Post by Ume Oboro on Jul 7, 2023 13:16:48 GMT -5
Ume Oboro's Vision Quest!
Class: 3
Rank: 2
Position: Squad 12, 3rd Seat. Head of Research and Technology Division's Observation and Data Collection Department.
Type: Perma-Release
Description: This type is similar to the Soul Specialist in that the individual focuses most of their power into their Release. Unlike the Soul Specialists, though, this manifestation of power represents itself in a permanent Release. This direct focus on their Release makes it difficult to learn and master many techniques. In exchange, their spiritual weapon tends to be more potent than others of its level.
Advantage: Advantage for All Ranks: The individual possessing this Type is always in their first stage of Release or simply pays no Reiatsu to enter their first stage of Release. This means that they can start a battle already in their first stage, or simply enter it whenever they want. This comes with all the normal advantages of being Released. First stage also refers to only the Primary Fullbring.
Rank 1: 50% increase to Spiritual Pressure (100 would be 150).
Rank 2: Double Spiritual Pressure (100 would be 200). The Class of all Releases is increased by 1 up to a maximum of Class 1.
Rank 3: 150% boost to Spiritual Pressure (100 would be 250). The Class of all Releases is increased by 2 up to a maximum of Class 1.
Rank 4: Triple Spiritual Pressure (100 would be 300). The Class of all Releases is increased by 3 up to a maximum of Class 1.
Disadvantage: This Type must spend 50% extra TTP to learn any extra techniques outside of their Release. This Type is limited on what techniques it can actually learn. For Shinigami, all Kidō techniques that are Class 2 or higher are unable to be learned. Fullbringers of this Type can learn Willpower, but cannot learn the “Gate” portion of it. For both, a character is limited to a maximum of ten non-Release techniques. This applies to ALL non-Release techniques except for the racial step technique that does not take a slot. Concealing Reiatsu is impossible for those who possess this Type due to their innate inability to contain the massive amount of Reiatsu they expel. Shinigami Permanent Releases are limited to four techniques split between Shikai and Bankai rather than the normal six. Those who have this Type are typically unable to control their Reiatsu very well.
Race Restrictions: Available to only Shinigami and Fullbringers. Only five Perma-Release Types can exist at a single time.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
Advantage: Advantage for All Ranks: The individual possessing this Type is always in their first stage of Release or simply pays no Reiatsu to enter their first stage of Release. This means that they can start a battle already in their first stage, or simply enter it whenever they want. This comes with all the normal advantages of being Released. First stage also refers to only the Primary Fullbring.
Rank 1: 50% increase to Spiritual Pressure (100 would be 150).
Rank 2: Double Spiritual Pressure (100 would be 200). The Class of all Releases is increased by 1 up to a maximum of Class 1.
Rank 3: 150% boost to Spiritual Pressure (100 would be 250). The Class of all Releases is increased by 2 up to a maximum of Class 1.
Rank 4: Triple Spiritual Pressure (100 would be 300). The Class of all Releases is increased by 3 up to a maximum of Class 1.
Disadvantage: This Type must spend 50% extra TTP to learn any extra techniques outside of their Release. This Type is limited on what techniques it can actually learn. For Shinigami, all Kidō techniques that are Class 2 or higher are unable to be learned. Fullbringers of this Type can learn Willpower, but cannot learn the “Gate” portion of it. For both, a character is limited to a maximum of ten non-Release techniques. This applies to ALL non-Release techniques except for the racial step technique that does not take a slot. Concealing Reiatsu is impossible for those who possess this Type due to their innate inability to contain the massive amount of Reiatsu they expel. Shinigami Permanent Releases are limited to four techniques split between Shikai and Bankai rather than the normal six. Those who have this Type are typically unable to control their Reiatsu very well.
Race Restrictions: Available to only Shinigami and Fullbringers. Only five Perma-Release Types can exist at a single time.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
Ume:
Voice
Thoughts
Nijuume
Music~
Ume Regular themes:
Static Age - The Misfits
Shikai -
20 Eyes - The Misfits
Bankai -
Hybrid Moments - The Misfits
CTP: 4500
TNC: 4500/8000 (Class 2)
SP: 1200/1200
TTP: 100
Reiatsu: 600
Strength:30
Speed: 200
Reiatsu Strength: 40
Spiritual Pressure: 300 (600) (+100%)
Instinct:110
Senses: 110
Energy Sensory: 110
Light Aura: 50
Dark Aura: 50
Healing Expertise: 0
15/15
Hoho 3
Memory 2
Analyzing 2
Learning 2
Illusion Resist 2
Anti-Stealth 1
Hacking 2
Acrobatics 1
___________________________
[b][font color="61ee0b"][Distraction +1][/font] for [font color="61ee0b"][1 post][/font] to those hit by Blink's Flash
[font color="61ee0b"][Distraction +1] [Indefinitely][/font] For [font color="61ee0b"][Each][/font] each mark applied. [/b]
When [font color="61ee0b"][Distraction level][/font] = [font color="61ee0b"][2x][/font] the combined [font color="a4cfff"][Battle Focus][/font] and [font color="a4cfff"][Calm Mind][/font], Paralysis occurs for one post and [font color="a4cfff"][Temporary Distraction levels][/font] are removed immediately.
