A Red Star on the Walk of Fame! [DP PvP, Camila]
Jan 26, 2023 18:03:04 GMT -5
Camila Adaronde likes this
Post by Tsuyoshi Minamoto on Jan 26, 2023 18:03:04 GMT -5
{Setting}Sanbantai Headquarters - Captain's Office
Beep! Beep! Beep!
‘Alert!’
Beep! Beep! Beep!
Tsuyoshi’s phone buzzed and rang, jingling on the top of the desk inside of his office. It rattled on the top of the wooden surface, making its way left and right on the wood and crawling ever closer to the edge of the table, as though pleading with its owner to wake up and answer it. Tsuyoshi, however, seemed to be oblivious to it. He remained motionless, his chest heaving slowly up and down while his feet were propped up on his table, one leg crossed over the other. His arms supported the back of his head and his eyes remained closed - it was unclear if Tsuyoshi was in thought or resting, but those who knew him best knew that the Captain was fast asleep at his desk.
Beep! Beep! Beep!
‘Alert! Threat Detected - Living Realm - Zone 90-210-A1!’
Beep! Beep! Beep!
Tsuyoshi stirred slightly, but ultimately continued to ignore his phone. He shifted his body to the right to make himself comfortable, shifting his head to the left slightly. The buzzing continued from his phone until it eventually fell off of the edge of his table and onto his lap, buzzing continuously. Still, Tsuyoshi seemed undeterred. He remained unmoving, seemingly oblivious to the phone buzzing on his lap. After a couple of minutes, the phone stopped buzzing and went silent, leaving the room eerily quiet once more, save for the rustling of Tsuyoshi’s clothing as he moved around in his chair. After another minute or so, a black butterfly floated into existence to Tsuyoshi’s left, landing on top of Tsuyoshi’s shoulder. There was a continued silence, followed by the butterfly dissipating into nothingness. A grin crawled across Tsuyoshi’s face as he opened his eyes slowly, staring up at the ceiling.
“... Ehhh?” He paused, chuckling softly to himself. ”Finally.”
\\\///
{Setting}Los Angeles, California, United States - 11:27 AM
Atop the Los Angeles Capitol Records building, a Senkaimon opened. From the sliding doors and glowing white light stepped the six foot, three inch Shinigami. A sleeveless Shihakusho covered his torso, leaving his arms and their tattoos exposed. His hair fell down in haphazard lengths, mostly around his neck and partially framing his face. Emerald eyes scanned the scene in front of him as he stepped fully from the Senkaimon. He walked forwards, stepping up and onto the edge of the rooftop he was standing on, looking left and then right. The energy signature he was feeling was impossible to miss, though it was entirely foreign to him. It wasn’t a Hollow’s signature - it was more akin to that of a Shinigami.
“Ehhh? You better not run.” He mused to himself with a grin plastered on his face. He shifted his stance slightly, turning his head a bit further. Thin, baggy fabric covered his legs with two distinct pant legs, as opposed to the traditional Shinigami hakama, and wrapped around his left leg and partially shielding his hip was his Haori, with the insignia for Sanbantai displayed outwards for all to see. He rested his left hand lazily atop the hilt of his Zanpakuto, using it as a hand rest. Jingling emanated from the series of bracelets wrapped around his left wrist as he found a comfortable position.
“You’ve already killed five of my Shinigami. And you woke me up from my nap. … If you run, I’ll be disappointed, eh?” His eyes flit to the right, as if tracing some kind of movement in the far distance, like a predator keying in on his prey. “There you are. … And you’re a strong one, aren’t you?” His grin widened, showing a set of teeth that only complimented the excited, murderous expression plastered on his face. “Maybe you’ll make me release both seals. … I haven’t gotten the chance to do that in a long time.” He craned his head left, and then to the right, stretching the muscles in his neck gently. Then, all at once, he disappeared in a singular leap, jumping to the next building over to continue in the direction of his opponent.
