Post by Kristoff Allard on Apr 8, 2024 8:26:04 GMT -5
Total Points
Class: 7 (Rank: 1)
CTP: 450 (250 until next Class-Up)
TTP: 0 (0 TTP spent total)
SP: 300 (20/700 Training SP) (280/1,200 Class SP)
SkP: 15 (3 available, 3/8 toward the next point.)
Ryo: 5,000 (0 Ryo spent)
Stats & Skills
Type: Medic
Kristoff's Stats:
Strength: 50 [25]
Speed: 50 [25]
Reiatsu Strength: 25 [25]
Spiritual Pressure: 25 [25]
Senses: 25 [37]
Instinct: 50 [75]
Energy Sensory: 25 [25]
Healing Expertise: 50 [150]
Light Aura: 0
Dark Aura: 100
----------
Science - Biology: 1
Calm Mind: 1
Stealth: 1
Strength of Will: 1
Pain Tolerance: 1
Weapons - Snakes: 1
Items
Supports
Unredeemed, Redeemed
XXXX: XXXX
Techniques
Learned, Proficient, Mastered, Release Abilities
Vandenreich Techniques
XXXX
Quincy Techniques
XXXX
Current Threads
XXXX
Completed Threads
Not Photogenic [NDE PvP] - 1/8 SkP
Queenmaker [Adventure] - 2/8 SkP
A Leon and Hunter [Joint Training] - 3/8 SkP
{Color Codes:}
Speaking: #edbaad
Thinking: #2e2823
Speaking: #edbaad
Thinking: #2e2823
Class: 7 (Rank: 1)
CTP: 450 (250 until next Class-Up)
TTP: 0 (0 TTP spent total)
SP: 300 (20/700 Training SP) (280/1,200 Class SP)
SkP: 15 (3 available, 3/8 toward the next point.)
Ryo: 5,000 (0 Ryo spent)
Stats & Skills
Type: Medic
Kristoff's Stats:
Strength: 50 [25]
Speed: 50 [25]
Reiatsu Strength: 25 [25]
Spiritual Pressure: 25 [25]
Senses: 25 [37]
Instinct: 50 [75]
Energy Sensory: 25 [25]
Healing Expertise: 50 [150]
Light Aura: 0
Dark Aura: 100
----------
Science - Biology: 1
Calm Mind: 1
Stealth: 1
Strength of Will: 1
Pain Tolerance: 1
Weapons - Snakes: 1
{Code for Stats}
[spoiler]{Kristoff's Stats & Skills}
Type: [font color="#edbaad"]Medic[/font]
[font color="edbaad"][b]Kristoff's Stats:[/b][/font]
Strength: 50 [font color="edbaad"][25][/font]
Speed: 50 [font color="edbaad"][25][/font]
Reiatsu Strength: 25 [font color="edbaad"][25][/font]
Spiritual Pressure: 25 [font color="edbaad"][25][/font]
Senses: 25 [font color="edbaad"][37][/font]
Instinct: 50 [font color="edbaad"][75][/font]
Energy Sensory: 25 [font color="edbaad"][25][/font]
Healing Expertise: 50 [font color="edbaad"][150][/font]
Light Aura: [font color="edbaad"]0[/font]
Dark Aura: [font color="2e2823"]100[/font]
----------
Science - Biology: [font color="2e2823"]1[/font]
Calm Mind: [font color="2e2823"]1[/font]
Stealth: [font color="2e2823"]1[/font]
Strength of Will: [font color="2e2823"]1[/font]
Pain Tolerance: [font color="2e2823"]1[/font]
Weapons - Snakes: [font color="2e2823"]1[/font][/spoiler]
Items
{x2 Seele Schneider - Class 8}
Name: Seele Schneider
Description: A decently sized shaft of spiritual steel resembling that of a sword hilt, with a small loop on the end of it. These Quincy items are necessary for the technique of the same name to be activated. When activated, a medium-length blade of Reiatsu is formed from the hilt. This blade vibrates at very high frequencies, and is capable of loosening the bonds between Spirit Particles, and then stealing the free Spirit Particles.
Type of Item: Tool/Weapon
Class: 8
Item Power (IP): Varies.
Offense Type: Spiritual.
