Post by Chika Hirabayashi on Oct 19, 2022 4:58:19 GMT -5
Total Points
Class: 5 (Rank 1)
CTP: 900 (600 until next Class-Up)
TTP: 0 (100 TTP spent total)
SP: 350 (0/900 Training SP) (350/900 Class SP)
SkP: 15 (1 available, 6/8 toward the next point.)
Ryo: 0 (5,000 Ryo spent)
Stats & Skills
Type: Brave
Stats & Skills:
Strength: 50 [62]
Speed: 75 [112]
Reiatsu Strength: 60 [30]
Spiritual Pressure: 60 [30]
Instinct: 40 [40]
Senses: 40 [40]
Energy Sensory: 0 [0]
Healing Expertise: 0 [0]
Light Aura: 100
Dark Aura: 0
----------
Strength of Will: 2
Weapons - Daishō: 2
Martial Arts - Hakuda: 2
Martial Arts - Hōhō: 2
Pain Tolerance: 2
Stealth: 2
Acrobatics: 2
Supports
Unredeemed, Redeemed
XXXX: XXXX
Techniques
Learned, Proficient, Mastered, Akaki Maken, Sasori Tanken, Akutō no Satsui
Zanpakutō Release
Hōhō
Hakuda
None yet.
Hōhō
Current Threads
XXXX
Completed Threads
One for the Money [DP Cinematic] - vs. Talia Napolitano - +2/8 SkP
The Next Generations [Joint Training] - with Miranda Frost, Celes Shindazu, & Connor Greaves - +1/8 SkP
Hopes & Dreams [Social] - with Celes Shindazu - +1/8 SkP
How the World Works [PvP] - vs. Kazuhiko Satoshi - +1/8 SkP
Guidance of Grace [Joint Training] - with Date Maharo - +1/8 SkP
{Color Codes:}
Talking: #fb7b89
Thinking: #ffedb1
Tricolor: #46cbe4
Akaki Maken: #7b1f3e
Sasori Tanken: #7b8afe
Akutō no Satsui: #7b559e
Nikuya: #8ad0fe
Talking: #fb7b89
Thinking: #ffedb1
Tricolor: #46cbe4
Akaki Maken: #7b1f3e
Sasori Tanken: #7b8afe
Akutō no Satsui: #7b559e
Nikuya: #8ad0fe
Class: 5 (Rank 1)
CTP: 900 (600 until next Class-Up)
TTP: 0 (100 TTP spent total)
SP: 350 (0/900 Training SP) (350/900 Class SP)
SkP: 15 (1 available, 6/8 toward the next point.)
Ryo: 0 (5,000 Ryo spent)
Stats & Skills
Type: Brave
Stats & Skills:
Strength: 50 [62]
Speed: 75 [112]
Reiatsu Strength: 60 [30]
Spiritual Pressure: 60 [30]
Instinct: 40 [40]
Senses: 40 [40]
Energy Sensory: 0 [0]
Healing Expertise: 0 [0]
Light Aura: 100
Dark Aura: 0
----------
Strength of Will: 2
Weapons - Daishō: 2
Martial Arts - Hakuda: 2
Martial Arts - Hōhō: 2
Pain Tolerance: 2
Stealth: 2
Acrobatics: 2
{Code for Stats}
[spoiler]{Chika's Stats & Skills}
Type: [font color="#fb7b89"]Brave[/font]
[b][u][font color="46cbe4"]Stats & Skills:[/font][/u][/b]
Strength: 50 [font color="fb7b89"][62][/font]
Speed: 50 [font color="fb7b89"][75][/font]
Reiatsu Strength: 60 [font color="fb7b89"][30][/font]
Spiritual Pressure: 60 [font color="fb7b89"][30][/font]
Instinct: 40 [font color="fb7b89"][40][/font]
Senses: 40 [font color="fb7b89"][40][/font]
Energy Sensory: 0 [font color="fb7b89"][0][/font]
Healing Expertise: 0 [font color="fb7b89"][0][/font]
Light Aura: [font color="fb7b89"]100[/font]
Dark Aura: [font color="ffedb1"]0[/font]
----------
Strength of Will: [font color="ffedb1"]2[/font]
Weapons - Daishō: [font color="ffedb1"]2[/font]
Martial Arts - Hakuda: [font color="ffedb1"]2[/font]
Martial Arts - Hōhō: [font color="ffedb1"]2[/font]
Pain Tolerance: [font color="ffedb1"]2[/font]
Stealth: [font color="ffedb1"]2[/font][/spoiler]
Supports
Unredeemed, Redeemed
XXXX: XXXX
Techniques
Learned, Proficient, Mastered, Akaki Maken, Sasori Tanken, Akutō no Satsui
Zanpakutō Release
{Akaki Maken Overall Ability}
Serving as Chika's 'guise' Zanpakutō, Akaki Maken specializes in direct, frontline combat, allowing her to keep up with the rank-and-file Shinigami in terms of a fight. Akaki Maken is a rather unique Zanpakutō, with an ability revolving around explosions. These explosions function similarly to shockwaves, being an exertion of physical force from Chika's Zanpakutō, but do cost 25 reiatsu each time they're triggered instead of the otherwise costless shockwaves. By spending 50 reiatsu, Chika can create a 'super-explosion', capable of blowing off fingers and appendages regardless of Strength. This 'super-explosion' can only be used on the weapon's grip, however, and only serves its purpose should she be disarmed.
As she desires, Chika is capable of producing these explosions on any part of her Zanpakutō by paying the reiatsu cost. These explosions will occur at Chika's Strength, and detonate within a two-foot diameter of the desired point. Given these are explosions of force, these naturally bypass defensive capabilities, and transfer the damage caused to a target internally, much like normal shockwaves do. As one can expect, Chika is immune to the damage caused by her own explosions. While not enough to propel a person from the force of these blasts on their own, these explosions are certainly strong enough to move the sword, allowing it to almost 'dance' if she keeps creating these explosions.
