Post by Mamenoka, Utsukushī on Oct 31, 2023 22:44:18 GMT -5
Character Name: Mamenoka Utsukushī
Old Techniques:
Technique Name: Reverse Pesquisa
Technique Class: Class 3
Technique Type: General Spiritual
Usable By: All
Technique Element: n/a
Technique Cost: 200 Reiatsu
Description: An ability that can't be taught no matter how many times he attempts. Years spent in the harsh conditions of Hueco Mundo at such a young age and constantly being exposed to creatures that tracked him intent on devouring him have yielded this sensitivity. It's more of an extremely powerful intuition. This ability allows him to instantly learn the location of someone using a tracking ability. Even if it's not being used to locate him personally, if he's in area of effect covered by the tracking spell or ability, he picks up on it. This ability was first his reaction to a Hollow or Arrancar's pesquisa, but it also includes a Shinigami's kido and any other tracking methods. Essentially, Utsukushī get an subconscious 'ping'. He can then choose to focus on it using reiatsu for more details. This sensitivity yields the location and type of creature. It doesn't tell him how powerful or the exact number, if any, of individuals with the original tracker.
How to Use: Subconscious automatic usage
Drawbacks: Reiatsu cost
Incantation: n/a
Made By: Utsukushi, Mamenoka
Reserved?: Yes, Utsukushī, Mamenoka
Technique Name: Ichi (One)
Technique Class: 4 - 40 TTP
Technique Type: General Shinigami.
Usable By: Shinigami, Vizard.
Technique Element: N/a
Technique Cost: 150 Reiatsu.
Description: Aptly named, Ichi, also known as "Strike", is the first of the Numbers technique line. Working with their Zanpakuto Spirit, the Shinigami manifests an aura around their Zanpakuto, a ghostly, translucent aura that flickers and fades in and out. This lasts for five posts, and grants the Zanpakuto a special power for the duration of the technique. For the duration of the technique, either the striking speed doubles, or the striking strength doubles.
Additionally, while using this technique, the user is able to perceive their Spirit holding the Zanpakuto with the user, as a faded out image. No one else can perceive their Spirit, unless they have the required Energy Sensory to normally see one. Essentially, the Spirit wields the blade along with the technique user.
How to Use: Communicate with Spirit, work in tandem with it.
Incantation: N/A.
Drawbacks: Class Four Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. Damage to the users arms, due to either the increased speed or increased strength, in the form of strained or sprained muscles, as well as possible overextending. Mastery of this technique lessens the damage done, as well as overextending, due to the user knowing how much strength/speed they have and are able to handle.
Made By: Taien Hadohou.
Reserved?: No
Technique Name: Advanced Air Ground
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
Technique Name: Ashibumi Daichi (Stepping Ground)
Class: 6
Technique Type: Other
Technique Element: Air
Technique Description and Effects:
This stepping technique allows the user to create a "stepping stone" in mid-air and use such stepping stones to run, jump, and/or step on. This technique does not use the air ground, but instead uses one's Reiatsu. It is gathered against the entire bottoms of their feet, creating a circular disc of visible Reiatsu. This technique is meant to allow the user to bounce off of walls and perform offensive or evasive maneuvers in mid-combat.
How to use technique:
The user simply channels Reiatsu around their feet.
Drawback:
This stepping technique does not increase the speed of the user. It costs seventy-five Reiatsu to use and fifty more each post to maintain its activation. Reiatsu Strength also determines how many times you can use the technique in a single activation. With a maximum of four hundred Reiatsu Strength, five steps can be performed. The count is reduced by one from every one hundred-point difference from four hundred, so a user with zero Reiatsu Strength cannot use this technique at all.
Made by: Zieg Revolver
Technique Name: Senka (Flash Blossom)
Class: 5
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu" (First Soul Chain) and "Hakusui" (Second Soul Chain) in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. It costs 100 Reiatsu per use. To use this particular brand of Shunpo, the user must train to learn it. It is treated as a Class 5 technique. Senka is an 11x increase in Speed.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Bakudō #54: Miasma
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō - Bio-Reishi.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: By infusing their lungs with Reiatsu, the user can expel a dense vapor cloud. The spray can vary in color and density based on several variables. The consistent effect is an obscured area, 6 meters in diameter, which can conceal those hidden within. The effectiveness of sight and smell for everyone are reduced within the haze. Sight only extends a meter and odors are masked by the vapor’s stench. The cloud will disperse after the Technique's duration ends.