{Combat Information}Fatigue Stage: 0 [0 Posts]
Limiter Stage: 2 [400 Offensive Cap / Class 3 Gravitational Pressure]
Reiatsu: 6500/6500
Limiter Stage: 2 [400 Offensive Cap / Class 3 Gravitational Pressure]
Reiatsu: 6500/6500
{Stats}Strength: 400 / 1,375
Speed: 400 / 1,237
Reiatsu Strength: 100
Spirit Pressure: 400 / 700
Instinct: 200
Senses: 200
Energy Sensory: 100
Healing Expertise: 0
Light Aura: 35
Dark Aura: 65
Speed: 400 / 1,237
Reiatsu Strength: 100
Spirit Pressure: 400 / 700
Instinct: 200
Senses: 200
Energy Sensory: 100
Healing Expertise: 0
Light Aura: 35
Dark Aura: 65
{Skills}Hoho: 3
Hakuda: 3
Japanese Blades: 1
Battle Analysis: 1
Battle Focus: 1
Lack Of Fear: 1
Strength of Will: 2
Bleeding Tolerance: 1
Pain Tolerance: 2
Hakuda: 3
Japanese Blades: 1
Battle Analysis: 1
Battle Focus: 1
Lack Of Fear: 1
Strength of Will: 2
Bleeding Tolerance: 1
Pain Tolerance: 2
{Items}
{Beat Stick, C1 (Release Equip)}Name: The Beat Stick
Description: This can be made into any weapon the user wishes upon purchase. In short, this is a very strong, very durable weapon. What you see is what you get with this one.
Class: 8-1
Item Type: Weapon
Item Power (IP): 1500
Offense Type: Physical
Durability: 3600
Bonuses: N/A
Drawbacks: N/A
Tsuyoshi's beat stick has been crafted as an Uchigatana with a 34in. single-edged blade. Despite its size, Tsuyoshi still primarily wields this one-handed. The blade itself, aside from being honed to a razor's edge, is wholly unimpressive, save for a very faint etching, denoting it as crafted by Kitai. The hilt and blade of the Uchigatana are separated by a diamond-shaped guard, colored violet. The hilt is roughly as long as the hilt of his secondary Uchigatana, though Tsuyoshi primarily handles it underneath the guard. The hilt is also wrapped in a series of interlacing red and black silk, which dangles approximately one and a half inches from the end of the blade.Description: This can be made into any weapon the user wishes upon purchase. In short, this is a very strong, very durable weapon. What you see is what you get with this one.
Class: 8-1
Item Type: Weapon
Item Power (IP): 1500
Offense Type: Physical
Durability: 3600
Bonuses: N/A
Drawbacks: N/A
{Release Equip}Name: Release Equip
Description: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, it allows the user to 'release' the weapon, much like a Zanpakuto. This lets the weapon act as a release weapon when interacting with cutback. 'Releasing' costs 200 reiatsu, and lasts for 5 posts.
Class: 4
Item Type: Equipment
Item Power (IP): 200
Offense Type: N/A
Durability: Equal to the item it is attached to.
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
This modification is attached to Tsuyoshi's beat stick. It is activated by stating the phrase "Ishuku", or Cower. The only distinguishing feature of the beat stick when it is released is that it is charged with Tsuyoshi's reiatsu, which is naturally an erratic violet and blue.Description: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, it allows the user to 'release' the weapon, much like a Zanpakuto. This lets the weapon act as a release weapon when interacting with cutback. 'Releasing' costs 200 reiatsu, and lasts for 5 posts.
Class: 4
Item Type: Equipment
Item Power (IP): 200
Offense Type: N/A
Durability: Equal to the item it is attached to.
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
{Re-Equip}Name: Re-Equip
Description: This is a modification that can be equip to any item from the Kitai Shop. While this item is equipped, the user can transform their item into a clothing accessory, like a bracelet or necklace, or maybe even a pendant if you're feeling fancy. This accessory can be transformed back and forth for 50 reiatsu, and can start as either the item, or the accessory for no cost at the beginning of the thread.
Class: 4
Item Power (IP): 100
Durability: Equal to the item it is attached to.
Bonuses: Adds the IP of the item to the item it is equipped to.
Drawbacks: Only three Equip items can be attached to any one item at a time. Added IP does not count towards the durability of the item, or the OS/IP required to damage the item.
This attachment modifies Tsuyoshi's beatstick into a trio of ornate, steel rings around his left forearm. By channeling reiatsu into the rings, he can forcefully change them into the Uchigatana, causing the bands to glow and allowing him to 'draw' the blade from his left wrist, effectively.Description: This is a modification that can be equip to any item from the Kitai Shop. While this item is equipped, the user can transform their item into a clothing accessory, like a bracelet or necklace, or maybe even a pendant if you're feeling fancy. This accessory can be transformed back and forth for 50 reiatsu, and can start as either the item, or the accessory for no cost at the beginning of the thread.
Class: 4
Item Power (IP): 100
Durability: Equal to the item it is attached to.
Bonuses: Adds the IP of the item to the item it is equipped to.
Drawbacks: Only three Equip items can be attached to any one item at a time. Added IP does not count towards the durability of the item, or the OS/IP required to damage the item.
