Post by Ishikawa Seiji on Jan 6, 2022 14:20:21 GMT -5
{Soulbind - Tengoku Arashi (天国嵐; Heavenly Storm)}Technique Name: Soulbind - Tengoku Arashi (天国嵐; Heavenly Storm)
Class: [4]
Technique Type: [Shinigami Technique]
Usable By: [Shinigami]
Technique Element: [Varies]
Technique Description and Effects:
This is a special technique that was discovered through the use of deep meditation and communion with one’s Zanpaktou spirit. When activated, the user’s Zanpaktou simply disappears, burning away in blue flames. At the same time, the user gains the ability to channel their Zanpaktou’s overall ability through their body. For example, a fire-based Zanpaktou would allow the user to light their fists on fire for hand-to-hand combat, or their entire body as a defensive measure. This is customized by the user upon the learning of this technique, but must be posted in the Create a Technique section and treated as a reserved custom technique for that character. To activate the technique, the user pays half of their current Shikai cost. This technique has the same post limitation as the user’s Shikai duration. Mastery of this technique increases the post duration by five posts. This does not require Release to be active, though if activated during Release, the Shikai used for Soulbind ends.
How to use technique:
To use this technique, the user quickly communes with their Zanpakto Spirit, asking their permission to use it. If permission is granted, the user absorbs their Zanpakto into their body, causing it to burn with a bright blue flame as it disintegrates away, the spiritual ash merging with their material form.
Technique Drawbacks:
No Zanpakto techniques can be used during Soulbind; only the overall ability is enabled. Also, no other stage of Release can be used for the Zanpakto that Soulbind is active with. This also causes spiritual damage to both the user and the Zanpakto; the user is literally consuming their own soul and making it perfectly align with their material bodies as well, which tears at and weakens the spirit. Excessive use of more than twice in a thread without extended rest will leave a Shinigami comatose or kill him.
Made By: Zeich Yajuu
Reserved?: No.
Requirements:
Only Shinigami with Shikai unlocked and usable can learn and use this technique; Kenpachi types that give up Shikai or Technique Masters would be excluded, for example. Vizards may also learn this technique, but commune with their Inner Hollow instead of a Zanpakto Spirit.
Added Note:
To learn this technique, the user is required to complete a training thread in which they commune with their Zanpakto Spirit to learn this technique; it is dangerous for both user and spirit, and is incredibly painful for the later to be forcefully aligned with a material body, so trust must be earned. For users with multiple Zanpakto, this technique must be learned for each one separately, taking up more technique slots.
Class: [4]
Technique Type: [Shinigami Technique]
Usable By: [Shinigami]
Technique Element: [Varies]
Technique Description and Effects:
This is a special technique that was discovered through the use of deep meditation and communion with one’s Zanpaktou spirit. When activated, the user’s Zanpaktou simply disappears, burning away in blue flames. At the same time, the user gains the ability to channel their Zanpaktou’s overall ability through their body. For example, a fire-based Zanpaktou would allow the user to light their fists on fire for hand-to-hand combat, or their entire body as a defensive measure. This is customized by the user upon the learning of this technique, but must be posted in the Create a Technique section and treated as a reserved custom technique for that character. To activate the technique, the user pays half of their current Shikai cost. This technique has the same post limitation as the user’s Shikai duration. Mastery of this technique increases the post duration by five posts. This does not require Release to be active, though if activated during Release, the Shikai used for Soulbind ends.
{Tengoku Arashi}
While Soyoukaze is primarily a weapon of control, of the environment and of the very air itself. Within Soulbind, this shifts, granting Seiji control not over a large area, but over his own body and in turn every step he takes being capable of destruction. To ensure he is capable of fighting no matter the opponent. While within this state, Soyoukaze does not go by such a name, as this form is anything but gentle. The two harmonizing into one cohesive unit, they are nothing but a vessel for destruction, a storm that dances and rushes about the battlefield to destroy all in their path.
