Bleach: Online World is a fun and exciting way to exercise your creativity and escape into a world you help build! It is an expansive roleplay experience depicting the entire Bleach Universe, but this time we control what happens. This is a great place to meet new people, make friends, and come to have fun and relax for a few hours as you lose yourself in the mind of a character that you design!
Here, you decide your own destiny as you forge your way through Soul Society as a Shinigami, or through Hueco Mundo as a Hollow. Travel the world as a human, or corrupt it as a Bount. Hunt your prey and escape your enemies as a Quincy, or put on your mask and roar as a Vizard. Whichever path you choose, your role in this expansive, alternate Bleach universe is up to you! There are no canon characters to deter or impede you, and everyone can help each other build their story! So what are you waiting for? Hop on in, and get started!
Post by Maria Ashwin on Aug 19, 2022 0:33:54 GMT -5
NOTE: IT TAKES ME A FEW HOURS TO MAKE DETAILED ID'S PATINCE IS ALL I ASK FOR!
☮Peace & Ink Tatoo Emporium☮
The shop's exterior could be described as homely , small and quant a few men and women working the front issuing tatoo's as one would expect. But for the more spiritually aware and volatile they would know to ring the front desk bell three times and proceed to the back of the shop. This will then lead them to a room where marik or an attendant will be waiting with several forms in need of sighing , a simple camera and a rather futuristic computer set up for the purposes of creating Id's. All organizations that intend to do business here recognize that this area is to remain a neutral zone , or will be refused service as such no further services will be provided indefinitely.
(interior image)
(mariks back office)
Price Ranges:
Standard Plain ID: 500 Standard Customized ID: 2,000
Org ID: 10,000 Custom Orginization ID: 15,000 (negotiable depending on how much change is needed)
Wanted Info Card: 5,000 Custom Wanted Info Card: 10,000DEALS IN THE SHOP: ANY CUSTOM PURCHASES WILL HAVE A CUSTOMIZATION SERVICE , CHANGES MAY BE MADE AT THE PURCHASER'S WHIM OR TO MATCH ANY CHANGES THIER CHARACTER MAY HAVE GONE THROUGH CURRENTLY.
ORGANIZATIONS OR REPRESATIVES MAY PAY A ONE TIME MEMBERSHIP FEE OF 30,000 RYO , THIS GRANTS THEM 25% DISCOUNT ON ALL SERVICES!!
SAMPLES
Standard ID/ Custom Standard
Org ID
Wanted Cards
HAVE FUN
Last Edit: Oct 9, 2022 1:57:46 GMT -5 by Maria Ashwin
Post by Maria Ashwin on Oct 17, 2022 1:26:33 GMT -5
Big Daddy Incorporated is a Karakura based company involved in the development of arms and technology, as well as providing security services to private individuals. We cater to the denizens of the spirtual world to provide them with elegant solutions to the complex problems in their every day life.
{BD 'Spectre' M5}Description: The M5 is a modernized version of the Italian Spectre M4 9x19mm submachine gun. It comes factory equipped with an ergonomic telescoping buttock, two side mounted 1913 picatinny rails for size M and smaller accessories, a foregrip and a threaded muzzle for mounting muzzle devices.
Bonuses: The M5 is capable of semi-automatic fire and fully-automatic fire. When fired in full-auto it expels rounds at a rate of 14 per second for as long as the trigger is depressed. Most accurate when utilized in short bursts or single shots, but fully-automatic fire can be effective when applied to area targets such as vehicles or persons at a very close range. The unique quad-stack casket magazines hold 50 rounds of 9x19mm, allowing a user to bring a considerable amount of fire to a fight. BD firearms can be upgraded in class after purchase by simply paying the price increase per class and returning the firearm to the manufacturer. It will be returned with upgraded components in a week's time.
Drawbacks: 9x19mm is known for a lack of lethality when compared to other chamberings available in a rifle format. The injury inflicted by this weapon is a small penetrative wound channel that typically only carries lethality with direct hits on vital organs. Cannot mount an optic due to the top-mounted charging handle. When loading rounds made by another manufacturer, BD firearms do not receive IP bonuses from the ammunition. BD firearms do not benefit from the '2-class-over' clash mechanic.
Cost: 5000+5,700 ryo/class (44,900 max) Crafting Skills: 4 in crafting Donated to Urahara's: No
{BD's 9mm FMJ (Box of 25)}Description: Big Daddy manufactured 9x19mm full metal jacketed rounds are a bi-metal projectile with a spiritual alloy core. These are standard rounds. They excel at nothing, but don't have any specific weaknesses either. These travel at a muzzle velocity of 650 speed. Alternatively one may purchase a subsonic variation of these rounds at no additional cost. These travel at 325 speed.
Class: 8-1 Item Type: Firearm ammunition Item Power (IP): N/A
Offense Type: Physical
Durability: N/A
Bonuses: None.
Drawbacks: Can only be used in BD manufactured firearms chambered in 9x19mm. Must be used in a firearm equal to the class of ammo purchased.
Cost: 500+500 ryo/class (4,000 max) (class 8=25 ryo per round. Class 1=160 ryo per round) Crafting Skills: 4 Donated to Urahara's: No
{BD’s 9x19mm JHP (Box of 25)}Description: Big Daddy manufactured 9x19mm jacketed hollow points have your back! Great for everyday carry, these rounds are optimized against fleshy targets and designed to minimize over penetration concerns! Specially lined with a soft spiritual steel alloy, these projectiles expand upon impact to provide large, traumatic wound channels. Travels at a muzzle velocity of 650 speed. Alternatively one may purchase a subsonic variation of these rounds at no additional cost. These travel at 325 speed.
Class: 8 Item Type: Firearm Ammunition Item Power (IP): N/A
Offense Type: Physical
Durability: N/A
Bonuses: JHP rounds expand when passing through flesh, creating larger wound channels than standard rounds. They also tend to fragment apart when hitting bone, creating small secondary wound channels.
Drawbacks: 0.5x IP in OS for the purposes of defeating barriers and defenses. Cannot be loaded into BD guns that are not chambered in 9x19mm. When loaded into firearms of another manufacturer the rounds are less specialized. Multiplier changes to 0.75x, the normal expansion and fragmentation of the round is somewhat diminished.
Cost: 4500 ryo per box (works out to 180 per round)
Post by Maria Ashwin on Oct 17, 2022 1:46:34 GMT -5
[div style="max-width:100%;"][div align="center" style="max-width:800px;margin-left:auto;margin-right:auto;background-color:rgb(1, 1, 1);border:2px solid rgb(0, 0, 0);padding:5px;font-style:italic;"][div align="center"][img src="https://i.imgur.com/W6qWnIq.jpg" style="max-width:100%;"][/div][hr][div align="center"][i style="font-size:12px;background-color:rgb(5, 5, 5);"]Big Daddy Incorporated is a Karakura based company involved in the development of arms and technology, as well as providing security services to private individuals. We cater to the denizens of the spirtual world to provide them with elegant solutions to the complex problems in their every day life.[/i][/div][hr][div align="center"][b style="font-size:10pt;background-color:rgb(5, 5, 5);"][font color="#e6ca19"][i]"If you're in trouble, call for Big Daddy![/i]"[/font][/b][/div][hr][/div][div style="max-width:800px;margin-left:auto;margin-right:auto;background-color:rgb(5, 5, 5);border:2px solid rgb(0, 0, 0);padding:5px;"][div style="text-align:center;"][font size="4"][img style="max-width:100%;"][img style="max-width:100%;" src="https://i.imgur.com/RdtZdY8.jpg"][img style="max-width:100%;"][/font][/div][div style="text-align:center;"][/div][hr]
[div style="max-width:770px;margin-left:auto;margin-right:auto;background-color:rgb(7, 7, 7);border:1px solid rgb(51, 51, 51);padding:5px;border-top-right-radius:25px;"][div style="text-align:center;font-size:12px;"][b][font face="times new roman"]The shopping Corner[/font][/b][/div][hr style="font-size:12px;"][div style="font-size:12px;font-weight:bold;text-align:left;"][b][font face="times new roman"]
[spoiler=BD 'Spectre' M5][u]Description:[/u] The M5 is a modernized version of the Italian Spectre M4 9x19mm submachine gun. It comes factory equipped with an ergonomic telescoping buttock, two side mounted 1913 picatinny rails for size M and smaller accessories, a foregrip and a threaded muzzle for mounting muzzle devices.
[u]Class:[/u] 8-1
[u]Item Type:[/u] Firearm
[u]Item Power (IP):[/u] 200+70/class (690 max)
[u]Offense Type:[/u] Physical
[u]Durability:[/u] IPx2
[u]Bonuses:[/u] The M5 is capable of semi-automatic fire and fully-automatic fire. When fired in full-auto it expels rounds at a rate of 14 per second for as long as the trigger is depressed. Most accurate when utilized in short bursts or single shots, but fully-automatic fire can be effective when applied to area targets such as vehicles or persons at a very close range. The unique quad-stack casket magazines hold 50 rounds of 9x19mm, allowing a user to bring a considerable amount of fire to a fight. BD firearms can be upgraded in class after purchase by simply paying the price increase per class and returning the firearm to the manufacturer. It will be returned with upgraded components in a week's time.
[u]Drawbacks:[/u] 9x19mm is known for a lack of lethality when compared to other chamberings available in a rifle format. The injury inflicted by this weapon is a small penetrative wound channel that typically only carries lethality with direct hits on vital organs. Cannot mount an optic due to the top-mounted charging handle. When loading rounds made by another manufacturer, BD firearms do not receive IP bonuses from the ammunition. BD firearms do not benefit from the '2-class-over' clash mechanic.
[u]Cost:[/u] 5000+5,700 ryo/class (44,900 max)
[u]Crafting Skills:[/u] 4 in crafting
[u]Donated to Urahara's:[/u] No
[/spoiler][/td][td style="border:1px solid #000;padding:9px;"][spoiler=BD's 9mm FMJ (Box of 25)]Description: Big Daddy manufactured 9x19mm full metal jacketed rounds are a bi-metal projectile with a spiritual alloy core. These are standard rounds. They excel at nothing, but don't have any specific weaknesses either. These travel at a muzzle velocity of 650 speed. Alternatively one may purchase a subsonic variation of these rounds at no additional cost. These travel at 325 speed.
Class: 8-1
Item Type: Firearm ammunition
Item Power (IP): N/A
Offense Type: Physical
Durability: N/A
Bonuses: None.
Drawbacks: Can only be used in BD manufactured firearms chambered in 9x19mm. Must be used in a firearm equal to the class of ammo purchased.
Cost: 500+500 ryo/class (4,000 max) (class 8=25 ryo per round. Class 1=160 ryo per round)
Crafting Skills: 4
Donated to Urahara's: No[/spoiler]
[spoiler=BD’s 9x19mm JHP (Box of 25)]Description: Big Daddy manufactured 9x19mm jacketed hollow points have your back! Great for everyday carry, these rounds are optimized against fleshy targets and designed to minimize over penetration concerns! Specially lined with a soft spiritual steel alloy, these projectiles expand upon impact to provide large, traumatic wound channels. Travels at a muzzle velocity of 650 speed. Alternatively one may purchase a subsonic variation of these rounds at no additional cost. These travel at 325 speed.
Class: 8
Item Type: Firearm Ammunition
Item Power (IP): N/A
Offense Type: Physical
Durability: N/A
Bonuses: JHP rounds expand when passing through flesh, creating larger wound channels than standard rounds. They also tend to fragment apart when hitting bone, creating small secondary wound channels.
Drawbacks: 0.5x IP in OS for the purposes of defeating barriers and defenses. Cannot be loaded into BD guns that are not chambered in 9x19mm. When loaded into firearms of another manufacturer the rounds are less specialized. Multiplier changes to 0.75x, the normal expansion and fragmentation of the round is somewhat diminished.
Cost: 4500 ryo per box (works out to 180 per round)
Crafting Skills: 4 in Crafting
Donated to Urahara's: No[/spoiler][/td][/tr][/tbody][/table]
[/div]
[/font][/b][/div][hr style="font-size:12px;"][span style="font-size:12px;"][font face="times new roman"][div style="text-align:center;"][b]PLACEHOLDER FOR MORE STUFF
{Magic Marker}Name: Magic Marker Description: This is a stylish black marker with a smiley face cap. While it is first used the color momentarily glows red before fading to black.
Bonuses: When used to draw a straight line or O shape, that mark becomes a mouth. This mouth may be used to eat, in fact if used on something with enough intelligence they may use the mouth to speak if they wish.
Drawbacks: This cannot be used in combat, if tried the mark will disappear thus removing the mouth Cost: 500 Crafting Skills: 1 in Crafting, 1 in Science: Soul & Soul Cycle
Donated to Urahara's: No, donated to Kitai Shop until Crystal chooses otherwise
Description: This is a black square patch with the image of a red ghost in the center. This patch sticks to any surface it's placed on thus making it easy to conceal.
Class: 7 Item Type: Non-Combat Utility Item Power (IP): N/A
Offense Type: N/A Durability: 500
Bonuses: When placed on a non spiritual body (This includes Dolls in use by Mod Souls or Gigai) that body becomes invisible to the Spiritually inept. Allowing a Fullbringer, Bount, Mod Soul, or Failure to walk among ordinary people without fear they of drawing attention to themselves while communicating to those with spiritual bodies. This does also allow them to battle without fear of being seen by ordinary people as well.
Drawbacks: This provides no benefit in battle, in fact if someone wishes harm to an ordinary person they become visible to all.
Cost: 500 Crafting Skills: 1 in Crafting, 1 in Science: Soul & Soul Cycle Donated to Urahara's:No, donated to Kitai Shop until Crystal chooses otherwise
Description: This is an old looking weapon, made to look intimidating. Or not, the gun is made to the customer's liking. The gun is a large handgun, roughly the size of a hand cannon. Go big or go home, right?
Class: 5-1 Item Type: Weapon Item Power (IP): Penetration power: Base 550+100 per class (Max 950)
Offense Type: Physical Durability: 1200
Bonuses: Gun can physically strike with a strength equal to the item's IP Drawbacks: Requires 400 strength to use, has six rounds
Cost: 8000+2000 per class Crafting Skills: 3 in crafting
Description: This is a high powered Firearm, able to be styled into any particular firearm the user requests at the time of purchase. It is able to shoot any ammunition that it is loaded with at a speed equal to its IP. Each clip has six shots.
Class: 8-1
Item Type: Weapon Item Power (IP): 150+150 per Class (1,200 Max) Offense Type: Physical
Durability: 3x IP Bonuses: N/A Drawbacks: N/A
Cost: 1,000+7,000 per Class (50,000 Max) Crafting Skills: 4 in Crafting Donated to Urahara's: Onwards, to the Kitai Shop!
Description: An unassuming sidearm with a powerful kick associated with it. The weapon itself can take any appearance the purchaser decides on, so long as the weapon remains as some kind of pistol or pistol-equivalent.
Class: 3-1
Item Type: Firearm Item Power (IP): 600 + 100/Class Offense Type: Physical Durability: 2x IP
Bonuses: When these bullets land their mark, a small shockwave is generated from the round it makes contact with, and strikes the target with a powerful, physical punch. The shockwave's Offensive Strength is equal to half the IP of the fired round. When struck against a target that has the ability to move, the bullet itself provides a rather powerful kick behind it; if someone is fired at from below, this shockwave is enough to push them upward just a bit, and might even potentially "juggle" them in the air, hence the weapon's name. Ten rounds are stored in the gun's magazine, before needing to be reloaded.
Drawbacks: Requires a Firearms License to be purchased, and the shockwaves generated are not very powerful.
Cost: 10,000 + 5,000/Class Crafting Skills: 2 in Crafting, assisted by Kitai. Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
{ Wrist Launcher}Name: Wrist Launcher Description: This is a small device that you hook up to your wrist, and hide it under your clothing, just to add to your opponents surprise. This is meant for melee fighters, or close ranged weapons users who like to fight dirty. Only fires Kitai made cartridges. Holds 5 cartridges.
Class: 7-1 Item Type: Weapon Item Power (IP): Base 300+50 per class (Max 600)
Offense Type: n/a Durability: 600
Bonuses: Requires a 2 in either version of analysis to spot this before it is used by the user. The speed of the projectile is based off the Item Power. Drawbacks: Cannot be reloaded in a combat post. Can only use 'Cartridge' items. Item Power does not affect the damage this weapon deals.
Cost: 3000+1000 per class Crafting Skills: 3 in Crafting Donated to Urahara's: No
Description: Originally made to work as a support item to The Colt Made by Kitai, and later developed to work with all fire arms, this item holds the amount of rounds in the weapon's magazine it is attuned to. Attuning a weapon , be they Holy Bullets, specialist ammunition or mundane Ammunition. It allows the person who is using a colt, or other fire arm, to load ammunition into the speed loader, and with turning the dial on the back, normally used to release ammo into a cylinder, instead locks the ammo into a stasis , where it will be loaded to the last firearm touched provided the ammunition can be safely chambered, upon firing the last round in the weapon's magazine or cylinder. After this the ammunition disappears and the speed loader will need to be reloaded again.
