Post by Jeff Franklin on Mar 16, 2021 11:29:32 GMT -5
{Unseal: Hell's Door}
Technique Name: Hell's Door
Class: 8 (Cinematic)
Technique Type: Hell art
Usable By (Technique is available to which races?): Saika (Unseal Tech)
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect):
Upon reaching a certain level of strength, Saika can lean on the power of Hell they gained, wrapping one of their arms and hand in the Hell chain the Saika may use there power to forcibly open a gate to any location. The chain uses the Hell reiatsu the user now possess that acts like a momentary key, after the portal is opened their highest OS (Including Spiritual Pressure) is than used to open the portal the rest of the way. The location is chosen prior to use and other than a required power level there is no repercussions.
How to use technique (How is it activated?):
Stimulating the Gate Seal of the users soul that holds the portion of Hell with reiatsu, the user focus's on intended result while wrapping an arm and hand in their Hell chain, once done they punch the are in front of them while imagining the location they wish to go, after which they must forcibly open the portal the rest of the way.
Technique Drawbacks (Limitations, repercussions for use, etc)
Requires Merge and Seal to be mastered along with at least 100 in their OS (Including Spiritual Pressure)
Incantation and Effect: none
Made By: Some random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Hell's Door
Class: 8 (Cinematic)
Technique Type: Hell art
Usable By (Technique is available to which races?): Saika (Unseal Tech)
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect):
Upon reaching a certain level of strength, Saika can lean on the power of Hell they gained, wrapping one of their arms and hand in the Hell chain the Saika may use there power to forcibly open a gate to any location. The chain uses the Hell reiatsu the user now possess that acts like a momentary key, after the portal is opened their highest OS (Including Spiritual Pressure) is than used to open the portal the rest of the way. The location is chosen prior to use and other than a required power level there is no repercussions.
How to use technique (How is it activated?):
Stimulating the Gate Seal of the users soul that holds the portion of Hell with reiatsu, the user focus's on intended result while wrapping an arm and hand in their Hell chain, once done they punch the are in front of them while imagining the location they wish to go, after which they must forcibly open the portal the rest of the way.
Technique Drawbacks (Limitations, repercussions for use, etc)
Requires Merge and Seal to be mastered along with at least 100 in their OS (Including Spiritual Pressure)
Incantation and Effect: none
Made By: Some random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Unseal: Hell Shock}
Technique Name: Hell Shock
Class: 6,4
Technique Type: Hell Art
Usable By (Technique is available to which races?): Saika
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect):
Using the unusual connection with Hell, The user creates a Shock Wave laced with Hell Reiatsu, thus tinting the Shock Wave red and increasing its potency. If the attack lands the target will find a surprise as the Class 6 variant not only contains 75% of the users strength but also contains 25% of the users RS/Spirit Pressure (Whichever is higher), while the Class 4 Variant contains 50% of their RS/Spirit Pressure (Whichever is higher). A secondary effect also happens if hit with the Class 4 variant, the one struck by this Shock Wave will also experience immense pain associated with the torture to sinners in Hell, those without 1 in Strength of Will, Calm Mind, or Pain Tolerance will find it hard to think Coherently for a post.
How to use technique (How is it activated?):
Pouring reiatsu into the Fear Seal while focusing on the desired outcome, while doing that you must create a shockwave with a punch.
Technique Drawbacks (Limitations, repercussions for use, etc)
600 strength (Required to make Shock Waves), 50 reiatsu regardless of Class version, You will lose 1 Post out of Hell for Class 6 variant and 2 for Class 4 variant, and finally you must have Mastered Merge and Seal.
Incantation and Effect: None
Made By: some random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Technique Name: Hell Shock
Class: 6,4
Technique Type: Hell Art
Usable By (Technique is available to which races?): Saika
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect):
Using the unusual connection with Hell, The user creates a Shock Wave laced with Hell Reiatsu, thus tinting the Shock Wave red and increasing its potency. If the attack lands the target will find a surprise as the Class 6 variant not only contains 75% of the users strength but also contains 25% of the users RS/Spirit Pressure (Whichever is higher), while the Class 4 Variant contains 50% of their RS/Spirit Pressure (Whichever is higher). A secondary effect also happens if hit with the Class 4 variant, the one struck by this Shock Wave will also experience immense pain associated with the torture to sinners in Hell, those without 1 in Strength of Will, Calm Mind, or Pain Tolerance will find it hard to think Coherently for a post.
