Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
{11/21/2013} x1 Flicker Capsule, Class 1: 30,000 x1 Power Ring, Class 1: 30,000 x1 G.O.D., Class 1: 600,000 x1 A.N.G.E.L., Class 1: 600,000 x1 Riot Bash, Class 1: 50,000 x1 Prototype Six, Class 1: 30,000 x1 Prototype Splicer Arm, Class 1: 300,000 x1 Prototype Splice Gem, Class 1: 500,000 x1 Light Cutter, Class 1: 80,000 x1 The Eye, Class 1: 3,000,000 x1 Flove Umbrella, Class 1: 30,000 x1 R.O.O.T., Class 1: 650,000 x1 Saisei Oni Simulator, Class 1: 100,000 x1 B-Cross, Class 1: 100,000 x1 "False Fullbring", Class 1: 30,000 x1 Fullbring Vacuum, Class 1: 30,000 x1 D.E.V.I.L., Class 1: 600,000 x1 D.E.M.O.N., Class 1: 900,000 x1 Stealth Shield, Class 1: 50,000 x1 Storage Scroll, Class 1: 30,000 x1 Bringer Shatter, Class 1: 80,000 x1 Sixth Pill, Class 1: 3,000,000 x1 Golden Necklace, Class 1: 30,000 x1 Vades Serum, Class 1: 300,000 x1 Big Skin Club, Class 1: 70,000 x1 Seki Seki Drug, Class 1: 10,000 x1 Sword Hunter, Class 1: 50,000 x1 V.E.N.O.M., Class 1: 10,000 x1 Pure Reishi Methamphetamine, Class 1: 100,000
[u][b]Item Description:[/b][/u] This item is a highly sought after one, and it is incredibly illegal. If a Shinigami catches wind that someone is utilizing one, they are required to report it, and Soul Society will send an immediate strike team to neutralize the user and retrieve the item. With that said, the Pseudo Zanpakutou doesn’t appear that special at a casual glance. It is a Tanto, with a black blade that’s slightly over 14 inches. It’s a finely made weapon that has the durability of spiritual steel.
The effects of this item only become obvious when the user wields it, holding it in front of them, and calmly stating the phrase “Release Your Power”. If they do so, they must give the weapon a name, and the weapon then becomes imprinted with them. Upon releasing the weapon, it changes shape, becoming a weapon of their choice, that represents their inner self. The weapon cannot be greater than five feet in size, and it cannot be smaller than six inches in size. In addition, consult the following list to determine the effects of the weapon.
Slashing Weapon (Swords, axes, etc): This weapon has increased cutting power of 15%, making it capable of slicing through defenses and other weapons with ease.
Stabbing Weapon (Knives, spears, etc): Wounds inflicted by this weapon resist mending, causing people to bleed out faster than normal. Bleeding Tolerance of 2 or higher, or treatment from someone with at least 150 Healing Expertise negates this effect.
Ranged Weapon (Guns, crossbows, bows, etc): Appears with twenty shots worth of ammo. If an archaic weapon, the ammo is shot at speeds equal to either the user’s strength or the user’s speed, whichever is higher. If a modern weapon, the ammo is shot at a flat 650 speed. Piercing strength is 300 for both types.
Smashing Weapon (Hammers, mauls, etc): This weapon ignores armor (Blut, Hierro, Envainar Guard, etc) techniques if the user has at least a 20% higher strength then their target.
Wrapping Weapon (Chains, lasso, etc): Foes bound by this weapon cannot escape unless they have a higher strength than the weapon’s durability. This has no effect on foes of superior class.
If a weapon cannot fit into any of those categories, instead it simply has a 5% higher durability. Weapons may only fit into one category. A weapon released this way lasts for 7 posts, and can only be released once per thread. If the user let’s go of the weapon, the weapon reverts to it’s original form, a Tanto. No one else may use the weapon. The user may release the weapon in a different form in different threads, however it’s name must change for each different shape.