Doubles the capacity of the first magazine of a weapon. If multiple speed loaders are used in conjunction they will work in tandem, each filling the weapon to capacity after the last one empties.
Drawbacks: Only adds to capacity once before needing to be reloaded. Cost: 3000 + 500 Ryo per class Crafting Skills: Crafting 1 Donated Kitai's: Yes
{Holy Bullets}Name: Holy Bullets Description: A special type of bullet that gives whatever gun they're put in some extra bang got their buck, as well as switches the offensive type of damage a gun deals to spiritual
Class: 7-3 Item Type: Weapon Item Power (IP): Base 50+50 per class (Max 250)
Offense Type: Mixed Durability: n/a
Bonuses: Adds the Item Power of Holy Bullets to the penetration power to whatever gun they're put into. Drawbacks: Requires 250 strength to be used
Cost: 3000+500 per class for 10 Crafting Skills: 3 in Crafting
Description: A single use cartridge. When used with the Wrist launcher, this fires a plume of fire in the pointed direction, igniting anything it touches. Fires will continue burning for three posts. Can only be used as described with Wrist Launcher. Area of fire is roughly the size of a tank, and travels 20 feet, unless it collides with an object. Fire will continually burn for two posts, unless put out by water with a higher offensive stat than the Item Power of Napalm Blast.
Class: 7-3 Item Type: Combat tool Item Power (IP): Base 400+100 per class (Max 800) Offense Type: Physical
Durability: 300 Bonuses: n/a Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'.
Cost: 2000+500 per class for 5 Crafting Skills: 3 in Crafting Donated to Urahara's: No
{Acid Shot (cartridge)}Name: Acid Shot (cartridge) Description: Can only be used with Wrist Launcher. A single use cartridge. When fired, Wrist Launcher will shoot a baseball sized ball of acid, that will eat away at anything with a lower offensive stat than Acid Shot's IP
Class: 7-3 Item Type: Combat Tool
Item Power (IP): Offense Type: Base 400+ 50 per class (Max 600) Durability: 300
Bonuses: Anything without durability to it will be completely dissolved in three posts. Will reduce durability of anything by this item's IP per post. Acid is only acidic for three posts Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'.
Cost: 2000+500 per class for 5 Crafting Skills: 3 in Crafting
Description: A cartridge with two shots. When used, this will spay poisonous purple gas in the given direction. After two seperate posts of exposure to the poison, it Will start to kill targets. After six of the users posts, they will die. After being exposed to the poison once, the user will start to suffer the effects of the poison. The first post, nothing happens to them. The second, it begins to cause internal bleeding, making it hard for those with a post of pain resistance to maneuver. At the third, the pain ramps up further, requiring a two in pain resistance to move. The second time one is exposed to the poison, the death timer will start, but will not increase the pain resistance requirement. Poison cloud dissipates after five of the user's posts.
Durability: 200 Bonuses: n/a Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'. Exposure posts can only be removed with an antidote, appropriate healing technique, or HE of 250+.
Description: A two use cartridge. When used, this will spay a large amount of white gas, that hangs in the air for 3 posts. The gas is pepper spray, and getting hit with it will stun opponents without pain resistance for a post. At 300 or more Senses, a 2 in Pain Resistance is needed, and at 400 or more Senses, a 3 is needed. Senses beyond 500 cannot resist this.. With 2 in pain resistance, one can ignore the pain from the gas. User is not immune to the effects of Pepper Spray.
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'. Cost: 1500 for five Crafting Skills: 3 in Crafting
{Spider Wannabe (cartridge)}Description: Five shot cartridge. Fires highly durable webbing in pointed direction, to either ensnare targets, or can be fired like string to grab at things. Net size is ten feet wide in a circular area, and the rope is twenty feet long.
Class: 5-1 Item Type: Combat item Item Power (IP): 400+100 per class (800 max) Offense Type: physical Durability: 200
Bonuses: User is immune to webbing for two posts. Item Power(ip) acts as web durability. Durability is halved against bladed weapons Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Webbing loses 200 durability for every post after the one it was created in. After it hits 0 durability, it disappears.
Cost: 2000+500 per class for five Crafting Skills: 3 in Crafting
Description: A set of specially-crafted rounds with carbide spiritual-steel cores. Each round excels at penetrative power and raw destructive potential, making them a gunslinger's best friend when looking to pierce through, well, really anything.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: Anti-Material Rounds are phenomenal tools when used for breaking through items and defensive techniques. When relying on penetrative power in order to break through those, the IP of this item is treated as 50% higher for the purpose of breaking through those defenses and for calculating damage to durability. This does not increase the damage that these rounds do to living beings. Each purchase of Anti-Material Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Firing these rounds from a weapon costs 50 durability, +50 durability per class of these rounds. Anti-Material Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Description: Specially designed around the hit Purification Blade, these rounds are designed to serve the exact same purpose; beings that are slain from the rounds are immediately put under the effects of Konso. Purified souls will be sent to Soul Society, and condemned souls will be sent to Hell.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By spending 100 reiatsu upon slaying any being with these rounds will immediately perform Konso on them, as though it'd been done normally. Each purchase of Purification Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Purification Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafted, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Description: Pure-white rounds emblazoned with the Quincy emblem. These rounds are imbued with Rose's own Quincy reiatsu, and as such serve as a powerful contaminant against those with Hollow or Hellion reiatsu. These rounds destroy the soul of those they kill.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By striking a being with Hollow or Hellish reiatsu, these bullets provide a particularly nasty effect. If these bullets remain inside of the body of those they strike, they'll convert the impacted area into Quincy flesh, causing the hollow or hellion in question to poison themselves via Hollow Poisoning. If the bullet leaves the wound, or doesn't remain in the victim's body, the duration of this Hollow Poisoning persists for one more post before dissipating entirely. Each purchase of Ginto Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. These rounds have no special effects on non-Hollows and non-Hellions. If removed or destroyed, these bullets no longer apply their effects.
Cost: 5,000 + 2,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Description: This is a type of Ammunition that can me used in conjunction with any Firearm. This is a non-lethal round, and cannot kill anyone it hits. When this impacts against something, it will create an explosion, covering everything in a fifteen foot radius in scalding hot cheese, users choice on what kind. Those without either Pain Tolerance 2, Heat Tolerance 2, or Strength of will 2 will have their physical capabilities reduced by half for two posts. Class: 8-1
Item Type: Weapon
Item Power (IP): 400
Offense Type: Physicial
Durability: 800
Bonuses: N/A
Drawbacks: N/A
Cost: 1,250+1,250 Per Class (10,000 Max) For 10 rounds
Crafting Skills: 4 in Crafting
Donated to Urahara's: Tonight, we dine, in the Kitai Shop!
Description: This can be made into any weapon the user wishes upon purchase. In short, this is a very strong, very durable weapon. What you see is what you get with this one.
Description: Upon purchase, this weapon takes the shape of any bladed weapon the purchaser chooses. From there, it functions like a normal weapon, much like the standard Spiritual Steel weapons sold at Urahara’s. However, unlike those, this weapon is seen as an asset of sorts to those looking to stay on good terms with Shinigami; this weapon is able to purify souls, and perform Konso, even if the user isn’t normally a Shinigami.
Type of Item: Weapon
Class: 7-1
Item Power (IP): 100 + 100/Class (Max IP: 700)
Offense Type: Physical
Durability: 2x Base IP
Bonuses: Aside from this weapon functioning like a normal Spiritual Steel weapon, Purification Blades allow the user to perform Konso on those deemed necessary, essentially aiding Shinigami. Doing so, though, costs 50 Reiatsu when done by a non-Shinigami, as opposed to otherwise being free. This weapon will purify hollows when used, and can send souls to Soul Society; or, in the case of someone having committed sin, will condemn those slain to hell if these sins weigh heavy enough.
Drawbacks: N/A
Costs: 5000 Ryo + 1000/Class
Crafting: 2 in Crafting.
Donated to Urahara’s?: No, headed to Kitai's Shop until Aldwin hits Class 3
Description: A Calvary Sabre, stained a permanent red
Class: 1
Item Type:
Item Power 1100 IP
Offense Type:IP
Durability:IPX2
Bonuses: A sabre, created to the user's instruction, designed to be swung in one hand, is imbued imbued with the Kanji for Bleeding, 出血 up the flat of the blade. On contact with flesh, it will pierce into the target’s body with specialized reiatsu needles which punch deep into the flesh of its target, causing bleeding. The level of bleeding is determined by the target’s bleed resist skill, being ineffective against bleed resist 3, light bleeding against bleed resist 2, moderate bleeding from bleed resist 1, and heavy bleeding from a target with no bleed resist. The bladed requires a charge of reiatsu to be used as anything more than a well made saber, and to properly charge it, the user must pay 200 reiatsu per swing. When charged, this blade will have a faint red aura. HE above 400 can negate the bleeding by one step, at 800 2 steps, and 1200 by 3 steps.
Light Bleeding Consists of a small stream of blood running from the wound, dripping down whatever area, and does not stop until pressure is applied to the wound for a post. This type of bleeding doesn't have any risk of bleeding out the individual, or sending them into shock, and as such, has no other issues unless 10 cuts are applied, in which case the target is considered to be heavily bleeding. HSR immediately closes these kinds of wounds.
Moderate Bleeding consists of A large, constant stream of blood from the wound, and requires medical treatement, be it healing techniques or the use of HE's aura to heal, or HSR and generally this wound does not close with pressure unless it is flexed closed by a high STR individual of flexing as noted in the strength stat description. This form of bleeding can send the person into shock of not adressed in 3 posts, in which case they will suffer from nausea, fatigue, and excessive sweating. This effect results in difficulty focusing, uncertianty, and a lack of stamina. Medium bleeding progresses to heavy bleeding if not attended for 6 posts, or the user suffers 5 wounds that would inflict medium bleeding
Heavy Bleeding consists of a gushing stream of blood, that requires immediate medical attention to avoid serious damage or blood loss. to stop the bleeding requires a strength flex of greater than this weapons IP, HE equivilant to it, or HSR, though the regeneration for other wounds will slow as it works to stem the bleeding and close the wound(s). The nausea, fatigue, and excessive sweating are greatly increased from teh previous stage, and can result in an inability to strike with full force, hold weapons stable, keep one's eyes open, and, in the event that one has been suffering from Heavy Bleeding for 3 posts, bleeding out and going unconcious.
Drawbacks: Must charge with rieastu before swinging, gains a faint red glow when charged.
Description: This is an item that functions quite well with many of the same kind of weapon. The Scabbard Cannon takes the shape of a golf bag-esque “scabbard”, and can hold up to a certain number of the same kind of weapon within it. Because of the weapons this thing can hold, they can range in size from that of a normal scabbard, or much, much larger. At any given point, the user can forcibly cause these weapons to fire from the cannon either one at a time, or all at once.
Type of Item: Tool
Class: 7-1
Item Power (IP): 75% of one of the paired weapon’s IP.
Offense Type: Physical
Durability: 1.75x the durability of one of the paired weapons.
Bonuses: Upon purchase, a weapon that the buyer currently owns 5 or more of that are all the same class must be selected. The Scabbard Cannon is then made to fit those items only, and is required to be the same Class as those weapons. By channeling 50 reiatsu through the Cannon, a single weapon can be fired from the cannon at a desired location, flying at a speed of 600 in a straight line. Multiple weapons can be fired at once with a cost of 300 Reiatsu, whether three weapons or twenty are being fired. For two or less weapons being fired at once, the cost is still 50 reiatsu per weapon. Up to twenty total weapons can be stored in a Scabbard Cannon at once. If fired directly upwards, the weapons will disperse randomly throughout the area as they fall, covering a five-foot radius around the user, expanding outward by five feet for every additional class above 7 the scabbard cannon is. The scabbard cannon can also be swung as a standalone melee weapon, with it being stronger than a normal scabbard, but still not as strong as the weapons inside of it. A Scabbard Cannon filled with weapons counts as one item for the purpose of anything that might require that.
By spending 200 reiatsu, a wielder can condense a Scabbard Cannon down into a shape that holds only one blade, or back to normal for the same cost. While a blade is sheathed in a Scabbard Cannon this way, so long as the user is holding onto the sheathed sword when they fire, they can swing that blade from the draw Iaijutsu-style at seven times their own Speed. This action counts a stepping technique, similarly to techniques like Shunpo Karin, Sonido Garra, or others. This still follows standard stepping technique limitations, and every consecutive use of this technique burns an additional 50 reiatsu per use, and consumes 100 durability after the second use, doubling this durability damage every time after the first that it's used in the same post.
Drawbacks: Reiatsu cost to use its desired effect. Once chosen, the items compatible with a scabbard cannon cannot be changed later on.
Costs: Total cost equivalent to two of the desired weapons.
Crafting: 2 in Crafting, aided by a 4 in Crafting from Kitai.
Donated to Urahara: Going into Kitai's Shop until Class 3.
Description: An item made to spite those with a Skin Defense like Heirro or Envinar Guard, this item takes the shape of a pendant, or an item roughly that size to be worn over clothing. This item covers the user with a thin layer of energy that protects the user from any attack with less Os or Ip than thr shell has. It can still protect the user from attacks that surpass the Ip of this item, but it starts to sustain damage once it does.
Class: 3
Item Type: Armor
Item Power (IP): 700
Offense Type: Spiritual
Durability: 3,000
Bonuses: Shockwaves that do no break the Shell cannot forcibly move the user.
Drawbacks: Does not stack with other Shell items. One will be used before the other, and the order cannot be changed before the other item breaks. Attacks that do not surpass the item's IP will degrade the IP by 25% of the attack for the remainder of the thread, or for the next two hours in adventures.
Description: Much like the Energy Shell, this item is one made to protect the user. So long as the user is holding this weapon, any damage the user would sustain is instead dealt to the item itself. So long as the Ip of this item surpasses the Os or Ip of the attack, it will be destroyed. If the Ip of this item is less than the attack, it will still absorb the damage, but it will begin to damage the item.
Class: 3
Item Type: Weapon/Armor
Item Power (IP): 800
Offense Type: Physical
Durability: 3,000
Bonuses: N/a
Drawbacks: User must we wielding the weapon for this effect to take place. Does not negate contact effects or non-damaging effects like illusions. Does not stack with other Shell items. One will be used before the other, and the order cannot be changed before the other item breaks. Attacks that do not surpass the item's IP will degrade the IP by 25% of the attack for the remainder of the thread, or for the next two hours in adventures.
{Plasma Claws}Name: Plasma Claws Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. This is a hand modification that modifies the fingers of the prosthetic, so that, when activated, will create energy blades from the tips of the fingers. These blades are one foot in length, but increases to three at class 1.
To those who don't want to lose an arm, but also want the claws, this item also comes in a glove variant.
Class: 4-1 Item Type: Weapon Item Power (IP): 500+100 per class (800 Max) Offense Type: Spiritual Durability: 2xIp Bonuses: Can recharge claws with 100 reiatsu. Can turn off to save charge Drawbacks: Lasts five posts before claws must be recharged. Glove variant has 100 less base Ip(700 max) Cost: 8,000+3,000 per class Crafting Skills: 3 in crafting Donated to Urahara's: No
{Bionic Limb}Name: Bionic limb Description: An artificial limb for those who would rather get a stronger metal one for the one they just lost, or for those preparing themselves for when the machines finally take over. This limb can either be used to replace a missing one, or can be fused to the body wherever the user wishes it to be placed, giving the user a 'leg up', on the competition. The speed of these limbs are equal to the speed of the user Class: 5-1 Item Type: Weapon/Armor/Utility Item Power (IP): 500+100 per class (Max 800) Offense Type: Physical Durability: 1200 Bonuses: Can be upgraded through Kitai's 'Bionic' items. For 100 reiatsu, the arm is able to move at a speed of 600 for a post. Drawbacks: Can only have four limbs at a time. Can only have five upgrades at a time. Cannot create shockwaves outside of techniques Cost: 3000+2000 per class. Crafting Skills: 3 in Crafting Donated to Urahara's: No
{The Sensor}Name: The sensor Description: A Bionic replacement for either the eye or ear, used to replace unwanted parts of yourself. Its sensory stat is equal to its IP. Class: 5-1 Item Type: Tool/Utility Item Power (IP): 50+25 per class (Max 250) Offense Type:n/a Durability: 200+25 per class (Max 400) Bonuses: Can be upgraded with certain 'Bionic' Kitai made items, does not transfer the pain that having high senses normally gives you. Can have three appropriate upgrades at a time. Drawbacks: Shuts off from flashbangs, electric based abilities, or anything that would normally affect someone with over 500 senses. Can be reactivated after three posts. Unpowered, this item acts only as 50, and requires 75 per post power it to its max. Cost: 2000+500 per class. Crafting Skills: 3 in Crafting Donated to Urahara's: No
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. This hand is for those that are particularly 'handy' with power tools. This has any tool build into it that the user would need in a given repair situation, including but not limited to; screw guns, saws, sanders, and blowtorches. When used on another item, this can restore the item's durability by 20% its max per post.
