Post by Camila Adaronde on Feb 4, 2023 18:11:20 GMT -5
As the girl prepared to reform, it seemed that Marik had another trick up his sleeve; firing off a projectile toward the bats that had come together, and dealing quite a bit of blunt-force to the girl's abdomen, Camila gritted her teeth as she was brought back into existence. Certainly not a fun experience to be going through, but unfortunately the girl didn't have much of an option. Thankfully, her armor had been able to help reduce a good bit of the incoming damage, but it certainly hadn't been enough in order to get around the actual injury. Partially-liquefying as blood flew from her back, Camila prepared to shock-absorb a good deal of the knockback that would've otherwise come from the blow.
As wounds opened up across the girl in order to account for the damage that had been done to her physical form, Camila continued to truck through and follow with her punch at 2,100 speed. She was more than willing to take a hit if it meant that she could dish one out; and, given that she'd been moving far faster than the Espada's Speed at the time? She'd all but guaranteed it given the time he took to make a retaliatory strike against her. As her fist flew into the Espada's side, following through with all of her previously-planned techniques, Camila once again took the opportunity to step back.
Scoffing once more, and this time coughing up a good deal of her own blood being spit up with her motions, The girl grit her teeth. "Some trick you've got there," she spoke, standing just outside of the crater that the Arrancar had created, "not going to be enough to put me down, though!" In truth, was this the case? It had become clear that she was already suffering from the rather heavy injury that had just been enacted upon her general chest cavity. While she could certainly tank the hit, and her own force of will had kept her up and standing, could she continue to just take the punishment like that? She'd need to heal when she next had the chance to do so, else she was going to fall very, very soon.
Though, she was going to do what she could in order to win this fight. She wasn't going to give up. Dropping her gauntlets & greaves, and stopping Combat Cutback from frying her limbs, the girl prepared for an approach to combat that came a little more naturally to her; forging another weapon from her own blood, in Camila's hand rested a zweihänder. While an otherwise large sword, it had been almost weightless to the girl. As her armor continued to dig into her own flesh, and her reiatsu reserves continued depleting themselves further. Camila gritted her teeth. She needed to make a decisive maneuver to bring herself back into the game!
Bankai: 4/10
Bloodied Fortress Duration Remaining: 1 - 60% Spiritual Pressure; 600.
Marik's Remaining Blood: 90%{Reiatsu Pool & Resources}
Cami's Pool: 2,057/10,000
+800 from Bloodied Fortress leech.
-750 for Bankai Overall; self injury.
-2,000 from Bloodweapons with 1,900 extra reiatsu; Zweihänder.
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Blood Counters: 14
+2 per post.
+5 for Bankai Overall; inflicting self-injury.{Abilities Used}{Bloodied Fortress}
Technique Name: Bloodied Fortress
Technique Stage: Shikai/Bankai
Technique Cost(s): Varies.
Description: Becoming a crimson bastion of defensive capability, Bloodied Fortress allows Camila to manifest a suit of armor out of her blood, and the blood she's harvested from her foes. Camila sacrifices any amount of Blood Counters, and 1000 Reiatsu if that amount is less than 10 Blood Counters. For the duration, any attack against her, whether physical or reiatsu based, drains the reiatsu of either the attack or user of the attack. If she’s hit with a physical attack, she’ll drain 30 reiatsu from that person per Blood Counter spent originally. Every point in Bleeding Tolerance that someone has will reduce this amount of reiatsu per Blood Counter by 10, negating it completely at a 3 in Bleeding Tolerance, and also being negated if someone possess a Strength superior to Camila's Spiritual Pressure. If she’s hit with a reiatsu-based attack, she’ll drain 100 reiatsu from the attack per Blood Counter spent; this does not drain from the person that had made the attack, but the technique itself. This can only drain reiatsu up to the original cost of the technique that the armor contacts.
