Post by Zeich Yajuu on Sept 16, 2014 1:59:15 GMT -5
{Class 8 Techniques}Technique Name: Blutdieb-Pfeil (Bloodthief Arrow)
Technique Class: 8-1 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Blood.
Technique Cost: Varies.
Description: Blutdieb-Pfeil serves as a technique designed to leech on the lesser races of the Three Worlds in an attempt to bolster that of the Vandenreich Quincy using it. This technique has a Class equal to the Class of the arrow being fired. In addition to the cost of the arrow fired with this technique channeled through it, the Quincy in question can sacrifice any amount of their Reiatsu regeneration for that post, and/or reiatsu from their own pool in order to activate this technique. Assuming this arrow comes in contact with a living being, the Blutdieb-Pfeil will drain them of life energy, providing an amount of regenerative abilities based on how much reiatsu or regeneration they sacrifice.
200+ Reiatsu: The user feels refreshed, giving them a small stamina boost. This is enough of a stamina boost to bypass the stamina drain for this technique, but isn't much more than that. This also closes miniscule wounds, and fixes any small bruising. Up to 1st degree burns are healed.
400+ Reiatsu: At this threshold, all bruising left on the user is restored almost instantaneously. Additionally, up to 2nd degree burns the user takes are restored, as well as small lacerations, miniscule muscle and nerve damage, and hairline fractures.
600+ Reiatsu: At this threshold, the user can restore a fairly large amount of injuries dealt to them, though most of which are not usually lethal. This extends to up to 3rd degree burns, two-inch deep lacerations, and compound fractures. The struck target loses one Rank of Poison Resist for two posts, as their ability to resist foreign substances is sapped from them.
800+ Reiatsu: At this threshold, the user can restore damage to entire limbs, though only one limb can be healed per use at a time. Aside from that, the user can recover from up to 4th degree burns, body-wide lacerations, and full-body fractures. The struck target loses two Ranks of Poison Resist for two posts, as their ability to resist foreign substances is sapped from them.
1,000+ Reiatsu: At the pinnacle of this technique, the user can restore organ damage. This is limited to organs that will not almost immediately kill the user if damaged, like the brain or heart. If their heart or brain were to take severe hits, these cannot be restored. Though, intestines, lungs, etc. can be restored no problem. Multiple limbs can be restored no problem, but healing of organs can only be done if the user has 200+ Healing Expertise. The struck target loses three Ranks of Poison Resist for three posts, as their ability to resist foreign substances is sapped from them.
How to Use: Land your mark, strike a target, and reap their life energy.
Incantation: N/A.
Drawbacks: This technique serves as a healing option; it is not meant to restore stamina. Firing a Blutdieb-Pfeil can only be done once per post, and is extraordinarily expensive at the higher ends. Blutdieb-Pfeil cannot be split, nor can it be detonated. Given this technique reaps life energy from those it strikes and absorbs it for the user, activating this technique against a Hollow, Arrancar, or Vizard is effectively a death-sentence, seeing as the user will immediately begin to suffer from Hollow Poisoning without a technique like Blutwächter to protect them from such. This technique must come in contact with an RPC, or an opponent-summoned NPC for the healing to apply. Simple reiatsu manifestations do not count as summons; the summon must have a stat-block in order for it to give the user healing.
Made By: Stern Ritter H - The Huntress, Helena P. Krantz.
Reserved?: No.
Technique Class: 8-1 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Blood.
Technique Cost: Varies.
Description: Blutdieb-Pfeil serves as a technique designed to leech on the lesser races of the Three Worlds in an attempt to bolster that of the Vandenreich Quincy using it. This technique has a Class equal to the Class of the arrow being fired. In addition to the cost of the arrow fired with this technique channeled through it, the Quincy in question can sacrifice any amount of their Reiatsu regeneration for that post, and/or reiatsu from their own pool in order to activate this technique. Assuming this arrow comes in contact with a living being, the Blutdieb-Pfeil will drain them of life energy, providing an amount of regenerative abilities based on how much reiatsu or regeneration they sacrifice.
200+ Reiatsu: The user feels refreshed, giving them a small stamina boost. This is enough of a stamina boost to bypass the stamina drain for this technique, but isn't much more than that. This also closes miniscule wounds, and fixes any small bruising. Up to 1st degree burns are healed.
400+ Reiatsu: At this threshold, all bruising left on the user is restored almost instantaneously. Additionally, up to 2nd degree burns the user takes are restored, as well as small lacerations, miniscule muscle and nerve damage, and hairline fractures.
600+ Reiatsu: At this threshold, the user can restore a fairly large amount of injuries dealt to them, though most of which are not usually lethal. This extends to up to 3rd degree burns, two-inch deep lacerations, and compound fractures. The struck target loses one Rank of Poison Resist for two posts, as their ability to resist foreign substances is sapped from them.
800+ Reiatsu: At this threshold, the user can restore damage to entire limbs, though only one limb can be healed per use at a time. Aside from that, the user can recover from up to 4th degree burns, body-wide lacerations, and full-body fractures. The struck target loses two Ranks of Poison Resist for two posts, as their ability to resist foreign substances is sapped from them.
1,000+ Reiatsu: At the pinnacle of this technique, the user can restore organ damage. This is limited to organs that will not almost immediately kill the user if damaged, like the brain or heart. If their heart or brain were to take severe hits, these cannot be restored. Though, intestines, lungs, etc. can be restored no problem. Multiple limbs can be restored no problem, but healing of organs can only be done if the user has 200+ Healing Expertise. The struck target loses three Ranks of Poison Resist for three posts, as their ability to resist foreign substances is sapped from them.
How to Use: Land your mark, strike a target, and reap their life energy.
Incantation: N/A.
Drawbacks: This technique serves as a healing option; it is not meant to restore stamina. Firing a Blutdieb-Pfeil can only be done once per post, and is extraordinarily expensive at the higher ends. Blutdieb-Pfeil cannot be split, nor can it be detonated. Given this technique reaps life energy from those it strikes and absorbs it for the user, activating this technique against a Hollow, Arrancar, or Vizard is effectively a death-sentence, seeing as the user will immediately begin to suffer from Hollow Poisoning without a technique like Blutwächter to protect them from such. This technique must come in contact with an RPC, or an opponent-summoned NPC for the healing to apply. Simple reiatsu manifestations do not count as summons; the summon must have a stat-block in order for it to give the user healing.
Made By: Stern Ritter H - The Huntress, Helena P. Krantz.
Reserved?: No.
{Class 7 Techniques}Technique Name: Weg der Pfeile: Anhalten
Technique Class: 7-1 - 20 TTP.
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 25% the cost of the fired arrow.
Description: The Weg der Pfeile technique series aims to augment a Vandenreich Quincy's arrows in unique and interesting ways. Anhalten, or 'halting' allows a Quincy to stop the flight of their arrow mid-path. By paying the specified cost, the Quincy's fired arrow(s) will simply stop moving, holding their place in space until the Quincy decides to continue their movement. This can be done at no cost, and treats the arrow as though it had been in motion the whole time. The Class of this technique shares the same Class of the arrow fired. Those of Class 4 and above start with this technique at Proficient, as it utilizes Class 5 TTP costs.
How to Use: Fire an arrow, and have it stop.
Drawbacks: Reiatsu cost.
Incantation: N/A.
Made By: Leonie Dallmann.
Reserved?: No.
Technique Name: Weg der Pfeile: Drehen
Technique Class: 7-1 - 20 TTP.
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 25% the cost of the fired arrow.
Description: The Weg der Pfeile technique series aims to augment a Vandenreich Quincy's arrows in unique and interesting ways. Drehen, or 'turning' allows a Quincy to turn the direction their arrow is firing mid-flight, allowing it to better maneuver around tight locations. At Learned, arrows can be turned no more than 15° in any direction. Proficient increases this to 45°, and Mastered further increases this to 90°. Alongside Anhalten, if the arrow is stopped beforehand, this can allow for an arrow to turn up to 360°. The Class of this technique shares the same Class of the arrow fired. Those of Class 4 and above start with this technique at Proficient, as it utilizes Class 5 TTP costs.
How to Use: Fire an arrow, and have it turn.
Drawbacks: Reiatsu cost.
Incantation: N/A.
Made By: Leonie Dallmann.
Reserved?: No.
Technique Name: Weg der Pfeile: Phaseneinstellung
Technique Class: 7-1 - 40 TTP.
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 100% the cost of the fired arrow.
Description: The Weg der Pfeile technique series aims to augment a Vandenreich Quincy's arrows in unique and interesting ways. Phaseneinstellung, or 'phasing' allows a Quincy to cause their arrows to phase through material. Material that isn't spiritually durable can be done with ease, but for spiritually durable material and barriers, the Class of the technique needs to exceed the Class of the material or barrier. The Class of this technique shares the same Class of the arrow fired. Those of Class 3 and above start with this technique at Proficient, as it utilizes Class 4 TTP costs.
How to Use: Fire an arrow, and have it slip through.
Drawbacks: Reiatsu cost. At Learned, this technique can phase through one barrier before the cost must be paid again. At Proficient, this increases to two. At Mastered, three.
Incantation: N/A.
Made By: Leonie Dallmann.
Reserved?: No.
Technique Name: Weg der Pfeile: Abschirmung
Technique Class: 7-1 - 40 TTP.
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 100% the cost of the fired arrow, per ally protected.
