Post by Celes Shindazu on Dec 27, 2022 15:11:09 GMT -5
Character Name: Celes Shindazu
Previous Real Age: 75
Current/New Real Age: 77
Previous Age of Appearance: 27
Current/New Age of Appearance: 27
New Ideals/Personality: N/A
New Appearance: N/A
New Powers:
What kind of update:Hopefully Final Power Update
Current Rank: Rank IV Tenth Division Captain
New Rank: Rank IV Tenth Division Captain
Thread Justification For Rank Change: - Friends of the Other Side [Social] - Marking both Celes and Camila's fated reunion, and the latters' reveal as a full-fledged Vizard, the Inner Hollow was grown far more bolder. After getting into a struggle with Celes' Zanpakutō Spirit, Yunorashi, the Inner Hollow ends up victorious and effectively devours the girls' spiritual essence. This choice, however, irreversibly changes the Inner Hollow, for better or for worse.
Previous Real Age: 75
Current/New Real Age: 77
Previous Age of Appearance: 27
Current/New Age of Appearance: 27
New Ideals/Personality: N/A
New Appearance: N/A
New Powers:
{Overall Ability}Qi. It is the life force that flows through every organism and Shinigami are no different. Honegumi Gassō is a Zanpakutō that can project the wielders' Qi into an avatar that can either follow the users' movements or act independently. Being forged of Qi rather than mere reiatsu, this avatar is a reflection of Celes' physical self. This allows her to utilize her incredible physical conditioning to determine its power. Unlike most Zanpakutō that afford their Shinigami incredible destructive power, Honegumi Gassō is a defensive and supportive Zanpakutō that turns Celes into an incredibly durable fighter.
Honegumi Gassō's most notable feature is its ability to evolve over the course of a fight. Starting out as a mere ribcage, granting Celes a 360° defense, it can eventually develop a head, arms, and weapons. Furthermore, it can fortify itself over the course of a fight by gaining musculature and eventually a full set of armor. Upon releasing her Bankai, Celes' avatar will take the form of a heavenly Tengu. The majority of Celes' techniques allow her to modify the weapons she generates for various purposes ranging from absorbing spiritual energy to draining opponents of their very life energy.
Given the malleable nature of this Astral Soul, Celes can utilize the construct much like one dons regular armor. Similar to how Celes can wield the weapons generated by her Astral Soul, Celes can shrink parts of the Astral Soul to fit close to her body. This grants her all the benefits of protection that her Astal Soul would normally grant her. While in Shikai, Celes would only be able to protect her torso, arms and head utilizing each part of the Astral Soul. Bankai allows her to shroud her legs while also gaining the corresponding wings. This condensing of her Astral Soul, however, forfeits her range advantage since Palms of the Astral Soul fit to match her arm length.
Honegumi Gassō's most notable feature is its ability to evolve over the course of a fight. Starting out as a mere ribcage, granting Celes a 360° defense, it can eventually develop a head, arms, and weapons. Furthermore, it can fortify itself over the course of a fight by gaining musculature and eventually a full set of armor. Upon releasing her Bankai, Celes' avatar will take the form of a heavenly Tengu. The majority of Celes' techniques allow her to modify the weapons she generates for various purposes ranging from absorbing spiritual energy to draining opponents of their very life energy.
Given the malleable nature of this Astral Soul, Celes can utilize the construct much like one dons regular armor. Similar to how Celes can wield the weapons generated by her Astral Soul, Celes can shrink parts of the Astral Soul to fit close to her body. This grants her all the benefits of protection that her Astal Soul would normally grant her. While in Shikai, Celes would only be able to protect her torso, arms and head utilizing each part of the Astral Soul. Bankai allows her to shroud her legs while also gaining the corresponding wings. This condensing of her Astral Soul, however, forfeits her range advantage since Palms of the Astral Soul fit to match her arm length.
{Shikai Overall - Astral Bastion}Astral Bastion harnesses Celes’ Qi and using herself as a conduit, focuses it to give it physical form. This results in an Astral Soul that protects Celes and grows over the course of combat. The Avatar forms at a speed equivalent to Celes' own. Upon utilizing Shikai, Celes receives 10 Strength of Spirit every post. Leftover Strength of Spirit from one post carries over to another post and there is no cap to the amount of the Strength of Spirit that Celes can accumulate. Additionally, Celes can generate Strength of Spirit out of her own reaitsu at a cost of 25 Reiatsu per Strength of Spirit. Strength of Spirit can be used in a number of ways.
Once a post, Celes can spend any amount of Strength of Spirit to restore 4% per Strength of Spirit in durability to her Astral Soul, restoring the durability to a part of Celes’ choice. Strength of Spirit spent on restoring durability can be divided among multiple parts of the Astral Soul. For example, if Celes spends 4 Strength of Spirit to repair, she can allocate 4 to one part of the Astral Soul or divide it up among multiple parts such as the arms or head. Strength of Spirit may also be spent to enhance the Astral Soul, making temporary additions that can become permanent by use of Ascendant Spirit.
