Post by Zauberin on Jul 27, 2022 20:29:20 GMT -5
Current SP: 460
Current CTP: 500
Current TTP: 5
Current Ryo: 5,000
Current SkP: 7 Spent, 8 Banked
Current Type: Spirited
Current Class: 6
Current Rank: 1
Current Affiliation: Unaligned
Stats
Strength: 100
Speed: 50
Reiatsu Strength: 68.75
Spiritual Pressure: 100
Instinct: 37.5
Senses: 37.5
Energy Sensory: 75
Healing Expertise: 0
Aura: 100 Dark/0 Light
Skills
Rune Magic: 1
Learning: 1
Strength of Will: 1
Illusion Resist: 1
Battle Analysis: 1
Pain Tolerance: 1
Damage Recovery: 1
Techniques
Items
None
Current CTP: 500
Current TTP: 5
Current Ryo: 5,000
Current SkP: 7 Spent, 8 Banked
Current Type: Spirited
Current Class: 6
Current Rank: 1
Current Affiliation: Unaligned
Stats
{Before Type}Strength: 100
Speed: 50
Reiatsu Strength: 55
Spiritual Pressure: 80
Instinct: 50
Senses: 50
Energy Sensory: 75
Healing Expertise: 0
Speed: 50
Reiatsu Strength: 55
Spiritual Pressure: 80
Instinct: 50
Senses: 50
Energy Sensory: 75
Healing Expertise: 0
Strength: 100
Speed: 50
Reiatsu Strength: 68.75
Spiritual Pressure: 100
Instinct: 37.5
Senses: 37.5
Energy Sensory: 75
Healing Expertise: 0
Aura: 100 Dark/0 Light
Skills
Rune Magic: 1
Learning: 1
Strength of Will: 1
Illusion Resist: 1
Battle Analysis: 1
Pain Tolerance: 1
Damage Recovery: 1
Techniques
{Existence Alteration I: Creation - Mastered}
Class: 8-1
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a primary rune and a core component of Zauberin’s abilities. It may be used as the core part of a spell and may be augmented by other types of Rune Magic. This rune allows Zauberin to create a basic, stationary construct out of her own spiritual energy and reiatsu. Zauberin may physically grab and maneuver this orb manually, or alter its properties using other types of runic magic. The most common form for this construct to take is a sphere, but it may take the form of any basic three-dimensional shape. When this energy comes in contact with a competing surface, either physical or spiritual, it exerts both impact and destructive force equivalent to the user’s RS in the direction that it was moving, in a cone of five meters per class, including and behind the point of impact. If this energy is physically thrown by its creator, it is thrown at a speed equivalent to the user’s strength. If this energy (unless its reiatsu is mixed with that of another being via redirection or a similar techniques) makes contact with the user at speed, its speed becomes 0 and it does not detonate, effectively freezing its position in space. Unless altered, this construct lasts for one post.
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune’s effects then give the user’s spiritual energy form and shape, as well as making it volatile and giving its generally destructive power.
Technique Drawbacks: This technique costs the following reiatsu per class: 25, 25, 50, 50, 100, 200, 300, 400.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᛗᚨᚲᛖ” , Zauberin may add an additional 2% to the effective RS of the spell per rune class. If cast as a Class 1 spell, then this adds the maximum of 16%.
Made By: Zauberin
Reserved? Yes
Class: 8-1
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a primary rune and a core component of Zauberin’s abilities. It may be used as the core part of a spell and may be augmented by other types of Rune Magic. This rune allows Zauberin to create a basic, stationary construct out of her own spiritual energy and reiatsu. Zauberin may physically grab and maneuver this orb manually, or alter its properties using other types of runic magic. The most common form for this construct to take is a sphere, but it may take the form of any basic three-dimensional shape. When this energy comes in contact with a competing surface, either physical or spiritual, it exerts both impact and destructive force equivalent to the user’s RS in the direction that it was moving, in a cone of five meters per class, including and behind the point of impact. If this energy is physically thrown by its creator, it is thrown at a speed equivalent to the user’s strength. If this energy (unless its reiatsu is mixed with that of another being via redirection or a similar techniques) makes contact with the user at speed, its speed becomes 0 and it does not detonate, effectively freezing its position in space. Unless altered, this construct lasts for one post.
