Post by Deleted on Jun 14, 2022 0:44:28 GMT -5
Character Details:
Type: Support (SPPR/ES)
Current Class: 4
Current CTP: 1,500
Current TTP: 5
Bonus skill points: 0/6
Ryo: 10,000
Current Rank: Squad 4 Unsteated
SP Total: 915
Training SP earned: 515/700 + 0/200 TT SP
Thread count for Skill Point: 4/8
Current Stats:
Strength: 50
Speed: 205
RS: 50 (25)
SPPR: 210 (315)
Instinct: 100
Senses: 100 (50)
ES: 200 (300)
HE: 0
Without Sasei Oni
LA: 80
DA: 20
With Sasei Oni
LA: 0
DA: 100
Current Skills: (14/15)
An Zam - 2
Calm Mind - 2
Pain Tolerance - 2
Anti-Stealth - 2
Acrobatics - 2
Damage Recovery - 2
Battle Analysis - 2
Current Techniques (2/20):
Learned = nothing
Proficient: = +
Mastered: *
Items:
1x Class 4 Steel Silk
1x Class 4 R-Siphon
Type: Support (SPPR/ES)
Current Class: 4
Current CTP: 1,500
Current TTP: 5
Bonus skill points: 0/6
Ryo: 10,000
Current Rank: Squad 4 Unsteated
SP Total: 915
Training SP earned: 515/700 + 0/200 TT SP
Thread count for Skill Point: 4/8
Current Stats:
Strength: 50
Speed: 205
RS: 50 (25)
SPPR: 210 (315)
Instinct: 100
Senses: 100 (50)
ES: 200 (300)
HE: 0
Without Sasei Oni
LA: 80
DA: 20
With Sasei Oni
LA: 0
DA: 100
Current Skills: (14/15)
An Zam - 2
Calm Mind - 2
Pain Tolerance - 2
Anti-Stealth - 2
Acrobatics - 2
Damage Recovery - 2
Battle Analysis - 2
Current Techniques (2/20):
Learned = nothing
Proficient: = +
Mastered: *
{Shunpo*}
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
Class: 7
Technique Type: Kidō
Technique Element: None
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from Point A to Point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move. Those of little skill in the technique or those who haven't used it for an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower. This requires the use of more steps to move the same distance and become tired more easily in a shorter amount of time. A single step magnifies speed for that step by ten times. Shunpo uses fifty Reiatsu per step. This one is automatically learned in the academy. All Shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
Focus of Reishi around the feet area and launch off into a single blurring step. It is not unlike teleportation in appearance, but it is simply extremely fast movement. It is often used to gain an edge in a single moment of combat or to dodge incoming attacks.
{1. An Zam: Khad Taslagch (Road of Hunt, Cliff Cutter)}
Class: 7, 5, 2
Technique Type: Martial
Usable By : Any Race
Technique Element: Varies
Technique Description and Effects : This technique is one that bases on the environment as opposed to the opponent. By stabbing the foot (or other limb) into the ground, the user can flex their muscles, sending a pule of force through the ground, creating fissures in the ground before sweeping the limb in an uppercut, causing a surge of rising earth (or whatever ambient material there my be) in a line. At class 7 this surge typically comes in the form of dust, dirt, and soem bits of hard, sharp debris. At class 5, this ability can cause large chunks of material and even small plates of the ground to rush upward. At class 2, this technique can cause the ground to break up to depths of dozens of feet before being shredded upward, with enough strength this cold even cause small hills (Or with very high amounts of strength (600+), small cliffs) to be formed, though this is just the base strength of the techniques, and high amounts of strength can allow even the low class version to cause large amounts of damage.
At learned this technique is restricted to being executed in a straight line. At Proficient this technique can be slightly curved up to 45 degrees. And at Mastered, there is such control with this technique that it can actually be curved to hit enemies behind them, faking out the direction they are attacking in.
How to use technique: See Description
Technique Drawbacks: Class 7 and 5 requires a 1 in Martial Arts:An Zam or Street fighting (Street Fighters can only learn up to proficcient), class 2 requires a 3. The class 7 and 5 technique have no reiatsu cost, the class 2 has a 350 reiatsu cost if the user is not a Beast Clan species that is considered subterranean (Moles, Digging insects, Burrowing Lizards, ect), in which case it has a 200 reiatsu cost.