How to use technique (How is it activated?):
Pouring reiatsu into the Fear Seal while focusing on the desired outcome, while doing that you must create a shockwave with a punch.
Technique Drawbacks (Limitations, repercussions for use, etc)
600 strength (Required to make Shock Waves), 50 reiatsu regardless of Class version, You will lose 1 Post out of Hell for Class 6 variant and 2 for Class 4 variant, and finally you must have Mastered Merge and Seal.
Incantation and Effect: None
Made By: some random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Paradise Wasp}
Technique Name: Paradise Wasps
Class: 7, 4, 1
Technique Type: Hell Art
Usable By: Hell Races
Technique Element: Hell
Technique Description and Effects:
The user manifests one or more paradise wasps in their mouth and releases them into the world with a specific intent and purpose. The Class 7 version of this technique creates one wasp, the Class 4 version creates up to three wasps, and the Class 1 version creates up to eight wasps at one time.
A twisted incarnation of a debased take on the much purer hell butterfly, a paradise wasp is a 3-inch-long, luridly colored insectoid spiritual creature. The exact colors of a paradise wasp are dependent on the user and their aspect of Hell, but are always bright and garish; in the natural world, they would have signaled venomous qualities to other animals. All paradise wasps are possessed of an inch-long, rough, tripartite stinger, a muscular abdomen, and two long, sinuous wings. Crushing, chewing, or flattening a paradise wasp has no effect on its livelihood, and in fact, only seems to aggravate the creature. Despite this, a paradise wasp will never sting its creator, and a creator with at least 100 Strength can spit out paradise wasps one at a time, shooting them at targets within 25 feet for every 100 Strength they possess.
Every paradise wasp is a spiritual construct with stats and special properties dependent on its Class. A Class 7 wasp has 30 Strength and 50 Speed, can sting a victim up to three times per post, and lasts for the duration of 2 posts. A Class 4 wasp has 40 Strength, 100 Speed, and 50 Energy Sensory, can sting a victim up to five times per post, and lasts for 4 posts. A Class 1 wasp has 50 Strength, 200 Speed, and 100 Energy Sensory, bypasses skin-level defenses with less Reiatsu Strength than its creator's with its stinger, can sting a victim up to seven times per post, and lasts for 6 posts.
The single sting of a paradise wasp, though electrifyingly painful, is essentially non-dangerous. However, multiple stings add up quickly, and the assault of a swarm can leave its victims nothing but twitching masses of physical pain and mental anguish. At all Classes, the sting of a paradise wasp is a painful physical injury that injects a telepathic message into its victim. At Learned and Proficient, this message is always the same: an infernal beast of the pit howling into the mind of its victim, providing a moment of pain and distraction. Once the technique has been Mastered, the user can instill a specific message into a single special wasp, whose stinger is only unipartite and smooth. This special wasp can sting a victim with significantly less pain than its kin, and delivers a telepathic message up to thirteen words in length upon stinging a victim.
Characters with 1 point in Pain Tolerance can resist up to three stings' worth of pain per post. Those with 2 points in Pain Tolerance can resist up to nine stings' worth; those with 3 points in Pain Tolerance can resist up to fifteen stings' worth and; those with 4 points in Pain Tolerance are effectively immune to the pain of paradise wasp stings (though not necessarily their damage).
How to use technique:
By pouring unfocused reiatsu through the throat and brow chakras, the user allows their reiatsu to free-form these insidious creatures through the twisted designs of their own personalized aspect of Hell. The wasps form in the user's mouth.
Technique Drawbacks:
The user must have eaten at least one hell butterfly during their lifetime. To use the Class 7 version, the user must possess at least 100 in either Reiatsu Strength or Spiritual Pressure and 50 in Energy Sensory. The Class 4 version requires at least 200 in a spiritual stat and 100 in Energy Sensory, and the Class 1 version requires at least 300 in a spiritual stat and 150 in Energy Sensory. In addition to the reiatsu costs, using the Class 7 version costs 1 of the user's out of Hell posts, the Class 4 version costs 2 out of Hell posts, and the Class 1 version costs 3 out of Hell posts.