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune’s effects then give the user’s spiritual energy form and shape, as well as making it volatile and giving its generally destructive power.
Technique Drawbacks: This technique costs the following reiatsu per class: 25, 25, 50, 50, 100, 200, 300, 400.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᛗᚨᚲᛖ” , Zauberin may add an additional 2% to the effective RS of the spell per rune class. If cast as a Class 1 spell, then this adds the maximum of 16%.
Made By: Zauberin
Reserved? Yes
{Velocity Alteration I: Project, Retract - Mastered}
Class: 8-0
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a secondary rune and is characterized as altering a core property of spiritual techniques. This rune takes a reiatsu-based construct, either stationary or in motion, and abruptly changes his trajectory either towards or away from Zauberin’s current position, according to which rune is activated. If the projectile has a set speed based on its technique, then the projectile maintains that speed and its trajectory can only be altered by using the aforementioned runes at a class equal or greater to the technique. If the projectile is stationary, then it moves at a speed determined by the rune’s class: (100, 200, 300, 400, 600, 800, 1200, 1600). If the technique that’s altered consists of multiple projectiles, then all of those projectiles have their trajectory altered based on their current position relative to Zauberin.
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune itself then takes this spiritual energy and directly alters the state of a construct by forcing it to exist in a state of motion either towards or away from the user.
Technique Drawbacks: This technique costs the following reiatsu per class: 0, 25, 25, 50, 50, 100, 150, 200.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᛟᚢᛏ” to project outwards, or “ᛇᚾ” to retract inwards, Zauberin may alter the direction of another being’s reiatsu-based construct by forcing it either away or towards Zauberin’s current position, provided that Zauberin’s RS is greater than the Original Creator’s RS (or Spiritual OS if released), after type. In order to alter another character’s technique, this rune must be used at or above the class of the technique being altered.
Made By: Zauberin
Reserved? Yes
Class: 8-0
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a secondary rune and is characterized as altering a core property of spiritual techniques. This rune takes a reiatsu-based construct, either stationary or in motion, and abruptly changes his trajectory either towards or away from Zauberin’s current position, according to which rune is activated. If the projectile has a set speed based on its technique, then the projectile maintains that speed and its trajectory can only be altered by using the aforementioned runes at a class equal or greater to the technique. If the projectile is stationary, then it moves at a speed determined by the rune’s class: (100, 200, 300, 400, 600, 800, 1200, 1600). If the technique that’s altered consists of multiple projectiles, then all of those projectiles have their trajectory altered based on their current position relative to Zauberin.
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune itself then takes this spiritual energy and directly alters the state of a construct by forcing it to exist in a state of motion either towards or away from the user.
Technique Drawbacks: This technique costs the following reiatsu per class: 0, 25, 25, 50, 50, 100, 150, 200.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᛟᚢᛏ” to project outwards, or “ᛇᚾ” to retract inwards, Zauberin may alter the direction of another being’s reiatsu-based construct by forcing it either away or towards Zauberin’s current position, provided that Zauberin’s RS is greater than the Original Creator’s RS (or Spiritual OS if released), after type. In order to alter another character’s technique, this rune must be used at or above the class of the technique being altered.
Made By: Zauberin
Reserved? Yes
{Velocity Alteration II: Hasten, Slow - Mastered}
Class: 7-0
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a tertiary rune and is characterized as altering a secondary property of spiritual techniques. This rune takes the speed of any reiatsu-based construct that is already in motion and either increases or decreases it based on the following bracket: (200, 300, 400, 600, 800, 1200, 1600). A construct’s speed can be increased or decreased by a maximum number of brackets determined by the class of the ability used to create the construct.
