Post by Deleted on May 15, 2021 16:55:03 GMT -5
⊰〖• Z A N P A K U T O U O V E R A L L •〗⊱ Suigin Ekika ❀ Mercury LiquefactionSuigin Kawa is a potent, metal-type zanpakutō whose primary ability is to duplicate itself, creating vast quantities of silvery-white, liquid metal in the process. This thick, viscous metal fluid is an excellent thermal and electrical conductor, and shares many properties in common with quicksilver (mercury). While suffering from long repressed trauma, Ken'ichi's zanpakutō suffered greatly, causing his powers to become corrupted, and malignant - consuming any organic or inorganic matter it came in contact with in order to fuel its abilities, and repair the disharmony that existed within Ken'ichi's soul.
While Ken'ichi initially believed that this liquid-metal was some form of liquefied matter, he has since realized that the liquid-metal itself is in fact, the true form of his zanpakutō, and that it can duplicate itself by absorbing nanoscale quantities of inorganic matter in order to replicate itself and increase its total volume. The amount of matter absorbed is negligible, and causes no visible effect to the object, save that it creates a spreading volume of silvery-white liquid in a thin film across any inorganic matter his blade makes contact with.
Ken'ichi has complete, telekinetic control over his zanpakutō at all times. This control is absolute, and cannot be overridden by any power or effect, allowing Ken'ichi to mentallly conjure a vast array of solid metallic-constructs from the silvery-white liquid that makes up the body of his zanpakutō, cause the liquid to move across solid surfaces, reshape its dimensions, or cause his weapon and/or any of its various clones to fly through the air at his mental command. He can solidify, or reliquify any portion of his zanpakutō he wishes, and can separate his zanpakutō into multiple liquid-volumes, in addition to any number of solid metal constructs. It's state of matter cannot be altered by any power or effect other than Ken'ichi's mental command.
Not even reducing the liquid-metal to absolute zero will cause his zanpakutō to freeze, or the hottest temperatures cause his weapon to melt (or vaporize), unless he wishes it. This does not prevent the liquid-metal from becoming deadly cold, or blisteringly hot however. It merely prevents it from changing phase-state.
⊰〖• S H I K A I •〗⊱ Suigin Kawa (水銀川) ❀ Mercury River{}
⊰〖• SHIKAI APPEARANCE •〗⊱ Said to be one of the most beautiful zanpakutō in all the Sereitei (if not the most beautiful), Suigin Kawa initially manifests as an exquisite, swept-hilt german rapier of sublime beauty and peerless quality. Delicate feathered etchings run the entire length of its polished, silvery-white blade, while the hand guard is carved to resemble five layered feathers sweeping back toward the rear of the hilt, each feather etched with masterful skill to the point that each quill and line seems represented. Like the rest of the weapon, the hilt itself is equally detailed, with filigree etchings and crown-shaped pommel. The crosspiece, feathered hand-guard, hilt, and pommel are all accented with gold-leaf etchings, adding to the weapons innate beauty. Finally, large ovoid sapphires are inlaid in the crosspiece and pommel.
However, as a shapeshifting zanpakutō whose true form is that of a near-limitless quantity of silvery-white liquid metal, the appearance of Suigin Kawa can be somewhat mercurial, shifting in form from one weapon to another, or becoming a torrent of silvery liquid as need dictates. Despite this however, a common thematic design is found in most of Suigin Kawa's many variable shapes. Regardless of form, Suigin Kawa always appears manufactured in the same elegant style, and by the same master artisan. Intricate filigree etchings and relief sculpture carved to resemble delicate silver feathers decorate each of its many forms, each inlaid with a variety of gold-leaf and round sapphire accents. In addition, regardless of its form - the entire weapon appears to be made of a single piece of highly polished, silvery-white metal. When taking the form of a hand-held shield, Suigin Kawa manifests in the appearance of an elven-styled filigree kite, round, or tower shield; the outer edge of which is always expertly crafted to appear as sweeping upturned feathers of a graceful, metallic bird. In its liquid-state, Suigin Kawa takes the form of a highly reflective, silvery-white liquid of variable viscosity, and is always cool (but not uncomfortable) to the touch.
In addition, an articulated, gothic-style plate gauntlet, carved in the same style materializes on Ken'ichi's left hand, and extends gracefully up his forearm. Identical feathered motifs, and gold-inlaid etching adorn this form-fitting protective armament. Running along the top edge of the gauntlet, three layers of razor-sharp, sculpted feathers sweep back from wrist to elbow, and outward. While capable of inflicting deadly slashing wounds in their own right, these expertly crafted feather-blades are so delicate in their appearance as to appear fragile, yet surprisingly, have the strength and resiliency of spiritually reinforced, carbon-steel.{}
⊰〖• SHIKAI OVERALL ABILITY •〗⊱ While traumatized, Ken'ichi's zanpakutō behaved erratically, crying out as its power was corrupted through agony and disharmony. Having healed the deep psychological wounds that prevented Ken'ichi from accessing the full extent of his powers, Ken'ichi now has full control over its more destructive properties, and can choose when to liquefy matter on contact with his weapon, and when to abstain.
Liquid Metal Generation: The overall ability of Suigin Kawa is to generate vast quantities of Liquid Metal, that Ken'ichi can then use to create a variety of different effects. As stated above, this Liquid Metal is the true form of Ken'ichi's zanpakutō, and as such it gains all the benefits and properties of a release weapon.
Any time Ken'ichi's zanpakutō comes into physical contact with a person, object, or reiatsu construct (eg. barrier), his weapon generates [1] Stack of Liquid Metal, forming a small pool of viscous, silvery-white liquid in the process. In addition, at the end of each of Ken'ichi's turns, Ken'ichi's zanpakutō generates an additional [2] Stacks of Liquid Metal, providing he has at least [1] Stack available in liquid-metal form. Ken'ichi can have a maximum of [5] Stacks of Liquid Metal in Shikai, and [10] Stacks in Bankai, at any one time, with each stack representing a variable amount of Liquid metal.