The Astral Soul has durability equivalent to Celes’ OS. This durability increases by 1.5x Celes’ OS when Humanoid. The durability finally rises to 2x Celes’ OS while Armored. Each part of the Astral Soul which includes the Head, Body, and Arms has its own separate durability. No part of the Astral Soul may ever be more than one stage above the Body. Physical and Spiritual attacks can gradually deteriorate the Astral Soul. Upon clashing, the OS of the attack harms the durability. For example, if Celes has a durability of 1000 and the OS of the attack is 500, the remaining durability is 500. If the technique has a 2 Class Superiority, then it both harms the durability of the Astral Soul and pierces it, making Celes susceptible to its effects. In contrast, if the technique has a 2 Class Inferiority, then only deals 50% of its OS to the Astral Soul. If the Body of the Astral Soul were to fall to the durability of 0, the Astral Soul regresses to its previous stage. For example, Armored would regress to Humanoid.
Celes may allow others to enter her Astral Soul freely. Doing so incurs no harm to the ally. Opponents may also force their way into Celes’ Astral Soul as long the durability of the Astral Soul's body has fallen below 25%. This includes techniques that would target Celes directly, requiring opponents to wear down her defenses first. Opponents of a higher class than Celes can always force their way into the Astral Soul or target Celes through her Astral Soul no matter the durability. If the durability is repaired above 25%, any hostile currently within the Astral Soul is forcibly shunted out.Should an opponent make it into Celes’ Astral Soul, there is one last line of defense. Any hostile of an equal or lower class to Celes will find themselves at the mercy of gravitational pressure as if they are 2 Classes lower than Celes. Higher-class opponents are not affected by this gravitational pressure.
Using this Avatar comes with a primary weakness. The Avatar is a representation of Celes’ life energy; given focus and shaped into a physical form by her. This is extremely taxing and will inevitably result in extreme pain if maintained for an extended duration. Celes can utilize the first instance of Shikai with little risk, suffering no pain from using the Avatar. Once Celes refreshes her Shikai, the pain escalates. Every post thereafter, Celes suffers consistent pain which worsens every four posts. The first instance of pain requires a Pain Tolerance of 1 to withstand. This Pain Tolerance requirement grows every four posts to a maximum of 3. Meeting the Pain Tolerance requirement allows Celes to continue fighting through prolonged exposure threatens to debilitate her if she has sustained wounds. If Celes should ever not meet the Pain Tolerance requirement, she will be writhing in so much pain that her Shikai or Bankai loses its focus and dissipates, effectively ending her release.
Once a post, Celes can spend any amount of Strength of Spirit to restore 4% per Strength of Spirit in durability to her Astral Soul, restoring the durability to a part of Celes’ choice. Strength of Spirit spent on restoring durability can be divided among multiple parts of the Astral Soul. For example, if Celes spends 4 Strength of Spirit to repair, she can allocate 4 to one part of the Astral Soul or divide it up among multiple parts such as the arms or head. Strength of Spirit may also be spent to enhance the Astral Soul, making temporary additions that can become permanent by use of Ascendant Spirit.
The Astral Soul has durability equivalent to Celes’ OS. This durability increases by 1.5x Celes’ OS when Humanoid. The durability finally rises to 2x Celes’ OS while Armored. Each part of the Astral Soul which includes the Head, Body, and Arms has its own separate durability. No part of the Astral Soul may ever be more than one stage above the Body. Physical and Spiritual attacks can gradually deteriorate the Astral Soul. Upon clashing, the OS of the attack harms the durability. For example, if Celes has a durability of 1000 and the OS of the attack is 500, the remaining durability is 500. If the technique has a 2 Class Superiority, then it both harms the durability of the Astral Soul and pierces it, making Celes susceptible to its effects. In contrast, if the technique has a 2 Class Inferiority, then only deals 50% of its OS to the Astral Soul. If the Body of the Astral Soul were to fall to the durability of 0, the Astral Soul regresses to its previous stage. For example, Armored would regress to Humanoid.
Celes may allow others to enter her Astral Soul freely. Doing so incurs no harm to the ally. Opponents may also force their way into Celes’ Astral Soul as long the durability of the Astral Soul's body has fallen below 25%. This includes techniques that would target Celes directly, requiring opponents to wear down her defenses first. Opponents of a higher class than Celes can always force their way into the Astral Soul or target Celes through her Astral Soul no matter the durability. If the durability is repaired above 25%, any hostile currently within the Astral Soul is forcibly shunted out.
Using this Avatar comes with a primary weakness. The Avatar is a representation of Celes’ life energy; given focus and shaped into a physical form by her. This is extremely taxing and will inevitably result in extreme pain if maintained for an extended duration. Celes can utilize the first instance of Shikai with little risk, suffering no pain from using the Avatar. Once Celes refreshes her Shikai, the pain escalates. Every post thereafter, Celes suffers consistent pain which worsens every four posts. The first instance of pain requires a Pain Tolerance of 1 to withstand. This Pain Tolerance requirement grows every four posts to a maximum of 3. Meeting the Pain Tolerance requirement allows Celes to continue fighting through prolonged exposure threatens to debilitate her if she has sustained wounds. If Celes should ever not meet the Pain Tolerance requirement, she will be writhing in so much pain that her Shikai or Bankai loses its focus and dissipates, effectively ending her release.
{Palms of the Astral Soul}
For 1 Strength of Spirit Celes can summon one arm, up to a maximum of four. These arms have a reach of 15 ft and have a Strength equal to Celes’ own strength. Each arm must be maintained via the upkeep of # Strength of Spirit until it is made permanent. The upkeep cost of the arms increases with each stage.