Made By: some random Saika
Reserved? No
Technique Name: Paradise Wasps
Class: 7, 4, 1
Technique Type: Hell Art
Usable By: Hell Races
Technique Element: Hell
Technique Description and Effects:
The user manifests one or more paradise wasps in their mouth and releases them into the world with a specific intent and purpose. The Class 7 version of this technique creates one wasp, the Class 4 version creates up to three wasps, and the Class 1 version creates up to eight wasps at one time.
A twisted incarnation of a debased take on the much purer hell butterfly, a paradise wasp is a 3-inch-long, luridly colored insectoid spiritual creature. The exact colors of a paradise wasp are dependent on the user and their aspect of Hell, but are always bright and garish; in the natural world, they would have signaled venomous qualities to other animals. All paradise wasps are possessed of an inch-long, rough, tripartite stinger, a muscular abdomen, and two long, sinuous wings. Crushing, chewing, or flattening a paradise wasp has no effect on its livelihood, and in fact, only seems to aggravate the creature. Despite this, a paradise wasp will never sting its creator, and a creator with at least 100 Strength can spit out paradise wasps one at a time, shooting them at targets within 25 feet for every 100 Strength they possess.
Every paradise wasp is a spiritual construct with stats and special properties dependent on its Class. A Class 7 wasp has 30 Strength and 50 Speed, can sting a victim up to three times per post, and lasts for the duration of 2 posts. A Class 4 wasp has 40 Strength, 100 Speed, and 50 Energy Sensory, can sting a victim up to five times per post, and lasts for 4 posts. A Class 1 wasp has 50 Strength, 200 Speed, and 100 Energy Sensory, bypasses skin-level defenses with less Reiatsu Strength than its creator's with its stinger, can sting a victim up to seven times per post, and lasts for 6 posts.
The single sting of a paradise wasp, though electrifyingly painful, is essentially non-dangerous. However, multiple stings add up quickly, and the assault of a swarm can leave its victims nothing but twitching masses of physical pain and mental anguish. At all Classes, the sting of a paradise wasp is a painful physical injury that injects a telepathic message into its victim. At Learned and Proficient, this message is always the same: an infernal beast of the pit howling into the mind of its victim, providing a moment of pain and distraction. Once the technique has been Mastered, the user can instill a specific message into a single special wasp, whose stinger is only unipartite and smooth. This special wasp can sting a victim with significantly less pain than its kin, and delivers a telepathic message up to thirteen words in length upon stinging a victim.
Characters with 1 point in Pain Tolerance can resist up to three stings' worth of pain per post. Those with 2 points in Pain Tolerance can resist up to nine stings' worth; those with 3 points in Pain Tolerance can resist up to fifteen stings' worth and; those with 4 points in Pain Tolerance are effectively immune to the pain of paradise wasp stings (though not necessarily their damage).
How to use technique:
By pouring unfocused reiatsu through the throat and brow chakras, the user allows their reiatsu to free-form these insidious creatures through the twisted designs of their own personalized aspect of Hell. The wasps form in the user's mouth.
Technique Drawbacks:
The user must have eaten at least one hell butterfly during their lifetime. To use the Class 7 version, the user must possess at least 100 in either Reiatsu Strength or Spiritual Pressure and 50 in Energy Sensory. The Class 4 version requires at least 200 in a spiritual stat and 100 in Energy Sensory, and the Class 1 version requires at least 300 in a spiritual stat and 150 in Energy Sensory. In addition to the reiatsu costs, using the Class 7 version costs 1 of the user's out of Hell posts, the Class 4 version costs 2 out of Hell posts, and the Class 1 version costs 3 out of Hell posts.
Made By: some random Saika
Reserved? No
{Unseal: Inertia Chains}
Technique Name: Inertia Chains
Class: 2
Technique Type: Hell Art
Usable By: Saika
Technique Element: Hell
Technique Description and Effects:
The most unescapable prison a Saika knows isn't in Hell but part of it, specifically that part of it that reaches through Hell into whatever world or place the Saika currently stands and holds onto them. That prison is the chains that hold the sinner they are attached to and keep them from ever truly escaping regardless of how much time they remain away. These chains that can never be removed and can never break are the most powerful item a Saika can possess.
