Post by Satsuki Busujima on Jun 14, 2022 1:57:43 GMT -5
Class: Academy Student - Second Division Hopeful -
Rank: 1
Squad: None
Total CTP Earned: 0
C O M B A T
Type: Fighter Version 2
Because of "Fighter Version 2" Type, she receives a +35% bonus in both Speed and Spiritual Pressure, and a -25% penalty in Strength and Reiatsu Strength. This Type also prevents her from ever raising Healing Expertise above 0 and Energy Sensory above 50.
Stats:
Strength 50 - 25% = 36
Speed 50 + 35% = 66
Reiatsu Strength 35 - 25% = 25
Spiritual Pressure 50 + 35% = 66
Instinct 50
Senses 50
Energy Sensory 15
Light Aura 50
Dark Aura 50
Healing Expertise 0
Skills:
Analyzing 1
Imitation 1
Strength of Will 1
Weapons 1
Acrobatics 1
Heat Tolerance 1
Stealth 1
Anti-Stealth 1
Disguise 1
6 SKP banked
Techniques:
Shikai - FuyuKage
LOCKED
Bankai -
LOCKED
Overall
{Shunpo (Mastered)}Technique Name: Shunpo (Flash Steps)
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects: A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique: Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
{Advanced Air Ground (Proficent)}Technique Name: Advanced Air Ground
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
Class: 7
Technique Type: Spiritual Technique
Technique Description and Effects:
This is a technique designed especially for breakdancing and parkour, utilizing a more advanced version of air ground. While in a terrain where air ground exists, the user can create more complex surfaces like air walls, air ceilings, air ledges and even an air push. This allows the user to perform handstands and windmills on air as if it were normal ground or even stand upside-down on air as if gravity were reversed. The air push makes the air ground very elastic so that the user can jump higher. It allows for slight movement even when restrained by a Bakudō.
For a cost of twenty-five Reiatsu, the user will be able to momentarily cast an "air ground" on areas such as in Soul Society and Hueco Mundo, allowing the user to "double jump" or cast Shunpo in mid-air. If this technique is mastered, the user will be able to create air grounds that last for as long as a single post. This can be used in creative ways to improve acrobatics and visual impressiveness.
Drawback: No drawback.
Created By: Shiki Kanzaki
Reserved: No
{Pressurized Gravitation (Proficient) }Technique Name: [Pressurized Gravitation]
Class: [All] (Costs 200 TTP to Learn)
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [General Reiatsu Skill]
Usable By (Technique is available to which races?): [All]
Technique Element: [Reiatsu]
Technique Description and Effects (Explain appearance, powers, and effect):
Gravitational Pressure is a skill inherent to all beings with power. Regardless of reiatsu strength, spiritual pressure, or stats at all, Gravitational Pressure is caused by a honed, sharpened soul. While Gravitational Pressure is usually out poured violently and over a broad area, with a little bit of practice anyone can learn to compress it. Pressurized Gravitation is a general technique that anyone can learn. This includes Fighter and even Kenpachi type fighters. By compressing Gravitational Pressure, the user simply creates a blade.
Summoned out of the integrity of their soul, a blade forged by Pressurized Gravitation will look different from person to person. However, all blades created by Pressurized Gravitation do not appear to be of solid matter, rather of shimmering energy. The length of the blade is usually consistent with standard swords, however there are variations between users, thus it has a maximum length of four feet from guard to tip. The rest of the appearance is up to the user, and is defined when they Learn this technique. Becoming Proficient in the technique allows the user to be slightly flexible in its creation from use to use, and Mastering the technique allows for other melee weapons such as poles and clubs.
The main power of Pressurized Gravitation is its independence from the reiatsu stats of the user. It simply possesses the class of the user. It will never cut through nor be cut through by a Zanpakutou or similar sealed weapon and will always lose to a released weapon at, above, or one class below it in strength (class 3 Pressurized Gravitation loses to anything at Shikai level or above, etc.) It does not have the cutting power to cut through a released weapon, however, it can defend against releases it is 2 classes superior to. It will also lose to Kidou or other reiatsu techniques of superior class. For defenses such as Hierro or Blut, it is a Class of the Enemy vs Class of the Pressurized Gravitation check rather than a class of the Hierro/Blut check. It needs class superiority to cut through those defenses.
