Post by Satoshi Kazuhiko on Jan 9, 2023 21:43:48 GMT -5
Technique Name: Beast King Boxing - Mirrored Phone Booth
Technique Class: 4->2
Technique Type: General Physical, Step Tech Modifier
Usable By: Shinigami
Technique Element: N/A
Technique Cost: If Step Tech is Used: Two Step Tech Slots, Double Reiatsu Cost of Step Tech Utilized. If not, no cost.
Description: In order to use this technique you must first meet the following qualifications at time of use:
Sensory: >450
Instinct: >300
Hoho: 2
As long as the user meets these requirements, they are able to react to an opponent's evasive movement with their own.
Further, this keeps the user at -exactly- the same distance away from the opponent that they were before activating the tech. This means that if the user is 2 meters away from the opponent before the tech, they will be 2 meters away after the use of the tech. They do not necessarily need to match the precise speed of the opponent, as this is not a matter of speed, but reaction. However, a step tech must be used in conjunction with this technique if the opponent uses one.
The Class 2 Variant of this technique allows the user to make a melee attack mid pursuit. If the defender chooses to forfeit their step, this attack misses.
How to Use: This technique allows a user who is already in close range to maintain their distance, even when a faster opponent is trying to retreat! This technique is a modifier used in conjunction with another step tech. It utilizes a combination of ho-oh skill, sensory, and instincts to predict the backward movement of an opponent and arrive there before they do. It gives the illusion of the user being faster, but in reality, they are simply acting first.
Drawbacks: Double the cost of the step tech, if a step tech is necessary. And this step costs two slots to simulate the preemptive nature of the technique.
Reserved?: Yes, Satoshi Kazuhiko.
Made By: Sucker Punch
Technique Name: Beast King Boxing - The Rukongai Roll
Technique Class: 3
Technique Type: General Physical, Sensory
Usable By: All
Technique Element: N/A
Technique Cost: 100 Reiatsu a post.
Description: In order to use the Rukongai Roll the user must meet these qualifications at time of implementation:
Martial Skill >2
Sensory >450
Instinct >300
The user closes their eyes, blocking out this very important sense in order to harmonize with the opponent. Because of this, the technique can only be used when the opponent is within 10 meters. This is expanded to 20 meters at 600 Sensory, 30 meters at 900 sensory, and 50 meters at 1200 sensory.
The user focuses on their senses and reads their opponent's movements in advance. The sound of their heartbeat. The contracting of their muscles. The subtle changes in their body chemistry are all notes used to predict the opponent's attacks. And the longer the user is in combat with their opponent, the more they begin to understand them.
While active, the user is able to replace their Speed with their Sensory stat for the purposes of dodging attacks by opponents within their range. In the event that they are unable to dodge, they are able to add their instinct to their strength for the purpose of suffering the hit. This is because they are slipping the attack and moving with it, rather than against it.
The Rukongai Roll utilizes 75% of the user's Senses. This increases by 5% per post of combat within the same instance of combat, up to a maximum of 125% as the user becomes more accustomed to their opponent's movements.
How to Use: The Rukongai Roll is a defensive form that utilizes advanced sensory and instinct to allow the user to defend themself against an opponent once in close. This technique utilizes footwork and body movement to steal the momentum and threat away from an opponent's attacks by harmonizing with them.
In order to use the Rukongai Roll, the user must close off one of their most important senses. Their eyes. However, with enough sensory and fighting knowledge, they are able to read their opponent and react before their opponent strikes. This form is not the same as dodging, but rather slipping attacks. An attack that lands can be rendered completely harmless. But in the event that it isn't, its impact is mitigated by going with the flow of the attack and potentially leaving the opponent open for a bad trade!
This stance is very specific and identifiable. The user stands with their lead arm in front of their torso, in the center of their abdomen. Their off-hand stays up by their face. And lastly, their lead shoulder is tucked with a lean, serving as another barrier point.
Drawbacks: The user must close their eyes to avoid sensory overload. The user must pay 100 Reiatsu a post. This technique also has an identifiable stance.
Reserved?: Yes, Satoshi Kazuhiko.
Made By: Sucker Punch
Technique Name: Beast King Boxing - The Sucker Punch
Technique Class: 4-1
Technique Type: General Physical, Sensory
Usable By: All
Technique Element: N/A
Technique Cost: Variable based on class.
