Post by Arantima Kawada on Jan 5, 2022 1:06:17 GMT -5
Total points
Class: 3
CTP: 6000 [6000/8000 to Class 2]
TTP: 535 [1385 used]
SP: 1200 [700/700 Training SP]
SkP: 16 / 17 Spent / Total
Ryo: 6200
CTP: 6000 [6000/8000 to Class 2]
TTP: 535 [1385 used]
SP: 1200 [700/700 Training SP]
SkP: 16 / 17 Spent / Total
Ryo: 6200
Stats
Strength - [235] Points - 58 Sealed - 705 Unsealed
Speed - [235] Points - 157 sealed - 235 Unsealed
Spiritual Pressure - (280) Points - 187 Sealed - 840 Unsealed
Reiatsu Strength - (150) Points - 100 Sealed - 150 Unsealed
Dark Aura - (50) Points
Light Aura - (50) Points
Instinct - (150) Points - 100 Sealed - 150 Unsealed
Senses - (150) Points - 100 Sealed - 150 Unsealed
Energy sensory - (0) Points
Healing Expertise - (0) Points
Speed - [235] Points - 157 sealed - 235 Unsealed
Spiritual Pressure - (280) Points - 187 Sealed - 840 Unsealed
Reiatsu Strength - (150) Points - 100 Sealed - 150 Unsealed
Dark Aura - (50) Points
Light Aura - (50) Points
Instinct - (150) Points - 100 Sealed - 150 Unsealed
Senses - (150) Points - 100 Sealed - 150 Unsealed
Energy sensory - (0) Points
Healing Expertise - (0) Points
Skills (16/17 SKP)
[Strength of Will] {2}
[Calm Mind] {2}
[Martial Arts (Hakuda)] {2}
[Pain Tolerance] {2}
[Bleeding Tolerance] {2}
[Memory] {2}
[Weapons - Way of the Winding Dragon (Dual Sword Style)] {2}
[Ho Ho] {2}
[Crafting] {1}
[Calm Mind] {2}
[Martial Arts (Hakuda)] {2}
[Pain Tolerance] {2}
[Bleeding Tolerance] {2}
[Memory] {2}
[Weapons - Way of the Winding Dragon (Dual Sword Style)] {2}
[Ho Ho] {2}
[Crafting] {1}
Mastered Techniques
Technique Name: [Shunpo (Flash Steps)] *Does not take up a Slot*
Class: 7
Technique Type: Kido
Technique Element: None
Cost: 50
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: Hado #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Cost: 25
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: [Bakudo #8: Seki (Repulse)]
Class: [7]
Technique Type: Kido
Technique Element: [None]
Cost: 25
Technique Description and Effects:
Creates a small round shield of typically orange reiatsu along the user's wrist, not unlike small shields used with broad swords. Typically useless against Kido, this shield repulses low level physical strikes, and sends electricity back into the attacker to result in low level paralysis and temporary numbness.
How to use technique:
Can be instantaneously cast, but is very brittle and weak without incantation and name being spoken. Lasts only mere seconds upon creation, and paralysis does not work on those with superior spiritual strength.
Incantation and Effect:
Incantation allows shield to last up to twenty seconds at any one time, and increases its strength by 10%. (I.E. A reiatsu strength valued at 100 would instead be worth 110.) "Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then seize your own throat!"
Technique Name: [Reiatsu Orb]
Class: [8] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [Light] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
An extremely basic use of reiatsu to create an orb. Any reiatsu aware being can do it once they have at least 1 in reiatsu strength. The more reiatsu strength, the larger the orb. It's glowing, so it can be used for candle-light level illumination.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: Rhythm Beat
Class: 6
Technique Type: Hakuda
Usable By: Shinigami, Beast-Clan, Escudo
Technique Element: None
Technique Description and Effects:
A stance-type technique, this one requires the user to slip into a state of automatic combat. Automatic combat is a mental state in which the user continues at the exact same pacing of their previous blows, creating a rhythmic pattern that allows them to fight without focusing on it. During this, the user becomes accustomed to their own movements, flowing into the same speed and rhythm of attacks until it's no longer required to think about it. That's when this technique truly begins to shine; upon that point, the user can speed up or slow down that rhythm suddenly, creating a pattern of attacks that suddenly alters in speed. Slowing in speed takes no effort, merely the conscious decision to hold back a blow, but speeding up is another story.
When speeding up, the user must do so gradually; as they become accustomed to their movements at a set pace beyond their normal limit, they can slowly push themselves further and further. With each post of consecutive rhythmic attacks, the user can adapt and push their muscles so that they move an additional 50 speed faster with their consistent attacks. This can be continued up until the maximum of the 3x limit on speed boosts. However, if speed is dropped at all, it caps at the speed dropped to or the user's maximum speed, whichever is higher, and can only regain 50 speed per post. Example, if the user has 300 Speed, after one post they can have 350, and after two their attacks come at 400 speed. However, if they drop down to 300 for a slowed move to surprise a foe, they cannot just go back up to 400 speed, and instead have to work up at 50 per post again. If they dropped down to 200, however, they could immediately make the next blow 300, as that is their natural cap.
How to use technique:
Begin striking in a consistent, consecutive rhythm of blows, adapting to it over time and adjusting speed as able.
Technique Drawbacks:
Stamina. Aside from that, the biggest drawback to this technique is its predictability; the user does have to build up a rhythm of strikes, and because they are fighting almost off-handedly, even if they have control over how they strike, there is a pattern in the motions that can be countered by an analytical foe. Note that this counts as a long-term buff if used for more than two posts (i.e. after the first post of increased speed); otherwise, it is counted as a short-term buff. Requires at least a 1 in Martial Arts: Hakuda.
Made By: Z-Wolf
Reserved: No
Technique Name: Hado #1: Shō (Thrust)
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: This technique creates a simple burst of force that pushes at the opponent backwards. The force is equal to the user’s Reiatsu Strength.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Sho is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: [Hakuda Defense: Do]
Class: [3]
Technique Type: [Other]
Technique Element: [N/A]
Technique Description and Effects:
It directly applies a palm to the perfectly correct spot in an incoming melee attack. This can be on an underside or at the very edge of a weapon, but it must hit the spot where the force is most vulnerable. The force immediately ceases, and the attack stops moving. It's good for making openings.
How to use technique:
Stated above.
Drawback:
It's a physical attack. No drawback.