When Learned, one generic blade can be made. When Proficient, the user may choose to personalize their blade, details seen above, or create a second generic blade (chosen on a use by use basis). When Mastered, the user may choose to pick a different weapon type, or create up to four generic blades. As a side note, as these are more reiatsu based than physically based, Pressurized Gravitation does not meet the cutback effect.
How to use technique (How is it activated?): [To activate this technique, the user simply releases their Gravitational Pressure for a moment before compressing it into a more tangible form.
Technique Drawbacks (Limitations, repercussions for use, etc)
First, this weapon is weak in combat situations when the enemy is released. Second, it does have a reiatsu cost whereas Gravitational Pressure does not. A class 8 user can use this technique for free, but above that there is a cost. At Class 7, this blade costs 50 reiatsu per post to keep active. For every class above that, add 50 reiatsu per post. At class 0, it costs a hefty 400 reiatsu per post. It also requires a bit of focus for those of just Learned training, and also prevents the user from casting reiatsu techniques or exerting normal Gravitational Pressure while the technique is active. Finally, because Gravitational Pressure is inherently an outpouring of one's spirit, concealing one's presence in any way shape or form is impossible while using Pressurized Gravitation.
Class: [All] (Costs 200 TTP to Learn)
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [General Reiatsu Skill]
Usable By (Technique is available to which races?): [All]
Technique Element: [Reiatsu]
Technique Description and Effects (Explain appearance, powers, and effect):
Gravitational Pressure is a skill inherent to all beings with power. Regardless of reiatsu strength, spiritual pressure, or stats at all, Gravitational Pressure is caused by a honed, sharpened soul. While Gravitational Pressure is usually out poured violently and over a broad area, with a little bit of practice anyone can learn to compress it. Pressurized Gravitation is a general technique that anyone can learn. This includes Fighter and even Kenpachi type fighters. By compressing Gravitational Pressure, the user simply creates a blade.
Summoned out of the integrity of their soul, a blade forged by Pressurized Gravitation will look different from person to person. However, all blades created by Pressurized Gravitation do not appear to be of solid matter, rather of shimmering energy. The length of the blade is usually consistent with standard swords, however there are variations between users, thus it has a maximum length of four feet from guard to tip. The rest of the appearance is up to the user, and is defined when they Learn this technique. Becoming Proficient in the technique allows the user to be slightly flexible in its creation from use to use, and Mastering the technique allows for other melee weapons such as poles and clubs.
The main power of Pressurized Gravitation is its independence from the reiatsu stats of the user. It simply possesses the class of the user. It will never cut through nor be cut through by a Zanpakutou or similar sealed weapon and will always lose to a released weapon at, above, or one class below it in strength (class 3 Pressurized Gravitation loses to anything at Shikai level or above, etc.) It does not have the cutting power to cut through a released weapon, however, it can defend against releases it is 2 classes superior to. It will also lose to Kidou or other reiatsu techniques of superior class. For defenses such as Hierro or Blut, it is a Class of the Enemy vs Class of the Pressurized Gravitation check rather than a class of the Hierro/Blut check. It needs class superiority to cut through those defenses.
When Learned, one generic blade can be made. When Proficient, the user may choose to personalize their blade, details seen above, or create a second generic blade (chosen on a use by use basis). When Mastered, the user may choose to pick a different weapon type, or create up to four generic blades. As a side note, as these are more reiatsu based than physically based, Pressurized Gravitation does not meet the cutback effect.
How to use technique (How is it activated?): [To activate this technique, the user simply releases their Gravitational Pressure for a moment before compressing it into a more tangible form.
Technique Drawbacks (Limitations, repercussions for use, etc)
First, this weapon is weak in combat situations when the enemy is released. Second, it does have a reiatsu cost whereas Gravitational Pressure does not. A class 8 user can use this technique for free, but above that there is a cost. At Class 7, this blade costs 50 reiatsu per post to keep active. For every class above that, add 50 reiatsu per post. At class 0, it costs a hefty 400 reiatsu per post. It also requires a bit of focus for those of just Learned training, and also prevents the user from casting reiatsu techniques or exerting normal Gravitational Pressure while the technique is active. Finally, because Gravitational Pressure is inherently an outpouring of one's spirit, concealing one's presence in any way shape or form is impossible while using Pressurized Gravitation.
T h r e a d s
High Speed Fragments ongoing
The Golden Dawn ongoing