This technique allows the user to send a surge of Hell Reiatsu through the chains causing them to tense up and freeze in place unable to be moved. This happens through the chains emitting equal opposing force to any force trying to move it, even gravitational force. This allows a Saika to wrap it around something or someone by any means they can and activate this technique causing them to be unable to move from that spot like an anchor for a ship. This also applies to whatever the user wrapped the chain around (if they did), effectively creating an unbreakable prison that can't be beaten by physical or spiritual force.
How to use technique:
By pouring unfocused reiatsu through the Tolerance Seal and focusing on the sinners chains, imagine a flood of Hell reiatsu pouring through them and back where the chains come from.
Technique Drawbacks: Requires Merge and Seal to be mastered. This costs 400 reiatsu and 150 reiatsu per additional post its active, it also costs 6 out of Hell posts to activate and 2 Out of Hell posts to keep it active. When this technique is activated the user wont be able to move the area connected to their sinners chains (Similar to if your hand were completely stuck to an immovable object). This can be beaten with OS 200 higher than the users OS.
Made By: some random Saika
Reserved? No
Technique Name: Inertia Chains
Class: 2
Technique Type: Hell Art
Usable By: Saika
Technique Element: Hell
Technique Description and Effects:
The most unescapable prison a Saika knows isn't in Hell but part of it, specifically that part of it that reaches through Hell into whatever world or place the Saika currently stands and holds onto them. That prison is the chains that hold the sinner they are attached to and keep them from ever truly escaping regardless of how much time they remain away. These chains that can never be removed and can never break are the most powerful item a Saika can possess.
This technique allows the user to send a surge of Hell Reiatsu through the chains causing them to tense up and freeze in place unable to be moved. This happens through the chains emitting equal opposing force to any force trying to move it, even gravitational force. This allows a Saika to wrap it around something or someone by any means they can and activate this technique causing them to be unable to move from that spot like an anchor for a ship. This also applies to whatever the user wrapped the chain around (if they did), effectively creating an unbreakable prison that can't be beaten by physical or spiritual force.
How to use technique:
By pouring unfocused reiatsu through the Tolerance Seal and focusing on the sinners chains, imagine a flood of Hell reiatsu pouring through them and back where the chains come from.
Technique Drawbacks: Requires Merge and Seal to be mastered. This costs 400 reiatsu and 150 reiatsu per additional post its active, it also costs 6 out of Hell posts to activate and 2 Out of Hell posts to keep it active. When this technique is activated the user wont be able to move the area connected to their sinners chains (Similar to if your hand were completely stuck to an immovable object). This can be beaten with OS 200 higher than the users OS.
Made By: some random Saika
Reserved? No
{Unseal: Power of the Swarm}
Technique Name: Power of the Swarm
Class: 4
Technique Type: Hell Art
Usable By: Saika
Technique Element: Hell
Technique Description and Effects:
Lucifer is powerful and unyielding to almost all, with his immense strength that surges through every crack in Hell one of his abilities that most living beings believed in has been recreated. The power of the swarm is now at the Saika's disposal as they can can separate into a swarm of small creatures. These animals can range from anything in between a field mouse to an American crow, the animals you become must be decided upon picking this technique.
Seperating like this allows for survivability but by no means does the Saika become invincible, while separating, 6 of the creatures gain glowing red or blue eyes (your choice) in order to indicate a vital organ, when one of those are killed one of the vital organs are destroyed and upon reforming will not be healed without a regenerative ability that allows it to be. If 3 non-glowing eyed animal's are killed then the user loses a hand or foot, 6 total killed means they lose a limb, for every 3 or 6 killed the same happens until no more limbs remain, after no more limbs are left the user begins to take cuts for every 1 animal killed, deep slashes for every 2, and large portions of flesh gone for every 6. The number of animals the user separates into a total of 60 animals including the ones representing vital organs. This Technique although mostly used for escape can be used for battle as each animal will have 50% of the user's offensive stats (Not including Spiritual Pressure) and Speed ,the other stats remain the same. While reforming the user may choose what was damaged if any of the animals were killed including the ones representing vital organs.
How to use technique:
By pouring unfocused reiatsu through the Beast Seal and focusing the animal you chose to become, imagine a flood of Hell reiatsu flooding through your body until the separation begins.
