Post by Zeich Yajuu on Sept 10, 2014 1:24:24 GMT -5
Many Hollow techniques are considered uncategorized by Shinigami because of their variety. Most of these have to do with the bestial nature of Hollows, and are not as simple as condensing Reishi. Presently, Shinigami do not understand most of these techniques. Even some Hollows have a hard time understanding their own.
Once again, site-exclusive is in purple, custom is in blue, and canon is in white.
Once again, site-exclusive is in purple, custom is in blue, and canon is in white.
{Other Hollow Techniques}Technique Name: Kumon
Technique Class: 7
Technique Type: Hollow Technique (Cinematic)
Usable By: Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
Technique Element: N/A
Technique Cost: N/A
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
How to Use: The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.
Reserved?: No.
Technique Name: Descorrer
Technique Class: 2
Technique Type: Hollow Technique Cinematic
Usable By: Arrancar and Akki. Hollow and other creatures with Hollow reiatsu may learn this technique at Class 1, provided they already have learned Kumon. This technique does not have to be specifically trained for.
Technique Element: N/A
Technique Cost: 50 Reiatsu
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Espada-level and similarly powerful entities may open precise pathways between realms using a simple hand gesture. In doing so, they are able to exert significantly more control over their points of exit, as well as creating openings that are sized significantly more appropriately for their bodies. The opening and closing of these Garganta happens quickly and the portals only last for up to a minute once opened, and automatically close behind the user.
How to Use: The user channels their reiatsu not unlike they would for Kumon, creating a very similar seam between their current (or desired) location and the Garganta space. Unlike with Kumon, the user then uses that same reiatsu to forcibly open a well contained and conservative space inside of the dimensional boundaries. Once entered, the rift created neatly closes itself behind them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Traveling via Descorrer is a very precise method of travel and, as a result, has a small reiatsu cost attached to it. Utilizing Descorrer allows the user to exit out of the Garganta space within a few meters of their desired location.
Reserved?: No
Technique Name:Ulcera (Ulcer)
Class: 7
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique (How is it activated?): See Above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 75 reiatsu per step.
Made By: Ajora
Reserved?: No
Technique Name: Úlcera Falsa
Technique Class: 6
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Description: Due to the predictability of Úlcera, Hollows only method of fast movement which was slow when compared to most other techniques of the same type, Alacrán developed a way to make use of the Úlcera’s portal-like creation to fool a Hollow’s prey into misjudging the Hollow’s angle of approach.
How to Use: A unique type of Úlcera, that once a Hollow steps into it, begins creating false exits for 50 Reiatsu to keep their prey on edge. Each false exit created is the same as a real one, accompanied by the screams that signal it’s opening.
When initially learned, only one false exit can be opened at a time. At proficient, the Hollow can open up to three false exits at a time. Once mastered, the Hollow can open up to five false exits at a time and simultaneously exit the Úlcera.
Drawbacks: Each exit portal has a reiatsu cost. Must be learned in thread.
Made By: Alacran
Reserved?: No
Technique Name: [Pesquis (Sight)]
Class: [5]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
An Arrancar exclusive technique that allows the user to cast a seeming "radar" for a one mile radius, allowing them to sense any and all beings that have reiatsu in the area, and tell how strong that reiatsu is, and even locate an enemy in battle. Vizards can slip through Pesquis during use of step techniques. Those of speed three or more times the user's can also slip through Pesquis. This allows a one mile radar per 50 energy sensory. Its accuracy also increases with higher levels of energy sensory.
The default version can sense location, general flaring and fluctuation of reiatsu, and basic movement.
How to use technique:
Focus. Lasts for 5 posts once activated.
Technique Drawbacks
In addition to diverting some of the user's focus, this technique can be fooled by mid to high level illusions, and step techniques which reach a speed at least 30% or more of the user's step speed can slip through Pesquis, seeming to disappear like a ghost off of the radar.
Technique Name: [Contrato]
Class: [5]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Arrancar Technique]
Usable By (Technique is available to which races?): [Arrancar]
Technique Element: {None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique is an adaptation of the Garganta technique Hollow and Arrancar normally use to travel between worlds. Gen developed this technique during the absence of Miss Asuka in order to better be of service to the next Arrancar who chose him as their Fraccion. This technique allows the user, through contact, to create a seal upon whomever he chooses; however, the seal can only take form when the one who he touches agrees to it. The seal takes the form of three black vertical eyes that look. This technique allows the user to make a contract with those he wants to protect when this seal is created. What it does is simple: when activated for a cost of 100 reiatsu, the seal opens up before the one whom the seal was placed upon into a Garganta roughly six feet in height. A Garganta will also appear before the one who placed the seal and this will allow them to travel from their own position to the seal bearer's position without delay. Once the user steps into the Garganta that appears in front of them, they will step out of the Garganta formed from the seal within seconds. This allows the user to protect those he serves by being able to reach them whenever they are in danger. To activate the seal, the user must be within sight range of the seal bearer and the user must actually look at the seal bearer before activation can occur. This technique requires a mastery of Garganta to learn. Lastly, the amount of seals that can be in play depends on mastery. One seal at learned, two at proficient, and up to three at one time at mastery level.