Comes in a gloved variant for those who don't want to lose a limb for it.
Class: 5 Item Type: Tool Item Power (IP): N/a Offense Type: N/a Durability: 1400 Bonuses: N/a Drawbacks: N/a Cost: 6,000 Skills used to create: 3 in Crafting Donated to Urahara's: No
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. The fingers of the user begins to glow with an awesome power, charging reiatsu that lets the user fire cero-like beams of fire. The flames are thin streams of plasma, cutting though most things with ease. Lasers move at a speed equal to their os.
Costs 100 reiatsu per laser.
Comes in gloved variant. Class: 4-1 Item Type: Weapon Item Power (IP): 500+100 per class(800 max) Offense Type: Spiritual Durability: 2x ip Bonuses: Deals 25% more damage to anything with durability Drawbacks: N/a Cost: 9,000+3,000 per class Skills used to create: 3 in Crafting Donated to Urahara's: No
{A Shocking Suprise}Name: A Shocking Surprise Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. In the tips of the fingers, there holds a small but thick needle, with wire wrapped around it. When activated, the needle will shoot out in the pointed direction. Once one of the needles pierces a target, electricity will shock the victim, reducing their physical stats by half for one post. Needle moves at 500 speed. Users have five shots.
Comes in a gloved variant, for those who want to keep their limbs.
Class: 3 Item Type: Weapon Item Power (IP): 500 Offense Type: Spiritual Durability: 2x ip Bonuses: N/a Drawbacks: For glove users, firing needles costs 100 reiatsu Cost: 12,000 Skills used to create: 3 in Crafting Donated to Urahara's: No
Description: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, it allows the user to 'release' the weapon, much like a Zanpakuto. This lets the weapon act as a release weapon when interacting with cutback. 'Releasing' costs 200 reiatsu, and lasts for 5 posts.
Class: 4
Item Type: Equipment
Item Power (IP): 200
Offense Type: N/A
Durability: Equal to the item it is attached to.
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 10,000 Ryo
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: Yes, 100%, without question
Description: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, the user can coat their weapon in flames in whatever manner they deem visually appealing. These flames can launch up to three different fire attacks, with those being a large fireball that explodes, a cone of fire, or a curtain of flames that linger for a post. The IP of the fire is equal to the IP of the Weapon this item is attached to. Each fire attack costs 100 reiatsu.
Class: 4-1
Item Type: Equipment
Item Power (IP): 100
Offense Type: N/A
Durability: Equal to the weapon it is attached to.
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Description: This is a modification that can be equip to any item from the Kitai Shop. While this item is equipped, the user can transform their item into a clothing accessory, like a bracelet or necklace, or maybe even a pendant if you're feeling fancy. This accessory can be transformed back and forth for 50 reiatsu, and can start as either the item, or the accessory for no cost at the beginning of the thread.
Class: 4
Item Type:
Item Power (IP): 100
Offense Type:
Durability: Equal to the item it is attached to.
Bonuses: Adds the IP of the item to the item it is equipped to.
Drawbacks: Only three Equip items can be attached to any one item at a time. Added IP does not count towards the durability of the item, or the OS/IP required to damage the item.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: You bet your bottom dollar it is
Description: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, it allows the weapon to do additional damage to anything with durability, dealing 10% more per class this item is (50% Max).
Class: 5-1
Item Type: Equipment
Item Power (IP): 200
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Description: This is a modification that can be equip to any weapon from the Kitai Shop. This allows the user to call back the item this is equipped to, at a speed of 125+125 per class (1,000), with a strength equal to the speed. This costs 50 reiatsu to perform, plus 50 for every two classes (200 Max)
Class: 8-1
Item Type: Equipment
Item Power (IP): 100
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks:Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Description: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, said item sparks with electricity of whatever color the user wants. This lightning can fire three different attacks. The first is a typical stream of lightning, moving at a speed of 250 per class (1,000 Max), ten feet in width, and can travel up to forty feet. The second is a contact type attack, that transfers the electric charge through physical contact, up to 10 feet away, plus 10 per class (40 Feet Max), moving at the same speed as the lightning stream. The third allows the user to charge an area the stabbed as an electric mine, creating a burst of lightning when another person steps within five feet of it. Costs 100 reiatsu per use.
Class: 4-1
Item Type: Equipment
Item Power (IP): 100
Offense Type: Spiritual
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks:Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Description: This is a modification that can be equip to any weapon from the Kitai Shop. Every post, this item will, as the name implies, repair the item it is equipped to. Every post, this will restore 5% of the durability, plus 2% per class (15% Max). This item is a small green gem that is embedded into whatever item it is equipped to.
Class: 6-1
Item Type: Equipment
Item Power (IP): 200
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 10,000+3,000 per class(25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Commissioned item, Kitai Shop
Description: A Puppet with this upgrade has a hollowed-out body, allowing for the storage of items that are smaller than itself.
Class: 4
Item Type: Puppet Upgrade
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: Items that are of a smaller size than the puppet can be stored effortlessly inside of the puppet. Should the Puppet be broken, these items will spill out.
Drawbacks: Takes up 1 Chest slot. Costs 2 Utility Upgrade Points. The slotted Puppet has its maximum Durability reduced by 25%.
Cost: 2,000 Ryo.
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
{Spirit Puppet}Name: Spirit Puppet Description: A customizable spiritually-reinforced puppet designed to the user's choice. These puppets have a plentiful amount of uses, whether it be for combat or for uses on the side for whatever you could imagine.
Bonuses: Upon purchase, choose a type of Spirit Puppet between Combat and Utility. Combat Puppets are focused around being used to fight, whereas Utility Puppets are focused more on out-of-combat applications and utility uses in a fight. Depending on the choice, the IP and Durability of the Spirit Puppet will change.
After choosing a Type, choose a size between Small, Medium, or Large. Small Combat Puppets range from 6 inches to 3 feet in size, and have an IP of 100 + 100/Class (Max: 800). Medium Combat Puppets range from 3 to 6 feet in size, and have an IP of 300 + 100/Class (Max: 1,000). Large Combat Puppets range from 6 to 9 feet in size, and have an IP of 500 + 100/Class (Max: 1,200). A Combat Puppet’s Strength is equal to its IP, and its speed is equal to half its IP. Utility Puppets have these IP values reduced by 25%.
Puppets are also made up of various different upgrades. Depending on the type of puppet purchased, a certain number of Upgrade Points and Upgrade slots are obtained. Upgrades (sold separately) can be put into these Puppets, so long as the slots and points are able to be spent. While outside of combat, these upgrades can be changed freely.
Combat Puppets begin with 1 Utility Point, and 3 Weapon Points. Depending on the Class of the Puppet, a certain amount of Utility and Weapon Points will be given in order to socket a Spirit Puppet with Upgrades. For Utility Puppets, instead reverse the values for Utility Points and Weapon Points (At Class 3, a Utility Puppet would have 7 Utility Points and 3 Weapon Points).
Upgrade Point Chart
In addition to these points, each Upgrade may also have a “slot” that it’s meant to socket into. Depending on the size of the Puppet, only a certain number of Upgrades may be attached to those slots. A Small Puppet has 0 Head Slots, 2 Limb Slots, and 2 Chest Slots. A Medium Puppet has 1 Head Slot, 3 Limb Slots, and 2 Chest Slots. A Large Puppet has 2 Head Slots, 3 Limb Slots, and 3 Chest Slots. Upgrades cannot exceed the Upgrade Points or Slots that a Puppet has access to. Unlike other items, Puppets can be upgraded as a character advances in Class. This costs half the Ryo it would cost to purchase a Puppet of that class (Upgrading from Class 2 to Class 1 would cost 13,000 Ryo to do).
Drawbacks: Utilizing Spirit Puppets require some kind of item or technique capable of creating spiritual wire or strings of some kind, like Ransotengai or Advanced Air Arsenal: Air Strings. If using a Spirit Puppet with Ransotengai, though, the IP of these puppets are not halved if Ransotengai is mastered. If those strings break, the puppet in question is left inoperable for the remainder of the post, unless the user is actively controlling said Puppet with two hands. If a Spirit Puppet's durability is reduced to 0, every Upgrade currently slotted into the Puppet will immediately break. Puppets are still rather big, and without a proper method of storing them they will be incredibly cumbersome to carry around. Unless stated otherwise, the same Upgrade cannot be socketed more than once. Considering they affect how a Spirit Puppet is produced, once an Upgrade is slotted in, it cannot be removed.
Cost: 3,000 + 2,000/Class (Max: 24,000) Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
{Puppet Weaponry}Name: Puppet Weaponry Description: A weapon of the user's choice, affixed to a puppet's limb. Unless broken, this weapon cannot be disarmed from that puppet.
Bonuses: When using this weapon to attack, add the IP of this weapon to the IP of the Puppet it's socketed to. Drawbacks: Takes up 1 Limb Slot. Costs 1 Weapon Upgrade Point. Cost: 1,000 + 500/Class (Max: 4,500 Ryo) Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
{Specialized Body}Name: Specialized Body Description: An Upgrade that specializes a Puppet for a specific purpose. This Puppet stands out in that field amongst the rest.
Class: 8-1 Item Type: Puppet Upgrade Item Power (IP): 100
Offense Type: N/A Durability: 1.5x IP Bonuses: The Upgraded Puppet gains 1 Rank in a Utility Skill that makes sense for the Puppet in question. This Upgrade can be socketed up to three times in the same Puppet, but the second Requires a Class 5+ Specialized Body, and the third requires a Class 2+ Specialized Body.
Drawbacks: Takes up 1 Chest Slot. Costs 1 Utility Upgrade Point. Cost: 1,000 + 500/Class (Max: 4,500 Ryo). Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
{Hidden Weaponry}Name: Hidden Weaponry Description: A Puppet's weapon(s) are stored inside of their limbs or bodies, allowing them to be drawn at a moment's notice to catch someone off-guard.
Bonuses: If an attack is made while the weapon is being drawn, targets that don't have an Analysis 2+ will be immediately caught off-guard by the attack, having their Instinct reduced by 50% for that one attack. Subsequent attacks with the same Hidden Weapon will not lower their instinct. Drawbacks: Hidden Weaponry can only be slotted in if the Puppet in question also has the Puppet Weaponry Upgrade. Costs 1 Weapon Upgrade Point.
Cost: 2,000 Ryo. Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
Description: Custom made to fit the wearer, and fit in the the organization the customer is a member of, this item is made for those who want to blend practicality and comfort together. It's also self cleaning.
Class: 5, 3, 1
Item Type: Armor
Item Power (IP): 400, 800, 1,200
Offense Type: N/A
Durability: 3x Ip
Bonuses: The Uniform is a sort of combination of three items Kitai has made. This armor blocks all attacks with less os than the Uniform has Ip. The fabric it is made of is similar to Steel Silk in how it functions, though these uniforms are made of silk and cashmere. Should an attack surpass the IP of the Uniform, it will still block the attack, but will damage the durability of the item. This is the extent of the Class 5 version.
Class 3 is where it starts to get interesting. On top of resisting attacks launched at the clothed areas of the Uniform, this variant also protects the skin as well. Incorporating the Energy Shell line of products, this armor blocks attacks with a thin layer of energy overtop the user's body. Much like the class 5 version, this blocks attacks that do not beat the IP of the Uniform, but parts that aren't covered act as half IP in terms of clashing.
The class 1 variants of this item are some of the finest clothing in all the worlds. Comfortable, perfectly form fitting, and incredibly hard to destroy. This version adds a twist of being able to repair itself, able to restore its durability. While not in combat, this item can fix itself in under an hour, completely restoring any damage it has sustained, so long it hasn't lost all of its durability. In combat, the user can pay reiatsu in increments of 100, to restore 50 durability per 100 reiatsu spent. The energy layer that covers the skin now acts with 100% IP. The Uniform does not take a strike in NDE threads when reduced to zero durability, at this class.
Drawbacks: This does, unfortunately, have a few drawbacks. The IP of the item is reduced by a hundred for every attack it takes within one class of it, and will remain like that until one hour after the fight ends. This item cannot be worn in conjunction with Steel Silk, or stacked with Energy Shell items. Metal Thumb will also not work on this item.
Cost: 25,000, 50,000, 100,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only the finest, for the Kitai Shop
{Sunglasses at Night}Name: Sunglasses at Night Description: A pair of Shades that give the wearer perfect vision in the dark, as well as the ability to see spiritual energy, and those with spiritual energy, even through objects. Range 50 meters
Class: 3 Item Type: Utility Item Item Power (IP): N/a
Offense Type: N/a Durability: 200
Bonuses: By paying 100 Reiatsu, the max range for this is tripled Drawbacks: Will not detect those with a 2+ in stealth, or using a stealth technique or device with a higher class than the glasses Cost: 5,000 Ryo
Crafting Skills: 3 in Crafting Donated to Urahara's: No
{Steel Silk}Name: Steel Silk Description: When purchased, this item can be made into any set of clothing that the wearer wants. Said clothing becomes a highly durable armor that can block most attacks.
Class: 4-1 Item Type: Armor Item Power (IP): 500+100 per class(800 max)
Offense Type: Physical Durability: Double Ip Bonuses: N/a
Drawbacks: Cannot wear more than one layer of Steel Silk. Cost: 5,000+3,000 per class Crafting Skills: 3 in crafting
{Copycat}Name: Copycat Description: A mask that turns the wearer into a copy of whomever they want. This is an illusion based off of the user's memory, or a video of the target they wish to become.
Durability: 100 Bonuses: Takes a two or more in illusion resist or Analysis to see past the effects of this. Drawbacks: Those who know the person you're copying will be able to tell something is off
{Rocket Shoes}Name: Rocket Shoes Description: If you love stupid ideas, you'll love this. An item that straps two pairs of rockets into your footwear that lets the wearer fly at high speeds. Flying speed is equal to Item power(IP).
Class: 4-1 Item Type: Combat Tool Item Power (IP): 400+100 per class (700 Max) Offense Type: Physical
Durability: 2xIp Bonuses: Does not drain the user's stamina when flying at high speeds Drawbacks: Can be used four posts before it runs out of fuel. Step techniques still use their user's original speed. Stopping on a dime is impossible, and you will need a few feet of room to stop or slow down. Can only move in a straight line.
Cost: 3000+1000 per class Crafting Skills: 3 in Crafting
{Reiatsu Scrambler}Name: Reiatsu Scrambler Description: This is a small item in a shape that the user chooses, so long as it is thin, and six inches or less in width. This item, so long as it is in the possession of the user, will allow the user to change their reiatsu signature to that of any other race. For example, if a hollow were to use this item, they could make it seem as if they were a shinigami. To any Es users, with Es below 400, will be unable to sense what the user actually is. Releasing does not disrupt this item. User can change the reiastu signature for 50 reiatsu, every three posts. Costs 25 reiatsu per post.
Class: 5-1
Item Type: Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: 600 +100 per class(1000 max)
Bonuses: For every class above 5, the Es requirement to tell what the user actually is, goes up by 100.
Drawbacks: This does not erase the reiatsu signature of the user. They can still be detected by users with below the Es requirement.
{Kitai Brand Gigai}Name: Kitai Brand Gigai Description: Kitai has the ability to create bodies through the use of his Darkskill, bodies that can be worn and used by any spiritual being. These bodies can be made to look however the user wants upon creation. The body that is created must be something possible to have been made in nature, however unlikely, and cannot be something like a living brick wall or the like, but are not strictly limited to the human form. Just note that once you have the body, you cannot change how it looks later. These bodies, due to the nature of Kitai's power, have built in durability. Normally they would include physical stats in addition to that, but these bodies have been modified to have static numbers, in order to both sell more copies, as well as to not have something better than his own versions.
This item is a highly durable type of armor, with a form of built in Heirro. Damage that would be taken is still transferred onto the user, but because of the defenses of this item has, that likely won't be much. While wearing the item, the user's physical stats will be reduced to the IP of this item. This does not increase the physical stats if one has less than the IP of this item. The user can willingly take of the bodies whenever they wish, at no cost to themselves.
Class: 8-1
Item Type: Armor/Utility Item Power (IP): 100+100 per class (800 Max) Offense Type: N/A Durability: Double IP
Bonuses: While not released, the user will register as human to anyone with less than 300 ES plus 50 for every point they have in Stealth. When taken off, this item can be ordered to run to safety on a kind of autopilot, at a speed equal to its IP. The OS of attacks that impact this body are reduced by half of the IP of this item, with the rest of the damage occurring as normal to the item.
Drawbacks: This item is not available to Fullbringers, Quincy or Bount. Users cannot use releases while wearing this item. If they do, they will be forced out.