This also has the effect of expelling toxins, dust, and other harmful irritants from the lungs, halting any ongoing effects caused by these foreign objects in the lungs.
Learned: The created cloud is a stationary sphere.
Mastered: The user continuously produces more vapor for the entire duration of the Technique.
How to Use: Concentration. the user must inhale a full breath; while noticeably focusing Reiatsu.
Incantation: N/A.
Drawbacks: Limited duration, 4 posts. Dispersible. Senses exceeding 200 can see twice as far; while Senses exceeding 300 are capable of discerning individual smells within the cloud. The cloud may be dispersed by Wind Techniques, Strength shock waves, evaporated by Fire Techniques, or even liquefied by Ice Techniques if any of these have at least 400 Stat strength. Additionally, removing irritants comes with its own drawback; if irritants are removed from the lungs, then they cause minor, temporary damage to the throat and windpipe, preventing any sort of vocalization until the end of the user's next post.
Made By: Mika.
Reserved?: No.
Technique Name: Bakudō #9: Horin (Disintegrating Circle)
Technique Class: 7 - 10 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: The second Bakudo of this number, Horin causes an orange tendril of condensed spiritual energy to spiral out of the caster's fingertips and attempt to enclose around and bind an enemy. These tendrils, once having bound a target, can merge to connect the targets.
How to Use: The caster needs to point at the victim, not unlike casting any regular Hado.
Incantation: If used, the incantation allows a 10% increase in reiatsu strength. (I.E. A reiatsu strength valued at 100 would instead be worth 110.) ("Disintegrate, you black dog of Rondanini! Look upon yourself with horror and tear out your own throat!")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #21: Sekienton
Technique Class: 6 - 15 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Smoke.
Technique Cost: 50 Reiatsu.
Description: In Tite Kubo's canon, this is the first revealed Bakudō which is not used primarily to ensnare opponents. This technique instead causes a sudden explosion of red smoke which obscures vision. It is used primarily as an escape method.
How to Use: Can be cast by aiming one's hand at the ground.
Incantation:I The incantation doubles the size of the smoke cloud, which is normally only large enough to contain about eight meters cubed. Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #26: Kyakko (Bending Light)
Technique Class: 6 - 15 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Light.
Technique Cost: 50 Reiatsu/post.
Description: Hides the target from sight, by bending light. The spell has the ability to mostly hide the presence and reiatsu of the user or specified object. Those with high level Energy Sensory will be able to detect the user. Costs 50 reiatsu per post to maintain. Users can be sensed by radar techniques (Pesquis) and with an Energy Sensory of one-tenth their Reiatsu Strength or greater. Users can be seen as if Kyakko has not been cast at all by those with Energy Sensory superior to their Reiatsu Strength, or those with marginally (triple or higher) higher Reiatsu Strength.
How to Use: A basic speaking of the technique name as well as a hand motion over the caster's own body suffices.
Incantation: The incantation increases the reiatsu strength behind the technique by 15%. (I.E. Reiatsu strength valued at 100 is instead weighed in at 115.) ("Arise, God of Shadows. Flee, God of Light. Make the cloak of darkness cover the earth and mask the heavens with your might.")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #62: Hyapporankan (Hundred Steps Fence)
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: A single rod of violet reiatsu is hurled at the target. On its way, it suddenly splits into several rods at once, which then pin the target to any nearby wall-like surface. Their body is then totally immobilized if this hits.
How to Use: It needs the caster to aim the casting hand at the target, not unlike any traditional Hadō.
Incantation: The number of rods is typically fifteen, but will double to thirty and will allow this to be used on up to two targets at once if incantation is used. Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Hado #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: Hado #11: Tsuzuri Raiden (Bound Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through. This lasts for one post, but by paying the cost of the spell a second time, the duration is increased to two posts.
How to use technique: Speak the spell and touch an object, channeling electricity through it.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the number of active posts this is used for is doubled. (With maximum cost, this can be up to four posts.)