Once active, the entirety of Seiji's blade vanishes in a wash of golden flame, burning up into golden reiatsu that seeps into his bones and around his entire form. His eyes now constantly glowing a soft gold, and a harsh breeze that circulates his body for the duration of this technique. While some would assume that without a blade, this leaves Seiji vulnerable, this is far from the case. When Soulbind is active, his skill of [Weapon: Katana & Wakizashi] is replaced by something entirely new, that of [Hakuda: Aerokinesis]. This replaces his usual skill up to the same rank, as air now surrounds him both internally and externally. Due to this, his physical strikes are now granted augmentation through the very air he wields. Each physical and spiritual strike landed when within this state are based off of his RS, in turn allowing Seiji to make up for the strength he typically lacks within his own body and fight back without worry of shattering his bones as he may when usually facing a physically stronger foe.
This is however, not the only benefit granted by such power. Despite being unable to fly in this state, through manipulating the air now within his own form and around him, Seiji is able to leap considerable distances [up to half of his RS] and move about the air as if he had a permanent advanced air ground active. Beyond this, much like his Shikai, when moving at certain speeds [250+], Seiji is able to create a miniature vacuum though only one at a time after each movement above a certain threshold. The excess air is then absorbed into his own form, after two vacuums are created, that extra power can then be released by Seiji, either as a singular shockwave that ripples across the area equal to his RS, or directed into his next strike to create a massive blast of force that can shred a foe caught within into tiny pieces. This power however, can only be used four times during Soulbind's duration, as doing so exhausts Seiji quite a bit.
It should be noted, that while such power is now far more contained to Seiji's form, air from Soyoukaze's typical release still coats the atmosphere up to half it's usual range, 10.5m [35 feet]. While it gives none of it's usual offensive properties, it does still allow Seiji to sense others using his release to compensate for his lack of sight. Albeit greatly diminished due to the focus now placed upon boosting his body above all else.
While Soyoukaze is primarily a weapon of control, of the environment and of the very air itself. Within Soulbind, this shifts, granting Seiji control not over a large area, but over his own body and in turn every step he takes being capable of destruction. To ensure he is capable of fighting no matter the opponent. While within this state, Soyoukaze does not go by such a name, as this form is anything but gentle. The two harmonizing into one cohesive unit, they are nothing but a vessel for destruction, a storm that dances and rushes about the battlefield to destroy all in their path.
Once active, the entirety of Seiji's blade vanishes in a wash of golden flame, burning up into golden reiatsu that seeps into his bones and around his entire form. His eyes now constantly glowing a soft gold, and a harsh breeze that circulates his body for the duration of this technique. While some would assume that without a blade, this leaves Seiji vulnerable, this is far from the case. When Soulbind is active, his skill of [Weapon: Katana & Wakizashi] is replaced by something entirely new, that of [Hakuda: Aerokinesis]. This replaces his usual skill up to the same rank, as air now surrounds him both internally and externally. Due to this, his physical strikes are now granted augmentation through the very air he wields. Each physical and spiritual strike landed when within this state are based off of his RS, in turn allowing Seiji to make up for the strength he typically lacks within his own body and fight back without worry of shattering his bones as he may when usually facing a physically stronger foe.
This is however, not the only benefit granted by such power. Despite being unable to fly in this state, through manipulating the air now within his own form and around him, Seiji is able to leap considerable distances [up to half of his RS] and move about the air as if he had a permanent advanced air ground active. Beyond this, much like his Shikai, when moving at certain speeds [250+], Seiji is able to create a miniature vacuum though only one at a time after each movement above a certain threshold. The excess air is then absorbed into his own form, after two vacuums are created, that extra power can then be released by Seiji, either as a singular shockwave that ripples across the area equal to his RS, or directed into his next strike to create a massive blast of force that can shred a foe caught within into tiny pieces. This power however, can only be used four times during Soulbind's duration, as doing so exhausts Seiji quite a bit.
It should be noted, that while such power is now far more contained to Seiji's form, air from Soyoukaze's typical release still coats the atmosphere up to half it's usual range, 10.5m [35 feet]. While it gives none of it's usual offensive properties, it does still allow Seiji to sense others using his release to compensate for his lack of sight. Albeit greatly diminished due to the focus now placed upon boosting his body above all else.