Cost: 2,500+2,500 per Class (20,000 Max) Crafting Skills: 3 in Crafting, and his release.
Description:Magic Contacts based on something he once upon a time was in possession of. This fancy item is placed on the eyes like contacts, and allow the user to see selectively through any and all physical objects, up to the IP of this item in meters. It can only see through spiritual objects, so long as the OS does not exceed the IP of this item.
Class: 5-1
Item Type: Utility
Item Power (IP): 400+100 per class (800 max)
Offense Type: N/A
Durability: 2x IP
Bonuses: With 50 reiatsu, this affect can be applied to devices that would extend the user's vision.
Drawbacks: Does not let the user see any further than their senses would normally allow. Cannot see through illusions, or things produced by illusions.
Description: Behold, the Phone of yesteryear, immortalized today. The Unbreakable Phone, or TUP for short, is a six inch device modeled after the common cellphone of the nineteen nineties, with all the buttons you need to call up your friends! This device has Energy Sensory equal to its Ip, which it uses to detect the people that are most commonly around the user. This device has the ability to connect to them via a call, no matter what world they might be in! Except Hell. No calls can be made to, from, or in Hell. Intentionally. The recipient of this receives the call either from their own personal cellphone, the nearest phone they could feasibility reach in twenty seconds, or in their mind or inner world. Those individuals can reject the call, preventing another call for five minutes.
Class: 7
Item Type: Tool
Item Power (IP): 300
Offense Type: Mental
Durability: 10,000
Bonuses: It holds a total of ten reiatsu signatures.
Drawbacks: It's not a smart phone. Cannot use its IP for combat reasons.
Description: A plain black, seemingly tattered short cape that rests tied around the wearer's shoulders and upper body. This cape allows the wearer to seemingly slip into darkness, and reappear nearest to weapons that have left their grip or had been fired recently.
Class: 3-1
Item Type: Armor
Item Power (IP): 600 + 100/Class
Offense Type: N/A
Durability: 2x IP
Bonuses: The Gunman's Cloak can bind itself to one item, increased by one item per class. Scabbards or other item holders also include the items that they store as one collective item; the same is said for firearms and the bullets they fire. Once per post, the wearer can make use of an in-built step technique for 200 reiatsu. Moving at 10x their speed, the wearer can disappear in shadow, and reappear directly next to one of the items bound to the Gunman's Cloak. Should they desire, they can immediately make use of this item if possible.
Drawbacks: Items bound to the Gunman's Cloak cannot be changed in the midst of combat. Reiatsu cost. Relies on other items to be useful, requiring both a Ryo investment and proper setup in order to get the most out of this item. Movement through the Gunman's Cloak is not teleportation; it merely makes the wearer invisible for the duration of the step. Anyone with 200 or more Energy Sensory can easily locate the wearer, reduced by 100 for every point in Focused-Eye or Anti-Stealth that someone has.
Cost: 15,000 + 3,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.
Description: A tight-fitting, black leather glove with a small dial on the wrist, no larger than the face of a watch. Depending on the setting, this dial can draw in certain amounts of reiatsu from the area, not unlike a Quincy’s cross. While more reiatsu is drawn in, the user may find what they can do to be quite limited.
Type of Item: Tool
Class: 5-1
Item Power (IP): N/A
Offense Type: N/A
Durability: 50 + 50/Class (Max Durability: 250)
Bonuses: This glove has three settings; 0%, 50%, and 100%. Changing this dial requires a quick second to do, which could potentially be an opening. At 0%, the glove is turned off, and comes with no unique effects. At 50%, the user regains 50 reiatsu + an additional 50 per class of this item above 5 every post, but the reiatsu cost of release techniques is doubled while this is set to 50%, and all release techniques and abilities (or equivalents thereof) function at half the user’s OS instead. At 100%, the user gains 100 reiatsu + an additional 100 reiatsu per class of this item above 5 every post, but the user cannot use their release while this glove is on 100%, as it will absorb the reiatsu released before the user can, well, release. If the user is in a released state upon turning the dial to 100%, they’re immediately forced out of it and suffer from light reiatsu burns with an OS equal to the amount of reiatsu they would’ve normally absorbed.
Drawbacks: Low item durability, high item cost, release is weakened or negated altogether based on the effect used at the time. This item cannot be used alongside a Quincy Cross or Spirit Fragment. Types or races that do not possess a release cannot make use of this item.
Costs: 6,000 Ryo + 5,000 Ryo/Class
Crafting: 2 in Crafting, assisted with a 4 in Crafting from Kitai.
Donated to Urahara: No, donated to the Kitai Shop until Rose hits Class 3
Description: This is a gaudy diamond tube, around five inches in length, filled to the brim with a golden liquid that is actually pure reiatsu made into a physical state. This item can be used to fuel a Quincy's Ginto techniques, or other techniques that use Ginto as a resource.
Class: 4-1
Item Type: Consumable Utility
Item Power (IP): 100+100 per class (400 at class 1)
Offense Type: Mixed
Durability: 700+300 per class (1,600 at Class 1)
Bonuses: The IP of this item is added to the OS of the techniques this item fuels.
{Kitai Brand Hollow Pill}Name: Kitai Brand Hollow Pill Description: This pill is a peculiar shape, as it is shaped and texturized like a hollow skull. It is roughly the size of a normal pill, if slightly larger, and must be swallowed in order for the effects to go through. Once consumed, this infuses the user with hollow reshi, making their reiatsu toxic to Quincy, making their reiatsu almost like a Vizard. Their Bankai cannot be stolen by Quincy after this item is consumed, and if the user's bankai has been stolen, the Quincy who has stolen it will be forced to release it. If they do not, they will be given severe Hollow Poisoning. If the Quincy flees, the Bankai will be returned to the user by the end of the thread. If used outside of combat with the Quincy that stole their Bankai, the Bankai will be automatically returned. Quincy can only be poisoned via the stealing of ones bankai.
Class: 2
Item Type: Consumable
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: The user is immune to having their Bankai being stolen for the remainder of the thread after the consumption of this item.
Drawbacks: Consumption of this item more than three times creates an inner hollow, and forces the user to go through an inner hollow fight, with 2x the user's stats, and none of their non-release techniques. Winning this fight dispels the inner hollow. If they lose this inner hollow fight, they're turned into a Hollow Wraith for three threads before they can do another inner hollow fight. Alternatively, when the user loses, the user is turned into a Failure at the equivalent class to the user.
Cost: 15,000
Crafting Skills: 3 in crafting
Donated to Urahara's: No. It is going to the Kitai Shop
{Kitai Brand Bobble Head}Name: Kitai Brand Bobble Head
Description: This is a small bobble head toy in the likeness of Kitai, were he a chibi style character. It stands four inches tall, and is holding a sign advertising The Kitai Shop. Whenever one looks away from this toy, it usually changes it's expression, it's pose, and sometimes it's location.
Class: 7
Item Type: Gag
Item Power (IP): 9,999
Offense Type: None
Durability: 9,999
Bonuses: This item is almost completely indestructible, and will follow the user around in threads and fights, reacting to how the combat is going, using the sign to convey messages to it's owner. Usually about what items from The Kitai Shop would have helped them, but still.
Drawbacks: Cannot in any way shape or form be used in combat, no matter the scenario.
Cost: 100 Ryo
Crafting Skills: 4 in Crafting
Donated to Urahara's: So tempting, but no.
HAVE FUN
"
Last Edit: Oct 20, 2022 1:52:49 GMT -5 by Maria Ashwin
Post by Maria Ashwin on Oct 20, 2022 1:53:23 GMT -5
[div style="max-width:100%;"][div style="max-width:800px;margin-left:auto;margin-right:auto;background-color:rgb(1, 1, 1);border:2px solid rgb(0, 0, 0);padding:5px;font-style:italic;" align="center"][div align="center"][img src="https://i.imgur.com/v48D0nY.jpg" style="max-width:100%;"][/div][hr][div align="center"][i style="font-size:12px;background-color:rgb(5, 5, 5);"][b]Commissions:[/b] Items can be commissioned from the Kitai shop! If you want to ask for a specific item, Kitai will put together something for you.[/i][/div][hr][div align="center"][b style="font-size:10pt;background-color:rgb(5, 5, 5);"][font color="#e61919"][i]"BRING ME ALL YOUR RYO!![/i]"[/font][/b][/div][hr][/div][div style="max-width:800px;margin-left:auto;margin-right:auto;background-color:rgb(5, 5, 5);border:2px solid rgb(0, 0, 0);padding:5px;"][div style="max-width:770px;margin-left:auto;margin-right:auto;background-color:rgb(7, 7, 7);border:1px solid rgb(51, 51, 51);padding:5px;border-top-right-radius:25px;"][div style="text-align:center;font-size:12px;"][b][font face="times new roman"][img style="max-width:100%;" src="https://i.imgur.com/op32P93.jpg"][/font][/b][/div][hr][div style="font-size:12px;font-weight:bold;text-align:left;"][b][font face="times new roman"][spoiler=Magic Marker]Name: Magic Marker
Description: This is a stylish black marker with a smiley face cap. While it is first used the color momentarily glows red before fading to black.
Class: 8
Item Type: Non-Combat Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: 500
Bonuses: When used to draw a straight line or O shape, that mark becomes a mouth. This mouth may be used to eat, in fact if used on something with enough intelligence they may use the mouth to speak if they wish.
Drawbacks: This cannot be used in combat, if tried the mark will disappear thus removing the mouth
Cost: 500
Crafting Skills: 1 in Crafting, 1 in Science: Soul & Soul Cycle
Donated to Urahara's: No, donated to Kitai Shop until Crystal chooses otherwise[/spoiler][spoiler=Soul Patch]Name: Soul Patch
Description: This is a black square patch with the image of a red ghost in the center. This patch sticks to any surface it's placed on thus making it easy to conceal.
Class: 7
Item Type: Non-Combat Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: 500
Bonuses: When placed on a non spiritual body (This includes Dolls in use by Mod Souls or Gigai) that body becomes invisible to the Spiritually inept. Allowing a Fullbringer, Bount, Mod Soul, or Failure to walk among ordinary people without fear they of drawing attention to themselves while communicating to those with spiritual bodies. This does also allow them to battle without fear of being seen by ordinary people as well.
Drawbacks: This provides no benefit in battle, in fact if someone wishes harm to an ordinary person they become visible to all.
Cost: 500
Crafting Skills: 1 in Crafting, 1 in Science: Soul & Soul Cycle
Donated to Urahara's:No, donated to Kitai Shop until Crystal chooses otherwise[/spoiler][/font][/b][/div][hr style="font-size:12px;"][b style="font-size:12px;"][font face="times new roman"][div style="text-align:left;"][b style="font-family:Verdana, Arial;"][font face="times new roman"][img src="https://i.imgur.com/P2qTBlE.jpg" style="max-width:100%;"][/font][/b][hr][/div][spoiler=The Colt]Name: The Colt
Description: This is an old looking weapon, made to look intimidating. Or not, the gun is made to the customer's liking. The gun is a large handgun, roughly the size of a hand cannon. Go big or go home, right?
Class: 5-1
Item Type: Weapon
Item Power (IP): Penetration power: Base 550+100 per class (Max 950)
Offense Type: Physical
Durability: 1200
Bonuses: Gun can physically strike with a strength equal to the item's IP
Drawbacks: Requires 400 strength to use, has six rounds
Cost: 8000+2000 per class
Crafting Skills: 3 in crafting
Donated to Urahara's: No[/spoiler][spoiler=The Boom Stick]Name: The Boom Stick
Description: This is a high powered Firearm, able to be styled into any particular firearm the user requests at the time of purchase. It is able to shoot any ammunition that it is loaded with at a speed equal to its IP. Each clip has six shots.
Class: 8-1
Item Type: Weapon
Item Power (IP): 150+150 per Class (1,200 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: N/A
Drawbacks: N/A
Cost: 1,000+7,000 per Class (50,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Onwards, to the Kitai Shop![/spoiler][spoiler= Angel's Requiem]Name: Angel's Requiem
Description: An unassuming sidearm with a powerful kick associated with it. The weapon itself can take any appearance the purchaser decides on, so long as the weapon remains as some kind of pistol or pistol-equivalent.
Class: 3-1
Item Type: Firearm
Item Power (IP): 600 + 100/Class
Offense Type: Physical
Durability: 2x IP
Bonuses: When these bullets land their mark, a small shockwave is generated from the round it makes contact with, and strikes the target with a powerful, physical punch. The shockwave's Offensive Strength is equal to half the IP of the fired round. When struck against a target that has the ability to move, the bullet itself provides a rather powerful kick behind it; if someone is fired at from below, this shockwave is enough to push them upward just a bit, and might even potentially "juggle" them in the air, hence the weapon's name. Ten rounds are stored in the gun's magazine, before needing to be reloaded.
Drawbacks: Requires a Firearms License to be purchased, and the shockwaves generated are not very powerful.
Cost: 10,000 + 5,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.[/spoiler][spoiler= Wrist Launcher]Name: Wrist Launcher
Description: This is a small device that you hook up to your wrist, and hide it under your clothing, just to add to your opponents surprise. This is meant for melee fighters, or close ranged weapons users who like to fight dirty. Only fires Kitai made cartridges. Holds 5 cartridges.
Class: 7-1
Item Type: Weapon
Item Power (IP): Base 300+50 per class (Max 600)
Offense Type: n/a
Durability: 600
Bonuses: Requires a 2 in either version of analysis to spot this before it is used by the user. The speed of the projectile is based off the Item Power.
Drawbacks: Cannot be reloaded in a combat post. Can only use 'Cartridge' items. Item Power does not affect the damage this weapon deals.
Cost: 3000+1000 per class
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Speed Loader]Name: Speed Loader
Description: Originally made to work as a support item to The Colt Made by Kitai, and later developed to work with all fire arms, this item holds the amount of rounds in the weapon's magazine it is attuned to. Attuning a weapon , be they Holy Bullets, specialist ammunition or mundane Ammunition. It allows the person who is using a colt, or other fire arm, to load ammunition into the speed loader, and with turning the dial on the back, normally used to release ammo into a cylinder, instead locks the ammo into a stasis , where it will be loaded to the last firearm touched provided the ammunition can be safely chambered, upon firing the last round in the weapon's magazine or cylinder. After this the ammunition disappears and the speed loader will need to be reloaded again.
Class: 7-1
Item Type: Utility
Item Power (IP): 100 + 100/class
Offense Type: None
Durability: 2x IP
Bonuses:
Doubles the capacity of the first magazine of a weapon. If multiple speed loaders are used in conjunction they will work in tandem, each filling the weapon to capacity after the last one empties.
Drawbacks: Only adds to capacity once before needing to be reloaded.
Cost: 3000 + 500 Ryo per class
Crafting Skills: Crafting 1
Donated Kitai's: Yes
[/spoiler][div style="text-align:left;"][b style="font-family:Verdana, Arial;"][font face="times new roman"][/font][/b][/div][/font][/b][hr style="font-size:12px;"][b style="font-size:12px;"][font face="times new roman"][div style="text-align:left;"][b style="font-family:Verdana, Arial;"][font face="times new roman"][img src="https://i.imgur.com/3uwxP4F.jpg" style="max-width:100%;"][/font][/b][hr][b style="font-family:Verdana, Arial;"][font face="times new roman"][spoiler=Holy Bullets]Name: Holy Bullets
Description: A special type of bullet that gives whatever gun they're put in some extra bang got their buck, as well as switches the offensive type of damage a gun deals to spiritual
Class: 7-3
Item Type: Weapon
Item Power (IP): Base 50+50 per class (Max 250)
Offense Type: Mixed
Durability: n/a
Bonuses: Adds the Item Power of Holy Bullets to the penetration power to whatever gun they're put into.
Drawbacks: Requires 250 strength to be used
Cost: 3000+500 per class for 10
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Napalm Blast (Cartridge)]Name: Napalm Blast (Cartridge)
Description: A single use cartridge. When used with the Wrist launcher, this fires a plume of fire in the pointed direction, igniting anything it touches. Fires will continue burning for three posts. Can only be used as described with Wrist Launcher. Area of fire is roughly the size of a tank, and travels 20 feet, unless it collides with an object. Fire will continually burn for two posts, unless put out by water with a higher offensive stat than the Item Power of Napalm Blast.
Class: 7-3
Item Type: Combat tool
Item Power (IP): Base 400+100 per class (Max 800)
Offense Type: Physical
Durability: 300
Bonuses: n/a
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'.
Cost: 2000+500 per class for 5
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Acid Shot (cartridge)]Name: Acid Shot (cartridge)
Description: Can only be used with Wrist Launcher. A single use cartridge. When fired, Wrist Launcher will shoot a baseball sized ball of acid, that will eat away at anything with a lower offensive stat than Acid Shot's IP
Class: 7-3
Item Type: Combat Tool
Item Power (IP):
Offense Type: Base 400+ 50 per class (Max 600)
Durability: 300
Bonuses: Anything without durability to it will be completely dissolved in three posts. Will reduce durability of anything by this item's IP per post. Acid is only acidic for three posts
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'.