Ken'ichi can go beyond this limit by spending 25 reiatsu/post for each additional stack he wishes to maintain. These additional stacks can only be Spent (and cannot be Burnt to pay the cost of any effect).
Ken'ichi's primary weapon does not count toward these limits but can be levitated, reshaped and/or, or transformed into a temporary stack of Liquid Metal as needed. Ken'ichi can spend this temporary stack only to generate a pseudopod, torrent of liquid metal, small metal construct, or transform itself into a different weapon via Ittō Suigin. Ken'ichi's primary weapon cannot be merged with other stacks of Liquid Metal for the purpose of forming larger constructs however, and retains the ability to generate Liquid metal regardless of form.
As stated above, this Liquid Metal is the true form of Ken'ichi's zanpakutō, and gains all the benefits and properties of being a release weapon as a result. Ken'ichi maintains absolute control over this Liquid Metal at all times which cannot be disrupted, impeded, or manipulated by any outside power or effect. He can divide his stacks of Liquid Metal into as many separate volumes as he desires (or merge one or more volumes into a single larger mass), so long as each volume of Liquid Metal contains at least [1] Stack each. Ken'ichi's mental control extends to maintaining its state of matter (Liquid or Solid) at any temperature, according to Ken'ichi's wishes. Not even the absolute extremes of temperature (such as the liquid being reduced to Absolute Zero, or it's temperature increased to 20,000K) will cause it to freeze solid, or vaporize into plasma.
Ken'ichi can Spend or Burn this Liquid Metal as a resource to power the various other properties of his zanpakutō. Liquid Metal that is spent is temporarily converted into another form (such as a weapon, pseudopod, or other effect). Liquid Metal that is Burnt however, is physically destroyed by whatever effect burns it. In both cases, Liquid Metal that has been either Spent or Burnt still counts toward the total volume of Liquid Metal.
The Liquid Metal generated by Ken'ichi's Zanpakutō can be used to pay for any of the following effects:{}
⊰〖• LIQUEFACTION •〗⊱ Ken'ichi can mentally liquefy any number of weapons, solid metal objects, or pseudopods created by his zanpakutō at will. Doing so reclaims the spent stacks of Liquid Metal, allowing him to reuse it for a different purpose. Transforming an object into a solid object has a transformation Speed of 400 (600 during Bankai). Should an enemy's attack be faster than this, it will pass through the still amorphous form of the object before it has time to fully solidify into its new shape. Returning an object to its true, liquid-state is nigh instantaneous however and occurs at a Speed of 2000.{}
⊰〖• METAL CONSTRUCTS •〗⊱ Ken'ichi can Spend [1+] Stacks of Liquid Metal to form any kind of solid metal construct he can imagine, from a flexible wire rope, to a wall, barrier, bridge, etc. This ability is only limited by his imagination. Once created, the object remains in this form until Ken'ichi chooses to reclaim the Liquid Metal it contains (at no cost), however such objects lack the ability to generate additional stacks of Liquid Metal on contact with solid matter.
If an object needs to Clash for any reason (such as to determine the OS of a pair of giant scissors, or crowbar, or the durability of the object vs. an opponent's attack), the object uses Ken'ichi's OS to determine the result.
The cost for objects of various sizes are as follows:
- Small Objects: Objects no larger than a melee weapon (of any size) cost 25 Reiatsu plus [1] Stack of Liquid Metal.
- Large Objects: Objects up to the size of a horse, wagon, or similar size cost 75 Reiatsu plus [3] Stacks of Liquid Metal.
- Massive Objects: Objects up to the size of a house, elephant, or similar scale cost 150 Reiatsu plus [5] Stacks of Liquid Metal.
{}
⊰〖• PSEUDOPODS •〗⊱ Ken'ichi can Spend [1+] Stacks of Liquid Metal to form one (or more) large, amorphous pseudopods that Ken'ichi can use to bludgeon or grapple his enemies. Each Pseudopod created remains in a liquid-state, and has a Strength equal to 200 per Stack (300 per Stack in Bankai). Ken'ichi can telekinetically command his Pseudopods, which can ooze across solid physical objects at a Speed of 200. Each pseudopod has an Attack Speed of 400 (600 in Bankai). Creating (and maintaining) pseudopods costs no reiatsu, and is an effortless use of his zanpakutō abilities. During Shikai, Pseudopods lack the ability to generate additional stacks of Liquid Metal on contact with matter (but can do so during Bankai).{}
⊰〖• WEAPONS •〗⊱ By activating his Ittō Suigin technique, Ken'ichi can Spend [1+] Stacks of Liquid Metal to create an equal number of melee and/or projectile weapons of his choosing. Use of this technique grants Ken'ichi proficiency in the weapon(s) created with a rank almost equal to that of his Weapons (Sword) skill, as indicated in the technique's description. These weapons can generate additional stacks of Liquid Metal any time they come in contact with an object, or person - but only when actively wielded as a weapon or thrown as an improvised projectile.
Both Ken'ichi's primary weapon, and any weapons created by his Ittō Suigin (Mugen no Kensei) technique count as both Ken'ichi's zanpakutō, and extensions of his release. As a result, Ken'ichi uses his Offensive Stat to resolve his attack(s), and when clashing with an opponent's attack, effect, or technique.{}
⊰〖• LEVITATION •〗⊱ As stated above, Suigin Kawa grants Ken'ichi the ability to levitate the Liquid Metal of his zanpakutō. This ability extends to Ken'ichi's primary weapon as well as any pseudopod, weapon, or construct created by spending one (or more) stacks of Liquid Metal. Ken'ichi can levitate a maximum of [3] Stacks (5 Stacks in Bankai) of Liquid Metal and/or objects in this way each post, at no cost.
