Post by Ambrose Grail on Jun 30, 2023 2:22:44 GMT -5
Technique Name: Machine Guns
Class: 7
Technique Type: General Physical Technique
Usable By: Kenpachi only
Technique Element: Reiatsu
Technique Cost: 10 reiatsu
Technique Description and Effects: Pumping a flicker of their high-density, high-capacity reiatsu into the muscles of and supporting a limb, the Kenpachi delivers a single, exceptionally fast attack with the hand or foot (or equivalent) at the end of that limb. When this technique is used, it must be paired with a step technique, and it multiplies the speed of the attack by the multiplier of that step technique.
How to use technique: See above.
Technique Drawbacks: Due to its cursory, uncommitted nature, this technique utilizes only 50% of its user's Strength to determine its power. The cost of the paired step technique must still be paid when using this technique. This functions only with full step techniques, and not partial step techniques such as Shunpo Karin and Hirenkyaku Constant, et cetera.
Made By: Ammutseba
Reserved? No
Technique Name: Myrmidon
Class: 2
Technique Type: General Physical Technique
Usable By: Kenpachi only
Technique Element: None
Technique Description and Effects: Whenever the user passes through a stamina threshold for the first time, they gain a Resolve stack. Whenever the user lands a strike assisted by or through the use of another technique, overall power, or release property, they may spend a Resolve stack to bypass a single effect benefiting their target.
How to use technique: Get the job done, come Hell or high water.
Technique Drawbacks: Whenever a Resolve stack is spent, the Kenpachi loses 1 post of stamina. The effect of this technique only bypasses an effect once, it does not eliminate that effect.
Made By: Ammutseba
Reserved? No
Technique Name: Juggernaut
Class: 1
Technique Type: General Physical Technique
Usable By: Kenpachi only
Technique Element: None
Technique Description and Effects: For each level of mastery the Kenpachi has in this technique, they gain 1 post-breakdown combat post. While these posts are being used, the Kenpachi can continue to effectively perform in combat, despite being beyond the limits of their stamina, functioning on only their base and bonus SP, cut by 50% as if they were in their final stage of stamina use, before breakdown.
How to use technique: Walk it off.
Technique Drawbacks: The Kenpachi must have Mastered the Myrmidon technique before learning this technique. While this technique is being used, the Kenpachi loses the stat boosts of their type (but not the bonus SP).
Made By: Ammutseba
Reserved? No
Technique Name: Implacable
Class: 1
Technique Type: General Physical Technique
Usable By: Kenpachi only
Technique Element: None
Technique Description and Effects: The user may spend a Resolve stack to end one ongoing effect on themselves. For each level of mastery they have in this technique, it can be used one time per thread.
When this technique is Proficient, the Kenpachi gains a resistance to knockback and effects that cause it, reducing knockback from any effect by half. When this technique is Mastered, they gain 1 Resolve stack the first time during a thread they fight all-out after spending at least 6 posts holding back.
How to use technique: Rub some dirt on it.
Technique Drawbacks: The Kenpachi must have Mastered the Myrmidon and Juggernaut techniques before learning this technique.
Made By: Ammutseba
Reserved? No
Technique Name: Convalescence
Class: 1 (500 TTP)
Technique Type: General Physical Technique
Usable By: Kenpachi only
Technique Element: None
Technique Description and Effects: Upon learning this technique, the Kenpachi gains the ability to recover from their fatigue, transcending their normal limits through a state similar to meditation, allowing them to build renewal stacks. Combat for these Kenpachi consists of three relevant action types: attacking, defending, and moving. When in combat, the Kenpachi is either performing, partially resting, or fully resting.
A performing post involves 2 or more of these actions and causes all accumulated renewal stacks to be lost. A partial rest post involves exactly 1 of these actions and builds half as many renewal stacks as their combined Energy Sensory and Healing Expertise. A full rest post involves 0 of these actions and builds as many renewal stacks as their combined Energy Sensory and Healing Expertise.
When this technique is Proficient, the Kenpachi recovers an extra 25% of renewal stacks. When the technique is Mastered, the Kenpachi recovers an extra 25% of renewal stacks (for a total of an extra 50%).
Once the Kenpachi has accumulated no less than 1,000 renewal stacks, they can spend any number of renewal stacks to recover 1 stamina post for every 500 renewal stacks spent.
How to use technique: Expand your mind and soak in the good vibes.
Technique Drawbacks: This technique costs 0 reiatsu, but does constitute a 100-point Spiritual Pressure debuff to initiate. There is no cost to maintain it. The Kenpachi must have Mastered the Myrmidon, Juggernaut, and Implacable techniques before learning this technique, must not know the Willpower technique, and must have a combined Energy Sensory and Healing Expertise of 200 or more. While using this technique, the Kenpachi cannot benefit from any reiatsu recovery or high-speed regeneration.