How to use technique:
To use this technique, the user quickly communes with their Zanpakto Spirit, asking their permission to use it. If permission is granted, the user absorbs their Zanpakto into their body, causing it to burn with a bright blue flame as it disintegrates away, the spiritual ash merging with their material form.
Technique Drawbacks:
No Zanpakto techniques can be used during Soulbind; only the overall ability is enabled. Also, no other stage of Release can be used for the Zanpakto that Soulbind is active with. This also causes spiritual damage to both the user and the Zanpakto; the user is literally consuming their own soul and making it perfectly align with their material bodies as well, which tears at and weakens the spirit. Excessive use of more than twice in a thread without extended rest will leave a Shinigami comatose or kill him.
Made By: Zeich Yajuu
Reserved?: No.
Requirements:
Only Shinigami with Shikai unlocked and usable can learn and use this technique; Kenpachi types that give up Shikai or Technique Masters would be excluded, for example. Vizards may also learn this technique, but commune with their Inner Hollow instead of a Zanpakto Spirit.
Added Note:
To learn this technique, the user is required to complete a training thread in which they commune with their Zanpakto Spirit to learn this technique; it is dangerous for both user and spirit, and is incredibly painful for the later to be forcefully aligned with a material body, so trust must be earned. For users with multiple Zanpakto, this technique must be learned for each one separately, taking up more technique slots.
{Shihōpo (死楓歩; Steps of the Dead Maple)}Technique Name: Shihōpo (死楓歩; Steps of the Dead Maple)
Class: 4, 3, 1
Technique Type: Hōhō | Kidō - Aerokinesis
Usable By: Shinigami & Vizard
Technique Element: Wind
Technique Reiatsu Cost: 50, 100, 350
Technique Description and Effects:
Not satisfied with his own progress in the art of Hōhō and feeling himself lacking, Seiji spent months forging his own techniques that incorporated something he knew would aid him. His connection and expertise in weaponizing the very air around him to his advantage, fueled by his ever growing knowledge of Kidō. As a result, while the following techniques differ in what they provide, all remain connected via the Shikaze's use of using air to enhance and boost his own movement far beyond his regular limits.
At Class 4, Seiji is capable of the most basic form of movement. By funneling air from the environment through his own reiatsu and then pushing such infused-reiatsu throughout his own form, he can then boost his speed by 3x for a singular movement at the cost of 50 reiatsu. This can be applied to a singular limb rather then his whole form by paying 25 reiatsu. Both of these count towards his Step Technique Limit, and as with the element of air itself once this technique is mastered, both become soundless.
Alternatively by paying 100 reiatsu per post, Seiji can maintain this 3x boost over a far longer period of time, doing so however not only counts as a long term stat boost but drains him quite considerably. After ending this variant, Seiji is unable to use Shunpo or any Step Techniques for the following post in order to ensure his body can recover from the strain without causing permanent damage.
At Class 3, this is where his prowess truly begins to make itself known. By infusing a larger quantity of air-aligned reiatsu throughout his form, and in turn reducing his own wind resistance, this allows Seiji to move far more quickly than those who employ a regular Shunpo. Passing by a foe at 13x, when activated for 100 reiatsu, Seiji appears to briefly vanish with a sudden burst of air, as if merging with the very winds themselves for a split second as he travels across them to his destination. Requiring those with Senses of at least 300 to vaguely pin-point where he may be travelling to, though this can be reduced by 25 each for every point of skill the opponent has in Battle Analysis / Focused Eye. For an additional 100 reiatsu, Seiji is able to make this movement soundless. Like before this Step Technique counts towards his total limit.