This technique works similarly to Hierro, though it uses her Spiritual Pressure instead of her Reiatsu Strength, and the “wearing down” effect that Hierro has is also accelerated significantly (Instead of 8 posts reducing the armor to 80%, it’s now 2 posts. Instead of 12 posts reducing the armor to 60%, it’s 4 posts. Instead of 16 posts destroying the armor, it’s 6 posts. The amount of attacks required to wear down the armor is now halved, reducing these numbers to a minimum of 1 attack). The duration of Bloodied Fortress lasts for 1 post per 2 Blood Counters used to activate the technique. If Bloodied Fortress is active, it can be activated again, extending the duration by 1 post per 4 Blood Counters spent towards it, and restoring the Hierro-like effect of the armor to the original duration if 5 or more Blood Counters are spent while the effect is active. This technique can be used on allies by adding an additional two Blood Counters as a cost. With this armor on, Camila is capable of liquefying parts, or all of her body at her Speed. While in Bankai, this armor's duration is 1 post per Blood Counter spent on activation, and the duration is increased by one post for every two Blood Counters spent on the technique after activating it instead.
Drawbacks: This technique has an extremely hefty cost, no matter how you go about it. As soon as the duration of Bloodied Fortress ends, the technique is put onto a 10 post cooldown. It essentially punishes the user for purposefully not maintaining the effect to spend less Blood Counters for a longer duration.{Bankai Overall}
Upon entering her Bankai, her ability to gain Blood Counters is notably increased. Similarly to her Shikai, upon entering Bankai, Camila gains Blood Counters corresponding to her remaining Reiatsu pool, compared to her maximum pool. Though, this effect gets stronger upon entering Bankai. Instead of being based off of every 10% of her remaining Reiatsu, it is instead based off of every 5% of her remaining Reiatsu. 1000/1000 will give her 20 additional Blood Counters, and 590/1000 will give her 10 additional Blood Counters due to rounding down. This is still percentage based, and still rounded down all the time. Though, a few changes to this mechanic are made.
For Camila to enter Bankai with 20 Blood Counters, she needs to have a full 10 Blood Counters in Shikai, as well as at least 50% of her remaining Reiatsu pool available. She can still only gain a maximum of 10 Blood Counters upon entering her Bankai. Similar to Shikai, the extra Blood Counters gained from entering Bankai are once per post, unless a significant rest period is taken. Each wound left on the target now grants 2 Blood Counters, instead of one.
Additionally, she can now gain Blood Counters through herself, granted she leaves a wound on herself, and sacrifices 150 Reiatsu. From this, she can gain 1 Blood Counter. She can only gain a maximum of 5 Blood Counters per post through this way. Open wounds left by the opponent do count as wounds she can use for Blood Counters on herself. Once a wound is used for a Blood Counter, it cannot be reused, meaning she needs to open another wound to create another Blood Counter. At the end of every post, Camila passively gains two Blood Counters. With external sources of blood, ranging from that of unnamed NPCs, blood utilized from the abilities of other combatants, etc., Camila is capable of harvesting Blood Counters from these by coming in contact with the source, resulting in two Blood Counters for NPCs and other insignificant living beings, or 1 Blood Counter for every 25 reiatsu spent by another to create a Blood-related effect.{Bloodweapons}
Technique Name: Bloodweapons
Technique Stage: Shikai/Bankai
Technique Cost(s): Varies.
Description: Camila takes the time to shape her blood into whatever kinds of items or weapons she'd like for the time, from a simple weaponized stream of blood to a sword or gun. These weapons take on a deep red appearance, much like that of the blood that makes it up, and have a durability equal to her Spiritual Pressure. These weapons use Camila's Spiritual Pressure in order to deal damage. Creating these weapons costs a minimum of 100 Reiatsu, with a 50 Reiatsu cost to change their form after having been made. While she has these weapons created, any attack Camila makes with them generate an additional Blood Counter for every 100 Reiatsu spent to create. Ranged attacks with these weapons travel at a speed equal to half her Spiritual Pressure or 800 (whichever is higher), but cost 50 reiatsu each and every time they're made; this drops to 25 in Bankai. By spending an amount of Blood Counters, Camila is capable of treating defensive options she clashes with as 5% lower in Offensive Stat per Blood Counter spent. In Bankai, this changes to 10% per Blood Counter and the durability of these weapons are increased to double her Spiritual Pressure.
Drawbacks: In Shikai, these weapons are rather brittle, even while considering Camila's noteworthy Spiritual Pressure. Creating these weapons are cheap individually, but are incredibly expensive when created in large quantities, or when focusing a large quantity of reiatsu into one weapon. The defensive reduction effect in Shikai is capped at 30%, and 75% in Bankai.