as it is an evolution of the physical form of that release. For example, a Secondary that is a sword to complement a suit of armor Main Fullbring could evolve into a second pair of metal arms wielding swords attached to the Fullbringer's body. While in this unified state the Secondary Fullbring Properties are maintained, save for 1 of the 2 which is "evolved" as well. Additionally, the Main Fullbring Level 1 Property is able to be utilized during this form as well as a single Level 2 Property which is upgraded further into a "level 3" status. All in all, a great multiplying of power in both versatility and raw effect. As this varies from Fullbringer to Fullbringer, it must be applied for like a Saigo no Houmen would.
This form lasts for 5 posts before it must be refreshed, which exacerbates the drawbacks listed below.
How to use technique (How is it activated?): [Insert Below]
The Fullbringer pulls on the Soul of their Secondary Fullbring that has been active for at least 4 posts, opening it up to merging with the Main Fullbring Level 2 that has also been active for at least 4 posts. Utilizing Reiatsu more akin to a Hollow's evolutionary power than anything else, they unite and seal the two Fullbrings together, emerging as an upgraded and evolved Secondary Fullbring.
Technique Drawbacks (Limitations, repercussions for use, etc): [Insert Below]
No power comes without drawbacks, and this one is more like a Final Release in its repercussions. The first drawback is the cost in terms of spiritual energy. This technique costs 0 reiatsu, instead costs 120 Spiritual Pressure (after Type). This lowers the Fullbringer's reiatsu cap by 1,200 as well as lowers their Cutback threshold and potentially their Offensive Stat. But that's just the spiritual energy that is required to be sealed into this United Fullbring. A bit of the Fullbringer's Soul is also sealed inside, reducing their Light/Dark Aura pool by 10 and creating and increasing a new pool called their Corrupted Aura by 10. This occurs in any thread this technique is used in: NDE, DP, DE. For example, a Fullbringer with 100 Light Aura would instead have 90 Light Aura, 0 Dark Aura, and 10 Corrupted Aura for using the technique the first time and would divert 10 more Light Aura into Corrupted Aura each time they refresh the technique or reactivate it.
A Fullbringer with 50/50 Light/Dark Aura would instead have 45/45/10 Light/Dark/Corrupted Aura. This has a few consequences, some immediate, some long term. Immediately, the very first time this technique is used, they would no longer be capable of having any bonuses of having 100 Light or Dark Aura nor having 50/50 Light/Dark Aura. The second is the long term effects, in that they now have a Corrupted Aura. Corrupted Aura increases Reiatsu Costs of all non-release techniques by X% where X is the amount of Corrupted Aura one has. Fullbringers with Corrupted Aura also start to undergo personality changes that are opposite of their "true" personality. A kind Fullbringer might turn cruel, or a murderous Fullbringer might start to become philanthropic.
The worst repercussion occurs when Corrupted Aura ever gets above 50. Since it cannot be reduced in any way, this means the Fullbringer may use this Ability 5 times without the worst side effects. Once Corrupted Aura reaches 60, the Fullbringer is no longer able to deactivate this technique. It ceases to cost any Spiritual Pressure and instead takes over, refreshing itself every 2 posts instead of every 5, compounding the Corruption. At 100 Corrupted Aura, the Fullbringer ceases to exist as a Fullbringer, effectively dying, and their chain of fate immediately encroaches all the way into Hollowfication. A Class 8 Hollow forms in an area of dense spiritual energy close to the site at which the Fullbringer overused their powers, starting new life from the Fullbringer that had once existed.
This Hollow, while low in Class, has a benefit for having undergone this transformation. Upon Mask Breaking, if they choose to do so, if they qualify for the other requirements of Segunda Etapa, regardless of affiliation with the Espada, they have the ability to unlock said second level of Release. This means they would need Rank 4 and 400 Healing Expertise before Type (High Speed Regeneration requirement) in whatever organization or mercenary position they are in.
Made By: Cain
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]