Description: In order to use The Sucker Punch the user must meet these qualifications at the time of implementation:
Battle Analysis >2
Martial Skill >2
Sensory >450
Instinct >300
This technique is a punch using the intense predictive capabilities of high sensory and to preempt an opponent's dodge and throw an attack right in the path of the opponent's intended escape route, even before they've made it! If an opponent attempts to step tech, they will be surprised to find, after they have escaped, that the technique has still landed, as it occurred before the step was taken! This attack takes advantage of the predictive nature of step techs. If the opponent attempts to dodge, weave, or otherwise redirect the punch without a step tech, their speed is calculated as such based on class that the tech is used at:
Class 4, treated as 25% lower; Cost 150 Reiatsu.
Class 3, treated as 33% lower; Cost 200 Reiatsu.
Class 2, treated as 50% lower; Cost 300 Reiatsu.
Class 1, treated as 75% lower; Cost 400 Reiatsu.
This punch is thrown at the user's normal speed. It is not enhanced in any meaningful way. It is a punch made with the foresight gleaned from the advanced application of information gained from high-end sensory combined with the high-end deductive power of instinct.
How to Use: The Sucker Punch is a whip-like flicker jab thrown from the lead fist of the user. The odd-angled nature of the punch enables the user to curve it into the path of an opponent who is intent on swaying out of the way. This makes the blow more difficult to dodge, as it is aiming to land in a spot that the user's deductive reasoning knew the opponent would be in, rather than the spot they were in when the attack was thrown! This level of deductive prediction can appear to others as clairvoyance. But the reality is... He simply -knew- you would step to the right based on the tension in your muscles and the changes in your internal chemistry.
Drawbacks: This technique requires heavy stat and skill investment to pull off. Beyond that, a reiatsu cost is imposed on the punch to account for supernatural foresight. Lastly, this punch has no additional properties other than striking preemptive to step-techs and being difficult to dodge naturally. It does not have any additional power. And it may be blocked as normal.
This technique is also unable to be combined with other techniques at this stage. It requires intense focus to pull off.
Reserved?: Yes, Satoshi Kazuhiko.
Made By: Sucker Punch
Technique Class: 4->2
Technique Type: General Physical, Step Tech Modifier
Usable By: Shinigami
Technique Element: N/A
Technique Cost: If Step Tech is Used: Two Step Tech Slots, Double Reiatsu Cost of Step Tech Utilized. If not, no cost.
Description: In order to use this technique you must first meet the following qualifications at time of use:
Sensory: >450
Instinct: >300
Hoho: 2
As long as the user meets these requirements, they are able to react to an opponent's evasive movement with their own.
Further, this keeps the user at -exactly- the same distance away from the opponent that they were before activating the tech. This means that if the user is 2 meters away from the opponent before the tech, they will be 2 meters away after the use of the tech. They do not necessarily need to match the precise speed of the opponent, as this is not a matter of speed, but reaction. However, a step tech must be used in conjunction with this technique if the opponent uses one.
The Class 2 Variant of this technique allows the user to make a melee attack mid pursuit. If the defender chooses to forfeit their step, this attack misses.
How to Use: This technique allows a user who is already in close range to maintain their distance, even when a faster opponent is trying to retreat! This technique is a modifier used in conjunction with another step tech. It utilizes a combination of ho-oh skill, sensory, and instincts to predict the backward movement of an opponent and arrive there before they do. It gives the illusion of the user being faster, but in reality, they are simply acting first.
Drawbacks: Double the cost of the step tech, if a step tech is necessary. And this step costs two slots to simulate the preemptive nature of the technique.
Reserved?: Yes, Satoshi Kazuhiko.
Made By: Sucker Punch
Technique Name: Beast King Boxing - The Rukongai Roll
Technique Class: 3
Technique Type: General Physical, Sensory
Usable By: All
Technique Element: N/A
Technique Cost: 100 Reiatsu a post.
Description: In order to use the Rukongai Roll the user must meet these qualifications at time of implementation:
Martial Skill >2
Sensory >450
Instinct >300
The user closes their eyes, blocking out this very important sense in order to harmonize with the opponent. Because of this, the technique can only be used when the opponent is within 10 meters. This is expanded to 20 meters at 600 Sensory, 30 meters at 900 sensory, and 50 meters at 1200 sensory.
