Post by Alastor Caedes on Sept 25, 2021 19:13:26 GMT -5
Current Points-
Current Class: 1
Current CTP: 14,100
Current TTP: 170
Current SP: 2100 [1700/Start with. 200 Bonus SP from Rank. 200 SP from Training. Max with Rank now 2100.]
Current Ryo: 7,500.
Stats-1700 SP base with 200 bonus from Rank+200 SP from Training.
Rank 4 Class 1 SSv1, Spiritual.
Strength: 200 {50 S}
Speed: 400 {100 S}
Instinct: 300 {75 S}
Reiatsu Strength: 400 +250% [1400} {400 S}
Spiritual Pressure: 400 {400 +250%} [1400] {14,000 reiatsu} [400 S} [4,000 reiatsu S]
Energy Sensory: 150 {x2 = 300] {150 S}
Senses: 250 [62 S]
Light Aura:0
Dark Aura: 100
Healing Expertise: 0
Skills: 15 points
Hell Chains: 1
Pain Tolerance: 3
Charisma: 3
Acting: 3
Lack of Fear: 3
Battle Focus: 2
Non-release techs.
Technique Name: Distortion Sakkaku: Echo {Mastered}
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): All
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
This technique is a very powerful illusion that may completely disrupt the target’s mind. The user must state the name of the technique while making physical contact with the opponent. If the technique is mastered, then the user may place the technique on the opponent through contact between their weapons. The purpose of Echo is to shatter the opponent’s focus through deceit. They may believe that it acts on their sense of hearing, but, in actuality, the sounds all come from the mind.
After the technique is activated, for the next three posts, all sounds that the target hears will echo with quick repetition, usually overlapping. Each echo grows louder and louder, and the ringing never ends. The sounds will continue repeating until they scream in the target’s mind and will escalate further. This both tests the strength of the target’s sanity and also prevents them from using their ears in battle, for the echoes in their head distract from the sounds of reality. In addition, they would be unable to cast incantations, for just speaking worsens the effects of Echo. Even if there are no other sounds, the target can still hear their beating heart and breathing lungs. The only people immune to Echo are the deaf.
How to use technique (How is it activated?): [Stated above.]
Technique Drawbacks (Limitations, repercussions for use, etc)
The first drawback is the reaitsu cost. This technique requires the user to pay 400 reiatsu to activate, as all Class 3 techniques require. However, the second drawback is difficulty of activating this technique. It requires physical contact as mentioned above, whether it is prolonged or just a quick brush against the shoulder. Lastly, this technique prevents the user from speaking afterwards, meaning that the user may not say any incantation or activate any other Distortion Sakkaku. Those with more than double the user’s reiatsu strength are immune. In addition, anyone with more than a total of 4 SKP between Illusion Resist and Calm Mind are also unaffected.
Made By: Kagami Murai
Reserved? (Yes/No) (Can others use your technique, or just your character?): NoDistoration Sakkaku: Echo {Mastered}
Technique Name: Eye of the Beholder
Class: 4 {Cinematic}
Technique Type: Body
Usable By (Technique is available to which races?): General Sinner
Technique Element: Flesh
Technique Description and Effects (Explain appearance, powers, and effect): By channelling reiatsu into an eye of a creature. The user can see through the eyes of whoever the eye originally belonged to. This technique functions even if the owner of the eye is in another realm entirely. { Hueco Mundo, Seireitei, Vandenreich base Etc. }
How to use technique (How is it activated?): Must own an eye from a being, living or spiritual, and channel reiatsu into it.
Technique Drawbacks (Limitations, repercussions for use, etc): First off, the technique requires an eye that doesn't belong to the caster. The eye will decay normally unless preserved through some method. If the user or original owner of the eye is blind, then this technique does nothing. If the original owner of the eye changes race, either through death or some other method then the eye no longer functions. Requires Focus and is unable to be used in combat. This tech only grants vision of the original owner, so user cannot hear what they hear.