Made by: [Sozen]
Technique Name: Different Tempo
Class: 5
Technique Type: Hakuda
Usable By: Shinigami, Beast-Clan, Escudo
Technique Element: None
Technique Description and Effects:
With the Rhythm Beat stance, the user is put into a specific pattern and rhythm of blows that can only increase or decrease in speed, while remaining in an almost constant series of predictable motions. Different Tempo shakes up that pattern, allowing the user to tense their muscles and completely redirect the momentum of their body, provided that they were the origin of it. A punch might suddenly jerk to the side instead of being a straight blow mid-strike, or a strike might be withdrawn to avoid a slashing blade that would cut them even if it was mid-attack. This technique is stand-alone and can work without the use of the Rhythm Beat stance, but it is most effective when paired with it, allowing the user to shake up a predictable pattern while maintaining the momentum necessary for high-speed combat.
How to use technique:
Tense the muscles and redirect the momentum of one's blow, even in a completely opposite direction.
Technique Drawbacks:
The main drawback to this technique is the muscle fatigue that comes with it, varying based on the reversal of momentum. Complete reversal is obviously the most straining compared to a redirection, and the higher the speed, the higher the risk of muscle and bone damage. Repeated use of more than three times in a post even at lesser amounts of stress can also cause this damage. Requires at least a 2 in Martial Arts: Hakuda.
Made By: Z-Wolf
Reserved?: No
Technique Name: [Sandjouken (Lit. Shotgun Fist)]
Class: [4]
Technique Type: Other
Technique Element: none
Technique Description and Effects:
An intense burst of sharpened reiatsu, augmented by the user's physical strength. If visible it takes the form of a number of spikes that rapidly form from the end of the users fist during a punch, Although you need an ES of at least 200 to be able to see the spikes. It was adapted to fight against Hierro when the zanpakuto was disabled, but it was soon discovered anyone could learn it, even the Arrancar it was designed to fight.
It adds 75% of the users strength to 25% of their RS for the strength and RS of the attack. ( 75% str + 25% RS = Atk RS and Str)
OR
75% RS and 25% Strength for the strength and RS of the attack (25% Str + 75% RS = Atk RS and Str)
It allows the physically weak to use their Reiatsu to inflict physical damage, and it allows the physically strong to use their strength to inflict reishi damage.
How to use technique:
To activate this technique the user must focus their Reiatsu into compressed spikes underneath the skin on their hand, and release them as they punch. It takes a decent amount of reiatsu control, but is easier to learn than kido.
Technique Drawbacks:
Every time this technique is used it costs 150 reiatsu and damages the user's hand by tearing up the skin.
The user must choose which strength/reiatsu strength combination they want when they learn this attack, and it cannot be changed without relearning the attack. You cannot know both versions of the technique at the same time.
To learn this technique you must have 2 in any martial art.
Made By: Unknown
Technique Name: Ten Kaika Ken (Heavenly Flower Fist)
Class: 3
Technique Type: Other
Usable By: Any Race
Technique Element: General Reiatsu
Technique Description and Effects: Considered a beautiful technique by those who witness it, those who experience it have a much different opinion. By making contact with an object or person, the user is able to vibrate their Reiatsu in sync with whatever they are touching, and forcibly expel the Reiatsu through the target. As the Reiatsu is expelled, it spirals outward and breaks away into shapes that are reminiscent of flower petals – hence the name. Though beautiful, the technique is destructive in nature, and is used to cause massive internal damage at the cost of damaging the hand of the user. After one use, there is internal bleeding inside the target on every organ, as well as a significant amount of pain; they will begin coughing up blood as well. A second use results in organs being ruptured and torn, which thus causes more bleeding. A third use results in complete internal destruction. If used on a physical or spiritual object, the object is completely destroyed from the inside out, leaving it hollow.
How to use technique: The user has to make contact with a target with their hands – through a fist or open palm gesture if they want – and vibrate their Reiatsu in sync with that of the opponent, then fire it outward.
Technique Drawbacks: A moderate Reiatsu cost is one drawback. The second is the damage caused by the Reiatsu that was vibrated in the hand used. The hand, after just one use, will be completely numb, and covered in deep cuts, which results in a significant amount of bleeding, and a loss in dexterity. Moreover, the bones in the hand become fractured, adding to the pain. After a second use, the hand is useless, and it is destroyed internally. Furthermore, if the Combat Stat of the target is superior to that of the user's Combat Stat, the damage is cut by fifty percent. At a fifty percent difference in superiority by the target, the damage of this technique is nullified.This technique does not ignore defense techniques like Hierro/Blut, and will result in a clash if used (technique vs technique). Finally, this technique can only be used once per post of the user.
Made By: Kazuko Shiba
Reserved? (Yes/No): Nope
Technique Name: [Mushi]
Class: [4]
Technique Type: [Hakuda]
Technique Element: [None]
Technique Description and Effects:
A basic Hakuda technique that is used to attack and defend. This technique is a basic guarding mechanism. When an opponent's physical strike is incoming, the user uses this technique to deflect it by jabbing their hand upwards, smacking the side of the opponent's attacking limb. The force causes the enemy limb to shoot upwards, and force equivalent to their own strike to reverberate through the arm and cause damage.
How to use technique:
Requires superior physical strength to the enemy.
Drawback:
None.
Made by: [Admin]
Technique Name: [Denden]
Class: [4]
Technique Type: [Hakuda]
Technique Element: [None]
Technique Description and Effects:
This basic Hakuda technique requires an open palm to the enemy's chest. This technique causes reiatsu and raw force to jet from the user's attacking arm when it hits. This blasts the enemy back exactly thirty meters. Momentum suddenly stops after 30 meters, forcing the enemy to an awkward, jetting stop. This results in their being offbalance.
How to use technique:
Stated above.
Drawback:
None. Enemy can resist technique if physical strength is double or more the user's.
Made by: [Admin]
Technique Name: Rasengeki
Class: [4]
Technique Type: [Hakuda]
Technique Element: [N/a]
Technique Description and Effects: [By infusing a spiralling charge of reiatsu at the point of impact, the user is capable of sending an opponent flying, while spiralling in the air, spinning laterally in the air, until they either hit the ground (at risk of landing headfirst), or collide with an object. This technique is very disorienting for the target, due to the amount of motion inflicted upon them.]
How to use technique: A strength of 200 is required to use this technique, or the user will not have sufficient power to knock the target off the ground. Besides that, the user only needs to hit the target in the torso with any physical hit, to send them spinning. A 1 in any hand to hand striking martial art is needed to learn this technique.
Drawback: [This technique will not work with glancing hits or blocked blows. Although the point is not specific, it must be a clean hit to the torso to work, with enough strength to send the adversary flying, meaning the user has to commit to the move to make it work.]