While levitating, the object(s), weapon(s), and/or Liquid Metal has a Flight Speed of 400 (600 in Bankai), and can be hurled at a target as an Improvised Projectile. When used as an improvised projectile, the object uses Ken'ichi's OS for the purposes of clash. If the levitated object is a weapon, Ken'ichi can use it in combat with a -1 Penalty to its Weapon Skill due to the increased difficulty of wielding it telepathically.
This ability requires concentration on Ken'ichi's part. Such concentration can be disrupted via injury, distraction, or other methods causing the object to fall unless it is his primary weapon, a pseudopod, or otherwise in a liquid state. Mentally controlling an object via hand gestures increases his mental control over the object, giving him Battle Focus [2] (if he only controls one object in this way), or Battle Focus [1] if he controls one object with each hand, but only for the purpose of whether he can maintain concentration on the levitated object(s).
⊰〖• B A N K A I •〗⊱ Suigin-shin Ryū (水銀神 竜) ❀ Mercury God Dragon{}
⊰〖• BANKAI APPEARANCE •〗⊱ Suigin's liquid-gold body rises from beneath Ken'ichi's feet encasing him in a suit of ultralight dragon-scale armor made of silver-white scales as beautiful as they are durable. Layered over the polished silver-white scales, Ken'ichi wears a skin-tight bodysuit weaved from nanoscale filaments of liquid metal, that while appearing to be made of fabric, are every bit as durable as the armor itself.
Gold-accented pauldrons, and retrograde draconic greaves add to the beauty of the armor, while a pair of golden tiger claws affixed to his gauntlets grant Ken'ichi increased offensive capabilities. Articulated white-feathered wings armored with thick, golden plate armor rise from between Ken'ichi's shoulders. Elegant, and of peerless beauty, the soft white feathers appear deceptively delicate, but are just as durable and resilient as the metallic scales that grace Ken'ichi's armor. A double-row of golden scales ending in a wide, rudder-like tail, and a fully enclosed helm styled with long draconic horns and golden face-plate complete the armor.
The sword (or other weapon) held in Ken'ichi's hand undergoes its own transformation, lengthening at both ends to become a highly stylized two-bladed sword. Each of the weapon's two blades measures some 5 feet long, with the total weapon length measuring 11 feet (including the hilt). The same stylized feather motiff that graces his shikai is found on this mastercraft weapon as well. Were it not for his power armor, a weapon of such scale could only be wielded as a polearm, but Ken'ichi wields it lightly in his left hand as if it was but a common arming sword.{}
⊰〖• BANKAI OVERALL ABILITY •〗⊱ The disharmony that existed within Ken'ichi previously prevented Suigin from being able to liquify, keeping it trapped within its initial draconic state. The rage he felt at his father's betrayal and murder of Ken'ichi's first true love - Hayate Takahata manifested itself deep within his weapon, causing it to overflow with deadly liquefaction properties as a result.
Having not only remembered the incident, but finding peace with the death of his lover - harmony has been restored once more between Ken'ichi and his zanpakutō, allowing it to manifest into it's true form - that of a mechanical suit of dragon-styled power armor. This power armor simultaneously affords Ken'ichi enhanced durability, and far greater control over the liquid-metal that makes up the bulk of his zanpakutō, as described below.{}
⊰〖• POWER ARMOR •〗⊱ The Power Armor generated by Ken'ichi's Bankai takes the form of an upgraded version of his Ekitai-kō no Kishi technique. This grants Ken'ichi an enhanced Durability equal to his Offensive Stat (OS) as if he was using the aforementioned technique. While the armor lacks a shield per-se, the armored gauntlets, and wings of his Bankai can be used to deflect against an attack just as easily as the shield can in Shikai, and count as physical Reiatsu-based Barriers with a class and Durability equal to Ken'ichi's Bankai release. The armor itself is the ultimate form of his zanpakutō, and as such does not have a Class associated with it, and protects Ken'ichi against any attack of inferior OS.
As with the armor and shield generated by his Shikai Technique, Ken'ichi's Power Armor can be used to protect Ken'ichi from physical, projectile, and reiatsu-based attacks of all kinds. Unlike his Shikai Technique however, the power armor contains a power-assisted frame that each of its armored plates are attached. As a result, Ken'ichi not only suffers no reduction in Speed while wearing his Bankai, but the hydraulic servos within the armor grant him an enhanced Strength of 400. This Strength value is a property of the Power Armor itself, and cannot be increased by any power, or effect that would increase Ken'ichi's personal Strength.
The armor comes equipped with razor-sharp talons at the ends of all four limbs, allowing Ken'ichi to make deadly slashing and piercing attacks, and being an extension of his zanpakutō - can just as easily be used to bind an opponent's weapon. In addition, the armor sports a pair of equally sharp, feathered wings that grant Ken'ichi the ability to fly (and hover) at his normal Speed. Attacks made with the gauntlets and/or wings of his Power Armor are made using Ken'ichi's OS (instead of his Strength), and have a Weapon Skill equal to Ken'ichi's Sword Skill (max 3).{}
⊰〖• PLASMA CORE •〗⊱ Contained within the chest of Ken'ichi's power armor is a miniature Reiatsu-based reactor, that allows Ken'ichi to Burn [1+] Stacks of Liquid Metal, in order to transform it into a super-heated metallic plasma via his Ryū Taihо̄ technique. The temperature of this plasma is over 50,000C (90,032F), and is more than capable of inflicting devastating third, and fourth degree burns to anyone caught within its effect, if not incinerate a target outright. Ken'ichi can fire this plasma from the eyes, gauntlets, or chest-plate of his armor in powerful particle beams, or cause the plasma to explode violently in a powerful Area-of-Effect blast, incinerating nearby opponents.{}
⊰〖• ENHANCED SHIKAI •〗⊱ During Bankai, all of Ken'ichi's Shikai powers and techniques are greatly enhanced, not just in class and potency, but also in the scope of their effect. When first activated, a flood of Liquid Metal pours from Ken'ichi's Zanpakutō, immediately granting Ken'ichi [3] Stacks of Liquid Metal (which are added to his existing total, if any). If Ken'ichi had previously Burnt [1+] Stacks of Liquid Metal through use of his Shikai techniques, those burnt stacks are refunded as part of this effect and are no longer considered Burnt. This effect only occurs upon initial activation, and does not occur when refreshing his Bankai.