Durability: 500
Bonuses: When the Seele Schneider is activated, it has an IP of 0. However, it cannot be overpowered by a technique of equal or inferior class, regardless of that technique's offensive stat. Instead, any technique that interacts with Seele Schneider has its Offensive Stat reduced by 100, and then the Seele Schneider's IP increases by 100. If the Seele Schneider interacts offensively with a Reiatsu-based being - such as a Shinigami, Arrancar, Hollow Akki, Rogue or Beast-Clan - then the person struck loses 50 Reiatsu, and the Seele Schneider's IP increases by 50. This includes when the Seele Schneider strikes an extension of that being's soul, such as part of their Zanpakutō or Resurrección. At any stage, the Seele Schneider can be fired by the user, using their standard bow, as an arrow. This arrow has an IP and Speed equal to that of the Seele Schneider's IP at the time of firing.
Drawbacks: The Selee Schneide can only be activated at a Class equal to or lower than the user's. The Selee Schneide can only steal Reiatsu from techniques or beings whose Class is lower to, or equal to, the Class of the Selee Schneide. The costs for activating the Selee Schneide is the same as normal Quincy arrows of the same Class, and cost that much Reiatsu per post in order to maintain. While these items are reusable if they can be retrieved, a Seele Schneider's Hilt will always take damage to its durability as though it were a Class 8 Item, with 0 IP. The Hilt itself must be damaged in order to reduce its durability, however. This items is only usable by Quincies, Nakabakki-Quincy, or Failures.
Name: Seele Schneider
Description: A decently sized shaft of spiritual steel resembling that of a sword hilt, with a small loop on the end of it. These Quincy items are necessary for the technique of the same name to be activated. When activated, a medium-length blade of Reiatsu is formed from the hilt. This blade vibrates at very high frequencies, and is capable of loosening the bonds between Spirit Particles, and then stealing the free Spirit Particles.
Type of Item: Tool/Weapon
Class: 8
Item Power (IP): Varies.
Offense Type: Spiritual.
Durability: 500
Bonuses: When the Seele Schneider is activated, it has an IP of 0. However, it cannot be overpowered by a technique of equal or inferior class, regardless of that technique's offensive stat. Instead, any technique that interacts with Seele Schneider has its Offensive Stat reduced by 100, and then the Seele Schneider's IP increases by 100. If the Seele Schneider interacts offensively with a Reiatsu-based being - such as a Shinigami, Arrancar, Hollow Akki, Rogue or Beast-Clan - then the person struck loses 50 Reiatsu, and the Seele Schneider's IP increases by 50. This includes when the Seele Schneider strikes an extension of that being's soul, such as part of their Zanpakutō or Resurrección. At any stage, the Seele Schneider can be fired by the user, using their standard bow, as an arrow. This arrow has an IP and Speed equal to that of the Seele Schneider's IP at the time of firing.
Drawbacks: The Selee Schneide can only be activated at a Class equal to or lower than the user's. The Selee Schneide can only steal Reiatsu from techniques or beings whose Class is lower to, or equal to, the Class of the Selee Schneide. The costs for activating the Selee Schneide is the same as normal Quincy arrows of the same Class, and cost that much Reiatsu per post in order to maintain. While these items are reusable if they can be retrieved, a Seele Schneider's Hilt will always take damage to its durability as though it were a Class 8 Item, with 0 IP. The Hilt itself must be damaged in order to reduce its durability, however. This items is only usable by Quincies, Nakabakki-Quincy, or Failures.
{Code for Item}
[spoiler]{x2 Class 8 Selee Schneider}
[b][font color="edbaad"]Name:[/font][/b] Seele Schneider
[b][font color="edbaad"]Description:[/font][/b] A decently sized shaft of spiritual steel resembling that of a sword hilt, with a small loop on the end of it. These Quincy items are necessary for the technique of the same name to be activated. When activated, a medium-length blade of Reiatsu is formed from the hilt. This blade vibrates at very high frequencies, and is capable of loosening the bonds between Spirit Particles, and then stealing the free Spirit Particles.
[b][font color="edbaad"]Type of Item:[/font][/b] Tool/Weapon
[b][font color="edbaad"]Class:[/font][/b] 8
[b][font color="edbaad"]Item Power (IP):[/font][/b] Varies.
[b][font color="edbaad"]Offense Type:[/font][/b] Spiritual.