When placing the seal, the user must say the phrase, "From evil I will protect you. My life is now yours. From now on, I will follow you till the end of time."
How to use technique (How is it activated?): [Insert Below]
The user must make a contract with the one whom he places the seal on. After saying the phrase, he must ask for permission to place the seal and the one he wants to protect must verbally declare in some way that it is okay.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
First of all, the seal can't be placed unless the one whom the user is placing it upon gives him permission. If they do not, then the seal can't be placed. Also, there is the reiatsu cost for placing the seal.
Made By: Gen Shizuo
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Cavidad
Class: 5
Technique Type: Garganta Technique
Usable By: Hollows
Technique Element: Space
Technique Description and Effects:
Essentially the lesser cousin of Garganta, this is a Garganta that goes nowhere. The user creates a small tear in spacetime, which extends into a pocket of the void that exists for up to five posts in duration. Slipping into this featureless space, the user excises their self and up to three other non-hostile targets from the physical reality they would normally be a part of. While within this void, the characters may interact with one another normally, as if they shared a large room and are difficult to perceive, requiring at least 100 Energy Sensory to detect them. The user is able to create an exit point from the cavity within as many feet of their location as their Reiatsu Strength, giving them enhanced mobility in using the cavity for escape or more clever uses.
How to use technique (How is it activated?):
The cavity opens at the user's will, assisted by the dispersal of reiatsu into space.
Technique Drawbacks
The user is fundamentally disconnected from reality, and cannot interact with the space around them except by spending reiatsu. They may move the location of the cavity only with stepping techniques. By knowing where the cavity is, any character may move into the space created by spending 50 reiatsu as a part of a movement. A character may resist being pulled into the cavity at will.
Made By: Acidscorch V
Reserved? (Yes/No): No
Technique Name: Garganta Destrozada (Shattered Throat)
Class: 4
Technique Type: Garganta Technique
Usable By: Hollow/Arrancar
Technique Element: None
Technique Description and Effects:
This technique is used in conjunction with another beam or projectile type attack by forming a small tear in the path of the technique, as well as several around the opponent. The Technique is "shattered" separated into ten separate fragments that are launched at the target from various angles. Because of this, he technique is much harder to avoid and can surprise targets The fragments are half as potent as the original technique. Also because of the use of gargantuan, the original technique does not even need to be fired at the opponent.
How to use technique: Create a small Garganta in the path of the technique, as well as ten others around the target.
Technique Drawbacks (Limitations, repercussions for use, etc):
Requires knowledge of the enemy's position, additionally the technique costs 100 reiatsu along with multiplying the reiatsu cost of the effected technique by 1.5
Made By: Tsaj Dread
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Consume
Class: 3
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: The Hollow draws in reiatsu into their mouth in a method similar to Gonzui, drawing reiatsu-based techniques like Kido or Cero into the orifice and consuming it. When consumed like this, 25% of the Reiatsu used to create the absorbed attack will be added to the Consumer's own Reiatsu amount.
How to use technique: Open mouth, inhale, and consume.
Drawback: If an attack is launched at 50% higher than the RS possessed by the user of the technique, this technique will have no effect outside of drawing the attack in towards their face. In addition, the person learning this technique must have mastered both Gonzui AND any class of Redirection.
Made by: Myzaraphiston Synderfell.
Technique Name: [Electrica]
Class: [6,4,3] - 8-0.
Technique Type: [Hollow Technique]
Technique Element: [Lightning]
Technique Description and Effects:
Adalo De-Mona created this technique for low level engagement. It turns either Bala, Cero, or Cero Deslumbrante into electricity on the arm or the sword. It can take the form of electricity sparking across either or both. This gives numbing capacity to all physical attacks, or electrocution of wet enemies. It can conduct lightning through water. It is most importantly known for creation of a shifting bolt of lightning as a blade from the hand or weapon. The blade has the electric properties and can cut reiatsu from the opponent. It is most important for being able to shoot out if it is Bala (only). If it is Cero Deslumbrante, doubling the cost will let it fire into the air (one hundred yards) and bring down a lightning bolt at Cero speed on an opponent as a guided attack.