{Techniques Active}
{Senkaimon}Technique Name: Senkaimon
Technique Class: 6
Technique Type: Shinigami Technique (Cinematic)
Usable By: Anyone wielding a Zanpakuto originally from Soul Society (I.E. Arrancar Zanpakuto and Hollow Wraith Zanpakuto are disqualified). This technique is automatically learned by Shinigami still aligned with Seireitei and Vizard Hopefuls at Class 7. For this population, this technique does NOT count towards a cinematic slot. This technique otherwise must be specifically taught to other users, but is otherwise unrestricted provided the user in question has access to a Zanpakuto originating from Soul Society.
Technique Element: N/A
Technique Cost: N/A
Description: The Senkaimon are gates used to travel in between the Living Realm and Soul Society. These gates offer direct links in between these two parallel worlds and are considered the safest, most reliable, and sole ‘official’ method of travel between Soul Society and the Living Realm. There is only one method of entering the Senkaimon, though various methods of completing the journey once the gate is opened.
Opening the Senkaimon is a simple affair. By aligning their reiatsu with a Zanpakuto that originated from Soul Society, an individual may temporarily bridge the gap between the living realm and the spiritual realm, as though sticking a key into a locked door. Then, by turning their Zanpakuto and speaking the phrase ‘Release!’ (Kaijo), the sky twists and turns to form Shoji, which represents the Senkaimon Gate.
When Shinigami open the gate using a Zanpakuto that they are spiritually aligned with (read: their personal Zanpakuto), several Jigokucho are released, which immediately imprint on any Shinigami present (as well as any substitute shinigami who have their badge on their person) by landing on some part of their body. Usually, this is a shoulder or an article of clothing, but may be any reliably flat surface. Once a Jigokucho has imprinted on the opener and any surrounding Shinigami (or substitutes), they may enter the Senkaimon and immediately be teleported to any other permanent Senkaimon in existence. Most notably, this includes the large Senkaimon gate in the center of Soul Society, as well as smaller Senkaimon located in the houses of noble families, provided the Shinigami in question is from a noble family or has gained favor with the noble family in question. Shinigami may take other races through the Senkaimon in this fashion by maintaining physical contact with their company during the brief, direct trip.
When any other being opens the gate, or when a Shinigami opens the gate with a Zanpakuto that they are NOT spiritually aligned with, there are no Jigokucho released. This also affects Shinigami deserters whose Zanpakuto are no longer recognized as being affiliated with Seireitei. All beings who enter a Senkaimon in this fashion step into the Senkaimon and directly into the Dangai. Beings who traverse the Dangai are subject to the effects of significant time dilation, as well as the whims of the Koryu and Kototsu, the flow and the surge of the Dangai. While this is an incredibly dangerous proposition, making it to the end of the passageway will transport any travelers into a random part of the Rukongai, whether it is one of its districts or the outer wilderness. Seireitei can not be accessed directly using this method.
Drawbacks: As noted, only Zanpakuto which originate from Soul Society may utilize the Senkaimon gates. This includes, traditionally, any Zanpakuto which used to belong to a Shinigami, as well as most of the Zanpakuto held by the Visored. This does NOT include artificial Zanpakuto, Zanpakuto held by Arrancar, or Zanpakuto that have been irreversibly warped by the transformation from Vizard to Hollow Wraith.
Additionally, the defenses of the Dangai, including both the Koryu and Kototsu may be turned off remotely by certain members of the Gotei 13. During this time any individual entering a Senkaimon may enter directly through the main Senkaimon gate of Seireitei. These occasions are exceptionally rare and travel is usually more heavily supervised during this time.
Reserved?: No
Technique Class: 6
Technique Type: Shinigami Technique (Cinematic)
Usable By: Anyone wielding a Zanpakuto originally from Soul Society (I.E. Arrancar Zanpakuto and Hollow Wraith Zanpakuto are disqualified). This technique is automatically learned by Shinigami still aligned with Seireitei and Vizard Hopefuls at Class 7. For this population, this technique does NOT count towards a cinematic slot. This technique otherwise must be specifically taught to other users, but is otherwise unrestricted provided the user in question has access to a Zanpakuto originating from Soul Society.
Technique Element: N/A
Technique Cost: N/A
Description: The Senkaimon are gates used to travel in between the Living Realm and Soul Society. These gates offer direct links in between these two parallel worlds and are considered the safest, most reliable, and sole ‘official’ method of travel between Soul Society and the Living Realm. There is only one method of entering the Senkaimon, though various methods of completing the journey once the gate is opened.
Opening the Senkaimon is a simple affair. By aligning their reiatsu with a Zanpakuto that originated from Soul Society, an individual may temporarily bridge the gap between the living realm and the spiritual realm, as though sticking a key into a locked door. Then, by turning their Zanpakuto and speaking the phrase ‘Release!’ (Kaijo), the sky twists and turns to form Shoji, which represents the Senkaimon Gate.