___________________________
Reiatsu 6000/6000 | 20 Eyeballs |
[spoiler]{Stats and skills}Reiatsu: 6000
Strength:30
Speed: 400
Reiatsu Strength: 40
Spiritual Pressure: 300 (600) (+100%)
Instinct:110
Senses: 110
Energy Sensory: 110
Light Aura: 50
Dark Aura: 50
Healing Expertise: 0
15/15
Hoho 3
Memory 2
Analyzing 2
Learning 2
Illusion Resist 2
Anti-Stealth 1
Hacking 2
Acrobatics 1[/spoiler]
Techniques
{Shunpo (25) (Mastered)}Technique Name: Shunpo (Flash Steps)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
(6/10)Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
{Hado #4: Byakurai (Pale Lightning) (25)(Learned)}Technique Name: Hado #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
{Bakudō #4: Hainawa (Crawling Rope) (25)(Learned)}Technique Name: Bakudō #4: Hainawa (Crawling Rope)
Technique Class: 7 - 10 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: A rope fashioned from the caster's Reishi is launched from their hand at the opponent. Upon impact, this then entangles the opponent and ties them up.
How to Use: This technique requires aiming with the hand, not unlike any basic Hado spell.
Incantation: Incantation causes the robe to elongate and gag even more of the target's body when used, and also ups the Kido strength by 10%. (I.E. A reiatsu strength of 100 would be counted as 110 instead.) Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Class: 7 - 10 TTP
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 25 Reiatsu.
Description: A rope fashioned from the caster's Reishi is launched from their hand at the opponent. Upon impact, this then entangles the opponent and ties them up.
How to Use: This technique requires aiming with the hand, not unlike any basic Hado spell.
Incantation: Incantation causes the robe to elongate and gag even more of the target's body when used, and also ups the Kido strength by 10%. (I.E. A reiatsu strength of 100 would be counted as 110 instead.) Incantation unknown.
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
{Hado #31: Shakkahō (Shot of Red Fire)(Proficient)(100)}Technique Name: Hado #31: Shakkahō (Shot of Red Fire)
Class: 5
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: Fires a ball of red energy at a target. The fireball is roughly head-sized and, on impact explodes with force equal to the user’s Reiatsu Strength. This can cause first-degree burns from the hit.
How to use technique: Speak the spell and point towards the enemy to release the fireball.
Incantation and Effect: “Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!” With the incantation, this spell gets a 20% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 120 with incantation).
Class: 5
Technique Type: Kido
Technique Element: Fire
Technique Description and Effects: Fires a ball of red energy at a target. The fireball is roughly head-sized and, on impact explodes with force equal to the user’s Reiatsu Strength. This can cause first-degree burns from the hit.
How to use technique: Speak the spell and point towards the enemy to release the fireball.
Incantation and Effect: “Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!” With the incantation, this spell gets a 20% increase in Reiatsu Strength (i.e. if Reiatsu Strength is 100, this is treated as 120 with incantation).
{Bakudō #75: Gochutekan (Quintet of Iron Pillars) (400 Reiatsu) (Learned)}Technique Name: Bakudō #75: Gochutekan (Quintet of Iron Pillars)
Technique Class: 3
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 400 Reiatsu.
Description: Summons five incredibly tall and thick pillars which are chained together. These fall from the sky and slam at great speeds into a target, pinning them to the ground as well as causing physical damage to the body.
How to Use: State the name of the technique while the casting hand is aimed at the target.
Incantation: The incantation causes the speed of the pillars to double, while also causing immobility in targets trapped by this technique. ("Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end.")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
Technique Class: 3
Technique Type: Kidō - Bakudō.
Usable By: Kidō-users.
Technique Element: N/A.
Technique Cost: 400 Reiatsu.
Description: Summons five incredibly tall and thick pillars which are chained together. These fall from the sky and slam at great speeds into a target, pinning them to the ground as well as causing physical damage to the body.
How to Use: State the name of the technique while the casting hand is aimed at the target.
Incantation: The incantation causes the speed of the pillars to double, while also causing immobility in targets trapped by this technique. ("Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end.")
Drawbacks: Reiatsu cost.
Made By: Unknown.
Reserved?: No.
{Shinkirou (Mirage)(400 Reiatsu)(Learned)}Technique Name: Shinkirou (Mirage)
Class: 3
Technique Type: Hohō
Usable By: Shinigami, Beast-Clan
Technique Element: None
Technique Description and Effects:
Shinkirou is an unusual technique because instead of going from A to B, the user goes from A to A. Essentially, it is referred to as something akin to a “double step” in which the user steps in any direction and back into the original position. Visually, this barely creates a flicker, hardly noticeable below 200 Senses. The whole technique lasts for no more than three seconds. Similar to Utsusemi, it provides an afterimage coupled with a movement ability that allows the user to evade an attack while providing the illusion that they are hit with it. However, this technique allows the user to return to the spot, creating an effect that makes viewers think that the attack passed through the user. When used properly, one can follow up immediately after an attack that “goes through them” and catch an opponent off-guard. The step speed for this technique is 15x for each step, and it can be used up to twice per post.