[u][b]Price:[/b][/u] 65,000 (Cannot be sold or bought)
[u][b]Donatedtoshop?(Yes or No?): [/b] [/u] No, Prize for Showcase Match: Duel In The Shadows
Item Description: Another ring forged by the unknown creator of the Power Ring. This one works slightly different from the others. This rings effect is rather special; it alerts its wearer when someone is targeting them. Essentially, if someone has any sort of ill intent towards its wearer then he is alerted. Such ill intents being; harm, suspicion, wanting to take advantage of, rape, lying, etc. The ring is an incredibly powerful tool, and for the cost of 100 reiatsu it will also alert Zack to where the person is, marking them with a red hue that only he can see. Of course, this only works if the person is within at least half a mile from Zack. Secondly, if used against individuals with the Stealth Skill, this ring acts as a pseudo Anti-Stealth of 2 meaning that its tracking effects do not work against people with Stealth of 3 and 4. Also, something that needs to be mentioned, is that people who have over 90 in Light Aura cannot be picked up by this ring.
Battle: Zack vs Iwamichi: Curtains Down Acquired 1,875 TP from this thread. While it says 1,250, this is a mistake by Zou from not adding in Zacks Lazy Genius typing. Converting it all into CTP, thus making Zack Class 4
Training: Dinner Date -Earned 120 TP from it. Converting it all into SP = 60. Zack now has 460 SP.
Training: Vintage Year -Earned 225 TP. Converting 200 of it into SP, so that gives Zack an additional 100 SP. Zack now has 560 SP. Converting the remaining 25 into TTP.
Battle: Zack vs Arthur: Trouble Makers -Earned 1,650 TP. It says 1,100, but Kid forgot to add the Lazy Genius bonus. Converting all of it into SP which adds up to 825. This gives Zack a total of 1,385 SP.
Battle: Zack vs Kazura: Fists to a Knight Fight -Converting 525 of the TP into CTP, thus putting Zacks SP at 2400 making him a Class 3 Human. Converting the remaining 1838 TP into TTP, giving Zack a total of 1963 TTP
This is a fairly self explanatory section of this Point Bank. It is where I will be keeping track of any and all techniques Zackary posses. The list will be updated as Zack learns and unlearns techniques
Technique Description and Effects: Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Technique Description and Effects: This variant of the Willpower technique is incredibly deadly. It's very simple, purely taking advantage of the second stage. In addition to the physical increases, awareness is also required. It causes the head itself to become covered in blue Reiatsu. The eyes will also turn yellow during activation. It costs 300 Reiatsu to activate this variant. This increases sensory stats by 30% while active.
How to use technique: Extend “Pulley” to apply to the head as well as the body.
Drawback: After the post of activation, this goes down by 5% per following post. It costs an additional 50 Reiatsu per sacrificed 5% to rejuvenate the 5%.
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Technique Description and Effects: This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there.
How to use technique: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Technique Description and Effects: This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength quadruples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 800 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Human Technique
Usable By (Technique is available to which races?): Humans only
Technique Element: Movement
Technique Description and Effects (Explain appearance, powers, and effect): This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to use technique (How is it activated?): By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Technique Drawbacks (Limitations, repercussions for use, etc) The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Made By: Zack Jensen
Reserved? (Yes/No) (Can others use your technique, or just your character?): No to Humans, impossible for any other race to learn it.
Usable By: [Humans (or others that can learn Bringer Light]
Technique Element: [Physical]
Technique Description and Effects: [This technique is a basic extension of the Bringer Light and Bringer Flash line of techniques. Those techniques focus on pure speed, but no matter how fast they go, they aren't actually very good for hitting someone! That is because Bringer Light and Bringer Flash are one-part soul commands. This technique is slower than the others, but that's because it's a two-part soul command. The first soul command is simply a slowed down version version of Bringer Flash. The second is what makes this technique powerful. The second soul command is used to manipulate the air around the arm of the fullbringer, making a wall of force that smashes into the opponent. The air coating is nearly skin-tight though. It only extends an inch off of the limb being used for this technique. Like all other techniques in the Bringer series, this one can get more powerful and more costly with additional uses.
Mechanically, the ability works as follows. For purposes of the attack, speed is doubled. The impact strength of the attack is half of the attack's speed. This is because it's an attack based on raw speed. Subsequent uses can choose to double the reiatsu cost to add 1 more to the speed multiplier. A second use would be triple the attack speed, a third use would quadruple it, etc. Because the impact strength is determined by the speed, it rises with subsequent uses of the technique. The first use has impact strength equal to the user's (not the attack's) current speed. A second use would have impact strength equal to 1.5x their speed, and a third use would have impact strength equal to 2x their speed. This only applies on attacks made in the same post.]