[b][font color="edbaad"]Durability:[/font][/b] 500
[b][font color="edbaad"]Bonuses:[/font][/b] When the Seele Schneider is activated, it has an IP of 0. However, it cannot be overpowered by a technique of equal or inferior class, regardless of that technique's offensive stat. Instead, any technique that interacts with Seele Schneider has its Offensive Stat reduced by 100, and then the Seele Schneider's IP increases by 100. If the Seele Schneider interacts offensively with a Reiatsu-based being - such as a Shinigami, Arrancar, Hollow Akki, Rogue or Beast-Clan - then the person struck loses 50 Reiatsu, and the Seele Schneider's IP increases by 50. This includes when the Seele Schneider strikes an extension of that being's soul, such as part of their Zanpakutō or Resurrección. At any stage, the Seele Schneider can be fired by the user, using their standard bow, as an arrow. This arrow has an IP and Speed equal to that of the Seele Schneider's IP at the time of firing.
[b][font color="edbaad"]Drawbacks:[/font][/b] The Selee Schneide can only be activated at a Class equal to or lower than the user's. The Selee Schneide can only steal Reiatsu from techniques or beings whose Class is lower to, or equal to, the Class of the Selee Schneide. The costs for activating the Selee Schneide is the same as normal Quincy arrows of the same Class, and cost that much Reiatsu per post in order to maintain. While these items are reusable if they can be retrieved, a Seele Schneider's Hilt will always take damage to its durability as though it were a Class 8 Item, with 0 IP. The Hilt itself must be damaged in order to reduce its durability, however. This items is only usable by Quincies, Nakabakki-Quincy, or Failures.[/spoiler]
Supports
Unredeemed, Redeemed
XXXX: XXXX
Techniques
Learned, Proficient, Mastered, Release Abilities
{Class 6 - Bow Form - Copperhead Caduceus}
Cost: 100 Reiatsu.
Through this property, Kristoff forms his bow into a large copper staff. Said staff has two snakes swirling around the entire length, coming to a head at the top. A pair of wings also remains present at the top, along with the Vandenreich cross adorned at the head. The staff itself serves as a solid weapon to be utilized as Kristoff desires in melee, but similarly allows him to fire arrows from the Vandenreich cross by spending the appropriate Reiatsu amounts. The main benefit of this staff is that it isn’t simply a construct, but a living weapon of sorts; both the staff, and the snakes on the staff are capable of moving about, but remain attached to one another. Similarly, the Vandenreich cross adorned at the top doubles as an additional snakehead, reforming into one as necessary. Given its living nature, utilizing Healing Expertise to repair, reinforce, and repurpose the weapon in ways otherwise allotted to him is an option he has. This staff does feel pain, utilizing his Skills to determine its ability to resist damage. Too much will forcibly deactivate the property.
Cost: 100 Reiatsu.
Through this property, Kristoff forms his bow into a large copper staff. Said staff has two snakes swirling around the entire length, coming to a head at the top. A pair of wings also remains present at the top, along with the Vandenreich cross adorned at the head. The staff itself serves as a solid weapon to be utilized as Kristoff desires in melee, but similarly allows him to fire arrows from the Vandenreich cross by spending the appropriate Reiatsu amounts. The main benefit of this staff is that it isn’t simply a construct, but a living weapon of sorts; both the staff, and the snakes on the staff are capable of moving about, but remain attached to one another. Similarly, the Vandenreich cross adorned at the top doubles as an additional snakehead, reforming into one as necessary. Given its living nature, utilizing Healing Expertise to repair, reinforce, and repurpose the weapon in ways otherwise allotted to him is an option he has. This staff does feel pain, utilizing his Skills to determine its ability to resist damage. Too much will forcibly deactivate the property.
{Code for Ability}
[spoiler]{Class 6 - Bow Form - Copperhead Caduceus}
[b][u]Cost:[/u][/b] 100 Reiatsu.
Through this property, Kristoff forms his bow into a large copper staff. Said staff has two snakes swirling around the entire length, coming to a head at the top. A pair of wings also remains present at the top, along with the Vandenreich cross adorned at the head. The staff itself serves as a solid weapon to be utilized as Kristoff desires in melee, but similarly allows him to fire arrows from the Vandenreich cross by spending the appropriate Reiatsu amounts. The main benefit of this staff is that it isn’t simply a construct, but a living weapon of sorts; both the staff, and the snakes on the staff are capable of moving about, but remain attached to one another. Similarly, the Vandenreich cross adorned at the top doubles as an additional snakehead, reforming into one as necessary. Given its living nature, utilizing Healing Expertise to repair, reinforce, and repurpose the weapon in ways otherwise allotted to him is an option he has. This staff does feel pain, utilizing his Skills to determine its ability to resist damage. Too much will forcibly deactivate the property.[/spoiler]
{Class 5 - Arrow Form - Serpent Swarm}
Cost: 150 Reiatsu.
