Post by Zauberin on Sept 5, 2022 20:44:32 GMT -5
Initial Techniques
New Technique
Rationale
The initial gradings for these speeds were done based on the idea that the maximum allowed static speed for a technique should be approximately 1000. With the new speed judgements, I believe that these techniques could be relooked at. If it's decided that they should not change, then that's fine.
{Velocity Alteration I: Project, Retract}Class: 8-1
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a secondary rune and is characterized as altering a core property of spiritual techniques. This rune takes a reiatsu-based construct, either stationary or in motion, and abruptly changes his trajectory either towards or away from Zauberin’s current position, according to which rune is activated. If the projectile has a set speed based on its technique, then the projectile maintains that speed and its trajectory can only be altered by using the aforementioned runes at a class equal or greater to the technique. If the projectile is stationary, then it moves at a speed determined by the rune’s class: (100, 200, 300, 400, 500, 600, 800, 1000). If the technique that’s altered consists of multiple projectiles, then all of those projectiles have their trajectory altered based on their current position relative to Zauberin.
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune itself then takes this spiritual energy and directly alters the state of a construct by forcing it to exist in a state of motion either towards or away from the user.
Technique Drawbacks: This technique costs the following reiatsu per class: 0, 25, 25, 50, 50, 100, 150, 200
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᛟᚢᛏ” to project outwards, or “ᛇᚾ” to retract inwards, Zauberin may alter the direction of another being’s reiatsu-based construct by forcing it either away or towards Zauberin’s current position, provided that Zauberin’s RS is greater than the related OS of the technique when it was created, after type. In order to alter another character’s technique, this rune must be used at or above the class of the technique being altered.
Made By: Zauberin
Reserved? Yes
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a secondary rune and is characterized as altering a core property of spiritual techniques. This rune takes a reiatsu-based construct, either stationary or in motion, and abruptly changes his trajectory either towards or away from Zauberin’s current position, according to which rune is activated. If the projectile has a set speed based on its technique, then the projectile maintains that speed and its trajectory can only be altered by using the aforementioned runes at a class equal or greater to the technique. If the projectile is stationary, then it moves at a speed determined by the rune’s class: (100, 200, 300, 400, 500, 600, 800, 1000). If the technique that’s altered consists of multiple projectiles, then all of those projectiles have their trajectory altered based on their current position relative to Zauberin.
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune itself then takes this spiritual energy and directly alters the state of a construct by forcing it to exist in a state of motion either towards or away from the user.
Technique Drawbacks: This technique costs the following reiatsu per class: 0, 25, 25, 50, 50, 100, 150, 200
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᛟᚢᛏ” to project outwards, or “ᛇᚾ” to retract inwards, Zauberin may alter the direction of another being’s reiatsu-based construct by forcing it either away or towards Zauberin’s current position, provided that Zauberin’s RS is greater than the related OS of the technique when it was created, after type. In order to alter another character’s technique, this rune must be used at or above the class of the technique being altered.
Made By: Zauberin
Reserved? Yes
{Velocity Alteration I: Project, Retract}Velocity Alteration II: Hasten, Slow
Class: 7-1
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a tertiary rune and is characterized as altering a secondary property of spiritual techniques. This rune takes the speed of any reiatsu-based construct that is already in motion and either increases or decreases it based on the following bracket: (200, 300, 400, 500, 600, 800, 1000). A construct’s speed can be increased or decreased by a maximum number of brackets determined by the class of the ability used to create the construct. Techniques that move at Cero speed are considered to be starting at 500 speed, for the purpose of this technique, and are given a static speed. Techniques that move at Bala speed are considered to be starting at 1000 Speed, for the purpose of this technique.
(E.G. A Class 2 Technique can be moved 2 brackets faster or slower (Class 2-1). A Class 6 Technique can be moved 6 brackets faster or slower (Class 6-1). A Class 4 Tech moving at Cero speed would require a Class 2 Slow Rune to decrease to 200 Speed. A Class 7 Tech moving at Bala speed would not be able to be increased, but may be decreased to 500 speed with a Class 5 rune.)
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune then takes the spiritual energy gathered and directly alters the velocity of an already-moving construct through magic.
Technique Drawbacks: This technique costs the following reiatsu per class: 25, 25, 50, 50, 100, 200, 400. Techniques that move faster than 1000 speed cannot be hastened, and may only be slowed to 800 speed. Techniques cannot be altered to a speed that is not on the bracket unless the technique is empowered. A construct’s speed can be increased or decreased only by a rune of greater than or equal class. Any construct may be hastened, but in order to slow down a construct created by someone other than the User, the User must have a higher RS than the related OS of the technique when it was created, after type.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᚠᚨᛊᛏ” to increase its speed, or “ᛊᛚᛟᚹ” to decrease its speed, the user may increase the effect of the rune by one bracket. Any technique that would increase the speed of a construct to 1000 speed, does so and also makes it a requirement to have 200 Instinct or 100 ES to recognize the speed increase fast enough to reliably respond. Any technique that would lower the speed of a construct to 200 speed will lower it to 100 speed instead.