Serving as Chika's 'guise' Zanpakutō, Akaki Maken specializes in direct, frontline combat, allowing her to keep up with the rank-and-file Shinigami in terms of a fight. Akaki Maken is a rather unique Zanpakutō, with an ability revolving around explosions. These explosions function similarly to shockwaves, being an exertion of physical force from Chika's Zanpakutō, but do cost 25 reiatsu each time they're triggered instead of the otherwise costless shockwaves. By spending 50 reiatsu, Chika can create a 'super-explosion', capable of blowing off fingers and appendages regardless of Strength. This 'super-explosion' can only be used on the weapon's grip, however, and only serves its purpose should she be disarmed.
As she desires, Chika is capable of producing these explosions on any part of her Zanpakutō by paying the reiatsu cost. These explosions will occur at Chika's Strength, and detonate within a two-foot diameter of the desired point. Given these are explosions of force, these naturally bypass defensive capabilities, and transfer the damage caused to a target internally, much like normal shockwaves do. As one can expect, Chika is immune to the damage caused by her own explosions. While not enough to propel a person from the force of these blasts on their own, these explosions are certainly strong enough to move the sword, allowing it to almost 'dance' if she keeps creating these explosions.
{Code for Ability}
[spoiler]{Akaki Maken Overall Ability}
Serving as Chika's 'guise' Zanpakutō, Akaki Maken specializes in direct, frontline combat, allowing her to keep up with the rank-and-file Shinigami in terms of a fight. Akaki Maken is a rather unique Zanpakutō, with an ability revolving around explosions. These explosions function similarly to shockwaves, being an exertion of physical force from Chika's Zanpakutō, but do cost 25 reiatsu each time they're triggered instead of the otherwise costless shockwaves. By spending 50 reiatsu, Chika can create a 'super-explosion', capable of blowing off fingers and appendages regardless of Strength. This 'super-explosion' can only be used on the weapon's grip, however, and only serves its purpose should she be disarmed.
As she desires, Chika is capable of producing these explosions on any part of her Zanpakutō by paying the reiatsu cost. These explosions will occur at Chika's Strength, and detonate within a two-foot diameter of the desired point. Given these are explosions of force, these naturally bypass defensive capabilities, and transfer the damage caused to a target internally, much like normal shockwaves do. As one can expect, Chika is immune to the damage caused by her own explosions. While not enough to propel a person from the force of these blasts on their own, these explosions are certainly strong enough to move the sword, allowing it to almost 'dance' if she keeps creating these explosions.[/spoiler]
{推進爆弾 - Suishin Bakudan (lit. 'Propulsion Bomb')}
Technique Name: 推進爆弾 - Suishin Bakudan (lit. 'Propulsion Bomb')
Release Stage: Shikai / Bankai | Akaki Maken.
Cost: 50 Reiatsu.
Description:
Utilizing Akaki Maken's explosive force in a rather unique way, Chika is capable of causing these explosions to occur in order to fire her blade off at tremendous speeds. While holding onto her blade to swing, stab, or otherwise attack with her Akaki Maken, Chika can create an explosion on her sword in a direction that would aim to propel her attack forward, letting her strike at twice her Speed for the purpose of that one attack. Similarly, she's capable of throwing her sword at the same Speed, assuming she utilizes an explosion to send the sword rocketing forward. This technique is treated as a Stepping Technique. In Bankai, Suishin Bakudan's lethality is amplified, utilizing thrice Chika's Speed instead for these attacks, and these explosions can be made silent.
Drawbacks:
Suishin Bakudan counts against Chika's total Stepping Techniques in a post. While this technique doesn't come with the same stamina problems that Stepping Techniques usually have due to this speed being assisted, it can cause serious arm strain if used more than once per post. Throwing her sword isn't always the smartest move, as she'll need to cause explosions from her sword in order to propel it back to her, thus costing more reiatsu to do.
Technique Name: 推進爆弾 - Suishin Bakudan (lit. 'Propulsion Bomb')
Release Stage: Shikai / Bankai | Akaki Maken.
Cost: 50 Reiatsu.
Description:
Utilizing Akaki Maken's explosive force in a rather unique way, Chika is capable of causing these explosions to occur in order to fire her blade off at tremendous speeds. While holding onto her blade to swing, stab, or otherwise attack with her Akaki Maken, Chika can create an explosion on her sword in a direction that would aim to propel her attack forward, letting her strike at twice her Speed for the purpose of that one attack. Similarly, she's capable of throwing her sword at the same Speed, assuming she utilizes an explosion to send the sword rocketing forward. This technique is treated as a Stepping Technique. In Bankai, Suishin Bakudan's lethality is amplified, utilizing thrice Chika's Speed instead for these attacks, and these explosions can be made silent.
Drawbacks:
Suishin Bakudan counts against Chika's total Stepping Techniques in a post. While this technique doesn't come with the same stamina problems that Stepping Techniques usually have due to this speed being assisted, it can cause serious arm strain if used more than once per post. Throwing her sword isn't always the smartest move, as she'll need to cause explosions from her sword in order to propel it back to her, thus costing more reiatsu to do.
{Code for Technique}
[spoiler]{推進爆弾 - Suishin Bakudan (lit. 'Propulsion Bomb')}
[b][u]Technique Name:[/u][/b] 推進爆弾 - Suishin Bakudan (lit. 'Propulsion Bomb')
[b][u]Release Stage:[/u][/b] Shikai / Bankai | Akaki Maken.
[b][u]Cost:[/u][/b] 50 Reiatsu.
[b][u]Description:[/u][/b]
Utilizing Akaki Maken's explosive force in a rather unique way, Chika is capable of causing these explosions to occur in order to fire her blade off at tremendous speeds. While holding onto her blade to swing, stab, or otherwise attack with her Akaki Maken, Chika can create an explosion on her sword in a direction that would aim to propel her attack forward, letting her strike at twice her Speed for the purpose of that one attack. Similarly, she's capable of throwing her sword at the same Speed, assuming she utilizes an explosion to send the sword rocketing forward. This technique is treated as a Stepping Technique. In Bankai, Suishin Bakudan's lethality is amplified, utilizing thrice Chika's Speed instead for these attacks, and these explosions can be made silent.