Technique Name: Hado #54: Haien (Abolishing Flames)
Class: 4
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: Despite its name, this Kido does not at first seem fire-based like many Kido. Instead, upon release the spell releases a burst of violet energy that despite its size is very powerful; on contact, it incinerates the area hit, burning it away into ash. The original blast is roughly the size of a large basketball.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "Oh flame of purification, withering heat that purges uncleanliness! Restore the image of man to that of perfection, burn away the impurities that mar its making! Ashen earth, purple sun, rising flames! Arise and purify!" With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation).
Technique Name: Hado #58: Tenran (Orchid Sky)
Class: 4
Technique Type: Kido
Technique Element: Wind
Technique Description and Effects: Upon release, this technique releases a powerful burst of wind that is almost like a tornado in quality towards the opponent, spinning and growing outwards in an ever-widening cylinder as it engulfs the enemy in its grasp. This has the potential to pick up and throw about targets with ease.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "God of Wind, hear my plea. Take from me my stubborn heart, take from me my weakness. Through me form the winds of change and the winds of destruction. From the four corners of the world, come to me the Eastern, the Western, the Northern, and the Southern winds and let loose upon my enemies!" With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation).
Technique Name: Hado #60: Gaki Rekkō (Raging Light Fang)
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects: Upon use, this technique creates a disc of green energy at the user’s palm or at the end of their weapon. From this disc comes ten beams of green light that shoot at the target in a cage-like formation, moving outwards from the disc before firing at the target in a pattern designed to entrap them between the strikes.
How to use technique: Speak the spell and point hand or weapon towards the target.
Incantation and Effect: Incantation Unknown. With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation). The number of blasts is also increased to fifteen beams.
Technique Name: Sentan Hakuja
Technique Class: ?
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: ? Reiatsu.
Description: A long, white piece of cloth is spun around to incorporate targets within its coils. As the cloth tightens, with a white flash, it teleports the targets to another location.
Incantation: This does not allow for an increase in reiatsu strength.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No
-------------------------------------------------
New Technique List:
Technique Name: Reverse Pesquisa
Technique Class: Class 3
Technique Type: General Spiritual
Usable By: All
Technique Element: n/a
Technique Cost: 200 Reiatsu
Description: An ability that can't be taught no matter how many times he attempts. Years spent in the harsh conditions of Hueco Mundo at such a young age and constantly being exposed to creatures that tracked him intent on devouring him have yielded this sensitivity. It's more of an extremely powerful intuition. This ability allows him to instantly learn the location of someone using a tracking ability. Even if it's not being used to locate him personally, if he's in area of effect covered by the tracking spell or ability, he picks up on it. This ability was first his reaction to a Hollow or Arrancar's pesquisa, but it also includes a Shinigami's kido and any other tracking methods. Essentially, Utsukushī get an subconscious 'ping'. He can then choose to focus on it using reiatsu for more details. This sensitivity yields the location and type of creature. It doesn't tell him how powerful or the exact number, if any, of individuals with the original tracker.
How to Use: Subconscious automatic usage
Drawbacks: Reiatsu cost
Incantation: n/a
Made By: Utsukushi, Mamenoka
Reserved?: Yes, Utsukushī, Mamenoka
Technique Name: Bakudō #9: Horin (Disintegrating Circle)
Technique Class: 7 - 10 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: The second Bakudo of this number, Horin causes an orange tendril of condensed spiritual energy to spiral out of the caster's fingertips and attempt to enclose around and bind an enemy. These tendrils, once having bound a target, can merge to connect the targets.
How to Use: The caster needs to point at the victim, not unlike casting any regular Hado.
Incantation: If used, the incantation allows a 10% increase in reiatsu strength. (I.E. A reiatsu strength valued at 100 would instead be worth 110.) ("Disintegrate, you black dog of Rondanini! Look upon yourself with horror and tear out your own throat!")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #26: Kyakko (Bending Light)
Technique Class: 6 - 15 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Light.
Technique Cost: 50 Reiatsu/post.