Cost: 2000+500 per class for 5
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Poison Mist (cartridge)]Name: Poison Mist (cartridge)
Description: A cartridge with two shots. When used, this will spay poisonous purple gas in the given direction. After two seperate posts of exposure to the poison, it Will start to kill targets. After six of the users posts, they will die. After being exposed to the poison once, the user will start to suffer the effects of the poison. The first post, nothing happens to them. The second, it begins to cause internal bleeding, making it hard for those with a post of pain resistance to maneuver. At the third, the pain ramps up further, requiring a two in pain resistance to move. The second time one is exposed to the poison, the death timer will start, but will not increase the pain resistance requirement. Poison cloud dissipates after five of the user's posts.
Class:3
Item Type: Combat item
Item Power (IP): n/a
Offense Type: n/a
Durability: 200
Bonuses: n/a
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'. Exposure posts can only be removed with an antidote, appropriate healing technique, or HE of 250+.
Cost: 1500
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Pepper Spray (cartridge)]Name: Pepper Spray (Cartridge)
Description: A two use cartridge. When used, this will spay a large amount of white gas, that hangs in the air for 3 posts. The gas is pepper spray, and getting hit with it will stun opponents without pain resistance for a post. At 300 or more Senses, a 2 in Pain Resistance is needed, and at 400 or more Senses, a 3 is needed. Senses beyond 500 cannot resist this.. With 2 in pain resistance, one can ignore the pain from the gas. User is not immune to the effects of Pepper Spray.
Class: 5
Item Type: Combat item
Item Power (IP): n/a
Offense Type: Physical
Durability: 200
Bonuses: n/a
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Can only be used with 'Wrist Launcher'.
Cost: 1500 for five
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Spider Wannabe (cartridge)]Description: Five shot cartridge. Fires highly durable webbing in pointed direction, to either ensnare targets, or can be fired like string to grab at things. Net size is ten feet wide in a circular area, and the rope is twenty feet long.
Class: 5-1
Item Type: Combat item
Item Power (IP): 400+100 per class (800 max)
Offense Type: physical
Durability: 200
Bonuses: User is immune to webbing for two posts. Item Power(ip) acts as web durability. Durability is halved against bladed weapons
Drawbacks: If the wrist launcher is destroyed while this is inside it, the cartridge will explode on the user. Webbing loses 200 durability for every post after the one it was created in. After it hits 0 durability, it disappears.
Cost: 2000+500 per class for five
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Anti-Material Rounds]Name: Anti-Material Rounds
Description: A set of specially-crafted rounds with carbide spiritual-steel cores. Each round excels at penetrative power and raw destructive potential, making them a gunslinger's best friend when looking to pierce through, well, really anything.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: Anti-Material Rounds are phenomenal tools when used for breaking through items and defensive techniques. When relying on penetrative power in order to break through those, the IP of this item is treated as 50% higher for the purpose of breaking through those defenses and for calculating damage to durability. This does not increase the damage that these rounds do to living beings. Each purchase of Anti-Material Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Firing these rounds from a weapon costs 50 durability, +50 durability per class of these rounds. Anti-Material Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.[/spoiler][spoiler=Purification Rounds]Name: Purification Rounds
Description: Specially designed around the hit Purification Blade, these rounds are designed to serve the exact same purpose; beings that are slain from the rounds are immediately put under the effects of Konso. Purified souls will be sent to Soul Society, and condemned souls will be sent to Hell.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By spending 100 reiatsu upon slaying any being with these rounds will immediately perform Konso on them, as though it'd been done normally. Each purchase of Purification Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. Purification Rounds can only be loaded into a firearm of equal or higher class.
Cost: 3,000 + 1,500/Class
Crafting Skills: 2 in Crafted, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.[/spoiler][spoiler=Ginto Rounds]Name: Ginto Rounds
Description: Pure-white rounds emblazoned with the Quincy emblem. These rounds are imbued with Rose's own Quincy reiatsu, and as such serve as a powerful contaminant against those with Hollow or Hellion reiatsu. These rounds destroy the soul of those they kill.
Class: 3-1
Item Type: Firearm Ammunition
Item Power (IP): 75/Class (Max IP: 225)
Offense Type: Physical
Durability: 300
Bonuses: By striking a being with Hollow or Hellish reiatsu, these bullets provide a particularly nasty effect. If these bullets remain inside of the body of those they strike, they'll convert the impacted area into Quincy flesh, causing the hollow or hellion in question to poison themselves via Hollow Poisoning. If the bullet leaves the wound, or doesn't remain in the victim's body, the duration of this Hollow Poisoning persists for one more post before dissipating entirely. Each purchase of Ginto Rounds comes as one magazine to be used with any firearm available to a user. If the firearm used does not have a specified magazine size, purchase of this item comes with eight (8) rounds. Putting these rounds into a firearm increases the IP of the firearm by the IP of these bullets, much like Urahara's firearms.
Drawbacks: These rounds are consumable; once used, they are lost, regardless of thread type. These rounds have no special effects on non-Hollows and non-Hellions. If removed or destroyed, these bullets no longer apply their effects.
Cost: 5,000 + 2,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.[/spoiler][spoiler=Cheese Round]Name: Cheese Round
Description: This is a type of Ammunition that can me used in conjunction with any Firearm. This is a non-lethal round, and cannot kill anyone it hits. When this impacts against something, it will create an explosion, covering everything in a fifteen foot radius in scalding hot cheese, users choice on what kind. Those without either Pain Tolerance 2, Heat Tolerance 2, or Strength of will 2 will have their physical capabilities reduced by half for two posts. Class: 8-1
Item Type: Weapon
Item Power (IP): 400
Offense Type: Physicial
Durability: 800
Bonuses: N/A
Drawbacks: N/A
Cost: 1,250+1,250 Per Class (10,000 Max) For 10 rounds
Crafting Skills: 4 in Crafting
Donated to Urahara's: Tonight, we dine, in the Kitai Shop![/spoiler][/font][/b][/div][/font][/b][hr style="font-size:12px;"][b style="font-size:12px;"][font face="times new roman"][u][img style="max-width:100%;" src="https://i.imgur.com/N6w1FPr.jpg"][/u][/font][/b][hr][b style="font-size:12px;"][font face="times new roman"][spoiler=The Beat Stick]Name: The Beat Stick
Description: This can be made into any weapon the user wishes upon purchase. In short, this is a very strong, very durable weapon. What you see is what you get with this one.
Class: 8-1
Item Type: Weapon
Item Power (IP): 150+150 per Class (1,200 Max)
Offense Type: Physical
Durability: 3x IP
Bonuses: N/A
Drawbacks: N/A
Cost: 1,000+7,000 per Class (50,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: To the Kitai Shop we go[/spoiler][spoiler=Purification Blade]Name: Purification Blade
Description: Upon purchase, this weapon takes the shape of any bladed weapon the purchaser chooses. From there, it functions like a normal weapon, much like the standard Spiritual Steel weapons sold at Urahara’s. However, unlike those, this weapon is seen as an asset of sorts to those looking to stay on good terms with Shinigami; this weapon is able to purify souls, and perform Konso, even if the user isn’t normally a Shinigami.
Type of Item: Weapon
Class: 7-1
Item Power (IP): 100 + 100/Class (Max IP: 700)
Offense Type: Physical
Durability: 2x Base IP
Bonuses: Aside from this weapon functioning like a normal Spiritual Steel weapon, Purification Blades allow the user to perform Konso on those deemed necessary, essentially aiding Shinigami. Doing so, though, costs 50 Reiatsu when done by a non-Shinigami, as opposed to otherwise being free. This weapon will purify hollows when used, and can send souls to Soul Society; or, in the case of someone having committed sin, will condemn those slain to hell if these sins weigh heavy enough.
Drawbacks: N/A
Costs: 5000 Ryo + 1000/Class
Crafting: 2 in Crafting.
Donated to Urahara’s?: No, headed to Kitai's Shop until Aldwin hits Class 3[/spoiler][spoiler=Bleeding Edge]Name: Bleeding Edge
Description: A Calvary Sabre, stained a permanent red
Class: 1
Item Type:
Item Power 1100 IP
Offense Type:IP
Durability:IPX2
Bonuses: A sabre, created to the user's instruction, designed to be swung in one hand, is imbued imbued with the Kanji for Bleeding, 出血 up the flat of the blade. On contact with flesh, it will pierce into the target’s body with specialized reiatsu needles which punch deep into the flesh of its target, causing bleeding. The level of bleeding is determined by the target’s bleed resist skill, being ineffective against bleed resist 3, light bleeding against bleed resist 2, moderate bleeding from bleed resist 1, and heavy bleeding from a target with no bleed resist. The bladed requires a charge of reiatsu to be used as anything more than a well made saber, and to properly charge it, the user must pay 200 reiatsu per swing. When charged, this blade will have a faint red aura. HE above 400 can negate the bleeding by one step, at 800 2 steps, and 1200 by 3 steps.
Light Bleeding Consists of a small stream of blood running from the wound, dripping down whatever area, and does not stop until pressure is applied to the wound for a post. This type of bleeding doesn't have any risk of bleeding out the individual, or sending them into shock, and as such, has no other issues unless 10 cuts are applied, in which case the target is considered to be heavily bleeding. HSR immediately closes these kinds of wounds.
Moderate Bleeding consists of A large, constant stream of blood from the wound, and requires medical treatement, be it healing techniques or the use of HE's aura to heal, or HSR and generally this wound does not close with pressure unless it is flexed closed by a high STR individual of flexing as noted in the strength stat description. This form of bleeding can send the person into shock of not adressed in 3 posts, in which case they will suffer from nausea, fatigue, and excessive sweating. This effect results in difficulty focusing, uncertianty, and a lack of stamina. Medium bleeding progresses to heavy bleeding if not attended for 6 posts, or the user suffers 5 wounds that would inflict medium bleeding
Heavy Bleeding consists of a gushing stream of blood, that requires immediate medical attention to avoid serious damage or blood loss. to stop the bleeding requires a strength flex of greater than this weapons IP, HE equivilant to it, or HSR, though the regeneration for other wounds will slow as it works to stem the bleeding and close the wound(s). The nausea, fatigue, and excessive sweating are greatly increased from teh previous stage, and can result in an inability to strike with full force, hold weapons stable, keep one's eyes open, and, in the event that one has been suffering from Heavy Bleeding for 3 posts, bleeding out and going unconcious.
Drawbacks: Must charge with rieastu before swinging, gains a faint red glow when charged.
Description: This is an item that functions quite well with many of the same kind of weapon. The Scabbard Cannon takes the shape of a golf bag-esque “scabbard”, and can hold up to a certain number of the same kind of weapon within it. Because of the weapons this thing can hold, they can range in size from that of a normal scabbard, or much, much larger. At any given point, the user can forcibly cause these weapons to fire from the cannon either one at a time, or all at once.
Type of Item: Tool
Class: 7-1
Item Power (IP): 75% of one of the paired weapon’s IP.
Offense Type: Physical
Durability: 1.75x the durability of one of the paired weapons.
Bonuses: Upon purchase, a weapon that the buyer currently owns 5 or more of that are all the same class must be selected. The Scabbard Cannon is then made to fit those items only, and is required to be the same Class as those weapons. By channeling 50 reiatsu through the Cannon, a single weapon can be fired from the cannon at a desired location, flying at a speed of 600 in a straight line. Multiple weapons can be fired at once with a cost of 300 Reiatsu, whether three weapons or twenty are being fired. For two or less weapons being fired at once, the cost is still 50 reiatsu per weapon. Up to twenty total weapons can be stored in a Scabbard Cannon at once. If fired directly upwards, the weapons will disperse randomly throughout the area as they fall, covering a five-foot radius around the user, expanding outward by five feet for every additional class above 7 the scabbard cannon is. The scabbard cannon can also be swung as a standalone melee weapon, with it being stronger than a normal scabbard, but still not as strong as the weapons inside of it. A Scabbard Cannon filled with weapons counts as one item for the purpose of anything that might require that.
By spending 200 reiatsu, a wielder can condense a Scabbard Cannon down into a shape that holds only one blade, or back to normal for the same cost. While a blade is sheathed in a Scabbard Cannon this way, so long as the user is holding onto the sheathed sword when they fire, they can swing that blade from the draw Iaijutsu-style at seven times their own Speed. This action counts a stepping technique, similarly to techniques like Shunpo Karin, Sonido Garra, or others. This still follows standard stepping technique limitations, and every consecutive use of this technique burns an additional 50 reiatsu per use, and consumes 100 durability after the second use, doubling this durability damage every time after the first that it's used in the same post.
Drawbacks: Reiatsu cost to use its desired effect. Once chosen, the items compatible with a scabbard cannon cannot be changed later on.
Costs: Total cost equivalent to two of the desired weapons.
Crafting: 2 in Crafting, aided by a 4 in Crafting from Kitai.
Donated to Urahara: Going into Kitai's Shop until Class 3.[/spoiler][spoiler=Energy Shell]Name: Energy Shell
Description: An item made to spite those with a Skin Defense like Heirro or Envinar Guard, this item takes the shape of a pendant, or an item roughly that size to be worn over clothing. This item covers the user with a thin layer of energy that protects the user from any attack with less Os or Ip than thr shell has. It can still protect the user from attacks that surpass the Ip of this item, but it starts to sustain damage once it does.
Class: 3
Item Type: Armor
Item Power (IP): 700
Offense Type: Spiritual
Durability: 3,000
Bonuses: Shockwaves that do no break the Shell cannot forcibly move the user.
Drawbacks: Does not stack with other Shell items. One will be used before the other, and the order cannot be changed before the other item breaks. Attacks that do not surpass the item's IP will degrade the IP by 25% of the attack for the remainder of the thread, or for the next two hours in adventures.
Cost: 20,000
Crafting Skills: 4 in Crafting
Donated to Urahara's:
[/spoiler][spoiler=Shell Sword]Name: Shell Sword
Description: Much like the Energy Shell, this item is one made to protect the user. So long as the user is holding this weapon, any damage the user would sustain is instead dealt to the item itself. So long as the Ip of this item surpasses the Os or Ip of the attack, it will be destroyed. If the Ip of this item is less than the attack, it will still absorb the damage, but it will begin to damage the item.
Class: 3
Item Type: Weapon/Armor
Item Power (IP): 800
Offense Type: Physical
Durability: 3,000
Bonuses: N/a
Drawbacks: User must we wielding the weapon for this effect to take place. Does not negate contact effects or non-damaging effects like illusions. Does not stack with other Shell items. One will be used before the other, and the order cannot be changed before the other item breaks. Attacks that do not surpass the item's IP will degrade the IP by 25% of the attack for the remainder of the thread, or for the next two hours in adventures.
Cost: 25,000
Crafting Skills: 4 in Crafting
Donated to Urahara's:[/spoiler][/font][/b][hr][img src="https://i.imgur.com/orCqmlt.jpg" style="max-width:100%;"][hr][b style="font-size:12px;"][font face="times new roman"][spoiler=Plasma Claws]Name: Plasma Claws
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. This is a hand modification that modifies the fingers of the prosthetic, so that, when activated, will create energy blades from the tips of the fingers. These blades are one foot in length, but increases to three at class 1.
To those who don't want to lose an arm, but also want the claws, this item also comes in a glove variant.
Class: 4-1
Item Type: Weapon
Item Power (IP): 500+100 per class (800 Max)
Offense Type: Spiritual
Durability: 2xIp
Bonuses: Can recharge claws with 100 reiatsu. Can turn off to save charge
Drawbacks: Lasts five posts before claws must be recharged. Glove variant has 100 less base Ip(700 max)
Cost: 8,000+3,000 per class
Crafting Skills: 3 in crafting
Donated to Urahara's: No[/spoiler][spoiler=Bionic Limb]Name: Bionic limb
Description: An artificial limb for those who would rather get a stronger metal one for the one they just lost, or for those preparing themselves for when the machines finally take over. This limb can either be used to replace a missing one, or can be fused to the body wherever the user wishes it to be placed, giving the user a 'leg up', on the competition. The speed of these limbs are equal to the speed of the user
Class: 5-1
Item Type: Weapon/Armor/Utility
Item Power (IP): 500+100 per class (Max 800)
Offense Type: Physical
Durability: 1200
Bonuses: Can be upgraded through Kitai's 'Bionic' items. For 100 reiatsu, the arm is able to move at a speed of 600 for a post.
Drawbacks: Can only have four limbs at a time. Can only have five upgrades at a time. Cannot create shockwaves outside of techniques
Cost: 3000+2000 per class.
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=The Sensor]Name: The sensor
Description: A Bionic replacement for either the eye or ear, used to replace unwanted parts of yourself. Its sensory stat is equal to its IP.