[b][u]Drawbacks:[/u][/b]
Suishin Bakudan counts against Chika's total Stepping Techniques in a post. While this technique doesn't come with the same stamina problems that Stepping Techniques usually have due to this speed being assisted, it can cause serious arm strain if used more than once per post. Throwing her sword isn't always the smartest move, as she'll need to cause explosions from her sword in order to propel it back to her, thus costing more reiatsu to do.[/spoiler]
{連鎖反応 - Rensa Han'nō (lit. 'Chain Reaction')}
Technique Name: 連鎖反応 - Rensa Han'nō (lit. 'Chain Reaction')
Release Stage: Shikai / Bankai | Akaki Maken.
Cost: 150 Reiatsu.
Description:
Rensa Han'nō is a rather insidious technique within Akaki Maken's arsenal, Rensa Han'nō begins as an always-active technique upon release. What this technique does is mark everything that's struck from the weapon's blade. Whether it's people, objects, structures, and anything in-between, Rensa Han'nō will leave behind a small mark on its surface similar to that of an "X". Upon paying the reiatsu cost, each of these explosions will simultaneously detonate in a chain reaction, living up to the namesake of this technique. This technique's lethality shines when placing multiple marks upon an individual to tear them apart in a flashy display of bombs.
Drawbacks:
Rensa Han'nō requires Chika land multiple hits, which in turn takes quite a bit of set-up. Given the nature of this technique, it's an ability that's likely to only occur once before someone realizes what's going on. Marks will not be left if Chika causes an explosion per her Overall Ability on a strike, leaving her to require sacrificing a direct offense in order to potentially set this technique up. In Bankai, this drawback is removed, allowing her to mark targets that are subject to her explosions.
Technique Name: 連鎖反応 - Rensa Han'nō (lit. 'Chain Reaction')
Release Stage: Shikai / Bankai | Akaki Maken.
Cost: 150 Reiatsu.
Description:
Rensa Han'nō is a rather insidious technique within Akaki Maken's arsenal, Rensa Han'nō begins as an always-active technique upon release. What this technique does is mark everything that's struck from the weapon's blade. Whether it's people, objects, structures, and anything in-between, Rensa Han'nō will leave behind a small mark on its surface similar to that of an "X". Upon paying the reiatsu cost, each of these explosions will simultaneously detonate in a chain reaction, living up to the namesake of this technique. This technique's lethality shines when placing multiple marks upon an individual to tear them apart in a flashy display of bombs.
Drawbacks:
Rensa Han'nō requires Chika land multiple hits, which in turn takes quite a bit of set-up. Given the nature of this technique, it's an ability that's likely to only occur once before someone realizes what's going on. Marks will not be left if Chika causes an explosion per her Overall Ability on a strike, leaving her to require sacrificing a direct offense in order to potentially set this technique up. In Bankai, this drawback is removed, allowing her to mark targets that are subject to her explosions.
{Code for Technique}
[spoiler]{連鎖反応 - Rensa Han'nō (lit. 'Chain Reaction')}
[b][u]Technique Name:[/u][/b] 連鎖反応 - Rensa Han'nō (lit. 'Chain Reaction')
[b][u]Release Stage:[/u][/b] Shikai / Bankai | Akaki Maken.
[b][u]Cost:[/u][/b] 150 Reiatsu.
[b][u]Description:[/u][/b]
Rensa Han'nō is a rather insidious technique within Akaki Maken's arsenal, Rensa Han'nō begins as an always-active technique upon release. What this technique does is mark everything that's struck from the weapon's blade. Whether it's people, objects, structures, and anything in-between, Rensa Han'nō will leave behind a small mark on its surface similar to that of an "X". Upon paying the reiatsu cost, each of these explosions will simultaneously detonate in a chain reaction, living up to the namesake of this technique. This technique's lethality shines when placing multiple marks upon an individual to tear them apart in a flashy display of bombs.
[b][u]Drawbacks:[/u][/b]
Rensa Han'nō requires Chika land multiple hits, which in turn takes quite a bit of set-up. Given the nature of this technique, it's an ability that's likely to only occur once before someone realizes what's going on. Marks will not be left if Chika causes an explosion per her Overall Ability on a strike, leaving her to require sacrificing a direct offense in order to potentially set this technique up. In Bankai, this drawback is removed, allowing her to mark targets that are subject to her explosions.[/spoiler]
{Sasori Tanken Overall Ability}
Being the girl's primary Zanpakutō, Sasori Tanken is exactly the type of weapon that befits the Onmitsukidō. Upon release of her tantō, Sasori Tanken grants Chika a weapon designed to poison those she fights with excruciating efficacy. From the moment of its release, Sasori Tanken begins to produce a toxin on its blade, starting rather minute in application, and adapting as necessary in order to debilitate Chika's foes as necessary. Being a weapon designed to kill silently and ruthlessly, releasing such a Zanpakutō inverts Chika's Light Aura and Dark Aura, and allows her to utilize her Stealth as though she hadn't released.
Striking an opponent with Sasori Tanken will inject that individual with its toxin, assuming the strike breaks skin. Assuming someone is afflicted with this weapon's toxin, they'll be put into a rather precarious situation, taking a total of ten posts before they suffer from sudden cardiac arrest. Each subsequent strike on a target after that point will treat a post as having passed. Naturally, there are ways to help prevent this fate from happening. For one, if Chika loses consciousness or is slain, her release will automatically end. Second, those subject to the toxin are able to give up portions of their capabilities in order to stave off this poison, allowing it to attack other systems of the body first before stopping at the heart.