Description: The Weg der Pfeile technique series aims to augment a Vandenreich Quincy's arrows in unique and interesting ways. Abschirmung, or 'shielding' allows a Quincy to minimize the damage they would cause from their arrows. Particularly useful for Quincy with massive arrows or those with large effects, Abschirmung lets that Quincy protect one individual from that arrow's detrimental effects. This increases to three individuals at Proficient, and five at Mastered. The Class of this technique shares the same Class of the arrow fired. Those of Class 3 and above start with this technique at Proficient, as it utilizes Class 4 TTP costs.
How to Use: Fire an arrow, and have it alter to keep allies safe.
Drawbacks: Reiatsu cost. Cost must be paid per individual protected, regardless of mastery level. One casting cannot protect against more than the specified number of allies per mastery level.
Incantation: N/A.
Made By: Leonie Dallmann.
Reserved?: No.
Technique Name: Weg der Pfeile: Reinigung
Technique Class: 7-1 - 80 TTP.
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 150% the cost of the fired arrow.
Description: The Weg der Pfeile technique series aims to augment a Vandenreich Quincy's arrows in unique and interesting ways. Reinigung, or 'cleansing' allows a Quincy to inflict a corrosive amount of damage to beings with Hollow reiatsu. Hollows, Arrancar, Vizards, and Hollow Wraiths, when struck with an arrow by this Quincy, will be subject to the same effects of Hollow Poisoning that the Quincy would otherwise endure, resulting in their demise once a number of posts pass, as described below. The Class of this technique shares the same Class of the arrow fired. Those of Class 2 and above start with this technique at Proficient, as it utilizes Class 3 TTP costs.
Target is 2 or more Classes below user: 8-post duration.
Target is 1 Class below user: 12-post duration.
Target is equivalent in Class to user: 16-post duration.
Target is 1 Class above user: 24-post duration.
Target is 2 or more Classes above user: Target is immune.
How to Use: Fire an arrow, and have it stop.
Drawbacks: High Reiatsu cost. In addition to another individual spending the standard 800 Reiatsu to purge this technique, single individuals can spend 25 Reiatsu/post per Class of the user in order to suppress the effects of this technique. After three total suppressions of this technique have occurred, it is cleared from someone's system. Once purged, individuals are immune to this technique for five posts. This technique scales off the Class of the Quincy, as opposed to the Class of the technique.
Incantation: N/A.
Made By: Leonie Dallmann.
Reserved?: No
Technique Class: 7-1 - 20 TTP.
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 25% the cost of the fired arrow.
Description: The Weg der Pfeile technique series aims to augment a Vandenreich Quincy's arrows in unique and interesting ways. Anhalten, or 'halting' allows a Quincy to stop the flight of their arrow mid-path. By paying the specified cost, the Quincy's fired arrow(s) will simply stop moving, holding their place in space until the Quincy decides to continue their movement. This can be done at no cost, and treats the arrow as though it had been in motion the whole time. The Class of this technique shares the same Class of the arrow fired. Those of Class 4 and above start with this technique at Proficient, as it utilizes Class 5 TTP costs.
How to Use: Fire an arrow, and have it stop.
Drawbacks: Reiatsu cost.
Incantation: N/A.
Made By: Leonie Dallmann.
Reserved?: No.
Technique Name: Weg der Pfeile: Drehen
Technique Class: 7-1 - 20 TTP.
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 25% the cost of the fired arrow.
Description: The Weg der Pfeile technique series aims to augment a Vandenreich Quincy's arrows in unique and interesting ways. Drehen, or 'turning' allows a Quincy to turn the direction their arrow is firing mid-flight, allowing it to better maneuver around tight locations. At Learned, arrows can be turned no more than 15° in any direction. Proficient increases this to 45°, and Mastered further increases this to 90°. Alongside Anhalten, if the arrow is stopped beforehand, this can allow for an arrow to turn up to 360°. The Class of this technique shares the same Class of the arrow fired. Those of Class 4 and above start with this technique at Proficient, as it utilizes Class 5 TTP costs.
How to Use: Fire an arrow, and have it turn.
Drawbacks: Reiatsu cost.
Incantation: N/A.
Made By: Leonie Dallmann.
Reserved?: No.
Technique Name: Weg der Pfeile: Phaseneinstellung
Technique Class: 7-1 - 40 TTP.
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 100% the cost of the fired arrow.
Description: The Weg der Pfeile technique series aims to augment a Vandenreich Quincy's arrows in unique and interesting ways. Phaseneinstellung, or 'phasing' allows a Quincy to cause their arrows to phase through material. Material that isn't spiritually durable can be done with ease, but for spiritually durable material and barriers, the Class of the technique needs to exceed the Class of the material or barrier. The Class of this technique shares the same Class of the arrow fired. Those of Class 3 and above start with this technique at Proficient, as it utilizes Class 4 TTP costs.
How to Use: Fire an arrow, and have it slip through.
Drawbacks: Reiatsu cost. At Learned, this technique can phase through one barrier before the cost must be paid again. At Proficient, this increases to two. At Mastered, three.
Incantation: N/A.
Made By: Leonie Dallmann.
Reserved?: No.
Technique Name: Weg der Pfeile: Abschirmung
Technique Class: 7-1 - 40 TTP.
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 100% the cost of the fired arrow, per ally protected.
Description: The Weg der Pfeile technique series aims to augment a Vandenreich Quincy's arrows in unique and interesting ways. Abschirmung, or 'shielding' allows a Quincy to minimize the damage they would cause from their arrows. Particularly useful for Quincy with massive arrows or those with large effects, Abschirmung lets that Quincy protect one individual from that arrow's detrimental effects. This increases to three individuals at Proficient, and five at Mastered. The Class of this technique shares the same Class of the arrow fired. Those of Class 3 and above start with this technique at Proficient, as it utilizes Class 4 TTP costs.
How to Use: Fire an arrow, and have it alter to keep allies safe.
Drawbacks: Reiatsu cost. Cost must be paid per individual protected, regardless of mastery level. One casting cannot protect against more than the specified number of allies per mastery level.
Incantation: N/A.
Made By: Leonie Dallmann.
Reserved?: No.
Technique Name: Weg der Pfeile: Reinigung
Technique Class: 7-1 - 80 TTP.
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: 150% the cost of the fired arrow.
Description: The Weg der Pfeile technique series aims to augment a Vandenreich Quincy's arrows in unique and interesting ways. Reinigung, or 'cleansing' allows a Quincy to inflict a corrosive amount of damage to beings with Hollow reiatsu. Hollows, Arrancar, Vizards, and Hollow Wraiths, when struck with an arrow by this Quincy, will be subject to the same effects of Hollow Poisoning that the Quincy would otherwise endure, resulting in their demise once a number of posts pass, as described below. The Class of this technique shares the same Class of the arrow fired. Those of Class 2 and above start with this technique at Proficient, as it utilizes Class 3 TTP costs.
Target is 2 or more Classes below user: 8-post duration.
Target is 1 Class below user: 12-post duration.
Target is equivalent in Class to user: 16-post duration.
Target is 1 Class above user: 24-post duration.
Target is 2 or more Classes above user: Target is immune.
How to Use: Fire an arrow, and have it stop.
Drawbacks: High Reiatsu cost. In addition to another individual spending the standard 800 Reiatsu to purge this technique, single individuals can spend 25 Reiatsu/post per Class of the user in order to suppress the effects of this technique. After three total suppressions of this technique have occurred, it is cleared from someone's system. Once purged, individuals are immune to this technique for five posts. This technique scales off the Class of the Quincy, as opposed to the Class of the technique.
Incantation: N/A.
Made By: Leonie Dallmann.
Reserved?: No
{Class 5 Techniques}Technique Name: Dia-Aufnahme (Slide-Shot)
Technique Class: 5 - 20 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: Varies.
Description: This technique is made utilizing The Vandenreich shadow tech in conjunction with a Quincy's bow. The technique begins by the Quincy charging an arrow, feeding a high amount of reiatsu as they form a seal within the arrow itself, the seal of his majesty. After firing the arrow, the Quincy vanishes, and is sealed into the arrow's shadow. After the arrow is fired, the Quincy can activate the seal, emerging from the arrow's shadow and reloading the arrow into their bow before firing again. This technique also modifies the nature of the arrow, by modifying the arrow the Quincy can have the arrow mimic their stealth skill up to 1 point.
How to Use: Listed Above.
Incantation: N/A.
Drawbacks: This technique itself costs nothing, but adds a Cost of up to 100 reiatsu, plus the base cost of firing, to the arrow itself for full effect. And while the user cannot be seen during their time in the arrow's shadow, if the arrow is destroyed prematurely, they are immediately ejected and briefly disoriented, keeping them from immediately attacking (though they are still capable of defending if immediately attacked). The stealth aspect of the arrow comes at an extra cost of 50 reiatsu, bringing the total cost to 150+ the Arrow's firing cost.
Made By: Juriya.
Reserved?: No.