Class: 5-1
Item Type: Tool/Utility
Item Power (IP): 50+25 per class (Max 250)
Offense Type:n/a
Durability: 200+25 per class (Max 400)
Bonuses: Can be upgraded with certain 'Bionic' Kitai made items, does not transfer the pain that having high senses normally gives you. Can have three appropriate upgrades at a time.
Drawbacks: Shuts off from flashbangs, electric based abilities, or anything that would normally affect someone with over 500 senses. Can be reactivated after three posts. Unpowered, this item acts only as 50, and requires 75 per post power it to its max.
Cost: 2000+500 per class.
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Metal Thumb]Name: Metal Thumb
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. This hand is for those that are particularly 'handy' with power tools. This has any tool build into it that the user would need in a given repair situation, including but not limited to; screw guns, saws, sanders, and blowtorches. When used on another item, this can restore the item's durability by 20% its max per post.
Comes in a gloved variant for those who don't want to lose a limb for it.
Class: 5
Item Type: Tool
Item Power (IP): N/a
Offense Type: N/a
Durability: 1400
Bonuses: N/a
Drawbacks: N/a
Cost: 6,000
Skills used to create: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Burning Finger]Name: Burning Finger
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. The fingers of the user begins to glow with an awesome power, charging reiatsu that lets the user fire cero-like beams of fire. The flames are thin streams of plasma, cutting though most things with ease. Lasers move at a speed equal to their os.
Costs 100 reiatsu per laser.
Comes in gloved variant.
Class: 4-1
Item Type: Weapon
Item Power (IP): 500+100 per class(800 max)
Offense Type: Spiritual
Durability: 2x ip
Bonuses: Deals 25% more damage to anything with durability
Drawbacks: N/a
Cost: 9,000+3,000 per class
Skills used to create: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=A Shocking Suprise]Name: A Shocking Surprise
Description: This is an item that is used with any 'bionic' items from Kitai's shop. This is a modification for the arm type. In the tips of the fingers, there holds a small but thick needle, with wire wrapped around it. When activated, the needle will shoot out in the pointed direction. Once one of the needles pierces a target, electricity will shock the victim, reducing their physical stats by half for one post. Needle moves at 500 speed. Users have five shots.
Comes in a gloved variant, for those who want to keep their limbs.
Class: 3
Item Type: Weapon
Item Power (IP): 500
Offense Type: Spiritual
Durability: 2x ip
Bonuses: N/a
Drawbacks: For glove users, firing needles costs 100 reiatsu
Cost: 12,000
Skills used to create: 3 in Crafting
Donated to Urahara's: No[/spoiler][/font][/b][hr][b style="font-size:12px;"][font face="times new roman"][img src="https://i.imgur.com/zm9TH4M.jpg" style="max-width:100%;"]
[/font][/b][hr style="font-size:12px;"][b style="font-size:12px;"][font face="times new roman"][spoiler=Release Equip]Name: Release Equip
Description: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, it allows the user to 'release' the weapon, much like a Zanpakuto. This lets the weapon act as a release weapon when interacting with cutback. 'Releasing' costs 200 reiatsu, and lasts for 5 posts.
Class: 4
Item Type: Equipment
Item Power (IP): 200
Offense Type: N/A
Durability: Equal to the item it is attached to.
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 10,000 Ryo
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: Yes, 100%, without question
[/spoiler][spoiler=Fire Equip]Name: Fire Equip
Description: This is a modification that can be equip to any weapon from the Kitai Shop. While this weapon is equipped, the user can coat their weapon in flames in whatever manner they deem visually appealing. These flames can launch up to three different fire attacks, with those being a large fireball that explodes, a cone of fire, or a curtain of flames that linger for a post. The IP of the fire is equal to the IP of the Weapon this item is attached to. Each fire attack costs 100 reiatsu.
Class: 4-1
Item Type: Equipment
Item Power (IP): 100
Offense Type: N/A
Durability: Equal to the weapon it is attached to.
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 10,000+5,000 per class (25,000 max)
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: Oh yes please[/spoiler][spoiler=Re-Equip]Name: Re-Equip
Description: This is a modification that can be equip to any item from the Kitai Shop. While this item is equipped, the user can transform their item into a clothing accessory, like a bracelet or necklace, or maybe even a pendant if you're feeling fancy. This accessory can be transformed back and forth for 50 reiatsu, and can start as either the item, or the accessory for no cost at the beginning of the thread.
Class: 4
Item Type:
Item Power (IP): 100
Offense Type:
Durability: Equal to the item it is attached to.
Bonuses: Adds the IP of the item to the item it is equipped to.
Drawbacks: Only three Equip items can be attached to any one item at a time. Added IP does not count towards the durability of the item, or the OS/IP required to damage the item.
Cost: 10,000
Crafting Skills: 4 in Crafting
Donated to Kitai Shop: You bet your bottom dollar it is[/spoiler][spoiler=Crushing Equip]Name: Crushing Equip
Description: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, it allows the weapon to do additional damage to anything with durability, dealing 10% more per class this item is (50% Max).
Class: 5-1
Item Type: Equipment
Item Power (IP): 200
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 5,000+5,000 per class (25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Nahhh
[/spoiler][spoiler=Throw Equip]Name: Throw Equip
Description: This is a modification that can be equip to any weapon from the Kitai Shop. This allows the user to call back the item this is equipped to, at a speed of 125+125 per class (1,000), with a strength equal to the speed. This costs 50 reiatsu to perform, plus 50 for every two classes (200 Max)
Class: 8-1
Item Type: Equipment
Item Power (IP): 100
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks:Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 1,250+1.250 per class (10,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: You're funny[/spoiler][spoiler=Lightning Equip]Name: Lightning Equip
Description: This is a modification that can be equip to any weapon from the Kitai Shop. When equipped to an item, said item sparks with electricity of whatever color the user wants. This lightning can fire three different attacks. The first is a typical stream of lightning, moving at a speed of 250 per class (1,000 Max), ten feet in width, and can travel up to forty feet. The second is a contact type attack, that transfers the electric charge through physical contact, up to 10 feet away, plus 10 per class (40 Feet Max), moving at the same speed as the lightning stream. The third allows the user to charge an area the stabbed as an electric mine, creating a burst of lightning when another person steps within five feet of it. Costs 100 reiatsu per use.
Class: 4-1
Item Type: Equipment
Item Power (IP): 100
Offense Type: Spiritual
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks:Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost:Cost: 10,000+5,000 per class (25,000 max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Shockingly, no[/spoiler][spoiler=Repair Equip]Name: Repair Equip
Description: This is a modification that can be equip to any weapon from the Kitai Shop. Every post, this item will, as the name implies, repair the item it is equipped to. Every post, this will restore 5% of the durability, plus 2% per class (15% Max). This item is a small green gem that is embedded into whatever item it is equipped to.
Class: 6-1
Item Type: Equipment
Item Power (IP): 200
Offense Type: Physical
Durability: N/A
Bonuses: Adds the IP of the item to the weapon it is equipped to.
Drawbacks: Only three Equip items can be attached to any one weapon at a time. Added IP does not count towards the durability of the Weapon, or the OS/IP required to damage the item.
Cost: 10,000+3,000 per class(25,000 Max)
Crafting Skills: 4 in Crafting
Donated to Urahara's: Commissioned item, Kitai Shop[/spoiler][/font][/b][hr][b style="font-size:12px;"][font face="times new roman"][img style="max-width:100%;" src="https://i.imgur.com/yEjRarl.jpg"]
[/font][/b][hr style="font-size:12px;"][b style="font-size:12px;"][font face="times new roman"]
[spoiler=Hollow Body]Name: Hollow Body
Description: A Puppet with this upgrade has a hollowed-out body, allowing for the storage of items that are smaller than itself.
Class: 4
Item Type: Puppet Upgrade
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: Items that are of a smaller size than the puppet can be stored effortlessly inside of the puppet. Should the Puppet be broken, these items will spill out.
Drawbacks: Takes up 1 Chest slot. Costs 2 Utility Upgrade Points. The slotted Puppet has its maximum Durability reduced by 25%.
Cost: 2,000 Ryo.
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.[/spoiler][spoiler=Spirit Puppet]Name: Spirit Puppet
Description: A customizable spiritually-reinforced puppet designed to the user's choice. These puppets have a plentiful amount of uses, whether it be for combat or for uses on the side for whatever you could imagine.
Class: 8-1
Item Type: Tool
Item Power (IP): Varies
Offense Type: Physical
Durability: 2x IP
Bonuses:
Upon purchase, choose a type of Spirit Puppet between Combat and Utility. Combat Puppets are focused around being used to fight, whereas Utility Puppets are focused more on out-of-combat applications and utility uses in a fight. Depending on the choice, the IP and Durability of the Spirit Puppet will change.
After choosing a Type, choose a size between Small, Medium, or Large. Small Combat Puppets range from 6 inches to 3 feet in size, and have an IP of 100 + 100/Class (Max: 800). Medium Combat Puppets range from 3 to 6 feet in size, and have an IP of 300 + 100/Class (Max: 1,000). Large Combat Puppets range from 6 to 9 feet in size, and have an IP of 500 + 100/Class (Max: 1,200). A Combat Puppet’s Strength is equal to its IP, and its speed is equal to half its IP. Utility Puppets have these IP values reduced by 25%.
Puppets are also made up of various different upgrades. Depending on the type of puppet purchased, a certain number of Upgrade Points and Upgrade slots are obtained. Upgrades (sold separately) can be put into these Puppets, so long as the slots and points are able to be spent. While outside of combat, these upgrades can be changed freely.
Combat Puppets begin with 1 Utility Point, and 3 Weapon Points. Depending on the Class of the Puppet, a certain amount of Utility and Weapon Points will be given in order to socket a Spirit Puppet with Upgrades. For Utility Puppets, instead reverse the values for Utility Points and Weapon Points (At Class 3, a Utility Puppet would have 7 Utility Points and 3 Weapon Points).
Upgrade Point Chart
In addition to these points, each Upgrade may also have a “slot” that it’s meant to socket into. Depending on the size of the Puppet, only a certain number of Upgrades may be attached to those slots. A Small Puppet has 0 Head Slots, 2 Limb Slots, and 2 Chest Slots. A Medium Puppet has 1 Head Slot, 3 Limb Slots, and 2 Chest Slots. A Large Puppet has 2 Head Slots, 3 Limb Slots, and 3 Chest Slots. Upgrades cannot exceed the Upgrade Points or Slots that a Puppet has access to. Unlike other items, Puppets can be upgraded as a character advances in Class. This costs half the Ryo it would cost to purchase a Puppet of that class (Upgrading from Class 2 to Class 1 would cost 13,000 Ryo to do).
Drawbacks: Utilizing Spirit Puppets require some kind of item or technique capable of creating spiritual wire or strings of some kind, like Ransotengai or Advanced Air Arsenal: Air Strings. If using a Spirit Puppet with Ransotengai, though, the IP of these puppets are not halved if Ransotengai is mastered. If those strings break, the puppet in question is left inoperable for the remainder of the post, unless the user is actively controlling said Puppet with two hands. If a Spirit Puppet's durability is reduced to 0, every Upgrade currently slotted into the Puppet will immediately break. Puppets are still rather big, and without a proper method of storing them they will be incredibly cumbersome to carry around. Unless stated otherwise, the same Upgrade cannot be socketed more than once. Considering they affect how a Spirit Puppet is produced, once an Upgrade is slotted in, it cannot be removed.
Cost: 3,000 + 2,000/Class (Max: 24,000)
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.[/spoiler][spoiler=Puppet Weaponry]Name: Puppet Weaponry
Description: A weapon of the user's choice, affixed to a puppet's limb. Unless broken, this weapon cannot be disarmed from that puppet.
Class: 8-1
Item Type: Puppet Upgrade
Item Power (IP): 25 + 25/Class (Max IP: 200)
Offense Type: Physical
Durability: Equal to Puppet.
Bonuses: When using this weapon to attack, add the IP of this weapon to the IP of the Puppet it's socketed to.
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.
[/spoiler][spoiler=Specialized Body]Name: Specialized Body
Description: An Upgrade that specializes a Puppet for a specific purpose. This Puppet stands out in that field amongst the rest.
Class: 8-1
Item Type: Puppet Upgrade
Item Power (IP): 100
Offense Type: N/A
Durability: 1.5x IP
Bonuses: The Upgraded Puppet gains 1 Rank in a Utility Skill that makes sense for the Puppet in question. This Upgrade can be socketed up to three times in the same Puppet, but the second Requires a Class 5+ Specialized Body, and the third requires a Class 2+ Specialized Body.
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.[/spoiler][spoiler=Hidden Weaponry]Name: Hidden Weaponry
Description: A Puppet's weapon(s) are stored inside of their limbs or bodies, allowing them to be drawn at a moment's notice to catch someone off-guard.
Class: 4
Item Type: Puppet Upgrade
Item Power (IP): 0
Offense Type: Physical
Durability: Equal to Puppet Weaponry Upgrade.
Bonuses: If an attack is made while the weapon is being drawn, targets that don't have an Analysis 2+ will be immediately caught off-guard by the attack, having their Instinct reduced by 50% for that one attack. Subsequent attacks with the same Hidden Weapon will not lower their instinct.
Drawbacks: Hidden Weaponry can only be slotted in if the Puppet in question also has the Puppet Weaponry Upgrade. Costs 1 Weapon Upgrade Point.
Cost: 2,000 Ryo.
Crafting Skills: 2 in Crafting, assisted by Kitai
Donated to Urahara's: Kept in the Kitai Shop until Rose hits Class 3.[/spoiler][/font][/b][hr][img src="https://i.imgur.com/P7VcR2E.jpg" style="max-width:100%;"][hr][spoiler=A Proper Uniform]Name: A Proper Uniform
Description: Custom made to fit the wearer, and fit in the the organization the customer is a member of, this item is made for those who want to blend practicality and comfort together. It's also self cleaning.
Class: 5, 3, 1
Item Type: Armor
Item Power (IP): 400, 800, 1,200
Offense Type: N/A
Durability: 3x Ip
Bonuses: The Uniform is a sort of combination of three items Kitai has made. This armor blocks all attacks with less os than the Uniform has Ip. The fabric it is made of is similar to Steel Silk in how it functions, though these uniforms are made of silk and cashmere. Should an attack surpass the IP of the Uniform, it will still block the attack, but will damage the durability of the item. This is the extent of the Class 5 version.
Class 3 is where it starts to get interesting. On top of resisting attacks launched at the clothed areas of the Uniform, this variant also protects the skin as well. Incorporating the Energy Shell line of products, this armor blocks attacks with a thin layer of energy overtop the user's body. Much like the class 5 version, this blocks attacks that do not beat the IP of the Uniform, but parts that aren't covered act as half IP in terms of clashing.
The class 1 variants of this item are some of the finest clothing in all the worlds. Comfortable, perfectly form fitting, and incredibly hard to destroy. This version adds a twist of being able to repair itself, able to restore its durability. While not in combat, this item can fix itself in under an hour, completely restoring any damage it has sustained, so long it hasn't lost all of its durability. In combat, the user can pay reiatsu in increments of 100, to restore 50 durability per 100 reiatsu spent. The energy layer that covers the skin now acts with 100% IP. The Uniform does not take a strike in NDE threads when reduced to zero durability, at this class.
Drawbacks: This does, unfortunately, have a few drawbacks. The IP of the item is reduced by a hundred for every attack it takes within one class of it, and will remain like that until one hour after the fight ends. This item cannot be worn in conjunction with Steel Silk, or stacked with Energy Shell items. Metal Thumb will also not work on this item.
Cost: 25,000, 50,000, 100,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only the finest, for the Kitai Shop[/spoiler][spoiler=Sunglasses at Night]Name: Sunglasses at Night
Description: A pair of Shades that give the wearer perfect vision in the dark, as well as the ability to see spiritual energy, and those with spiritual energy, even through objects. Range 50 meters
Class: 3
Item Type: Utility Item
Item Power (IP): N/a
Offense Type: N/a
Durability: 200
Bonuses: By paying 100 Reiatsu, the max range for this is tripled
Drawbacks: Will not detect those with a 2+ in stealth, or using a stealth technique or device with a higher class than the glasses
Cost: 5,000 Ryo
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Steel Silk]Name: Steel Silk
Description: When purchased, this item can be made into any set of clothing that the wearer wants. Said clothing becomes a highly durable armor that can block most attacks.
Class: 4-1
Item Type: Armor
Item Power (IP): 500+100 per class(800 max)
Offense Type: Physical
Durability: Double Ip
Bonuses: N/a
Drawbacks: Cannot wear more than one layer of Steel Silk.
Cost: 5,000+3,000 per class
Crafting Skills: 3 in crafting
Donated to Urahara's: No
[/spoiler][spoiler=Copycat]Name: Copycat
Description: A mask that turns the wearer into a copy of whomever they want. This is an illusion based off of the user's memory, or a video of the target they wish to become.
