Post by Saburō Shimada on Feb 11, 2023 22:24:37 GMT -5
Total Points
Class: 4 (Rank: 1)
CTP: 1,000 (1,400 until next Class-Up)
TTP: 60 (80 TTP spent total)
SP: 950 (950/2,000 Training SP) (0/0 Class SP)
SkP: 15 (1 available, 3/8 toward the next point.)
Ryo: 4,000 (1,000 Ryo spent)
Stats & Skills
Type: Mystic
Saburō's Stats:
Strength: 50 [25]
Speed: 145 [72]
Reiatsu Strength: 400 [600]
Spiritual Pressure: 400 [500]
Senses: 50 [50]
Instinct: 50 [50]
Energy Sensory: 25 [25]
Healing Expertise: 0 [0]
Light Aura: 50
Dark Aura: 50
----------
Analysis: 2
Science - Chemistry: 2
Strength of Will: 2
War Strategy: 2
Pain Tolerance: 2
Battle Analysis: 2
Science - Biology: 2
Items
Supports
Unredeemed, Redeemed
XXXX: XXXX
Techniques
Learned, Proficient, Mastered, Release Abilities
Philosophy of a Damned Empire
Spine of Asmodeus & Skull of the Demon King
Soul Command
Physical Manifestation
Cinematic
Current Threads
XXXX
Completed Threads
Red Sun [DE Invasion] - 2/8
Repentance [JT] - 3/8
Dance of the Damned [Cinematic PvP] - 5/8
This is Hell on Earth [JT] - 6/8
The First Step [JT] - 7/8
{Color Codes:}
Speaking: #4dff9f
Thinking: #087f00
Tricolor: #189bcc
Asmodeus: #952e3b
Speaking: #4dff9f
Thinking: #087f00
Tricolor: #189bcc
Asmodeus: #952e3b
Class: 4 (Rank: 1)
CTP: 1,000 (1,400 until next Class-Up)
TTP: 60 (80 TTP spent total)
SP: 950 (950/2,000 Training SP) (0/0 Class SP)
SkP: 15 (1 available, 3/8 toward the next point.)
Ryo: 4,000 (1,000 Ryo spent)
Stats & Skills
Type: Mystic
Saburō's Stats:
Strength: 50 [25]
Speed: 145 [72]
Reiatsu Strength: 400 [600]
Spiritual Pressure: 400 [500]
Senses: 50 [50]
Instinct: 50 [50]
Energy Sensory: 25 [25]
Healing Expertise: 0 [0]
Light Aura: 50
Dark Aura: 50
----------
Analysis: 2
Science - Chemistry: 2
Strength of Will: 2
War Strategy: 2
Pain Tolerance: 2
Battle Analysis: 2
Science - Biology: 2
{Code for Stats}
[spoiler]{Saburō's Stats & Skills}
Type: [font color="#189bcc"]Mystic[/font]
[font color="4dff9f"][b]Saburō's Stats:[/b][/font]
Strength: 50 [font color="4dff9f"][25][/font]
Speed: 145 [font color="4dff9f"][72][/font]
Reiatsu Strength: 400 [font color="4dff9f"][600][/font]
Spiritual Pressure: 400 [font color="4dff9f"][500][/font]
Senses: 50 [font color="4dff9f"][50][/font]
Instinct: 50 [font color="4dff9f"][50][/font]
Energy Sensory: 25 [font color="4dff9f"][25][/font]
Healing Expertise: 0 [font color="4dff9f"][0][/font]
Light Aura: [font color="4dff9f"]50[/font]
Dark Aura: [font color="087f00"]50[/font]
----------
Analysis: [font color="087f00"]2[/font]
Science - Chemistry: [font color="087f00"]2[/font]
Strength of Will: [font color="087f00"]2[/font]
War Strategy: [font color="087f00"]2[/font]
Pain Tolerance: [font color="087f00"]2[/font]
Battle Analysis: [font color="087f00"]2[/font]
Science - Biology: [font color="087f00"]2[/font][/spoiler]
{Post Code}
[spoiler]{Reiatsu Pool & Resources}
Saburō's Pool: X,XXX/X,XXX
-XXX from XXX
----------
[font color="4dff9f"][b]Souls & Soul Fragments:[/b][/font] 0/0
+1 [font color="4dff9f"][b]Soul Fragment[/b][/font] from XXXX.
-1 [b][font color="4dff9f"]Souls[/font][/b] from XXXX.
----------
[b][font color="087f00"]Demonic Influence:[/font][/b] 5/100
+15 per post.
-10 from XXXX.
----------
[font color="189bcc"][b]Control:[/b][/font] 100/100
+15 per post.
-10 from XXXX.
----------
[font color="525864"][b]Demons:[/b][/font]
[spoiler]{[div align="30"]Name: 200/200[/div]}[img src="https://XXXX.com" alt="Demon Image"][/spoiler]Strength: X
Speed: X
Reiatsu Strength: X
Senses: X
Instinct: X
Energy Sensory: X[/spoiler]
{Choice Demons}
Speed: 400
Reiatsu Strength: 25
Senses: 75
Instinct: 100
Energy Sensory: 0
Speed: 50
Reiatsu Strength: 200
Senses: 50
Instinct: 50
Energy Sensory: 0
Speed: 100
Reiatsu Strength: 50
Senses: 100
Instinct: 150
Energy Sensory: 0
{
Strength: 400Ra'haask: 800/800
}Speed: 400
Reiatsu Strength: 25
Senses: 75
Instinct: 100
Energy Sensory: 0
{Code for Demon}
[spoiler]{[div align="30"]Ra'haask: 800/800[/div]}[img src="https://media.discordapp.net/attachments/1005294163195072544/1074502999629631618/ff82413e8c2e1bbab1e7235fcc489127.png?width=519&height=468" alt=" "][/spoiler]Strength: 400
Speed: 400
Reiatsu Strength: 25
Senses: 75
Instinct: 100
Energy Sensory: 0
{
Strength: 50Imp: 100/100
}Speed: 50
Reiatsu Strength: 200
Senses: 50
Instinct: 50
Energy Sensory: 0
{Code for Demon}
[spoiler]{[div align="30"]Imp: 100/100[/div]}[img src="https://media.discordapp.net/attachments/1023131331342901248/1074462222664867901/latest.png?width=501&height=468" alt=" "][/spoiler]Strength: 50
Speed: 50
Reiatsu Strength: 200
Senses: 50
Instinct: 50
Energy Sensory: 0
{
Strength: 600Berserker Demon: 150/150
}Speed: 100
Reiatsu Strength: 50
Senses: 100
Instinct: 150
Energy Sensory: 0
{Code for Demon}
[spoiler]{[div align="30"]Berserker Demon: 150/150[/div]}[img src="https://media.discordapp.net/attachments/1023131331342901248/1074491176805208165/Demon-Berserker-Token-1-Kaldheim-MtG-Art.png?width=365&height=468" alt=" "][/spoiler]Strength: 600
Speed: 100
Reiatsu Strength: 50
Senses: 100
Instinct: 150
Energy Sensory: 0
Items
{x1 Beat Stick - Class 8}
Name: The Beat Stick
Description: This can be made into any weapon the user wishes upon purchase. In short, this is a very strong, very durable weapon. What you see is what you get with this one.