Skeletal: 1
Humanoid: 2
Armored: 3
Complete: 4
For 1 Strength of Spirit Celes can summon one arm, up to a maximum of four. These arms have a reach of 15 ft and have a Strength equal to Celes’ own strength. Each arm must be maintained via the upkeep of # Strength of Spirit until it is made permanent. The upkeep cost of the arms increases with each stage.
Skeletal: 1
Humanoid: 2
Armored: 3
Complete: 4
{Visage of the Astral Soul}
For 2 Strength of Spirit Celes can summon the head of her Astral Soul. This head, while active, heightens Celes’ visual acuity by allowing her to see through the eyes of the Astral Soul. This allows her to treat her Speed as 25% higher for the purposes of perceiving high-speed movement. This bonus increases to 50% upon using the Complete Astral Soul. Additionally, for each stage that the Head has reached beginning at Skeletal, Celes gains 1 point in Charisma for the purposes of intimidation as it provides a menacing appearance up to a max of 3. The upkeep cost of the Head increases with each stage.
Skeletal: 2
Humanoid: 4
Armored: 6
Complete: 8
For 2 Strength of Spirit Celes can summon the head of her Astral Soul. This head, while active, heightens Celes’ visual acuity by allowing her to see through the eyes of the Astral Soul. This allows her to treat her Speed as 25% higher for the purposes of perceiving high-speed movement. This bonus increases to 50% upon using the Complete Astral Soul. Additionally, for each stage that the Head has reached beginning at Skeletal, Celes gains 1 point in Charisma for the purposes of intimidation as it provides a menacing appearance up to a max of 3. The upkeep cost of the Head increases with each stage.
Skeletal: 2
Humanoid: 4
Armored: 6
Complete: 8
{Arms of the Astral Soul}
For 1 Strength of Spirit, Celes can summon weapons wielded by the Astral Soul. These weapons are a longsword,katana, or a shield. The longsword and katana is 25 ft in length and the shield has a diameter of 12 ft. A weapon can be summoned upon manifesting of an arm or while the Astral Soul has one free hand. All three weapons both have an OS and durability equivalent to Celes’ Strength; Bankai increases the durability to 2x Celes' OS. While these weapons are constructs, they retain the benefits of their metal counterparts, I.E blades can still carry vibrations. These weapons can be destroyed by a 2x OS superiority to durability. Once broken, Celes may spend 1 Strength of Spirit once more to resummon these weapons. As long as the weapons are not broken, Celes may dissipate the weapon from the Astral Soul’s hands. When doing so, Celes summons her own copy of the weapon in her hand that acts as her release weapon. She may transfer her copy of the weapon to the Astral Soul at will as long as it is not broken. The weapons do not have an upkeep cost.
For 1 Strength of Spirit, Celes can summon weapons wielded by the Astral Soul. These weapons are a longsword,
{Bankai Overall - Heavenly Sentinel}
Heavenly Sentinel is the pinnacle of Celes’ Astral Soul which bestows upon her several benefits. First and foremost, the durability of Celes’ Astral Soul rises to 3x her OS making it the bulkiest stage out of all of her options. Additionally, Celes generates an additional 5 Strength of Spirit for a total of 15 per post to utilize on techniques or restoration of her Astral Soul. Unlike the other stages where Celes was limited to the ground, Heavenly Sentinel grants the Astral Soul legs as Celes rises into its stomach, making it much more difficult to hit her.The addition of legs increases the speed of the Astral Soul by 50%. It is important to note that this increase in speed is only for the purposes of closing distance. It does not for increasing Celes’ reaction speed. This also increases the overall height of the Astral Soul to an imposing 40 ft. Additionally, while Bankai is active, Celes suffers less stamina drain from high-intensity movement. First, Celes' "comfortable" movement speed is set to up to ½ of her maximum Speed prior to applying the additional stride speed granted by Heavenly Sentinel. Additionally, instead of suffering progressively higher stamina drain every 100 speed, this is increased to every 200 speed. Heavenly Sentinel also grants the Astral Soul wings, allowing it to take to the skies and fly at a speed equal to Celes’ speed which gives it aerial superiority. The wings produced by Heavenly Sentinel have separate durability of 3x Celes’ OS. If the wings are reduced to 0, Celes’ cannot take flight until she uses 25 Strength of Spirit to restore them. The legs and is considered part of the body’s durability. Additionally, having perfected the Avatar in Bankai, the four-post pain escalation increases to 7 posts.
Unlike most, Celes' Bankai has a notable restriction. Celes’ Shikai focuses her very life energy into an Avatar and Bankai sharpens that focus to push her Avatar to new heights. While her Shikai normally allows her to acclimate to the increasing pain, her Bankai does not offer her the same grace. Bankai has a starting Pain Tolerance of 4 with a max of 4 that needs to be met. Each rank of Ascendant Spirit in Shikai will reduce the starting Pain Tolerance by 1. For example, if Celes activates Bankai without Shikai or upgrading Ascendant Spirit, the Pain Tolerance requirement will be 4. If Celes has Ascendant Spirit Rank I, the starting Pain Tolerance is 3 and caps at 4. At Rank II, the starting Pain Tolerance is 2 and caps at 4. At Rank III, the starting Pain Tolerance is 1 and caps at 3 similar to her Shikai. It should be noted that if Celes met a Pain Tolerance milestone in Shikai, it carries over to when she activates Bankai.