(E.G. A Class 2 Technique can be moved 2 brackets faster or slower (Class 2-1). A Class 6 Technique can be moved 6 brackets faster or slower (Class 6-1). A Class 4 Tech moving at 600 speed would require a Class 2 Slow Rune to decrease to 200 Speed. A Class 7 Tech moving at Bala speed would not be able to be increased, but may be decreased to 600 speed with a Class 5 rune.)
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune then takes the spiritual energy gathered and directly alters the velocity of an already-moving construct through magic.
Technique Drawbacks: This technique costs the following reiatsu per class: 25, 25, 50, 50, 100, 200, 400. Techniques that move faster than 1600 speed cannot be hastened, and may only be slowed to 1200 speed. Techniques cannot be altered to a speed that is not on the bracket unless the technique is empowered. A construct’s speed can be increased or decreased only by a rune of greater than or equal class. Any construct may be hastened, but in order to slow down a construct created by someone other than the User, the User must have a higher RS than the related OS of the technique when it was created, after type.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᚠᚨᛊᛏ” to increase its speed, or “ᛊᛚᛟᚹ” to decrease its speed, the user may increase the effect of the rune by one bracket. Any technique that would increase the speed of a construct to 1600 speed, does so and also makes it a requirement to have 200 Instinct or 100 ES to recognize the speed increase fast enough to reliably respond. Any technique that would lower the speed of a construct to 200 speed will lower it to 100 speed instead.
Made By: Zauberin
Reserved? Yes
Class: 7-0
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a tertiary rune and is characterized as altering a secondary property of spiritual techniques. This rune takes the speed of any reiatsu-based construct that is already in motion and either increases or decreases it based on the following bracket: (200, 300, 400, 600, 800, 1200, 1600). A construct’s speed can be increased or decreased by a maximum number of brackets determined by the class of the ability used to create the construct.
(E.G. A Class 2 Technique can be moved 2 brackets faster or slower (Class 2-1). A Class 6 Technique can be moved 6 brackets faster or slower (Class 6-1). A Class 4 Tech moving at 600 speed would require a Class 2 Slow Rune to decrease to 200 Speed. A Class 7 Tech moving at Bala speed would not be able to be increased, but may be decreased to 600 speed with a Class 5 rune.)
How to use technique: The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune then takes the spiritual energy gathered and directly alters the velocity of an already-moving construct through magic.
Technique Drawbacks: This technique costs the following reiatsu per class: 25, 25, 50, 50, 100, 200, 400. Techniques that move faster than 1600 speed cannot be hastened, and may only be slowed to 1200 speed. Techniques cannot be altered to a speed that is not on the bracket unless the technique is empowered. A construct’s speed can be increased or decreased only by a rune of greater than or equal class. Any construct may be hastened, but in order to slow down a construct created by someone other than the User, the User must have a higher RS than the related OS of the technique when it was created, after type.
Incantation and Effect: If empowered, by both drawing into the air and speaking the runic combination “ᚠᚨᛊᛏ” to increase its speed, or “ᛊᛚᛟᚹ” to decrease its speed, the user may increase the effect of the rune by one bracket. Any technique that would increase the speed of a construct to 1600 speed, does so and also makes it a requirement to have 200 Instinct or 100 ES to recognize the speed increase fast enough to reliably respond. Any technique that would lower the speed of a construct to 200 speed will lower it to 100 speed instead.