When Shinigami open the gate using a Zanpakuto that they are spiritually aligned with (read: their personal Zanpakuto), several Jigokucho are released, which immediately imprint on any Shinigami present (as well as any substitute shinigami who have their badge on their person) by landing on some part of their body. Usually, this is a shoulder or an article of clothing, but may be any reliably flat surface. Once a Jigokucho has imprinted on the opener and any surrounding Shinigami (or substitutes), they may enter the Senkaimon and immediately be teleported to any other permanent Senkaimon in existence. Most notably, this includes the large Senkaimon gate in the center of Soul Society, as well as smaller Senkaimon located in the houses of noble families, provided the Shinigami in question is from a noble family or has gained favor with the noble family in question. Shinigami may take other races through the Senkaimon in this fashion by maintaining physical contact with their company during the brief, direct trip.
When any other being opens the gate, or when a Shinigami opens the gate with a Zanpakuto that they are NOT spiritually aligned with, there are no Jigokucho released. This also affects Shinigami deserters whose Zanpakuto are no longer recognized as being affiliated with Seireitei. All beings who enter a Senkaimon in this fashion step into the Senkaimon and directly into the Dangai. Beings who traverse the Dangai are subject to the effects of significant time dilation, as well as the whims of the Koryu and Kototsu, the flow and the surge of the Dangai. While this is an incredibly dangerous proposition, making it to the end of the passageway will transport any travelers into a random part of the Rukongai, whether it is one of its districts or the outer wilderness. Seireitei can not be accessed directly using this method.
Drawbacks: As noted, only Zanpakuto which originate from Soul Society may utilize the Senkaimon gates. This includes, traditionally, any Zanpakuto which used to belong to a Shinigami, as well as most of the Zanpakuto held by the Visored. This does NOT include artificial Zanpakuto, Zanpakuto held by Arrancar, or Zanpakuto that have been irreversibly warped by the transformation from Vizard to Hollow Wraith.
Additionally, the defenses of the Dangai, including both the Koryu and Kototsu may be turned off remotely by certain members of the Gotei 13. During this time any individual entering a Senkaimon may enter directly through the main Senkaimon gate of Seireitei. These occasions are exceptionally rare and travel is usually more heavily supervised during this time.
Reserved?: No
{Kenpachi Limiter (SS)}Technique Name: Kenpachi Denryokuseigen (Kenpachi Power Restriction)
Technique Class: 3
Technique Type: General Spiritual (Cinematic)
Usable By: Shinigami (Kenpachi)
Technique Element: N/A
Technique Cost: N/A
Description: This Denryokuseigen Limiter was developed at the request of Central 46 and is utilized primarily with Kenpachi who are unable to control their spiritual pressure in order to prevent substantial amounts of collateral damage and mass death related to the oppressive nature of the Kenpachi in question. This limiter further lowers the maximum stat available to the Kenpachi it has been placed on by 250 (I.E. A Rank 4 Kenpachi's boosted stats may only be utilized at 450 at most while active). It also lowers the effective Gravitational Pressure class of the Shinigami by 2 (I.E. Class 0 to Class 1, Class 2 to Class 4). This does NOT affect their ability to withstand Gravitational Pressure, only to exert it. The seal created consists of an octagonal frame, two horizontal lines on the upper and lower third of the frame itself, and the Kanji '力' for Power in the center, as well as the squad insignia for the Kenpachi in question. The seal is broken in two parts - both are released via the command phrase 'Kaijo'. The first release allows the Kenpachi to freely fight up to their natural limitations to prevent fatigue, and the second release allows the Kenpachi to fight at full power. The Seal is automatically applied as part of both entering and exiting Seireitei through the main Senkaimon Gate. The Seal is NOT applied and the first chain is automatically released if Wartime Releases have been authorized inside of Seireitei.
Generally the seal itself is unable to be detected save for those with at least 300 ES, unless it is in the process of being unlocked or has been unlocked entirely. The seal, when active, limits an individual’s offensive power while retaining their durability. Strength is limited for the purpose of striking power and kinetic motion, but is not limited for the purpose of physical durability. Speed is affected by limiting both physical speed and speed otherwise enhanced by abilities and step techniques. Reiatsu Strength is limited by affecting the intensity and magnitude of an individual’s spiritual techniques, but does not prevent them from utilizing techniques that would require a certain amount of RS to perform - they simply perform a substantially weaker version. Limitations on Spiritual Pressure affect the ability to exert Gravitational Pressure on the user’s surroundings and the ability to use Cutback offensively, but does not affect one’s natural Cutback potential. Limiters generally do not affect sensory stats at all.