How to use technique:
It can instantly form from the reiatsu that is used to generate the other attacks. Another application is if the enemy's body is pierced by a hand coated in the lightning, the nerves can be electrocuted. (Cero only)
Drawback:
It exists for 6 posts at a time, and is two yards long. It can burn the hand that uses it, and it has a drain of stamina and reiatsu.
Made by: [Adalo De-Mona]
Technique Name: Halar Gonzui
Class: 4
Technique Type: Hollow/Arrancar
Technique Element: None
Technique Description and Effects:
Halar Gonzui is an "Internal Gonzui" which uses the energy gathered on the user, as opposed to forming it outside of the user. Halar Gonzui, specifically, raises an amount of energy within one's person, then suddenly expels it upwards. The sudden release of energy causes a shift in pressure centered on the user, drawing those around them closer. The pull is sudden, and in a 360° area. Those affected by Halar Gonzui are pulled, off their balance, and drawn towards the user. This process can also be reversed, simply expelling the release outwards in every direction instead of up. This creates a push away from the user instead. The Spiritual Pressure of the User, determines the Strength of the displacement force. (I.E. 400 Spiritual Pressure equals 400 Pull/Push Strength.)
How to use technique: Pool reiatsu into the body, and then release.
Technique Drawbacks Halar Gonzui is Nonleathal. Halar Gonzui can be resisted with superior Strength to the force's Strength. Superior Speed can escape the force, and early escape is always possible. The range of Halar Gonzui is limited to 1ft per 10 points of Spiritual Pressure.
Cost: 150
Made By: Marcelius Despres
Reserved: No
Technique Name: [Gonzui (Gaping)]
Class: [3]
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
This technique allows the user to absorb the Reiatsu of everything around them that is lower then they are in class, after locating it with Pesquis. They can also use this to eat random spirits in the area. One dead spirit is worth 10 Reiatsu. 100 spirits can be eaten at one time. One "living spirit" (a shinigami's spirit or a fellow arrancar's spirit, or even a human's spirit) is worth 200 Reiatsu per class. 5 can be eaten at one time. This can only be used on NPCs.
How to use technique:
Focus on sources of Reiatsu, open mouth, and eat.
Technique Drawbacks
Arrancar Only. Must use Pesquis first. The user will lose double the amount of intaken Reiatsu 7 posts after using Gonzui. If they are in Ressurection at that time, they will lose that Reiatsu when they leave Ressurection. Can only be used once every 3 posts. You can only eat Shinigami/Arrancar/Humans (with battle capability) if your reiatsu strength is at least triple theirs. This technique CAN be used while one is out of reiatsu, however if that happens only 70% of the normally acquired reiatsu will be taken in. This percentage does not include the reiatsu that will be taken out of the newly gained for use of this technique.
Technique Name: Hakai Gonzui
Class: 3
Technique Type: Other
Usable By: Arrancar
Technique Element: N/A
Technique Description and Effects: This is a completely physical type of Gonzui that one might argue is far less useful in devouring the reiatsu of others. While the standard Gonzui can be done on multiple targets at once and from a distance this technique can only be done directly and through physically eating a section of an entities body. This means that unless whoever is using this technique has multiple mouths it can only be done on a single entity at a time. The unique thing about the technique is that it can be done on the user as well by eating a part of their own body. This technique allows the user to gain reiatsu depending on how large the amount they have eaten. If they eat about a hand size they gain 100, hand to elbow 250, an entire arms worth is 350 wile eating someone completely is 500.
How to use technique: The user must take a physical bite out of an individual or themselves and then eat it.
Technique Drawbacks: The major limitation of this technique is that it can only be done on one individual at a time. The technique requires a 3 post cool down until it can be done again. Also this technique doesn't allow the user to overload their reiatsu meaning they can't gain more reiatsu then they originally have. Also this technique will cause incredible exhaustion if done any more then 5 times in a single thread. If someone keeps going and uses this technique a total of 8 they will pass out regardless of anything else. Finally devouring anything more then the size of a hand takes more time. (1 full post)
Made By: Sargon Denumic
Reserved?: No
Technique Name: [Dorido]
Class: [3]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
An Arrancar only technique. The user, by concentrating their reiatsu much as they would for Sonido or Shunpo, teleports so quickly as to approach the speed of light, and goes to any location that they know about. Instant teleportation to any location the user has been to or has knowledge of, even if it is between worlds.
How to use technique:
Stated above.