Made By: Zauberin
Reserved? Yes
{Attachment Alteration I: Tether - Mastered}
Class: 7-1
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a secondary rune and is characterized as altering a core property of spiritual techniques. The user takes a reiatsu-based construct and improves upon its permanence, making it easier for it to maintain shape and stability by augmenting the connections keeping it together. A construct’s duration is increased by one post for every class of rune used on the construct, starting at the class of the ability used to make the construct. Any construct that does not have a listed duration, or that has a duration of one post may be increased to a maximum of 3 posts using a minimum of a Class 4 Rune. Any construct whose duration relies on upkeep may be given a maximum of 3 posts of permanence without requiring upkeep using a minimum of a Class 4 Rune. Any construct that weakens over time has its weakening suspended for the duration added by this technique. Any construct that would dissipate over time without upkeep may have its upkeep restarted at the end of the duration added by this technique.
(E.g. A Class 4 Technique with a Duration of 2 posts may be increased to a maximum of 7 posts with a Class 0 Rune. A class 1 technique with no duration may be increased to a duration of 1 post with a Class 1 Rune. A class 2 technique with a two post duration, with upkeep, may be given 2 free posts with a Class 1 Rune.)
How to use technique (How is it activated?): The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune then uses the spiritual energy created in order to stabilize and reinforce the spiritual makeup of the construct in question.
Technique Drawbacks: This technique costs the following reiatsu per class: 25, 25, 50, 50, 100, 150, 200. A construct’s duration can be increased only by a rune of greater than or equal class. Any construct that explodes on impact with a surface or that is detonated would not be extended by this technique after impact or detonation. This technique does NOT increase or modify the durability of a technique in any way, a technique that is broken through clash or another circumstance will be broken normally.
Incantation and Effect: This rune may not be empowered.
Made By: Zauberin
Reserved? Yes
Class: 7-1
Technique Type: Rune Magic
Technique Element: Runic
Usable By: Zauberin
Technique Element: Runic
Technique Description and Effects: This technique is a secondary rune and is characterized as altering a core property of spiritual techniques. The user takes a reiatsu-based construct and improves upon its permanence, making it easier for it to maintain shape and stability by augmenting the connections keeping it together. A construct’s duration is increased by one post for every class of rune used on the construct, starting at the class of the ability used to make the construct. Any construct that does not have a listed duration, or that has a duration of one post may be increased to a maximum of 3 posts using a minimum of a Class 4 Rune. Any construct whose duration relies on upkeep may be given a maximum of 3 posts of permanence without requiring upkeep using a minimum of a Class 4 Rune. Any construct that weakens over time has its weakening suspended for the duration added by this technique. Any construct that would dissipate over time without upkeep may have its upkeep restarted at the end of the duration added by this technique.
(E.g. A Class 4 Technique with a Duration of 2 posts may be increased to a maximum of 7 posts with a Class 0 Rune. A class 1 technique with no duration may be increased to a duration of 1 post with a Class 1 Rune. A class 2 technique with a two post duration, with upkeep, may be given 2 free posts with a Class 1 Rune.)
How to use technique (How is it activated?): The user gathers spiritual energy and activates the leylines by either drawing or speaking the associated rune. The rune then uses the spiritual energy created in order to stabilize and reinforce the spiritual makeup of the construct in question.
Technique Drawbacks: This technique costs the following reiatsu per class: 25, 25, 50, 50, 100, 150, 200. A construct’s duration can be increased only by a rune of greater than or equal class. Any construct that explodes on impact with a surface or that is detonated would not be extended by this technique after impact or detonation. This technique does NOT increase or modify the durability of a technique in any way, a technique that is broken through clash or another circumstance will be broken normally.
Incantation and Effect: This rune may not be empowered.
Made By: Zauberin
Reserved? Yes
{Bala - Learned}Class: 6
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique: The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks
50 Reiatsu cost
Technique Type: Hollow Technique
Technique Element: None
Technique Description and Effects:
A straightforward and simple technique that hardens the user's Reiatsu and releases it like a swift blast of spiritual energy. While the technique is not nearly as powerful as a Cero, its speed is 20 times faster and allows for it to be fired in quick repetition. The orb of reiatsu fired varies in size and strength, some Arrancar creating one the size of a basketball with the rough power of a massive punch, and others creating Bala with enough power to blast holes in adversaries. Some Espada can create Bala as large and powerful as an average Arrancar's Cero.