Technique Name: Blutseele (Blood Soul)
Technique Class: 5-1 - 250 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: The user can spread their Blut outside their body and with it the possibility for life. When the user’s Blut comes in contact with non-living matter it can begin to reshape it and form a body that stands 7’ tall with a large, muscular frame. The Blut not only creates a body, but breathes life into the husk, creating a Blut homunculus. The homunculus in question can be summoned at different class levels, each requiring a different reiatsu amount and offering unique attributes. The Blut Homunculus is available for a total of three posts. The homunculus’ dimensions and duration of activation are static across all levels. It is able to benefit from Blut Vene starting at class 3, but this can still be bypassed by a secondary release. The homunculus and the user share the same field of vision. That is, what the user sees it sees and what it sees the user can see. It can be commanded mentally and verbally to do things, but predominantly reacts based on a mental link between the two. Its reactions are also based on the user's sensory stats, including instinct, senses and ES. In other words, it can protect and attack with the same level of acuteness. It can essentially sense when the user is in danger.
At class five, the user can summon a homunculus that lacks intelligence and resembles more of a bloodthirsty juggernaut. This class costs 250 reiatsu. Its stats for this level are as follows: Strength: 300, Speed: 200, SpPR:0, Instinct:0, Senses:0, ES:0, HE: 0 – RS is equivalent to the user of the technique and remains that way across all levels.
At class four the cost is 350 reiatsu. Strength:400, Speed: 250, SpPR:0, Instinct:0, Senses:0, ES:0, HE: 0
At class three it costs 450 reiatsu to activate. Strength: 500, Speed: 300, SpPR:0, Instinct:0, Senses:0, ES:0, HE: 0
At class two, the summoned homunculus is now even more lethal and now has access to a basic Quincy abilities. In other words, it can summon a crow-bow made of Reishi and fire a total of five bolts at a time. Due to his size, these bolts are roughly four feet long and capable of severing limbs and piercing armor. The bolts count as the class summoned and use the user’s RS. Each of the arrows costs 60 reiatsu and is siphoned from the user of the technique. This class costs 600 reiatsu to activate. Strength: 500, Speed: 400, SpPR:0, Instinct:0, Senses: 0, ES: 0, HE: 0
At class one, the homunculus is at its most lethal. Bolts from its crossbow now cost 70 each. It can also wield a solid blade made from Reishi, which costs the user 70 to manifest. If Blut Vene is bypassed with a secondary release, any damage dealt to the homunculus can be restored quickly by gathering nearby materials to repair the body. This costs the user 100 each time. This class costs 800 reiatsu to activate. Strength: 600, Speed: 500, SpPR:0, Instinct:0, Senses:0, ES:0, HE: 0
How to Use: The user pays the appropriate reiatsu amount listed for each class level and arrows/healing used by homunculus in appropriate stages. Those values are listed within each class description.
Incantation: N/A.
Drawbacks: The homunculus created will only last a total of three posts. The user does not have access to Blut while this is active. Only one is capable of being created at one time using Blut. The user must pay the appropriate amount for whatever class that is summoned and, depending on class, the user's reiatsu is taken whenever a bolt or similar is used.
Made By: Rennos.
Reserved?: No.
Technique Name: Blutwächter (Blood Guard)
Technique Class: 5 - 20 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Blood.
Technique Cost: 150 Reiatsu/post.
Description: An extension of Blut Vene, Blutwächter serves as a spiritually defensive option for Quincies that find themselves up against Hollows or Arrancar. By expending 150 reiatsu per post, the user can activate this technique, shielding them from specifically Hollow and Arrancar reiatsu in order to protect themselves from the poisoning and acidic burns that they are capable of inducing. When used alongside the Quincy technique Verfeinern, this technique costs no reiatsu.
How to Use: Pulse reiatsu through the user's veins.
Incantation: N/A.
Drawbacks: Blutwächter cannot be used alongside But Vene. If Verfeinern is active alongside Blutwächter, Blut Vene can be used, but only at half-effectiveness. Requires Blut at Learned.
Made By: Stern Ritter H - The Huntress, Helena P. Krantz.
Reserved?: No.
Technique Class: 5 - 20 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: N/A.
Technique Cost: Varies.
Description: This technique is made utilizing The Vandenreich shadow tech in conjunction with a Quincy's bow. The technique begins by the Quincy charging an arrow, feeding a high amount of reiatsu as they form a seal within the arrow itself, the seal of his majesty. After firing the arrow, the Quincy vanishes, and is sealed into the arrow's shadow. After the arrow is fired, the Quincy can activate the seal, emerging from the arrow's shadow and reloading the arrow into their bow before firing again. This technique also modifies the nature of the arrow, by modifying the arrow the Quincy can have the arrow mimic their stealth skill up to 1 point.
How to Use: Listed Above.
Incantation: N/A.
Drawbacks: This technique itself costs nothing, but adds a Cost of up to 100 reiatsu, plus the base cost of firing, to the arrow itself for full effect. And while the user cannot be seen during their time in the arrow's shadow, if the arrow is destroyed prematurely, they are immediately ejected and briefly disoriented, keeping them from immediately attacking (though they are still capable of defending if immediately attacked). The stealth aspect of the arrow comes at an extra cost of 50 reiatsu, bringing the total cost to 150+ the Arrow's firing cost.
Made By: Juriya.
Reserved?: No.
Technique Name: Blutseele (Blood Soul)
Technique Class: 5-1 - 250 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: The user can spread their Blut outside their body and with it the possibility for life. When the user’s Blut comes in contact with non-living matter it can begin to reshape it and form a body that stands 7’ tall with a large, muscular frame. The Blut not only creates a body, but breathes life into the husk, creating a Blut homunculus. The homunculus in question can be summoned at different class levels, each requiring a different reiatsu amount and offering unique attributes. The Blut Homunculus is available for a total of three posts. The homunculus’ dimensions and duration of activation are static across all levels. It is able to benefit from Blut Vene starting at class 3, but this can still be bypassed by a secondary release. The homunculus and the user share the same field of vision. That is, what the user sees it sees and what it sees the user can see. It can be commanded mentally and verbally to do things, but predominantly reacts based on a mental link between the two. Its reactions are also based on the user's sensory stats, including instinct, senses and ES. In other words, it can protect and attack with the same level of acuteness. It can essentially sense when the user is in danger.
At class five, the user can summon a homunculus that lacks intelligence and resembles more of a bloodthirsty juggernaut. This class costs 250 reiatsu. Its stats for this level are as follows: Strength: 300, Speed: 200, SpPR:0, Instinct:0, Senses:0, ES:0, HE: 0 – RS is equivalent to the user of the technique and remains that way across all levels.
At class four the cost is 350 reiatsu. Strength:400, Speed: 250, SpPR:0, Instinct:0, Senses:0, ES:0, HE: 0
At class three it costs 450 reiatsu to activate. Strength: 500, Speed: 300, SpPR:0, Instinct:0, Senses:0, ES:0, HE: 0
At class two, the summoned homunculus is now even more lethal and now has access to a basic Quincy abilities. In other words, it can summon a crow-bow made of Reishi and fire a total of five bolts at a time. Due to his size, these bolts are roughly four feet long and capable of severing limbs and piercing armor. The bolts count as the class summoned and use the user’s RS. Each of the arrows costs 60 reiatsu and is siphoned from the user of the technique. This class costs 600 reiatsu to activate. Strength: 500, Speed: 400, SpPR:0, Instinct:0, Senses: 0, ES: 0, HE: 0
At class one, the homunculus is at its most lethal. Bolts from its crossbow now cost 70 each. It can also wield a solid blade made from Reishi, which costs the user 70 to manifest. If Blut Vene is bypassed with a secondary release, any damage dealt to the homunculus can be restored quickly by gathering nearby materials to repair the body. This costs the user 100 each time. This class costs 800 reiatsu to activate. Strength: 600, Speed: 500, SpPR:0, Instinct:0, Senses:0, ES:0, HE: 0
How to Use: The user pays the appropriate reiatsu amount listed for each class level and arrows/healing used by homunculus in appropriate stages. Those values are listed within each class description.
Incantation: N/A.
Drawbacks: The homunculus created will only last a total of three posts. The user does not have access to Blut while this is active. Only one is capable of being created at one time using Blut. The user must pay the appropriate amount for whatever class that is summoned and, depending on class, the user's reiatsu is taken whenever a bolt or similar is used.
Made By: Rennos.
Reserved?: No.
Technique Name: Blutwächter (Blood Guard)
Technique Class: 5 - 20 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Blood.
Technique Cost: 150 Reiatsu/post.
Description: An extension of Blut Vene, Blutwächter serves as a spiritually defensive option for Quincies that find themselves up against Hollows or Arrancar. By expending 150 reiatsu per post, the user can activate this technique, shielding them from specifically Hollow and Arrancar reiatsu in order to protect themselves from the poisoning and acidic burns that they are capable of inducing. When used alongside the Quincy technique Verfeinern, this technique costs no reiatsu.
How to Use: Pulse reiatsu through the user's veins.
Incantation: N/A.
Drawbacks: Blutwächter cannot be used alongside But Vene. If Verfeinern is active alongside Blutwächter, Blut Vene can be used, but only at half-effectiveness. Requires Blut at Learned.
Made By: Stern Ritter H - The Huntress, Helena P. Krantz.
Reserved?: No.
{Class 4 Techniques}Technique Name: Schatten (Shadow)
Technique Class: 4 - 20 TTP
Technique Type: Vandenreich - Cinematic.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 0 Reiatsu.
