Post by Kitai Yoru on Apr 1, 2024 22:32:13 GMT -5
Name: Fly Bird
Description: Fly Bird is a creation of absurd size and scale, less on how big it is, but based on the abilities it can perform. Fly Bird is a hummingbird-shaped base that, as its name implies, is not only capable of flight, but is almost exclusively found in the air. The ship is thirteen hundred feet in length, and seven hundred feet on average, with the wings extending another five hundred feet on each side, and a needle-like beak that extends another two hundred feet in the front. The bottom of Fly Bird is a sky blue, with the top colored a hummingbird green. There are runways on the upper half of Fly Bird, as well as an air traffic control tower. On the sides, as well as the underbelly, there are a myriad of long and short ranged cannons.
Class: 1
Item Type: Base
Item Power (IP): 1,200
Offense Type: Mixed
Durability: 12,000
Bonuses: Like all bases, Fly Bird has several abilities made to defend itself from outside forces, making this an especially deadly fortress.
One, the base is perpetually airborne, so long as it has durability remaining. While stationary, it can hover in the stratosphere, roughly twenty miles above the ground. This altitude can only be maintained while remaining in place, reducing it to effectively zero speed. This base can move at a speed of 300 at its maximum, but for every 100 it wants to move, it needs to go down five miles, letting it move as fast as it wants at five miles above the ground.
Two would be the advanced radar Fly Bird has access to. A mix of Radar and Spiritual Detection, Fly Bird has an effective 400 in Senses and Energy Sensory for anything below it, with half that for anything above it. This doesn't mean it can dodge and weave everything, however. This is limited by the speed of the craft, as well as the pilot. Anyone can pilot Fly Bird, letting them use their Instinct in addition to the senses, but by default, the Hollow pilot named Kirk is naming the helm, and he has 200 instinct, with 100 in all other stats. He also has a crew on the bridge, but they all only have 50 in their stats.
Three is a fun one. The cannons mentioned before aren't just for show. There are two kinds of cannons; short range, and long range. The short range cannons fire birdshot projectiles, effective for a thousand feet, moving at a speed of 800, and cover an area of 500 feet in a cone, with the IP of Fly Bird in Strength. The long range cannons are effective for the full twenty miles, but there are caveats to this. The cannons fire spiritual/heat seeking missiles, moving at a speed of 1,200 speed, and will follow for one post once within a thousand feet of the target, exploding upon impact. The catch is, for every five miles Fly Bird is up in the air, this takes a post to travel, meaning at its max height, these missiles take four posts to reach the ground. These are manned by twenty hollows, wearing red shirts. They also have 50 in all stats. If all these hollows are killed, the cannons will not work. Cannons can be fired ten times before they go onto a ten post cooldown. Durability of the missiles is 500.
Four is the deadliest ability for Fly Bird, and arguably the flashiest. Inside the deck, there is a podium with a sphere resting atop it, attached to it by thick metal cables. A eye rests in the center of it. This is the aiming mechanism for the beak, and allows the user to move Fly Bird as they need. The eye allows the user to see through the eyes of Fly Bird itself, momentarily becoming one with the mechanical beast. For this post, the user can channel a spiritual technique through the beak of Fly Bird, glowing the with energy of the user's reiatsu, as it fires the projectile at their target. The reiatsu cost of this is tripled, but so too is the size of the attack. This can be done once every three posts. Negative effects from techniques are transferred to the ship, including dealing damage equal to the attack in question, should there be a sacrificial portion to the technique.
Five is a sort of logical expansion of four in terms of defense. IE, for most abilities, it takes time to travel any significant distance, and that includes towards Fly Bird. Attacks that don't travel the required range won't be able to hit Fly Bird, while attacks that do have a travel time. Techniques and other such objects take the same amount of time or posts to travel as the missiles do, depending on the speed at which the attacks move.
Six, the worst number, is still a funny one. This one is a room, run by a hollow in a blue shirt named Scott. This room is circular, stark white, with twelve doors evenly spaced from one another. Only one of these lead back to the main ship proper. The other eleven act as gateways, or teleporters, to characters within the scanner's range, or the owner of Fly Bird. This works in two ways. The first is transporting people down to the surface below. The second is making a portal behind one of the crewmembers, allowing them to return to the ship. Scott has 200 in speed, and 100 in all other stats. When a person leaves through one of these doors, they get an earpiece in which to communicate with the hollow in question. Each individual has a cooldown of five posts using either of these options.
And lastly, seven. The other contender for the title of flashiest ability. This bird isn't limited to one world. Thanks to dubiously functioning, certainly illegal technology, Fly Bird can create a titanic Garganta to pass through. This is a massive drain on the ship, requiring three posts to create, and preventing the ship from taking any other actions during this time. This process is interupted should it take 10% durability damage over these three posts. This allows Fly Bird to start in any of the worlds the user would normally have access to. Fly Bird can fly and travel through the space between worlds through this method.
Drawbacks: Fly Bird takes damage from any OS or Class attack. Cannot be brought into threads without approval of other thread participants, save for threads where the user is invading with Fly Bird.