Description: Hides the target from sight, by bending light. The spell has the ability to mostly hide the presence and reiatsu of the user or specified object. Those with high level Energy Sensory will be able to detect the user. Costs 50 reiatsu per post to maintain. Users can be sensed by radar techniques (Pesquis) and with an Energy Sensory of one-tenth their Reiatsu Strength or greater. Users can be seen as if Kyakko has not been cast at all by those with Energy Sensory superior to their Reiatsu Strength, or those with marginally (triple or higher) higher Reiatsu Strength.
How to Use: A basic speaking of the technique name as well as a hand motion over the caster's own body suffices.
Incantation: The incantation increases the reiatsu strength behind the technique by 15%. (I.E. Reiatsu strength valued at 100 is instead weighed in at 115.) ("Arise, God of Shadows. Flee, God of Light. Make the cloak of darkness cover the earth and mask the heavens with your might.")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #62: Hyapporankan (Hundred Steps Fence)
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: A single rod of violet reiatsu is hurled at the target. On its way, it suddenly splits into several rods at once, which then pin the target to any nearby wall-like surface. Their body is then totally immobilized if this hits.
How to Use: It needs the caster to aim the casting hand at the target, not unlike any traditional Hadō.
Incantation: The number of rods is typically fifteen, but will double to thirty and will allow this to be used on up to two targets at once if incantation is used. Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Hado #58: Tenran (Orchid Sky)
Class: 4
Technique Type: Kido
Technique Element: Wind
Technique Description and Effects: Upon release, this technique releases a powerful burst of wind that is almost like a tornado in quality towards the opponent, spinning and growing outwards in an ever-widening cylinder as it engulfs the enemy in its grasp. This has the potential to pick up and throw about targets with ease.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "God of Wind, hear my plea. Take from me my stubborn heart, take from me my weakness. Through me form the winds of change and the winds of destruction. From the four corners of the world, come to me the Eastern, the Western, the Northern, and the Southern winds and let loose upon my enemies!" With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation).
Technique Name: Sentan Hakuja
Technique Class: ?
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: ? Reiatsu.
Description: A long, white piece of cloth is spun around to incorporate targets within its coils. As the cloth tightens, with a white flash, it teleports the targets to another location.
Incantation: This does not allow for an increase in reiatsu strength.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No
Technique Name: Shunpo (Flash Steps) {Does not take up a technique slot!}
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Hīringuōbu (Healing Orb)
Class:
Level 1: 6
Level 2: 5
Level 3: 4
Level 4: 3
Level 5: 2
Level 6: 1
Technique Type: [Other] - Kidou- other
Technique Element: None
Technique Description and Effects:
This is a technique used to heal external injuries. The technique could be considered slightly powerful due to its ability to heal a person. To use this kidou the user must be within arms reach of the target. There are three levels to this.
Level 1: Shallow cuts, bruises, abrasions, and first degree burns.
Level 2: Second degree burns.
Level 3: Mending broken bones and deep lacerations.
Level 4: Third degree burns.
Level 5: Reattaching recently severed limbs. Can only be done within five minutes of severing.
Level 6: Revival (close to using a defibrilator, but with a higher chance of success). Can only be used within a minute of death.
How to use technique:
To use this kidou technique the user must pull an adequate amount of reiatsu to their palms. After they do that they must form an orb of reiatsu between their palms and place that orb on the injury of the target. Once the orb is on the targets injury the user must pour the reiatsu ball into the wound slowly. As the reiatsu enters the wound it will start to heal until the orb is gone. At that point the injury should be healed completely.
Drawback:
One disadvantage of this kidou is that the person is completely vulnerable to attack whilst using it. Another is that this kidou has absolutely no battle capabilities. And the kidou takes a long while to use as pouring the reiatsu into the wound takes time. This will also leave the user a little winded. The higher the level the more time it will take and the more tired the user will become. Plus the healing is only done within the area of eight inches.
Made by: RyogaKaribe
-------------------------------------------------
What kind of update: Technique update/change
Current Rank: Rank 1, Class 3
Justification: - With my recent change in Type, I will now only ever get 10(TEN) techniques max when my so I must be careful with my technique selection which wasn't really the case before. Keeping techniques which were instrumental in their history but I'd like to just start with less than I will ultimately me allowed to have when my rank goes up (don't know how to explain losing any techniques later in a way that'd make sense for the kinda character they are.)