When a post would normally cause this poison to 'tick', infected individuals can instead give up 250 Reiatsu, or 25 post-type SP in order to prevent that post from passing. Per pre-established limits, the most that someone can spend themselves down to is 25% of each stat, post-type. Each Rank in Poison Resist someone has innately (not granted from outside effects) will reduce this amount by 50 Reiatsu, and 5 post-type SP. Those that are granted Poison Resist from an outside effect will instead Reduce this total per every other Rank they possess, rounded down. Naturally this makes it exceedingly more difficult for this poison to circulate through the body with higher Ranks in Poison Resist, but by no means impossible for it to take someone out. Naturally, this Reiatsu expenditure will bypass effects similar to an Arrancar's or Vizard's 'infinite reiatsu' duration. If Reiatsu is utilized to slow this toxin, the cost will increase by 100 for each post it is utilized. This resets when the poison progresses for a post with no cost, or when the SP cost is paid. NPCs, summons, constructs, and other similar beings do not have the luxury of spending Reiatsu or SP; they will simply die. This includes Fragments from the Fractured type.
Being purely physical in nature, Sasori Tanken's poison scales off of Chika's Strength for clashing purposes. Within the pommel of her Zanpakutō, Sasori Tanken possesses an antidote for this poison. By utilizing this antidote by pressing the pommel against a target, they can be injected with it, and thus cleared of the Zanpakutō's deadly effects. This antidote only works on individuals with less unmodified Strength than that of the clashing toxin; individuals that are too durable and possess a natural resilience to physical force will break down this antidote before it gets the chance to circulate through the body. Chika herself is inherently immune to her own toxin. Other cleansing effects will require a superior Healing Expertise to Chika's Offensive Stat, and possess an equal or greater Class. Non-technique healing like High-Speed Regeneration or the toxin filtering from Healing Expertise will grant two Ranks in Poison Resist; this is treated as an outside effect.
Being the girl's primary Zanpakutō, Sasori Tanken is exactly the type of weapon that befits the Onmitsukidō. Upon release of her tantō, Sasori Tanken grants Chika a weapon designed to poison those she fights with excruciating efficacy. From the moment of its release, Sasori Tanken begins to produce a toxin on its blade, starting rather minute in application, and adapting as necessary in order to debilitate Chika's foes as necessary. Being a weapon designed to kill silently and ruthlessly, releasing such a Zanpakutō inverts Chika's Light Aura and Dark Aura, and allows her to utilize her Stealth as though she hadn't released.
Striking an opponent with Sasori Tanken will inject that individual with its toxin, assuming the strike breaks skin. Assuming someone is afflicted with this weapon's toxin, they'll be put into a rather precarious situation, taking a total of ten posts before they suffer from sudden cardiac arrest. Each subsequent strike on a target after that point will treat a post as having passed. Naturally, there are ways to help prevent this fate from happening. For one, if Chika loses consciousness or is slain, her release will automatically end. Second, those subject to the toxin are able to give up portions of their capabilities in order to stave off this poison, allowing it to attack other systems of the body first before stopping at the heart.
When a post would normally cause this poison to 'tick', infected individuals can instead give up 250 Reiatsu, or 25 post-type SP in order to prevent that post from passing. Per pre-established limits, the most that someone can spend themselves down to is 25% of each stat, post-type. Each Rank in Poison Resist someone has innately (not granted from outside effects) will reduce this amount by 50 Reiatsu, and 5 post-type SP. Those that are granted Poison Resist from an outside effect will instead Reduce this total per every other Rank they possess, rounded down. Naturally this makes it exceedingly more difficult for this poison to circulate through the body with higher Ranks in Poison Resist, but by no means impossible for it to take someone out. Naturally, this Reiatsu expenditure will bypass effects similar to an Arrancar's or Vizard's 'infinite reiatsu' duration. If Reiatsu is utilized to slow this toxin, the cost will increase by 100 for each post it is utilized. This resets when the poison progresses for a post with no cost, or when the SP cost is paid. NPCs, summons, constructs, and other similar beings do not have the luxury of spending Reiatsu or SP; they will simply die. This includes Fragments from the Fractured type.
Being purely physical in nature, Sasori Tanken's poison scales off of Chika's Strength for clashing purposes. Within the pommel of her Zanpakutō, Sasori Tanken possesses an antidote for this poison. By utilizing this antidote by pressing the pommel against a target, they can be injected with it, and thus cleared of the Zanpakutō's deadly effects. This antidote only works on individuals with less unmodified Strength than that of the clashing toxin; individuals that are too durable and possess a natural resilience to physical force will break down this antidote before it gets the chance to circulate through the body. Chika herself is inherently immune to her own toxin. Other cleansing effects will require a superior Healing Expertise to Chika's Offensive Stat, and possess an equal or greater Class. Non-technique healing like High-Speed Regeneration or the toxin filtering from Healing Expertise will grant two Ranks in Poison Resist; this is treated as an outside effect.
{Code for Ability}
[spoiler]{Sasori Tanken Overall Ability}
Being the girl's primary Zanpakutō, Sasori Tanken is exactly the type of weapon that befits the Onmitsukidō. Upon release of her tantō, Sasori Tanken grants Chika a weapon designed to poison those she fights with excruciating efficacy. From the moment of its release, Sasori Tanken begins to produce a toxin on its blade, starting rather minute in application, and adapting as necessary in order to debilitate Chika's foes as necessary. Being a weapon designed to kill silently and ruthlessly, releasing such a Zanpakutō inverts Chika's Light Aura and Dark Aura, and allows her to utilize her Stealth as though she hadn't released.
Striking an opponent with Sasori Tanken will inject that individual with its toxin, assuming the strike breaks skin. Assuming someone is afflicted with this weapon's toxin, they'll be put into a rather precarious situation, taking a total of ten posts before they suffer from sudden cardiac arrest. Each subsequent strike on a target after that point will treat a post as having passed. Naturally, there are ways to help prevent this fate from happening. For one, if Chika loses consciousness or is slain, her release will automatically end. Second, those subject to the toxin are able to give up portions of their capabilities in order to stave off this poison, allowing it to attack other systems of the body first before stopping at the heart.