Class: 3
Item Type: Utility
Item Power (IP): N/a
Offense Type: N/a
Durability: 100
Bonuses: Takes a two or more in illusion resist or Analysis to see past the effects of this.
Drawbacks: Those who know the person you're copying will be able to tell something is off
Cost: 5,000
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Rocket Shoes]Name: Rocket Shoes
Description: If you love stupid ideas, you'll love this. An item that straps two pairs of rockets into your footwear that lets the wearer fly at high speeds. Flying speed is equal to Item power(IP).
Class: 4-1
Item Type: Combat Tool
Item Power (IP): 400+100 per class (700 Max)
Offense Type: Physical
Durability: 2xIp
Bonuses: Does not drain the user's stamina when flying at high speeds
Drawbacks: Can be used four posts before it runs out of fuel. Step techniques still use their user's original speed. Stopping on a dime is impossible, and you will need a few feet of room to stop or slow down. Can only move in a straight line.
Cost: 3000+1000 per class
Crafting Skills: 3 in Crafting
Donated to Urahara's: No[/spoiler][spoiler=Reiatsu Scrambler]Name: Reiatsu Scrambler
Description: This is a small item in a shape that the user chooses, so long as it is thin, and six inches or less in width. This item, so long as it is in the possession of the user, will allow the user to change their reiatsu signature to that of any other race. For example, if a hollow were to use this item, they could make it seem as if they were a shinigami. To any Es users, with Es below 400, will be unable to sense what the user actually is. Releasing does not disrupt this item. User can change the reiastu signature for 50 reiatsu, every three posts. Costs 25 reiatsu per post.
Class: 5-1
Item Type: Utility
Item Power (IP): N/A
Offense Type: N/A
Durability: 600 +100 per class(1000 max)
Bonuses: For every class above 5, the Es requirement to tell what the user actually is, goes up by 100.
Drawbacks: This does not erase the reiatsu signature of the user. They can still be detected by users with below the Es requirement.
Cost:6,000+2,000 (14,000 max)
Crafting Skills: Crafting 3
Donated to Urahara's: No, for The Kitai Shop[/spoiler][spoiler=Kitai Brand Gigai]Name: Kitai Brand Gigai
Description: Kitai has the ability to create bodies through the use of his Darkskill, bodies that can be worn and used by any spiritual being. These bodies can be made to look however the user wants upon creation. The body that is created must be something possible to have been made in nature, however unlikely, and cannot be something like a living brick wall or the like, but are not strictly limited to the human form. Just note that once you have the body, you cannot change how it looks later. These bodies, due to the nature of Kitai's power, have built in durability. Normally they would include physical stats in addition to that, but these bodies have been modified to have static numbers, in order to both sell more copies, as well as to not have something better than his own versions.
This item is a highly durable type of armor, with a form of built in Heirro. Damage that would be taken is still transferred onto the user, but because of the defenses of this item has, that likely won't be much. While wearing the item, the user's physical stats will be reduced to the IP of this item. This does not increase the physical stats if one has less than the IP of this item. The user can willingly take of the bodies whenever they wish, at no cost to themselves.
Class: 8-1
Item Type: Armor/Utility
Item Power (IP): 100+100 per class (800 Max)
Offense Type: N/A
Durability: Double IP
Bonuses: While not released, the user will register as human to anyone with less than 300 ES plus 50 for every point they have in Stealth. When taken off, this item can be ordered to run to safety on a kind of autopilot, at a speed equal to its IP. The OS of attacks that impact this body are reduced by half of the IP of this item, with the rest of the damage occurring as normal to the item.
Drawbacks: This item is not available to Fullbringers, Quincy or Bount. Users cannot use releases while wearing this item. If they do, they will be forced out.
Cost: 2,500+2,500 per Class (20,000 Max)
Crafting Skills: 3 in Crafting, and his release.[/spoiler][spoiler=X-Ray Contacts]Name: X-Ray Contacts
Description:Magic Contacts based on something he once upon a time was in possession of. This fancy item is placed on the eyes like contacts, and allow the user to see selectively through any and all physical objects, up to the IP of this item in meters. It can only see through spiritual objects, so long as the OS does not exceed the IP of this item.
Class: 5-1
Item Type: Utility
Item Power (IP): 400+100 per class (800 max)
Offense Type: N/A
Durability: 2x IP
Bonuses: With 50 reiatsu, this affect can be applied to devices that would extend the user's vision.
Drawbacks: Does not let the user see any further than their senses would normally allow. Cannot see through illusions, or things produced by illusions.
Cost: 6,000+1,000 per class (10,000 max)
Crafting Skills: 3 in crafting
Donated to Urahara's: No, to the Kitai Shop[/spoiler][spoiler=Unbreakable Phone]Name: The Unbreakable Phone
Description: Behold, the Phone of yesteryear, immortalized today. The Unbreakable Phone, or TUP for short, is a six inch device modeled after the common cellphone of the nineteen nineties, with all the buttons you need to call up your friends! This device has Energy Sensory equal to its Ip, which it uses to detect the people that are most commonly around the user. This device has the ability to connect to them via a call, no matter what world they might be in! Except Hell. No calls can be made to, from, or in Hell. Intentionally. The recipient of this receives the call either from their own personal cellphone, the nearest phone they could feasibility reach in twenty seconds, or in their mind or inner world. Those individuals can reject the call, preventing another call for five minutes.
Class: 7
Item Type: Tool
Item Power (IP): 300
Offense Type: Mental
Durability: 10,000
Bonuses: It holds a total of ten reiatsu signatures.
Drawbacks: It's not a smart phone. Cannot use its IP for combat reasons.
Cost: 1,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Kitai Shop[/spoiler][spoiler=Gunman's Cloak]man's Cloak
Name: Gunman's Cloak
Description: A plain black, seemingly tattered short cape that rests tied around the wearer's shoulders and upper body. This cape allows the wearer to seemingly slip into darkness, and reappear nearest to weapons that have left their grip or had been fired recently.
Class: 3-1
Item Type: Armor
Item Power (IP): 600 + 100/Class
Offense Type: N/A
Durability: 2x IP
Bonuses: The Gunman's Cloak can bind itself to one item, increased by one item per class. Scabbards or other item holders also include the items that they store as one collective item; the same is said for firearms and the bullets they fire. Once per post, the wearer can make use of an in-built step technique for 200 reiatsu. Moving at 10x their speed, the wearer can disappear in shadow, and reappear directly next to one of the items bound to the Gunman's Cloak. Should they desire, they can immediately make use of this item if possible.
Drawbacks: Items bound to the Gunman's Cloak cannot be changed in the midst of combat. Reiatsu cost. Relies on other items to be useful, requiring both a Ryo investment and proper setup in order to get the most out of this item. Movement through the Gunman's Cloak is not teleportation; it merely makes the wearer invisible for the duration of the step. Anyone with 200 or more Energy Sensory can easily locate the wearer, reduced by 100 for every point in Focused-Eye or Anti-Stealth that someone has.
Cost: 15,000 + 3,000/Class
Crafting Skills: 2 in Crafting, assisted by Kitai.
Donated to Urahara's: No, put into the Kitai Shop until Rose hits Class 3.[/spoiler][spoiler=R-Siphon]Name: R-Siphon
Description: A tight-fitting, black leather glove with a small dial on the wrist, no larger than the face of a watch. Depending on the setting, this dial can draw in certain amounts of reiatsu from the area, not unlike a Quincy’s cross. While more reiatsu is drawn in, the user may find what they can do to be quite limited.
Type of Item: Tool
Class: 5-1
Item Power (IP): N/A
Offense Type: N/A
Durability: 50 + 50/Class (Max Durability: 250)
Bonuses: This glove has three settings; 0%, 50%, and 100%. Changing this dial requires a quick second to do, which could potentially be an opening. At 0%, the glove is turned off, and comes with no unique effects. At 50%, the user regains 50 reiatsu + an additional 50 per class of this item above 5 every post, but the reiatsu cost of release techniques is doubled while this is set to 50%, and all release techniques and abilities (or equivalents thereof) function at half the user’s OS instead. At 100%, the user gains 100 reiatsu + an additional 100 reiatsu per class of this item above 5 every post, but the user cannot use their release while this glove is on 100%, as it will absorb the reiatsu released before the user can, well, release. If the user is in a released state upon turning the dial to 100%, they’re immediately forced out of it and suffer from light reiatsu burns with an OS equal to the amount of reiatsu they would’ve normally absorbed.
Drawbacks: Low item durability, high item cost, release is weakened or negated altogether based on the effect used at the time. This item cannot be used alongside a Quincy Cross or Spirit Fragment. Types or races that do not possess a release cannot make use of this item.
Costs: 6,000 Ryo + 5,000 Ryo/Class
Crafting: 2 in Crafting, assisted with a 4 in Crafting from Kitai.
Donated to Urahara: No, donated to the Kitai Shop until Rose hits Class 3[/spoiler][hr][img style="max-width:100%;" src="https://i.imgur.com/1ZzM8ti.jpg"][hr][b style="font-size:12px;"][font face="times new roman"][spoiler=Kitai Brand Ginto Tube]Name: Kitai Brand Ginto Tube
Description: This is a gaudy diamond tube, around five inches in length, filled to the brim with a golden liquid that is actually pure reiatsu made into a physical state. This item can be used to fuel a Quincy's Ginto techniques, or other techniques that use Ginto as a resource.
Class: 4-1
Item Type: Consumable Utility
Item Power (IP): 100+100 per class (400 at class 1)
Offense Type: Mixed
Durability: 700+300 per class (1,600 at Class 1)
Bonuses: The IP of this item is added to the OS of the techniques this item fuels.
Description: This pill is a peculiar shape, as it is shaped and texturized like a hollow skull. It is roughly the size of a normal pill, if slightly larger, and must be swallowed in order for the effects to go through. Once consumed, this infuses the user with hollow reshi, making their reiatsu toxic to Quincy, making their reiatsu almost like a Vizard. Their Bankai cannot be stolen by Quincy after this item is consumed, and if the user's bankai has been stolen, the Quincy who has stolen it will be forced to release it. If they do not, they will be given severe Hollow Poisoning. If the Quincy flees, the Bankai will be returned to the user by the end of the thread. If used outside of combat with the Quincy that stole their Bankai, the Bankai will be automatically returned. Quincy can only be poisoned via the stealing of ones bankai.
Class: 2
Item Type: Consumable
Item Power (IP): N/A
Offense Type: N/A
Durability: N/A
Bonuses: The user is immune to having their Bankai being stolen for the remainder of the thread after the consumption of this item.
Drawbacks: Consumption of this item more than three times creates an inner hollow, and forces the user to go through an inner hollow fight, with 2x the user's stats, and none of their non-release techniques. Winning this fight dispels the inner hollow. If they lose this inner hollow fight, they're turned into a Hollow Wraith for three threads before they can do another inner hollow fight. Alternatively, when the user loses, the user is turned into a Failure at the equivalent class to the user.
Cost: 15,000
Crafting Skills: 3 in crafting
Donated to Urahara's: No. It is going to the Kitai Shop[/spoiler]
[/font][/b][hr][img style="max-width:100%;" src="https://i.imgur.com/mXmr9sl.jpg"][hr][font face="times new roman"][div style="text-align:left;"][b]
[spoiler=Kitai Brand Bobble Head]Name: Kitai Brand Bobble Head
Description: This is a small bobble head toy in the likeness of Kitai, were he a chibi style character. It stands four inches tall, and is holding a sign advertising The Kitai Shop. Whenever one looks away from this toy, it usually changes it's expression, it's pose, and sometimes it's location.
Class: 7
Item Type: Gag
Item Power (IP): 9,999
Offense Type: None
Durability: 9,999
Bonuses: This item is almost completely indestructible, and will follow the user around in threads and fights, reacting to how the combat is going, using the sign to convey messages to it's owner. Usually about what items from The Kitai Shop would have helped them, but still.
Drawbacks: Cannot in any way shape or form be used in combat, no matter the scenario.
Cost: 100 Ryo
Crafting Skills: 4 in Crafting
Donated to Urahara's: So tempting, but no.[/spoiler][/b][/div][div style="text-align:center;"][div style="text-align:right;"]
Post by Maria Ashwin on Jul 1, 2023 23:24:31 GMT -5
Commissions: This is a small bobble head toy in the likeness of a random character on site, were they a chibi style character. It stands four inches tall, and is holding a whatever weapon or item that character is often seen with. Whenever one looks away from this toy, it usually changes it's expression, it's pose, and sometimes it's location.
You roll a D5 for each world, followed by rolling a die to determine what character you get.
1-120 Die for the Soul Society 1-54 Die for Hueco Mundo 1-46 Die Human World 1-10 Die for Hellions 1-39 Die for everything else
The list of Characters is as follows:
Soul Society
Captains: Each Captain has three version; Sealed, Shikai, and Bankai. For those without Bankai, or releases, they get an equivalent version.
Kyousou Ningen 1,2,3 Kimiko Shihoin 4,5,6 Tsuyoshi Minamoto 7,8,9 Wycliff 10,11,12 Kyomei Kuchiki; Has three versions of him casting various spells. 13,14,15 Senshi Odayakama 16,17,18 Connor Greaves; has five versions, including Hope, and an ULTRA RARE version holding a Tarot Card 19,20,21,22,23 Celes Shindazu 24,25,26 Nakajima Kimiko 27,28,29 Aramis Tezuka 30,31,32 Arantima Kawada 33,34,35 Ludwig Verrlicht; has five versions, one with Saigo, and one as a normal human 36,37,38,39,40
Vice Captain:
Miranda Frost 41,42 Kisala Shihoin 43,44 Hanaya Hirashi 45,46 Kaen Youji; has three versions 47,48,49 Tsukuyomi Kawada 50,51 Ken'ichi Shihoin; has four versions, including a Saigo version 52,53,54,55 Shawn Raburedo 56,57 Aevus; has five versions, the standard sealed, shikai, and bankai versions, but also one with his inner spirits, and one for his inner hollow 58,59,60,61,62
Below Vice Captain: These officers get one version, which is their sealed version.
Kenshin Kawada 63 Satsuki Busujima 64 Yozora Eiko 65 Irisaki, Ashland 66 Munemasa Iroka 67 Gestalt Florentino 68 Shiho Matsuri 69 Kira 70 Chika Hirabayashi 71 Hikari Kuchiki 72 Yuna Xiao 73 Wynne Kuchiki 74 Shitoke Senbaith Kasumi'Oji 75 Ishikawa Seiji 76 Jeff; has 27 different versions, each represented by a number on his back, with the holo-rare fly version 77,78,79,80,81,82,83,84,85,86,87,88 the Fly version,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104
Beastclan
Beastclan: These have one version for each release technique they have
Rafael 105,106,107
Zadora 108,109,110
Lolth Orbweaver 111,112,113
Zero Division
Zero Division:
Sozen Kuchiki; sealed, shikai, Bankai, Soul Release, Zero Division version. 114,115,116,117,118 Soul King; Two versions, the version before he was replaced with Sozen's wife, and after. 119,120
ESPADA
Espada: Has one level of release they have
Marik 1,2 Charlotte & Serenity Buckner; has five versions, one with both individually, one with both of them together, one with them in their first level of release, one with their second level of release 3,4,5,6,7 Tanyth 8,9 Arulilo Meja 10,11 Rio Demonliogalgo 12,13 Serraph Quarrere 14,15 Shio Kyrou; has a version for each class they have 16,17,18,19,20,21,22,23 Beast; has two shinigami versions as well 24,25,26,27 Lagos Oscuras 28,29
Non-Espada
Non-Espada:
Rizer Tile; Has one version for each Bakkoto level, with ever increasing swords per stage. 30,31,32,33,34,35,36,37,28 Androxus Sekenomi 39,40 Colina Conejita 41,42 Astrid; has four versions, one for each stage, and one ULTRA RARE version holding a Tarot Card. 43,44,45,46 Akando 47,48 Ailene; Base version, one of Mélusine, one with both, a release version, a Saigo version, and a teashop ultra rare variant: 49,50,51,52,53,54
Xcution
Xcution: Each only gets one version, because Kitai isn't particularly fond of the organization. Non-released only. Shizuka Sanamizu 1 Blair Aldaine 2 Elke Sia 3 Achana Sonozaki 4 Jikken Kaze; Except this one, this one gets nine versions, one as his plushy, and the rest going through his various stages. 5,6,7,8,9,10,11,12,13,14 Abaddon Baasch 15 Rose Blackwood 16 Hoshi 17
UE
UE: Each only gets one version as well, because he was fired unjustly. Highest stage of release, since he used to be a member of it. Kazura Uzaki 18 Irina Davayte 19 Jak Halcom 21 Luca Castabella 22 Amare Mori 23 Leon Strife 24 William O. Creed 25 Zeich 26
Wandenreich
Wandenreich Captain Supervisors: Each one has three versions base, their sealed forms, one with their bow, and one with their Vollstandig. Edward König 27, 28,29 Lucien Dantes 30,31,32 Priscilla "Helena" Krantz; Has six forms, three for their current form, and three for when they had paper powers 33,34,35,36,37,38
Captain and Lower: These guys get only two versions Aia Kristal 39,40 Alexius Fuchs 41,42 Theo Bauch 43,44
Other Quincy: These guys also get two versions, being the Sealed and Bow versions. Asmoskon 45,46
HELL
Hellions: Sanctus: Oh hey, more people Kitai doesn't like. One version for each.