The user focuses on their senses and reads their opponent's movements in advance. The sound of their heartbeat. The contracting of their muscles. The subtle changes in their body chemistry are all notes used to predict the opponent's attacks. And the longer the user is in combat with their opponent, the more they begin to understand them.
While active, the user is able to replace their Speed with their Sensory stat for the purposes of dodging attacks by opponents within their range. In the event that they are unable to dodge, they are able to add their instinct to their strength for the purpose of suffering the hit. This is because they are slipping the attack and moving with it, rather than against it.
The Rukongai Roll utilizes 75% of the user's Senses. This increases by 5% per post of combat within the same instance of combat, up to a maximum of 125% as the user becomes more accustomed to their opponent's movements.
How to Use: The Rukongai Roll is a defensive form that utilizes advanced sensory and instinct to allow the user to defend themself against an opponent once in close. This technique utilizes footwork and body movement to steal the momentum and threat away from an opponent's attacks by harmonizing with them.
In order to use the Rukongai Roll, the user must close off one of their most important senses. Their eyes. However, with enough sensory and fighting knowledge, they are able to read their opponent and react before their opponent strikes. This form is not the same as dodging, but rather slipping attacks. An attack that lands can be rendered completely harmless. But in the event that it isn't, its impact is mitigated by going with the flow of the attack and potentially leaving the opponent open for a bad trade!
This stance is very specific and identifiable. The user stands with their lead arm in front of their torso, in the center of their abdomen. Their off-hand stays up by their face. And lastly, their lead shoulder is tucked with a lean, serving as another barrier point.
Drawbacks: The user must close their eyes to avoid sensory overload. The user must pay 100 Reiatsu a post. This technique also has an identifiable stance.
Reserved?: Yes, Satoshi Kazuhiko.
Made By: Sucker Punch
Technique Name: Beast King Boxing - The Sucker Punch
Technique Class: 4-1
Technique Type: General Physical, Sensory
Usable By: All
Technique Element: N/A
Technique Cost: Variable based on class.
Description: In order to use The Sucker Punch the user must meet these qualifications at the time of implementation:
Battle Analysis >2
Martial Skill >2
Sensory >450
Instinct >300
This technique is a punch using the intense predictive capabilities of high sensory and to preempt an opponent's dodge and throw an attack right in the path of the opponent's intended escape route, even before they've made it! If an opponent attempts to step tech, they will be surprised to find, after they have escaped, that the technique has still landed, as it occurred before the step was taken! This attack takes advantage of the predictive nature of step techs. If the opponent attempts to dodge, weave, or otherwise redirect the punch without a step tech, their speed is calculated as such based on class that the tech is used at:
Class 4, treated as 25% lower; Cost 150 Reiatsu.
Class 3, treated as 33% lower; Cost 200 Reiatsu.
Class 2, treated as 50% lower; Cost 300 Reiatsu.
Class 1, treated as 75% lower; Cost 400 Reiatsu.
This punch is thrown at the user's normal speed. It is not enhanced in any meaningful way. It is a punch made with the foresight gleaned from the advanced application of information gained from high-end sensory combined with the high-end deductive power of instinct.
How to Use: The Sucker Punch is a whip-like flicker jab thrown from the lead fist of the user. The odd-angled nature of the punch enables the user to curve it into the path of an opponent who is intent on swaying out of the way. This makes the blow more difficult to dodge, as it is aiming to land in a spot that the user's deductive reasoning knew the opponent would be in, rather than the spot they were in when the attack was thrown! This level of deductive prediction can appear to others as clairvoyance. But the reality is... He simply -knew- you would step to the right based on the tension in your muscles and the changes in your internal chemistry.
Drawbacks: This technique requires heavy stat and skill investment to pull off. Beyond that, a reiatsu cost is imposed on the punch to account for supernatural foresight. Lastly, this punch has no additional properties other than striking preemptive to step-techs and being difficult to dodge naturally. It does not have any additional power. And it may be blocked as normal.
This technique is also unable to be combined with other techniques at this stage. It requires intense focus to pull off.
Reserved?: Yes, Satoshi Kazuhiko.
Made By: Sucker Punch