When a post would normally cause this poison to 'tick', infected individuals can instead give up 250 Reiatsu, or 25 post-type SP in order to prevent that post from passing. Per pre-established limits, the most that someone can spend themselves down to is 25% of each stat, post-type. Each Rank in Poison Resist someone has innately (not granted from outside effects) will reduce this amount by 50 Reiatsu, and 5 post-type SP. Those that are granted Poison Resist from an outside effect will instead Reduce this total per every other Rank they possess, rounded down. Naturally this makes it exceedingly more difficult for this poison to circulate through the body with higher Ranks in Poison Resist, but by no means impossible for it to take someone out. Naturally, this Reiatsu expenditure will bypass effects similar to an Arrancar's or Vizard's 'infinite reiatsu' duration. If Reiatsu is utilized to slow this toxin, the cost will increase by 100 for each post it is utilized. This resets when the poison progresses for a post with no cost, or when the SP cost is paid. NPCs, summons, constructs, and other similar beings do not have the luxury of spending Reiatsu or SP; they will simply die. This includes Fragments from the Fractured type.
Being purely physical in nature, Sasori Tanken's poison scales off of Chika's Strength for clashing purposes. Within the pommel of her Zanpakutō, Sasori Tanken possesses an antidote for this poison. By utilizing this antidote by pressing the pommel against a target, they can be injected with it, and thus cleared of the Zanpakutō's deadly effects. This antidote only works on individuals with less unmodified Strength than that of the clashing toxin; individuals that are too durable and possess a natural resilience to physical force will break down this antidote before it gets the chance to circulate through the body. Chika herself is inherently immune to her own toxin. Other cleansing effects will require a superior Healing Expertise to Chika's Offensive Stat, and possess an equal or greater Class. Non-technique healing like High-Speed Regeneration or the toxin filtering from Healing Expertise will grant two Ranks in Poison Resist; this is treated as an outside effect.[/spoiler]
{瘴気 - Shōki (lit. 'Miasma')}
Technique Name: 瘴気 - Shōki (lit. 'Miasma')
Release Stage: Shikai / Bankai | Sasori Tanken.
Cost: 75 Reiatsu.
Description:
Throwing a marble-sized smoke bomb produced from the pommel of her Zanpakutō, Shōki allows Chika to create a cloud of smoke from Sasori Tanken's poison. This smokescreen obscures vision, requiring a Senses stat of 300 in order to see through it or out of it. This cloud begins at a 5-foot radius, and expands by 5 feet in all directions each post, before eventually fading after five total posts. This technique shines in its ability to forcibly inflict those in its vicinity with Sasori Tanken's poison, treating an additional post to pass for those that remain within its exposure, increased by one for each consecutive post someone remains within its area (Post One is one additional 'tick', Post Two is two additional 'ticks', Post Three is three additional 'ticks', etc.). Naturally, Chika is immune to the effects of her own Smokescreen. In Bankai, both the size and duration of this technique is doubled.
Drawbacks:
While certainly a strong technique, Shōki is unfortunately indiscriminate of those it affects. Allies that get caught in this smokescreen will still be subject to its effects, whether Sasori Tanken's poison or the obfuscation effect. Only three smokescreens can be active at a time; this is increased to five in Bankai. Smokescreen effects stack with one another. Simply leaving the smokescreen is quite easy to do.
Technique Name: 瘴気 - Shōki (lit. 'Miasma')
Release Stage: Shikai / Bankai | Sasori Tanken.
Cost: 75 Reiatsu.
Description:
Throwing a marble-sized smoke bomb produced from the pommel of her Zanpakutō, Shōki allows Chika to create a cloud of smoke from Sasori Tanken's poison. This smokescreen obscures vision, requiring a Senses stat of 300 in order to see through it or out of it. This cloud begins at a 5-foot radius, and expands by 5 feet in all directions each post, before eventually fading after five total posts. This technique shines in its ability to forcibly inflict those in its vicinity with Sasori Tanken's poison, treating an additional post to pass for those that remain within its exposure, increased by one for each consecutive post someone remains within its area (Post One is one additional 'tick', Post Two is two additional 'ticks', Post Three is three additional 'ticks', etc.). Naturally, Chika is immune to the effects of her own Smokescreen. In Bankai, both the size and duration of this technique is doubled.
Drawbacks:
While certainly a strong technique, Shōki is unfortunately indiscriminate of those it affects. Allies that get caught in this smokescreen will still be subject to its effects, whether Sasori Tanken's poison or the obfuscation effect. Only three smokescreens can be active at a time; this is increased to five in Bankai. Smokescreen effects stack with one another. Simply leaving the smokescreen is quite easy to do.
{Code for Technique}
[spoiler]{瘴気 - Shōki (lit. 'Miasma')}
[b][u]Technique Name:[/u][/b] 瘴気 - Shōki (lit. 'Miasma')
[b][u]Release Stage:[/u][/b] Shikai / Bankai | Sasori Tanken.
[b][u]Cost:[/u][/b] 75 Reiatsu.
[b][u]Description:[/u][/b]
Throwing a marble-sized smoke bomb produced from the pommel of her Zanpakutō, Shōki allows Chika to create a cloud of smoke from Sasori Tanken's poison. This smokescreen obscures vision, requiring a Senses stat of 300 in order to see through it or out of it. This cloud begins at a 5-foot radius, and expands by 5 feet in all directions each post, before eventually fading after five total posts. This technique shines in its ability to forcibly inflict those in its vicinity with Sasori Tanken's poison, treating an additional post to pass for those that remain within its exposure, increased by one for each consecutive post someone remains within its area (Post One is one additional 'tick', Post Two is two additional 'ticks', Post Three is three additional 'ticks', etc.). Naturally, Chika is immune to the effects of her own Smokescreen. In Bankai, both the size and duration of this technique is doubled.
[b][u]Drawbacks:[/u][/b]
While certainly a strong technique, Shōki is unfortunately indiscriminate of those it affects. Allies that get caught in this smokescreen will still be subject to its effects, whether Sasori Tanken's poison or the obfuscation effect. Only three smokescreens can be active at a time; this is increased to five in Bankai. Smokescreen effects stack with one another. Simply leaving the smokescreen is quite easy to do.[/spoiler]
{毒針 - Dokubari (lit. 'Poison Needle')}
Technique Name: 毒針 - Dokubari (lit. 'Poison Needle')
Release Stage: Shikai / Bankai | Sasori Tanken.