While active, each of Kristoff’s arrows take the shape of snakes. The species of snake is something that Kristoff can choose upon firing. Each snake moves at arrow speed as one would expect, and utilizes his Healing Expertise to determine all their capabilities. Predominantly speaking, these snakes are utilized to heal. A bite from these snakes, while slightly painful (even going unfelt by someone with 2 or more Pain Tolerance), inject a venom into their targets, allowing Kristoff to utilize the functions of his Healing Expertise on said targets even from a range. These snakes mimic his Ranks in Stealth, up to two Ranks.
Cost: 150 Reiatsu.
While active, each of Kristoff’s arrows take the shape of snakes. The species of snake is something that Kristoff can choose upon firing. Each snake moves at arrow speed as one would expect, and utilizes his Healing Expertise to determine all their capabilities. Predominantly speaking, these snakes are utilized to heal. A bite from these snakes, while slightly painful (even going unfelt by someone with 2 or more Pain Tolerance), inject a venom into their targets, allowing Kristoff to utilize the functions of his Healing Expertise on said targets even from a range. These snakes mimic his Ranks in Stealth, up to two Ranks.
{Code for Ability}
[spoiler]{Class 5 - Arrow Form - Serpent Swarm}
[b][u]Cost:[/u][/b] 150 Reiatsu.
While active, each of Kristoff’s arrows take the shape of snakes. The species of snake is something that Kristoff can choose upon firing. Each snake moves at arrow speed as one would expect, and utilizes his Healing Expertise to determine all their capabilities. Predominantly speaking, these snakes are utilized to heal. A bite from these snakes, while slightly painful (even going unfelt by someone with 2 or more Pain Tolerance), inject a venom into their targets, allowing Kristoff to utilize the functions of his Healing Expertise on said targets even from a range. These snakes mimic his Ranks in Stealth, up to two Ranks.[/spoiler]
{Class 4 - Power - Snake Venom}
Cost: 200 Reiatsu.
Laced with venom, this offensive property allows Kristoff’s arrows to infect those struck by his arrows (or snakes) with quite potent diseases. These diseases come in many different shapes and forms, granting quite significant versatility to Kristoff against his targets. From shutting down bodily functions like the five senses, center of balance, memory, pain receptors and more, to reducing stats, or even just causing significant pain over time, this property allows him to concoct a viral contamination to inflict upon others. Generally speaking, this is done on a per-arrow basis; a single bodily function shutdown, 5% debuff to a stat of choice, 5% of his Healing Expertise in red aura damage, or a reiatsu/stamina loss equal to the cost of the fired arrow per post will occur from a single arrow. Additional arrows will follow the same standard, resulting in the same stacking destruction of the individual he’s against.
Cost: 200 Reiatsu.
Laced with venom, this offensive property allows Kristoff’s arrows to infect those struck by his arrows (or snakes) with quite potent diseases. These diseases come in many different shapes and forms, granting quite significant versatility to Kristoff against his targets. From shutting down bodily functions like the five senses, center of balance, memory, pain receptors and more, to reducing stats, or even just causing significant pain over time, this property allows him to concoct a viral contamination to inflict upon others. Generally speaking, this is done on a per-arrow basis; a single bodily function shutdown, 5% debuff to a stat of choice, 5% of his Healing Expertise in red aura damage, or a reiatsu/stamina loss equal to the cost of the fired arrow per post will occur from a single arrow. Additional arrows will follow the same standard, resulting in the same stacking destruction of the individual he’s against.
{Code for Ability}
[spoiler]{Class 4 - Power - Snake Venom}
[b][u]Cost:[/u][/b] 200 Reiatsu.
Laced with venom, this offensive property allows Kristoff’s arrows to infect those struck by his arrows (or snakes) with quite potent diseases. These diseases come in many different shapes and forms, granting quite significant versatility to Kristoff against his targets. From shutting down bodily functions like the five senses, center of balance, memory, pain receptors and more, to reducing stats, or even just causing significant pain over time, this property allows him to concoct a viral contamination to inflict upon others. Generally speaking, this is done on a per-arrow basis; a single bodily function shutdown, 5% debuff to a stat of choice, 5% of his Healing Expertise in red aura damage, or a reiatsu/stamina loss equal to the cost of the fired arrow per post will occur from a single arrow. Additional arrows will follow the same standard, resulting in the same stacking destruction of the individual he’s against.[/spoiler]
{Class 3 - Power - Snake Oil}
Cost: 250 Reiatsu.