Class: 8-1
Item Type: Weapon
Item Power (IP): 150+150 per Class (1,200 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: N/A
Drawbacks: N/A
Cost: 1,000+7,000 per Class (50,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: To the Kitai Shop we go
Name: The Beat Stick
Description: This can be made into any weapon the user wishes upon purchase. In short, this is a very strong, very durable weapon. What you see is what you get with this one.
{Saburō's Beat Stick}
Saburō's weapon of choice thanks to Kitai is a rather ornate ritual dagger. The blade itself maintains a rather sharp curvature, and remains double-edged. While predominantly used for ceremony instead of warfare, this weapon is fully-capable of doing both, should the need arise.
Saburō's weapon of choice thanks to Kitai is a rather ornate ritual dagger. The blade itself maintains a rather sharp curvature, and remains double-edged. While predominantly used for ceremony instead of warfare, this weapon is fully-capable of doing both, should the need arise.
Class: 8-1
Item Type: Weapon
Item Power (IP): 150+150 per Class (1,200 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: N/A
Drawbacks: N/A
Cost: 1,000+7,000 per Class (50,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: To the Kitai Shop we go
{Code for Item}
[spoiler]{x1 Beat Stick - Class 8}
[b][u]Name:[/u][/b] The Beat Stick
[b][u]Description:[/u][/b] This can be made into any weapon the user wishes upon purchase. In short, this is a very strong, very durable weapon. What you see is what you get with this one.
[spoiler]{Saburō's Beat Stick}
Saburō's weapon of choice thanks to Kitai is a rather ornate ritual dagger. The blade itself maintains a rather sharp curvature, and remains double-edged. While predominantly used for ceremony instead of warfare, this weapon is fully-capable of doing both, should the need arise.
[img src="https://media.discordapp.net/attachments/1023131331342901248/1074352491820503081/latest.png?width=222&height=468" alt=" "][/spoiler]
[b][u]Class:[/u][/b] 8-1
[b][u]Item Type:[/u][/b] Weapon
[b][u]Item Power (IP):[/u][/b] 150+150 per Class (1,200 Max)
[b][u]Offense Type:[/u][/b] Physical
[b][u]Durability:[/u][/b] 3x IP
[b][u]Bonuses:[/u][/b] N/A
[b][u]Drawbacks:[/u][/b] N/A
[b][u]Cost:[/u][/b] 1,000+7,000 per Class (50,000 Max)
[b][u]Crafting Skills:[/u][/b] 4 in Crafting
[b][u]Donated to Urahara's:[/u][/b] To the Kitai Shop we go[/spoiler]
Supports
Unredeemed, Redeemed
XXXX: XXXX
Techniques
Learned, Proficient, Mastered, Release Abilities
Philosophy of a Damned Empire
{Subjugation of the Damned}
Beginning with Subjugation of the Sinned, Philosophy of a Damned Empire focuses rather heavily on making use of the denizens of hell. Beginning with Level One, this Fullbring focuses heavily toward the summoning, subjugation, and commanding of a demon empire to do the ex-Akki's bidding. Through both of Saburo's Fullbrings, new resources are tracked; Souls and Soul Fragments, Demonic Influence, and Control.
Upon releasing this weapon, Saburo is immediately given three Souls, and can hold a maximum of five. Any time they successfully strike a target - whether through physical and spiritual interaction, or attacks from their demons - Saburo is granted a Soul Fragment. Five Soul Fragments are automatically converted into one Soul. Souls and by extension Soul Fragments are predominantly used for Saburo's summoning abilities.
Demonic Influence as a resource is built naturally. Having a maximum of 100, and building 15 per post, Demonic Influence is used as a part of Saburo's spiritual attacks channeled through their release. If desired, Saburo is also capable of destroying a Soul Fragment in order to automatically gain 4 Demonic Influence, or a Soul in order to gain 20.
And lastly, we've Control. Instead of being something that benefits Saburo for simply gaining more, Control represents the command and authority that Saburo has over their summoned demons. Control is spent in order to pay for actions that Saburo can command their demons to take; as one might expect, reaching 0 on this will be incredibly detrimental, with Saburo's demons turning against them completely should that occur. Control begins and caps at 100, and 15 Control is gained per post.
While they certainly see more use during Saburo's Fullbring Level Two, each of these resources possess rather basic options for the Fullbringer during Level One. Beginning with Soul Fragments, Saburo can forcibly rip the soul from run-of-the-mill non-player characters; those without stats can be immediately sacrificed in order to fuel this Fullbringer's release, granting one Soul Fragment. Such can be done up to five times per post, but requires not only non-player characters, but also somatic motion from Saburo for them to rip the soul from an entity, making it obvious when it's being done.
By destroying 1 Soul, and with a minimum expenditure of 150 reiatsu or 15 Demonic Influence, Saburo is capable of conjuring forth a basic demon. More often than not some form of low-power Hell-Beast or Hason, these creatures will begin with a total of 150 SP to divide amongst Strength, Speed, Reiatsu Strength, Instinct, Senses, and Energy Sensory. Every additional 10 reiatsu or 1 Demonic Influence spent to bring forth these beings will grant them 10 additional SP, up to Saburo's total SP, or 1,000; whichever is lower. These demons have durability equal to twice their Strength, and are capable of taking one commanded action on their own per post. Commanding a demon to take additional actions per post will cost 10 Control per action.
As desired, Saburo is capable of expending 10 Demonic Influence in order to fire a basic bolt of green felfire. This bolt functions as one would expect; travels in a straight line, 800 Speed, one-foot diameter, and functions off of Saburo's Reiatsu Strength. All-in-all, the applications of this ability are rather basic in nature, and tend to just be used as a form of "basic attack". Saburo's summoned demons can fire these bolts as well with their commanded actions, and doing so invokes no cost from them, but Control is still required to account for their action costs. Felfire is a suitable target for Soul Command.
Beginning with Subjugation of the Sinned, Philosophy of a Damned Empire focuses rather heavily on making use of the denizens of hell. Beginning with Level One, this Fullbring focuses heavily toward the summoning, subjugation, and commanding of a demon empire to do the ex-Akki's bidding. Through both of Saburo's Fullbrings, new resources are tracked; Souls and Soul Fragments, Demonic Influence, and Control.