At Class 1, Seiji has reached the pinnacle of what such power can accomplish. By focusing wind-aligned reiatsu within his own body and matching it to the atmosphere around him, by doing this he is not simply moving along the winds briefly, but merging with them completely. This then allows Seiji to reappear at another location in almost the exact same instant, while never occupying the space between, as long as there's air to move to. This costs 350 reiatsu per step and moves at 20x. The obvious limit to this of course, is that Seiji must be able to see or sense using Energy Sensory the point he wishes to move to and it must be unoccupied by anything else, this applies not only to other people but anything at all. Spiritual creations, even his own techniques placed in a location will impede him from moving there. Despite how it might appear to many, this technique isn't related to raw speed or physical effort at all, it is simply a form of teleportation using air as the medium.
While following the regular Step Technique limits, for the moment this teleportation occurs Seiji is unable to be visually seen by those trying to track him but can be sensed with those who possess an Energy Sensory of 550+. They will however find that sensing the Shikaze will show them the obvious truth, that for that instant Seiji appears to be all around them. For during this one moment, he is not within one location, but within the very air itself around them. Notably while this is a complex thing to accomplish, this technique is able to be used out of combat to travel great distances with relative ease, though Seiji is unable to bring another with him, as only he is capable of travelling in this manner.
As an additional note, should Seiji wish to use this technique while within his Bankai, he must draw air from beyond his sphere of influence and place it where he wishes to move to within the space, done with a gesture and by paying an additional 150 reiatsu per step on top of it's regular cost. This is to grant him enough air to fuse into and transfer to the new pocket of air he had granted access to his sphere of influence, which must be done within one post lest Soyoukaze remove that precious spark of oxygen via it's own power and leave Seiji unable to move as he wishes - while having wasted reiatsu in the process.
Technique Drawbacks:
Made By: Ishikawa Seiji
Reserved?: Yes, Seiji only
Class: 4, 3, 1
Technique Type: Hōhō | Kidō - Aerokinesis
Usable By: Shinigami & Vizard
Technique Element: Wind
Technique Reiatsu Cost: 50, 100, 350
Technique Description and Effects:
Not satisfied with his own progress in the art of Hōhō and feeling himself lacking, Seiji spent months forging his own techniques that incorporated something he knew would aid him. His connection and expertise in weaponizing the very air around him to his advantage, fueled by his ever growing knowledge of Kidō. As a result, while the following techniques differ in what they provide, all remain connected via the Shikaze's use of using air to enhance and boost his own movement far beyond his regular limits.
At Class 4, Seiji is capable of the most basic form of movement. By funneling air from the environment through his own reiatsu and then pushing such infused-reiatsu throughout his own form, he can then boost his speed by 3x for a singular movement at the cost of 50 reiatsu. This can be applied to a singular limb rather then his whole form by paying 25 reiatsu. Both of these count towards his Step Technique Limit, and as with the element of air itself once this technique is mastered, both become soundless.
Alternatively by paying 100 reiatsu per post, Seiji can maintain this 3x boost over a far longer period of time, doing so however not only counts as a long term stat boost but drains him quite considerably. After ending this variant, Seiji is unable to use Shunpo or any Step Techniques for the following post in order to ensure his body can recover from the strain without causing permanent damage.
At Class 3, this is where his prowess truly begins to make itself known. By infusing a larger quantity of air-aligned reiatsu throughout his form, and in turn reducing his own wind resistance, this allows Seiji to move far more quickly than those who employ a regular Shunpo. Passing by a foe at 13x, when activated for 100 reiatsu, Seiji appears to briefly vanish with a sudden burst of air, as if merging with the very winds themselves for a split second as he travels across them to his destination. Requiring those with Senses of at least 300 to vaguely pin-point where he may be travelling to, though this can be reduced by 25 each for every point of skill the opponent has in Battle Analysis / Focused Eye. For an additional 100 reiatsu, Seiji is able to make this movement soundless. Like before this Step Technique counts towards his total limit.