Drawback:
This technique has no proper battle applications. It is more like a quick teleportation, or a technique used to escape some kind of sudden armageddon. It is instant, but the stamina cost is so massive that fighting after its use will no longer be possible, and therefore cannot be used in battle the way a Sonido or Shunpo can. It will leave the user totally exhausted and barely able to move. It can also only be used once in a thread.
Made by: [Kuroi Naito]
Technique Name: [Instinto]
Class: [3]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
This technique is similar to Pesquis, but instead of determining Reiatsu level, this technique determines attack paths and projectile trajectory. The user can predict where the opponent will attack from, or what angle the projectile will come at. The technique predicts the end course of the attacks and projectile, thus, changing the direction of the attack has no use if it will still hit the user.
The user can block or evade the attack using this technique if it successfully predicted the opponent's attack. For the technique to be successful, the total instinct and senses of the user must be greater than the total speed and strength of the attacker. Also this will only work against Class 3 or lower attacks.
How to use technique:
The user stops everything he is doing, and focus his instincts around him.
How to use technique:
Requires a willed activation, must like Pesquis.
Drawback:
This technique requires the user to have at least 150 points in Instinct.
While starting up to use this technique, the user cannot do anything, and must remain motionless and in focus. After the use of this technique, it gains an internal cooldown of 3 posts, after which it can be used again.
Made by: [Faust Zsalamel]
Technique Name: [Gonzui Internal]
Class: [3] - 8-0.
Technique Type: [Arrancar Technique]
Technique Element: [None]
Technique Description and Effects:
Gonzui Internal takes the concept of Gonzui, an inhalation of reiatsu, and applies it to the user. By breathing in sharply, the user seals away the majority of their spiritual pressure inside their soul, effectively making them appear as a normal human. They can no longer be sensed by Energy Sensory less than 400, with the exception of Pesquis.
How to use technique: See above
Drawback: This technique lasts for 5 posts at a time, and has a pretty hefty reiatsu cost. 3/4 of the user's reiatsu is sealed inside their soul, and is unusable until the 5 posts is up. This technique cannot be ended early. If the technique is used outside of release, then ressureccion is not possible to be used, however it can be used inside of ress. Users are obviously more susceptible to cutback as their spiritual pressure is reduced.
Made by: [Kyomei]
Technique Name: Destroyer's seal
Class: 3
Technique Type: Cero/Bala
Usable By (Technique is available to which races?): Hollows/Arrancar
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect):
Another simple, but dangerous technique. This allows a person to transfer any bala or cero technique into an object. They'll fully form their attack of choice and seal it into anything. This can be their zanpakto, the ground, even their clothes if they want. This hides the technique from view and, upon mental command, allows the user to instantly fire the technique from the point it was sealed. For example, if it was sealed in the back of their jacket, the cero/bala could be instantly fired behind them, granting access to a nifty counter. It could also be used as a trap by placing a beam right where a target was going to later step. There can be a maximum of two seals active at one time. These seals will last 2 posts at learned, 3 at proficient, and 4 posts at mastered. After which, the seal will automatically release the blast whether the user commands it or not.
How to use technique (How is it activated?): Harness any cero/bala technique and seal it into an object.
Technique Drawbacks (Limitations, repercussions for use, etc)
Rather than a conventional cost, this technique will double the cost of the technique it is sealing instead. The process of sealing is pretty easy to notice due to the charge of some techniques still being required and direct contact needing to be made with the object its sealed into. On top of that, anyone with 100 or more energy sensory will be able to tell a technique is sealed at any given location with any kind of sensory technique. These seals are fairly easy to break as well. Any attack that strikes them, such as a punch, cut, blast and so on will destroy it and instantly cause the technique to fire. This could even be used against the user if the enemy is smart and can force the seal to break while the one that placed it there is right on top of it.
Made By: Zane
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Cero Doble (Double Zero)
Class: 2
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Hollow Technique
[Usable By (Technique is available to which races?): Hollows and Arrancar
Technique Element: None
Technique Description and Effects: A simple yet powerful technique that lets you absorb an opponent's Cero and then fire it back at them on top of your own, creating a Cero with twice as much destructive power as a normal Cero. It still travels and charges at the same speeds of a normal Cero.
How to use this technique (How is it activated?): In order to use this technique, you must first catch and absorb an opponent's Cero then charge your own and fire it with the absorbed Cero.
Technique Drawbacks (Limitations, repercussions for use, etc): Reiatsu cost of 400 despite being Class 2. On top of this, the class of the Cero being absorbed cannot equal or exceed the class of Cero Doble. Additionally, if the opponent's RS is 100 or higher than the user's then the Cero absorbed only holds 50% of its power when returned.