Incantation and Effect:
Made By: Alastor
Reserved? (Yes/No) (Can others use your technique, or just your character?): NoEye of the Beholder {Mastered}
Technique Name: [Mark of Sin: Gluttony]
Class: [2]
Technique Type: [General Sinner Technique]
Usable By: [Hell Races]
Technique Element: [None]
Technique Description and Effects: [Being stuck in the bad end of the afterlife tends to bring out of some of the more negative aspects of the soul. One of seven that can be concentrated and brought forth in a physical form. This manifests as a mark on the body. For Gluttony, this mark appears on the user's tongue. Passively, this allows the user to eat and digest anything perfectly, seemingly having a bottomless pit for a stomach. When activated, this allows the user to bite through anything with a lower original stat than the user's original highest spiritual stat, or strength stat. When successively used on a living being, the user absorbs a portion of their power, increasing one stat by 50% for three posts. When used successively again within the three posts will reset the duration of the posts and stack the boost, up to three additional times per stat. 250 reiatsu per bite.]
How to use technique: [Pay cost, bite into someone.]
Technique Drawbacks: [Does not count random background npc's for boost. If the user is unable to bite and eat something, then no boost. Once the user's stat is boosted, every time this is used afterward increases the cost by 50 reiatsu. While the user has a boosted stat or stats, they feel an intense and painful hunger, requiring a point in pain tolerance or anti-torture specifically for each boost after the first.]
Made By: [Kitai Yoru]
Reserved?: [No]Mark of Sin: Gluttony. {Proficient}
Technique Name: Hell Rings
Class: 2
Technique Type: Enhancement
Usable By (Technique is available to which races?): Hellions.
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect): A dark magic the Sanctus holds quite close to the heart of Lucifers power. Hell Ring once activated forms three rings of hellish reiatsu around the user's right arm. These Hell Rings can be spent in order to change one aspect of a Technique's ability. However, once a Hell Ring is spent, it causes physical pain to the user's arm. These Aspects must be chosen upon taking the Technique and cannot be changed. For each level of mastery, the user can gain an additional ring on their right arm.
At Learned: You can only have 3 rings on your right arm.
At Proficient: You have 4 rings on your right arm.
At Mastered: You have 5 Rings on your right arm.
Aspects-
Reiatsu cost: Once used, Reduces a Technique's reiatsu cost by 25%. {1}
Projectile Size: Once used, a projectile is double its usual size. {2}
Casting Location: Once used, the user can fire a technique from any location within 5ft of them. {3}
Casting Time: Once used, the user can cast a technique and delay its appearance by a post. {4}
Double Cast: Once used, it allows the user to use a technique twice in one use. However, it ups the technique's cost to 1.5 its normal cost.
How to use technique (How is it activated?): Spend Reiatsu and form the rings around your right arm. Casting Time allows one to pay reiatsu as if casting a technique, but the technique will not be cast till the next post. Example, Post 1 Pay cost for Sokatsui. Post 2 Sokatsui is casted.
Technique Drawbacks (Limitations, repercussions for use, etc): Normal Class 2 reiatsu cost. Each Ring doesn't cost reiatsu to use, but it causes pain throughout the user's body. This technique requires Pain Resistance of 3 in order to use. Each Aspect can only be used *Once* per thread. This Technique can only be used once per thread and thus lasts until all rings are spent. This Technique is also limited to Legatus ranked Sanctus Members. At Mastered this technique needs Pain resistance of 4. Only one ring can be used per post. If someone has 200 Energy Sensory, they can detect the shift to a technique's casting time. The location of the cast using Casting Location forms via a visible Hell symbol to cast the technique. Double cast cannot be used on technique's that only can be casted one per post.
This doesn't work on release techs.
Incantation and Effect:
Made By: Alastor
Reserved? (Yes/No) (Can others use your technique, or just your character?): No.Hell Rings {Proficient}
Technique Name: [Eye of Yami]
Class: [4]
Technique Type: [Spiritual]
Usable By: [Hellions]
Technique Element: [Void]
Technique Description and Effects: [Often referred to as 'Gaze of the Abyss', as to not tempt fate. When this technique is activated, an eye is formed on the skin of the user. This eye can form on any surface of the body, so long as there is space for an eye. The eye has black sclera instead of white, with a purple iris. This eye gives the user the ability to see through this newly formed organ, in order to aim it. Once it is formed, the user can pay 150 reiatsu to fire out a beam of energy. This beam is deafening in its silence, and can be heard in spite of the lack of sound. The beam consists of empty space, erasing and consuming any matter that comes into contact with the attack. For any spiritual being, or anything that has the ability to resist this attack, this will inflict burns upon them. The os of this technique is dependent on the user's highest spiritual stat. In order to form an eye, the user must pay 50 reiatsu. This eye lasts three posts before closing and vanishing.]