Description: Schatten, or Shadow (whichever you prefer) is a Vandenreich technique that allows the user to walk in the shadows of the three worlds for transportation. Similarly to Garganta and the Senkaimon, Schatten serves as a mobility option to allow the Quincy or Quincies in question to move between any world except for Hell, or sections of those worlds with ease, so long as the user has been to said world. At Learned, this allows the user to walk into shadows in order to move about, reappearing through another shadow somewhere else. At Mastered however, this technique allows the user to create portals of shadow for transportation instead, shaped as the Vandenreich emblem, allowing them to make their own shadows instead of relying on those in the world around them.
How to Use: Walk in the shade of the Three Worlds.
Incantation: N/A.
Drawbacks: While Schatten costs no reiatsu in order to create, it cannot be used with zero reiatsu. Stepping through shadows, or creating portals of shadow, take far too much time in order to be able to do in Combat.
Made By: His Majesty the Emperor.
Reserved?: No.
Technique Name: Schneller Schatten (Swift Shadows)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 50 Reiatsu.
Description: Taking the teachings of Schatten and pushing them a step further, Schneller Schatten allows for quicker movements alongside Schatten. Users of this technique are able to make use of both variants of Schatten in the midst of combat, costing them 50 reiatsu in order to do so at faster speeds than normal. Entry and Exit points for Schneller Schatten can be as close to one another as the user would like within these shadows, so long as they are not larger than one foot per point in Reiatsu Strength the user has (A Quincy could opt into lessening the 50ft. distance from Point A to Point B so long as they had at least 50 RS, traversing it exceedingly quickly should they desire).
How to Use: Walk in the shadows of the Three Worlds, but at an accelerated pace.
Incantation: N/A.
Drawbacks: Standard reiatsu cost. Counts against Step Tech total. Requires Mastery of Schatten.
Made By: Stern Ritter H - The Huntress, Helena P. Krantz.
Reserved?: No.
Technique Name: Mächtiger Pfeil (Mighty Arrows)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 400 Reiatsu.
Description: Creates massive arrows from spiritual particles in the atmosphere. These are created without the use of a bow and capable of being controlled both mentally and with hand-gestures. They are roughly eight feet long. The arrow’s shaft is thin, but the tip of the arrow is large and resembles a naginata spear. The end of the arrow is in the shape of a Hagal rune.
A total of 10 arrows can be created and fired simultaneously. The user has the ability to summon these arrows instantaneously as long as they have the reiatsu to provide the technique. The user can create arrows up to a distance of 20 feet from their body. These arrows, however, are not ordinary arrows and have intense force behind them and can be used to pierce almost anything, including armor and kido. They travel at a speed of 600 if controlled by mentally and 800 when using hands.
How to Use: Activate the technique at-will.
Incantation: N/A.
Drawbacks: These arrows are initially slower due to the shear size and density of each arrow unless controlled by the user's hands.
Made By: Rennos.
Reserved?: No.
Technique Name: Glänzendes Blutgras (Shining Blood Grass)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: This technique is an emergency technique created for the Vandenreich. When an enemy manages to break the flesh and cause blood to spill, this blood, for a brief moment, can become a sudden weapon. Once a wound has been freshly opened, this technique immediately obliterates the flesh and blood that has come into contact with whatever it is that has injured the Quincy, shredding it into fine reiatsu and obliterating any poisons or negative effects that may otherwise have spread into the Quincy's body as a result of the injury by sacrificing the layers of flesh around it, almost like showing a hot iron into the wound. This fine Reishi then instantly sinks into the ground at a speed of 5000 where it forms a bow exactly ten feet below the Quincy's feet (typically this is underground but if the Quincy is up in the air this may just be floating in the air) before firing a single arrow upward at triple the normal speed for an arrow (2400).
How to Use: Listed above.
Incantation: N/A.
Drawbacks: This technique depletes a considerable amount of blood and causes pain to the Quincy. The arrow itself is paid mostly in blood rather than reiatsu, however this technique can be forced even if injury is not sustained, but for a solid 300 reiatsu, though this will burn a hole in the user to execute it. This technique can only be used a maximum of 3 times per thread, refreshed after a long rest (increased by 1 times for each point in Bleeding Tolerance or Damage Recovery the user has). Executing the technique normally as a result of injury costs 100 reiatsu (Reduced by converting some flesh and blood into Reishi).
Made By: Juriya.
Reserved?: No.
Technique Name: Bombardierung (Bombardment)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 400 Reiatsu.
Description: A technique used in conjunction with eiku or similar types of weapons. Sends spirit particles hurtling at an opponent with a swing of the broad-end of the eiku. As they travel they collect other particles like a snow-ball effect, but do so with intense speed and efficiency. They become so large that they resemble small meteors and hit targets and bore into them not unlike a fiery meteor. The user can control how many are created, but no more than eight can be created at one time. Durability/strength is equivalent to the user's RS.
Eight of the objects are created and have a circumference of 15ft. They travel at a speed of 800, but their sheer size and number make them difficult to dodge. Each radiates an intense heat and are heavy and capable of pulverizing most objects. Standard clash-rules apply.
How to Use: Activate and pair with a weapon.
Incantation: N/A.
Drawbacks: Repeated use of this technique is capable of destroying the weapon being used to direct it. If the user employs this technique twice the weapon will break.
Made By: Rennos.
Reserved?: No.
Technique Name: Erdspalter (Earth Splitter)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 200 Reiatsu.
Description: Dramatically increases the cutting power of a weapon by lining the blade with a thick layer of Reishi. The Reishi resembles liquid as it coats the blade. The condensed, liquid Reishi on the blade greatly amplifies its cutting power and range. A single swing of the blade can cleave through multiple, solid stone structures and even steel. It is intended to cleave things in half with ease and extend the cutting range despite the distance from the blade.
When the user swings their weapon, the immediate target can be cleaved in two, but the cutting power travels a total of 10 feet, allowing for both enhanced cutting power and striking multiple targets. It can be used to enhance the piercing potential of a weapon using thrust attacks. The cutting/piercing power is equivalent to the user's Reiatsu Strength. The cutting/piercing power afforded by this technique lasts for three posts.
How to Use: Activate and pair with a weapon.
Incantation: N/A.
Drawbacks: Consecutive use of the technique dulls the blade of the enhanced weapon. If the user applies this technique to a weapon without a one post rest it will dull the blade by 50%. A third consecutive use will destroy the weapon. Cannot cut/pierce objects with durability greater than the user's Reiatsu Strength.
Made By: Rennos.
Reserved?: No.
Technique Class: 4 - 20 TTP
Technique Type: Vandenreich - Cinematic.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 0 Reiatsu.
Description: Schatten, or Shadow (whichever you prefer) is a Vandenreich technique that allows the user to walk in the shadows of the three worlds for transportation. Similarly to Garganta and the Senkaimon, Schatten serves as a mobility option to allow the Quincy or Quincies in question to move between any world except for Hell, or sections of those worlds with ease, so long as the user has been to said world. At Learned, this allows the user to walk into shadows in order to move about, reappearing through another shadow somewhere else. At Mastered however, this technique allows the user to create portals of shadow for transportation instead, shaped as the Vandenreich emblem, allowing them to make their own shadows instead of relying on those in the world around them.
How to Use: Walk in the shade of the Three Worlds.
Incantation: N/A.
Drawbacks: While Schatten costs no reiatsu in order to create, it cannot be used with zero reiatsu. Stepping through shadows, or creating portals of shadow, take far too much time in order to be able to do in Combat.
Made By: His Majesty the Emperor.
Reserved?: No.
Technique Name: Schneller Schatten (Swift Shadows)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Shadow.
Technique Cost: 50 Reiatsu.
Description: Taking the teachings of Schatten and pushing them a step further, Schneller Schatten allows for quicker movements alongside Schatten. Users of this technique are able to make use of both variants of Schatten in the midst of combat, costing them 50 reiatsu in order to do so at faster speeds than normal. Entry and Exit points for Schneller Schatten can be as close to one another as the user would like within these shadows, so long as they are not larger than one foot per point in Reiatsu Strength the user has (A Quincy could opt into lessening the 50ft. distance from Point A to Point B so long as they had at least 50 RS, traversing it exceedingly quickly should they desire).
How to Use: Walk in the shadows of the Three Worlds, but at an accelerated pace.
Incantation: N/A.
Drawbacks: Standard reiatsu cost. Counts against Step Tech total. Requires Mastery of Schatten.
Made By: Stern Ritter H - The Huntress, Helena P. Krantz.
Reserved?: No.
Technique Name: Mächtiger Pfeil (Mighty Arrows)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 400 Reiatsu.
Description: Creates massive arrows from spiritual particles in the atmosphere. These are created without the use of a bow and capable of being controlled both mentally and with hand-gestures. They are roughly eight feet long. The arrow’s shaft is thin, but the tip of the arrow is large and resembles a naginata spear. The end of the arrow is in the shape of a Hagal rune.
A total of 10 arrows can be created and fired simultaneously. The user has the ability to summon these arrows instantaneously as long as they have the reiatsu to provide the technique. The user can create arrows up to a distance of 20 feet from their body. These arrows, however, are not ordinary arrows and have intense force behind them and can be used to pierce almost anything, including armor and kido. They travel at a speed of 600 if controlled by mentally and 800 when using hands.
How to Use: Activate the technique at-will.
Incantation: N/A.
Drawbacks: These arrows are initially slower due to the shear size and density of each arrow unless controlled by the user's hands.
Made By: Rennos.
Reserved?: No.