Reserved: No
Technique Class: 7
Technique Type: Hollow Technique (Cinematic)
Usable By: Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
Technique Element: N/A
Technique Cost: N/A
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
How to Use: The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.
Reserved?: No.
Technique Name: Descorrer
Technique Class: 2
Technique Type: Hollow Technique Cinematic
Usable By: Arrancar and Akki. Hollow and other creatures with Hollow reiatsu may learn this technique at Class 1, provided they already have learned Kumon. This technique does not have to be specifically trained for.
Technique Element: N/A
Technique Cost: 50 Reiatsu
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Espada-level and similarly powerful entities may open precise pathways between realms using a simple hand gesture. In doing so, they are able to exert significantly more control over their points of exit, as well as creating openings that are sized significantly more appropriately for their bodies. The opening and closing of these Garganta happens quickly and the portals only last for up to a minute once opened, and automatically close behind the user.
How to Use: The user channels their reiatsu not unlike they would for Kumon, creating a very similar seam between their current (or desired) location and the Garganta space. Unlike with Kumon, the user then uses that same reiatsu to forcibly open a well contained and conservative space inside of the dimensional boundaries. Once entered, the rift created neatly closes itself behind them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Traveling via Descorrer is a very precise method of travel and, as a result, has a small reiatsu cost attached to it. Utilizing Descorrer allows the user to exit out of the Garganta space within a few meters of their desired location.
Reserved?: No
Technique Name:Ulcera (Ulcer)
Class: 7
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique (How is it activated?): See Above
Technique Drawbacks (Limitations, repercussions for use, etc) Costs 75 reiatsu per step.
Made By: Ajora
Reserved?: No
Technique Name: Úlcera Falsa
Technique Class: 6
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Description: Due to the predictability of Úlcera, Hollows only method of fast movement which was slow when compared to most other techniques of the same type, Alacrán developed a way to make use of the Úlcera’s portal-like creation to fool a Hollow’s prey into misjudging the Hollow’s angle of approach.
How to Use: A unique type of Úlcera, that once a Hollow steps into it, begins creating false exits for 50 Reiatsu to keep their prey on edge. Each false exit created is the same as a real one, accompanied by the screams that signal it’s opening.
When initially learned, only one false exit can be opened at a time. At proficient, the Hollow can open up to three false exits at a time. Once mastered, the Hollow can open up to five false exits at a time and simultaneously exit the Úlcera.
Drawbacks: Each exit portal has a reiatsu cost. Must be learned in thread.
Made By: Alacran
Reserved?: No
Technique Name: [Pesquis (Sight)]
Class: [5]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
An Arrancar exclusive technique that allows the user to cast a seeming "radar" for a one mile radius, allowing them to sense any and all beings that have reiatsu in the area, and tell how strong that reiatsu is, and even locate an enemy in battle. Vizards can slip through Pesquis during use of step techniques. Those of speed three or more times the user's can also slip through Pesquis. This allows a one mile radar per 50 energy sensory. Its accuracy also increases with higher levels of energy sensory.
The default version can sense location, general flaring and fluctuation of reiatsu, and basic movement.
How to use technique:
Focus. Lasts for 5 posts once activated.
Technique Drawbacks
In addition to diverting some of the user's focus, this technique can be fooled by mid to high level illusions, and step techniques which reach a speed at least 30% or more of the user's step speed can slip through Pesquis, seeming to disappear like a ghost off of the radar.
Technique Name: [Contrato]
Class: [5]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Arrancar Technique]
Usable By (Technique is available to which races?): [Arrancar]
Technique Element: {None]
Technique Description and Effects (Explain appearance, powers, and effect): [Insert Below]
This technique is an adaptation of the Garganta technique Hollow and Arrancar normally use to travel between worlds. Gen developed this technique during the absence of Miss Asuka in order to better be of service to the next Arrancar who chose him as their Fraccion. This technique allows the user, through contact, to create a seal upon whomever he chooses; however, the seal can only take form when the one who he touches agrees to it. The seal takes the form of three black vertical eyes that look. This technique allows the user to make a contract with those he wants to protect when this seal is created. What it does is simple: when activated for a cost of 100 reiatsu, the seal opens up before the one whom the seal was placed upon into a Garganta roughly six feet in height. A Garganta will also appear before the one who placed the seal and this will allow them to travel from their own position to the seal bearer's position without delay. Once the user steps into the Garganta that appears in front of them, they will step out of the Garganta formed from the seal within seconds. This allows the user to protect those he serves by being able to reach them whenever they are in danger. To activate the seal, the user must be within sight range of the seal bearer and the user must actually look at the seal bearer before activation can occur. This technique requires a mastery of Garganta to learn. Lastly, the amount of seals that can be in play depends on mastery. One seal at learned, two at proficient, and up to three at one time at mastery level.