At Class 1, Seiji has reached the pinnacle of what such power can accomplish. By focusing wind-aligned reiatsu within his own body and matching it to the atmosphere around him, by doing this he is not simply moving along the winds briefly, but merging with them completely. This then allows Seiji to reappear at another location in almost the exact same instant, while never occupying the space between, as long as there's air to move to. This costs 350 reiatsu per step and moves at 20x. The obvious limit to this of course, is that Seiji must be able to see or sense using Energy Sensory the point he wishes to move to and it must be unoccupied by anything else, this applies not only to other people but anything at all. Spiritual creations, even his own techniques placed in a location will impede him from moving there. Despite how it might appear to many, this technique isn't related to raw speed or physical effort at all, it is simply a form of teleportation using air as the medium.
While following the regular Step Technique limits, for the moment this teleportation occurs Seiji is unable to be visually seen by those trying to track him but can be sensed with those who possess an Energy Sensory of 550+. They will however find that sensing the Shikaze will show them the obvious truth, that for that instant Seiji appears to be all around them. For during this one moment, he is not within one location, but within the very air itself around them. Notably while this is a complex thing to accomplish, this technique is able to be used out of combat to travel great distances with relative ease, though Seiji is unable to bring another with him, as only he is capable of travelling in this manner.
As an additional note, should Seiji wish to use this technique while within his Bankai, he must draw air from beyond his sphere of influence and place it where he wishes to move to within the space, done with a gesture and by paying an additional 150 reiatsu per step on top of it's regular cost. This is to grant him enough air to fuse into and transfer to the new pocket of air he had granted access to his sphere of influence, which must be done within one post lest Soyoukaze remove that precious spark of oxygen via it's own power and leave Seiji unable to move as he wishes - while having wasted reiatsu in the process.
Technique Drawbacks:
- Requires a minimum reiatsu strength of 500, 700 and 800 for each class, due to the spiritual control needed for each effect to take place without causing massive harm to the user.
- Requires a 3 in Kidō.
- Must have mastery over Soulbind, this is to ensure Seiji is used to fusing such wind based reiatsu with his own form before attempting anything more advanced.
- Other drawbacks are listed above.
Made By: Ishikawa Seiji
Reserved?: Yes, Seiji only
{Tōboefū (遠吠え風; Howling Winds)}Technique Name: Tōboefū (遠吠え風; Howling Winds)
Class: 4
Technique Type: Cinematic | Aerokinesis
Usable By: Shinigami & Vizard
Technique Element: Wind
Technique Description and Effects:
When most think of elemental manipulation, they liken such feats to Kidō or created by the power of a Shinigami's Zanpakuto, there are those however that can extend their spiritual control to beyond the realms of combat and instead find uses for such control within their daily lives. Seji is one such individual, spiritually gifted with fine control few ever achieve, with his own soul and reiatsu so closely aligned with the element of air and the freedom it provides, he has across time learnt how to control such air to a basic degree. While it is nothing compared to his uses of Kidō or the devastation created by his own Zanpakuto, he has found it exceptionally useful during days in which he is not required to fight for his life. From moving and grabbing objects across a room, to simple pranks played on others with a sudden gust of air, to anything else in-between.
Technique Drawbacks:
Made By: Ishikawa Seiji
Reserved?: Yes, Seiji only
Class: 4
Technique Type: Cinematic | Aerokinesis
Usable By: Shinigami & Vizard
Technique Element: Wind
Technique Description and Effects:
When most think of elemental manipulation, they liken such feats to Kidō or created by the power of a Shinigami's Zanpakuto, there are those however that can extend their spiritual control to beyond the realms of combat and instead find uses for such control within their daily lives. Seji is one such individual, spiritually gifted with fine control few ever achieve, with his own soul and reiatsu so closely aligned with the element of air and the freedom it provides, he has across time learnt how to control such air to a basic degree. While it is nothing compared to his uses of Kidō or the devastation created by his own Zanpakuto, he has found it exceptionally useful during days in which he is not required to fight for his life. From moving and grabbing objects across a room, to simple pranks played on others with a sudden gust of air, to anything else in-between.
Technique Drawbacks:
- Cannot harm anyone directly, usable mostly for utility.
- Air must be present in the environment for this to work.
- Cinematic use only.
Made By: Ishikawa Seiji
Reserved?: Yes, Seiji only