Post by Miyu Feng on Oct 13, 2022 17:48:48 GMT -5
Miyu had her sight focus on the captain trusting that Alacrán was handling the Hellion, she heard the noise and floor cracking below and could only wonder what just happened, but taking her eyes of Ludwig would certainly be a huge mistake and as she was contemplating her shockwave about tor each the captain she saw Alacrán also moving towards it and that gave her an idea on what her next move would be considering Ludwig would have to avoid the Shockwave or Alacrán.
She would stand up on her airground platform and raise her right arm to be parallel to the ground and soon she began fluxing her reiatsu through her limbs and back, the ammount of energy gathering on her body began to escape in the form of cackling lightning going from the center of her back to the rest of her limbs, this was a technique she spend a lot of time learning and perfecting and if she manages to connect a hit with it will tip the balance in their favor, if Ludwig was going all out she might as well be to.
Unfortunately as soon as she was ready to move she saw Alacrán push to the ground and her shockwave destroyed by one even more powerful, withouth thinking twice the girl would jump from her air ground platform down to the ground but even then the floor below was also crush by the blast and to make matters worse the cloud release twelve lightning bolts, four aimed at everyone in whatever was left of that room and if they connected it'll probably scream problems but that's the thing, they have to connect.
The thing about Shunko is that it suspends her stamina making sure she can act at her fullest as long as the technique remains active which meant she could move at her full speed to try and outrun the lightnings and catch up to Ludwig, Miyu would jump as far as she could and create another air ground platform her whole focus was to reach the captain at all cost, by this point the current of fire also was coming down there was very little she could do to avoid it, mostly because she already commited to her plan and at the very least Shunko would help her fight through the pain until the technique lasts.
Even if Ludwig is able to track them he would need an incredible reaction time to react at the speed Miyu was going to move, from her air platform she would perform Shunpo to move at 7500 speed and appear face to face with the Captain as the speech bubble was forming, she had no idea what was that but she wasn't going to wait and find out throwing a punch towards Ludwig with all her strength, even if he dodges the fist the subsequent shockwave blast of electricity of the techinique should ravage the captain, and even if it doesn't do nearly as much damage as she expects thanks to the cloaks and fire creature around the him she hopes that would blast him to the wall and then the ground below, and if nothing happens at least she got this far and as long as she can hold her technique she can be as reckless as she wants.
She would stand up on her airground platform and raise her right arm to be parallel to the ground and soon she began fluxing her reiatsu through her limbs and back, the ammount of energy gathering on her body began to escape in the form of cackling lightning going from the center of her back to the rest of her limbs, this was a technique she spend a lot of time learning and perfecting and if she manages to connect a hit with it will tip the balance in their favor, if Ludwig was going all out she might as well be to.
Unfortunately as soon as she was ready to move she saw Alacrán push to the ground and her shockwave destroyed by one even more powerful, withouth thinking twice the girl would jump from her air ground platform down to the ground but even then the floor below was also crush by the blast and to make matters worse the cloud release twelve lightning bolts, four aimed at everyone in whatever was left of that room and if they connected it'll probably scream problems but that's the thing, they have to connect.
The thing about Shunko is that it suspends her stamina making sure she can act at her fullest as long as the technique remains active which meant she could move at her full speed to try and outrun the lightnings and catch up to Ludwig, Miyu would jump as far as she could and create another air ground platform her whole focus was to reach the captain at all cost, by this point the current of fire also was coming down there was very little she could do to avoid it, mostly because she already commited to her plan and at the very least Shunko would help her fight through the pain until the technique lasts.
Even if Ludwig is able to track them he would need an incredible reaction time to react at the speed Miyu was going to move, from her air platform she would perform Shunpo to move at 7500 speed and appear face to face with the Captain as the speech bubble was forming, she had no idea what was that but she wasn't going to wait and find out throwing a punch towards Ludwig with all her strength, even if he dodges the fist the subsequent shockwave blast of electricity of the techinique should ravage the captain, and even if it doesn't do nearly as much damage as she expects thanks to the cloaks and fire creature around the him she hopes that would blast him to the wall and then the ground below, and if nothing happens at least she got this far and as long as she can hold her technique she can be as reckless as she wants.