When placing the seal, the user must say the phrase, "From evil I will protect you. My life is now yours. From now on, I will follow you till the end of time."
How to use technique (How is it activated?): [Insert Below]
The user must make a contract with the one whom he places the seal on. After saying the phrase, he must ask for permission to place the seal and the one he wants to protect must verbally declare in some way that it is okay.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
First of all, the seal can't be placed unless the one whom the user is placing it upon gives him permission. If they do not, then the seal can't be placed. Also, there is the reiatsu cost for placing the seal.
Made By: Gen Shizuo
Reserved? (Yes/No) (Can others use your technique, or just your character?): [No]
Technique Name: Cavidad
Class: 5
Technique Type: Garganta Technique
Usable By: Hollows
Technique Element: Space
Technique Description and Effects:
Essentially the lesser cousin of Garganta, this is a Garganta that goes nowhere. The user creates a small tear in spacetime, which extends into a pocket of the void that exists for up to five posts in duration. Slipping into this featureless space, the user excises their self and up to three other non-hostile targets from the physical reality they would normally be a part of. While within this void, the characters may interact with one another normally, as if they shared a large room and are difficult to perceive, requiring at least 100 Energy Sensory to detect them. The user is able to create an exit point from the cavity within as many feet of their location as their Reiatsu Strength, giving them enhanced mobility in using the cavity for escape or more clever uses.
How to use technique (How is it activated?):
The cavity opens at the user's will, assisted by the dispersal of reiatsu into space.
Technique Drawbacks
The user is fundamentally disconnected from reality, and cannot interact with the space around them except by spending reiatsu. They may move the location of the cavity only with stepping techniques. By knowing where the cavity is, any character may move into the space created by spending 50 reiatsu as a part of a movement. A character may resist being pulled into the cavity at will.
Made By: Acidscorch V
Reserved? (Yes/No): No
Technique Name: Garganta Destrozada (Shattered Throat)
Class: 4
Technique Type: Garganta Technique
Usable By: Hollow/Arrancar
Technique Element: None
Technique Description and Effects:
This technique is used in conjunction with another beam or projectile type attack by forming a small tear in the path of the technique, as well as several around the opponent. The Technique is "shattered" separated into ten separate fragments that are launched at the target from various angles. Because of this, he technique is much harder to avoid and can surprise targets The fragments are half as potent as the original technique. Also because of the use of gargantuan, the original technique does not even need to be fired at the opponent.
How to use technique: Create a small Garganta in the path of the technique, as well as ten others around the target.
Technique Drawbacks (Limitations, repercussions for use, etc):
Requires knowledge of the enemy's position, additionally the technique costs 100 reiatsu along with multiplying the reiatsu cost of the effected technique by 1.5
Made By: Tsaj Dread
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Consume
Class: 3
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects: The Hollow draws in reiatsu into their mouth in a method similar to Gonzui, drawing reiatsu-based techniques like Kido or Cero into the orifice and consuming it. When consumed like this, 25% of the Reiatsu used to create the absorbed attack will be added to the Consumer's own Reiatsu amount.
How to use technique: Open mouth, inhale, and consume.
Drawback: If an attack is launched at 50% higher than the RS possessed by the user of the technique, this technique will have no effect outside of drawing the attack in towards their face. In addition, the person learning this technique must have mastered both Gonzui AND any class of Redirection.
Made by: Myzaraphiston Synderfell.
Technique Name: [Electrica]
Class: [6,4,3] - 8-0.
Technique Type: [Hollow Technique]
Technique Element: [Lightning]
Technique Description and Effects:
Adalo De-Mona created this technique for low level engagement. It turns either Bala, Cero, or Cero Deslumbrante into electricity on the arm or the sword. It can take the form of electricity sparking across either or both. This gives numbing capacity to all physical attacks, or electrocution of wet enemies. It can conduct lightning through water. It is most importantly known for creation of a shifting bolt of lightning as a blade from the hand or weapon. The blade has the electric properties and can cut reiatsu from the opponent. It is most important for being able to shoot out if it is Bala (only). If it is Cero Deslumbrante, doubling the cost will let it fire into the air (one hundred yards) and bring down a lightning bolt at Cero speed on an opponent as a guided attack.