Class: 7, 5, 2
Technique Type: Martial
Usable By : Any Race
Technique Element: Varies
Technique Description and Effects : This technique is one that bases on the environment as opposed to the opponent. By stabbing the foot (or other limb) into the ground, the user can flex their muscles, sending a pule of force through the ground, creating fissures in the ground before sweeping the limb in an uppercut, causing a surge of rising earth (or whatever ambient material there my be) in a line. At class 7 this surge typically comes in the form of dust, dirt, and soem bits of hard, sharp debris. At class 5, this ability can cause large chunks of material and even small plates of the ground to rush upward. At class 2, this technique can cause the ground to break up to depths of dozens of feet before being shredded upward, with enough strength this cold even cause small hills (Or with very high amounts of strength (600+), small cliffs) to be formed, though this is just the base strength of the techniques, and high amounts of strength can allow even the low class version to cause large amounts of damage.
At learned this technique is restricted to being executed in a straight line. At Proficient this technique can be slightly curved up to 45 degrees. And at Mastered, there is such control with this technique that it can actually be curved to hit enemies behind them, faking out the direction they are attacking in.
How to use technique: See Description
Technique Drawbacks: Class 7 and 5 requires a 1 in Martial Arts:An Zam or Street fighting (Street Fighters can only learn up to proficcient), class 2 requires a 3. The class 7 and 5 technique have no reiatsu cost, the class 2 has a 350 reiatsu cost if the user is not a Beast Clan species that is considered subterranean (Moles, Digging insects, Burrowing Lizards, ect), in which case it has a 200 reiatsu cost.
{2. Advanced Air Platform}
Class: 8-6
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : This technique is based on the ability of various races to create reishi platforms in midair. This Technique is so simple and uncomplicated that even the most simple of brutes and lunatics can perform this ability flawlessly. However as time goes on, this technique however has a very deep history as to how it came to be so widespread, and also a much more progressive means of it's use.
Class 8: The Most simple and fundamental technique. This is simply the formation of platforms under the feet to form an artificial plane off of which to maneuver. This technique uses so little energy that it has almost no cost (25 reiatsu allows 3 steps at learned, 5 steps at profficient, and 7 steps on Mastery at this class). The user can only create horizontal steps exactly the side of the foot, and at this class can only do this thrice per post, either to run along this newmade surface, or to increase or decrease altitude.
Class 7: Advancement. Still ridiculously simple, this level of the technique does take some reiatsu. At 25 Reiatsu cost, the user can create a pair of constantly generating platforms under their feet which lasts the entire post, however at this class the techique is still limited to at least a general downward direction and cannot rise to an angle more than 65 Degrees upward from a flat surface.
This changes at class 6, at which point pannels can be created even at a 90 degree angle. Additionally, the panels can be created at any point in the body allowing one to push off with any limb and even slide along one's back, allowing a powerful boost in mobility. Cost increases to 50 per post.
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Technique Drawbacks Reiatsu Cost.
Class: 8-6
Technique Type : General Technique
Usable By (Technique is available to which races?): Any
Technique Element: None
Technique Description and Effects : This technique is based on the ability of various races to create reishi platforms in midair. This Technique is so simple and uncomplicated that even the most simple of brutes and lunatics can perform this ability flawlessly. However as time goes on, this technique however has a very deep history as to how it came to be so widespread, and also a much more progressive means of it's use.
Class 8: The Most simple and fundamental technique. This is simply the formation of platforms under the feet to form an artificial plane off of which to maneuver. This technique uses so little energy that it has almost no cost (25 reiatsu allows 3 steps at learned, 5 steps at profficient, and 7 steps on Mastery at this class). The user can only create horizontal steps exactly the side of the foot, and at this class can only do this thrice per post, either to run along this newmade surface, or to increase or decrease altitude.
Class 7: Advancement. Still ridiculously simple, this level of the technique does take some reiatsu. At 25 Reiatsu cost, the user can create a pair of constantly generating platforms under their feet which lasts the entire post, however at this class the techique is still limited to at least a general downward direction and cannot rise to an angle more than 65 Degrees upward from a flat surface.
This changes at class 6, at which point pannels can be created even at a 90 degree angle. Additionally, the panels can be created at any point in the body allowing one to push off with any limb and even slide along one's back, allowing a powerful boost in mobility. Cost increases to 50 per post.
How to use technique: The user focuses their spirit energy, creating platforms and surfaces.
Technique Drawbacks Reiatsu Cost.
Items:
1x Class 4 Steel Silk
1x Class 4 R-Siphon