Technique Drawbacks: [Cost]
Made By: Kitai YoruEye of Yami {Mastered}
Technique Name: Cacophony of Suffering
Class: 3
Technique Type: Spiritual
Usable By (Technique is available to which races?): Hellions
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect): Cacophony of Suffering once activated causes up to 4 skulls to burst out of the user's body. These Skulls float around the caster for the duration of their activation. Each of these individual Skulls are demonic and draconic in appearance with bloodstained jaws and horns that protrude from the back and curve down and forward. These skulls remain "Asleep" until an enemy of Alastor's gets within a set range. Once that happens, the Skulls eyes light up with blazing hell fire and start to laugh. This laugh echos out a set range and only causes pain to distract those that get too close. Alastor gains a set number of skulls per level of mastery and the range of the laugh extends with each level of mastery. Alastor is immune to the pain caused by this technique.
Learned- 2 skulls. Range of laugh: 15ft. Pain Tolerance/ Strength of Will rank required: 1. Pain Caused is similar to tense muscles.
Proficient- 3 skulls. Range of laugh: 25ft. Pain Tolerance/ Strength of Will rank required: 2. Pain caused is similar to repeated stabbings.
Mastered- 4 Skulls. Range of laugh: 35ft. Pain Tolerance/ Strength of Will rank required: 3. Pain caused is similar to being skinned alive.
How to use technique (How is it activated?): Pay 400 Reiatsu and summon the skulls.
Technique Drawbacks (Limitations, repercussions for use, etc): Drawback 1, Alastor requires to pay 50 reiatsu x number of skulls active per post to keep active. Drawback 2, Skulls can be destroyed as they have a durability equal to Alastor's RS. As well as skulls cannot be replaced/remade until all skulls are destroyed. Drawback 3, If a victim has the required rank in Strength of Will or Pain resistance, they can ignore the pain caused by the skulls.
Incantation and Effect: N/A
Made By: Alastor
Reserved? (Yes/No) (Can others use your technique, or just your character?): YesCacophony of Suffering {Mastered}
Technique Name: Insanities Teeth
Class: 2
Technique Type: Skill Debuff.
Usable By (Technique is available to which races?): Hellion
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect): Insanities Teeth, from Alastor's sick and twisted desire to watch others suffer. While also paying homage to a Hason he took an interest in. Once this technique activates, Alastor manifests toothy mouths over parts of his body. The number of mouths and how many teeth he can fire increases with mastery as well as the true power of the teeth. Alastor can pay 100 reiatsu to fire out teeth from the mouths he gained like a machine gun. These teeth, once they hit a solid target, rapidly sprout roots to stay in place and spread a mind-altering airborn toxin. The teeth have a piercing power equal to Alastor's RS and have a projectile speed of 600. The Mind-Altering toxin spreads out to a max of 10ft from the tooth.
Learned: Alastor forms 1 toothy mouth. Upon firing, the mouths take a post to regrow the teeth. Number of teeth per mouth, 4.
Proficient: Alastor's number of mouths becomes 2. If a victim breathes in the toxin, their Strength of Will skill rank goes down by 1. Number of teeth, 6.
Mastered: Alastor's number of mouths becomes 3. The skill debuff goes down by 2. Number of teeth, 8.
How to use technique (How is it activated?): Pay 400 reiatsu, and form the mouths. Pay 100 reiatsu per post to keep up.
Technique Drawbacks (Limitations, repercussions for use, etc): Drawback 1, Once a mouth fires off its teeth it gains a cooldown of 1 post to regrow said teeth. Drawback 2, Effects do not stack if target breaths in multiple sources of the toxin. Drawback 3, Toxin stays in system for 4 posts. However, for each rank of Poison resistance the victim has, the number of posts the toxin lasts goes down by 1. Drawback 4, Toxin does not expand any further than 10ft from the tooth it was released from and only lasts 2 posts. Drawback 5, If a victim has no Ranks in Strength of Will they are immune to the toxin.
Incantation and Effect: N/A
Made By: Alastor
Reserved? (Yes/No) (Can others use your technique, or just your character?): YesInsanities Teeth {Mastered}
Current Threads-
Hell loves Power. 4/8
When the Devil Calls.