Technique Drawbacks: Requires Merge and Seal to be mastered. This costs 50 reiatsu and 50 reiatsu per additional post its active, it also costs 4 out of Hell posts to activate and 1 Out of Hell posts to keep it active. When this technique is activated the user wont be able to use any other techniques and must have the brain and heart included in the list of vital organs the animals with glowing eye's represent. The glowing eye's help opponents to distinguish between which animal would cause the most damage. When reforming it takes a whole post to accomplish during which time the user is unable to use any other techniques. If any animal is left out when reforming it dissapears and the user takes damage as if that animal had died.
Made By: some random Saika
Reserved? No
Technique Name: Power of the Swarm
Class: 4
Technique Type: Hell Art
Usable By: Saika
Technique Element: Hell
Technique Description and Effects:
Lucifer is powerful and unyielding to almost all, with his immense strength that surges through every crack in Hell one of his abilities that most living beings believed in has been recreated. The power of the swarm is now at the Saika's disposal as they can can separate into a swarm of small creatures. These animals can range from anything in between a field mouse to an American crow, the animals you become must be decided upon picking this technique.
Seperating like this allows for survivability but by no means does the Saika become invincible, while separating, 6 of the creatures gain glowing red or blue eyes (your choice) in order to indicate a vital organ, when one of those are killed one of the vital organs are destroyed and upon reforming will not be healed without a regenerative ability that allows it to be. If 3 non-glowing eyed animal's are killed then the user loses a hand or foot, 6 total killed means they lose a limb, for every 3 or 6 killed the same happens until no more limbs remain, after no more limbs are left the user begins to take cuts for every 1 animal killed, deep slashes for every 2, and large portions of flesh gone for every 6. The number of animals the user separates into a total of 60 animals including the ones representing vital organs. This Technique although mostly used for escape can be used for battle as each animal will have 50% of the user's offensive stats (Not including Spiritual Pressure) and Speed ,the other stats remain the same. While reforming the user may choose what was damaged if any of the animals were killed including the ones representing vital organs.
How to use technique:
By pouring unfocused reiatsu through the Beast Seal and focusing the animal you chose to become, imagine a flood of Hell reiatsu flooding through your body until the separation begins.
Technique Drawbacks: Requires Merge and Seal to be mastered. This costs 50 reiatsu and 50 reiatsu per additional post its active, it also costs 4 out of Hell posts to activate and 1 Out of Hell posts to keep it active. When this technique is activated the user wont be able to use any other techniques and must have the brain and heart included in the list of vital organs the animals with glowing eye's represent. The glowing eye's help opponents to distinguish between which animal would cause the most damage. When reforming it takes a whole post to accomplish during which time the user is unable to use any other techniques. If any animal is left out when reforming it dissapears and the user takes damage as if that animal had died.
Made By: some random Saika
Reserved? No
{Unseal: Hell's Aura}Technique Name: Hell's Aura
Class: 4
Technique Type: Hell Art
Usable By: Saika
Technique Element: Hell
Technique Description and Effects:
The darkness held within explodes to a whole knew level after merging a portion of Hell to the soul, so much so that it actually incurs a special cutback effect for those with any amount of Light Aura. Using this technique allows the user to wield their Dark Aura in a defensive and offensive matter, so those who attack the user and hit or are blocked by them then they gain a status effect. Depending on the amount of Light Aura the potency of the status effect becomes stronger the more the opponent has. For 10 points in Light Aura the target receives a very minor sense of fear, for 20 points in Light Aura the sense of fear is a little stronger but still hardly effects the battle, for 40 points in Light Aura the fear effect begins to slow down the target as the sense of fear starts to impact there judgment, for those with 60 points in Light Aura begin to become so afraid they are more hesitant to attack, for those with 100 points in Light Aura become immobilized with fear unable to attack at all but still able to run. For those with points in Light Aura that doesn't perfectly fit one of the above numbers they round it down to the previous potency. While active Hell's Aura causes the user to give off a small black fog, this visual effect also happens to those being affected by Hell's Aura.
How to use technique:
By pouring unfocused reiatsu through the Fear Seal and focusing on the Dark Aura that is part of you, imagine a flood of Hell reiatsu flooding through your body until the Aura becomes visible.
Technique Drawbacks: Requires Merge and Seal to be mastered. This costs 100 reiatsu and 50 reiatsu per additional post its active, it also costs 2 out of Hell posts to activate and 2 Out of Hell posts to keep it active. When this technique is activated those that attack the user do not incur the normal cutback effect. Those with a 1 in either Lack of Fear or Strength of Will treat the effect as 1 lower, those with 2 in either Lack of Fear or Strength of Will treat the potency as 2 less, those with 3 in either Lack of Fear or Strength of Will treat the potency as 3 less, those with 4 in either Lack of Fear or Strength of Will are immune to this effect.