Heavenly Sentinel is the pinnacle of Celes’ Astral Soul which bestows upon her several benefits. First and foremost, the durability of Celes’ Astral Soul rises to 3x her OS making it the bulkiest stage out of all of her options. Additionally, Celes generates an additional 5 Strength of Spirit for a total of 15 per post to utilize on techniques or restoration of her Astral Soul. Unlike the other stages where Celes was limited to the ground, Heavenly Sentinel grants the Astral Soul legs as Celes rises into its stomach, making it much more difficult to hit her.
Unlike most, Celes' Bankai has a notable restriction. Celes’ Shikai focuses her very life energy into an Avatar and Bankai sharpens that focus to push her Avatar to new heights. While her Shikai normally allows her to acclimate to the increasing pain, her Bankai does not offer her the same grace. Bankai has a starting Pain Tolerance of 4 with a max of 4 that needs to be met. Each rank of Ascendant Spirit in Shikai will reduce the starting Pain Tolerance by 1. For example, if Celes activates Bankai without Shikai or upgrading Ascendant Spirit, the Pain Tolerance requirement will be 4. If Celes has Ascendant Spirit Rank I, the starting Pain Tolerance is 3 and caps at 4. At Rank II, the starting Pain Tolerance is 2 and caps at 4. At Rank III, the starting Pain Tolerance is 1 and caps at 3 similar to her Shikai. It should be noted that if Celes met a Pain Tolerance milestone in Shikai, it carries over to when she activates Bankai.
{Shikai Techniques}
{Devouring Steel}
Technique Name: Devouring Steel
Description: Devouring Steel allows Celes to utilize the longswordor katana manifested by her Astral Soul to absorb spiritual techniques to nourish herself and empower the blade. If a spiritual technique that Celes is aware of comes into contact with Celes’ shield or her blade, she may use Devouring Steel. When a spiritual technique comes into contact with Celes' blade, Celes can trap the technique and nourish her spirit with it. Starting at 1 Strength of Spirit at Class 7 and increasing by 1 for each Class up to her current release Class, Celes regains an amount of reiatsu equal to 25% of the techniques' cost. This increases to 50% in Bankai. If the OS of the technique is equal to or lower than Celes’ OS, 1.5x her OS or lower while using Bankai, the technique that was used becomes nullified and Celes has the option to trap its essence for 4 Strength of Spirit, dissipating into the blade of the Astral Soul. Finally, while Devouring Steel can leech reiatsu from techniques, it may also do so with willing participants. By placing their hand upon Celes' sword, the blade may act as a conduit through which reiatsu may flow. A willing target can freely give up reiatsu, transferring it to Celes. This reiatsu that is given to her may not exceed her maximum reiatsu pool. This process costs no Strength of Spirit.
Once absorbed, the blade gains a bonus to its OS equal to half of the OS of the absorbed technique for two posts. For example, if Celes’ blade has 1000 OS and the technique she absorbed has an OS of 900, the modified OS of the blade is 1450. In Bankai, the full OS, up to Celes' OS, of the absorbed technique is added to the OS of Celes’ blade. Once absorbed, Celes may utilize the essence to bolster her blade for a single strike. Upon trapping the essence of the technique, Celes gains 2 charges; 4 in Bankai. Consuming a charge increases the following strike by 25% of the technique's OS. Celes may consume more than one charge at a time, up to the number of charges she currently has, giving her the option to spend all at once for an a single amplified strike or spend them one at a time for smaller bursts of power. If the technique trapped by Devouring Steel was of a certain element, I.E a fireball, she may infuse her blade with the associated element upon spending a charge. This simply adds a basic elemental effect to her blade. For example, if Devouring Steel was used to absorb a fireball then spending a charge will allow her to ignite her blade and potentially burn her opponents. If used with an element, the strike is treated as both physical and spiritual.
Drawbacks: Despite its capacity to nullify and absorb spiritual techniques, Devouring Steel has several key weaknesses. First and foremost, it can never absorb spiritual techniques that are higher in Class than Celes’ current release Class. Additionally, as Celes attempts to absorb higher class techniques, the Strength of Spirit cost increases. Additionally, Devouring Steel cannot nullify or absorb techniques that Celes is not keenly aware of. For example, techniques that she cannot sense. Second, an OS superiority will render Devouring Steel useless; 1.5x+ OS Superiority in Bankai. Finally, Devouring Steel does not work on physical attacks at all which includes products of physical attacks such as shockwaves. Despite being able to unleash the elemental effects of the absorbed technique, they will never mimic any unique effects associated with the absorbed element. For as long as Devouring Steel retains charges, absorbing another technique will not refresh any missing charges. Upon consuming any number of charges, they are lost no matter whether the attack lands.
