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Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Post by Addy Kuchiki on Nov 21, 2023 22:57:53 GMT -5
Techniques
Learned | Proficient | Mastered
[1] Technique Name: Shunpo (Flash Steps)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
[2] Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
[3] Technique Name: Jinzen: Kyōshin
Technique Class: 5 - 20 TTP
Technique Type: General Shinigami.
Usable By: Shinigami, Vizards.
Technique Element: N/A
Technique Cost: 100 Reiatsu.
Description: As Jinzen is a technique used to converse with one's Zanpakuto spirit. Kyōshin allows one the ability to enter the inner world of another performing Jinzen or perhaps allow an individual to enter their world. This in turn allows both to converse with their spirits respectfully or simply allows the two to speak in secret. Can be used with Instant Jinzen if learned, allowing two ample time to communicate in the heat of combat. Once learned this technique can only be used with one willing participant. Those proficient in the technique can be used with three. If mastered while used alongside Instant Jinzen one can forcibly bring another into their inner world or enter another's through contact for a short time(one post). This does not impact the outside world or create an advantage to those outside. For the period of time is brief and the entire exchange to an onlooker happens less than a second.
How to Use: Meditate alongside another, performing Jinzen and resonate your Reiatsu with the other, creating a link. If Instant Jinzen is known, simply resonate your Reiatsu with a willing participant.
Incantation: N/A.
Drawbacks: Stepping foot or allowing another to step into one's inner world can be a dangerous feat to attempt. One's Zanpakuto spirit may be aggressive and decide to turn hostile against the potential intruder. Also attempting to resonate with more than one other participant can be rather risky putting a heavy strain and fatiguing all those involved immensely. This technique, if mastered, cannot be forcibly used on those of higher class.
Made By: Aevus.
Reserved?: No.
[4] Technique Name: Instant Jinzen
Technique Class: 5 - 10 TTP
Technique Type: General Shinigami - Cinematic.
Usable By: Shinigami, Vizard.
Technique Element: N/A.
Technique Cost: 100 Reiatsu.
Description: Named after, and an improved version of, the classic Jinzen position, Instant Jinzen allows the user to communicate with their Zanpakuto Spirit even during the heat of battle. Allows the user to contact their Spirit for the duration of, at most, half a post. This is entirely a mental affair, and time flows differently for the user while using it. While not necessary for the Numbers techniques, this does allow one to work with their Spirits better.
How to Use: Concentrate on the Inner World, and expend Reiatsu to appear there, mentally.
Incantation: N/A.
Drawbacks: Costs Reiatsu to do, while the regular Jinzen position doesn't cost any. While time passes slower for the user while in their Inner World, they may be disoriented upon entering or exiting, due to how fast the switch occurs. Doesn't last nearly as long as the normal Jinzen does.
Made By: Taien Hadohou.
Reserved?: No.
[5] Technique Name: Ichi (One)
Technique Class: 4 - 40 TTP
Technique Type: General Shinigami.
Usable By: Shinigami, Vizard.
Technique Element: N/A.
Technique Cost: 150 Reiatsu.
Description: Aptly named, Ichi, also known as "Strike", is the first of the Numbers technique line. Working with their Zanpakuto Spirit, the Shinigami manifests an aura around their Zanpakuto, a ghostly, translucent aura that flickers and fades in and out. This lasts for five posts, and grants the Zanpakuto a special power for the duration of the technique. For the duration of the technique, either the striking speed doubles, or the striking strength doubles.
Additionally, while using this technique, the user is able to perceive their Spirit holding the Zanpakuto with the user, as a faded out image. No one else can perceive their Spirit, unless they have the required Energy Sensory to normally see one. Essentially, the Spirit wields the blade along with the technique user.
How to Use: Communicate with Spirit, work in tandem with it.
Incantation: N/A.
Drawbacks: Class Four Reiatsu cost. Depending on the Spirit, the relationship they have with their wielder, and their nature, the spirit in question may not choose to lend aid to the wielder. Physical and spiritual fatigue if they do help. Damage to the users arms, due to either the increased speed or increased strength, in the form of strained or sprained muscles, as well as possible overextending. Mastery of this technique lessens the damage done, as well as overextending, due to the user knowing how much strength/speed they have and are able to handle.
Made By: Taien Hadohou.
Reserved?: No.
Last Edit: Nov 23, 2023 23:30:23 GMT -5 by Addy Kuchiki