Technique Name: Glänzendes Blutgras (Shining Blood Grass)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: This technique is an emergency technique created for the Vandenreich. When an enemy manages to break the flesh and cause blood to spill, this blood, for a brief moment, can become a sudden weapon. Once a wound has been freshly opened, this technique immediately obliterates the flesh and blood that has come into contact with whatever it is that has injured the Quincy, shredding it into fine reiatsu and obliterating any poisons or negative effects that may otherwise have spread into the Quincy's body as a result of the injury by sacrificing the layers of flesh around it, almost like showing a hot iron into the wound. This fine Reishi then instantly sinks into the ground at a speed of 5000 where it forms a bow exactly ten feet below the Quincy's feet (typically this is underground but if the Quincy is up in the air this may just be floating in the air) before firing a single arrow upward at triple the normal speed for an arrow (2400).
How to Use: Listed above.
Incantation: N/A.
Drawbacks: This technique depletes a considerable amount of blood and causes pain to the Quincy. The arrow itself is paid mostly in blood rather than reiatsu, however this technique can be forced even if injury is not sustained, but for a solid 300 reiatsu, though this will burn a hole in the user to execute it. This technique can only be used a maximum of 3 times per thread, refreshed after a long rest (increased by 1 times for each point in Bleeding Tolerance or Damage Recovery the user has). Executing the technique normally as a result of injury costs 100 reiatsu (Reduced by converting some flesh and blood into Reishi).
Made By: Juriya.
Reserved?: No.
Technique Name: Bombardierung (Bombardment)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 400 Reiatsu.
Description: A technique used in conjunction with eiku or similar types of weapons. Sends spirit particles hurtling at an opponent with a swing of the broad-end of the eiku. As they travel they collect other particles like a snow-ball effect, but do so with intense speed and efficiency. They become so large that they resemble small meteors and hit targets and bore into them not unlike a fiery meteor. The user can control how many are created, but no more than eight can be created at one time. Durability/strength is equivalent to the user's RS.
Eight of the objects are created and have a circumference of 15ft. They travel at a speed of 800, but their sheer size and number make them difficult to dodge. Each radiates an intense heat and are heavy and capable of pulverizing most objects. Standard clash-rules apply.
How to Use: Activate and pair with a weapon.
Incantation: N/A.
Drawbacks: Repeated use of this technique is capable of destroying the weapon being used to direct it. If the user employs this technique twice the weapon will break.
Made By: Rennos.
Reserved?: No.
Technique Name: Erdspalter (Earth Splitter)
Technique Class: 4 - 40 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 200 Reiatsu.
Description: Dramatically increases the cutting power of a weapon by lining the blade with a thick layer of Reishi. The Reishi resembles liquid as it coats the blade. The condensed, liquid Reishi on the blade greatly amplifies its cutting power and range. A single swing of the blade can cleave through multiple, solid stone structures and even steel. It is intended to cleave things in half with ease and extend the cutting range despite the distance from the blade.
When the user swings their weapon, the immediate target can be cleaved in two, but the cutting power travels a total of 10 feet, allowing for both enhanced cutting power and striking multiple targets. It can be used to enhance the piercing potential of a weapon using thrust attacks. The cutting/piercing power is equivalent to the user's Reiatsu Strength. The cutting/piercing power afforded by this technique lasts for three posts.
How to Use: Activate and pair with a weapon.
Incantation: N/A.
Drawbacks: Consecutive use of the technique dulls the blade of the enhanced weapon. If the user applies this technique to a weapon without a one post rest it will dull the blade by 50%. A third consecutive use will destroy the weapon. Cannot cut/pierce objects with durability greater than the user's Reiatsu Strength.
Made By: Rennos.
Reserved?: No.
{Class 3 Techniques}Technique Name: Blut (Blood)
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 300 Reiatsu/post for Vene, 500 Reiatsu/post for Arterie.
Description: Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who has assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
How to Use: Spend Reiatsu to draw out the latent power in the user's blood.
Incantation: N/A.
Drawbacks: The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.
Made By: His Majesty the Emperor.
Reserved?: No.
Technique Name: Blut Vermächtnis (Blood Legacy)
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 400 Reiatsu.
Description: A technique that is a curse upon an enemy. The user can activate their Blut and offer a portion of it to another, allowing it to leave their body and enter another’s. The characteristic veins of Blut can extend from the user’s body by only five feet. They can enter an opponent if the user touches them or if the vein tendrils are capable of touching the skin. When bestowed upon an enemy this will enter the veins and spread gradually across eight posts. The purpose is to cause terrible bleeding by rupturing blood vessels. As the infection progresses, the opponent will literally be drained off their blood, unless they are emptied and left for dead. The course of the Blut infection is outlined below.
1. Blut will be observably present beneath the skin in the veins, moving independent of the body. It will create a bluish-glow across the body’s veins. From the moment of infection the opponent will experience incredible pain. It will feel like the Blut is drilling through their body and their skin.
2. The skin will have become so sensitive to the Blut infection that it is hyper-sensitive to touch, which includes clothing, armor, and even holding a weapon. Even the gentlest of materials or lightest of touches will feel like severe burns. A three in pain tolerance is able to mitigate this side-effect, though they will still experience this pain intermittently.
3. Intense and random stabbing pains will be experienced, as if they were jabbed with a knife in various locations. The capillaries at the surface of the skin will begin eroding and cause pooling of blood under the skin. If the opponent is cut the wound will hemorrhage more quickly due to damage to blood vessels. An opponent will begin to feel fatigued from the effects of the Blut.
4. The walls of blood vessels across the body have thinned causing internal bleeding in various parts of the body. Blood loss has prevented the body from receiving steady blood to vital organs, which begins impairing an opponent’s senses and ability to concentrate and plan.
5. The body’s muscles have begun to weaken due to poor blood flow and tissue across the body is dying. Blood has begun seeping through the skin and drenching clothing. Eyes will begin pooling with small amounts of blood as will the ears and mouth. This will distort vision and complicate hearing.
6. Fatigue will have greatly intensified. Battling will be tiring and exhaust the opponent greatly, reducing their ability to launch continuous attacks, whether those are techniques, hand-to-hand fighting, or weapon use. Their body is heavily leaking blood, enough that they leave blood behind wherever they go and stain everything they touch. Their skin is bleeding and blood has pooled considerably on the brain and beginning in the lungs, causing labored breathing.
7. Blood is pooling in the back of the throat, practically choking an opponent. Skin has begun to split and peel off from being soaked by so much blood. All friction causes the skin to tear, which includes holding onto objects and even clothing. The opponent is in pure agony and high-class techniques run the risk of severely damaging the body due to its weakened state.
8. This post signals the end of anyone infected with this form of Blut. All the vessels in their body have dissolved or ruptured and their blood drains from every part of their body. Essentially, a fountain of blood soaks the ground and they are drained dry, as nothing is left to contain their blood.
How to Use: Come in contact with a foe.
Incantation: N/A.
Drawbacks: If an opponent has 200+ Healing Expertise, they can delay the effects of the technique for two posts and the effects will not exceed post five effects. If an opponent has 400+ Healing Expertise, they will be able to completely thwart the technique. If an opponent has a 50% Reiatsu Strength superiority they are unaffected by the tech. If a user has one Rank in Poison Resist, they can halt the effects for a single post. They get one additional post for each Rank in Poison Resist, up to three posts for which they can postpone. The user does not have access to Blut Vene for five posts following activation of this technique.
Made By: Rennos.
Reserved?: No.
Technique Name: Augen Gottes (Eyes of God)
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: A divine gift granted exclusively to Sternritter by his Majesty. This technique allows the user to acquire a perfect analysis of anyone’s spiritual signature within a radius of 50 feet. Upon activation, the user’s eyes begin to subtly vibrate before the pupil becomes blue, overtake the iris, and become embossed with a Hagal rune. With these divine eyes, the user can gaze upon an opponent and identify their unique spiritual signature. Once they have acquired this information, any projectile technique they utilize, while this is active, will have the ability to home in on an opponent indefinitely. This technique can be applied to more than one person, but it requires a post of analysis for each person. As long as the user keeps the technique active, all projectile techniques can benefit from the homing aspect.
While any technique imbued with this one can continuously pursue a target, it does not change their speed or the degree of damage they inflict. It can only be used on projectile type techniques or items independent of the user. The user cannot use this technique on hand-held weapons such as katana. It can be utilized, however, on small projectiles such as daggers, throwing knives, and kunai, to name a few. Even when objects are granted homing abilities, they must yield to basic movement limitations. That is, they will need to curve around and re-attempt to strike the target.
How to Use: Activated by paying 300 reiatsu and using that post to acquire the reiatsu signal. The user can imbue up to 10 items, each costing 50 reiatsu, to home indefinitely until destroyed or deactivated. The user has the option of paying 100 reiatsu, per post, following activation to maintain any spiritual signal and continue to imbue items should they be destroyed. At no time can more than 10 items be imbued with this ability, but the ability can be removed from an item and transferred to another without cost.
Incantation: N/A.
Drawbacks: Those with a 3 in Stealth are immune to the effects of this technique. There is a preparation post, following activation, for each spiritual signature obtained. That is, each spiritual signature takes a single post to acquire.
Made By: Rennos.
Reserved?: No.