Old Techniques:
Technique Name: Reverse Pesquisa
Technique Class: Class 3
Technique Type: General Spiritual
Usable By: All
Technique Element: n/a
Technique Cost: 200 Reiatsu
Description: An ability that can't be taught no matter how many times he attempts. Years spent in the harsh conditions of Hueco Mundo at such a young age and constantly being exposed to creatures that tracked him intent on devouring him have yielded this sensitivity. It's more of an extremely powerful intuition. This ability allows him to instantly learn the location of someone using a tracking ability. Even if it's not being used to locate him personally, if he's in area of effect covered by the tracking spell or ability, he picks up on it. This ability was first his reaction to a Hollow or Arrancar's pesquisa, but it also includes a Shinigami's kido and any other tracking methods. Essentially, Utsukushī get an subconscious 'ping'. He can then choose to focus on it using reiatsu for more details. This sensitivity yields the location and type of creature. It doesn't tell him how powerful or the exact number, if any, of individuals with the original tracker.
How to Use: Subconscious automatic usage
Drawbacks: Reiatsu cost
Incantation: n/a
Made By: Utsukushi, Mamenoka
Reserved?: Yes, Utsukushī, Mamenoka
Technique Name: Ichi (One)
Technique Class: 4 - 40 TTP
Technique Type: General Shinigami.
Usable By: Shinigami, Vizard.
Technique Element: N/a
Technique Cost: 150 Reiatsu.
Description: Aptly named, Ichi, also known as "Strike", is the first of the Numbers technique line. Working with their Zanpakuto Spirit, the Shinigami manifests an aura around their Zanpakuto, a ghostly, translucent aura that flickers and fades in and out. This lasts for five posts, and grants the Zanpakuto a special power for the duration of the technique. For the duration of the technique, either the striking speed doubles, or the striking strength doubles.
Additionally, while using this technique, the user is able to perceive their Spirit holding the Zanpakuto with the user, as a faded out image. No one else can perceive their Spirit, unless they have the required Energy Sensory to normally see one. Essentially, the Spirit wields the blade along with the technique user.
How to Use: Communicate with Spirit, work in tandem with it.
Incantation: N/A.
Drawbacks: Class Four Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. Damage to the users arms, due to either the increased speed or increased strength, in the form of strained or sprained muscles, as well as possible overextending. Mastery of this technique lessens the damage done, as well as overextending, due to the user knowing how much strength/speed they have and are able to handle.
Made By: Taien Hadohou.
Reserved?: No
Technique Name: Advanced Air Ground
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
Technique Name: Ashibumi Daichi (Stepping Ground)
Class: 6
Technique Type: Other
Technique Element: Air
Technique Description and Effects:
This stepping technique allows the user to create a "stepping stone" in mid-air and use such stepping stones to run, jump, and/or step on. This technique does not use the air ground, but instead uses one's Reiatsu. It is gathered against the entire bottoms of their feet, creating a circular disc of visible Reiatsu. This technique is meant to allow the user to bounce off of walls and perform offensive or evasive maneuvers in mid-combat.
How to use technique:
The user simply channels Reiatsu around their feet.
Drawback:
This stepping technique does not increase the speed of the user. It costs seventy-five Reiatsu to use and fifty more each post to maintain its activation. Reiatsu Strength also determines how many times you can use the technique in a single activation. With a maximum of four hundred Reiatsu Strength, five steps can be performed. The count is reduced by one from every one hundred-point difference from four hundred, so a user with zero Reiatsu Strength cannot use this technique at all.
Made by: Zieg Revolver
Technique Name: Senka (Flash Blossom)
Class: 5
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu" (First Soul Chain) and "Hakusui" (Second Soul Chain) in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. It costs 100 Reiatsu per use. To use this particular brand of Shunpo, the user must train to learn it. It is treated as a Class 5 technique. Senka is an 11x increase in Speed.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Bakudō #54: Miasma
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō - Bio-Reishi.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: By infusing their lungs with Reiatsu, the user can expel a dense vapor cloud. The spray can vary in color and density based on several variables. The consistent effect is an obscured area, 6 meters in diameter, which can conceal those hidden within. The effectiveness of sight and smell for everyone are reduced within the haze. Sight only extends a meter and odors are masked by the vapor’s stench. The cloud will disperse after the Technique's duration ends.