How to use technique:
Focus Reiatsu, then launch in any direction. Upon landing, launch back in the same manner, all within three seconds of movement.
Technique Drawbacks:
Cost. This technique also requires that the user has a 3 in Hohō or Hakuda and has 400 or higher Speed after Type. This is also a tiring technique, draining stamina faster than normal steps through extra movement.
Made By: Z-Wolf
Reserved?: No
Class: 3
Technique Type: Hohō
Usable By: Shinigami, Beast-Clan
Technique Element: None
Technique Description and Effects:
Shinkirou is an unusual technique because instead of going from A to B, the user goes from A to A. Essentially, it is referred to as something akin to a “double step” in which the user steps in any direction and back into the original position. Visually, this barely creates a flicker, hardly noticeable below 200 Senses. The whole technique lasts for no more than three seconds. Similar to Utsusemi, it provides an afterimage coupled with a movement ability that allows the user to evade an attack while providing the illusion that they are hit with it. However, this technique allows the user to return to the spot, creating an effect that makes viewers think that the attack passed through the user. When used properly, one can follow up immediately after an attack that “goes through them” and catch an opponent off-guard. The step speed for this technique is 15x for each step, and it can be used up to twice per post.
How to use technique:
Focus Reiatsu, then launch in any direction. Upon landing, launch back in the same manner, all within three seconds of movement.
Technique Drawbacks:
Cost. This technique also requires that the user has a 3 in Hohō or Hakuda and has 400 or higher Speed after Type. This is also a tiring technique, draining stamina faster than normal steps through extra movement.
Made By: Z-Wolf
Reserved?: No
{Kakusareta kiri (lit. Hidden Mist)(Class 5/4)(100/150 Reiatsu)(Mastered)}
Technique Name: [Kakusareta kiri (lit. Hidden Mist)]
Class: [5, 4, 3]
Technique Type: [Kidou]
Technique Element: [Water]
Technique Description and Effects:
The user releases their reiatsu into the air, permeating the surroundings with their spiritual pressure. Rather than suffocating the opponent and bringing them to their knees in the presence of the user’s spiritual pressure, a thick mist is formed instead. The mist takes one whole post to form completely. When it does, both the user and the opponent have their sight dulled by the thick mist that forms. Within the mist, one can only see two feet in front of them. Energy sensory is also dulled, unless one has a sensory greater than 200. The class of the technique depends on area the mist spreads to. Ten meters around the user requires 100 reiatsu. Two hundred meters around the user requires 200 reiatsu. A quarter of a mile or about 400 meters around the user will use up 400 reiatsu. For each post that the technique remains active, the user must pay 50 extra reiatsu.
How to use technique:
Release reiatsu as though one was trying to use the gravitational force to crush the opponent with their spiritual pressure and activate the technique.
Drawback:
There are no drawbacks other than the reiatsu drain to keep the technique active.
Made by: [Okami Shihoin]
Reserved?: [No for Shihoin and Onmitsukido members. Yes for all others.]
Technique Name: [Kakusareta kiri (lit. Hidden Mist)]
Class: [5, 4, 3]
Technique Type: [Kidou]
Technique Element: [Water]
Technique Description and Effects:
The user releases their reiatsu into the air, permeating the surroundings with their spiritual pressure. Rather than suffocating the opponent and bringing them to their knees in the presence of the user’s spiritual pressure, a thick mist is formed instead. The mist takes one whole post to form completely. When it does, both the user and the opponent have their sight dulled by the thick mist that forms. Within the mist, one can only see two feet in front of them. Energy sensory is also dulled, unless one has a sensory greater than 200. The class of the technique depends on area the mist spreads to. Ten meters around the user requires 100 reiatsu. Two hundred meters around the user requires 200 reiatsu. A quarter of a mile or about 400 meters around the user will use up 400 reiatsu. For each post that the technique remains active, the user must pay 50 extra reiatsu.
How to use technique:
Release reiatsu as though one was trying to use the gravitational force to crush the opponent with their spiritual pressure and activate the technique.
Drawback:
There are no drawbacks other than the reiatsu drain to keep the technique active.
Made by: [Okami Shihoin]
Reserved?: [No for Shihoin and Onmitsukido members. Yes for all others.]
Ume's Timeline
Class 8 - Squad 12 Recruit
{Spoiler}O Captain, My Captain - Aramis gives Ume her first assignment!
I Spy - Turushino Ronjiro bothers Ume
Turkey Day - It's Turkey Madness!
I Spy - Turushino Ronjiro bothers Ume
Turkey Day - It's Turkey Madness!
Class 6 - Squad 12 Unseated Officer
{Spoiler}School's Out - Kimiko and Bonita school Ume.
Class 4- 8th Seat and Head of the Observation and Data Collection Department
Culling the Unfortunate - Ume has to fight some hollows.
The Nijukan Railroad Problem - Kimiko goes off the rails. Ume helps(?)
_______________________________
Bonuses -
20% w/ Aramis