Made By: Ammutseba
Reserved? No
Class: 7
Technique Type: General Physical Technique
Usable By: Kenpachi only
Technique Element: Reiatsu
Technique Cost: 10 reiatsu
Technique Description and Effects: Pumping a flicker of their high-density, high-capacity reiatsu into the muscles of and supporting a limb, the Kenpachi delivers a single, exceptionally fast attack with the hand or foot (or equivalent) at the end of that limb. When this technique is used, it must be paired with a step technique, and it multiplies the speed of the attack by the multiplier of that step technique.
How to use technique: See above.
Technique Drawbacks: Due to its cursory, uncommitted nature, this technique utilizes only 50% of its user's Strength to determine its power. The cost of the paired step technique must still be paid when using this technique. This functions only with full step techniques, and not partial step techniques such as Shunpo Karin and Hirenkyaku Constant, et cetera.
Made By: Ammutseba
Reserved? No
Technique Name: Myrmidon
Class: 2
Technique Type: General Physical Technique
Usable By: Kenpachi only
Technique Element: None
Technique Description and Effects: Whenever the user passes through a stamina threshold for the first time, they gain a Resolve stack. Whenever the user lands a strike assisted by or through the use of another technique, overall power, or release property, they may spend a Resolve stack to bypass a single effect benefiting their target.
How to use technique: Get the job done, come Hell or high water.
Technique Drawbacks: Whenever a Resolve stack is spent, the Kenpachi loses 1 post of stamina. The effect of this technique only bypasses an effect once, it does not eliminate that effect.
Made By: Ammutseba
Reserved? No
Technique Name: Juggernaut
Class: 1
Technique Type: General Physical Technique
Usable By: Kenpachi only
Technique Element: None
Technique Description and Effects: For each level of mastery the Kenpachi has in this technique, they gain 1 post-breakdown combat post. While these posts are being used, the Kenpachi can continue to effectively perform in combat, despite being beyond the limits of their stamina, functioning on only their base and bonus SP, cut by 50% as if they were in their final stage of stamina use, before breakdown.
How to use technique: Walk it off.
Technique Drawbacks: The Kenpachi must have Mastered the Myrmidon technique before learning this technique. While this technique is being used, the Kenpachi loses the stat boosts of their type (but not the bonus SP).
Made By: Ammutseba
Reserved? No
Technique Name: Implacable
Class: 1
Technique Type: General Physical Technique
Usable By: Kenpachi only
Technique Element: None
Technique Description and Effects: The user may spend a Resolve stack to end one ongoing effect on themselves. For each level of mastery they have in this technique, it can be used one time per thread.
When this technique is Proficient, the Kenpachi gains a resistance to knockback and effects that cause it, reducing knockback from any effect by half. When this technique is Mastered, they gain 1 Resolve stack the first time during a thread they fight all-out after spending at least 6 posts holding back.
How to use technique: Rub some dirt on it.
Technique Drawbacks: The Kenpachi must have Mastered the Myrmidon and Juggernaut techniques before learning this technique.
Made By: Ammutseba
Reserved? No
Technique Name: Convalescence
Class: 1 (500 TTP)
Technique Type: General Physical Technique
Usable By: Kenpachi only
Technique Element: None
Technique Description and Effects: Upon learning this technique, the Kenpachi gains the ability to recover from their fatigue, transcending their normal limits through a state similar to meditation, allowing them to build renewal stacks. Combat for these Kenpachi consists of three relevant action types: attacking, defending, and moving. When in combat, the Kenpachi is either performing, partially resting, or fully resting.
A performing post involves 2 or more of these actions and causes all accumulated renewal stacks to be lost. A partial rest post involves exactly 1 of these actions and builds half as many renewal stacks as their combined Energy Sensory and Healing Expertise. A full rest post involves 0 of these actions and builds as many renewal stacks as their combined Energy Sensory and Healing Expertise.
When this technique is Proficient, the Kenpachi recovers an extra 25% of renewal stacks. When the technique is Mastered, the Kenpachi recovers an extra 25% of renewal stacks (for a total of an extra 50%).
Once the Kenpachi has accumulated no less than 1,000 renewal stacks, they can spend any number of renewal stacks to recover 1 stamina post for every 500 renewal stacks spent.
How to use technique: Expand your mind and soak in the good vibes.
Technique Drawbacks: This technique costs 0 reiatsu, but does constitute a 100-point Spiritual Pressure debuff to initiate. There is no cost to maintain it. The Kenpachi must have Mastered the Myrmidon, Juggernaut, and Implacable techniques before learning this technique, must not know the Willpower technique, and must have a combined Energy Sensory and Healing Expertise of 200 or more. While using this technique, the Kenpachi cannot benefit from any reiatsu recovery or high-speed regeneration.
Made By: Ammutseba
Reserved? No