Upon releasing this weapon, Saburo is immediately given three Souls, and can hold a maximum of five. Any time they successfully strike a target - whether through physical and spiritual interaction, or attacks from their demons - Saburo is granted a Soul Fragment. Five Soul Fragments are automatically converted into one Soul. Souls and by extension Soul Fragments are predominantly used for Saburo's summoning abilities.
Demonic Influence as a resource is built naturally. Having a maximum of 100, and building 15 per post, Demonic Influence is used as a part of Saburo's spiritual attacks channeled through their release. If desired, Saburo is also capable of destroying a Soul Fragment in order to automatically gain 4 Demonic Influence, or a Soul in order to gain 20.
And lastly, we've Control. Instead of being something that benefits Saburo for simply gaining more, Control represents the command and authority that Saburo has over their summoned demons. Control is spent in order to pay for actions that Saburo can command their demons to take; as one might expect, reaching 0 on this will be incredibly detrimental, with Saburo's demons turning against them completely should that occur. Control begins and caps at 100, and 15 Control is gained per post.
While they certainly see more use during Saburo's Fullbring Level Two, each of these resources possess rather basic options for the Fullbringer during Level One. Beginning with Soul Fragments, Saburo can forcibly rip the soul from run-of-the-mill non-player characters; those without stats can be immediately sacrificed in order to fuel this Fullbringer's release, granting one Soul Fragment. Such can be done up to five times per post, but requires not only non-player characters, but also somatic motion from Saburo for them to rip the soul from an entity, making it obvious when it's being done.
By destroying 1 Soul, and with a minimum expenditure of 150 reiatsu or 15 Demonic Influence, Saburo is capable of conjuring forth a basic demon. More often than not some form of low-power Hell-Beast or Hason, these creatures will begin with a total of 150 SP to divide amongst Strength, Speed, Reiatsu Strength, Instinct, Senses, and Energy Sensory. Every additional 10 reiatsu or 1 Demonic Influence spent to bring forth these beings will grant them 10 additional SP, up to Saburo's total SP, or 1,000; whichever is lower. These demons have durability equal to twice their Strength, and are capable of taking one commanded action on their own per post. Commanding a demon to take additional actions per post will cost 10 Control per action.
As desired, Saburo is capable of expending 10 Demonic Influence in order to fire a basic bolt of green felfire. This bolt functions as one would expect; travels in a straight line, 800 Speed, one-foot diameter, and functions off of Saburo's Reiatsu Strength. All-in-all, the applications of this ability are rather basic in nature, and tend to just be used as a form of "basic attack". Saburo's summoned demons can fire these bolts as well with their commanded actions, and doing so invokes no cost from them, but Control is still required to account for their action costs. Felfire is a suitable target for Soul Command.
{Code for Ability}
[spoiler]{Subjugation of the Damned}
Beginning with Subjugation of the Sinned, Philosophy of a Damned Empire focuses rather heavily on making use of the denizens of hell. Beginning with Level One, this Fullbring focuses heavily toward the summoning, subjugation, and commanding of a demon empire to do the ex-Akki's bidding. Through both of Saburo's Fullbrings, new resources are tracked; [font color="4dff9f"][b]Souls[/b][/font] and [b][font color="4dff9f"]Soul Fragments[/font][/b], [font color="087f00"][b]Demonic Influence[/b][/font], and [b][font color="189bcc"]Control[/font][/b].
Upon releasing this weapon, Saburo is immediately given three [font color="4dff9f"][b]Souls[/b][/font], and can hold a maximum of five. Any time they successfully strike a target - whether through physical and spiritual interaction, or attacks from their demons - Saburo is granted a [b][font color="4dff9f"]Soul Fragment[/font][/b]. Five [b][font color="4dff9f"]Soul Fragments[/font][/b] are automatically converted into one [font color="4dff9f"][b]Soul[/b][/font]. [font color="4dff9f"][b]Souls[/b][/font] and by extension [font color="4dff9f"][b]Soul Fragments[/b][/font] are predominantly used for Saburo's summoning abilities.
[font color="087f00"][b]Demonic Influence[/b][/font] as a resource is built naturally. Having a maximum of 100, and building 15 per post, [font color="087f00"][b]Demonic Influence[/b][/font] is used as a part of Saburo's spiritual attacks channeled through their release. If desired, Saburo is also capable of destroying a [font color="4dff9f"][b]Soul Fragment[/b][/font] in order to automatically gain 4 [font color="087f00"][b]Demonic Influence[/b][/font], or a [font color="4dff9f"][b]Soul[/b][/font] in order to gain 20.
And lastly, we've [b][font color="189bcc"]Control[/font][/b]. Instead of being something that benefits Saburo for simply gaining more, [b][font color="189bcc"]Control[/font][/b] represents the command and authority that Saburo has over their summoned demons. [b][font color="189bcc"]Control[/font][/b] is spent in order to pay for actions that Saburo can command their demons to take; as one might expect, reaching 0 on this will be incredibly detrimental, with Saburo's demons turning against them completely should that occur. [b][font color="189bcc"]Control[/font][/b] begins and caps at 100, and 15 [b][font color="189bcc"]Control[/font][/b] is gained per post.
While they certainly see more use during Saburo's Fullbring Level Two, each of these resources possess rather basic options for the Fullbringer during Level One. Beginning with [b][font color="4dff9f"]Soul Fragments[/font][/b], Saburo can forcibly rip the soul from run-of-the-mill non-player characters; those without stats can be immediately sacrificed in order to fuel this Fullbringer's release, granting one [b][font color="4dff9f"]Soul Fragment[/font][/b]. Such can be done up to five times per post, but requires not only non-player characters, but also somatic motion from Saburo for them to rip the soul from an entity, making it obvious when it's being done.
By destroying 1 [font color="4dff9f"][b]Soul[/b][/font], and with a minimum expenditure of 150 reiatsu or 15 [font color="087f00"][b]Demonic Influence[/b][/font], Saburo is capable of conjuring forth a basic demon. More often than not some form of low-power Hell-Beast or Hason, these creatures will begin with a total of 150 SP to divide amongst Strength, Speed, Reiatsu Strength, Instinct, Senses, and Energy Sensory. Every additional 10 reiatsu or 1 [font color="087f00"][b]Demonic Influence[/b][/font] spent to bring forth these beings will grant them 10 additional SP, up to Saburo's total SP, or 1,000; whichever is lower. These demons have durability equal to twice their Strength, and are capable of taking one commanded action on their own per post. Commanding a demon to take additional actions per post will cost 10 [b][font color="189bcc"]Control[/font][/b] per action.
