Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Convert 800 TP to CTP. Class up to 2 and Rank up to 2. Converting 160 TP to CTP to 80 SP and 200 SP gained from class up (100 to Speed and Reiatsu Strength, 80 to Spiritual Pressure)
Current SP Total: 1400 Current CTP total: 8515 Current TTP total: 0 Current Ryo toal: 1100 Current TP total: 0 Current Technique Amount: 16/18 Current Threads until SKP: 4/8
Current SP Total: 1400 Current CTP total: 8715 Current TTP total: 0 Current Ryo toal: 1100 Current TP total: 0 Current Technique Amount: 8/18 Current Threads until SKP: 5/8
Current SP Total: 1400 Current CTP total: 8995 Current TTP total: 0 Current Ryo toal: 1100 Current TP total: 0 Current Technique Amount: 8/18 Current Threads until SKP: 6/8
Current SP Total: 1400 Current CTP total: 11795 Current TTP total: 0 Current Ryo toal: 1100 Current TP total: 0 Current Technique Amount: 8/18 Current Threads until SKP: 7/8
Converting all to CTP. Also, Gained one SKP, bringing total to 18.
Current SP Total: 1400 Current CTP total: 12595 Current TTP total: 40 Current Ryo toal: 1100 Current TP total: 0 Current Technique Amount: 8/18 Current Threads until SKP: 8/8
Also, Hotaru has insta-learned a new technique, making her gain mastery over it. Technique Name: [Reversal Sight]
Class: [1]
Technique Type: [Other]
Usable By (Technique is available to which races?): [Soul Reapers]
Technique Element: [N/A]
Technique Description and Effects: [Insert Below]
Consider this a unique technique. What it does is form a "substitute target" in the learner's soul and mind for a cost of 200 reiatsu. It's passive, and unless the user willingly chooses not to have it activate, then it activates the moment someone tries to use advanced energy sensory (400+) to try to discern things about the user of this technique. What this does is redirect the sensory inquiry to someone else that Hotaru is extremely familiar with. It must be someone that Hotaru has done combat against before. When someone tries to sense Hotaru with their sensory, they will instead sense this figure that she selects when this technique activates. Those of superior class to Hotaru will be able to bypass this technique and still sense her.
How to use technique (How is it activated?): [Insert Below] Stated above.
Technique Drawbacks (Insert Below) Superior class automatically bypasses this technique. Also, it's limited per sensor. That's 200 reiatsu per sensor trying to sense Hotaru, and she can only use this technique up to five times in a single thread.
Made By: [Aoi Kuchiki]
Reserved? (Yes/No): [Reserved for Hotaru]
The remaining 1000 TP will be converted to 1000 TTP. Using 880 TTP to master three techniques: Way of Omnitsu: Utsusemi (Cicada), Shinkirou [Mirage] and Speed Hana #8: Amaterasu. Banking 160 TTP for future use.
Current SP Total: 1600 Current CTP total: 14595 Current TTP total: 160 Current Ryo toal: 1100 Current TP total: 0 Current Technique Amount: 12/18 Current Threads until SKP: 1/8
Converting all to CTP. Also earned a special item, detailed below.
Item Name: Hell Monster’s Watch
Item Type: Pocketwatch
Item Description: This item is a particularly devious one, and one with a long history. It’s a golden pocket watch, with a black X scratched into it’s lid. When opened, the pocket watch clearly doesn’t run on time: sometimes it’ll tick forward a second only once a minute, or maybe whizz through an entire hour in a few moments. Sometimes it’ll even go backwards. It’s useless for time telling purposes, and is also nigh useless for status purposes: it’s covered in blood, making the gold significantly less appealing.
The special property of the Watch can only be used in very certain circumstances. If the pocket watch is put on a door handle, on the outside of a contained room, then it’ll influence the way that time moves inside of that room. However, it can only be used if there are exactly two, three, or five people inside of that room, as part of the enchantment placed on it. If any number of people other than those listed numbers is present, the watch will not work. If the watch is removed from the handle, the effect will end instantly. If the room is not a contained room (there are doors leading to other rooms other than the one that the watch is on, or open windows), then it will not work.
Hell Monster’s Watch is an artifact, retrieved from Hell, that controls the perception of time, and was used by lesser demons to torture sinners. When someone is inside of a room that has the Watch on the outer door handle, and the rest of the other conditions have been met, that room is effectively removed from the outside world. Attacks targeting the door, or where the room used to be, do not destroy anything (although if they cause the watch to be removed from the handle, they cause this effect to end). Inside of the room, all of the windows go utterly black, and the door cannot be opened except by the person who put the watch on it.
While removed from reality, time moves differently for those within the room, although no one can age, die of hunger, or succumb to other such bodily concerns (although they can feel like they are suffering from them). When the watch is first placed on the handle, the owner chooses “Slow” or “Fast”. If Slow is chosen, to everyone and feels like they’ve been in the room much longer than they actually have been. To be specific, they’ll feel like for every minute of real time they’ve been in the room, they were actually in there for a day. If they have 3 in Illusion Resist, or 3 in Memory, they are immune to this effect. The owner is resistant to this effect, meaning that they require less skills to be immune to it. If they have a 2 in Illusion Resist, or Memory, or any Focus skill, or Strength of Will, they can accurately track the passage of time, although they do not move faster or react faster than the others in the room, because they were prepared for the shift in time flow.
If Fast is chosen, everyone but the owner loses track of time, and feels like they’ve been in the room for much less time than they have been. Every minute that passes of real time will feel like a second to them. Anyone with 3 in Illusion Resist or 3 in Analysis, is immune to this effect and can accurately track the passage of time. The owner is resistant to this effect, meaning that they require less skills to be immune to it. If they have a 2 in Illusion Resist, or Memory, or any Focus skill, or Strength of Will, they can accurately track the passage of time, because they were prepared for the shift in time flow.
If someone wanted to break out of the room, they’d have to be capable of attacking the door with an attack that has at least 600 attack stat, regardless of the durability of the door. If they can’t, the only ways they can leave the room is if the owner dies, if the owner choses to end this effect, or if someone from the outside removes the watch from the handle, or two weeks of real time elapses.
Price: Cannot be sold or bought
Donatedtoshop?(Yes or No?): No, Prize for Showcase Match: Storm of Embers
Current SP Total: 1600 Current CTP total: 15255 Current TTP total: 160 Current Ryo toal: 1,001,100 Current TP total: 0 Current Technique Amount: 10/18 Current Threads until SKP: 2/8