Technique Name: Devouring Steel
Description: Devouring Steel allows Celes to utilize the longsword
Drawbacks: Despite its capacity to nullify and absorb spiritual techniques, Devouring Steel has several key weaknesses. First and foremost, it can never absorb spiritual techniques that are higher in Class than Celes’ current release Class. Additionally, as Celes attempts to absorb higher class techniques, the Strength of Spirit cost increases. Additionally, Devouring Steel cannot nullify or absorb techniques that Celes is not keenly aware of. For example, techniques that she cannot sense. Second, an OS superiority will render Devouring Steel useless; 1.5x+ OS Superiority in Bankai. Finally, Devouring Steel does not work on physical attacks at all which includes products of physical attacks such as shockwaves. Despite being able to unleash the elemental effects of the absorbed technique, they will never mimic any unique effects associated with the absorbed element. For as long as Devouring Steel retains charges, absorbing another technique will not refresh any missing charges. Upon consuming any number of charges, they are lost no matter whether the attack lands.
{Transcendant Wings}
Technique Name: Transcendent Wings
Description: Transcendent Wings is the sister technique to Devouring Steel, allowing Celes’ Astral Soul to withstand significant punishment. Transcendent Wings also interacts with spiritual and physical techniques, having the potential to break them down and disperse them. By spending 3 Strength of Spirit, Celes can ready her shield as ethereal wings spread out from the back of the Astral Soul. These wings are incapable of flight and have a total wingspan of 75 ft, being separate from the wings produced via Bankai. If a spiritual or physical attack comes into contact with Transcendent Wings, its essence is immediately broken down weakening it. The techniques OS is reduced to half of its original effectiveness. If this modified OS were to be equal to or lower than Celes’ OS; 1.5x OS in Bankai, the technique disperses, its force effectively rendered null and void. This renders Celes and anyone that stood behind Transcendent Wings safe.In Bankai, Transcendent Wings may be used in tandem with Devouring Steel to potentially capture the essence of stronger spiritual techniques.
Drawbacks: Transcendent Wings despite being a formidable defensive wall, has a number of drawbacks. It is rendered completely useless if, after the reduction, the OS of the technique is still higher than Celes’ OS. While Transcendent Wings protects completely from the front, it provides lesser protection from the side and none at all from the back allowing craftier opponents to take advantage of a blindspot. Finally, Transcendent Wings may only be maintained for a maximum of one post and incurs a fatigue equivalent to moving at 600 speed making it an exhausting technique if used consecutively. Additionally, Transcendent Wings can only be used if the Astral Soul possesses a shield.
Technique Name: Transcendent Wings
Description: Transcendent Wings is the sister technique to Devouring Steel, allowing Celes’ Astral Soul to withstand significant punishment. Transcendent Wings also interacts with spiritual and physical techniques, having the potential to break them down and disperse them. By spending 3 Strength of Spirit, Celes can ready her shield as ethereal wings spread out from the back of the Astral Soul. These wings are incapable of flight and have a total wingspan of 75 ft, being separate from the wings produced via Bankai. If a spiritual or physical attack comes into contact with Transcendent Wings, its essence is immediately broken down weakening it. The techniques OS is reduced to half of its original effectiveness. If this modified OS were to be equal to or lower than Celes’ OS; 1.5x OS in Bankai, the technique disperses, its force effectively rendered null and void. This renders Celes and anyone that stood behind Transcendent Wings safe.
Drawbacks: Transcendent Wings despite being a formidable defensive wall, has a number of drawbacks. It is rendered completely useless if, after the reduction, the OS of the technique is still higher than Celes’ OS. While Transcendent Wings protects completely from the front, it provides lesser protection from the side and none at all from the back allowing craftier opponents to take advantage of a blindspot. Finally, Transcendent Wings may only be maintained for a maximum of one post and incurs a fatigue equivalent to moving at 600 speed making it an exhausting technique if used consecutively. Additionally, Transcendent Wings can only be used if the Astral Soul possesses a shield.
{Majestic Armour}
Technique Name: Majestic Armour
Description: Majestic Armour allows Celes to effectively grant her allies a lesser copy of her own Astral Soul. By spending 2 Strength of Spirit per Stage upon touching an ally they gain their own Astral Soul except that it is one Stage lower than Celes’ current stage. For example, if Celes’ own Astral Soul is Armored, then Majestic Armour grants a Humanoid Astral Soul and costs 4 Strength of Spirit. Majestic Armour mimics the benefits granted Celes’ Astral Soul including the head and arms. Bankai allows Majestic Armour to ascend to Armoured Stage. While Celes’ own weapons for her Astral Soul are a Sword and Shield, this must not be the case for Majestic Armour. The weapon produced is up to the benefactor and benefits from any applicable weapon skills. For example, a benefactor may choose to manifest a Kanabo. The durability of Majestic Armour is equivalent to Celes’ at that stage, but the weapon produced scales off of the benefactors’ highest OS.
Drawbacks: Majestic Armour has the potential to grant impressive defense to allies, but has several limitations. Due to being one stage lower than Celes’ own Astral Soul, Majestic Armour only becomes usable upon reaching the Humanoid stage. While the weapon of a benefactors’ Astral Soul may resemble their release weapon, it does not possess any abilities inherent to the release weapon. Celes’ ability to spend Strength of Spirit to restore durability to her Astral Soul may not be used for Majestic Armour. If Majestic Armour falls to a durability of 0, the technique ends on the benefactor.