Technique Name: Verschlingende Schneider
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: Verschlingende Schneide is an addition to Hohle Schneide that at first seems to weaken the blade, but it really allows for the creation of a much stronger blade. Verschlingende Schneider absorbs Reiatsu-based attacks upon striking them and turns them into raw Reiatsu as long as Verschlingende isn't destroyed. Though it starts as a simple Class 8 weapon, for every 1000 Reiatsu that Verschlingende absorbs it goes up one Class. The Reiatsu absorbed from the attacks is equal to the cost paid for the attack absorbed. The Verschlingende also absorbs reiatsu from the world around it based on the world. In worlds other than the World of the Living, it takes in a passive 200 Reiatsu per post. Additionally, when using this technique, any Reiatsu drawn in by the Quincy through their Cross or Spirit Fragment is halved, and the lost amount is instead absorbed by Verschlingende and added to the total amount that it has. A Quincy can give all the Reiatsu the absorb to the blade as well if they choose and they may also charge up the blade as well by giving up any amount of Reiatsu, but cannot increase the Class of the technique by more than two Classes per post. The class maxes out at Class 1.
How to Use: A Quincy must first create Hohle Schneider then by paying this technique's cost they charge up the blade of Hohle Schneide, allowing it to take in more Reiatsu. This cost does not go towards the total count of the Reiatsu in Verschlingende.
Incantation: N/A.
Drawbacks: Must master Hohle Schneide first. When first created this Technique's class is counted as Class 8. Unless this Technique is mastered a Quincy is unable to use their bow while this technique is active. If destroyed, the blade will explode outwards with a force equal to the Reiatsu stored within it. Finally, the blade can not cut anything physical, though it can be shot out as an arrow if one has mastered this technique.
Made By: Vannan.
Reserved?: No.
Technique Name: Fluchtig Himmel: Vollkommenheit (Fleeting Heaven: Perfection)
Class: 3
Technique Type: Quincy Technique
Usable By: Vandereich Quincy
Technique Description and Effects (Explain appearance, powers, and effect):
This technique is a versatile variation of the quincy's ability to use volstandig. Because of the incredibly vast amount of power that Volstandig can provide, however because of the restrictions that come with the form, many quincy find it either unfitting of the situation to fully commit, or simply do not have the ability to completely commit to the form. This technique is a modification, utilizing an incredibly short-duration version of Volstandig.
Upon activation, the user fully transforms into their Holy Form, immediately consuming 1500 reiatsu. At this point, the user can apply 1/4th this amount (375) as extra SP. Unlike normal Volstandig this cannot push a stat beyond 500, however types still apply. Just like Volstandig, this cannot push a stat beyond 3x it's normal amount. Ontop of this, the user can briefly unlock the aspects of their abilities and venues of attack normally only available in volstandig (such as Sklavier).
How to use technique: See Above
Technique Drawbacks This technique, on top of a considerable Reiatsu cost, only lasts 1 post (2 posts at Proficient, and 3 posts at Mastered) and can only be used a total of twice per thread (or until a long rest), increasing to three times when mastered. Additionally, this technique requires double the TTP to Learn, Proficient, and Master. Costs 1500 Reiatsu.
Made By: Jyuria
Reserved? (Yes/No): No
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 300 Reiatsu/post for Vene, 500 Reiatsu/post for Arterie.
Description: Blut, translated as “blood,” is a powerful technique that is passed down through all pure-blooded Quincies of the Vandenreich Empire. This technique is a gift from the Vandenreich Emperor, and only exists as long as he, or someone of similar power who has assumed his role, is alive. Channeling that leader's power through their very veins, Vandenreich Quincy are able to draw upon it and make use of it either defensively or offensively in combat. This technique is not active by default, however, and a cost must be paid to trigger it.
The first half of this technique is Blut Vein, the defensive half of the ability. Acting similar to an Arrancar's Hierro, Blut Vein allows the user to protect themselves on the skin level, preventing any physical damage to the body as long as the user possesses a superior offensive stat. Unlike Hierro, though, this armor will not degrade over time. However, attacks with impact behind them can still send the user flying, though the bodily damage will be negated. Blut Vein costs 300 Reiatsu per post to keep active.
The other half of the technique is Blut Arterie, which focuses on offensive ability. While this ability is active, the Emperor's power flows through the user's body and soul, doubling either physical or spiritual stats. This takes up one of the user's long-term stat boost slots, and costs 500 Reiatsu per post to keep active. Note that only one of these two techniques can be active at a time; if one is activated, the other is deactivated.
How to Use: Spend Reiatsu to draw out the latent power in the user's blood.
Incantation: N/A.
Drawbacks: The first major drawback to Blut Vein is that it can be bypassed in one of three ways. First, if the opponent's offensive stat is higher by even a single point, then Blut Vein is ignored. Second, if the opponent is of a superior Class, then Blut Vein is bypassed. Finally, “final forms” of Release, such as Bankai, can ignore Blut Vein.
Blut Arterie has its own drawbacks as well. When active, Blut Vein is removed, removing the user's defenses. Aside from taking up a stat boost slot, the user is constantly funneling excess energy through their body, which is a tiring effect over time. Finally, while active, the user draws in half as much Reiatsu per post as normal, as they are focused on output more than they are on drawing it in.
Made By: His Majesty the Emperor.
Reserved?: No.
Technique Name: Blut Vermächtnis (Blood Legacy)
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: 400 Reiatsu.
Description: A technique that is a curse upon an enemy. The user can activate their Blut and offer a portion of it to another, allowing it to leave their body and enter another’s. The characteristic veins of Blut can extend from the user’s body by only five feet. They can enter an opponent if the user touches them or if the vein tendrils are capable of touching the skin. When bestowed upon an enemy this will enter the veins and spread gradually across eight posts. The purpose is to cause terrible bleeding by rupturing blood vessels. As the infection progresses, the opponent will literally be drained off their blood, unless they are emptied and left for dead. The course of the Blut infection is outlined below.
1. Blut will be observably present beneath the skin in the veins, moving independent of the body. It will create a bluish-glow across the body’s veins. From the moment of infection the opponent will experience incredible pain. It will feel like the Blut is drilling through their body and their skin.
2. The skin will have become so sensitive to the Blut infection that it is hyper-sensitive to touch, which includes clothing, armor, and even holding a weapon. Even the gentlest of materials or lightest of touches will feel like severe burns. A three in pain tolerance is able to mitigate this side-effect, though they will still experience this pain intermittently.
3. Intense and random stabbing pains will be experienced, as if they were jabbed with a knife in various locations. The capillaries at the surface of the skin will begin eroding and cause pooling of blood under the skin. If the opponent is cut the wound will hemorrhage more quickly due to damage to blood vessels. An opponent will begin to feel fatigued from the effects of the Blut.
4. The walls of blood vessels across the body have thinned causing internal bleeding in various parts of the body. Blood loss has prevented the body from receiving steady blood to vital organs, which begins impairing an opponent’s senses and ability to concentrate and plan.
5. The body’s muscles have begun to weaken due to poor blood flow and tissue across the body is dying. Blood has begun seeping through the skin and drenching clothing. Eyes will begin pooling with small amounts of blood as will the ears and mouth. This will distort vision and complicate hearing.
6. Fatigue will have greatly intensified. Battling will be tiring and exhaust the opponent greatly, reducing their ability to launch continuous attacks, whether those are techniques, hand-to-hand fighting, or weapon use. Their body is heavily leaking blood, enough that they leave blood behind wherever they go and stain everything they touch. Their skin is bleeding and blood has pooled considerably on the brain and beginning in the lungs, causing labored breathing.
7. Blood is pooling in the back of the throat, practically choking an opponent. Skin has begun to split and peel off from being soaked by so much blood. All friction causes the skin to tear, which includes holding onto objects and even clothing. The opponent is in pure agony and high-class techniques run the risk of severely damaging the body due to its weakened state.
8. This post signals the end of anyone infected with this form of Blut. All the vessels in their body have dissolved or ruptured and their blood drains from every part of their body. Essentially, a fountain of blood soaks the ground and they are drained dry, as nothing is left to contain their blood.
How to Use: Come in contact with a foe.
Incantation: N/A.
Drawbacks: If an opponent has 200+ Healing Expertise, they can delay the effects of the technique for two posts and the effects will not exceed post five effects. If an opponent has 400+ Healing Expertise, they will be able to completely thwart the technique. If an opponent has a 50% Reiatsu Strength superiority they are unaffected by the tech. If a user has one Rank in Poison Resist, they can halt the effects for a single post. They get one additional post for each Rank in Poison Resist, up to three posts for which they can postpone. The user does not have access to Blut Vene for five posts following activation of this technique.
Made By: Rennos.
Reserved?: No.
Technique Name: Augen Gottes (Eyes of God)
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: A divine gift granted exclusively to Sternritter by his Majesty. This technique allows the user to acquire a perfect analysis of anyone’s spiritual signature within a radius of 50 feet. Upon activation, the user’s eyes begin to subtly vibrate before the pupil becomes blue, overtake the iris, and become embossed with a Hagal rune. With these divine eyes, the user can gaze upon an opponent and identify their unique spiritual signature. Once they have acquired this information, any projectile technique they utilize, while this is active, will have the ability to home in on an opponent indefinitely. This technique can be applied to more than one person, but it requires a post of analysis for each person. As long as the user keeps the technique active, all projectile techniques can benefit from the homing aspect.
While any technique imbued with this one can continuously pursue a target, it does not change their speed or the degree of damage they inflict. It can only be used on projectile type techniques or items independent of the user. The user cannot use this technique on hand-held weapons such as katana. It can be utilized, however, on small projectiles such as daggers, throwing knives, and kunai, to name a few. Even when objects are granted homing abilities, they must yield to basic movement limitations. That is, they will need to curve around and re-attempt to strike the target.