Made By: some random Saika
Reserved? No
Class: 4
Technique Type: Hell Art
Usable By: Saika
Technique Element: Hell
Technique Description and Effects:
The darkness held within explodes to a whole knew level after merging a portion of Hell to the soul, so much so that it actually incurs a special cutback effect for those with any amount of Light Aura. Using this technique allows the user to wield their Dark Aura in a defensive and offensive matter, so those who attack the user and hit or are blocked by them then they gain a status effect. Depending on the amount of Light Aura the potency of the status effect becomes stronger the more the opponent has. For 10 points in Light Aura the target receives a very minor sense of fear, for 20 points in Light Aura the sense of fear is a little stronger but still hardly effects the battle, for 40 points in Light Aura the fear effect begins to slow down the target as the sense of fear starts to impact there judgment, for those with 60 points in Light Aura begin to become so afraid they are more hesitant to attack, for those with 100 points in Light Aura become immobilized with fear unable to attack at all but still able to run. For those with points in Light Aura that doesn't perfectly fit one of the above numbers they round it down to the previous potency. While active Hell's Aura causes the user to give off a small black fog, this visual effect also happens to those being affected by Hell's Aura.
How to use technique:
By pouring unfocused reiatsu through the Fear Seal and focusing on the Dark Aura that is part of you, imagine a flood of Hell reiatsu flooding through your body until the Aura becomes visible.
Technique Drawbacks: Requires Merge and Seal to be mastered. This costs 100 reiatsu and 50 reiatsu per additional post its active, it also costs 2 out of Hell posts to activate and 2 Out of Hell posts to keep it active. When this technique is activated those that attack the user do not incur the normal cutback effect. Those with a 1 in either Lack of Fear or Strength of Will treat the effect as 1 lower, those with 2 in either Lack of Fear or Strength of Will treat the potency as 2 less, those with 3 in either Lack of Fear or Strength of Will treat the potency as 3 less, those with 4 in either Lack of Fear or Strength of Will are immune to this effect.
Made By: some random Saika
Reserved? No
{Unseal: Perfect Minions}Technique Name: Perfect Minions
Class: 1
Technique Type: Hell Art
Usable By (Technique is available to which races?): Saika
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect):
At this point the connection to Hell is greater then it ever has been, using this the user may summon and even control Demons from Hell. These Demons can take on almost any appearance other then human. They are however limit to be six feet tall and shorter and can never be longer then ten feet. These Demons can be controlled mentally once summoned and cannot attack their summoner regardless of orders they might be given. Thanks to the relationship with Hell the Summons are immune to any mind control Techniques and can only take orders from their masters.
When summoned the Demons are the Class of the users choice but can never be Class 8 or Class 0. Demons non sensory Stats are equal to 75 times the number associated with the Class (can be found below) and it's sensory Stats are equal to 50 times the number associated with the Class (Can be found below).Healing Expertise will always be stuck at 0. When created each Demon has a weapon (Can be either a natural weapon or non natural weapon) that uses RS to determine it's OS.
Class 7:1
Class 6:2
Class 5:3
Class 4:4
Class 3:5
Class 2:6
Class 1:7
How to use technique (How is it activated?):
Pouring reiatsu into the Gate Seal while imagining the appearance of the Demon they want to summon and how strong they want them to be.
Technique Drawbacks (Limitations, repercussions for use, etc):
Demons are come through a portal similar to that of Hell Step's, Demons also cost 50 times the number associated with the Class (found above) as well as 1 Out of Hell Post times the number associated with the Class (found above). At learned only 1 Demon may be summoned and exist at any given point, 2 at proficient, 3 at master and finally you must have Mastered Merge and Seal. The Duration a Summon remains is 3 Posts for learned, 5 posts for proficient, and 7 posts for mastered.