Made by: [Kaen Youji]
Technique Name: Soulbind (Overall)
Class: 4
Technique Type: Shinigami Technique
Technique Element: Varies
Technique Description and Effects:
Tenryu is a Zanpakuto about projection, Projection of Bloodlust and power and the Driving force to Slay ones enemies. However Arantima has Warped his Bloodlust into a protective desire as well forging Shields out of his own Energy and using them to defend himself and others. Tenryu and Arantima Trained Hard to Make their essences Resonate properly and in doing so Arantima Asked only one thing, The ability to Retain his mind. He Was Done Fighting for control When they released Shikai but Asked for a way to Defend others without having to Go Berserk. Tenryu Agreed However Arantima would have to Master this new body. During Soulbind Arantima would be Fully in control, But his powers would be drastically diminished compared to when he Gave in to Tenryu.
Upon Activating Soulbind Arantima's Blade Burns away into a Golden Ash that Flows up and around, merging with his flesh and Sprouting Golden Metal scales across his flesh as his Hair likewise turns to a Gold Metal wire. His eyes Turn Snakelike with a Golden fire behind them and a soft Gong can be heard as he solidifies. During The Soulbind which lasts the same duration as his Regular release Arantima's Stats become Unsealed, however they do not gain his Soul Specialist Modifiers acting only with the amount of SP he has placed into each stat individually before modification. He Still However follows the Soul specialist rule of Granting his Heightened Spiritual pressure's Reaitsu, Minus what he has already spent, So going from 50 Spiritual pressure to 150 Spending 150 Reiatsu to Soulbind would leave him with 1350/1500 Reiatsu.
As Arantima moves he Leaves a Trail behind himself, four separate Spectral Bodies that follow him as if they were a half step behind each other, finally re-merging with his body when he stops. When he Uses a Step Technique These "Shadows" Each Step in subtle Succession. This Provides a Boon as Well as a Drawback. Any one of his Shadows Can be the one that launches an Attack, Essentially Giving him 10 Arms to strike with at any given time. When he Stands still it is not the Body that you can see that must attack, he could Attack with any of the other four "Bodies" that occupy the same space. These Bodies are Completely Solid to anything that is not themselves or Arantima's body, passing through each other as if air but contacting anything else. This makes the bodies Capable of attack and Defense but likewise as previously stated Vulnerable to attack themselves. This is incredibly Difficult to predict The first Few times it occurs, but can be learned by watching and defending for long enough by a skilled fighter.
How to use technique: To use this technique, the user quickly communes with their Zanpaktou Spirit, asking their permission to use it. If permission is granted, the user absorbs their Zanpaktou into their body, causing it to burn with a bright blue flame as it disintegrates away, the spiritual ash merging with their material form.
Drawback: No Zanpaktou techniques can be used during Soulbind; only the overall ability is enabled. Also, no other stage of Release can be used for the Zanpaktou that Soulbind is active with. This also causes spiritual damage to both the user and the Zanpaktou; the user is literally consuming their own soul and making it perfectly align with their material bodies as well, which tears at and weakens the spirit. Excessive use of more than twice in a thread without extended rest will leave a Shinigami comatose or kill him. Atop of these Normal Drawbacks Arantima's Body Becomes much heavier and Requires more strength to Move. During Soul Bind the Minimum Amount of Strength for him to Move Becomes 100 (4 Times the Usual Minimum), If he ever Drops Below this he can not move, he does not fall to the floor but it is as if he become s a Statue of solid gold. This also Allows powers that affect the weights of objects to be much more effective against his new Golden form. Likewise He Moves Via Shunpo at only 6x Speed Due to the increased weight. The Trailing Shadows Can be struck Just as if they were Arantima's own body, leaving him open to more Attacks. The Shadows move at 5% speed decreases, the first shadow is 5% slower, the second is 10% slower the third is 15% slower the fourth is 20% slower and the fifth is 25% slower.
Made by: Arantima Aoire - Kawada
Reserved?: No.
Requirements: Only Shinigami with Shikai unlocked and usable can learn and use this technique; Kenpachi types that give up Shikai or Technique Masters would be excluded, for example. Vizards may also learn this technique, but commune with their Inner Hollow instead of a Zanpaktou Spirit.
Extra Notes: To learn this technique, the user is required to complete a training thread in which they commune with their Zanpaktou Spirit to learn this technique; it is dangerous for both user and spirit, and is incredibly painful for the later to be forcefully aligned with a material body, so trust must be earned. For users with multiple Zanpaktou, this technique must be learned for each one separately, taking up more technique slots.
Technique Name: [Low Pressure]
Class: [8]
Technique Type: [General Reiatsu Skill]
Usable By: [All Races: Requires a 1 in Calm Mind or a Reiatsu Control Skill]
Technique Element: [Air]
Technique Description and Effects: [This "technique" is a passive reduction in the output of reiatsu that one gives off while not supressing their power. It can still look impressive and bright, but the output is reduced to the point that it is incapable of doing any harm to a living being. For those who know this technique, the only noteworthy effect that casually outputting reiatsu can have (beyond looking pretty) is to cause a very slight difference in air pressure. This difference in pressure causes a very slight breeze to blow towards the user of this technique. It is no more than a few miles per hour, making it barely even noticeable unless you're looking for it.
There is a very slight benefit to this. Scents drift more easily towards the user while this technique is active, as they float along the air currents that move towards the user of this technique. The use of reiatsu is so slight for this technique that it doesn't appear noticeable except to those with incredible (200+) energy sensory. When mastered, the output is so low that it is indistinguishable from a normal energy signature, and can even be used while reiatsu is being masked if the user has at least a two in stealth.]
How to use technique (How is it activated?): [When learned or proficient, this feat is only available by fluctuating one's reiatsu to create a difference in air pressure. Activating it feels similar to just building up the reiatsu for a technique, but the amount is very small. When mastered, this technique is passively active at all times unless willingly ceased, or in the case that the user is in combat and lacks the appropriate skills to maintain the focus on it.]
Technique Drawbacks: [Requires a skill to be learned, and requires rank 2 in that skill to be used in combat. It is a permanent replacement to the ability to pressure crush. That cannot be done unless this technique is unlearned. This technique cannot be learned by types that lack fine reiatsu control such as fighters or Kenpachi types.]