When Sanity dies, Madness Reigns. 6/8
Completed Threads-
Waking the Fallen. 2/8
In all my Dreams I. 1/8
Offer for Power 3/8
Unwilling Entertainment 5/8
At the Cross roads 7/8
The Sound of Silence
Bonus rewards-
10% increase with next thread with Arcadus. Due to At the Cross roads.
Current Class: 1
Current CTP: 14,100
Current TTP: 170
Current SP: 2100 [1700/Start with. 200 Bonus SP from Rank. 200 SP from Training. Max with Rank now 2100.]
Current Ryo: 7,500.
Stats-1700 SP base with 200 bonus from Rank+200 SP from Training.
Rank 4 Class 1 SSv1, Spiritual.
Strength: 200 {50 S}
Speed: 400 {100 S}
Instinct: 300 {75 S}
Reiatsu Strength: 400 +250% [1400} {400 S}
Spiritual Pressure: 400 {400 +250%} [1400] {14,000 reiatsu} [400 S} [4,000 reiatsu S]
Energy Sensory: 150 {x2 = 300] {150 S}
Senses: 250 [62 S]
Light Aura:0
Dark Aura: 100
Healing Expertise: 0
Skills: 15 points
Hell Chains: 1
Pain Tolerance: 3
Charisma: 3
Acting: 3
Lack of Fear: 3
Battle Focus: 2
Non-release techs.
Technique Name: Distortion Sakkaku: Echo {Mastered}
Class: [3]
Technique Type (Kido, Hollow/Arrancar Technique, Human World Dweller Technique, Other): [Other]
Usable By (Technique is available to which races?): All
Technique Element: [None]
Technique Description and Effects (Explain appearance, powers, and effect):
This technique is a very powerful illusion that may completely disrupt the target’s mind. The user must state the name of the technique while making physical contact with the opponent. If the technique is mastered, then the user may place the technique on the opponent through contact between their weapons. The purpose of Echo is to shatter the opponent’s focus through deceit. They may believe that it acts on their sense of hearing, but, in actuality, the sounds all come from the mind.
After the technique is activated, for the next three posts, all sounds that the target hears will echo with quick repetition, usually overlapping. Each echo grows louder and louder, and the ringing never ends. The sounds will continue repeating until they scream in the target’s mind and will escalate further. This both tests the strength of the target’s sanity and also prevents them from using their ears in battle, for the echoes in their head distract from the sounds of reality. In addition, they would be unable to cast incantations, for just speaking worsens the effects of Echo. Even if there are no other sounds, the target can still hear their beating heart and breathing lungs. The only people immune to Echo are the deaf.
How to use technique (How is it activated?): [Stated above.]
Technique Drawbacks (Limitations, repercussions for use, etc)
The first drawback is the reaitsu cost. This technique requires the user to pay 400 reiatsu to activate, as all Class 3 techniques require. However, the second drawback is difficulty of activating this technique. It requires physical contact as mentioned above, whether it is prolonged or just a quick brush against the shoulder. Lastly, this technique prevents the user from speaking afterwards, meaning that the user may not say any incantation or activate any other Distortion Sakkaku. Those with more than double the user’s reiatsu strength are immune. In addition, anyone with more than a total of 4 SKP between Illusion Resist and Calm Mind are also unaffected.
Made By: Kagami Murai
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Eye of the Beholder
Class: 4 {Cinematic}
Technique Type: Body
Usable By (Technique is available to which races?): General Sinner
Technique Element: Flesh
Technique Description and Effects (Explain appearance, powers, and effect): By channelling reiatsu into an eye of a creature. The user can see through the eyes of whoever the eye originally belonged to. This technique functions even if the owner of the eye is in another realm entirely. { Hueco Mundo, Seireitei, Vandenreich base Etc. }
How to use technique (How is it activated?): Must own an eye from a being, living or spiritual, and channel reiatsu into it.
Technique Drawbacks (Limitations, repercussions for use, etc): First off, the technique requires an eye that doesn't belong to the caster. The eye will decay normally unless preserved through some method. If the user or original owner of the eye is blind, then this technique does nothing. If the original owner of the eye changes race, either through death or some other method then the eye no longer functions. Requires Focus and is unable to be used in combat. This tech only grants vision of the original owner, so user cannot hear what they hear.