During Bankai, each of Ken'ichi's shikai powers and techniques are greatly enhanced, allowing Ken'ichi to control up to [10] Stacks of Liquid Metal without penalty, and improving not only the Class of his Shikai techniques, but also the scope and magnitude of their effects. How each technique or ability is enhanced is defined within the techniques description.{}
⊰〖• UNLIMITED BLADEWORKS •〗⊱ During Bankai, Ken'ichi's Ittо̄ Suigin technique is greatly enhanced, allowing him to create a near infinite number of weapons providing he has the reiatsu to pay for them. Upon first releasing his Bankai, all Stacks of Liquid Metal spent on Ken'ichi's Ittо̄ Suigin technique are immediately refunded, as the technique no longer expends the liquid metal used to create the weapons (as described below).
When activating this technique during Bankai, Ken'ichi selects [1+] Stacks of Liquid Metal as the focus of the technique, and can summon as many weapons (of the same or different types) from the chosen stack(s) as he desires, without Spending the chosen Stack(s). He must still pay the reiatsu cost as normal, however the Stack(s) of Liquid Metal used as the focus of the technique remain in their liquid state, while the conjured weapon(s) rise from the metallic ooze, and solidifies as per Ken'ichi's wishes.
Ken'ichi can create any number of weapons from a single stack of Liquid Metal in this way, and can telekinetically control and manipulate the weapons as easily as he could in Shikai, causing the weapon to levitate to his hand, fly toward an opponent as an Improvised Projectile, or thrust out of the ground blade-first in an attempt to impale his opponent. Levitating weapons in this way still counts toward the maximum number of simultaneous Weapons and/or Stacks that Ken'ichi can levitate simultaneously, however.
⊰〖• Z A N P A K U T O U T E C H N I Q U E S •〗⊱ |
Suigin Ekika ❀ Mercury Liquefaction{}
⊰〖• HANE YAIBA •〗⊱ Feather Arrows ❀ Release: Shikai
❀ Cost: 50 Reiatsu
❀ Element: Metal
❀ Effect: Slashing his blade, or gauntlet in a wide crescent arc, Ken'ichi fires a volley of 3-10 metallic, feather-like blades shooting toward his opponent (15-30 darts in Bankai). Regardless of how many darts are fired, these projectiles count as a single object/effect for the purpose of whether an opponent can defend against this attack, and has a radius of 1-foot (2-ft diameter) in Shikai, increasing to 3 feet (6-feet diameter) in Bankai. Alternately, Ken'ichi can create a thin line of darts about 3 feet across, and 1 inch wide (9 feet across in Bankai).
These razor-sharp projectiles have a base Speed of 800 (as per the new Speed rules), and are capable of causing severe injuries on impact. Each volley liquefies at the start of Ken'ichi's next post, generating [1] Stack of Liquid Metal in the process. Ken'ichi has mastered the use of this technique and can activate it without use of a command word, with no additional effect on his part. Ken'ichi can use this technique in a number of unorthodox ways as follows:
- Rapid-fire: Ken'ichi can unleash a rapid-fire burst of projectiles at a blistering Speed of 1600 (as per the new Speed rules), but have 75% of their normal OS. Ken'ichi can rapid-fire this technique no more than 3x (5x during Bankai).
- 360° Arc: Ken'ichi can spin his zanpakutou releasing a volley in a 360° arc around the blade, or release volleys in multiple directions simultaneously.
- Redirection: Ken'ichi can launch this attack in a curved path (allowing it to move around a barrier, wall, or corner), OR cause the projectiles to make one sharp turn (of up to 270°). This is not a homing attack. Use of this variant reduces the Speed of the projectiles to 600 (as per the new Speed rules).
- Ken'ichi can only use one of these [3] variations each post.
❀ Bankai: During Bankai, Ken'ichi can additionally fire this technique from the wings of his power armor, or use [1+] Stack(s) of Liquid Metal as the source of this attack. Using the liquid metal in this way does not Spend or Burn the stack, and merely provides Ken'ichi with an unorthodox angle of attack. Except for the unexpected trajectory of these projectiles, they are otherwise identical to those fired from Ken'ichi's zanpakutou.
When fired from his wings, Ken'ichi generates a powerful blast of gale-force wind with an impact strength of 800 as an additional side-effect. This powerful blast of concussive air is more than is more than sufficient to knock most opponents from their feet, and send them flying through the air. When activated by Ken'ichi in this way, this technique costs an additional 50 Reiatsu (for a total of 100 Reiatsu).
❀ Drawbacks: When not rapid-firing, Ken'ichi can use this technique once or twice per post with minimal effort. Rapid-firing this technique, or using this technique more than [2x] per post, will rapidly fatigue Ken'ichi with prolonged use. This technique has a maximum effective range of 100' (30m). At ranges beyond this distance, the Speed and OS of these projectiles are halved, to a maximum range of 200' (61m). The drawbacks are identical regardless of whether this technique is used in Shikai, or Bankai.{}
⊰〖• ITTOU SUIGIN •〗⊱ Mercury Blade ❀ Release: Shikai
❀ Cost: 100 each; plus [1] Stack of Liquid Metal
❀ Element: Metal
❀ Effect: By Spending [1] Stack of Liquid Metal, Ken'ichi can reshape the liquid into a single melee, thrown, or projectile weapon of his choice, solidifying it into a functional weapon in the process. Through use of this technique, Ken'ichi can also liquefy his primary weapon for a brief instant, allowing him to reshape the weapon into one (or two) identical or different weapons before returning it to a solid metallic state.