Made By: [Pie]
Reserved?: [No]
Technique Name: Spiritual Projection
Class: 2
Technique Type: Special Kidou
Technique Description and Effects:
Spiritual Projection is a technique that creates an object that is spiritually connected to the user's zanpakutou. As a result, the durability of this object is nearly the same as the sealed state of the user's zanpakutou and carries the same unique properties as the sealed state. For example, if the sealed state has the unique property of glowing in the dark, then this object will glow in the dark too. Unfortunately, this object does not have a "release" but one can create all sorts of weapons to attack, be it a sword, axe, firearm or even explosive. When this technique is mastered, the user can use this ability to temporarily summon one's zanpakutou spirit. This way, people can interact with the zanpakutou spirit in the real world, which can be kind of cool. The zanpakutou spirit possesses the same exact stats as the user and disappears when the user wills its end or gets killed in the real world.
Drawback:
The more advanced the weapon, the longer it takes and the more difficult it is to create. The user would have to imagine the structure of the object and trace it into reality. It is much easier to trace copies of an object that the user has already seen than to create something from scratch so keep that in mind. For example, if the user has never seen a gun before, it will be nearly impossible to for the user to create one with this technique. Each weapon has a different type of reiatsu cost to create. A knife costs 25 reiatsu. A sword, axe or spear costs 50 reiatsu. A firearm costs 100 reiatsu. A grenade costs 150 reiatsu. A rocket launcher costs 200 reiatsu. A car or vehicle costs 250 reiatsu. A plane or helicopter costs 300 reiatsu. A zanpakutou spirit costs 400 reiatsu. An inner hollow costs 600 reiatsu.
There are drawbacks to projecting a Zanpakutou Spirit or an Inner Hollow. First off, the Inner Hollow only has the same stats as the user, is only accessible to Vizards and will not hesitate to attack the user. It is not the smartest idea. Second of all, Zanpakutou Spirits have their own will, personality and ideals that they follow. In other words, a passive and peaceful Zanpakutou Spirit will not be likely to help the user fight an opponent if he or she disapproves. Some Zanpakutou Spirits are purely social characters, which are only useful in everyday life situations. Lastly, if a summoned Zanpakutou Spirit uses reiatsu, that amount is automatically deducted off of the user's total reiatsu.
When the projected Zanpakutou Spirit is killed in the real world, it will severely impair the the user's Zanpakutou ability. As a result, the user's shikai and bankai duration will be cut in half (i.e. 10 posts will be 5). Also, the user will not be able to re-project the Zanpakutou Spirit is completely restored. Restoration cool down time takes about an hour in game time.
Created By: Shiki Kanzaki
Class: 7
Technique Type: Kido
Technique Element: None
Cost: 50
Technique Description and Effects:
A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the bases of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. A single step magnifies speed for that step by 10 times. Uses 50 Reiatsu per step. This one is automatically learned in the academy. ALL shinigami know this when created. This technique does not take up a technique slot.
How to use technique:
A focus of reishi around the feet area, and then launching off into a single step which blurs, not unlike teleportation in appearance, except it is simply extremely fast movement. Often used to gain an edge in a single moment of combat, or to dodge incoming attacks.
Technique Name: Hado #4: Byakurai (Pale Lightning)
Class: 7
Technique Type: Kido
Technique Element: Thunder
Cost: 25
Technique Description and Effects: The user fires a concentrated, powerful lightning bolt from their finger that pierces a target.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: "Arise god of thunder! Awake mother of storms! Unleash the lighting on the sinners!" When the incantation is spoken, the Reiatsu Strength used to determine the power of Byakurai is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: [Bakudo #8: Seki (Repulse)]
Class: [7]
Technique Type: Kido
Technique Element: [None]
Cost: 25
Technique Description and Effects:
Creates a small round shield of typically orange reiatsu along the user's wrist, not unlike small shields used with broad swords. Typically useless against Kido, this shield repulses low level physical strikes, and sends electricity back into the attacker to result in low level paralysis and temporary numbness.
How to use technique:
Can be instantaneously cast, but is very brittle and weak without incantation and name being spoken. Lasts only mere seconds upon creation, and paralysis does not work on those with superior spiritual strength.
Incantation and Effect:
Incantation allows shield to last up to twenty seconds at any one time, and increases its strength by 10%. (I.E. A reiatsu strength valued at 100 would instead be worth 110.) "Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then seize your own throat!"
Technique Name: [Reiatsu Orb]
Class: [8] - 7-1.
Technique Type: [Other] - Kidou, Quincy Technique, Bount Technique, Human Technique, Hollow Technique, Other
Technique Element: [Light] - If any
Technique Description and Effects: [What does your technique do? How strong is it? What is it's range of abilities? List these things below.]
An extremely basic use of reiatsu to create an orb. Any reiatsu aware being can do it once they have at least 1 in reiatsu strength. The more reiatsu strength, the larger the orb. It's glowing, so it can be used for candle-light level illumination.
How to use technique: [How do you use this technique? List below.]
Stated above.
Drawback: [What are the disadvantages and drawbacks of your technique? Don't forget that the drawback must be equal in strength to the technique. List everything related to the drawback below.]
None.
Made by: [Admin]
Reserved?: [No]
Technique Name: Rhythm Beat
Class: 6
Technique Type: Hakuda
Usable By: Shinigami, Beast-Clan, Escudo
Technique Element: None
Technique Description and Effects:
A stance-type technique, this one requires the user to slip into a state of automatic combat. Automatic combat is a mental state in which the user continues at the exact same pacing of their previous blows, creating a rhythmic pattern that allows them to fight without focusing on it. During this, the user becomes accustomed to their own movements, flowing into the same speed and rhythm of attacks until it's no longer required to think about it. That's when this technique truly begins to shine; upon that point, the user can speed up or slow down that rhythm suddenly, creating a pattern of attacks that suddenly alters in speed. Slowing in speed takes no effort, merely the conscious decision to hold back a blow, but speeding up is another story.
When speeding up, the user must do so gradually; as they become accustomed to their movements at a set pace beyond their normal limit, they can slowly push themselves further and further. With each post of consecutive rhythmic attacks, the user can adapt and push their muscles so that they move an additional 50 speed faster with their consistent attacks. This can be continued up until the maximum of the 3x limit on speed boosts. However, if speed is dropped at all, it caps at the speed dropped to or the user's maximum speed, whichever is higher, and can only regain 50 speed per post. Example, if the user has 300 Speed, after one post they can have 350, and after two their attacks come at 400 speed. However, if they drop down to 300 for a slowed move to surprise a foe, they cannot just go back up to 400 speed, and instead have to work up at 50 per post again. If they dropped down to 200, however, they could immediately make the next blow 300, as that is their natural cap.