How to use technique: [Explained above.]
Technique Drawbacks: [High reiatsu cost for low speed compared to Bringer Flash, and requires a Rank 2 in some form of martial arts or street fighting. The thin layer of soul commanded wind can only lessen the damage from smacking someone way harder than your body usually can. Still, unless you spam the heck out of the technique, it can prevent it from getting too bad. The more times the technique is used successively (within the same post), the faster the damage is pushed along. The self-damage scales on the following system.
1st use each post = 1 point 2nd consecutive use in a post = 2 points 3rd consecutive use in one post = 3 points Nth consecutive use in one post = n points
2 points: Slight Strain. Limb is a bit harder to use, but not in major pain. 4 points: The muscle is significantly damaged. Using the limb is considerably more challenging, and may be impossible without proper skills. 6 points: The bones of that limb receive hairline fractures. Further force will shatter the bones beyond repair. 8 points: The limb will be completely useless without healing. The muscles are so damaged that moving it is impossible, and the bones are so shattered that it can neither support weight nor be used for any purpose.
Points toward these drawbacks accrue regardless of whether or not there is time between uses, and regardless of what limb is used. Healing can reset the damage, but not the points themselves. This means that even if the physical damage is healed, further uses will instantly push you to the higher levels of drawbacks. The only way to reset the points is to enter a new thread or have an extended (6 hours or longer) rest with no combat or other strenuous activity.
{Energy Generate / Mastered} Technique Name: Energy Generate
Class: 2
Technique Type: Other
Technique Element: Variable
Technique Description and Effects: This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to use technique: Generate Reiatsu from the physical form, and shape it in some way.
Drawback: Output techniques used in conjunction with this ability have a special condition. If anyone that is NOT a Level 3 Rank tries to use these techniques, it's a doubled cost from normal. That's how extremely taxing it is to use.
{Martial Discipline: Ken / Proficient} Technique Name: [Martial Discipline: Ken]
Class: [1]
Technique Type: [Human World Dweller Technique]
Usable By: [Bount, Fullbringers, Mod Souls]
Technique Element: [None]
Technique Description and Effects: [Insert Below]
Think about it this way. Most any human with spiritual powers should know the four basic techniques of the human world: Willpower, Output, Movement, Energy Generate. Any who fails to know these is simply a low class combatant. To be a true contender, these techniques are necessary.
Well, likewise, knowing Ken is what puts a human world dweller in the upper echelon of the human world's spiritual abilities scale. Let's explain. Martial Discipline refers to a mental or physical discipline, or both. In this case, it means disciplining one's soul. It is tempering the soul to achieve a certain effect. This is where Ken comes in. That's what this technique is. Confused? What this technique does can be located below.
Ken is the next step from Willpower, Output, Movement, and Energy Generate. Ken focuses the user's soul into an aura around their body. What this technique does is utilize the spiritual aura of its master to create a glowing field of energy around the user. The field extends a quarter inch off the skin for every 100 reiatsu strength the user possesses. What this field does is repel incoming attacks by utilizing the current physical strength of the user combined with the current reiatsu strength of the user. That's the strength of the aura. It repels them, but doesn't destroy them. It simply deflects them or blasts them away. Simultaneously, the user produces an intense feeling of intimidation which would cause even the most tempered of warriors to feel extreme fear. Wild animals will flee instantly from this aura. The aura can, if the range of the user is wide enough, actually be directed at and focused straight onto a certain target or group of targets.
How to use technique: [Insert Below]
Simply activate it at will. The reiatsu cost to activate it is 200 reiatsu per post active. The user must know all four HWD main techniques to learn this one. This is considered an extension of all four.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The aura of intimidation can be resisted completely by the use of an opponent's Ken, regardless of user stats or class. Otherwise, if the opponent does not know Ken, then it can be resisted by those of superior class. This technique can be broken by techniques of superior class, or by opponents of superior class. It is also extremely fatiguing to use, especially in consecutive posts. The user must remain immobile when activating this technique, and cannot use any attacks, other defenses, or other spiritual abilities while Ken is active. Luckily, to those who have mastered the technique, it can be switched on and off in a split second as long as previous conditions are met. The user burns up more stamina in a single post of Ken than if they were going all out with movement the post before. Therefore, knowing and using this technique both require built up stamina.