As desired, Saburo is capable of expending 10 [font color="087f00"][b]Demonic Influence[/b][/font] in order to fire a basic bolt of green felfire. This bolt functions as one would expect; travels in a straight line, 800 Speed, one-foot diameter, and functions off of Saburo's Reiatsu Strength. All-in-all, the applications of this ability are rather basic in nature, and tend to just be used as a form of "basic attack". Saburo's summoned demons can fire these bolts as well with their commanded actions, and doing so invokes no cost from them, but [b][font color="189bcc"]Control[/font][/b] is still required to account for their action costs. Felfire is a suitable target for Soul Command.[/spoiler]
{Malefic Munitions}
The first of Saburo's Level Two Properties, Malefic Munitions focuses on Saburo's and their Demons' abilities to sling felfire across the battlefield. Instead of simply being bolts of fire with each individual strike, these attacks are now capable of varying rather notably in shape, size, magnitude, and in other aspects. Each modification that can be done has a cost either in Demonic Influence or in Soul Fragments & Souls for Saburo, while modifying the attacks thrown by their demons costs additional Control in place of Demonic Influence. Demons cannot have their attacks augmented in a way that would cost Souls or Soul Fragments.
Before attack modifications are explained however, while Level Two is active, these attacks do not need to remain just bolts of felfire. Instead, they can be AoE waves around the user, a constant stream of fire, a falling meteorite, self-detonation of a demon, you name it and it's likely doable. Any area-of-effect portions are limited to a thirty-foot diameter, and function as otherwise described in the Level One. Conjurable creations like meteors, clouds, et cetera are thirty feet in diameter, and will increase or decrease in size alongside the changes listed below.
Any amount of Demonic Influence can be spent in order to increase or decrease the size of these attacks by a number of feet in diameter equal to the amount spent. Similarly, Demonic Influence can be spent to speed up or slow down these attacks by 10 points per amount spent. The Reiatsu Strength of these attacks can be increased by 20% per Soul Fragment (or 100% per Soul) spent, up to thrice the Reiatsu Strength of the entity in question.
The first of Saburo's Level Two Properties, Malefic Munitions focuses on Saburo's and their Demons' abilities to sling felfire across the battlefield. Instead of simply being bolts of fire with each individual strike, these attacks are now capable of varying rather notably in shape, size, magnitude, and in other aspects. Each modification that can be done has a cost either in Demonic Influence or in Soul Fragments & Souls for Saburo, while modifying the attacks thrown by their demons costs additional Control in place of Demonic Influence. Demons cannot have their attacks augmented in a way that would cost Souls or Soul Fragments.
Before attack modifications are explained however, while Level Two is active, these attacks do not need to remain just bolts of felfire. Instead, they can be AoE waves around the user, a constant stream of fire, a falling meteorite, self-detonation of a demon, you name it and it's likely doable. Any area-of-effect portions are limited to a thirty-foot diameter, and function as otherwise described in the Level One. Conjurable creations like meteors, clouds, et cetera are thirty feet in diameter, and will increase or decrease in size alongside the changes listed below.
Any amount of Demonic Influence can be spent in order to increase or decrease the size of these attacks by a number of feet in diameter equal to the amount spent. Similarly, Demonic Influence can be spent to speed up or slow down these attacks by 10 points per amount spent. The Reiatsu Strength of these attacks can be increased by 20% per Soul Fragment (or 100% per Soul) spent, up to thrice the Reiatsu Strength of the entity in question.
{Code for Ability}
[spoiler]{Malefic Munitions}
The first of Saburo's Level Two Properties, Malefic Munitions focuses on Saburo's and their Demons' abilities to sling felfire across the battlefield. Instead of simply being bolts of fire with each individual strike, these attacks are now capable of varying rather notably in shape, size, magnitude, and in other aspects. Each modification that can be done has a cost either in [font color="087f00"][b]Demonic Influence[/b][/font] or in [b][font color="4dff9f"]Soul Fragments[/font][/b] & [font color="4dff9f"][b]Souls[/b][/font] for Saburo, while modifying the attacks thrown by their demons costs additional [b][font color="189bcc"]Control[/font][/b] in place of [font color="087f00"][b]Demonic Influence[/b][/font]. Demons cannot have their attacks augmented in a way that would cost [font color="4dff9f"][b]Souls[/b][/font] or [b][font color="4dff9f"]Soul Fragments[/font][/b].
Before attack modifications are explained however, while Level Two is active, these attacks do not need to remain just bolts of felfire. Instead, they can be AoE waves around the user, a constant stream of fire, a falling meteorite, self-detonation of a demon, you name it and it's likely doable. Any area-of-effect portions are limited to a thirty-foot diameter, and function as otherwise described in the Level One. Conjurable creations like meteors, clouds, et cetera are thirty feet in diameter, and will increase or decrease in size alongside the changes listed below.
Any amount of [font color="087f00"][b]Demonic Influence[/b][/font] can be spent in order to increase or decrease the size of these attacks by a number of feet in diameter equal to the amount spent. Similarly, [font color="087f00"][b]Demonic Influence[/b][/font] can be spent to speed up or slow down these attacks by 10 points per amount spent. The Reiatsu Strength of these attacks can be increased by 20% per [font color="4dff9f"][b]Soul Fragment[/b][/font] (or 100% per [font color="4dff9f"][b]Soul[/b][/font]) spent, up to thrice the Reiatsu Strength of the entity in question.[/spoiler]
{Cacophonous Curses}
Cacophonous Curses allows Saburo to place various curses on individuals that dare oppose them. Cursing an individual requires Saburo destroy a Soul in the process, and come in three varieties; Damage, Disabling, and Debuff. Each begin at their own specified severities as described below, but can be increased through spending Demonic Influence in order to do so. Applying a curse requires Saburo or their demons to damage a target. All curses will last for 5 posts in duration, but can be extended up to 10 total for every extra Soul Fragment or equivalent expended during its activation. Up to six curses can plague a target at once, reduced by 1 for every Rank in Poison Tolerance those targets have.
Damage Curses are those that look to waste away those that exist near Saburo over time. These curses can range from perpetual burning from felfire, to a general feeling of sickness, to just generic "damage" and anything in between. Damage curses ignore defensive abilities as they're a plague on the spirit, and deal damage as though the target was struck by 50% of Saburo's Reiatsu Strength. This damage occurs once per post per curse, and for clashing purposes utilizes Saburo's full Reiatsu Strength. Every 10 Demonic Influence spent on a Damage Curse will increase this damage per-post by 10%, up to 150% of Saburo's Reiatsu Strength.