How to use technique:
Begin striking in a consistent, consecutive rhythm of blows, adapting to it over time and adjusting speed as able.
Technique Drawbacks:
Stamina. Aside from that, the biggest drawback to this technique is its predictability; the user does have to build up a rhythm of strikes, and because they are fighting almost off-handedly, even if they have control over how they strike, there is a pattern in the motions that can be countered by an analytical foe. Note that this counts as a long-term buff if used for more than two posts (i.e. after the first post of increased speed); otherwise, it is counted as a short-term buff. Requires at least a 1 in Martial Arts: Hakuda.
Made By: Z-Wolf
Reserved: No
Technique Name: Hado #1: Shō (Thrust)
Class: 7
Technique Type: Kido
Technique Element: None
Technique Description and Effects: This technique creates a simple burst of force that pushes at the opponent backwards. The force is equal to the user’s Reiatsu Strength.
How to use technique: Speak the spell and point hand at the target.
Incantation and Effect: Incantation unknown. When the incantation is spoken, the Reiatsu Strength used to determine the power of Sho is increased by 10%. (i.e. 100 Reiatsu Strength is treated as 110.)
Technique Name: [Hakuda Defense: Do]
Class: [3]
Technique Type: [Other]
Technique Element: [N/A]
Technique Description and Effects:
It directly applies a palm to the perfectly correct spot in an incoming melee attack. This can be on an underside or at the very edge of a weapon, but it must hit the spot where the force is most vulnerable. The force immediately ceases, and the attack stops moving. It's good for making openings.
How to use technique:
Stated above.
Drawback:
It's a physical attack. No drawback.
Made by: [Sozen]
Technique Name: Different Tempo
Class: 5
Technique Type: Hakuda
Usable By: Shinigami, Beast-Clan, Escudo
Technique Element: None
Technique Description and Effects:
With the Rhythm Beat stance, the user is put into a specific pattern and rhythm of blows that can only increase or decrease in speed, while remaining in an almost constant series of predictable motions. Different Tempo shakes up that pattern, allowing the user to tense their muscles and completely redirect the momentum of their body, provided that they were the origin of it. A punch might suddenly jerk to the side instead of being a straight blow mid-strike, or a strike might be withdrawn to avoid a slashing blade that would cut them even if it was mid-attack. This technique is stand-alone and can work without the use of the Rhythm Beat stance, but it is most effective when paired with it, allowing the user to shake up a predictable pattern while maintaining the momentum necessary for high-speed combat.
How to use technique:
Tense the muscles and redirect the momentum of one's blow, even in a completely opposite direction.
Technique Drawbacks:
The main drawback to this technique is the muscle fatigue that comes with it, varying based on the reversal of momentum. Complete reversal is obviously the most straining compared to a redirection, and the higher the speed, the higher the risk of muscle and bone damage. Repeated use of more than three times in a post even at lesser amounts of stress can also cause this damage. Requires at least a 2 in Martial Arts: Hakuda.
Made By: Z-Wolf
Reserved?: No
Technique Name: [Sandjouken (Lit. Shotgun Fist)]
Class: [4]
Technique Type: Other
Technique Element: none
Technique Description and Effects:
An intense burst of sharpened reiatsu, augmented by the user's physical strength. If visible it takes the form of a number of spikes that rapidly form from the end of the users fist during a punch, Although you need an ES of at least 200 to be able to see the spikes. It was adapted to fight against Hierro when the zanpakuto was disabled, but it was soon discovered anyone could learn it, even the Arrancar it was designed to fight.
It adds 75% of the users strength to 25% of their RS for the strength and RS of the attack. ( 75% str + 25% RS = Atk RS and Str)
OR
75% RS and 25% Strength for the strength and RS of the attack (25% Str + 75% RS = Atk RS and Str)
It allows the physically weak to use their Reiatsu to inflict physical damage, and it allows the physically strong to use their strength to inflict reishi damage.
How to use technique:
To activate this technique the user must focus their Reiatsu into compressed spikes underneath the skin on their hand, and release them as they punch. It takes a decent amount of reiatsu control, but is easier to learn than kido.
Technique Drawbacks:
Every time this technique is used it costs 150 reiatsu and damages the user's hand by tearing up the skin.
The user must choose which strength/reiatsu strength combination they want when they learn this attack, and it cannot be changed without relearning the attack. You cannot know both versions of the technique at the same time.
To learn this technique you must have 2 in any martial art.
Made By: Unknown
Technique Name: Ten Kaika Ken (Heavenly Flower Fist)
Class: 3
Technique Type: Other
Usable By: Any Race
Technique Element: General Reiatsu
Technique Description and Effects: Considered a beautiful technique by those who witness it, those who experience it have a much different opinion. By making contact with an object or person, the user is able to vibrate their Reiatsu in sync with whatever they are touching, and forcibly expel the Reiatsu through the target. As the Reiatsu is expelled, it spirals outward and breaks away into shapes that are reminiscent of flower petals – hence the name. Though beautiful, the technique is destructive in nature, and is used to cause massive internal damage at the cost of damaging the hand of the user. After one use, there is internal bleeding inside the target on every organ, as well as a significant amount of pain; they will begin coughing up blood as well. A second use results in organs being ruptured and torn, which thus causes more bleeding. A third use results in complete internal destruction. If used on a physical or spiritual object, the object is completely destroyed from the inside out, leaving it hollow.
How to use technique: The user has to make contact with a target with their hands – through a fist or open palm gesture if they want – and vibrate their Reiatsu in sync with that of the opponent, then fire it outward.
Technique Drawbacks: A moderate Reiatsu cost is one drawback. The second is the damage caused by the Reiatsu that was vibrated in the hand used. The hand, after just one use, will be completely numb, and covered in deep cuts, which results in a significant amount of bleeding, and a loss in dexterity. Moreover, the bones in the hand become fractured, adding to the pain. After a second use, the hand is useless, and it is destroyed internally. Furthermore, if the Combat Stat of the target is superior to that of the user's Combat Stat, the damage is cut by fifty percent. At a fifty percent difference in superiority by the target, the damage of this technique is nullified.This technique does not ignore defense techniques like Hierro/Blut, and will result in a clash if used (technique vs technique). Finally, this technique can only be used once per post of the user.