Technique Name: Majestic Armour
Description: Majestic Armour allows Celes to effectively grant her allies a lesser copy of her own Astral Soul. By spending 2 Strength of Spirit per Stage upon touching an ally they gain their own Astral Soul except that it is one Stage lower than Celes’ current stage. For example, if Celes’ own Astral Soul is Armored, then Majestic Armour grants a Humanoid Astral Soul and costs 4 Strength of Spirit. Majestic Armour mimics the benefits granted Celes’ Astral Soul including the head and arms. Bankai allows Majestic Armour to ascend to Armoured Stage. While Celes’ own weapons for her Astral Soul are a Sword and Shield, this must not be the case for Majestic Armour. The weapon produced is up to the benefactor and benefits from any applicable weapon skills. For example, a benefactor may choose to manifest a Kanabo. The durability of Majestic Armour is equivalent to Celes’ at that stage, but the weapon produced scales off of the benefactors’ highest OS.
Drawbacks: Majestic Armour has the potential to grant impressive defense to allies, but has several limitations. Due to being one stage lower than Celes’ own Astral Soul, Majestic Armour only becomes usable upon reaching the Humanoid stage. While the weapon of a benefactors’ Astral Soul may resemble their release weapon, it does not possess any abilities inherent to the release weapon. Celes’ ability to spend Strength of Spirit to restore durability to her Astral Soul may not be used for Majestic Armour. If Majestic Armour falls to a durability of 0, the technique ends on the benefactor.
{Ascendant Spirit}
Technique Name: Ascendant Spirit
Description: Ascendant Spirit acts as a way for Celes to permanently upgrade her Astral Soul. By spending varying amounts of Strength of Spirit, Celes can permanently grant herself the superior stages of the Astral Soul. Once a stage has been unlocked permanently, Celes does not need to spend Strength of Spirit to maintain enhancements of that stage anymore. These permanent enhancements, if destroyed, allow Celes to spend Strength of Spirit equivalent to 1.5x their upkeep cost, rounded down, to restore the enhancement. When restored, the enhancement returns to the current unlocked stage of Ascendant Spirit. If the Astral Soul were to regress to a previous stage, Celes can spend Strength of Spirit equal to the most recently unlocked Stage to immediately upgrade back to it. For example, if Astral Soul reverts to Skeletal, she can spend # Strength of Spirit to enhance the Astral Soul to Humanoid once more. Activating Bankai immediately sets Ascendant Spirit to Rank IV. In Bankai, the Astral Soul can be restored to the Complete stage. Upgrading Ascendant Spirit lasts until the end of a regular thread such as a PVP/JT. In longer threads such as adventures, Ascendant Spirit resets on a "long rest". The requirements for upgrading or restoring Stages are:
Skeletal: 5 (Rank I)
Humanoid: 9 (Rank II)
Armored: 13 (Rank III)
Complete: 20 (Rank IV)
Drawbacks: Ascendant Spirit is a powerful way for Celes to retain certain benefits, but it does have several weaknesses. For another rank of Ascendant Spirit to be purchased, Celes must have at least maintained the next stage of enhancements at some point. For example, if Celes is currently using the Skeletal Astral Form, she must first purchase and maintain Humanoid Arms and Head to upgrade to rank II (Humanoid) of Ascendant Spirit. While each enhancement can be maintained individually, all enhancements must have been maintained at the next stage at least once. The only exception is Palms of the Astral Soul, which only require a minimum of two arms to be maintained to fulfill the requirement. Additionally, after upgrading Ascendant Spirit, the technique goes on cooldown for two posts before being able to upgrade again. If an enhancement is destroyed, Celes must wait 1 post before being able to restore that enhancement.
Technique Name: Ascendant Spirit
Description: Ascendant Spirit acts as a way for Celes to permanently upgrade her Astral Soul. By spending varying amounts of Strength of Spirit, Celes can permanently grant herself the superior stages of the Astral Soul. Once a stage has been unlocked permanently, Celes does not need to spend Strength of Spirit to maintain enhancements of that stage anymore. These permanent enhancements, if destroyed, allow Celes to spend Strength of Spirit equivalent to 1.5x their upkeep cost, rounded down, to restore the enhancement. When restored, the enhancement returns to the current unlocked stage of Ascendant Spirit. If the Astral Soul were to regress to a previous stage, Celes can spend Strength of Spirit equal to the most recently unlocked Stage to immediately upgrade back to it. For example, if Astral Soul reverts to Skeletal, she can spend # Strength of Spirit to enhance the Astral Soul to Humanoid once more. Activating Bankai immediately sets Ascendant Spirit to Rank IV. In Bankai, the Astral Soul can be restored to the Complete stage. Upgrading Ascendant Spirit lasts until the end of a regular thread such as a PVP/JT. In longer threads such as adventures, Ascendant Spirit resets on a "long rest". The requirements for upgrading or restoring Stages are:
Skeletal: 5 (Rank I)
Humanoid: 9 (Rank II)
Armored: 13 (Rank III)
Complete: 20 (Rank IV)
Drawbacks: Ascendant Spirit is a powerful way for Celes to retain certain benefits, but it does have several weaknesses. For another rank of Ascendant Spirit to be purchased, Celes must have at least maintained the next stage of enhancements at some point. For example, if Celes is currently using the Skeletal Astral Form, she must first purchase and maintain Humanoid Arms and Head to upgrade to rank II (Humanoid) of Ascendant Spirit. While each enhancement can be maintained individually, all enhancements must have been maintained at the next stage at least once. The only exception is Palms of the Astral Soul, which only require a minimum of two arms to be maintained to fulfill the requirement. Additionally, after upgrading Ascendant Spirit, the technique goes on cooldown for two posts before being able to upgrade again. If an enhancement is destroyed, Celes must wait 1 post before being able to restore that enhancement.