How to use technique:
It can instantly form from the reiatsu that is used to generate the other attacks. Another application is if the enemy's body is pierced by a hand coated in the lightning, the nerves can be electrocuted. (Cero only)
Drawback:
It exists for 6 posts at a time, and is two yards long. It can burn the hand that uses it, and it has a drain of stamina and reiatsu.
Made by: [Adalo De-Mona]
Technique Name: Halar Gonzui
Class: 4
Technique Type: Hollow/Arrancar
Technique Element: None
Technique Description and Effects:
Halar Gonzui is an "Internal Gonzui" which uses the energy gathered on the user, as opposed to forming it outside of the user. Halar Gonzui, specifically, raises an amount of energy within one's person, then suddenly expels it upwards. The sudden release of energy causes a shift in pressure centered on the user, drawing those around them closer. The pull is sudden, and in a 360° area. Those affected by Halar Gonzui are pulled, off their balance, and drawn towards the user. This process can also be reversed, simply expelling the release outwards in every direction instead of up. This creates a push away from the user instead. The Spiritual Pressure of the User, determines the Strength of the displacement force. (I.E. 400 Spiritual Pressure equals 400 Pull/Push Strength.)
How to use technique: Pool reiatsu into the body, and then release.
Technique Drawbacks Halar Gonzui is Nonleathal. Halar Gonzui can be resisted with superior Strength to the force's Strength. Superior Speed can escape the force, and early escape is always possible. The range of Halar Gonzui is limited to 1ft per 10 points of Spiritual Pressure.
Cost: 150
Made By: Marcelius Despres
Reserved: No
Technique Name: [Gonzui (Gaping)]
Class: [3]
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
This technique allows the user to absorb the Reiatsu of everything around them that is lower then they are in class, after locating it with Pesquis. They can also use this to eat random spirits in the area. One dead spirit is worth 10 Reiatsu. 100 spirits can be eaten at one time. One "living spirit" (a shinigami's spirit or a fellow arrancar's spirit, or even a human's spirit) is worth 200 Reiatsu per class. 5 can be eaten at one time. This can only be used on NPCs.
How to use technique:
Focus on sources of Reiatsu, open mouth, and eat.
Technique Drawbacks
Arrancar Only. Must use Pesquis first. The user will lose double the amount of intaken Reiatsu 7 posts after using Gonzui. If they are in Ressurection at that time, they will lose that Reiatsu when they leave Ressurection. Can only be used once every 3 posts. You can only eat Shinigami/Arrancar/Humans (with battle capability) if your reiatsu strength is at least triple theirs. This technique CAN be used while one is out of reiatsu, however if that happens only 70% of the normally acquired reiatsu will be taken in. This percentage does not include the reiatsu that will be taken out of the newly gained for use of this technique.
Technique Name: Hakai Gonzui
Class: 3
Technique Type: Other
Usable By: Arrancar
Technique Element: N/A
Technique Description and Effects: This is a completely physical type of Gonzui that one might argue is far less useful in devouring the reiatsu of others. While the standard Gonzui can be done on multiple targets at once and from a distance this technique can only be done directly and through physically eating a section of an entities body. This means that unless whoever is using this technique has multiple mouths it can only be done on a single entity at a time. The unique thing about the technique is that it can be done on the user as well by eating a part of their own body. This technique allows the user to gain reiatsu depending on how large the amount they have eaten. If they eat about a hand size they gain 100, hand to elbow 250, an entire arms worth is 350 wile eating someone completely is 500.
How to use technique: The user must take a physical bite out of an individual or themselves and then eat it.
Technique Drawbacks: The major limitation of this technique is that it can only be done on one individual at a time. The technique requires a 3 post cool down until it can be done again. Also this technique doesn't allow the user to overload their reiatsu meaning they can't gain more reiatsu then they originally have. Also this technique will cause incredible exhaustion if done any more then 5 times in a single thread. If someone keeps going and uses this technique a total of 8 they will pass out regardless of anything else. Finally devouring anything more then the size of a hand takes more time. (1 full post)
Made By: Sargon Denumic
Reserved?: No
Technique Name: [Dorido]
Class: [3]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
An Arrancar only technique. The user, by concentrating their reiatsu much as they would for Sonido or Shunpo, teleports so quickly as to approach the speed of light, and goes to any location that they know about. Instant teleportation to any location the user has been to or has knowledge of, even if it is between worlds.
How to use technique:
Stated above.
Drawback:
This technique has no proper battle applications. It is more like a quick teleportation, or a technique used to escape some kind of sudden armageddon. It is instant, but the stamina cost is so massive that fighting after its use will no longer be possible, and therefore cannot be used in battle the way a Sonido or Shunpo can. It will leave the user totally exhausted and barely able to move. It can also only be used once in a thread.