Made By: Kazuko Shiba
Reserved? (Yes/No): Nope
Technique Name: [Mushi]
Class: [4]
Technique Type: [Hakuda]
Technique Element: [None]
Technique Description and Effects:
A basic Hakuda technique that is used to attack and defend. This technique is a basic guarding mechanism. When an opponent's physical strike is incoming, the user uses this technique to deflect it by jabbing their hand upwards, smacking the side of the opponent's attacking limb. The force causes the enemy limb to shoot upwards, and force equivalent to their own strike to reverberate through the arm and cause damage.
How to use technique:
Requires superior physical strength to the enemy.
Drawback:
None.
Made by: [Admin]
Technique Name: [Denden]
Class: [4]
Technique Type: [Hakuda]
Technique Element: [None]
Technique Description and Effects:
This basic Hakuda technique requires an open palm to the enemy's chest. This technique causes reiatsu and raw force to jet from the user's attacking arm when it hits. This blasts the enemy back exactly thirty meters. Momentum suddenly stops after 30 meters, forcing the enemy to an awkward, jetting stop. This results in their being offbalance.
How to use technique:
Stated above.
Drawback:
None. Enemy can resist technique if physical strength is double or more the user's.
Made by: [Admin]
Technique Name: Rasengeki
Class: [4]
Technique Type: [Hakuda]
Technique Element: [N/a]
Technique Description and Effects: [By infusing a spiralling charge of reiatsu at the point of impact, the user is capable of sending an opponent flying, while spiralling in the air, spinning laterally in the air, until they either hit the ground (at risk of landing headfirst), or collide with an object. This technique is very disorienting for the target, due to the amount of motion inflicted upon them.]
How to use technique: A strength of 200 is required to use this technique, or the user will not have sufficient power to knock the target off the ground. Besides that, the user only needs to hit the target in the torso with any physical hit, to send them spinning. A 1 in any hand to hand striking martial art is needed to learn this technique.
Drawback: [This technique will not work with glancing hits or blocked blows. Although the point is not specific, it must be a clean hit to the torso to work, with enough strength to send the adversary flying, meaning the user has to commit to the move to make it work.]
Made by: [Kaen Youji]
Technique Name: Soulbind (Overall)
Class: 4
Technique Type: Shinigami Technique
Technique Element: Varies
Technique Description and Effects:
Tenryu is a Zanpakuto about projection, Projection of Bloodlust and power and the Driving force to Slay ones enemies. However Arantima has Warped his Bloodlust into a protective desire as well forging Shields out of his own Energy and using them to defend himself and others. Tenryu and Arantima Trained Hard to Make their essences Resonate properly and in doing so Arantima Asked only one thing, The ability to Retain his mind. He Was Done Fighting for control When they released Shikai but Asked for a way to Defend others without having to Go Berserk. Tenryu Agreed However Arantima would have to Master this new body. During Soulbind Arantima would be Fully in control, But his powers would be drastically diminished compared to when he Gave in to Tenryu.
Upon Activating Soulbind Arantima's Blade Burns away into a Golden Ash that Flows up and around, merging with his flesh and Sprouting Golden Metal scales across his flesh as his Hair likewise turns to a Gold Metal wire. His eyes Turn Snakelike with a Golden fire behind them and a soft Gong can be heard as he solidifies. During The Soulbind which lasts the same duration as his Regular release Arantima's Stats become Unsealed, however they do not gain his Soul Specialist Modifiers acting only with the amount of SP he has placed into each stat individually before modification. He Still However follows the Soul specialist rule of Granting his Heightened Spiritual pressure's Reaitsu, Minus what he has already spent, So going from 50 Spiritual pressure to 150 Spending 150 Reiatsu to Soulbind would leave him with 1350/1500 Reiatsu.
As Arantima moves he Leaves a Trail behind himself, four separate Spectral Bodies that follow him as if they were a half step behind each other, finally re-merging with his body when he stops. When he Uses a Step Technique These "Shadows" Each Step in subtle Succession. This Provides a Boon as Well as a Drawback. Any one of his Shadows Can be the one that launches an Attack, Essentially Giving him 10 Arms to strike with at any given time. When he Stands still it is not the Body that you can see that must attack, he could Attack with any of the other four "Bodies" that occupy the same space. These Bodies are Completely Solid to anything that is not themselves or Arantima's body, passing through each other as if air but contacting anything else. This makes the bodies Capable of attack and Defense but likewise as previously stated Vulnerable to attack themselves. This is incredibly Difficult to predict The first Few times it occurs, but can be learned by watching and defending for long enough by a skilled fighter.
How to use technique: To use this technique, the user quickly communes with their Zanpaktou Spirit, asking their permission to use it. If permission is granted, the user absorbs their Zanpaktou into their body, causing it to burn with a bright blue flame as it disintegrates away, the spiritual ash merging with their material form.
Drawback: No Zanpaktou techniques can be used during Soulbind; only the overall ability is enabled. Also, no other stage of Release can be used for the Zanpaktou that Soulbind is active with. This also causes spiritual damage to both the user and the Zanpaktou; the user is literally consuming their own soul and making it perfectly align with their material bodies as well, which tears at and weakens the spirit. Excessive use of more than twice in a thread without extended rest will leave a Shinigami comatose or kill him. Atop of these Normal Drawbacks Arantima's Body Becomes much heavier and Requires more strength to Move. During Soul Bind the Minimum Amount of Strength for him to Move Becomes 100 (4 Times the Usual Minimum), If he ever Drops Below this he can not move, he does not fall to the floor but it is as if he become s a Statue of solid gold. This also Allows powers that affect the weights of objects to be much more effective against his new Golden form. Likewise He Moves Via Shunpo at only 6x Speed Due to the increased weight. The Trailing Shadows Can be struck Just as if they were Arantima's own body, leaving him open to more Attacks. The Shadows move at 5% speed decreases, the first shadow is 5% slower, the second is 10% slower the third is 15% slower the fourth is 20% slower and the fifth is 25% slower.
Made by: Arantima Aoire - Kawada
Reserved?: No.
Requirements: Only Shinigami with Shikai unlocked and usable can learn and use this technique; Kenpachi types that give up Shikai or Technique Masters would be excluded, for example. Vizards may also learn this technique, but commune with their Inner Hollow instead of a Zanpaktou Spirit.
Extra Notes: To learn this technique, the user is required to complete a training thread in which they commune with their Zanpaktou Spirit to learn this technique; it is dangerous for both user and spirit, and is incredibly painful for the later to be forcefully aligned with a material body, so trust must be earned. For users with multiple Zanpaktou, this technique must be learned for each one separately, taking up more technique slots.