Technique Description and Effects : An excellent technique developed by the master assassin himself. This technique is a rather simple one, actually. By using Soul Command, Zack is able to alter the soul of a sound. The alteration of the soul allows Zack to reduce the noise it makes. Using this technique one can silence their own footsteps, speech, or even a gun in their hands. Using this technique increases the Senses stat required to hear the actions of the user. The requirement for Hearing the user of this technique is based off of the users Stealth Skills. Normally, it now requires 150 Senses to hear any action performed by the user of this technique, but the requirement is increased by 75 for every Rank in Stealth.
How to use technique (How is it activated?): Soul Command the sound of something.
Technique Drawbacks (Limitations, repercussions for use, etc) Technique costs 100 Reiatsu per use. Using this technique Muffles the user and any sounds they make for one post.
Technique Description and Effect: The exact specifications of this technique are rather hard to describe, even by the creator. Somehow, by using the Soul Command ability all Fullbringers are blessed with, Zack is able to command the souls of things within his vision to become transparent for his own eyes. Using this technique allows Zack to see through walls, smoke, water, and other forms of visionary hindrance. The range of this technique is equal to how far the user is able to see. Against Reiatsu based forms of vision hinderance, the user needs superior Reiatsu Strength to be able to see through them.
How to use technique: Soul Command the objects within your vision
Technique Drawbacks This technique can only be used three times consecutively until the side effects kick in. Side effects include; blurry vision, leaky eyes, pain. It's safest to use this technique two times, then to wait the five posts needed to relax the eyes to use it again. Costs 75 Reiatsu to use.
Technique Description and Effects: Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
[Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only. [/spoiler]
Technique Description and Effects: This variant of the Willpower technique is incredibly deadly. It's very simple, purely taking advantage of the second stage. In addition to the physical increases, awareness is also required. It causes the head itself to become covered in blue Reiatsu. The eyes will also turn yellow during activation. It costs 300 Reiatsu to activate this variant. This increases sensory stats by 30% while active.
How to use technique: Extend “Pulley” to apply to the head as well as the body.
Drawback: After the post of activation, this goes down by 5% per following post. It costs an additional 50 Reiatsu per sacrificed 5% to rejuvenate the 5%. [/spoiler]
[spoiler]{Movement / Mastered} Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None [/spoiler]
[spoiler]{Bringer Light / Mastered}
Technique Name: Bringer Light
Class: 4
Technique Type: Human Technique
Technique Element: None
Technique Description and Effects: This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there.
How to use technique: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Technique Description and Effects: This technique is one that makes use of the body directly, using the user’s spiritual strength to increase the body’s capabilities in specific ways. Like Willpower, this technique comes in stages as well, but is limited to two:
[Stage 1: Push]: This power coats the user in a sort of "Output Aura." It does two things. First, awareness can extend out by two more inches. This means someone will become more aware of an incoming attack two inches of distance from the attack earlier than normal. It means that one can try to use this to predict enemies, though not as successfully as actual prediction or reading. The secondary point expands "damage." Essentially, it bypasses defenses. A human using this is completely immune to cutback effect regardless of state, and this extends to weapon uses too. Hierro is also completely ignored during use of Push. This defense ignoring is only present during physical attacks. Reiatsu-based strikes can still meet Hierro resistance. This lasts for 5 posts, and costs 100 Reiatsu.
[Stage 2: Impact]: This stage can be used only for physical confrontation. When activated, hit strength quadruples. This means that one can activate it while punching an enemy. If the user has 200 strength, that strength will count as 800 during the instance of the punch. This is very physically draining, and quickly exhausts the body's nutrients. It shortens lifespan to use too often, and it weakens stamina very quickly. This lasts for 1 post, and costs 200 Reiatsu.