How to Use: Activated by paying 300 reiatsu and using that post to acquire the reiatsu signal. The user can imbue up to 10 items, each costing 50 reiatsu, to home indefinitely until destroyed or deactivated. The user has the option of paying 100 reiatsu, per post, following activation to maintain any spiritual signal and continue to imbue items should they be destroyed. At no time can more than 10 items be imbued with this ability, but the ability can be removed from an item and transferred to another without cost.
Incantation: N/A.
Drawbacks: Those with a 3 in Stealth are immune to the effects of this technique. There is a preparation post, following activation, for each spiritual signature obtained. That is, each spiritual signature takes a single post to acquire.
Made By: Rennos.
Reserved?: No.
Technique Name: Verschlingende Schneider
Technique Class: 3 - 80 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: Verschlingende Schneide is an addition to Hohle Schneide that at first seems to weaken the blade, but it really allows for the creation of a much stronger blade. Verschlingende Schneider absorbs Reiatsu-based attacks upon striking them and turns them into raw Reiatsu as long as Verschlingende isn't destroyed. Though it starts as a simple Class 8 weapon, for every 1000 Reiatsu that Verschlingende absorbs it goes up one Class. The Reiatsu absorbed from the attacks is equal to the cost paid for the attack absorbed. The Verschlingende also absorbs reiatsu from the world around it based on the world. In worlds other than the World of the Living, it takes in a passive 200 Reiatsu per post. Additionally, when using this technique, any Reiatsu drawn in by the Quincy through their Cross or Spirit Fragment is halved, and the lost amount is instead absorbed by Verschlingende and added to the total amount that it has. A Quincy can give all the Reiatsu the absorb to the blade as well if they choose and they may also charge up the blade as well by giving up any amount of Reiatsu, but cannot increase the Class of the technique by more than two Classes per post. The class maxes out at Class 1.
How to Use: A Quincy must first create Hohle Schneider then by paying this technique's cost they charge up the blade of Hohle Schneide, allowing it to take in more Reiatsu. This cost does not go towards the total count of the Reiatsu in Verschlingende.
Incantation: N/A.
Drawbacks: Must master Hohle Schneide first. When first created this Technique's class is counted as Class 8. Unless this Technique is mastered a Quincy is unable to use their bow while this technique is active. If destroyed, the blade will explode outwards with a force equal to the Reiatsu stored within it. Finally, the blade can not cut anything physical, though it can be shot out as an arrow if one has mastered this technique.
Made By: Vannan.
Reserved?: No.
Technique Name: Fluchtig Himmel: Vollkommenheit (Fleeting Heaven: Perfection)
Class: 3
Technique Type: Quincy Technique
Usable By: Vandereich Quincy
Technique Description and Effects (Explain appearance, powers, and effect):
This technique is a versatile variation of the quincy's ability to use volstandig. Because of the incredibly vast amount of power that Volstandig can provide, however because of the restrictions that come with the form, many quincy find it either unfitting of the situation to fully commit, or simply do not have the ability to completely commit to the form. This technique is a modification, utilizing an incredibly short-duration version of Volstandig.
Upon activation, the user fully transforms into their Holy Form, immediately consuming 1500 reiatsu. At this point, the user can apply 1/4th this amount (375) as extra SP. Unlike normal Volstandig this cannot push a stat beyond 500, however types still apply. Just like Volstandig, this cannot push a stat beyond 3x it's normal amount. Ontop of this, the user can briefly unlock the aspects of their abilities and venues of attack normally only available in volstandig (such as Sklavier).
How to use technique: See Above
Technique Drawbacks This technique, on top of a considerable Reiatsu cost, only lasts 1 post (2 posts at Proficient, and 3 posts at Mastered) and can only be used a total of twice per thread (or until a long rest), increasing to three times when mastered. Additionally, this technique requires double the TTP to Learn, Proficient, and Master. Costs 1500 Reiatsu.
Made By: Jyuria
Reserved? (Yes/No): No
{Class 2 Techniques}Technique Name: Bankai Theft
Technique Class: 2 - 180 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy - Stern Ritter Exclusive.
Technique Element: Spirit.
Technique Cost: Varies.
Description: A powerful technique limited only to the Stern Ritters, Bankai Theft allows the user to do exactly as the name suggests. Forming a wheel-like medallion in their hand at the cost of 500 Reiatsu, the user can use it to block a Shinigami's Bankai and, at the cost of an additional 2000 Reiatsu at the time of block, can absorb it into the medallion, claiming it as their own. The original user loses access to their Bankai until the thief is destroyed or the power is released from captivity. The new owner can then use the Bankai for the same duration as cost as the original user, but may only use its techniques and abilities that they have observed in some way; one cannot use what they do not know exists. Ownership of this Bankai will last until the end of a thread in NDE threads, or permanently barring death or release in DP or DE threads.
How to Use: Summon the medallion for 500 Reiatsu, and then use it to counter and absorb the opponent's Bankai at an additional cost.
Incantation: N/A.
Drawbacks: While a powerful technique, Bankai theft has some strict limitations. A foe with double the user's offensive stat cannot have their Bankai stolen, nor if they possess a superior Class to the user. This can be bypassed by paying 15,000 Reiatsu on absorption, but that is a difficult amount to achieve. Additionally, while a Bankai is stolen, the user cannot activate Vollstandig, though Bankai can be stolen during Vollstandig, negating it once the user has Bankai under their control. Additionally, the user can only steal one Bankai at a time. Finally, though a Technique Master can steal Bankai using this technique, their unstable soul makes it impossible for them to actually wield it against an opponent, meaning that they can only possess it rather than use it.
Made By: His Majesty the Emperor.
Reserved?: No.
Technique Class: 2 - 180 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy - Stern Ritter Exclusive.
Technique Element: Spirit.
Technique Cost: Varies.
Description: A powerful technique limited only to the Stern Ritters, Bankai Theft allows the user to do exactly as the name suggests. Forming a wheel-like medallion in their hand at the cost of 500 Reiatsu, the user can use it to block a Shinigami's Bankai and, at the cost of an additional 2000 Reiatsu at the time of block, can absorb it into the medallion, claiming it as their own. The original user loses access to their Bankai until the thief is destroyed or the power is released from captivity. The new owner can then use the Bankai for the same duration as cost as the original user, but may only use its techniques and abilities that they have observed in some way; one cannot use what they do not know exists. Ownership of this Bankai will last until the end of a thread in NDE threads, or permanently barring death or release in DP or DE threads.
How to Use: Summon the medallion for 500 Reiatsu, and then use it to counter and absorb the opponent's Bankai at an additional cost.
Incantation: N/A.
Drawbacks: While a powerful technique, Bankai theft has some strict limitations. A foe with double the user's offensive stat cannot have their Bankai stolen, nor if they possess a superior Class to the user. This can be bypassed by paying 15,000 Reiatsu on absorption, but that is a difficult amount to achieve. Additionally, while a Bankai is stolen, the user cannot activate Vollstandig, though Bankai can be stolen during Vollstandig, negating it once the user has Bankai under their control. Additionally, the user can only steal one Bankai at a time. Finally, though a Technique Master can steal Bankai using this technique, their unstable soul makes it impossible for them to actually wield it against an opponent, meaning that they can only possess it rather than use it.
Made By: His Majesty the Emperor.
Reserved?: No.
{Class 1 Techniques}Technique Name: Sklaverei (Holy Slave)
Technique Class: 1 - 250 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy - Stern Ritter Exclusive.
Technique Element: Spirit.
Technique Cost: 0 Reiatsu.
Description: Sklaverei is unusual in that once activated, the most noticeable effect is the decay of the flesh of the user. As soon as Sklaverei is activated, the physical stats of the user drop by 20%, and drop by a further 20% for each post Sklaverei is active for. However, the effects of the technique are worth the drawback. While it is active the Class of all abilities used by the user are increased by 1 (Class 1 techniques are not increased to Class 0 by this effect, but are instead treated as Class 1+ Techniques - 1 Class superior to Class 1 Techniques, but still inferior to Class 0 techniques). This includes the effects of the Vollstandig itself.
How to Use: Draw in Reishi from the environment, allowing the high density of it to poison your flesh.
Incantation: N/A.
Drawbacks: Immediate reduction of 20% to physical stats, and further 20% reduction for every post that is active. Due to the fact that this technique indiscriminately draws in Reishi, if there are any Hollows or Arrancar within 100 feet of the user, the user will feel the effects of Hollow Poisoning in addition to the reduction to their physical stats. This technique cannot be willingly ended once activated, and persists for the remainder of the Vollstandig duration.
Made By: His Majesty the Emperor.
Reserved?: No.
Technique Name: Kirchenlied: Sankt Zwinger (Church Hymn: Saint Ward)
Technique Class: 1 - 250 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: The greatest defensive ability known to Quincy, Sankt Zwinger is a powerful defensive spell that draws upon the might of the Holy Emperor. When activated, this technique sends up a flare of bright white Reiatsu around the user, which expands into a field of energy surrounding them. This field can vary in size, with a minimum range of ten meters, and an infinite expansive range depending on costs paid. Taking on the form of a holy wall mounted with Quincy crosses and shining with a divine light, Sankt Zwinger is a powerful defense that can block any techniques of inferior Class that do not possess double the user's offensive stat, or techniques of equal Class that do not possess superior offensive stat. Class 0 techniques bypass this defense.