When wielding a weapon created (or modified) by this technique (including, but not limited to his zanpakutou, but not including any other weapon Ken'ichi may be in possession of), Ken'ichi treats his Weapon Skill with that weapon(s) as being equal to [3] or Ken'ichi's Sword Skill (whichever is less).
Ken'ichi has fully mastered this technique, and can transform his zanpakutou (or any weapon conjured by this technique) even in the middle of an attack, or series of maneuvers, and can activate this technique with or without the use of a command word.
❀ Bankai: During Bankai, Ken'ichi can create a near infinite number of weapons from a single stack of Liquid Metal. As a deception, Ken'ichi refers to this technique as his Unlimited Bladeworks (Mugen no Kensei). While activating this technique during Bankai still requires at least [1] Stack(s) of Liquid Metal, Ken'ichi can generate as many weapons from the chosen Stack(s) as he desires. Ken'ichi must pay the cost of each weapon separately, but doing so does not Spend or Burn the chosen Stack(s).
Alternately, Ken'ichi can Spend [1+] Stack(s) of Liquid Metal to generate up to [15] Weapons/Stack simultaneously as an impromptu spike-trap. When used in this way, the weapons are created blade-first in an instant, with the goal of impaling Ken'ichi's enemy with a multitude of densely-packed weapons (much like a spike-trap). When used in this way, the weapons do not form completely (only the blade and/or shaft of the weapon forms), while the base of the stack solidifies into a solid metallic clump, potentially trapping his opponent upon the multitude of blades. This use costs 100 reiatsu per stack used in the attack. This version of the technique has a Transformation Speed of 1200 (instead of the usual 800).
❀ Drawbacks: There is a momentary delay when activating this technique, during which time the weapon liquefies, reshapes itself and re-solidifies. This delay is represented by this techniques Transformation Speed of 400 (800 during Bankai). While changing form, Suigin cannot be used to block, parry, defend, or attack until such time as its form solidifies. Should an enemy attack have equal or greater attack speed, Suigin will be in a liquid state at the time the attack occurs. As such, the enemy attack will pass through its liquid-metal form before his zanpakutou has time to fully solidify.{}
⊰〖• EKITAI-KŌ NO KISHI •〗⊱ Knight of Liquid Steel ❀ Release: Shikai
❀ Cost: 100; plus [1+] Stack(s) of Liquid Metal
❀ Element: Metal
❀ Effect: By absorbing [1+] Stack(s) of nearby Liquid Metal, Ken'ichi can create a suit of filigree gothic breastplate armor, and/or a matching filigree kite shield. Creating the armor using this technique costs [2] Stacks of Liquid Metal, while the shield costs [1] Stack (creating both simultaneously with a single use of this technique costs [3] Stacks instead). The reiatsu cost is the same regardless of how many Stacks of Liquid Metal are spent to activate this technique.
Both shield and armor are highly decorated with stylized feather motifs and accented in gold, matching the design of Ken'ichi's zanpakutou. Should Ken'ichi be using a daishou at the time this ability is activated, he may transform the weapon into a shield instead of spending a Stack of Liquid Metal instead.
Both the armor and shield can be used to protect Ken'ichi against physical, projectile, or reiatsu-based techniques and act as physical reiatsu-based barriers with a class level and Offense Stat equal to Ken'ichi's current release. Finally, both the armor and shield act as an extension of Ken'ichi's zanpakutou, and have the same liquefaction properties as a result.
❀ Bankai: Ken'ichi can still use this technique to create a shield in Bankai, however the Power Armor generated as part of his Bankai Overall property supersedes (and replaces) the armor that can be generated with this technique, making it redundant.
❀ Drawbacks: While wearing the armor, Ken'ichi's Speed is reduced by [25%] as a result of the added weight of the metal. His agility however is unaffected as Ken'ichi has trained extensively in the use of this armor, and has become quite proficient in its use. Unfortunately for him, the armor does reduce the speed multiplier of all stepping techniques (excluding Shunpō Karin) by x3 Speed, to a minimum of x3 Speed or its normal multiplier, whichever is less. For example, Ken'ichi's Shunpō is a x7 multiplier when wearing this armor (instead of the usual x10 multiplier).
Finally, against attacks with the Fire, Heat, Ice, Cold, or Electric elements, the armor (but not shield) counts as [1] Class Level lower for the purpose of determining the effects of clash.{}
⊰〖• SUIGIN KEITAI •〗⊱ Mercury Form ❀ Release: Shikai
❀ Cost: 300; plus [1+] Stack(s) of Liquid Metal
❀ Element: Metal
❀ Effect: Upon activation, Ken’ichi’s body takes on a silvery-white metallic hue, while assuming the form of a semi-solid, ooze like state. While transformed in this manner, Ken’ichi is impervious to all physical melee- and projectile-based attacks. Such attacks pass through his amorphous liquid body with little resistance. While such attacks may temporarily stun or disable Ken'ichi (depending on their severity), his liquid-metal body rapidly reforms without suffering injury.
As an added benefit, Ken’ichi’s semi-liquid form renders him immune to the effects of most binding spells or abilities. Attempts to restrain him with chains, ropes, or other such bindings are completely ineffective if they are of equal or lower class level. Such restraints pass harmlessly through his body without impeding his movement. This ability also allows Ken'ichi to pass harmlessly through metal bars, or transform himself into a puddle to slide underneath a door, or other obstacle. Binding spells and abilities that cause paralysis have their full effects however, as do binding spells or abilities of superior class level, or 50% OS Superiority over.