Drawback: See specific stages. [/spoiler]
[spoiler]{Bringer Flash / Mastered}
Technique Name: Bringer Flash
Class: 4
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): Human Technique
Usable By (Technique is available to which races?): Humans only
Technique Element: Movement
Technique Description and Effects (Explain appearance, powers, and effect): This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to use technique (How is it activated?): By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Technique Drawbacks (Limitations, repercussions for use, etc) The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Made By: Zack Jensen
Reserved? (Yes/No) (Can others use your technique, or just your character?): No to Humans, impossible for any other race to learn it. [/spoiler]
Usable By: [Humans (or others that can learn Bringer Light]
Technique Element: [Physical]
Technique Description and Effects: [This technique is a basic extension of the Bringer Light and Bringer Flash line of techniques. Those techniques focus on pure speed, but no matter how fast they go, they aren't actually very good for hitting someone! That is because Bringer Light and Bringer Flash are one-part soul commands. This technique is slower than the others, but that's because it's a two-part soul command. The first soul command is simply a slowed down version version of Bringer Flash. The second is what makes this technique powerful. The second soul command is used to manipulate the air around the arm of the fullbringer, making a wall of force that smashes into the opponent. The air coating is nearly skin-tight though. It only extends an inch off of the limb being used for this technique. Like all other techniques in the Bringer series, this one can get more powerful and more costly with additional uses.
Mechanically, the ability works as follows. For purposes of the attack, speed is doubled. The impact strength of the attack is half of the attack's speed. This is because it's an attack based on raw speed. Subsequent uses can choose to double the reiatsu cost to add 1 more to the speed multiplier. A second use would be triple the attack speed, a third use would quadruple it, etc. Because the impact strength is determined by the speed, it rises with subsequent uses of the technique. The first use has impact strength equal to the user's (not the attack's) current speed. A second use would have impact strength equal to 1.5x their speed, and a third use would have impact strength equal to 2x their speed. This only applies on attacks made in the same post.]
How to use technique: [Explained above.]
Technique Drawbacks: [High reiatsu cost for low speed compared to Bringer Flash, and requires a Rank 2 in some form of martial arts or street fighting. The thin layer of soul commanded wind can only lessen the damage from smacking someone way harder than your body usually can. Still, unless you spam the heck out of the technique, it can prevent it from getting too bad. The more times the technique is used successively (within the same post), the faster the damage is pushed along. The self-damage scales on the following system.
1st use each post = 1 point 2nd consecutive use in a post = 2 points 3rd consecutive use in one post = 3 points Nth consecutive use in one post = n points
2 points: Slight Strain. Limb is a bit harder to use, but not in major pain. 4 points: The muscle is significantly damaged. Using the limb is considerably more challenging, and may be impossible without proper skills. 6 points: The bones of that limb receive hairline fractures. Further force will shatter the bones beyond repair. 8 points: The limb will be completely useless without healing. The muscles are so damaged that moving it is impossible, and the bones are so shattered that it can neither support weight nor be used for any purpose.
Points toward these drawbacks accrue regardless of whether or not there is time between uses, and regardless of what limb is used. Healing can reset the damage, but not the points themselves. This means that even if the physical damage is healed, further uses will instantly push you to the higher levels of drawbacks. The only way to reset the points is to enter a new thread or have an extended (6 hours or longer) rest with no combat or other strenuous activity.
Made By: [Pie]
Reserved?: [Nope!] [/spoiler]
[spoiler]{Energy Generate / Mastered} Technique Name: Energy Generate
Class: 2
Technique Type: Other
Technique Element: Variable
Technique Description and Effects: This is probably the hardest technique to use. It involves a physical body having to generate and output Reiatsu directly from the physical form. It costs an insane amount of stamina, and it's also very taxing. This technique is the only one that does not have a "default" version. All races except for mod souls can create extended "Reiatsu output" abilities, as long as they generate Reiatsu, and fire it off in some way. This is the requirement of these abilities. This technique can only be used by those who are Class 2 or above. It is the ultimate direct counter to Kido.
How to use technique: Generate Reiatsu from the physical form, and shape it in some way.