{Bankai Techniques}
{Spirit Blade}
Technique Name: Spirit Blade
Description: At its core, Kōgōshī Sōkō Gassō is a Bankai that slowly drains the energy of its wielder, inflicting increasing amounts of pain over time. To combat this, Spirit Blade is able to leech the life force of others so that Celes may keep herself running. Anyone struck by Celes is forced to keep track of a system simply known as Vitality. Every living organism has a pool of Vitality equivalent to their class; Class 0 has 4,000, Class 1 has 2,000, Class 2 has 1,800, Class 3 has 1,600, Class 4 has 1,400, Class 5 has 1,200, Class 6 has 1,000, Class 7 has 800, and Class 8 has 400. Each point in Strength of Will increases the amount of Vitality by an additional 500, up to 2000 additional Vitality. Should this pool fall to 0, the victims' life force will be completely drained, seemingly dropping dead on the spot in a DE thread; unconscious in an NDE/DP thread. Conversely, Celes also possesses a pool of Vitality equivalent to her class. Unlike her victims, however, Celes' starts at 0 and she does not have her life force drained from being at 0 Vitality nor suffer any negative drawbacks.
So how is Vitality lost? Passively, Celes' strikes drain Vitality. Each strike to the opponent's body or release, an extension of their soul, will lose 50 Vitality. Celes gains an amount of Vitality equivalent to the loss. The loss of one's very life force is detrimental to their body even before their soul completely breaks down. For each 1% Vitality that the victim loses, they suffer a 1% increase to any and all reiatsu expenditure. Additionally, Celes can touch the corpses with her blade, gaining all the Vitality they would've had left in accordance with their Class and Skills.
How can this Vitality be used by Celes? Passively, for each 10% Vitality that Celes possesses, she gains an additional Strength of Spririt per post. Alternatively, Celes may spend 25% of her maximum Vitality to reduce her Pain Tolerance requirement to maintain her release by 1. Vitality may also be converted into reiatsu at a rate of 2:1. Finally, Celes may utilize Strength of Spirit to increase the passive drain of Spirit Blade. By spending 15 Strength of Spirit, the amount of Vitality drained by Spirit Blade is increased by 50 to a maximum of 400. This increase may only be performed twice per post.
Drawbacks: Despite its ability to completely drain a victim of their life energy, Spirit Blade has some key weaknesses. First, Spirit Blade has a long ramp-up time, requiring investment over multiple posts to effectively drain a victim. Additionally, victims with a powerful will have an increased buffer of Vitality. The amount of Vitality that Celes can accumulate may never exceed her maximum. Any amount over her maximum is simply lost. When reducing Pain Tolerance, it is only temporary since the requirement will eventually increase back to its maximum given enough time.
Technique Name: Spirit Blade
Description: At its core, Kōgōshī Sōkō Gassō is a Bankai that slowly drains the energy of its wielder, inflicting increasing amounts of pain over time. To combat this, Spirit Blade is able to leech the life force of others so that Celes may keep herself running. Anyone struck by Celes is forced to keep track of a system simply known as Vitality. Every living organism has a pool of Vitality equivalent to their class; Class 0 has 4,000, Class 1 has 2,000, Class 2 has 1,800, Class 3 has 1,600, Class 4 has 1,400, Class 5 has 1,200, Class 6 has 1,000, Class 7 has 800, and Class 8 has 400. Each point in Strength of Will increases the amount of Vitality by an additional 500, up to 2000 additional Vitality. Should this pool fall to 0, the victims' life force will be completely drained, seemingly dropping dead on the spot in a DE thread; unconscious in an NDE/DP thread. Conversely, Celes also possesses a pool of Vitality equivalent to her class. Unlike her victims, however, Celes' starts at 0 and she does not have her life force drained from being at 0 Vitality nor suffer any negative drawbacks.
So how is Vitality lost? Passively, Celes' strikes drain Vitality. Each strike to the opponent's body or release, an extension of their soul, will lose 50 Vitality. Celes gains an amount of Vitality equivalent to the loss. The loss of one's very life force is detrimental to their body even before their soul completely breaks down. For each 1% Vitality that the victim loses, they suffer a 1% increase to any and all reiatsu expenditure. Additionally, Celes can touch the corpses with her blade, gaining all the Vitality they would've had left in accordance with their Class and Skills.
How can this Vitality be used by Celes? Passively, for each 10% Vitality that Celes possesses, she gains an additional Strength of Spririt per post. Alternatively, Celes may spend 25% of her maximum Vitality to reduce her Pain Tolerance requirement to maintain her release by 1. Vitality may also be converted into reiatsu at a rate of 2:1. Finally, Celes may utilize Strength of Spirit to increase the passive drain of Spirit Blade. By spending 15 Strength of Spirit, the amount of Vitality drained by Spirit Blade is increased by 50 to a maximum of 400. This increase may only be performed twice per post.
