Post by Jeff Franklin on Jun 24, 2021 10:05:43 GMT -5
{Sinner's Cross Technique}Technique Name: Sinner's Cross
Class: 4
Technique Type: Hell Technique
Usable By: All Hell Races – Akki, Nakabakki, Hason, and Saika
Technique Element: Varies
Technique Description and Effects:
We have all heard of the Quincy Cross of the Holy Quincy Empire, an item of reverence that no real Quincy would be without. Naturally, Hell cannot let such a beloved item go without being perverted, twisted, and corrupted into a dark mass that no longer resembles the original tool, and indeed, everything about it from its appearance to its nature have been completely altered by the Hell being that has taken it for themselves. The Sinner's Cross varies in shape by the user, though it will always resemble a small accessory, either a necklace, a bracelet, or an earring whose charm or symbols are customized by the user. Once this technique is created, this item will exist as a passive accessory with no natural effects until activated at a cost of 200 Reiatsu, which will then activate the ability inherent to it as a passive effect that lasts for five posts, at which point it must be refreshed to resume.
Unlike the Quincy Cross, which draws in Reiatsu particles for the user to manipulate, the Sinner's Cross is quite the opposite because it exudes spiritual energy. But the nature of this energy is what varies, once it is activated; it takes on the nature of the user's Aspect of Hell, and the way in which this manifests is chosen during the creation process for this technique. These effects are generally moderate in power, equal to no more than a Class 4 effect, and manifests in the form of an illusion or aura that radiates outwards from the bearer of the Sinner's Cross. For example, an Aspect of Fire might cause the air around the user to grow hotter, making victims sweat as they get too close and burn up more stamina, while an Aspect of Darkness might create an intangible wall of night around the user. This is determined by the technique's creator upon submission of the technique, however. The radius of this technique is equal to a number of feet equal to the user's highest Spiritual stat, though the effects will vary in effectiveness depending on the distance from the user (see drawbacks below.)
How to use technique:
Pour Reiatsu into the manifested Sinner's Cross, and let its effects flow out around the user.
Technique Drawbacks:
Naturally, this technique has its own drawbacks. For one thing, the effects of this aura can never be directly fatal, nor can they be significantly harmful, as appropriate for a Class 4 technique. In the examples above, an aura of flames can only create minor burns upon close contact, or an aura of darkness can still be penetrated by strong enough senses or a light source of sufficient spiritual strength. This technique only lasts for five posts before being refreshed, and like the Quincy Cross, the user must concentrate on keeping it active each post; if they do not focus, even as a side thought, on keeping it active while they are fighting, it will automatically shut off. As this is a constant effect, even passive posts taken while maintaining this effect count as combat posts.
The technique also loses potency the further out one is from the user; within the first 25% of the aura, measuring from the center outwards, the effects are at their full potency. For example, if an aura has a radius of 100 feet, then from the user to 25 feet outwards is at full potency. From 25% to 75% (i.e. with a 100 foot radius, from 25-75 feet away from the user) the effects of the aura are reduced by one-fourth of their potency. From 75% to the edge of the aura (i.e. with a 100 foot radius, from 75 to 100 feet away from the user), the effects are reduced to half of their normal potency.
Made By: Skoll Koryu
Reserved: Yes; Each Cross is unique to its creator, and cannot be taught.
Class: 4
Technique Type: Hell Technique
Usable By: All Hell Races – Akki, Nakabakki, Hason, and Saika
Technique Element: Varies
Technique Description and Effects:
We have all heard of the Quincy Cross of the Holy Quincy Empire, an item of reverence that no real Quincy would be without. Naturally, Hell cannot let such a beloved item go without being perverted, twisted, and corrupted into a dark mass that no longer resembles the original tool, and indeed, everything about it from its appearance to its nature have been completely altered by the Hell being that has taken it for themselves. The Sinner's Cross varies in shape by the user, though it will always resemble a small accessory, either a necklace, a bracelet, or an earring whose charm or symbols are customized by the user. Once this technique is created, this item will exist as a passive accessory with no natural effects until activated at a cost of 200 Reiatsu, which will then activate the ability inherent to it as a passive effect that lasts for five posts, at which point it must be refreshed to resume.