Cost: 25 Reiatsu.
Description:
A stealthy attack, Dokubari is a technique that allows Chika to produce and throw a toxic needle. While not entirely potent, using only a tenth of Chika's Strength to determine the damage they deal (but clashing against defenses utilizing 150% of Chika's Strength), but more than making up for it in their ability to slip under the radar. Those with two or more Ranks in Pain Tolerance, Strength of Will, or similar Skills will not realize they've been struck, as the pinprick doesn't even register. These needles will apply Sasori Tanken's poison. Given these needles are incredibly lightweight and easy to throw, they function off of Chika's Speed to determine the Speed in which they fly. In Bankai, this is reduced to one or more Rank in the requisite Skills, and allows for the throwing of three needles in one use of the technique.
Drawbacks:
This technique only has effect against those that have the requisite Skills. Can only be utilized once per post.
Technique Name: 毒針 - Dokubari (lit. 'Poison Needle')
Release Stage: Shikai / Bankai | Sasori Tanken.
Cost: 25 Reiatsu.
Description:
A stealthy attack, Dokubari is a technique that allows Chika to produce and throw a toxic needle. While not entirely potent, using only a tenth of Chika's Strength to determine the damage they deal (but clashing against defenses utilizing 150% of Chika's Strength), but more than making up for it in their ability to slip under the radar. Those with two or more Ranks in Pain Tolerance, Strength of Will, or similar Skills will not realize they've been struck, as the pinprick doesn't even register. These needles will apply Sasori Tanken's poison. Given these needles are incredibly lightweight and easy to throw, they function off of Chika's Speed to determine the Speed in which they fly. In Bankai, this is reduced to one or more Rank in the requisite Skills, and allows for the throwing of three needles in one use of the technique.
Drawbacks:
This technique only has effect against those that have the requisite Skills. Can only be utilized once per post.
{Code for Technique}
[spoiler]{毒針 - Dokubari (lit. 'Poison Needle')}
[b][u]Technique Name:[/u][/b] 毒針 - Dokubari (lit. 'Poison Needle')
[b][u]Release Stage:[/u][/b] Shikai / Bankai | Sasori Tanken.
[b][u]Cost:[/u][/b] 25 Reiatsu.
[b][u]Description:[/u][/b]
A stealthy attack, Dokubari is a technique that allows Chika to produce and throw a toxic needle. While not entirely potent, using only a tenth of Chika's Strength to determine the damage they deal (but clashing against defenses utilizing 150% of Chika's Strength), but more than making up for it in their ability to slip under the radar. Those with two or more Ranks in Pain Tolerance, Strength of Will, or similar Skills will not realize they've been struck, as the pinprick doesn't even register. These needles will apply Sasori Tanken's poison. Given these needles are incredibly lightweight and easy to throw, they function off of Chika's Speed to determine the Speed in which they fly. In Bankai, this is reduced to one or more Rank in the requisite Skills, and allows for the throwing of three needles in one use of the technique.
[b][u]Drawbacks:[/u][/b]
This technique only has effect against those that have the requisite Skills. Can only be utilized once per post.[/spoiler]
{Akutō no Satsui Overall Ability}
Combining both the themes of Chika's Zanpakutō, Akutō no Satsui serves as a multipurpose Bankai, with exceptional use in either a direct conflict, or a covert operation. Taking hold as a katana with a partially-retractable blade, Akutō no Satsui reveals Chika's killing potential in her ability to utilize the lightweight weapon in such a way that compliments either of her fighting styles. This blade can retract and fire back out at 1,600 Speed, allowing for rather unique movements and combative capabilities.
As one can expect, Akutō no Satsui amplifies both of Chika's releases upon their combination, creating a deadly combination of frontline combatant and assassin. Beginning with Akaki Maken's Overall, the size of these explosions are three-times larger, and the 'super-explosion' can be utilized with attacks, instead of just being a tool to prevent disarmament. If she desires, these explosions can also be used to transmit Sasori Tanken's poison to those affected, forcing this toxin to sink into the pores of those nearby at extreme speeds. By doubling the Reiatsu cost of her basic explosions, Chika can multiply the size of these explosions by a magnitude of three.
Sasori Tanken's capabilities are also increased during this stage of release, granting two simple but powerful effects on those that look to resist the poison. By expending 50 Reiatsu, Chika can alter the reductions to a target's post-type SP in a way that she sees fit. Naturally, this won't have any effect should they refrain from taking a reduction to their post-type SP, but could potentially be quite useful against those that value their reiatsu. Additionally, Poison Resist will only take someone so far with resisting this effect; Poison Resist Ranks from those afflicted with Sasori Tanken's poison will be reduced by two. This only applies to resisting this poison's effects, and not for any other toxins or effects that rely on Poison Resist; those will be treated as normal. When this drop occurs, additional Reiatsu and/or SP will be lost in order to accommodate for this change.
Combining both the themes of Chika's Zanpakutō, Akutō no Satsui serves as a multipurpose Bankai, with exceptional use in either a direct conflict, or a covert operation. Taking hold as a katana with a partially-retractable blade, Akutō no Satsui reveals Chika's killing potential in her ability to utilize the lightweight weapon in such a way that compliments either of her fighting styles. This blade can retract and fire back out at 1,600 Speed, allowing for rather unique movements and combative capabilities.
As one can expect, Akutō no Satsui amplifies both of Chika's releases upon their combination, creating a deadly combination of frontline combatant and assassin. Beginning with Akaki Maken's Overall, the size of these explosions are three-times larger, and the 'super-explosion' can be utilized with attacks, instead of just being a tool to prevent disarmament. If she desires, these explosions can also be used to transmit Sasori Tanken's poison to those affected, forcing this toxin to sink into the pores of those nearby at extreme speeds. By doubling the Reiatsu cost of her basic explosions, Chika can multiply the size of these explosions by a magnitude of three.