Made by: [Kuroi Naito]
Technique Name: [Instinto]
Class: [3]
Technique Type: [Hollow Technique]
Technique Element: [None]
Technique Description and Effects:
This technique is similar to Pesquis, but instead of determining Reiatsu level, this technique determines attack paths and projectile trajectory. The user can predict where the opponent will attack from, or what angle the projectile will come at. The technique predicts the end course of the attacks and projectile, thus, changing the direction of the attack has no use if it will still hit the user.
The user can block or evade the attack using this technique if it successfully predicted the opponent's attack. For the technique to be successful, the total instinct and senses of the user must be greater than the total speed and strength of the attacker. Also this will only work against Class 3 or lower attacks.
How to use technique:
The user stops everything he is doing, and focus his instincts around him.
How to use technique:
Requires a willed activation, must like Pesquis.
Drawback:
This technique requires the user to have at least 150 points in Instinct.
While starting up to use this technique, the user cannot do anything, and must remain motionless and in focus. After the use of this technique, it gains an internal cooldown of 3 posts, after which it can be used again.
Made by: [Faust Zsalamel]
Technique Name: [Gonzui Internal]
Class: [3] - 8-0.
Technique Type: [Arrancar Technique]
Technique Element: [None]
Technique Description and Effects:
Gonzui Internal takes the concept of Gonzui, an inhalation of reiatsu, and applies it to the user. By breathing in sharply, the user seals away the majority of their spiritual pressure inside their soul, effectively making them appear as a normal human. They can no longer be sensed by Energy Sensory less than 400, with the exception of Pesquis.
How to use technique: See above
Drawback: This technique lasts for 5 posts at a time, and has a pretty hefty reiatsu cost. 3/4 of the user's reiatsu is sealed inside their soul, and is unusable until the 5 posts is up. This technique cannot be ended early. If the technique is used outside of release, then ressureccion is not possible to be used, however it can be used inside of ress. Users are obviously more susceptible to cutback as their spiritual pressure is reduced.
Made by: [Kyomei]
Technique Name: Destroyer's seal
Class: 3
Technique Type: Cero/Bala
Usable By (Technique is available to which races?): Hollows/Arrancar
Technique Element: Reiatsu
Technique Description and Effects (Explain appearance, powers, and effect):
Another simple, but dangerous technique. This allows a person to transfer any bala or cero technique into an object. They'll fully form their attack of choice and seal it into anything. This can be their zanpakto, the ground, even their clothes if they want. This hides the technique from view and, upon mental command, allows the user to instantly fire the technique from the point it was sealed. For example, if it was sealed in the back of their jacket, the cero/bala could be instantly fired behind them, granting access to a nifty counter. It could also be used as a trap by placing a beam right where a target was going to later step. There can be a maximum of two seals active at one time. These seals will last 2 posts at learned, 3 at proficient, and 4 posts at mastered. After which, the seal will automatically release the blast whether the user commands it or not.
How to use technique (How is it activated?): Harness any cero/bala technique and seal it into an object.
Technique Drawbacks (Limitations, repercussions for use, etc)
Rather than a conventional cost, this technique will double the cost of the technique it is sealing instead. The process of sealing is pretty easy to notice due to the charge of some techniques still being required and direct contact needing to be made with the object its sealed into. On top of that, anyone with 100 or more energy sensory will be able to tell a technique is sealed at any given location with any kind of sensory technique. These seals are fairly easy to break as well. Any attack that strikes them, such as a punch, cut, blast and so on will destroy it and instantly cause the technique to fire. This could even be used against the user if the enemy is smart and can force the seal to break while the one that placed it there is right on top of it.
Made By: Zane
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Cero Doble (Double Zero)
Class: 2
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Hollow Technique
[Usable By (Technique is available to which races?): Hollows and Arrancar
Technique Element: None
Technique Description and Effects: A simple yet powerful technique that lets you absorb an opponent's Cero and then fire it back at them on top of your own, creating a Cero with twice as much destructive power as a normal Cero. It still travels and charges at the same speeds of a normal Cero.
How to use this technique (How is it activated?): In order to use this technique, you must first catch and absorb an opponent's Cero then charge your own and fire it with the absorbed Cero.
Technique Drawbacks (Limitations, repercussions for use, etc): Reiatsu cost of 400 despite being Class 2. On top of this, the class of the Cero being absorbed cannot equal or exceed the class of Cero Doble. Additionally, if the opponent's RS is 100 or higher than the user's then the Cero absorbed only holds 50% of its power when returned.
Reserved: No