Disabling Curses are those that seek to take something away from a target. This can range from one of the five senses, their center of balance, memory, you name it. Only one trait may be taken away per Disabling curse. Every 50 Demonic Influence spent on a Disabling Curse will allow another trait to be taken away for the duration. For clashing purposes, Disabling Curses utilize only 50% of Saburo's Reiatsu Strength, making them potentially easier to remove.
Debuff Curses are those that aim to cripple a target's ability to function in combat. These will always target one of the victim's stats, and will apply a 25% debuff to the singular stat in question. Every 20 Demonic Influence spent on a Debuff Curse will increase this debuff by 10%. For Clashing purposes, these curses utilize only 75% of Saburo's Reiatsu Strength, making them potentially easier to remove. The same stat cannot be have multiple Debuff Curses targeting it at the same time.
Cacophonous Curses allows Saburo to place various curses on individuals that dare oppose them. Cursing an individual requires Saburo destroy a Soul in the process, and come in three varieties; Damage, Disabling, and Debuff. Each begin at their own specified severities as described below, but can be increased through spending Demonic Influence in order to do so. Applying a curse requires Saburo or their demons to damage a target. All curses will last for 5 posts in duration, but can be extended up to 10 total for every extra Soul Fragment or equivalent expended during its activation. Up to six curses can plague a target at once, reduced by 1 for every Rank in Poison Tolerance those targets have.
Damage Curses are those that look to waste away those that exist near Saburo over time. These curses can range from perpetual burning from felfire, to a general feeling of sickness, to just generic "damage" and anything in between. Damage curses ignore defensive abilities as they're a plague on the spirit, and deal damage as though the target was struck by 50% of Saburo's Reiatsu Strength. This damage occurs once per post per curse, and for clashing purposes utilizes Saburo's full Reiatsu Strength. Every 10 Demonic Influence spent on a Damage Curse will increase this damage per-post by 10%, up to 150% of Saburo's Reiatsu Strength.
Disabling Curses are those that seek to take something away from a target. This can range from one of the five senses, their center of balance, memory, you name it. Only one trait may be taken away per Disabling curse. Every 50 Demonic Influence spent on a Disabling Curse will allow another trait to be taken away for the duration. For clashing purposes, Disabling Curses utilize only 50% of Saburo's Reiatsu Strength, making them potentially easier to remove.
Debuff Curses are those that aim to cripple a target's ability to function in combat. These will always target one of the victim's stats, and will apply a 25% debuff to the singular stat in question. Every 20 Demonic Influence spent on a Debuff Curse will increase this debuff by 10%. For Clashing purposes, these curses utilize only 75% of Saburo's Reiatsu Strength, making them potentially easier to remove. The same stat cannot be have multiple Debuff Curses targeting it at the same time.
{Code for Ability}
[spoiler]{Cacophonous Curses}
Cacophonous Curses allows Saburo to place various curses on individuals that dare oppose them. Cursing an individual requires Saburo destroy a [font color="4dff9f"][b]Soul[/b][/font] in the process, and come in three varieties; Damage, Disabling, and Debuff. Each begin at their own specified severities as described below, but can be increased through spending [font color="087f00"][b]Demonic Influence[/b][/font] in order to do so. Applying a curse requires Saburo or their demons to damage a target. All curses will last for 5 posts in duration, but can be extended up to 10 total for every extra [b][font color="4dff9f"]Soul Fragment[/font][/b] or equivalent expended during its activation. Up to six curses can plague a target at once, reduced by 1 for every Rank in Poison Tolerance those targets have.
Damage Curses are those that look to waste away those that exist near Saburo over time. These curses can range from perpetual burning from felfire, to a general feeling of sickness, to just generic "damage" and anything in between. Damage curses ignore defensive abilities as they're a plague on the spirit, and deal damage as though the target was struck by 50% of Saburo's Reiatsu Strength. This damage occurs once per post per curse, and for clashing purposes utilizes Saburo's full Reiatsu Strength. Every 10 [font color="087f00"][b]Demonic Influence[/b][/font] spent on a Damage Curse will increase this damage per-post by 10%, up to 150% of Saburo's Reiatsu Strength.
Disabling Curses are those that seek to take something away from a target. This can range from one of the five senses, their center of balance, memory, you name it. Only one trait may be taken away per Disabling curse. Every 50 [font color="087f00"][b]Demonic Influence[/b][/font] spent on a Disabling Curse will allow another trait to be taken away for the duration. For clashing purposes, Disabling Curses utilize only 50% of Saburo's Reiatsu Strength, making them potentially easier to remove.
Debuff Curses are those that aim to cripple a target's ability to function in combat. These will always target one of the victim's stats, and will apply a 25% debuff to the singular stat in question. Every 20 [font color="087f00"][b]Demonic Influence[/b][/font] spent on a Debuff Curse will increase this debuff by 10%. For Clashing purposes, these curses utilize only 75% of Saburo's Reiatsu Strength, making them potentially easier to remove. The same stat cannot be have multiple Debuff Curses targeting it at the same time.[/spoiler]
{Diabolical Demons}
Diabolical Demons allows Saburo to summon greater and more powerful demons, at the cost of their own vitality. By piercing themselves with their scythe, and expending 10% of their current reiatsu pool, Saburo can entered a state of Demonic Empowerment. While in this state, Saburo will automatically build 25 Demonic Influence per post instead of their normal amount, will passively create 1 Soul per post, and any demons summoned will instead gain 20 SP per 10 reiatsu or 1 Demonic Influence to a maximum of 2,000 SP total. In exchange for this powerful effect, Saburo will lose 5% of their current reiatsu pool at the end of every post, increasing by 2% per post, and will lose 5 Control at the end of each post, increasing by 2 per post. This Control loss is in addition to the amount gained per post. Diabolical Demons can be switched off at any time, but upon doing so any Demon summoned above 1,000 SP will immediately return to Hell.
Diabolical Demons allows Saburo to summon greater and more powerful demons, at the cost of their own vitality. By piercing themselves with their scythe, and expending 10% of their current reiatsu pool, Saburo can entered a state of Demonic Empowerment. While in this state, Saburo will automatically build 25 Demonic Influence per post instead of their normal amount, will passively create 1 Soul per post, and any demons summoned will instead gain 20 SP per 10 reiatsu or 1 Demonic Influence to a maximum of 2,000 SP total. In exchange for this powerful effect, Saburo will lose 5% of their current reiatsu pool at the end of every post, increasing by 2% per post, and will lose 5 Control at the end of each post, increasing by 2 per post. This Control loss is in addition to the amount gained per post. Diabolical Demons can be switched off at any time, but upon doing so any Demon summoned above 1,000 SP will immediately return to Hell.
