Post by Ludwig Verrlicht on Oct 20, 2021 21:12:18 GMT -5
Story Synopsis:
While in Hell Jeff, takes a page out of Kitai's book and starts pissing off whoever dares to approach him. Problem being that Jeff pissed off someone who has the power to backhand someone into an alternate dimension. Insert the Iron Keep, a castle created entirely of iron that is currently sinking into the lava field that it "stands" upon. With no immediate means of leaving the keep Jeff is forced to find an alternate means of returning back to Hell to kick said hellion's ass into next tuesday.
Little does Jeff know that this will infinitely easier said than done as the king, his subjects, and even sections of the keep itself are effectively non-existent. Thus with a lot of perserverance, a pinch of insanity, and a whole lot of fighting Jeff will eventually figure out what all is holding him here. What Hell intends to do for trying to escape it's grasp. And most importantly how in the 9 circles he's getting back.
Overall Goal:
1. Find a means of leaving the keep
2. Kick the ass of the hellion that sent him here.
In that order.
BASIC Synopsis of each Goal mission:
Main Missions:
Mission 1 (Medium): Kill Smelter Demon
Overall this includes finding said demon within the keep and then returning said beast to sender. Jeff will be unable to make it deeper within the keep, let alone find out what's going on with this place and why he can't leave without it being dead.
Mission 2 (Medium): Summon Ichorous Earth
Upon realizing that Ichorous Earth is actually the entity keeping Jeff from being able to escape the answer becomes obvious as to what Jeff needs to do. He needs to kick this entity's ass. Issue being the entity itself is absent and must be summoned to the keep. Jeff must traverse the keep until he finds the item in question, at the roof of the keep no less, that will summon Ichorous Earth.
Mission 3 (Hard): Kill Ichorous Earth
The stage is set. Jeff will have summoned Ichorous Earth. He'll have defeated the majority of the residents of the sinking keep. From here it's an all out fight between the lord of the keep and Jeff. If Jeff wins he'll find the means to return to his universe. If he loses well. . . let's just say Hell will be the least of his worries.
Side Mission (Hard): Fend off Hell's retainers
Funny thing about Hell. Even when Jeff is sent away without a choice in the matter it still aims to claim him again. However Hell's influence is unnaturally weak in the Iron Keep, for one reason or another. Thus instead of being able to forcibly return Jeff to Hell, it can only send agents to go after him. Thus if Jeff intends to not be condemned to a dubious fate at best he must fend off 3 seperate invaders, in addition to the forces of the Iron Keep, and return with proof of his victory over this realm. These NPC's will be equal Jeff's current class but have have max training SP. In addition these NPC's will have the same number of techniques, skill points, and items as Jeff.
Recommended Class for entry:
Jeff's current class
Additional Rules / Info:
1. Step Techniques are limited to once a post regardless of class. In addition Step techniques only travel 5 feet maximum.
2. Jeff can spend Souls to increase his class level and/or purchase non-release techniques BUT this can only be done at a check point.
3. Jeff can be "updated" but only after completing a mission objective. The side mission is applicable to this. Updating specifically means changes in rank, changes in total training SP earned, techniques purchased/refunded outside the quest, and type changes can be applied to Jeff.
4. Jeff has 2 additional lives. Thus only Jeff's third death is permenant. And on that note if Jeff does die his soul is condemned to this universe. His fate to be determined by the powers that be.
5. Jeff still has Hell Posts. However unlike death, if Jeff reaches his limit the thread is considered finished.
6. Upon completing a mission, death, or killing special enemies, Jeff regains all reiatsu, hell posts, stamina and physical health. Status effects that are detrimental cease. Techniques/abilities with cooldowns are reset.
7. There will be an item shop with items theme'd by the vendor from the game as well as Dark Souls 2 items. These can be purchased by spending QP. Brief Descriptions will be given upon talking with the vendor. In addition to the vendor certain items will be hidden away througout the level. Descriptions for these items will be given upon aquiring them.
8. When the thread is started, determined by Jeff's initial response post, there is a deadline of 2 weeks maximum between posts. Exceptions apply for special circumstances.
9. Air ground doesn't exist naturally. Techniques that create objects in the air are usable however.
For the ease of the player in understanding where they are at below is a video of the area's entirety. Points in the video will be referenced when it's necessary.