While this technique is active, Ken'ichi's limbs and body count as his zanpakutou for the purpose of activating his Ittō Suigin technique. Ken’ichi can maintain this effect for the duration of this technique, but may end it prematurely by using this technique again, or by returning his arm(s) back to a liquid metal state.
Finally, Ken'ichi retains the ability to mentally control liquefied matter, as well as full use of all zanpakutou techniques.
As one of his staple techniques, Ken'ichi has long since mastered its use, and can use it instinctively by omitting the command word.
When used reflexively, this technique Burns [1] Stack of nearby Liquid Metal, and lasts for the duration of [1] Post. By saying the command word and Spending [1+] Stack(s) of Liquid Metal, Ken'ichi can absorb the Liquid Metal, extending the effect's duration to an equal number of posts.
❀ Drawbacks: Assuming the command word is used, this technique Burns [1] Stack of absorbed liquid metal at the end of each post, swiftly depleting Ken'ichi's most precious resource if overused. Once activated, the maximum duration of this technique cannot be altered, however Ken'ichi can end the effect prematurely, at the start of his post by simply reclaiming the remaining Stack(s) of Liquid Metal. At the end of this duration, Ken'ichi is unable to activate this technique for a minimum of [2] posts, while his body recovers from the strain of his transformation.
In addition, while this technique affords Ken'ichi powerful defensive abilities, his liquid-metal body is unable to manipulate his environment or inflict harm. Only by transforming his arm(s) into weapons via his technique can this inability to cause harm be overcome, as stated above.
Transforming his body using this technique occurs at a Transformation Speed of 400 (800 while in Bankai), and as such suffers the same speed-related drawbacks as his Suigin Ittou technique.
As stated above, this technique makes Ken'ichi impervious to physical injury. While such attacks cause no actual damage to his body, they can temporarily deform his liquid-metal body, stunning him in the process. Attacks which would normally cause minor injuries repair themselves almost instantly, however more powerful attacks can punch "holes" in his body, split his body in twain, or even blast him apart. Such attacks are capable of temporarily disabling or crippling Ken'ichi who is left unable to fight effectively while his body recovers the apparent "damage".
Finally, as a result of Ken’ichi’s liquid-metal body, he is vulnerable to reiatsu-based techniques of the fire, heat, ice, cold, and electric elements. While using this technique, such effects are treated as [1] Class higher for the purpose of determining clash (to a maximum of Class 1).{}
⊰〖• EKIKA-SHI •〗⊱ Liquefied Death ❀ Release: Shikai
❀ Cost: 400; plus [1+] Stack(s) of Liquid Metal
❀ Element: Metal
❀ Passive Effect (No Cost): In addition to generating [1] Stack of Liquid Metal (as a result of his Shikai Overall Ability); any time Ken'ichi's zanpakutō comes into physical contact with an Opponent or their Release Weapon/Doll, his zanpakutō marks the target in the Hit Location (head, torso, limb, or other extremity) touched. As the Liquid Metal formed by Ken'ichi's release is the true form of his zanpakutō, this effect also Marks the target any time they are physically struck by a pseudopod, metallic construct, Hane Yaiba, or a weapon created by his Ittō Suigin technique. Contact with unspent Stack(s) of Liquid Metal does not have this property. This effect does not require injury in order to affect the opponent, and as such - defenses such as Hierro or Blute offer little protection from this effect.
At Ken'ichi's discretion: Physical/Spiritual objects, barriers, and manifestations are Marked on contact. Marked objects/effects lose Durability equal to Ken'ichi's OS when first affected, and at the start of the owner's post(s), liquefying instantly once their Durability reaches Zero (this does not generate stack(s) of Liquid Metal). Objects/effects which lack Durability (reiatsu barriers, kidō, etc) are treated as having a Durability equal to their user's OS for the purpose of this effect. (Except where noted, this works like an ordinary Clash of abilities).
❀ Active Effect: During any post that Ken'ichi Marks an opponent/doll/release weapon, he may trigger this active effect by paying the reiatsu cost, and Burning [1] Stack of Liquid Metal, for each of the targets Marked Hit Locations to a maximum of [3] Stacks. For each Marked Hit Location, consult the table below to determine the effect, which is applied immediately. Releases that conjure/manifest as some form of "living" creature are treated as Dolls/Characters for the purpose of this effect, and have Hit Locations as appropriate.
Release Weapons do not have hit locations. Instead, when activating this effect against a Release Weapon, the weapon is subject to an instant (and continuous) Weapon Break attempt (this is an OS Clash). For the purpose of resolving this effect, and any future Melee Clashes with the weapon, the weapon loses [50] OS for each time it was Marked, and an additional [50] OS at the start of the owner's posts. Upon "breaking", the weapon liquefies instantly, generating [1] Stack of Liquid Metal.
Marked HL
- [1x] - Pain [1]. Skin, and muscles become transparent, gelatinous, and begin seeping blood and clear fluids. Painful bruising spreads along the length of the extremity/region as it begins to breakdown. Head: Eyes become photosensitive, and the target experiences a worsening headache. Limbs/Extremities: This effect worsens by 1/stage at the start of each of the target's posts (this effect applies to all successive stages).
- [2x] - Pain [2]; Bleed [1]. Nerves and connective tissue begin to break down, and bones become gelatinous and rubbery. Movement of affected limbs/extremities become difficult. Head: Migraines and flashes of color flash across the user's vision, and talking becomes difficult. Senses are increased by [50%] for the purpose of determining sensory overload.