Drawback: Output techniques used in conjunction with this ability have a special condition. If anyone that is NOT a Level 3 Rank tries to use these techniques, it's a doubled cost from normal. That's how extremely taxing it is to use.[/spoiler]
[spoiler]{Martial Discipline: Ken / Proficient] Technique Name: [Martial Discipline: Ken]
Class: [1]
Technique Type: [Human World Dweller Technique]
Usable By: [Bount, Fullbringers, Mod Souls]
Technique Element: [None]
Technique Description and Effects: [Insert Below]
Think about it this way. Most any human with spiritual powers should know the four basic techniques of the human world: Willpower, Output, Movement, Energy Generate. Any who fails to know these is simply a low class combatant. To be a true contender, these techniques are necessary.
Well, likewise, knowing Ken is what puts a human world dweller in the upper echelon of the human world's spiritual abilities scale. Let's explain. Martial Discipline refers to a mental or physical discipline, or both. In this case, it means disciplining one's soul. It is tempering the soul to achieve a certain effect. This is where Ken comes in. That's what this technique is. Confused? What this technique does can be located below.
Ken is the next step from Willpower, Output, Movement, and Energy Generate. Ken focuses the user's soul into an aura around their body. What this technique does is utilize the spiritual aura of its master to create a glowing field of energy around the user. The field extends a quarter inch off the skin for every 100 reiatsu strength the user possesses. What this field does is repel incoming attacks by utilizing the current physical strength of the user combined with the current reiatsu strength of the user. That's the strength of the aura. It repels them, but doesn't destroy them. It simply deflects them or blasts them away. Simultaneously, the user produces an intense feeling of intimidation which would cause even the most tempered of warriors to feel extreme fear. Wild animals will flee instantly from this aura. The aura can, if the range of the user is wide enough, actually be directed at and focused straight onto a certain target or group of targets.
How to use technique: [Insert Below]
Simply activate it at will. The reiatsu cost to activate it is 200 reiatsu per post active. The user must know all four HWD main techniques to learn this one. This is considered an extension of all four.
Technique Drawbacks (Limitations, repercussions for use, etc) (Insert Below)
The aura of intimidation can be resisted completely by the use of an opponent's Ken, regardless of user stats or class. Otherwise, if the opponent does not know Ken, then it can be resisted by those of superior class. This technique can be broken by techniques of superior class, or by opponents of superior class. It is also extremely fatiguing to use, especially in consecutive posts. The user must remain immobile when activating this technique, and cannot use any attacks, other defenses, or other spiritual abilities while Ken is active. Luckily, to those who have mastered the technique, it can be switched on and off in a split second as long as previous conditions are met. The user burns up more stamina in a single post of Ken than if they were going all out with movement the post before. Therefore, knowing and using this technique both require built up stamina.
Technique Description and Effects : An excellent technique developed by the master assassin himself. This technique is a rather simple one, actually. By using Soul Command, Zack is able to alter the soul of a sound. The alteration of the soul allows Zack to reduce the noise it makes. Using this technique one can silence their own footsteps, speech, or even a gun in their hands. Using this technique increases the Senses stat required to hear the actions of the user. The requirement for Hearing the user of this technique is based off of the users Stealth Skills. Normally, it now requires 150 Senses to hear any action performed by the user of this technique, but the requirement is increased by 75 for every Rank in Stealth.
How to use technique (How is it activated?): Soul Command the sound of something.
Technique Drawbacks (Limitations, repercussions for use, etc) Technique costs 100 Reiatsu per use. Using this technique Muffles the user and any sounds they make for one post.
Technique Description and Effect: The exact specifications of this technique are rather hard to describe, even by the creator. Somehow, by using the Soul Command ability all Fullbringers are blessed with, Zack is able to command the souls of things within his vision to become transparent for his own eyes. Using this technique allows Zack to see through walls, smoke, water, and other forms of visionary hindrance. The range of this technique is equal to how far the user is able to see. Against Reiatsu based forms of vision hinderance, the user needs superior Reiatsu Strength to be able to see through them.
How to use technique: Soul Command the objects within your vision
Technique Drawbacks This technique can only be used three times consecutively until the side effects kick in. Side effects include; blurry vision, leaky eyes, pain. It's safest to use this technique two times, then to wait the five posts needed to relax the eyes to use it again. Costs 75 Reiatsu to use.