Kristoff’s main healing ability, this property allows him to actively cure the contagions he inflicts upon individuals that are struck by his arrows (or snakes). Though, as the name implies, this usually comes with side-effects. Upon firing an arrow at a diseased individual, one arrow’s worth of disease application will be removed from them, and replaced with a side-effect of Kristoff’s choice. Usually beneficial, these can be effects such as increased physical durability, a refreshment of stamina or reiatsu, restored senses that had been previously lost, closing of other injuries, or more. All of these function on a similar basis as Snake Venom’s clashing; that is to say, a single bodily function or up to limb recovery, a 5% increase to a stat of choice, healing injuries caused by 5% of his Healing Expertise or less each post, or Reiatsu/Stamina recovery equal to the cost of the arrow fired per post. Each additional Snake Oil arrow fired requires removal of a Snake Venom arrow. Non Snake Venom debilitations can be cleansed as well, assuming Kristoff’s Healing Expertise is greater than the afflicting Offensive Stat.
As previously mentioned however, some of these side-effects can prove to be somewhat detrimental. If an additional 50% Reiatsu isn’t spent per Snake Oil arrow, Snake Venom effects remain and any positive side-effects from that arrow are instead replaced with a detrimental one, generally more severe than even Snake Venom arrows. These side-effects include loss of a Skill Rank in a Skill chosen by Kristoff, grotesque mutation in an area no larger than a limb (resulting in a loss of control of said limb), lowering the threshold for sensory overload by 50 points, increasing the threshold for standing strength by 50 points, or a 100 point reduction to maximum Reiatsu pool.
Cost: 250 Reiatsu.
Kristoff’s main healing ability, this property allows him to actively cure the contagions he inflicts upon individuals that are struck by his arrows (or snakes). Though, as the name implies, this usually comes with side-effects. Upon firing an arrow at a diseased individual, one arrow’s worth of disease application will be removed from them, and replaced with a side-effect of Kristoff’s choice. Usually beneficial, these can be effects such as increased physical durability, a refreshment of stamina or reiatsu, restored senses that had been previously lost, closing of other injuries, or more. All of these function on a similar basis as Snake Venom’s clashing; that is to say, a single bodily function or up to limb recovery, a 5% increase to a stat of choice, healing injuries caused by 5% of his Healing Expertise or less each post, or Reiatsu/Stamina recovery equal to the cost of the arrow fired per post. Each additional Snake Oil arrow fired requires removal of a Snake Venom arrow. Non Snake Venom debilitations can be cleansed as well, assuming Kristoff’s Healing Expertise is greater than the afflicting Offensive Stat.
As previously mentioned however, some of these side-effects can prove to be somewhat detrimental. If an additional 50% Reiatsu isn’t spent per Snake Oil arrow, Snake Venom effects remain and any positive side-effects from that arrow are instead replaced with a detrimental one, generally more severe than even Snake Venom arrows. These side-effects include loss of a Skill Rank in a Skill chosen by Kristoff, grotesque mutation in an area no larger than a limb (resulting in a loss of control of said limb), lowering the threshold for sensory overload by 50 points, increasing the threshold for standing strength by 50 points, or a 100 point reduction to maximum Reiatsu pool.
{Code for Ability}
[spoiler]{Class 3 - Power - Snake Oil}
[b][u]Cost:[/u][/b] 250 Reiatsu.
Kristoff’s main healing ability, this property allows him to actively cure the contagions he inflicts upon individuals that are struck by his arrows (or snakes). Though, as the name implies, this usually comes with side-effects. Upon firing an arrow at a diseased individual, one arrow’s worth of disease application will be removed from them, and replaced with a side-effect of Kristoff’s choice. Usually beneficial, these can be effects such as increased physical durability, a refreshment of stamina or reiatsu, restored senses that had been previously lost, closing of other injuries, or more. All of these function on a similar basis as Snake Venom’s clashing; that is to say, a single bodily function or up to limb recovery, a 5% increase to a stat of choice, healing injuries caused by 5% of his Healing Expertise or less each post, or Reiatsu/Stamina recovery equal to the cost of the arrow fired per post. Each additional Snake Oil arrow fired requires removal of a Snake Venom arrow. Non Snake Venom debilitations can be cleansed as well, assuming Kristoff’s Healing Expertise is greater than the afflicting Offensive Stat.