Incantation and Effect:
Made By: Alastor
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: [Mark of Sin: Gluttony]
Class: [2]
Technique Type: [General Sinner Technique]
Usable By: [Hell Races]
Technique Element: [None]
Technique Description and Effects: [Being stuck in the bad end of the afterlife tends to bring out of some of the more negative aspects of the soul. One of seven that can be concentrated and brought forth in a physical form. This manifests as a mark on the body. For Gluttony, this mark appears on the user's tongue. Passively, this allows the user to eat and digest anything perfectly, seemingly having a bottomless pit for a stomach. When activated, this allows the user to bite through anything with a lower original stat than the user's original highest spiritual stat, or strength stat. When successively used on a living being, the user absorbs a portion of their power, increasing one stat by 50% for three posts. When used successively again within the three posts will reset the duration of the posts and stack the boost, up to three additional times per stat. 250 reiatsu per bite.]
How to use technique: [Pay cost, bite into someone.]
Technique Drawbacks: [Does not count random background npc's for boost. If the user is unable to bite and eat something, then no boost. Once the user's stat is boosted, every time this is used afterward increases the cost by 50 reiatsu. While the user has a boosted stat or stats, they feel an intense and painful hunger, requiring a point in pain tolerance or anti-torture specifically for each boost after the first.]
Made By: [Kitai Yoru]
Reserved?: [No]
Technique Name: Hell Rings
Class: 2
Technique Type: Enhancement
Usable By (Technique is available to which races?): Hellions.
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect): A dark magic the Sanctus holds quite close to the heart of Lucifers power. Hell Ring once activated forms three rings of hellish reiatsu around the user's right arm. These Hell Rings can be spent in order to change one aspect of a Technique's ability. However, once a Hell Ring is spent, it causes physical pain to the user's arm. These Aspects must be chosen upon taking the Technique and cannot be changed. For each level of mastery, the user can gain an additional ring on their right arm.
At Learned: You can only have 3 rings on your right arm.
At Proficient: You have 4 rings on your right arm.
At Mastered: You have 5 Rings on your right arm.
Aspects-
Reiatsu cost: Once used, Reduces a Technique's reiatsu cost by 25%. {1}
Projectile Size: Once used, a projectile is double its usual size. {2}
Casting Location: Once used, the user can fire a technique from any location within 5ft of them. {3}
Casting Time: Once used, the user can cast a technique and delay its appearance by a post. {4}
Double Cast: Once used, it allows the user to use a technique twice in one use. However, it ups the technique's cost to 1.5 its normal cost.
How to use technique (How is it activated?): Spend Reiatsu and form the rings around your right arm. Casting Time allows one to pay reiatsu as if casting a technique, but the technique will not be cast till the next post. Example, Post 1 Pay cost for Sokatsui. Post 2 Sokatsui is casted.
Technique Drawbacks (Limitations, repercussions for use, etc): Normal Class 2 reiatsu cost. Each Ring doesn't cost reiatsu to use, but it causes pain throughout the user's body. This technique requires Pain Resistance of 3 in order to use. Each Aspect can only be used *Once* per thread. This Technique can only be used once per thread and thus lasts until all rings are spent. This Technique is also limited to Legatus ranked Sanctus Members. At Mastered this technique needs Pain resistance of 4. Only one ring can be used per post. If someone has 200 Energy Sensory, they can detect the shift to a technique's casting time. The location of the cast using Casting Location forms via a visible Hell symbol to cast the technique. Double cast cannot be used on technique's that only can be casted one per post.
This doesn't work on release techs.
Incantation and Effect:
Made By: Alastor
Reserved? (Yes/No) (Can others use your technique, or just your character?): No.
Technique Name: [Eye of Yami]
Class: [4]
Technique Type: [Spiritual]
Usable By: [Hellions]
Technique Element: [Void]
Technique Description and Effects: [Often referred to as 'Gaze of the Abyss', as to not tempt fate. When this technique is activated, an eye is formed on the skin of the user. This eye can form on any surface of the body, so long as there is space for an eye. The eye has black sclera instead of white, with a purple iris. This eye gives the user the ability to see through this newly formed organ, in order to aim it. Once it is formed, the user can pay 150 reiatsu to fire out a beam of energy. This beam is deafening in its silence, and can be heard in spite of the lack of sound. The beam consists of empty space, erasing and consuming any matter that comes into contact with the attack. For any spiritual being, or anything that has the ability to resist this attack, this will inflict burns upon them. The os of this technique is dependent on the user's highest spiritual stat. In order to form an eye, the user must pay 50 reiatsu. This eye lasts three posts before closing and vanishing.]