Alastor Caedes 1
Orobas Price 2
Holika 3
Jeff Franklin; Except Jeff. Jeff has six versions, one for each level of release as his masked self, and another three versions for his unmasked self, and one with his in his unreleased form with a shirt saying 'The Cool Jeff'. 4,5,6,7,8,9,10
MISCELLANEOUS CHARACTERS
Mercenaries:
Kitai Yoru; seven versions, one for each stage of release as a Fullbringer, one for each as a Saika, one ULTRA RARE version with a Tarot Card, and the rarest one, Emperor King Commander Kitai, on a throne with the hogyoku and Ryujin Jakka. 1,2,3,4,5,6,7
Crystal; has one version for each stage of release, and one for her plushy form. 29,30,31,32,33,34,35,36,37
Npc's: Each character here has one version The Emperor 8 Sonken Kouhai 9 Cain 10 Leviathan; Discontinued Beelzebub 12 Lucifer 13
Less Cool Npc's Has one version for each level of release they have access to. Guujin Karai 14 Brutus 15,16,17,18 Jack 19,20,21,22,23,24,25,26 Jill 28 Name: Kitai Brand Dimensional Collectables Room
Description: This is a doorknob that can be placed against any surface, creating a doorway to a large room to hold all of their collectable items.
Class: 7
Item Type: Gag
Item Power (IP): 9,999
Offense Type: N/A
Durability: 9,999
Bonuses: Creates a room to store all of their collectable Bobbleheads, where said items are often found fighting against one another, waging miniature wars against one another. If a Kitai Brand Bobblehead is in their collection, the background will change when the user leaves and reenters. Bobbleheads move however they want in this space.
Drawbacks: Cannot in any way shape or form be used in combat, no matter the scenario.
Cost: 1,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only after Kitai buys it
Last Edit: Apr 24, 2024 0:01:19 GMT -5 by Maria Ashwin
Post by Maria Ashwin on Jul 13, 2023 21:04:35 GMT -5
[div style="max-width:100%;"][div align="center" style="max-width:800px;margin-left:auto;margin-right:auto;border:2px solid rgb(0, 0, 0);padding:5px;font-style:italic;"][div style="background-color:rgb(1, 1, 1);" align="center"][img src="https://cdn.discordapp.com/attachments/704914191873474600/1124914205770911744/desktop-wallpaper-dragon-ball-space-background-dbz-space1.gif" style="max-width:100%;"][/div][hr style="background-color:rgb(1, 1, 1);"][div align="center" style="background-color:rgb(1, 1, 1);"][i style="font-size:12px;background-color:rgb(5, 5, 5);"][b]Commissions:[/b] This is a small bobble head toy in the likeness of a random character on site, were they a chibi style character. It stands four inches tall, and is holding a whatever weapon or item that character is often seen with. Whenever one looks away from this toy, it usually changes it's expression, it's pose, and sometimes it's location.
You roll a D5 for each world, followed by rolling a die to determine what character you get.
1-120 Die for the Soul Society 1-54 Die for Hueco Mundo 1-46 Die Human World 1-10 Die for Hellions 1-39 Die for everything else
The list of Characters is as follows:[/i][/div][hr style="background-color:rgb(1, 1, 1);"][div align="center"][font color="#e61919"][span style="font-size:13.3333px;background-color:rgb(5, 5, 5);"][b][quote][img src="https://thumbs.gfycat.com/DisastrousWildGyrfalcon-size_restricted.gif" style="max-width:50%;"][/quote][/b][/span][/font][/div][hr style="background-color:rgb(1, 1, 1);"][/div][div style="max-width:800px;margin-left:auto;margin-right:auto;background-color:rgb(5, 5, 5);border:2px solid rgb(0, 0, 0);padding:5px;"][div style="max-width:770px;margin-left:auto;margin-right:auto;background-color:rgb(7, 7, 7);border:1px solid rgb(51, 51, 51);padding:5px;border-top-right-radius:25px;"][div style="text-align:center;font-size:12px;"][img style="max-width:100%;" src="https://cdn.discordapp.com/attachments/704905173910159400/1128865965329874975/ybiduwsusb_eis.gif"][/div][hr][div style="text-align:left;"][div style="text-align:center;"][span style="font-family:impact;font-size:x-large;"]Soul Society[/span][/div][hr][b style="font-size:12px;font-family:""]Captains: Each Captain has three version; Sealed, Shikai, and Bankai. For those without Bankai, or releases, they get an equivalent version. [/b] [b style="font-size:12px;font-family:""]Kyousou Ningen 1,2,3[/b] [b style="font-size:12px;font-family:""]Kimiko Shihoin 4,5,6[/b] [b style="font-size:12px;font-family:""]Tsuyoshi Minamoto 7,8,9[/b] [b style="font-size:12px;font-family:""]Wycliff 10,11,12[/b] [b style="font-size:12px;font-family:""]Kyomei Kuchiki; Has three versions of him casting various spells. 13,14,15[/b] [b style="font-size:12px;font-family:""]Senshi Odayakama 16,17,18[/b] [b style="font-size:12px;font-family:""]Connor Greaves; has five versions, including Hope, and an ULTRA RARE version holding a Tarot Card 19,20,21,22,23[/b] [b style="font-size:12px;font-family:""]Celes Shindazu 24,25,26[/b] [b style="font-size:12px;font-family:""]Nakajima Kimiko 27,28,29[/b] [b style="font-size:12px;font-family:""]Aramis Tezuka 30,31,32[/b] [b style="font-size:12px;font-family:""]Arantima Kawada 33,34,35[/b] [b style="font-size:12px;font-family:""]Ludwig Verrlicht; has five versions, one with Saigo, and one as a normal human 36,37,38,39,40 [/b] [b style="font-size:12px;font-family:""]Vice Captain: [/b] [b style="font-size:12px;font-family:""]Miranda Frost 41,42[/b] [b style="font-size:12px;font-family:""]Kisala Shihoin 43,44[/b] [b style="font-size:12px;font-family:""]Hanaya Hirashi 45,46[/b] [b style="font-size:12px;font-family:""]Kaen Youji; has three versions 47,48,49[/b] [b style="font-size:12px;font-family:""]Tsukuyomi Kawada 50,51[/b] [b style="font-size:12px;font-family:""]Ken'ichi Shihoin; has four versions, including a Saigo version 52,53,54,55[/b] [b style="font-size:12px;font-family:""]Shawn Raburedo 56,57[/b] [b style="font-size:12px;font-family:""]Aevus; has five versions, the standard sealed, shikai, and bankai versions, but also one with his inner spirits, and one for his inner hollow 58,59,60,61,62 [/b] [b style="font-size:12px;font-family:""]Below Vice Captain: These officers get one version, which is their sealed version. [/b] [b style="font-size:12px;font-family:""]Kenshin Kawada 63[/b] [b style="font-size:12px;font-family:""]Satsuki Busujima 64[/b] [b style="font-size:12px;font-family:""]Yozora Eiko 65[/b] [b style="font-size:12px;font-family:""]Irisaki, Ashland 66[/b] [b style="font-size:12px;font-family:""]Munemasa Iroka 67[/b] [b style="font-size:12px;font-family:""]Gestalt Florentino 68[/b] [b style="font-size:12px;font-family:""]Shiho Matsuri 69[/b] [b style="font-size:12px;font-family:""]Kira 70[/b] [b style="font-size:12px;font-family:""]Chika Hirabayashi 71[/b] [b style="font-size:12px;font-family:""]Hikari Kuchiki 72[/b] [b style="font-size:12px;font-family:""]Yuna Xiao 73[/b] [b style="font-size:12px;font-family:""]Wynne Kuchiki 74[/b] [b style="font-size:12px;font-family:""]Shitoke Senbaith Kasumi'Oji 75[/b] [b style="font-size:12px;font-family:""]Ishikawa Seiji 76[/b] [b style="font-size:12px;font-family:""]Jeff; has 27 different versions, each represented by a number on his back, with the holo-rare fly version 77,78,79,80,81,82,83,84,85,86,87,88 the Fly version,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104[/b][hr][div style="text-align:center;"][font face="impact" size="5"]Beastclan[/font][/div][hr][div style="text-align:right;"][span style="text-align:left;"][div style="text-align:left;"][font face="times new roman"][span style="font-size:12px;"][b]Beastclan: These have one version for each release technique they have [/b][/span][/font][/div][/span][b style="text-align:left;font-size:12px;font-family:""][div style="text-align:left;"][b]Rafael 105,106,107[/b][/div][/b][/div][b style="font-size:12px;font-family:""][div style="text-align:left;"][b]Zadora 108,109,110[/b][/div][/b][b style="font-size:12px;font-family:""][div style="text-align:left;"][b]Lolth Orbweaver 111,112,113[/b][/div][/b][hr][div style="text-align:center;"][font face="impact" size="5"]Zero Division[/font][/div][hr][span style="font-weight:bold;font-family:"font-size:12px;"]Zero Division: [/span] [b style="font-size:12px;font-family:""]Sozen Kuchiki; sealed, shikai, Bankai, Soul Release, Zero Division version. 114,115,116,117,118[/b] [b style="font-size:12px;font-family:""]Soul King; Two versions, the version before he was replaced with Sozen's wife, and after. 119,120[/b][/div][hr style="font-size:12px;"][div style="font-weight:bold;font-family:"font-size:12px;text-align:left;"][img src="https://cdn.discordapp.com/attachments/704914191873474600/1125998278203420745/op32P931.gif" style="max-width:100%;"] [hr][/div][font size="5" face="impact"][div style="text-align:center;"]ESPADA[/div][/font][hr][span style="font-weight:bold;font-family:"font-size:12px;"]Espada: Has one level of release they have [/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Marik 1,2[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Charlotte & Serenity Buckner; has five versions, one with both individually, one with both of them together, one with them in their first level of release, one with their second level of release 3,4,5,6,7[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Tanyth 8,9[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Arulilo Meja 10,11[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Rio Demonliogalgo 12,13[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Serraph Quarrere 14,15[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Shio Kyrou; has a version for each class they have 16,17,18,19,20,21,22,23[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Beast; has two shinigami versions as well 24,25,26,27[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Lagos Oscuras 28,29 [/span] [hr][font size="5" face="impact"][div style="text-align:center;"]Non-Espada[/div][/font][hr][span style="font-weight:bold;font-family:"font-size:12px;"]Non-Espada: [/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Rizer Tile; Has one version for each Bakkoto level, with ever increasing swords per stage. 30,31,32,33,34,35,36,37,28[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Androxus Sekenomi 39,40[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Colina Conejita 41,42[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Astrid; has four versions, one for each stage, and one ULTRA RARE version holding a Tarot Card. 43,44,45,46[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Akando 47,48[/span] [span style="font-weight:bold;font-family:"font-size:12px;"]Ailene; Base version, one of Mélusine, one with both, a release version, a Saigo version, and a teashop ultra rare variant: 49,50,51,52,53,54[/span][div style="font-weight:bold;font-family:"font-size:12px;text-align:left;"][b style="font-family:Verdana, Arial;"][font face="times new roman"][/font][/b][/div][hr style="font-size:12px;"][div style="text-align:left;"][font style="font-weight:bold;font-size:12px;" face="times new roman"][img style="max-width:100%;" src="https://cdn.discordapp.com/attachments/704914191873474600/1126002188511096902/5guvjhsbvjks.gif"][/font] [hr style="font-weight:bold;font-size:12px;font-family:""][font][div style="text-align:center;"][span style="font-family:impact;font-size:x-large;"]Xcution[/span][/div][hr][font face="times new roman"][span style="font-weight:bold;font-size:12px;"]Xcution: Each only gets one version, because Kitai isn't particularly fond of the organization. Non-released only.[/span] [span style="font-weight:bold;font-size:12px;"]Shizuka Sanamizu 1[/span] [span style="font-weight:bold;font-size:12px;"]Blair Aldaine 2[/span] [span style="font-weight:bold;font-size:12px;"]Elke Sia 3[/span] [span style="font-weight:bold;font-size:12px;"]Achana Sonozaki 4[/span] [span style="font-weight:bold;font-size:12px;"]Jikken Kaze; Except this one, this one gets nine versions, one as his plushy, and the rest going through his various stages. 5,6,7,8,9,10,11,12,13,14[/span] [span style="font-weight:bold;font-size:12px;"]Abaddon Baasch 15[/span] [span style="font-weight:bold;font-size:12px;"]Rose Blackwood 16[/span] [span style="font-weight:bold;font-size:12px;"]Hoshi 17[/span] [/font][hr][font size="5" face="impact"][div style="text-align:center;"]UE[/div][/font][hr][span style="font-family:"font-weight:bold;font-size:12px;"]UE: Each only gets one version as well, because he was fired unjustly. Highest stage of release, since he used to be a member of it.[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Kazura Uzaki 18[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Irina Davayte 19[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Jak Halcom 21[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Luca Castabella 22[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Amare Mori 23[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Leon Strife 24[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]William O. Creed 25[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Zeich 26[/span] [hr][font size="5" face="impact"][div style="text-align:center;"]Wandenreich[/div][/font][hr] [span style="font-family:"font-weight:bold;font-size:12px;"]Wandenreich Captain Supervisors: Each one has three versions base, their sealed forms, one with their bow, and one with their Vollstandig.[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Edward König 27, 28,29[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Lucien Dantes 30,31,32[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Priscilla "Helena" Krantz; Has six forms, three for their current form, and three for when they had paper powers 33,34,35,36,37,38 [/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Captain and Lower: These guys get only two versions[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Aia Kristal 39,40[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Alexius Fuchs 41,42[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Theo Bauch 43,44 [/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Other Quincy: These guys also get two versions, being the Sealed and Bow versions.[/span] [span style="font-family:"font-weight:bold;font-size:12px;"]Asmoskon 45,46[/span][/font][/div][hr style="font-size:12px;"][img style="max-width:100%;" src="https://cdn.discordapp.com/attachments/704914191873474600/1129226958065119262/boobs.gif"] [hr][div style="text-align:center;"][font size="5" face="impact"]HELL[/font][/div][hr][font style="font-size:12px;" face="times new roman"]Hellions: Sanctus: Oh hey, more people Kitai doesn't like. One version for each.
Alastor Caedes 1
Orobas Price 2
Holika 3
Jeff Franklin; Except Jeff. Jeff has six versions, one for each level of release as his masked self, and another three versions for his unmasked self, and one with his in his unreleased form with a shirt saying 'The Cool Jeff'. 4,5,6,7,8,9,10 [/font][hr][div style="text-align:center;"][font size="5" face="impact"]MISCELLANEOUS CHARACTERS[/font][/div][hr][font style="font-size:12px;" face="times new roman"]Mercenaries:
Kitai Yoru; seven versions, one for each stage of release as a Fullbringer, one for each as a Saika, one ULTRA RARE version with a Tarot Card, and the rarest one, Emperor King Commander Kitai, on a throne with the hogyoku and Ryujin Jakka. 1,2,3,4,5,6,7
Crystal; has one version for each stage of release, and one for her plushy form. 29,30,31,32,33,34,35,36,37
Npc's: Each character here has one version The Emperor 8 Sonken Kouhai 9 Cain 10 Leviathan; Discontinued Beelzebub 12 Lucifer 13
Less Cool Npc's Has one version for each level of release they have access to. Guujin Karai 14 Brutus 15,16,17,18 Jack 19,20,21,22,23,24,25,26 Jill 28 [/font][hr][hr][font face="times new roman"]Name: Kitai Brand Dimensional Collectables Room
Description: This is a doorknob that can be placed against any surface, creating a doorway to a large room to hold all of their collectable items.
Class: 7
Item Type: Gag
Item Power (IP): 9,999
Offense Type: N/A
Durability: 9,999
Bonuses: Creates a room to store all of their collectable Bobbleheads, where said items are often found fighting against one another, waging miniature wars against one another. If a Kitai Brand Bobblehead is in their collection, the background will change when the user leaves and reenters. Bobbleheads move however they want in this space.
Drawbacks: Cannot in any way shape or form be used in combat, no matter the scenario.
Cost: 1,000
Crafting Skills: 4 in Crafting
Donated to Urahara's: Only after Kitai buys it [/font][hr][hr] [/div] [/div][/div]
Last Edit: Jul 13, 2023 21:09:07 GMT -5 by Maria Ashwin