Sasori Tanken's capabilities are also increased during this stage of release, granting two simple but powerful effects on those that look to resist the poison. By expending 50 Reiatsu, Chika can alter the reductions to a target's post-type SP in a way that she sees fit. Naturally, this won't have any effect should they refrain from taking a reduction to their post-type SP, but could potentially be quite useful against those that value their reiatsu. Additionally, Poison Resist will only take someone so far with resisting this effect; Poison Resist Ranks from those afflicted with Sasori Tanken's poison will be reduced by two. This only applies to resisting this poison's effects, and not for any other toxins or effects that rely on Poison Resist; those will be treated as normal. When this drop occurs, additional Reiatsu and/or SP will be lost in order to accommodate for this change.
{Code for Ability}
[spoiler]{Akutō no Satsui Overall Ability}
Combining both the themes of Chika's Zanpakutō, Akutō no Satsui serves as a multipurpose Bankai, with exceptional use in either a direct conflict, or a covert operation. Taking hold as a katana with a partially-retractable blade, Akutō no Satsui reveals Chika's killing potential in her ability to utilize the lightweight weapon in such a way that compliments either of her fighting styles. This blade can retract and fire back out at 1,600 Speed, allowing for rather unique movements and combative capabilities.
As one can expect, Akutō no Satsui amplifies both of Chika's releases upon their combination, creating a deadly combination of frontline combatant and assassin. Beginning with Akaki Maken's Overall, the size of these explosions are three-times larger, and the 'super-explosion' can be utilized with attacks, instead of just being a tool to prevent disarmament. If she desires, these explosions can also be used to transmit Sasori Tanken's poison to those affected, forcing this toxin to sink into the pores of those nearby at extreme speeds. By doubling the Reiatsu cost of her basic explosions, Chika can multiply the size of these explosions by a magnitude of three.
Sasori Tanken's capabilities are also increased during this stage of release, granting two simple but powerful effects on those that look to resist the poison. By expending 50 Reiatsu, Chika can alter the reductions to a target's post-type SP in a way that she sees fit. Naturally, this won't have any effect should they refrain from taking a reduction to their post-type SP, but could potentially be quite useful against those that value their reiatsu. Additionally, Poison Resist will only take someone so far with resisting this effect; Poison Resist Ranks from those afflicted with Sasori Tanken's poison will be reduced by two. This only applies to resisting this poison's effects, and not for any other toxins or effects that rely on Poison Resist; those will be treated as normal. When this drop occurs, additional Reiatsu and/or SP will be lost in order to accommodate for this change.[/spoiler]
{月影衝撃 - Tsukikage Shōgeki (lit. 'Moonlight Impact')}
Technique Name: 月影衝撃 - Tsukikage Shōgeki (lit. 'Moonlight Impact')
Release Stage: Bankai | Akutō no Satsui.
Cost: 50 Reiatsu/post.
Description:
Serving as Akaki Maken's capstone ability, Tsukikage Shōgeki takes the ability to create localized explosions and simply does not turn it off. Triggering upwards of ten cascading blasts each second (or mechanically, no more than four instances of damage per swing), Tsukikage Shōgeki provides Chika with a tremendous explosive force while active. Not only does this force provide the girl with tremendous cutting potential, given these explosions continually occur, but also helps deal twice the normal damage against items, defenses, release weapons, and durability.
Drawbacks:
Given the cascading amount of explosions, it can become quite difficult for Chika to hide while this is active, jeopardizing her entire kit in the process. Damage from this technique can occur no more than four times per swing of her sword, limiting the technique's explosive potential. While active, Akutō no Satsui's explosions cannot apply Sasori Tanken's toxin.
Technique Name: 月影衝撃 - Tsukikage Shōgeki (lit. 'Moonlight Impact')
Release Stage: Bankai | Akutō no Satsui.
Cost: 50 Reiatsu/post.
Description:
Serving as Akaki Maken's capstone ability, Tsukikage Shōgeki takes the ability to create localized explosions and simply does not turn it off. Triggering upwards of ten cascading blasts each second (or mechanically, no more than four instances of damage per swing), Tsukikage Shōgeki provides Chika with a tremendous explosive force while active. Not only does this force provide the girl with tremendous cutting potential, given these explosions continually occur, but also helps deal twice the normal damage against items, defenses, release weapons, and durability.
Drawbacks:
Given the cascading amount of explosions, it can become quite difficult for Chika to hide while this is active, jeopardizing her entire kit in the process. Damage from this technique can occur no more than four times per swing of her sword, limiting the technique's explosive potential. While active, Akutō no Satsui's explosions cannot apply Sasori Tanken's toxin.
{Code for Technique}
[spoiler]{月影衝撃 - Tsukikage Shōgeki (lit. 'Moonlight Impact')}
[b][u]Technique Name:[/u][/b] 月影衝撃 - Tsukikage Shōgeki (lit. 'Moonlight Impact')
[b][u]Release Stage:[/u][/b] Bankai | Akutō no Satsui.
[b][u]Cost:[/u][/b] 50 Reiatsu/post.
[b][u]Description:[/u][/b]
Serving as Akaki Maken's capstone ability, Tsukikage Shōgeki takes the ability to create localized explosions and simply does not turn it off. Triggering upwards of ten cascading blasts each second (or mechanically, no more than four instances of damage per swing), Tsukikage Shōgeki provides Chika with a tremendous explosive force while active. Not only does this force provide the girl with tremendous cutting potential, given these explosions continually occur, but also helps deal twice the normal damage against items, defenses, release weapons, and durability.
[b][u]Drawbacks:[/u][/b]
Given the cascading amount of explosions, it can become quite difficult for Chika to hide while this is active, jeopardizing her entire kit in the process. Damage from this technique can occur no more than four times per swing of her sword, limiting the technique's explosive potential. While active, Akutō no Satsui's explosions cannot apply Sasori Tanken's toxin.[/spoiler]
{過激感染 - Kageki Kansen (lit. 'Extreme Infection')}
Technique Name: 過激感染 - Kageki Kansen (lit. 'Extreme Infection')
Release Stage: Bankai | Akutō no Satsui.
Cost: 50 Reiatsu.