{Code for Ability}
[spoiler]{Diabolical Demons}Diabolical Demons allows Saburo to summon greater and more powerful demons, at the cost of their own vitality. By piercing themselves with their scythe, and expending 10% of their current reiatsu pool, Saburo can entered a state of [font color="087f00"][b]Demonic Empowerment[/b][/font]. While in this state, Saburo will automatically build 25 [font color="087f00"][b]Demonic Influence[/b][/font] per post instead of their normal amount, will passively create 1 [font color="4dff9f"][b]Soul[/b][/font] per post, and any demons summoned will instead gain 20 SP per 10 reiatsu or 1 [font color="087f00"][b]Demonic Influence[/b][/font] to a maximum of 2,000 SP total. In exchange for this powerful effect, Saburo will lose 5% of their current reiatsu pool at the end of every post, increasing by 2% per post, and will lose 5 [b][font color="189bcc"]Control[/font][/b] at the end of each post, increasing by 2 per post. This [b][font color="189bcc"]Control[/font][/b] loss is in addition to the amount gained per post. Diabolical Demons can be switched off at any time, but upon doing so any Demon summoned above 1,000 SP will immediately return to Hell.[/spoiler]
Spine of Asmodeus & Skull of the Demon King
{Portal}
The first of Saburo's Secondary Properties, Portal focuses on the Spine of Asmodeus. Through slashes made by the accursed dagger, Saburo is capable of expending 15 Demonic Influence in order to open up two portals into the underworld a distance apart from one another. These portals can be at a range up to 32 feet away from one another but no less than 8 feet apart, and are opened perfectly in-tune with the slash created. The distance covered between a location in the underworld is eight times closer to the portal than it is in any of the main worlds; that is to say, if both portals in the main worlds are eight feet apart from one another, the portals in the underworld will only be one foot apart from one another. Mechanically, passing through these portals in order to move functions as an eight-times Stepping Technique.
Naturally, should Saburo desire, stepping through these portals remains a possibility as well. Instead of being some eighty-times step speed, passing through these portals with a normal stepping-technique instead increases the stepping multiplier for that technique by 8 while in the underworld (a 10x Stepping Technique will instead function at 18x while in the underworld, and only while in the underworld). Portals close directly behind Saburo or whomever passes through it, meaning it is impossible to follow them through. Should a foe willingly pass through these portals, the end will immediately close, trapping them inside the underworld. By destroying a Soul during Portal's use, it can instead be used to move between worlds instead of through the immediate vicinity. The catch here is that the only worlds that can be chosen from this are those that have residents in which Saburo has harvested one Soul Fragment minimum from (i.e. heading to Seireitei will require Saburo harvest from a Shinigami).
The first of Saburo's Secondary Properties, Portal focuses on the Spine of Asmodeus. Through slashes made by the accursed dagger, Saburo is capable of expending 15 Demonic Influence in order to open up two portals into the underworld a distance apart from one another. These portals can be at a range up to 32 feet away from one another but no less than 8 feet apart, and are opened perfectly in-tune with the slash created. The distance covered between a location in the underworld is eight times closer to the portal than it is in any of the main worlds; that is to say, if both portals in the main worlds are eight feet apart from one another, the portals in the underworld will only be one foot apart from one another. Mechanically, passing through these portals in order to move functions as an eight-times Stepping Technique.
Naturally, should Saburo desire, stepping through these portals remains a possibility as well. Instead of being some eighty-times step speed, passing through these portals with a normal stepping-technique instead increases the stepping multiplier for that technique by 8 while in the underworld (a 10x Stepping Technique will instead function at 18x while in the underworld, and only while in the underworld). Portals close directly behind Saburo or whomever passes through it, meaning it is impossible to follow them through. Should a foe willingly pass through these portals, the end will immediately close, trapping them inside the underworld. By destroying a Soul during Portal's use, it can instead be used to move between worlds instead of through the immediate vicinity. The catch here is that the only worlds that can be chosen from this are those that have residents in which Saburo has harvested one Soul Fragment minimum from (i.e. heading to Seireitei will require Saburo harvest from a Shinigami).
{Code for Ability}
[spoiler]{Portal}
The first of Saburo's Secondary Properties, Portal focuses on the Spine of Asmodeus. Through slashes made by the accursed dagger, Saburo is capable of expending 15 [font color="087f00"][b]Demonic Influence[/b][/font] in order to open up two portals into the underworld a distance apart from one another. These portals can be at a range up to 32 feet away from one another but no less than 8 feet apart, and are opened perfectly in-tune with the slash created. The distance covered between a location in the underworld is eight times closer to the portal than it is in any of the main worlds; that is to say, if both portals in the main worlds are eight feet apart from one another, the portals in the underworld will only be one foot apart from one another. Mechanically, passing through these portals in order to move functions as an eight-times Stepping Technique.
Naturally, should Saburo desire, stepping through these portals remains a possibility as well. Instead of being some eighty-times step speed, passing through these portals with a normal stepping-technique instead increases the stepping multiplier for that technique by 8 while in the underworld (a 10x Stepping Technique will instead function at 18x while in the underworld, and only while in the underworld). Portals close directly behind Saburo or whomever passes through it, meaning it is impossible to follow them through. Should a foe willingly pass through these portals, the end will immediately close, trapping them inside the underworld. By destroying a [font color="4dff9f"][b]Soul[/b][/font] during Portal's use, it can instead be used to move between worlds instead of through the immediate vicinity. The catch here is that the only worlds that can be chosen from this are those that have residents in which Saburo has harvested one [b][font color="4dff9f"]Soul Fragment[/font][/b] minimum from (i.e. heading to Seireitei will require Saburo harvest from a Shinigami).[/spoiler]
{Possession}
The final of Saburo's Secondary Properties, Possession focuses on the Skull of the Demon King. While within 5 feet of a target, the Skull of the Demon King can fuse with a nameless NPC, summon, Fragment, Bount Doll, or something similar in order to take control of the being for the time being. In order for this to occur, 500 reiatsu needs to be spent, and requires Saburo to hold a full 100 Control. In addition to the amount of Control normally gained, 25 is spent at the end of these posts, resulting in a net loss of 10 Control. While any amount of Control is maintained, that being is brought under control of the Skull of the Demon King, so long as that being in question has less Spiritual Offensive Stat than Saburo's Reiatsu Strength. The moment all Control is lost, the individual breaks free of the Skull's control.
While possessed by the Skull of the Demon King, these beings are placed under Saburo's control for the time being. Non-playable characters without stats will instead use 350 in each stat. Summons, Bount Dolls, Fragments, and other beings with stats will utilize their own stats. Only abilities that have been seen can be utilized. RPCs cannot be possessed, unless in-character and out-of-character permission are both granted.