Technique Name: [Low Pressure]
Class: [8]
Technique Type: [General Reiatsu Skill]
Usable By: [All Races: Requires a 1 in Calm Mind or a Reiatsu Control Skill]
Technique Element: [Air]
Technique Description and Effects: [This "technique" is a passive reduction in the output of reiatsu that one gives off while not supressing their power. It can still look impressive and bright, but the output is reduced to the point that it is incapable of doing any harm to a living being. For those who know this technique, the only noteworthy effect that casually outputting reiatsu can have (beyond looking pretty) is to cause a very slight difference in air pressure. This difference in pressure causes a very slight breeze to blow towards the user of this technique. It is no more than a few miles per hour, making it barely even noticeable unless you're looking for it.
There is a very slight benefit to this. Scents drift more easily towards the user while this technique is active, as they float along the air currents that move towards the user of this technique. The use of reiatsu is so slight for this technique that it doesn't appear noticeable except to those with incredible (200+) energy sensory. When mastered, the output is so low that it is indistinguishable from a normal energy signature, and can even be used while reiatsu is being masked if the user has at least a two in stealth.]
How to use technique (How is it activated?): [When learned or proficient, this feat is only available by fluctuating one's reiatsu to create a difference in air pressure. Activating it feels similar to just building up the reiatsu for a technique, but the amount is very small. When mastered, this technique is passively active at all times unless willingly ceased, or in the case that the user is in combat and lacks the appropriate skills to maintain the focus on it.]
Technique Drawbacks: [Requires a skill to be learned, and requires rank 2 in that skill to be used in combat. It is a permanent replacement to the ability to pressure crush. That cannot be done unless this technique is unlearned. This technique cannot be learned by types that lack fine reiatsu control such as fighters or Kenpachi types.]
Made By: [Pie]
Reserved?: [No]
Technique Name: Spiritual Projection
Class: 2
Technique Type: Special Kidou
Technique Description and Effects:
Spiritual Projection is a technique that creates an object that is spiritually connected to the user's zanpakutou. As a result, the durability of this object is nearly the same as the sealed state of the user's zanpakutou and carries the same unique properties as the sealed state. For example, if the sealed state has the unique property of glowing in the dark, then this object will glow in the dark too. Unfortunately, this object does not have a "release" but one can create all sorts of weapons to attack, be it a sword, axe, firearm or even explosive. When this technique is mastered, the user can use this ability to temporarily summon one's zanpakutou spirit. This way, people can interact with the zanpakutou spirit in the real world, which can be kind of cool. The zanpakutou spirit possesses the same exact stats as the user and disappears when the user wills its end or gets killed in the real world.
Drawback:
The more advanced the weapon, the longer it takes and the more difficult it is to create. The user would have to imagine the structure of the object and trace it into reality. It is much easier to trace copies of an object that the user has already seen than to create something from scratch so keep that in mind. For example, if the user has never seen a gun before, it will be nearly impossible to for the user to create one with this technique. Each weapon has a different type of reiatsu cost to create. A knife costs 25 reiatsu. A sword, axe or spear costs 50 reiatsu. A firearm costs 100 reiatsu. A grenade costs 150 reiatsu. A rocket launcher costs 200 reiatsu. A car or vehicle costs 250 reiatsu. A plane or helicopter costs 300 reiatsu. A zanpakutou spirit costs 400 reiatsu. An inner hollow costs 600 reiatsu.
There are drawbacks to projecting a Zanpakutou Spirit or an Inner Hollow. First off, the Inner Hollow only has the same stats as the user, is only accessible to Vizards and will not hesitate to attack the user. It is not the smartest idea. Second of all, Zanpakutou Spirits have their own will, personality and ideals that they follow. In other words, a passive and peaceful Zanpakutou Spirit will not be likely to help the user fight an opponent if he or she disapproves. Some Zanpakutou Spirits are purely social characters, which are only useful in everyday life situations. Lastly, if a summoned Zanpakutou Spirit uses reiatsu, that amount is automatically deducted off of the user's total reiatsu.
When the projected Zanpakutou Spirit is killed in the real world, it will severely impair the the user's Zanpakutou ability. As a result, the user's shikai and bankai duration will be cut in half (i.e. 10 posts will be 5). Also, the user will not be able to re-project the Zanpakutou Spirit is completely restored. Restoration cool down time takes about an hour in game time.
Created By: Shiki Kanzaki
Proficient Techniques
Learned Techniques
Technique Name: Soaring Blade
Class: Class 3
Technique Type: General Spiritual - Way of the Winding Dragon
Usable By : Shinigami
Technique Element: Wind
Technique Description and Effects : The Soaring Blade technique of the Way of the winding Dragon takes the suppressed Gravitational pressure of the user and allows them to use this pressure to fly. This Technique is difficult to learn let alone master. This technique allows the user to fly at differing speeds as well as differing control over the flight depending on the mastery level of the technique (50% of their normal speed and Basic directional control up down left right and can only turn in wide arcs at Learned, 75% of their normal speed as well as the ability to turn without moving as well as maneuver for sharply turning on a dime at Proficient and 100% of their normal speed as well as the ability to pivot using any point of their body as the anchor allowing them to whip around suddenly from being upright to ahnging upside down in the air as well as massive aerobatic flying potential at Mastered). The Gravitational pressure that envelops the user creates a powerful wind gust around the user in a Skin-Tight spiral around them, this Gusting wind has a Cutting power equal to their Reaitsu Strength. The Gusting wind does not extend out past the skin but impacts if the user strikes a target with their skin or is physically struck themselves It does not clash with Techniques nor does it stop shock-waves, likewise physical contact doesn't stop the blow from passing through merely injures the limb hitting the user. To learn this Technique one must have mastered the Low Pressure Technique And it MUST always be learned at Learned not Proficient even if the characters class would normally Allow that.
How to use technique : The user Focuses their Gravitational pressure around themselves and focuses it into a Whirlwind that allows them to fly.
Technique Drawbacks The initial cost is the Standard 400 Reaitsu for a class 3 Tech. But for each post after it requires 150 Reaitsu to remain aloft. The User Is unable to Hide their presence in this state, as it is an out-rushing of Spiritual pressure. One Can not Spend the TTP to increase the level of mastery of this Technique until it has been used in 3 NDE threads, 2 DP Threads Or 1 DE thread. While this technique is Active You can not Activate Step techniques, However Shunpo Karin and other Shunpo variants are still viable.
Made By: Arantima
Reserved?: Reserved but Can be taught by Arantima to others.