{Reiatsu Pool}Reiatsu pool: 1015/2000 (-800 for Shunko, -25 for advanced air ground and -25 for Shunpo)
{Advanced Air Ground}
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
{Shunpo}Technique Name: Shunpo (Flash Steps)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
{Shunko}Technique Name: Shunkō
Class: 1
Technique Type: Other
Usable By: Shinigami
Technique Element: None
Technique Description and Effects:
The legendary technique passed down for the last three generations in the Omnitsukidō, Shunko, is a combat ability which combines the swiftness of Hakuda with the might of Kidō. It was originally created by a previous Shihōin Head.
Upon activation, Shunkō manifests as crackling white energy around the user. The ferocity and loud sound give it the appearance of lightning. Its shape forms from the dead center of the user's back, causing any garments that cover the back to be destroyed in that area. Most shoulder covering is also destroyed during activation.
While Shunkō is active, the user's physical Strength and both Spiritual Stats merge to form their offensive power, and stamina drain is suspended. All physical blows from the body result in a crackling blast of energy equal to this offensive power of Strength + Reiatsu Strength + Spiritual Pressure. Anyone with inferior offensive power will find their body ravaged by the attacks.
How to use technique:
Flux Reiatsu and activate this technique, but only after deactivating Release. This lasts for 10 posts and can be used twice in a thread. This technique puts a huge strain on the body and requires an extraordinary physical ability to use. Speed must be at least 700 at the time of activating Shunkō, and the user must possess at least a 4 in one combat method as well as a 3 in Hakuda OR Hohō. Shunkō cannot be learned by Weapon Masters, Kenpachi, Physical Prodigy, Genius, Soul Specialist, or Fighter.
Must be Rank 4 or Omnitsukidō to learn.
Technique Drawbacks:
Though this technique is powerful, its Reiatsu cost is enormous and the stamina drain is merely suspended, not removed. All stamina drain that happens during Shunkō will be taken once the technique ends. The user of this technique cannot be released when activating it, and Release cannot be active during Shunkō.
Class: 1
Technique Type: Other
Usable By: Shinigami
Technique Element: None
Technique Description and Effects:
The legendary technique passed down for the last three generations in the Omnitsukidō, Shunko, is a combat ability which combines the swiftness of Hakuda with the might of Kidō. It was originally created by a previous Shihōin Head.
Upon activation, Shunkō manifests as crackling white energy around the user. The ferocity and loud sound give it the appearance of lightning. Its shape forms from the dead center of the user's back, causing any garments that cover the back to be destroyed in that area. Most shoulder covering is also destroyed during activation.
While Shunkō is active, the user's physical Strength and both Spiritual Stats merge to form their offensive power, and stamina drain is suspended. All physical blows from the body result in a crackling blast of energy equal to this offensive power of Strength + Reiatsu Strength + Spiritual Pressure. Anyone with inferior offensive power will find their body ravaged by the attacks.
How to use technique:
Flux Reiatsu and activate this technique, but only after deactivating Release. This lasts for 10 posts and can be used twice in a thread. This technique puts a huge strain on the body and requires an extraordinary physical ability to use. Speed must be at least 700 at the time of activating Shunkō, and the user must possess at least a 4 in one combat method as well as a 3 in Hakuda OR Hohō. Shunkō cannot be learned by Weapon Masters, Kenpachi, Physical Prodigy, Genius, Soul Specialist, or Fighter.
Must be Rank 4 or Omnitsukidō to learn.
Technique Drawbacks:
Though this technique is powerful, its Reiatsu cost is enormous and the stamina drain is merely suspended, not removed. All stamina drain that happens during Shunkō will be taken once the technique ends. The user of this technique cannot be released when activating it, and Release cannot be active during Shunkō.