How to use technique: The user must first aim and then fire the technique, as is custom of any projectile type.
Technique Drawbacks
50 Reiatsu cost
{Ulcera - Learned}Class: 7
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique: See Above
Technique Drawbacks: Costs 75 reiatsu per step.
Made By: Ajora
Reserved?: No
Technique Type: Stepping
Usable By: Hollows (Not Arrancar)
Technique Description and Effects: This technique is a basic stale for a Hollow's ability to slide in and out of the valley of screams at will when it is hunting or stalking prey. By gliding in and out of the space used by techniques like garganta or descorrer, a hollow can get around quickly. This technique operates similarly to a stepping technique, but only moves at 5x the user's speed. However, the user weaves through rips in the fabric of whatever world they are in, and as such the hollows exits, and then re-enters at the destination, Hollows do not lose awareness of the world as they move through an Ulcera, and can return to the material world mid-step in response to a threat or opportunity. This technique does not take up a Technique slot.
How to use technique: See Above
Technique Drawbacks: Costs 75 reiatsu per step.
Made By: Ajora
Reserved?: No
{Kumon}Technique Name: Kumon
Technique Class: 7
Technique Type: Hollow Technique (Cinematic)
Usable By: Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
Technique Element: N/A
Technique Cost: N/A
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
How to Use: The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.
Reserved?: No.
Technique Class: 7
Technique Type: Hollow Technique (Cinematic)
Usable By: Automatically learned by Akki, Hollow and Arrancar at Class 7. For this population ONLY, it does not count towards a tech slot. May be taught (trained for in a JT with someone else who already knows Kumon) to any creature with Hollow reiatsu, latent or otherwise (predominantly including Vizard).
Technique Element: N/A
Technique Cost: N/A
Description: The Garganta is the void between worlds and is used primarily by Arrancar and Hollow (with few exceptions). From the Garganta, travelers may theoretically enter into any known dimensional space, including (but not limited to) Hueco Mundo, Soul Society, the Living Realm, the Silbern, or the Dangai.
Almost all Hollow and Arrancar are capable of entering the Garganta from any dimensional space by using their reiatsu to forcibly tear a hole in its dimensional boundaries. Likewise, they are able to exit the Garganta by forcibly tearing a hole into the dimensional boundaries of their intended location. This process is crude and rudimentary, but suits the vast majority of Hollow and Arrancar. Rifts in and out of the garganta using this method often linger and close exceptionally slowly on their own, sometimes lasting up to an hour depending on the size of the tear created.
How to Use: The being in question must utilize their reiatsu to first disrupt the dimensional boundaries of their current location, as well as the boundaries of their intended location. Hollow and Arrancar know how to do this instinctively, but it can become second nature for other practiced users as well. Once this is accomplished, the user forcibly tears open a space large enough for them to travel through. This often looks like physically ripping open the seam that they have created with their reiatsu. Because of this, larger Hollow often leave gaping holes in dimensional space that smaller hollow can easily take advantage of, traveling alongside them.
Drawbacks: Traveling to certain realms carries inherent risks and limitations. The Dangai may only be accessed by this method if its defenses have been deactivated by Seireitei. Attempting to access the Dangai in this manner outside of this instance usually results in death. Similarly, it is impossible to tear directly through into Seireitei due to its defenses and, as a result, it is impossible to tear directly through into the Silbern without already being in Seireitei. Due to its incredibly complex and heavily secured nature, Hell is impossible to enter into using this technique, though Akki specifically may use it to exit at their leisure.
Travel via Kumon is very imprecise, and it is usually impossible to choose a specific point of exit once a rift has been opened. The more powerful the Arrancar or Hollow, the closer they are able to get, with beings of Class 1 or higher being reliably capable of exiting the Garganta space within ten miles of their intended location.
Reserved?: No.
Items
None