Made By: Zauberin
Reserved? Yes
Class: 7-1
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a tertiary rune and is characterized as altering a secondary property of spiritual techniques. This rune takes the speed of any reiatsu-based construct that is already in motion and either increases or decreases it based on the following bracket: (200, 300, 400, 500, 600, 800, 1000). A construct’s speed can be increased or decreased by a maximum number of brackets determined by the class of the ability used to create the construct. Techniques that move at Cero speed are considered to be starting at 500 speed, for the purpose of this technique, and are given a static speed. Techniques that move at Bala speed are considered to be starting at 1000 Speed, for the purpose of this technique.
(E.G. A Class 2 Technique can be moved 2 brackets faster or slower (Class 2-1). A Class 6 Technique can be moved 6 brackets faster or slower (Class 6-1). A Class 4 Tech moving at Cero speed would require a Class 2 Slow Rune to decrease to 200 Speed. A Class 7 Tech moving at Bala speed would not be able to be increased, but may be decreased to 500 speed with a Class 5 rune.)
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune then takes the spiritual energy gathered and directly alters the velocity of an already-moving construct through magic.
Technique Drawbacks: This technique costs the following reiatsu per class: 25, 25, 50, 50, 100, 200, 400. Techniques that move faster than 1000 speed cannot be hastened, and may only be slowed to 800 speed. Techniques cannot be altered to a speed that is not on the bracket unless the technique is empowered. A construct’s speed can be increased or decreased only by a rune of greater than or equal class. Any construct may be hastened, but in order to slow down a construct created by someone other than the User, the User must have a higher RS than the related OS of the technique when it was created, after type.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᚠᚨᛊᛏ” to increase its speed, or “ᛊᛚᛟᚹ” to decrease its speed, the user may increase the effect of the rune by one bracket. Any technique that would increase the speed of a construct to 1000 speed, does so and also makes it a requirement to have 200 Instinct or 100 ES to recognize the speed increase fast enough to reliably respond. Any technique that would lower the speed of a construct to 200 speed will lower it to 100 speed instead.
Made By: Zauberin
Reserved? Yes
New Technique
{Velocity Alteration I: Project, Retract}
Class: 8-0
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a secondary rune and is characterized as altering a core property of spiritual techniques. This rune takes a reiatsu-based construct, either stationary or in motion, and abruptly changes his trajectory either towards or away from Zauberin’s current position, according to which rune is activated. If the projectile has a set speed based on its technique, then the projectile maintains that speed and its trajectory can only be altered by using the aforementioned runes at a class equal or greater to the technique. If the projectile is stationary, then it moves at a speed determined by the rune’s class: (100, 200, 300, 400, 600, 800, 1200, 1600). If the technique that’s altered consists of multiple projectiles, then all of those projectiles have their trajectory altered based on their current position relative to Zauberin.
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune itself then takes this spiritual energy and directly alters the state of a construct by forcing it to exist in a state of motion either towards or away from the user.
Technique Drawbacks: This technique costs the following reiatsu per class: 0, 25, 25, 50, 50, 100, 150, 200.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᛟᚢᛏ” to project outwards, or “ᛇᚾ” to retract inwards, Zauberin may alter the direction of another being’s reiatsu-based construct by forcing it either away or towards Zauberin’s current position, provided that Zauberin’s RS is greater than the Original Creator’s RS (or Spiritual OS if released), after type. In order to alter another character’s technique, this rune must be used at or above the class of the technique being altered.
Made By: Zauberin
Reserved? Yes
Class: 8-0
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a secondary rune and is characterized as altering a core property of spiritual techniques. This rune takes a reiatsu-based construct, either stationary or in motion, and abruptly changes his trajectory either towards or away from Zauberin’s current position, according to which rune is activated. If the projectile has a set speed based on its technique, then the projectile maintains that speed and its trajectory can only be altered by using the aforementioned runes at a class equal or greater to the technique. If the projectile is stationary, then it moves at a speed determined by the rune’s class: (100, 200, 300, 400, 600, 800, 1200, 1600). If the technique that’s altered consists of multiple projectiles, then all of those projectiles have their trajectory altered based on their current position relative to Zauberin.