How to Use: All Denryokuseigen Limiters consist of three parts and are spiritual in nature. The first part of the Limiter is the frame of the seal. This usually takes the form of a shape, generally a square or a circle, but it may be any frame. The second section of the seal is referred to as its ‘chain’ or ‘lock’. This often takes the shape of a series of lines crossing the frame. The number of lines generally determines the overall strength of the seal and how many ‘stages’ one must go through in order to fully unseal themselves, but not always. Some individuals may break through all of the chains of the Limiter at once, and other seals may be substantially more durable. The final section of the seal is its core - this is the section of the seal that effectively holds the sealed power of the individual.
Drawbacks: This limiter is placed on Kenpachi who show a gross inability to control their offensive strength in combat and their oppressive spiritual pressure. Kenpachi who have been given this limiter are expected to travel to the Living Realm through approved channels and to have it on at all times unless forced into a combat situation that requires it. All instances of the seal being released in the Living Realm and Seireitei are reviewed by Squad 7 and the Onmitsukido as necessary to ensure it is being utilized appropriately.
Reserved?: Shinigami (Kenpachi Type)
Technique Class: 3
Technique Type: General Spiritual (Cinematic)
Usable By: Shinigami (Kenpachi)
Technique Element: N/A
Technique Cost: N/A
Description: This Denryokuseigen Limiter was developed at the request of Central 46 and is utilized primarily with Kenpachi who are unable to control their spiritual pressure in order to prevent substantial amounts of collateral damage and mass death related to the oppressive nature of the Kenpachi in question. This limiter further lowers the maximum stat available to the Kenpachi it has been placed on by 250 (I.E. A Rank 4 Kenpachi's boosted stats may only be utilized at 450 at most while active). It also lowers the effective Gravitational Pressure class of the Shinigami by 2 (I.E. Class 0 to Class 1, Class 2 to Class 4). This does NOT affect their ability to withstand Gravitational Pressure, only to exert it. The seal created consists of an octagonal frame, two horizontal lines on the upper and lower third of the frame itself, and the Kanji '力' for Power in the center, as well as the squad insignia for the Kenpachi in question. The seal is broken in two parts - both are released via the command phrase 'Kaijo'. The first release allows the Kenpachi to freely fight up to their natural limitations to prevent fatigue, and the second release allows the Kenpachi to fight at full power. The Seal is automatically applied as part of both entering and exiting Seireitei through the main Senkaimon Gate. The Seal is NOT applied and the first chain is automatically released if Wartime Releases have been authorized inside of Seireitei.
Generally the seal itself is unable to be detected save for those with at least 300 ES, unless it is in the process of being unlocked or has been unlocked entirely. The seal, when active, limits an individual’s offensive power while retaining their durability. Strength is limited for the purpose of striking power and kinetic motion, but is not limited for the purpose of physical durability. Speed is affected by limiting both physical speed and speed otherwise enhanced by abilities and step techniques. Reiatsu Strength is limited by affecting the intensity and magnitude of an individual’s spiritual techniques, but does not prevent them from utilizing techniques that would require a certain amount of RS to perform - they simply perform a substantially weaker version. Limitations on Spiritual Pressure affect the ability to exert Gravitational Pressure on the user’s surroundings and the ability to use Cutback offensively, but does not affect one’s natural Cutback potential. Limiters generally do not affect sensory stats at all.
How to Use: All Denryokuseigen Limiters consist of three parts and are spiritual in nature. The first part of the Limiter is the frame of the seal. This usually takes the form of a shape, generally a square or a circle, but it may be any frame. The second section of the seal is referred to as its ‘chain’ or ‘lock’. This often takes the shape of a series of lines crossing the frame. The number of lines generally determines the overall strength of the seal and how many ‘stages’ one must go through in order to fully unseal themselves, but not always. Some individuals may break through all of the chains of the Limiter at once, and other seals may be substantially more durable. The final section of the seal is its core - this is the section of the seal that effectively holds the sealed power of the individual.
Drawbacks: This limiter is placed on Kenpachi who show a gross inability to control their offensive strength in combat and their oppressive spiritual pressure. Kenpachi who have been given this limiter are expected to travel to the Living Realm through approved channels and to have it on at all times unless forced into a combat situation that requires it. All instances of the seal being released in the Living Realm and Seireitei are reviewed by Squad 7 and the Onmitsukido as necessary to ensure it is being utilized appropriately.
Reserved?: Shinigami (Kenpachi Type)