Drawbacks: Despite its ability to completely drain a victim of their life energy, Spirit Blade has some key weaknesses. First, Spirit Blade has a long ramp-up time, requiring investment over multiple posts to effectively drain a victim. Additionally, victims with a powerful will have an increased buffer of Vitality. The amount of Vitality that Celes can accumulate may never exceed her maximum. Any amount over her maximum is simply lost. When reducing Pain Tolerance, it is only temporary since the requirement will eventually increase back to its maximum given enough time.
{Celestial Weaponsmith}
Technique Name: Celestial Weaponsmith
Description: Celestial Weaponsmith is a technique that allows Celes to take advantage of her Astral Soul's ability to intuitively use her spiritual weaponry. Whereas Celes normally uses a longsword, this technique allows Celes to form up to two crossbows usable by her Avatar. Each crossbow that she creates costs 2 Strength of Spirit. This crossbow has a durability equivalent to her OS and if destroyed, can be recreated for 1 Strength of Spirit. Upon doing so, Celes' Longswords & Shields skill becomes a proficiency in Crossbows. This gives her proficiency with crossbows equivalent to that of her swordsmanship. Deactivating Celestial Weaponsmith reverts the skill changes. By spending 3 Strength of Spirit, Celes can produce a spectral arrow that is 8 ft in length and almost 1½ ft in width, allowing her arrows to effectively skewer, if not nearly bisect most humanoid targets. Each arrow moves at a speed equal to and strikes with her OS. Additionally, Celes can bolster these arrows by utilizing her own Astral Soul. Drawing from the durable nature of her Astral Soul, Celes can drain the durability of parts of her projection to form an arrow. Every 1 point of durability is converted into 1 OS for her arrow. This arrow is unique, however, as it can potentially reach an OS as high as 3x Celes' OS. This arrow speed is determined by the amount of durability sacrificed to fashion it. Every 2 points of durability increase the speed by 1.Blade of Heavenly Flame is able to apply and guide its fire along with the arrows that Celes forms with one notable permutation. While it removes the initial and upkeep cost of Blade of Heavenly Flame, it increases the cost to form each arrow to 5 Strength of Spirit. If Celes' Longsword was already affected by Devouring Steel, the effect is transferred to the arrows. If Celes already possesses charges from Devouring Steel, they may instead be applied to the arrows from Celestial Weaponsmith.
Drawbacks: Celestial Weaponsmith, for as long as it is active, prevents Celes from manifesting either her longsword or her shield which robs her of a powerful melee option that acts as a core to her Shikai techniques. While the durability of the crossbow is equivalent to Celes' OS, the physical striking OS is equivalent to 1/2 Celes' Strength. Additionally, while Celestial Weaponsmith is active, Celes cannot activate Devouring Steel to break down spiritual energy or Transcendent Wings.While she can use Blade of Heavenly Flame to increase the potency of her arrows, it forces her to be more conservative with them as she can find herself quickly depleting her Strength of Spirit which she uses for almost every aspect of her Astral Soul. Finally, while Celes can draw upon parts of her Astral Soul to form a powerful arrow, it can quickly deplete the durability of her Astral Soul if used too often.
Technique Name: Celestial Weaponsmith
Description: Celestial Weaponsmith is a technique that allows Celes to take advantage of her Astral Soul's ability to intuitively use her spiritual weaponry. Whereas Celes normally uses a longsword, this technique allows Celes to form up to two crossbows usable by her Avatar. Each crossbow that she creates costs 2 Strength of Spirit. This crossbow has a durability equivalent to her OS and if destroyed, can be recreated for 1 Strength of Spirit. Upon doing so, Celes' Longswords & Shields skill becomes a proficiency in Crossbows. This gives her proficiency with crossbows equivalent to that of her swordsmanship. Deactivating Celestial Weaponsmith reverts the skill changes. By spending 3 Strength of Spirit, Celes can produce a spectral arrow that is 8 ft in length and almost 1½ ft in width, allowing her arrows to effectively skewer, if not nearly bisect most humanoid targets. Each arrow moves at a speed equal to and strikes with her OS. Additionally, Celes can bolster these arrows by utilizing her own Astral Soul. Drawing from the durable nature of her Astral Soul, Celes can drain the durability of parts of her projection to form an arrow. Every 1 point of durability is converted into 1 OS for her arrow. This arrow is unique, however, as it can potentially reach an OS as high as 3x Celes' OS. This arrow speed is determined by the amount of durability sacrificed to fashion it. Every 2 points of durability increase the speed by 1.
Drawbacks: Celestial Weaponsmith, for as long as it is active, prevents Celes from manifesting either her longsword or her shield which robs her of a powerful melee option that acts as a core to her Shikai techniques. While the durability of the crossbow is equivalent to Celes' OS, the physical striking OS is equivalent to 1/2 Celes' Strength. Additionally, while Celestial Weaponsmith is active, Celes cannot activate Devouring Steel to break down spiritual energy or Transcendent Wings.
What kind of update:
Current Rank: Rank IV Tenth Division Captain
New Rank: Rank IV Tenth Division Captain
Thread Justification For Rank Change: - Friends of the Other Side [Social] - Marking both Celes and Camila's fated reunion, and the latters' reveal as a full-fledged Vizard, the Inner Hollow was grown far more bolder. After getting into a struggle with Celes' Zanpakutō Spirit, Yunorashi, the Inner Hollow ends up victorious and effectively devours the girls' spiritual essence. This choice, however, irreversibly changes the Inner Hollow, for better or for worse.