Description:
Serving as Sasori Tanken's capstone ability, Kageki Kansen aims to cause rapid proliferation in Sasori Tanken's toxin currently within someone's body. By spiking the next dose of Sasori Tanken's poison with an anti-immune substance, Kageki Kansen will immediately double the number of posts that have passed from Sasori Tanken's poison in someone's body upon being struck from the effects of the toxin. Such is a painful process, leaving someone without 3 Ranks in Pain Tolerance unable to fight for a few moments while they double over from the feeling of their body being torn apart from the inside out.
Drawbacks:
This technique requires either a large amount of time to pass during a fight, or requires Chika to land an extreme number of hits in order to get full use from this technique. Given this technique similarly requires Chika to land a strike in order to activate, it's not self-sustaining. If a successful strike is not landed within three posts of Kageki Kansen's activation, it will need to be refreshed.
Technique Name: 過激感染 - Kageki Kansen (lit. 'Extreme Infection')
Release Stage: Bankai | Akutō no Satsui.
Cost: 50 Reiatsu.
Description:
Serving as Sasori Tanken's capstone ability, Kageki Kansen aims to cause rapid proliferation in Sasori Tanken's toxin currently within someone's body. By spiking the next dose of Sasori Tanken's poison with an anti-immune substance, Kageki Kansen will immediately double the number of posts that have passed from Sasori Tanken's poison in someone's body upon being struck from the effects of the toxin. Such is a painful process, leaving someone without 3 Ranks in Pain Tolerance unable to fight for a few moments while they double over from the feeling of their body being torn apart from the inside out.
Drawbacks:
This technique requires either a large amount of time to pass during a fight, or requires Chika to land an extreme number of hits in order to get full use from this technique. Given this technique similarly requires Chika to land a strike in order to activate, it's not self-sustaining. If a successful strike is not landed within three posts of Kageki Kansen's activation, it will need to be refreshed.
{Code for Technique}
[spoiler]{過激感染 - Kageki Kansen (lit. 'Extreme Infection')}
[b][u]Technique Name:[/u][/b] 過激感染 - Kageki Kansen (lit. 'Extreme Infection')
[b][u]Release Stage:[/u][/b] Bankai | Akutō no Satsui.
[b][u]Cost:[/u][/b] 50 Reiatsu.
[b][u]Description:[/u][/b]
Serving as Sasori Tanken's capstone ability, Kageki Kansen aims to cause rapid proliferation in Sasori Tanken's toxin currently within someone's body. By spiking the next dose of Sasori Tanken's poison with an anti-immune substance, Kageki Kansen will immediately double the number of posts that have passed from Sasori Tanken's poison in someone's body upon being struck from the effects of the toxin. Such is a painful process, leaving someone without 3 Ranks in Pain Tolerance unable to fight for a few moments while they double over from the feeling of their body being torn apart from the inside out.
[b][u]Drawbacks:[/u][/b]
This technique requires either a large amount of time to pass during a fight, or requires Chika to land an extreme number of hits in order to get full use from this technique. Given this technique similarly requires Chika to land a strike in order to activate, it's not self-sustaining. If a successful strike is not landed within three posts of Kageki Kansen's activation, it will need to be refreshed.[/spoiler]
Hōhō
{Shunpō}
Technique Name: Shunpō
Technique Class: 7 - 10 TTP.
Technique Type: Hōhō.
Technique Element: N/A.
Technique Cost: 50 Reiatsu.
Description: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to Use: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Incantation: N/A.
Drawbacks: Reiatsu Cost.
Technique Name: Shunpō
Technique Class: 7 - 10 TTP.
Technique Type: Hōhō.
Technique Element: N/A.
Technique Cost: 50 Reiatsu.
Description: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to Use: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Incantation: N/A.
Drawbacks: Reiatsu Cost.
{Code for Technique}
[spoiler]{Shunpō}
[b][u]Technique Name:[/u][/b] Shunpō
[b][u]Technique Class:[/u][/b] 7 - 10 TTP.
[b][u]Technique Type:[/u][/b] Hōhō.
[b][u]Technique Element:[/u][/b] N/A.
[b][u]Technique Cost:[/u][/b] 50 Reiatsu.
[b][u]Description:[/u][/b] A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpō can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpō uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
[b][u]How to Use:[/u][/b] Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
[b][u]Incantation:[/u][/b] N/A.
[b][u]Drawbacks:[/u][/b] Reiatsu Cost.[/spoiler]
Hakuda
None yet.
Hōhō
{Shunpō Karin}
Technique Name: Shunpō Karin
Class: 5
Technique Type: Hohō
Technique Element: None
Description: The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to Use: Stated above.
Drawback: Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.
Technique Name: Shunpō Karin
Class: 5
Technique Type: Hohō
Technique Element: None
Description: The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
How to Use: Stated above.
Drawback: Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.
{Code for Technique}
[spoiler]{Shunpō Karin}
[b][u]Technique Name:[/u][/b] Shunpō Karin
[b][u]Class:[/u][/b] 5
[b][u]Technique Type:[/u][/b] Hohō
[b][u]Technique Element:[/u][/b] None
[b][u]Description:[/u][/b] The famous "partial Shunpo" technique. This allows the user to initiate a single movement at Shunpo speed with one limb. This cannot be used without initiating the forward momentum. The user will need to move their arm the way they normally would before this technique can be activated. Momentum for this technique cannot be controlled. This means once the user initiates this technique, they cannot stop their limb from the movement.
[b]How to Use:[/b] Stated above.
[b][u]Drawback:[/u][/b] Also stated above. Higher Reiatsu cost than normal Shunpo. Limit is once per post. More taxing on stamina than regular Shunpo.[/spoiler]
Current Threads
XXXX
Completed Threads
One for the Money [DP Cinematic] - vs. Talia Napolitano - +2/8 SkP
The Next Generations [Joint Training] - with Miranda Frost, Celes Shindazu, & Connor Greaves - +1/8 SkP
Hopes & Dreams [Social] - with Celes Shindazu - +1/8 SkP
How the World Works [PvP] - vs. Kazuhiko Satoshi - +1/8 SkP
Guidance of Grace [Joint Training] - with Date Maharo - +1/8 SkP