However, a defensive wall is only the first part of this technique. In truth, though the wall absorbs and negates any and all attacks thrown at it, it is not actually a solid barrier, allowing an opponent to simply walk right in. Doing so seals their fate, however, as any organic being besides the user caught within Sankt Zwinger is immediately broken apart and dissolved into ash, their lives forfeit and their Reiatsu given to the technique user. Even allies are not immune to this effect, making this a technique deadly to friend and foe alike.
How to Use: Speak the incantation, as with Ginto, but the spiritual energy comes from within rather than from a Ginto tube. Release the energy at the range desired.
Incantation: “Holy faith, I call upon thee. Holy light, I pray to thee. Holy salvation, I cry out to thee. Bless me with thy glory, deliver me from evil, and grant to me thy holy sanctuary.”
Drawbacks: Despite its power, this technique has a number of drawbacks. For one, it has an initial cost of 1200 Reiatsu, and then a per-post cost afterward. The per-post cost starts at 500 per post if the barrier's range is only ten meters in radius, and for every ten meters further, that cost increases by another 500 per post. The activation of this technique also has a ten-second activation time, giving foes the chance to flee being caught within the technique at its start. Finally, this technique cannot break down foes of a higher Class, or foes with double the user's offensive stat.
Made By: His Majesty the Emperor.
Reserved?: No.
Technique Name: Verschlingen (Devour)
Technique Class: 1 - 250 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Fire.
Technique Cost: Varies.
Description: A supremely powerful flame that is practically eternal, and another gift from his Majesty. This technique allows the user to draw in Reishi and purify it by cleansing it of impurities. By doing so, the user can create an immaculate spirit particle that they can condense tightly. This results in blue fire that can burn any form of spiritual particles or energy. It can burn and destroy things that were once believed to be non-flammable, such as the rocks and sand of Hueco Mundo.
The technique can fire as a projectile, but can take on different forms depending on the user. One user might choose to fire it as a stream of fire from their finger while another by throw a fireball or create a swathe of fire. Regardless of form or quality, whatever spiritual particle or energy comes in contact with the flame will be set ablaze and used as a source of fuel for the fire itself. Those with bodies composed of spiritual particles/energy (e.g. Shinigami, Arrancar, etc.) are highly susceptible to the blue fire. It will attach to a spiritual being and ignite anything of spiritual origins. It will steadily burn away clothes, armor, skin, techniques (such as kido, including barriers), and the spiritual body itself. Once the flames touch an opponent, they will find themselves fatigued for it is burning not only their body, but their energy. These flames are impossible to extinguish unless the opponent pays the same amount as the user forfeited for the technique. If an opponent does not have the total amount of reiatsu to spend, they can pay 90% of their existing reiatsu.
If the flames miss an opponent, they will continue to burn and spread, unless the objects are of human origins and exist in the human-world. In the soul society and Hueco Mundo, the flames will have a rich source of fuel and burn eternally, until the thread ends or extinguished by an opponent. The flame's merciless destruction of spiritual energy can leave an enemy fatigued simply from close proximity.
How to Use: The base cost for use is 800, but the user can choose to forfeit additional reiatsu in order to increase the cost effect inflicted on the opponent. The user can spend up to an additional 1200 reiatsu, which will require the opponent to spend the total reiatsu forfeited in order to extinguish the flames.
Incantation: N/A.
Drawbacks: Does not affect other Quincy, Fullbringers, or other human bodies. A user with 50% reiatsu advantage can extinguish the flames immediately without any cost, though they will still incur damage from initial contact.
Made By: Rennos.
Reserved?: No.
Technique Class: 1 - 250 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy - Stern Ritter Exclusive.
Technique Element: Spirit.
Technique Cost: 0 Reiatsu.
Description: Sklaverei is unusual in that once activated, the most noticeable effect is the decay of the flesh of the user. As soon as Sklaverei is activated, the physical stats of the user drop by 20%, and drop by a further 20% for each post Sklaverei is active for. However, the effects of the technique are worth the drawback. While it is active the Class of all abilities used by the user are increased by 1 (Class 1 techniques are not increased to Class 0 by this effect, but are instead treated as Class 1+ Techniques - 1 Class superior to Class 1 Techniques, but still inferior to Class 0 techniques). This includes the effects of the Vollstandig itself.
How to Use: Draw in Reishi from the environment, allowing the high density of it to poison your flesh.
Incantation: N/A.
Drawbacks: Immediate reduction of 20% to physical stats, and further 20% reduction for every post that is active. Due to the fact that this technique indiscriminately draws in Reishi, if there are any Hollows or Arrancar within 100 feet of the user, the user will feel the effects of Hollow Poisoning in addition to the reduction to their physical stats. This technique cannot be willingly ended once activated, and persists for the remainder of the Vollstandig duration.
Made By: His Majesty the Emperor.
Reserved?: No.
Technique Name: Kirchenlied: Sankt Zwinger (Church Hymn: Saint Ward)
Technique Class: 1 - 250 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Spirit.
Technique Cost: Varies.
Description: The greatest defensive ability known to Quincy, Sankt Zwinger is a powerful defensive spell that draws upon the might of the Holy Emperor. When activated, this technique sends up a flare of bright white Reiatsu around the user, which expands into a field of energy surrounding them. This field can vary in size, with a minimum range of ten meters, and an infinite expansive range depending on costs paid. Taking on the form of a holy wall mounted with Quincy crosses and shining with a divine light, Sankt Zwinger is a powerful defense that can block any techniques of inferior Class that do not possess double the user's offensive stat, or techniques of equal Class that do not possess superior offensive stat. Class 0 techniques bypass this defense.
However, a defensive wall is only the first part of this technique. In truth, though the wall absorbs and negates any and all attacks thrown at it, it is not actually a solid barrier, allowing an opponent to simply walk right in. Doing so seals their fate, however, as any organic being besides the user caught within Sankt Zwinger is immediately broken apart and dissolved into ash, their lives forfeit and their Reiatsu given to the technique user. Even allies are not immune to this effect, making this a technique deadly to friend and foe alike.
How to Use: Speak the incantation, as with Ginto, but the spiritual energy comes from within rather than from a Ginto tube. Release the energy at the range desired.
Incantation: “Holy faith, I call upon thee. Holy light, I pray to thee. Holy salvation, I cry out to thee. Bless me with thy glory, deliver me from evil, and grant to me thy holy sanctuary.”
Drawbacks: Despite its power, this technique has a number of drawbacks. For one, it has an initial cost of 1200 Reiatsu, and then a per-post cost afterward. The per-post cost starts at 500 per post if the barrier's range is only ten meters in radius, and for every ten meters further, that cost increases by another 500 per post. The activation of this technique also has a ten-second activation time, giving foes the chance to flee being caught within the technique at its start. Finally, this technique cannot break down foes of a higher Class, or foes with double the user's offensive stat.
Made By: His Majesty the Emperor.
Reserved?: No.
Technique Name: Verschlingen (Devour)
Technique Class: 1 - 250 TTP
Technique Type: Vandenreich.
Usable By: Vandenreich Quincy.
Technique Element: Fire.
Technique Cost: Varies.
Description: A supremely powerful flame that is practically eternal, and another gift from his Majesty. This technique allows the user to draw in Reishi and purify it by cleansing it of impurities. By doing so, the user can create an immaculate spirit particle that they can condense tightly. This results in blue fire that can burn any form of spiritual particles or energy. It can burn and destroy things that were once believed to be non-flammable, such as the rocks and sand of Hueco Mundo.
The technique can fire as a projectile, but can take on different forms depending on the user. One user might choose to fire it as a stream of fire from their finger while another by throw a fireball or create a swathe of fire. Regardless of form or quality, whatever spiritual particle or energy comes in contact with the flame will be set ablaze and used as a source of fuel for the fire itself. Those with bodies composed of spiritual particles/energy (e.g. Shinigami, Arrancar, etc.) are highly susceptible to the blue fire. It will attach to a spiritual being and ignite anything of spiritual origins. It will steadily burn away clothes, armor, skin, techniques (such as kido, including barriers), and the spiritual body itself. Once the flames touch an opponent, they will find themselves fatigued for it is burning not only their body, but their energy. These flames are impossible to extinguish unless the opponent pays the same amount as the user forfeited for the technique. If an opponent does not have the total amount of reiatsu to spend, they can pay 90% of their existing reiatsu.
If the flames miss an opponent, they will continue to burn and spread, unless the objects are of human origins and exist in the human-world. In the soul society and Hueco Mundo, the flames will have a rich source of fuel and burn eternally, until the thread ends or extinguished by an opponent. The flame's merciless destruction of spiritual energy can leave an enemy fatigued simply from close proximity.
How to Use: The base cost for use is 800, but the user can choose to forfeit additional reiatsu in order to increase the cost effect inflicted on the opponent. The user can spend up to an additional 1200 reiatsu, which will require the opponent to spend the total reiatsu forfeited in order to extinguish the flames.
Incantation: N/A.
Drawbacks: Does not affect other Quincy, Fullbringers, or other human bodies. A user with 50% reiatsu advantage can extinguish the flames immediately without any cost, though they will still incur damage from initial contact.
Made By: Rennos.
Reserved?: No.