Incantation and Effect: None
Made By: some random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: 1
Technique Type: Hell Art
Usable By (Technique is available to which races?): Saika
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect):
At this point the connection to Hell is greater then it ever has been, using this the user may summon and even control Demons from Hell. These Demons can take on almost any appearance other then human. They are however limit to be six feet tall and shorter and can never be longer then ten feet. These Demons can be controlled mentally once summoned and cannot attack their summoner regardless of orders they might be given. Thanks to the relationship with Hell the Summons are immune to any mind control Techniques and can only take orders from their masters.
When summoned the Demons are the Class of the users choice but can never be Class 8 or Class 0. Demons non sensory Stats are equal to 75 times the number associated with the Class (can be found below) and it's sensory Stats are equal to 50 times the number associated with the Class (Can be found below).Healing Expertise will always be stuck at 0. When created each Demon has a weapon (Can be either a natural weapon or non natural weapon) that uses RS to determine it's OS.
Class 7:1
Class 6:2
Class 5:3
Class 4:4
Class 3:5
Class 2:6
Class 1:7
How to use technique (How is it activated?):
Pouring reiatsu into the Gate Seal while imagining the appearance of the Demon they want to summon and how strong they want them to be.
Technique Drawbacks (Limitations, repercussions for use, etc):
Demons are come through a portal similar to that of Hell Step's, Demons also cost 50 times the number associated with the Class (found above) as well as 1 Out of Hell Post times the number associated with the Class (found above). At learned only 1 Demon may be summoned and exist at any given point, 2 at proficient, 3 at master and finally you must have Mastered Merge and Seal. The Duration a Summon remains is 3 Posts for learned, 5 posts for proficient, and 7 posts for mastered.
Incantation and Effect: None
Made By: some random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
{Unseal: Dark Poison}Technique Name: Dark Poison
Class: 4
Technique Type: Hell Art
Usable By (Technique is available to which races?): Saika
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect):
The dark aura coming from someone who sealed a portion of Hell into their soul's gives off a more potent feeling that can seep into those who come in contact. If the user of this techniques makes contact they may force some of the special Dark Aura they gained from the merge into the being they are touching causing them to feel ill. This technique turns the Dark Aura of the user into a poison, once the target becomes poisoned they begin to feel dizzy, ill, and even begin questioning themselves. The poison takes 1 post to circle through the targets body before it takes affect.
How to use technique (How is it activated?):
Pouring reiatsu into the Devouring Seal while imagining their aura to seep out of their skin and into whomever they touch.
Technique Drawbacks (Limitations, repercussions for use, etc):
You must have Mastered Merge and Seal. Poison Resistance 1 makes the poison begin it's effects 3 posts after poisoned instead of 1, Poison Resistance 2 prevents the affected from questioning themselves , Poison Resistance 3 prevents the affected from feeling ill (Ill meaning they feel more tired than usual after everything they do), Poison Resistance 4 makes the affected immune to this technique. This Technique costs 75 reiatsu and 2 Out of Hell Post. The poison lasts 4 posts once it begins affecting the target and can be refreshed.
Incantation and Effect: None
Made By: some random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No
Class: 4
Technique Type: Hell Art
Usable By (Technique is available to which races?): Saika
Technique Element: Hell
Technique Description and Effects (Explain appearance, powers, and effect):
The dark aura coming from someone who sealed a portion of Hell into their soul's gives off a more potent feeling that can seep into those who come in contact. If the user of this techniques makes contact they may force some of the special Dark Aura they gained from the merge into the being they are touching causing them to feel ill. This technique turns the Dark Aura of the user into a poison, once the target becomes poisoned they begin to feel dizzy, ill, and even begin questioning themselves. The poison takes 1 post to circle through the targets body before it takes affect.
How to use technique (How is it activated?):
Pouring reiatsu into the Devouring Seal while imagining their aura to seep out of their skin and into whomever they touch.
Technique Drawbacks (Limitations, repercussions for use, etc):
You must have Mastered Merge and Seal. Poison Resistance 1 makes the poison begin it's effects 3 posts after poisoned instead of 1, Poison Resistance 2 prevents the affected from questioning themselves , Poison Resistance 3 prevents the affected from feeling ill (Ill meaning they feel more tired than usual after everything they do), Poison Resistance 4 makes the affected immune to this technique. This Technique costs 75 reiatsu and 2 Out of Hell Post. The poison lasts 4 posts once it begins affecting the target and can be refreshed.
Incantation and Effect: None
Made By: some random Saika
Reserved? (Yes/No) (Can others use your technique, or just your character?): No