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune itself then takes this spiritual energy and directly alters the state of a construct by forcing it to exist in a state of motion either towards or away from the user.
Technique Drawbacks: This technique costs the following reiatsu per class: 0, 25, 25, 50, 50, 100, 150, 200.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᛟᚢᛏ” to project outwards, or “ᛇᚾ” to retract inwards, Zauberin may alter the direction of another being’s reiatsu-based construct by forcing it either away or towards Zauberin’s current position, provided that Zauberin’s RS is greater than the Original Creator’s RS (or Spiritual OS if released), after type. In order to alter another character’s technique, this rune must be used at or above the class of the technique being altered.
Made By: Zauberin
Reserved? Yes
{Velocity Alteration II: Hasten, Slow}
Class: 7-0
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a tertiary rune and is characterized as altering a secondary property of spiritual techniques. This rune takes the speed of any reiatsu-based construct that is already in motion and either increases or decreases it based on the following bracket: (200, 300, 400, 600, 800, 1200, 1600). A construct’s speed can be increased or decreased by a maximum number of brackets determined by the class of the ability used to create the construct.
(E.G. A Class 2 Technique can be moved 2 brackets faster or slower (Class 2-1). A Class 6 Technique can be moved 6 brackets faster or slower (Class 6-1). A Class 4 Tech moving at 600 speed would require a Class 2 Slow Rune to decrease to 200 Speed. A Class 7 Tech moving at Bala speed would not be able to be increased, but may be decreased to 600 speed with a Class 5 rune.)
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune then takes the spiritual energy gathered and directly alters the velocity of an already-moving construct through magic.
Technique Drawbacks: This technique costs the following reiatsu per class: 25, 25, 50, 50, 100, 200, 400. Techniques that move faster than 1600 speed cannot be hastened, and may only be slowed to 1200 speed. Techniques cannot be altered to a speed that is not on the bracket unless the technique is empowered. A construct’s speed can be increased or decreased only by a rune of greater than or equal class. Any construct may be hastened, but in order to slow down a construct created by someone other than the User, the User must have a higher RS than the related OS of the technique when it was created, after type.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᚠᚨᛊᛏ” to increase its speed, or “ᛊᛚᛟᚹ” to decrease its speed, the user may increase the effect of the rune by one bracket. Any technique that would increase the speed of a construct to 1600 speed, does so and also makes it a requirement to have 200 Instinct or 100 ES to recognize the speed increase fast enough to reliably respond. Any technique that would lower the speed of a construct to 200 speed will lower it to 100 speed instead.
Made By: Zauberin
Reserved? Yes
Class: 7-0
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a tertiary rune and is characterized as altering a secondary property of spiritual techniques. This rune takes the speed of any reiatsu-based construct that is already in motion and either increases or decreases it based on the following bracket: (200, 300, 400, 600, 800, 1200, 1600). A construct’s speed can be increased or decreased by a maximum number of brackets determined by the class of the ability used to create the construct.
(E.G. A Class 2 Technique can be moved 2 brackets faster or slower (Class 2-1). A Class 6 Technique can be moved 6 brackets faster or slower (Class 6-1). A Class 4 Tech moving at 600 speed would require a Class 2 Slow Rune to decrease to 200 Speed. A Class 7 Tech moving at Bala speed would not be able to be increased, but may be decreased to 600 speed with a Class 5 rune.)
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune then takes the spiritual energy gathered and directly alters the velocity of an already-moving construct through magic.
Technique Drawbacks: This technique costs the following reiatsu per class: 25, 25, 50, 50, 100, 200, 400. Techniques that move faster than 1600 speed cannot be hastened, and may only be slowed to 1200 speed. Techniques cannot be altered to a speed that is not on the bracket unless the technique is empowered. A construct’s speed can be increased or decreased only by a rune of greater than or equal class. Any construct may be hastened, but in order to slow down a construct created by someone other than the User, the User must have a higher RS than the related OS of the technique when it was created, after type.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᚠᚨᛊᛏ” to increase its speed, or “ᛊᛚᛟᚹ” to decrease its speed, the user may increase the effect of the rune by one bracket. Any technique that would increase the speed of a construct to 1600 speed, does so and also makes it a requirement to have 200 Instinct or 100 ES to recognize the speed increase fast enough to reliably respond. Any technique that would lower the speed of a construct to 200 speed will lower it to 100 speed instead.
Made By: Zauberin
Reserved? Yes
Rationale
The initial gradings for these speeds were done based on the idea that the maximum allowed static speed for a technique should be approximately 1000. With the new speed judgements, I believe that these techniques could be relooked at. If it's decided that they should not change, then that's fine.