Technique Drawbacks: [Cost]
Made By: Kitai Yoru
Technique Name: Cacophony of Suffering
Class: 3
Technique Type: Spiritual
Usable By (Technique is available to which races?): Hellions
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect): Cacophony of Suffering once activated causes up to 4 skulls to burst out of the user's body. These Skulls float around the caster for the duration of their activation. Each of these individual Skulls are demonic and draconic in appearance with bloodstained jaws and horns that protrude from the back and curve down and forward. These skulls remain "Asleep" until an enemy of Alastor's gets within a set range. Once that happens, the Skulls eyes light up with blazing hell fire and start to laugh. This laugh echos out a set range and only causes pain to distract those that get too close. Alastor gains a set number of skulls per level of mastery and the range of the laugh extends with each level of mastery. Alastor is immune to the pain caused by this technique.
Learned- 2 skulls. Range of laugh: 15ft. Pain Tolerance/ Strength of Will rank required: 1. Pain Caused is similar to tense muscles.
Proficient- 3 skulls. Range of laugh: 25ft. Pain Tolerance/ Strength of Will rank required: 2. Pain caused is similar to repeated stabbings.
Mastered- 4 Skulls. Range of laugh: 35ft. Pain Tolerance/ Strength of Will rank required: 3. Pain caused is similar to being skinned alive.
How to use technique (How is it activated?): Pay 400 Reiatsu and summon the skulls.
Technique Drawbacks (Limitations, repercussions for use, etc): Drawback 1, Alastor requires to pay 50 reiatsu x number of skulls active per post to keep active. Drawback 2, Skulls can be destroyed as they have a durability equal to Alastor's RS. As well as skulls cannot be replaced/remade until all skulls are destroyed. Drawback 3, If a victim has the required rank in Strength of Will or Pain resistance, they can ignore the pain caused by the skulls.
Incantation and Effect: N/A
Made By: Alastor
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Technique Name: Insanities Teeth
Class: 2
Technique Type: Skill Debuff.
Usable By (Technique is available to which races?): Hellion
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect): Insanities Teeth, from Alastor's sick and twisted desire to watch others suffer. While also paying homage to a Hason he took an interest in. Once this technique activates, Alastor manifests toothy mouths over parts of his body. The number of mouths and how many teeth he can fire increases with mastery as well as the true power of the teeth. Alastor can pay 100 reiatsu to fire out teeth from the mouths he gained like a machine gun. These teeth, once they hit a solid target, rapidly sprout roots to stay in place and spread a mind-altering airborn toxin. The teeth have a piercing power equal to Alastor's RS and have a projectile speed of 600. The Mind-Altering toxin spreads out to a max of 10ft from the tooth.
Learned: Alastor forms 1 toothy mouth. Upon firing, the mouths take a post to regrow the teeth. Number of teeth per mouth, 4.
Proficient: Alastor's number of mouths becomes 2. If a victim breathes in the toxin, their Strength of Will skill rank goes down by 1. Number of teeth, 6.
Mastered: Alastor's number of mouths becomes 3. The skill debuff goes down by 2. Number of teeth, 8.
How to use technique (How is it activated?): Pay 400 reiatsu, and form the mouths. Pay 100 reiatsu per post to keep up.
Technique Drawbacks (Limitations, repercussions for use, etc): Drawback 1, Once a mouth fires off its teeth it gains a cooldown of 1 post to regrow said teeth. Drawback 2, Effects do not stack if target breaths in multiple sources of the toxin. Drawback 3, Toxin stays in system for 4 posts. However, for each rank of Poison resistance the victim has, the number of posts the toxin lasts goes down by 1. Drawback 4, Toxin does not expand any further than 10ft from the tooth it was released from and only lasts 2 posts. Drawback 5, If a victim has no Ranks in Strength of Will they are immune to the toxin.
Incantation and Effect: N/A
Made By: Alastor
Reserved? (Yes/No) (Can others use your technique, or just your character?): Yes
Current Threads-
Hell loves Power. 4/8
When the Devil Calls.
When Sanity dies, Madness Reigns. 6/8
Completed Threads-
Waking the Fallen. 2/8
In all my Dreams I. 1/8
Offer for Power 3/8
Unwilling Entertainment 5/8
At the Cross roads 7/8
The Sound of Silence
Bonus rewards-
10% increase with next thread with Arcadus. Due to At the Cross roads.