Unlike the Quincy Cross, which draws in Reiatsu particles for the user to manipulate, the Sinner's Cross is quite the opposite because it exudes spiritual energy. But the nature of this energy is what varies, once it is activated; it takes on the nature of the user's Aspect of Hell, and the way in which this manifests is chosen during the creation process for this technique. These effects are generally moderate in power, equal to no more than a Class 4 effect, and manifests in the form of an illusion or aura that radiates outwards from the bearer of the Sinner's Cross. For example, an Aspect of Fire might cause the air around the user to grow hotter, making victims sweat as they get too close and burn up more stamina, while an Aspect of Darkness might create an intangible wall of night around the user. This is determined by the technique's creator upon submission of the technique, however. The radius of this technique is equal to a number of feet equal to the user's highest Spiritual stat, though the effects will vary in effectiveness depending on the distance from the user (see drawbacks below.)
How to use technique:
Pour Reiatsu into the manifested Sinner's Cross, and let its effects flow out around the user.
Technique Drawbacks:
Naturally, this technique has its own drawbacks. For one thing, the effects of this aura can never be directly fatal, nor can they be significantly harmful, as appropriate for a Class 4 technique. In the examples above, an aura of flames can only create minor burns upon close contact, or an aura of darkness can still be penetrated by strong enough senses or a light source of sufficient spiritual strength. This technique only lasts for five posts before being refreshed, and like the Quincy Cross, the user must concentrate on keeping it active each post; if they do not focus, even as a side thought, on keeping it active while they are fighting, it will automatically shut off. As this is a constant effect, even passive posts taken while maintaining this effect count as combat posts.
The technique also loses potency the further out one is from the user; within the first 25% of the aura, measuring from the center outwards, the effects are at their full potency. For example, if an aura has a radius of 100 feet, then from the user to 25 feet outwards is at full potency. From 25% to 75% (i.e. with a 100 foot radius, from 25-75 feet away from the user) the effects of the aura are reduced by one-fourth of their potency. From 75% to the edge of the aura (i.e. with a 100 foot radius, from 75 to 100 feet away from the user), the effects are reduced to half of their normal potency.
Made By: Skoll Koryu
Reserved: Yes; Each Cross is unique to its creator, and cannot be taught.
{Jeff's Sinner's Cross}Description: A lightly tinted black Aura extends around Jeff upon activation of the Sinners Cross (It extends up to a distance of feet equal to Jeff's highest Spiritual Stat away from him). While no actual damage is done with his Sinners cross it certainly has an effect that can weigh down on a persons mind. While within the last 25% (75%+) of the Aura while it is active those standing in that zone begin feeling unnaturally sensitive to the world around them, although it isn't significant anything that sends signals to that persons nerves are slightly more (50%) potent (Ex. A small breeze might feel like a strong fan blowing on them, a small cut may feel a little deeper and wider). When someone enters the area between 25% to 75% of the Aura while the Sinners Cross is active their nerves seem to be even more potent, in fact it feels to be twice as potent (A small breeze might feel like a powerful gust, a step may feel like stomping your foot on the ground, a small cut on the arm may feel like a larger/wider and deeper cut). Entering the area within 25% of the Aura (nearer to Jeff) while the Sinners Cross is active brings triple (3x) the potency to the persons nerves (a small breeze may feel as if sand paper is rubbing against their skin roughly, a foot step may feel as if the person jumped up in the air and roughly slammed their feet into the ground, a small cut on the arm may feel like a much larger/wider and deeper cut).
Drawbacks: Those with Pain Resistance 1 are not affected by the last 25% (75%+) of the Aura, those with Pain Resistance 2 are not affected by the 25%+ portion of the Aura, those with Pain Resistance 3 are immune to the Aura altogether. If an opponent manages to knock/grab the cross away from Jeff the technique would end.
Drawbacks: Those with Pain Resistance 1 are not affected by the last 25% (75%+) of the Aura, those with Pain Resistance 2 are not affected by the 25%+ portion of the Aura, those with Pain Resistance 3 are immune to the Aura altogether. If an opponent manages to knock/grab the cross away from Jeff the technique would end.