The final of Saburo's Secondary Properties, Possession focuses on the Skull of the Demon King. While within 5 feet of a target, the Skull of the Demon King can fuse with a nameless NPC, summon, Fragment, Bount Doll, or something similar in order to take control of the being for the time being. In order for this to occur, 500 reiatsu needs to be spent, and requires Saburo to hold a full 100 Control. In addition to the amount of Control normally gained, 25 is spent at the end of these posts, resulting in a net loss of 10 Control. While any amount of Control is maintained, that being is brought under control of the Skull of the Demon King, so long as that being in question has less Spiritual Offensive Stat than Saburo's Reiatsu Strength. The moment all Control is lost, the individual breaks free of the Skull's control.
While possessed by the Skull of the Demon King, these beings are placed under Saburo's control for the time being. Non-playable characters without stats will instead use 350 in each stat. Summons, Bount Dolls, Fragments, and other beings with stats will utilize their own stats. Only abilities that have been seen can be utilized. RPCs cannot be possessed, unless in-character and out-of-character permission are both granted.
{Code for Ability}
[spoiler]{Possession}
The final of Saburo's Secondary Properties, Possession focuses on the Skull of the Demon King. While within 5 feet of a target, the Skull of the Demon King can fuse with a nameless NPC, summon, Fragment, Bount Doll, or something similar in order to take control of the being for the time being. In order for this to occur, 500 reiatsu needs to be spent, and requires Saburo to hold a full 100 [b][font color="189bcc"]Control[/font][/b]. In addition to the amount of [b][font color="189bcc"]Control[/font][/b] normally gained, 25 is spent at the end of these posts, resulting in a net loss of 10 [b][font color="189bcc"]Control[/font][/b]. While any amount of [b][font color="189bcc"]Control[/font][/b] is maintained, that being is brought under control of the Skull of the Demon King, so long as that being in question has less Spiritual Offensive Stat than Saburo's Reiatsu Strength. The moment all [b][font color="189bcc"]Control[/font][/b] is lost, the individual breaks free of the Skull's control.
While possessed by the Skull of the Demon King, these beings are placed under Saburo's control for the time being. Non-playable characters without stats will instead use 350 in each stat. Summons, Bount Dolls, Fragments, and other beings with stats will utilize their own stats. Only abilities that have been seen can be utilized. RPCs cannot be possessed, unless in-character and out-of-character permission are both granted.[/spoiler]
Soul Command
{Soul Dominance}
Technique Name: [Soul Dominance]
Class: [4]
Technique Type: [Human World Dweller Technique]
Usable By: [Fullbringers Only]
Technique Element: [Varies]
Description: [This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs three times the amount of reiatsu as the basic racial ability does, as a result, it can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
How to Use: [Manipulate Souls on a grander scale than before]
Drawbacks: Reiatsu Cost. Stamina Drain
Made By: Kyomei
Reserved?: [No]
Technique Name: [Soul Dominance]
Class: [4]
Technique Type: [Human World Dweller Technique]
Usable By: [Fullbringers Only]
Technique Element: [Varies]
Description: [This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs three times the amount of reiatsu as the basic racial ability does, as a result, it can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
How to Use: [Manipulate Souls on a grander scale than before]
Drawbacks: Reiatsu Cost. Stamina Drain
Made By: Kyomei
Reserved?: [No]
{Code for Technique}
[spoiler]{Soul Dominance}
[b][u]Technique Name:[/u][/b] [Soul Dominance]
[b][u]Class:[/u][/b] [4]
[b][u]Technique Type:[/u][/b] [Human World Dweller Technique]
[b][u]Usable By:[/u][/b] [Fullbringers Only]
[b][u]Technique Element:[/u][/b] [Varies]
[b][u]Description:[/u][/b] [This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs three times the amount of reiatsu as the basic racial ability does, as a result, it can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
[b][u]How to Use:[/u][/b] [Manipulate Souls on a grander scale than before]
[b][u]Drawbacks:[/u][/b] Reiatsu Cost. Stamina Drain
[b][u]Made By:[/u][/b] Kyomei
[b][u]Reserved?:[/u][/b] [No][/spoiler]
Physical Manifestation
{Movement}
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects:
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
{Code for Technique}
[spoiler]{Movement}
[b][u]Technique Name:[/u][/b] Movement
[b][u]Class:[/u][/b] 4
[b][u]Technique Type:[/u][/b] Other
[b][u]Technique Element:[/u][/b] None
[b][u]Technique Description and Effects:[/u][/b]
This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
[b][u]Drawback:[/u][/b] None[/spoiler]
{Bringer Light}
Technique Name: Bringer Light
Class: 4
Technique Type: Human Technique
Technique Element: None
Description: This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there. This technique does not take up a technique slot.
How to Use: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Drawback: None
Technique Name: Bringer Light
Class: 4
Technique Type: Human Technique
Technique Element: None
Description: This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there. This technique does not take up a technique slot.
How to Use: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Drawback: None
{Code for Technique}
[spoiler]{Bringer Light}
[b][u]Technique Name:[/u][/b] Bringer Light
[b][u]Class:[/u][/b] 4
[b][u]Technique Type:[/u][/b] Human Technique
[b][u]Technique Element:[/u][/b] None
[b][u]Description:[/u][/b] This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there. This technique does not take up a technique slot.
[b][u]How to Use:[/u][/b] To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
[b][u]Drawback:[/u][/b] None[/spoiler]
{Bringer Flash}
Technique Name: Bringer Flash
Class: 4
Technique Type: Human Technique
Technique Element: None
Description: This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to Use: By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Drawback: The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Technique Name: Bringer Flash
Class: 4
Technique Type: Human Technique
Technique Element: None
Description: This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to Use: By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Drawback: The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
{Code for Technique}
[spoiler]{Bringer Flash}
[b][u]Technique Name:[/u][/b] Bringer Flash
[b][u]Class:[/u][/b] 4
[b][u]Technique Type:[/u][/b] Human Technique
[b][u]Technique Element:[/u][/b] None
[b][u]Description:[/u][/b] This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
[b][u]How to Use:[/u][/b] By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
[b][u]Drawback:[/u][/b] The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.[/spoiler]
Cinematic
{Hanami}
Technique Name: [Hanami]
Class: [8]
Technique Type: [Cinematic]
Usable By: [Human World Races]
Technique Element: [World]
Description: [Hanami is often considered to be a lamppost on the path of enlightenment, meant to grant the spiritual senses that other races take for granted to the mortals of earth. An elegant and simple application of basic spiritual theory to a practical field. While most mortals may lack the spiritual power needed for perception, the earth itself contains a vast supply of that very same power. The Hanami is a method of tuning the world's soul to act as a window for those un-gifted masses, in hopes of teaching them more about the world.