- [3x] - Pain [3]; Bleed [2]. Head: Increased audio-sensitivity/photosensitivity causes Senses to double for the purpose of determining sensory overload, but halved for all other purposes. Speech is restricted to a few words at most, and blood begins to flow down the victim's throat. Limb/extremity: The affected limb/extremity liquefies instantly, generating [1] Stack of Liquid Metal. No bleeding occurs from the stump (do not apply Pain/Bleed for this extremity). Torso: Bleeding from internal organs causes swelling of the abdominal cavity.
- [4x] - Pain [4]; Bleed [3]. Due to the effects described below - Loss of consciousness occurs in 3 posts followed by a swift death unless the victim receives immediate medical attention. Head: The tongue, eyes, and ear drums liquefy, rendering the opponent blind, deaf, and unable to speak. Blood flows freely down their throat causing them to begin drowning in their own fluids. Confusion sets in as their brain begins to liquefy reducing Instinct by [50%]. Torso: Internal organs begin to liquefy, causing sepsis and rapid blood loss. The target's lungs fill with blood making speech impossible.
- [5x] - The victim's head, or entire body liquefies, generating [1] Stack of Liquid Metal. This effect is fatal.
Pain [X]: Track pain for each Hit Location separately. 1- Minor; 2-Moderate; 3-Severe; 4-Crippling. Pain Tolerance reduces the effect of pain to all hit locations by it's rank.
Bleed [X]: Bleeding effects stack to determine a single value. 1-Minor; 2-Moderate; 3-Severe; 4-Critical; 5-Life-threatening; 6-Fatal. Bleeding Tolerance reduces this number by it's rank. Be mindful that liquefied extremities/limbs no longer cause bleeding and should have their Bleed value deducted from this total.{}
⊰〖• RYŪ TAIHŌ •〗⊱ Dragon Cannon ❀ Release: Bankai
❀ Cost: 500 reiatsu; plus [1+] Stack(s) of Liquid Metal
❀ Element: Metal; Fire
❀ Effect: By Burning [1+] Stack(s) of Liquid Metal, Ken'ichi generates a powerful blast of super-heated, metallic plasma in a line. This technique inflicts serious third degree burns to anything it comes in contact with, and ignites hair, cloth, and other flammable objects that the beam passes within 2m (6 feet) of. If Ken'ichi has 50% OS Superiority, this attack can sever limbs, and inflict fourth-degree burns to the opponent (charring flesh right to the bone). If Ken'ichi has 2x OS Superiority, or 2+ Class Superiority, this attack incinerates the target completely, rendering it little more than ash.
The plasma generated by this technique cauterizes wounds on impact with its blistering 50,000C (90,000F) temperature. Clashes against this technique are resolved using the opponent's Reiatsu Strength (or Spiritual Pressure, if released). Strength offers no durability against such incredible temperature.
This is Ken'ichi's most powerful attack, and utterly destroys the Stack(s) of Liquid Metal used to generate the effect. The size and scale of this attack depends on how many Stacks of Liquid Metal are burnt to generate the effect.
- [1] Stack: This attack generates a 1-foot radius (2-foot diameter) line of plasma from the palm of Ken'ichi's hand, out to a distance of 200m. This attack functions similar to a Cero of equal Class to Ken'ichi's release, save that it inflicts burn damage on impact.
- [3] Stacks: This attack generates a 3-foot radius (6-foot diameter) line of plasma from the chest of Ken'ichi's power armor, and extends out to a distance of 300m. This version has 2x OS for the purpose of resolving Clash and all other effects, but is otherwise identical to the smaller blast above.
- [3+] Stacks: This attack generates a spherical blast of plasma surrounding Ken'ichi in all directions out to a range of 20 feet. Anyone caught within the blast suffers severe burns to 90% of their body. The radius increases by an additional 10 feet in all directions for every stack beyond the first [3] that are Burnt by this attack. This version of the technique poses no harm to Ken'ichi or his possessions, but is otherwise unfriendly to allied characters who are unlucky enough to be caught within the blast.
The OS of this AoE attack increases by 100% for each additional stack Burned as part of it's cost (to a maximum of 3x OS for an attack that Burns [5+] Stacks of Liquid Metal).
❀ Drawbacks: This technique swiftly consumes Ken'ichi's reserves of Liquid Metal, making it extremely cosly to use more than a couple times throughout the course of an extended battle. Characters with Fire Resistance [3+] treat the severity of any burns inflicted by this technique as being one step less severe, and treat the Class of this technique as being 1 class lower (2 Classes lower if they have Fire Resistance [4]).
As this attack is made of super-heated metallic plasma, immunity to fire does not provide immunity to this effect, but instead grants the character the equivalent of Fire Resistance [4] for the purpose of resisting this attack.{}
⊰〖• RYŪ IBUKI •〗⊱This technique has been replaced. ❀ Release: Bankai
❀ Cost: 600
❀ Element: Metal
❀ Effect:This technique is the ultimate expression of Ken'ichi's zanpakutou; an attack so powerful that it can instantaneously liquefy almost any matter it comes in contact with. Upon command, Ten no Suigin Shin Ryū unleashes a torrent of liquefied metal spewing toward the opponent. This attack takes the form of a 30m (100 feet) long cone of liquefied metal, 1m (3 ft) in diameter at the near edge, and fully 15m (50 feet) in diameter at the far end and lasts a full 3 seconds before being expended. Everything within the path of this attack is completely saturated with the liquid over every part of its surface/body. The liquid itself carries an extremely potent and highly concentrated liquefaction property, far more powerful than anything else Ken'ichi's zanpakutou can generate.
Spiritual objects, summoned creatures, reiatsu barriers, and any living creature drenched in this liquid suffers the same effect as being exposed to Ken'ichi's zanpakutou abilities, except with the following noticeable differences. Firstly, this attack drenches the target over every available surface, affecting the entire opponent simultaneously. In addition,High Speed Regeneration, defensive abilities like Hierro or Blut, or having 600+ Healing Expertise offer no resistance to this highly concentrated liquefaction effect. This effect stacks with any liquefaction the enemy has previously suffered, resulting in the equivalent of 2 posts of liquefaction to any spiritual object, summoned creature, or affected location on an enemy which is affected by two separate sources of liquefaction during a single post.