This also has the effect of expelling toxins, dust, and other harmful irritants from the lungs, halting any ongoing effects caused by these foreign objects in the lungs.
Learned: The created cloud is a stationary sphere.
Mastered: The user continuously produces more vapor for the entire duration of the Technique.
How to Use: Concentration. the user must inhale a full breath; while noticeably focusing Reiatsu.
Incantation: N/A.
Drawbacks: Limited duration, 4 posts. Dispersible. Senses exceeding 200 can see twice as far; while Senses exceeding 300 are capable of discerning individual smells within the cloud. The cloud may be dispersed by Wind Techniques, Strength shock waves, evaporated by Fire Techniques, or even liquefied by Ice Techniques if any of these have at least 400 Stat strength. Additionally, removing irritants comes with its own drawback; if irritants are removed from the lungs, then they cause minor, temporary damage to the throat and windpipe, preventing any sort of vocalization until the end of the user's next post.
Made By: Mika.
Reserved?: No.
Technique Name: Bakudō #9: Horin (Disintegrating Circle)
Technique Class: 7 - 10 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: The second Bakudo of this number, Horin causes an orange tendril of condensed spiritual energy to spiral out of the caster's fingertips and attempt to enclose around and bind an enemy. These tendrils, once having bound a target, can merge to connect the targets.
How to Use: The caster needs to point at the victim, not unlike casting any regular Hado.
Incantation: If used, the incantation allows a 10% increase in reiatsu strength. (I.E. A reiatsu strength valued at 100 would instead be worth 110.) ("Disintegrate, you black dog of Rondanini! Look upon yourself with horror and tear out your own throat!")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #21: Sekienton
Technique Class: 6 - 15 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Smoke.
Technique Cost: 50 Reiatsu.
Description: In Tite Kubo's canon, this is the first revealed Bakudō which is not used primarily to ensnare opponents. This technique instead causes a sudden explosion of red smoke which obscures vision. It is used primarily as an escape method.
How to Use: Can be cast by aiming one's hand at the ground.
Incantation:I The incantation doubles the size of the smoke cloud, which is normally only large enough to contain about eight meters cubed. Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #26: Kyakko (Bending Light)
Technique Class: 6 - 15 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Light.
Technique Cost: 50 Reiatsu/post.
Description: Hides the target from sight, by bending light. The spell has the ability to mostly hide the presence and reiatsu of the user or specified object. Those with high level Energy Sensory will be able to detect the user. Costs 50 reiatsu per post to maintain. Users can be sensed by radar techniques (Pesquis) and with an Energy Sensory of one-tenth their Reiatsu Strength or greater. Users can be seen as if Kyakko has not been cast at all by those with Energy Sensory superior to their Reiatsu Strength, or those with marginally (triple or higher) higher Reiatsu Strength.
How to Use: A basic speaking of the technique name as well as a hand motion over the caster's own body suffices.
Incantation: The incantation increases the reiatsu strength behind the technique by 15%. (I.E. Reiatsu strength valued at 100 is instead weighed in at 115.) ("Arise, God of Shadows. Flee, God of Light. Make the cloak of darkness cover the earth and mask the heavens with your might.")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #62: Hyapporankan (Hundred Steps Fence)
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: A single rod of violet reiatsu is hurled at the target. On its way, it suddenly splits into several rods at once, which then pin the target to any nearby wall-like surface. Their body is then totally immobilized if this hits.
How to Use: It needs the caster to aim the casting hand at the target, not unlike any traditional Hadō.
Incantation: The number of rods is typically fifteen, but will double to thirty and will allow this to be used on up to two targets at once if incantation is used. Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Hado #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: Hado #11: Tsuzuri Raiden (Bound Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through. This lasts for one post, but by paying the cost of the spell a second time, the duration is increased to two posts.
How to use technique: Speak the spell and touch an object, channeling electricity through it.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the number of active posts this is used for is doubled. (With maximum cost, this can be up to four posts.)