The most basic concepts in the Hanami are Stance (The alignment of the self with the natural flow of spiritual energy), Breath (The drawing in and casting away of spiritual particles), and Flow (The understanding of the world's spiritual presence as currents like those of air and water.). With these, one can redirect the natural flow of spirits without tainting the image with their own power.
Upon activation, Hanami produces a five meter-wide area of glowing blue ribbons that that slowly manifest from whatever surface the user is standing on (stone balcony, pool of water, air, etc) and sway as if in a light breeze for a few moments before dissipating into glittering clouds of deep blue reiatsu. Non-spiritually aware beings can perceive spiritual beings and phenomena within this circle for it's duration, though not perfectly. Instead of seeing them as they are, those witnessing through the lense of a Hanami perceive only an outline of the spirit’s form, a simple cutout through which they behold a storm of bluebell flowers by the thousands, all burning with deep blue reiatsu.
It is said that exposure to Hanami can spread enlightenment to any creature with a soul, and there is certainly some truth to that, for those who behold it may spontaneously become spiritually aware in the nights following their glimpse of the bluebells.]
How to Use: [The user takes a moment to read the flow of the local winds and spiritual energy, takes a relaxed yet ready stance (and pays the stamina cost), and then preforms a series of ritualized blocks or parries with their hands (or weapon), followed by a single, decisive strike that redirects the flow of spiritual energy through their surroundings.]
Drawbacks: [This technique has no reiatsu cost, merely requiring a spiritual atmosphere and the stamina used in altering the flow. The only requirement for this technique is an Energy sensory of at least 25.]
Made By: [An Onmyoji]
Reserved?: [No]
Technique Name: [Hanami]
Class: [8]
Technique Type: [Cinematic]
Usable By: [Human World Races]
Technique Element: [World]
Description: [Hanami is often considered to be a lamppost on the path of enlightenment, meant to grant the spiritual senses that other races take for granted to the mortals of earth. An elegant and simple application of basic spiritual theory to a practical field. While most mortals may lack the spiritual power needed for perception, the earth itself contains a vast supply of that very same power. The Hanami is a method of tuning the world's soul to act as a window for those un-gifted masses, in hopes of teaching them more about the world.
The most basic concepts in the Hanami are Stance (The alignment of the self with the natural flow of spiritual energy), Breath (The drawing in and casting away of spiritual particles), and Flow (The understanding of the world's spiritual presence as currents like those of air and water.). With these, one can redirect the natural flow of spirits without tainting the image with their own power.
Upon activation, Hanami produces a five meter-wide area of glowing blue ribbons that that slowly manifest from whatever surface the user is standing on (stone balcony, pool of water, air, etc) and sway as if in a light breeze for a few moments before dissipating into glittering clouds of deep blue reiatsu. Non-spiritually aware beings can perceive spiritual beings and phenomena within this circle for it's duration, though not perfectly. Instead of seeing them as they are, those witnessing through the lense of a Hanami perceive only an outline of the spirit’s form, a simple cutout through which they behold a storm of bluebell flowers by the thousands, all burning with deep blue reiatsu.
It is said that exposure to Hanami can spread enlightenment to any creature with a soul, and there is certainly some truth to that, for those who behold it may spontaneously become spiritually aware in the nights following their glimpse of the bluebells.]
How to Use: [The user takes a moment to read the flow of the local winds and spiritual energy, takes a relaxed yet ready stance (and pays the stamina cost), and then preforms a series of ritualized blocks or parries with their hands (or weapon), followed by a single, decisive strike that redirects the flow of spiritual energy through their surroundings.]
Drawbacks: [This technique has no reiatsu cost, merely requiring a spiritual atmosphere and the stamina used in altering the flow. The only requirement for this technique is an Energy sensory of at least 25.]
Made By: [An Onmyoji]
Reserved?: [No]
{Code for Technique}
[spoiler]{Hanami}
[b][u]Technique Name:[/u][/b] [Hanami]
[b][u]Class:[/u][/b] [8]
[b][u]Technique Type:[/u][/b] [Cinematic]
[b][u]Usable By:[/u][/b] [Human World Races]
[b][u]Technique Element:[/u][/b] [World]
[b][u]Description:[/u][/b] [Hanami is often considered to be a lamppost on the path of enlightenment, meant to grant the spiritual senses that other races take for granted to the mortals of earth. An elegant and simple application of basic spiritual theory to a practical field. While most mortals may lack the spiritual power needed for perception, the earth itself contains a vast supply of that very same power. The Hanami is a method of tuning the world's soul to act as a window for those un-gifted masses, in hopes of teaching them more about the world.
The most basic concepts in the Hanami are Stance (The alignment of the self with the natural flow of spiritual energy), Breath (The drawing in and casting away of spiritual particles), and Flow (The understanding of the world's spiritual presence as currents like those of air and water.). With these, one can redirect the natural flow of spirits without tainting the image with their own power.
Upon activation, Hanami produces a five meter-wide area of glowing blue ribbons that that slowly manifest from whatever surface the user is standing on (stone balcony, pool of water, air, etc) and sway as if in a light breeze for a few moments before dissipating into glittering clouds of deep blue reiatsu. Non-spiritually aware beings can perceive spiritual beings and phenomena within this circle for it's duration, though not perfectly. Instead of seeing them as they are, those witnessing through the lense of a Hanami perceive only an outline of the spirit’s form, a simple cutout through which they behold a storm of bluebell flowers by the thousands, all burning with deep blue reiatsu.
It is said that exposure to Hanami can spread enlightenment to any creature with a soul, and there is certainly some truth to that, for those who behold it may spontaneously become spiritually aware in the nights following their glimpse of the bluebells.]
[b][u]How to Use:[/u][/b] [The user takes a moment to read the flow of the local winds and spiritual energy, takes a relaxed yet ready stance (and pays the stamina cost), and then preforms a series of ritualized blocks or parries with their hands (or weapon), followed by a single, decisive strike that redirects the flow of spiritual energy through their surroundings.]
[b][u]Drawbacks:[/u][/b] [This technique has no reiatsu cost, merely requiring a spiritual atmosphere and the stamina used in altering the flow. The only requirement for this technique is an Energy sensory of at least 25.]
[b][u]Made By:[/u][/b] [An Onmyoji]
[b][u]Reserved?:[/u][/b] [No][/spoiler]
Current Threads
XXXX
Completed Threads
Red Sun [DE Invasion] - 2/8
Repentance [JT] - 3/8
Dance of the Damned [Cinematic PvP] - 5/8
This is Hell on Earth [JT] - 6/8
The First Step [JT] - 7/8