This attack lasts for the duration of an entire post (at least 3 seconds), and as such allows Ten no Suigin Shin Ryū to alter the trajectory of this attack once. As a result, it can be incredibly difficult to dodge this attack, given Ten no Suigin Shin Ryū's ability to alter her aim mid-stream.
❀ Drawbacks:This attack is a highly potent and lethal attack, but even this attack has drawbacks. Rank 4 or Class 0 opponents are immune to the effects of this attack, unless Ken'ichi is likewise Rank 4 and/or Class 0 respectively. Enemies with 50% RS or SpPr superiority to this attack are immune, as are their release weapons, dolls, or any creatures summoned by their release. Class 1 abilities and effects treat the Offense Stat of this effect as 50% of its normal value (600 or 75% of Ken'ichi's OS, whichever is higher) for the purpose of determining whether such effects are immune, or affected by the attacks liquefaction properties.
While the size, volume, and speed of this attack makes it incredibly difficult to dodge (especially in light of Ten no Suigin Shin Ryū's ability to alter the trajectory mid-stream), an enemy could easily take cover behind an appropriately sized barrier or obstacle and shield themselves from the attack. Any solid obstacle that is at least 1m (3 feet) thick can completely shield an enemy from this attack, however the obstacle is completely liquefied in the process. Thinner obstacles offer no protection as they liquefy before the full 3-second stream of liquid has been expelled, leaving the opponent unprotected and exposed for the final second(s).
Alternately, an enemy can shield themselves by using any appropriate Class 2 (or higher) barrier or similar defense. While Class 0 barriers are automatically strong enough to withstand the full brunt of this attack, Class 1 and 2 barriers quickly buckle and liquefy under the assault, providing partial protection from the effect, drenching the opponent in a weakened stream of liquid metal that causes a single post of liquefaction to the opponent, after which it loses its effectiveness. Class 1 barriers which are immune to this effect however completely shield the enemy from this attack.
Activating this technique exacts a price from Ken'ichi, causing his gauntlet to liquefy and evaporate, and causing Ken'ichi's left hand and lower arm to suffer 1 post of liquefaction each time this technique is used. Furthermore, it disrupts Ken'ichi's immunity to his zanpakutou techniques for the next 3 posts after activation.
As a result, Ken'ichi (but not his allies) becomes vulnerable to the liquefaction properties of his zanpakutou and techniques. While vulnerable, Ken'ichi must be cautious not to come in contact with the blade of his zanpakutou, or any pools of liquefied matter under his direct mental command, lest he liquefy himself. While vulnerable to his zanpakutou techniques, Ken'ichi is unable to use his Suigin Keitai technique. He can however, handle the shaft/hilt of his zanpakutou, as well as wear his armor and shield safely without risk of liquefying himself.{}
⊰〖• HAGANE NO GUN •〗⊱This technique has been replaced ❀ Release: Bankai
❀ Cost: 500 reiatsu
❀ Element: Metal
❀ Effect:While Ken'ichi can telekinetically manipulate single volumes of liquefied matter with little effort, this technique takes that to the next level - transforming a large volume of liquefied matter into a small army of 15 - 30 vaguely humanoid metallic soldiers, equipped with an assortment of katana, spears, and wearing ō-yoroi armor. The armor and weapons themselves are purely cosmetic and is actually part of each soldiers physical body. It takes 1 full post for the army of steel to form, after which they relentlessly pursue and attack Ken'ichi's enemies without any direct commands from their master, and in many respects are similar to the terracotta soldiers of Ancient China. Nearly mindless, the metallic soldiers are only capable of the most simple of tactics, relying on overwhelming numbers and mob tactics to wear down the enemy. Each soldier has both Strength and Speed of 200, and uses Ken'ichi's Offense Stat for the purpose of defending themselves against Reiatsu-based techniques.
While their combat skills are unimpressive, their greatest strength lies not in the lethality of their blades, but rather the fact that their weapons carry the same liquefaction properties as Ken'ichi's Bankai, resolving the effect using Ken'ichi's Offense Stat as above. As a result of their potent liquefaction properties, Ken'ichi's enemies would be unwise to ignore these automatons, lest they find themselves grappled, or surrounded by a dozen or more slashing blades that liquefy matter on contact, regardless of any injury they may cause. Likewise, enemies who ignore Ken'ichi or Ten no Suigin Shin Ryu run the risk of falling victim to a well-timed flurry of highly lethal attacks timed to take advantage of the enemies momentary distraction. This is the true strength of this technique - to create a no-win scenario in which the enemies must divide their focus and attention between Ken'ichi, his dragon, and the small army of relentless metallic soldiers, where one misstep may have fatal results.
Formed of liquefied matter, Ken'ichi can take mental control over these constructs and command them to levitate, and awkwardly pursue flying enemies. In addition, while these constructs can be injured or destroyed relatively easily, these constructs will rapidly reform in as little as 1 post, to continue their inexorable pursuit of the enemy. As a result, any action taken to destroy these soldiers will have temporary results at best. Freezing, melting, or otherwise hampering them will only cause them to liquefy into pools of silvery-white liquid-metal, reform and continue mindlessly pursuing their target.
❀ Drawbacks:Use of this technique costs an additional 200 reiatsu for each post beyond the first, which must be paid at the start of each post. Failure to pay this upkeep cost causes the metallic soldiers to instantaneously liquefy and melt into puddles of silvery-white protoplasm, which retains its normal liquefaction properties. If Ken'ichi is stunned, or otherwise unable to concentrate, he is unable to consciously maintain control over these constructs, and as such is unable to pay the reiatsu cost, causing them to liquefy as above.