As previously mentioned however, some of these side-effects can prove to be somewhat detrimental. If an additional 50% Reiatsu isn’t spent per Snake Oil arrow, Snake Venom effects remain and any positive side-effects from that arrow are instead replaced with a detrimental one, generally more severe than even Snake Venom arrows. These side-effects include loss of a Skill Rank in a Skill chosen by Kristoff, grotesque mutation in an area no larger than a limb (resulting in a loss of control of said limb), lowering the threshold for sensory overload by 50 points, increasing the threshold for standing strength by 50 points, or a 100 point reduction to maximum Reiatsu pool.[/spoiler]
{Class 2 - Heart - Venomous Camouflage}
Cost: 400 Reiatsu.
An ability to utilize stealthy healing where necessary, this Property allows Kristoff to silently fire arrows from his own body. Generally, he’ll utilize his large sleeves or overcoat to keep an arrow hidden, where it’s fired at his target to provide their healing effects. Quite useful for providing battlefield support! Hearing or predicting these arrows being fired requires 200 Senses or Instinct, increased by 150 for each Rank in Stealth he possesses, reduced by 100 for each Rank in Anti-Stealth or Focused Eye.
Cost: 400 Reiatsu.
An ability to utilize stealthy healing where necessary, this Property allows Kristoff to silently fire arrows from his own body. Generally, he’ll utilize his large sleeves or overcoat to keep an arrow hidden, where it’s fired at his target to provide their healing effects. Quite useful for providing battlefield support! Hearing or predicting these arrows being fired requires 200 Senses or Instinct, increased by 150 for each Rank in Stealth he possesses, reduced by 100 for each Rank in Anti-Stealth or Focused Eye.
{Code for Ability}
[spoiler]{Class 2 - Heart - Venomous Camouflage}
[b][u]Cost:[/u][/b] 400 Reiatsu.
An ability to utilize stealthy healing where necessary, this Property allows Kristoff to silently fire arrows from his own body. Generally, he’ll utilize his large sleeves or overcoat to keep an arrow hidden, where it’s fired at his target to provide their healing effects. Quite useful for providing battlefield support! Hearing or predicting these arrows being fired requires 200 Senses or Instinct, increased by 150 for each Rank in Stealth he possesses, reduced by 100 for each Rank in Anti-Stealth or Focused Eye.[/spoiler]
{Class 1 - Soul - Den of Vipers}
Cost: 500 Reiatsu.
Upon activation, a fifty-meter radius beneath Kristoff’s feet (centered on the Quincy) is replaced with a semi-solid, shifting mass of snakes of all types. These vipers function identically to Kristoff’s Serpent Swarm arrows, allowing the application of his Healing Expertise on anyone they bite; a maximum of 10 bites per post can occur in this fashion. Individuals can walk on this snake-ground with ease, so long as they move at a pace of at least 400 Speed each post. Moving less than that will result in them falling into the pit, halving Speed and resulting in a maximum of 50 bites per post.
Cost: 500 Reiatsu.
Upon activation, a fifty-meter radius beneath Kristoff’s feet (centered on the Quincy) is replaced with a semi-solid, shifting mass of snakes of all types. These vipers function identically to Kristoff’s Serpent Swarm arrows, allowing the application of his Healing Expertise on anyone they bite; a maximum of 10 bites per post can occur in this fashion. Individuals can walk on this snake-ground with ease, so long as they move at a pace of at least 400 Speed each post. Moving less than that will result in them falling into the pit, halving Speed and resulting in a maximum of 50 bites per post.
{Code for Ability}
[spoiler]{Class 1 - Soul - Den of Vipers}
[b][u]Cost:[/u][/b] 500 Reiatsu.
Upon activation, a fifty-meter radius beneath Kristoff’s feet (centered on the Quincy) is replaced with a semi-solid, shifting mass of snakes of all types. These vipers function identically to Kristoff’s Serpent Swarm arrows, allowing the application of his Healing Expertise on anyone they bite; a maximum of 10 bites per post can occur in this fashion. Individuals can walk on this snake-ground with ease, so long as they move at a pace of at least 400 Speed each post. Moving less than that will result in them falling into the pit, halving Speed and resulting in a maximum of 50 bites per post.[/spoiler]
Vandenreich Techniques
XXXX
Quincy Techniques
XXXX
Current Threads
XXXX
Completed Threads
Not Photogenic [NDE PvP] - 1/8 SkP
Queenmaker [Adventure] - 2/8 SkP
A Leon and Hunter [Joint Training] - 3/8 SkP