Technique Name: Grounding Claw
Class: Class 3
Technique Type: General Physical - Way of the Winding Dragon
Usable By : Shinigami
Technique Element: Earth or Water or Fire
Technique Description and Effects : The Grounding Claw Technique of the Way of the Winding Dragon takes the Gravitational Pressure of the user and infuses it into the nearest Element to them and only one at a time. If they infuse Water they will gain Claws made of Water or they can infuse the Earth and Rock and Gain claws of Rock or do the same with Fire or Air. These Claws Scale off of the users Reaitsu strength Or Strength Whichever is highest as an offensive stat. While the user Is at the Learned Stage They may only create Claws on their hands, when the user has attained the Proficient Stage they can coat both their hands and feet and when they have mastered this technique they can Fire Shockwaves made of the Element they have infused, even if their strength does not normally allow Shockwaves to be made. The Offensive stat for these shockwaves is same as the Claws that are formed. Only 2 Elemental Shockwaves may be created per post. To learn this Technique one must have mastered the Low Pressure Technique And it MUST always be learned at Learned not Proficient even if the characters class would normally Allow that.
How to use technique : The user Focuses their Gravitational pressure into a Nearby Element (Fire, Water, Earth or Air) to Coat their hands and feet with Dragon-like Claw shaped forms. The user must have a Higher Reaitsu Strength than the Element being used to bind with it, Ambient and uncontrolled Fire, Earth or Water is considered to have an OS of 25.
Technique Drawbacks The initial cost is the Standard 400 Reaitsu for a class 3 Tech. But for each post after it requires 150 Reaitsu to keep the Element Infused. The User Is unable to Hide their presence in this state, as it is an out-rushing of Spiritual pressure. One Can not Spend the TTP to increase the level of mastery of this Technique until it has been used in 2 DP Threads Or 1 DE thread. Must have at least 1 Rank in Way of the winding Dragon Grounding Claw.
Made By: Arantima
Reserved?: Reserved but Can be taught by Arantima to others.
Class: Class 3
Technique Type: General Spiritual - Way of the Winding Dragon
Usable By : Shinigami
Technique Element: Wind
Technique Description and Effects : The Soaring Blade technique of the Way of the winding Dragon takes the suppressed Gravitational pressure of the user and allows them to use this pressure to fly. This Technique is difficult to learn let alone master. This technique allows the user to fly at differing speeds as well as differing control over the flight depending on the mastery level of the technique (50% of their normal speed and Basic directional control up down left right and can only turn in wide arcs at Learned, 75% of their normal speed as well as the ability to turn without moving as well as maneuver for sharply turning on a dime at Proficient and 100% of their normal speed as well as the ability to pivot using any point of their body as the anchor allowing them to whip around suddenly from being upright to ahnging upside down in the air as well as massive aerobatic flying potential at Mastered). The Gravitational pressure that envelops the user creates a powerful wind gust around the user in a Skin-Tight spiral around them, this Gusting wind has a Cutting power equal to their Reaitsu Strength. The Gusting wind does not extend out past the skin but impacts if the user strikes a target with their skin or is physically struck themselves It does not clash with Techniques nor does it stop shock-waves, likewise physical contact doesn't stop the blow from passing through merely injures the limb hitting the user. To learn this Technique one must have mastered the Low Pressure Technique And it MUST always be learned at Learned not Proficient even if the characters class would normally Allow that.
How to use technique : The user Focuses their Gravitational pressure around themselves and focuses it into a Whirlwind that allows them to fly.
Technique Drawbacks The initial cost is the Standard 400 Reaitsu for a class 3 Tech. But for each post after it requires 150 Reaitsu to remain aloft. The User Is unable to Hide their presence in this state, as it is an out-rushing of Spiritual pressure. One Can not Spend the TTP to increase the level of mastery of this Technique until it has been used in 3 NDE threads, 2 DP Threads Or 1 DE thread. While this technique is Active You can not Activate Step techniques, However Shunpo Karin and other Shunpo variants are still viable.
Made By: Arantima
Reserved?: Reserved but Can be taught by Arantima to others.
Technique Name: Grounding Claw
Class: Class 3
Technique Type: General Physical - Way of the Winding Dragon
Usable By : Shinigami
Technique Element: Earth or Water or Fire
Technique Description and Effects : The Grounding Claw Technique of the Way of the Winding Dragon takes the Gravitational Pressure of the user and infuses it into the nearest Element to them and only one at a time. If they infuse Water they will gain Claws made of Water or they can infuse the Earth and Rock and Gain claws of Rock or do the same with Fire or Air. These Claws Scale off of the users Reaitsu strength Or Strength Whichever is highest as an offensive stat. While the user Is at the Learned Stage They may only create Claws on their hands, when the user has attained the Proficient Stage they can coat both their hands and feet and when they have mastered this technique they can Fire Shockwaves made of the Element they have infused, even if their strength does not normally allow Shockwaves to be made. The Offensive stat for these shockwaves is same as the Claws that are formed. Only 2 Elemental Shockwaves may be created per post. To learn this Technique one must have mastered the Low Pressure Technique And it MUST always be learned at Learned not Proficient even if the characters class would normally Allow that.
How to use technique : The user Focuses their Gravitational pressure into a Nearby Element (Fire, Water, Earth or Air) to Coat their hands and feet with Dragon-like Claw shaped forms. The user must have a Higher Reaitsu Strength than the Element being used to bind with it, Ambient and uncontrolled Fire, Earth or Water is considered to have an OS of 25.
Technique Drawbacks The initial cost is the Standard 400 Reaitsu for a class 3 Tech. But for each post after it requires 150 Reaitsu to keep the Element Infused. The User Is unable to Hide their presence in this state, as it is an out-rushing of Spiritual pressure. One Can not Spend the TTP to increase the level of mastery of this Technique until it has been used in 2 DP Threads Or 1 DE thread. Must have at least 1 Rank in Way of the winding Dragon Grounding Claw.
Made By: Arantima
Reserved?: Reserved but Can be taught by Arantima to others.
Complete Threads
"Doragonzutsurī" The Dragons Tree Roars
Sizing up the Newbie
Key to the Dragons Gate, Way of the Winding Dragon
Rolling thunder, Bright asylum
Intra Squad Battle
Nuturing the Dragon
Roar of Rasan Naga
It's a Boun-t Time
Another Screwed Night
Forging Whiskers
Dueling Dragons
I beleive in santa's Claws
Small disturbance
Broken Souls Meet!
Rookie of the Thirteen
The Golden gates.
Reborn!
Dragon roars no more.
A House Risen/Fallen
To Draw Closer to the Goal
Walking, Running, Soaring
Path of the Weak
Boarders