Technique Name: Hado #54: Haien (Abolishing Flames)
Class: 4
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: Despite its name, this Kido does not at first seem fire-based like many Kido. Instead, upon release the spell releases a burst of violet energy that despite its size is very powerful; on contact, it incinerates the area hit, burning it away into ash. The original blast is roughly the size of a large basketball.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "Oh flame of purification, withering heat that purges uncleanliness! Restore the image of man to that of perfection, burn away the impurities that mar its making! Ashen earth, purple sun, rising flames! Arise and purify!" With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation).
Technique Name: Hado #58: Tenran (Orchid Sky)
Class: 4
Technique Type: Kido
Technique Element: Wind
Technique Description and Effects: Upon release, this technique releases a powerful burst of wind that is almost like a tornado in quality towards the opponent, spinning and growing outwards in an ever-widening cylinder as it engulfs the enemy in its grasp. This has the potential to pick up and throw about targets with ease.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "God of Wind, hear my plea. Take from me my stubborn heart, take from me my weakness. Through me form the winds of change and the winds of destruction. From the four corners of the world, come to me the Eastern, the Western, the Northern, and the Southern winds and let loose upon my enemies!" With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation).
Technique Name: Hado #60: Gaki Rekkō (Raging Light Fang)
Class: 4
Technique Type: Kido
Technique Element: None
Technique Description and Effects: Upon use, this technique creates a disc of green energy at the user’s palm or at the end of their weapon. From this disc comes ten beams of green light that shoot at the target in a cage-like formation, moving outwards from the disc before firing at the target in a pattern designed to entrap them between the strikes.
How to use technique: Speak the spell and point hand or weapon towards the target.
Incantation and Effect: Incantation Unknown. With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation). The number of blasts is also increased to fifteen beams.
Technique Name: Sentan Hakuja
Technique Class: ?
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: ? Reiatsu.
Description: A long, white piece of cloth is spun around to incorporate targets within its coils. As the cloth tightens, with a white flash, it teleports the targets to another location.
Incantation: This does not allow for an increase in reiatsu strength.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No
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New Technique List:
Technique Name: Reverse Pesquisa
Technique Class: Class 3
Technique Type: General Spiritual
Usable By: All
Technique Element: n/a
Technique Cost: 200 Reiatsu
Description: An ability that can't be taught no matter how many times he attempts. Years spent in the harsh conditions of Hueco Mundo at such a young age and constantly being exposed to creatures that tracked him intent on devouring him have yielded this sensitivity. It's more of an extremely powerful intuition. This ability allows him to instantly learn the location of someone using a tracking ability. Even if it's not being used to locate him personally, if he's in area of effect covered by the tracking spell or ability, he picks up on it. This ability was first his reaction to a Hollow or Arrancar's pesquisa, but it also includes a Shinigami's kido and any other tracking methods. Essentially, Utsukushī get an subconscious 'ping'. He can then choose to focus on it using reiatsu for more details. This sensitivity yields the location and type of creature. It doesn't tell him how powerful or the exact number, if any, of individuals with the original tracker.
How to Use: Subconscious automatic usage
Drawbacks: Reiatsu cost
Incantation: n/a
Made By: Utsukushi, Mamenoka
Reserved?: Yes, Utsukushī, Mamenoka
Technique Name: Bakudō #9: Horin (Disintegrating Circle)
Technique Class: 7 - 10 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: The second Bakudo of this number, Horin causes an orange tendril of condensed spiritual energy to spiral out of the caster's fingertips and attempt to enclose around and bind an enemy. These tendrils, once having bound a target, can merge to connect the targets.
How to Use: The caster needs to point at the victim, not unlike casting any regular Hado.
Incantation: If used, the incantation allows a 10% increase in reiatsu strength. (I.E. A reiatsu strength valued at 100 would instead be worth 110.) ("Disintegrate, you black dog of Rondanini! Look upon yourself with horror and tear out your own throat!")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #26: Kyakko (Bending Light)
Technique Class: 6 - 15 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: Light.
Technique Cost: 50 Reiatsu/post.
Description: Hides the target from sight, by bending light. The spell has the ability to mostly hide the presence and reiatsu of the user or specified object. Those with high level Energy Sensory will be able to detect the user. Costs 50 reiatsu per post to maintain. Users can be sensed by radar techniques (Pesquis) and with an Energy Sensory of one-tenth their Reiatsu Strength or greater. Users can be seen as if Kyakko has not been cast at all by those with Energy Sensory superior to their Reiatsu Strength, or those with marginally (triple or higher) higher Reiatsu Strength.