Cost: 100,000
Crafting Skills: 4 in Crafting, Crafting Techniques
Donated to Urahara's: Fly home, Bucket Hat
Description: Fly Bird is a creation of absurd size and scale, less on how big it is, but based on the abilities it can perform. Fly Bird is a hummingbird-shaped base that, as its name implies, is not only capable of flight, but is almost exclusively found in the air. The ship is thirteen hundred feet in length, and seven hundred feet on average, with the wings extending another five hundred feet on each side, and a needle-like beak that extends another two hundred feet in the front. The bottom of Fly Bird is a sky blue, with the top colored a hummingbird green. There are runways on the upper half of Fly Bird, as well as an air traffic control tower. On the sides, as well as the underbelly, there are a myriad of long and short ranged cannons.
Class: 1
Item Type: Base
Item Power (IP): 1,200
Offense Type: Mixed
Durability: 12,000
Bonuses: Like all bases, Fly Bird has several abilities made to defend itself from outside forces, making this an especially deadly fortress.
One, the base is perpetually airborne, so long as it has durability remaining. While stationary, it can hover in the stratosphere, roughly twenty miles above the ground. This altitude can only be maintained while remaining in place, reducing it to effectively zero speed. This base can move at a speed of 300 at its maximum, but for every 100 it wants to move, it needs to go down five miles, letting it move as fast as it wants at five miles above the ground.
Two would be the advanced radar Fly Bird has access to. A mix of Radar and Spiritual Detection, Fly Bird has an effective 400 in Senses and Energy Sensory for anything below it, with half that for anything above it. This doesn't mean it can dodge and weave everything, however. This is limited by the speed of the craft, as well as the pilot. Anyone can pilot Fly Bird, letting them use their Instinct in addition to the senses, but by default, the Hollow pilot named Kirk is naming the helm, and he has 200 instinct, with 100 in all other stats. He also has a crew on the bridge, but they all only have 50 in their stats.
Three is a fun one. The cannons mentioned before aren't just for show. There are two kinds of cannons; short range, and long range. The short range cannons fire birdshot projectiles, effective for a thousand feet, moving at a speed of 800, and cover an area of 500 feet in a cone, with the IP of Fly Bird in Strength. The long range cannons are effective for the full twenty miles, but there are caveats to this. The cannons fire spiritual/heat seeking missiles, moving at a speed of 1,200 speed, and will follow for one post once within a thousand feet of the target, exploding upon impact. The catch is, for every five miles Fly Bird is up in the air, this takes a post to travel, meaning at its max height, these missiles take four posts to reach the ground. These are manned by twenty hollows, wearing red shirts. They also have 50 in all stats. If all these hollows are killed, the cannons will not work. Cannons can be fired ten times before they go onto a ten post cooldown. Durability of the missiles is 500.
Four is the deadliest ability for Fly Bird, and arguably the flashiest. Inside the deck, there is a podium with a sphere resting atop it, attached to it by thick metal cables. A eye rests in the center of it. This is the aiming mechanism for the beak, and allows the user to move Fly Bird as they need. The eye allows the user to see through the eyes of Fly Bird itself, momentarily becoming one with the mechanical beast. For this post, the user can channel a spiritual technique through the beak of Fly Bird, glowing the with energy of the user's reiatsu, as it fires the projectile at their target. The reiatsu cost of this is tripled, but so too is the size of the attack. This can be done once every three posts. Negative effects from techniques are transferred to the ship, including dealing damage equal to the attack in question, should there be a sacrificial portion to the technique.
Five is a sort of logical expansion of four in terms of defense. IE, for most abilities, it takes time to travel any significant distance, and that includes towards Fly Bird. Attacks that don't travel the required range won't be able to hit Fly Bird, while attacks that do have a travel time. Techniques and other such objects take the same amount of time or posts to travel as the missiles do, depending on the speed at which the attacks move.
Six, the worst number, is still a funny one. This one is a room, run by a hollow in a blue shirt named Scott. This room is circular, stark white, with twelve doors evenly spaced from one another. Only one of these lead back to the main ship proper. The other eleven act as gateways, or teleporters, to characters within the scanner's range, or the owner of Fly Bird. This works in two ways. The first is transporting people down to the surface below. The second is making a portal behind one of the crewmembers, allowing them to return to the ship. Scott has 200 in speed, and 100 in all other stats. When a person leaves through one of these doors, they get an earpiece in which to communicate with the hollow in question. Each individual has a cooldown of five posts using either of these options.
And lastly, seven. The other contender for the title of flashiest ability. This bird isn't limited to one world. Thanks to dubiously functioning, certainly illegal technology, Fly Bird can create a titanic Garganta to pass through. This is a massive drain on the ship, requiring three posts to create, and preventing the ship from taking any other actions during this time. This process is interupted should it take 10% durability damage over these three posts. This allows Fly Bird to start in any of the worlds the user would normally have access to. Fly Bird can fly and travel through the space between worlds through this method.
Drawbacks: Fly Bird takes damage from any OS or Class attack. Cannot be brought into threads without approval of other thread participants, save for threads where the user is invading with Fly Bird.
Cost: 100,000
Crafting Skills: 4 in Crafting, Crafting Techniques
Donated to Urahara's: Fly home, Bucket Hat