How to Use: A basic speaking of the technique name as well as a hand motion over the caster's own body suffices.
Incantation: The incantation increases the reiatsu strength behind the technique by 15%. (I.E. Reiatsu strength valued at 100 is instead weighed in at 115.) ("Arise, God of Shadows. Flee, God of Light. Make the cloak of darkness cover the earth and mask the heavens with your might.")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Bakudō #62: Hyapporankan (Hundred Steps Fence)
Technique Class: 4 - 40 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: A single rod of violet reiatsu is hurled at the target. On its way, it suddenly splits into several rods at once, which then pin the target to any nearby wall-like surface. Their body is then totally immobilized if this hits.
How to Use: It needs the caster to aim the casting hand at the target, not unlike any traditional Hadō.
Incantation: The number of rods is typically fifteen, but will double to thirty and will allow this to be used on up to two targets at once if incantation is used. Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Name: Hado #58: Tenran (Orchid Sky)
Class: 4
Technique Type: Kido
Technique Element: Wind
Technique Description and Effects: Upon release, this technique releases a powerful burst of wind that is almost like a tornado in quality towards the opponent, spinning and growing outwards in an ever-widening cylinder as it engulfs the enemy in its grasp. This has the potential to pick up and throw about targets with ease.
How to use technique: Speak the spell and point hand towards the target.
Incantation and Effect: "God of Wind, hear my plea. Take from me my stubborn heart, take from me my weakness. Through me form the winds of change and the winds of destruction. From the four corners of the world, come to me the Eastern, the Western, the Northern, and the Southern winds and let loose upon my enemies!" With the incantation, this spell gets a 25% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 125 with incantation).
Technique Name: Sentan Hakuja
Technique Class: ?
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: ? Reiatsu.
Description: A long, white piece of cloth is spun around to incorporate targets within its coils. As the cloth tightens, with a white flash, it teleports the targets to another location.
Incantation: This does not allow for an increase in reiatsu strength.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No
Technique Name: Shunpo (Flash Steps) {Does not take up a technique slot!}
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Technique Name: Hīringuōbu (Healing Orb)
Class:
Level 1: 6
Level 2: 5
Level 3: 4
Level 4: 3
Level 5: 2
Level 6: 1
Technique Type: [Other] - Kidou- other
Technique Element: None
Technique Description and Effects:
This is a technique used to heal external injuries. The technique could be considered slightly powerful due to its ability to heal a person. To use this kidou the user must be within arms reach of the target. There are three levels to this.
Level 1: Shallow cuts, bruises, abrasions, and first degree burns.
Level 2: Second degree burns.
Level 3: Mending broken bones and deep lacerations.
Level 4: Third degree burns.
Level 5: Reattaching recently severed limbs. Can only be done within five minutes of severing.
Level 6: Revival (close to using a defibrilator, but with a higher chance of success). Can only be used within a minute of death.
How to use technique:
To use this kidou technique the user must pull an adequate amount of reiatsu to their palms. After they do that they must form an orb of reiatsu between their palms and place that orb on the injury of the target. Once the orb is on the targets injury the user must pour the reiatsu ball into the wound slowly. As the reiatsu enters the wound it will start to heal until the orb is gone. At that point the injury should be healed completely.
Drawback:
One disadvantage of this kidou is that the person is completely vulnerable to attack whilst using it. Another is that this kidou has absolutely no battle capabilities. And the kidou takes a long while to use as pouring the reiatsu into the wound takes time. This will also leave the user a little winded. The higher the level the more time it will take and the more tired the user will become. Plus the healing is only done within the area of eight inches.
Made by: RyogaKaribe
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What kind of update: Technique update/change
Current Rank: Rank 1, Class 3
Justification: - With my recent change in Type, I will now only ever get 10(TEN) techniques max when my so I must be careful with my technique selection which wasn't really the case before. Keeping techniques which were instrumental in their history but I'd like to just start with less than I will ultimately me allowed to have when my rank goes up (don't know how to explain losing any techniques later in a way that'd make sense for the kinda character they are.)