Post by Zahra on Aug 6, 2018 21:31:39 GMT -5
Character Name: Zahra
New Powers: The overall ability of her power is heat. The way she uses this is through her hands. The eyes of Ra that adorn her hands allow her to concentrate on those and 'power up her attacks.' The way she does is by concentrating on the muscles in her arms, tensing them up for their strike. Tensing her muscles in this way creates kinetic energy, and when stored, she expresses that kinetic energy as heat through her hands, weapons and legs.
Yaseishin Techniques:
Burning Fingers!
Class: 6, 5, 4
Description: The energy she gathers in her hands can either be passed onto her throwing knives, superheating them so she can damage her opponents with an added boost of extreme heat, keep in her hands or move the energy into her legs. The length of her muscle tensing is denoted by colors (red for one post, orange for two posts and white for three posts). Hit with any of the colors will cause burns to appear on the skin. These burns will cool off quickly, causing pain and hinder her enemy. This pain makes it harder for enemies to concentrate, so techniques that her enemies use after this will cost more (25, 50 and 75 reiatsu respectively). For her knives, the range of the explosion they will set off increases (10 feet, 20 feet and 30 feet respectively). Also, when hit with her knives (by either the explosion or hit with them), the reiatsu usage will go down by one every post. For example, if someone is hit with a level 3 burn, they would pay 75 more reiatsu, in the next post, it would be down to 50. Third post would be down to 25 and fourth post would have no effect whatsoever.
Heat resistance will lessen the pain of the burns she inflicts. For every point in Heat Tolerance, the reiatsu usage will be reduced by 20 (making it 5, 30 and 45). Once she stops tensing, if the heat isn't used, it's lost.
Class 5: The heat burns hotter, creating worse burns. Reiastu usage increases to 50/75/100 respectively.
Class 4: Now, when she punches, she can hit them with two blasts of heat. When the fist first hits, the middle of her fingers make contact, releasing one post of heat. Then, finishes the fist, pushing the rest of her heat out of her palm to release another heat post. If it has only been one post, the second push will be as strong as her OS (in this example, both attacks hit with her OS, but only one will be treated as a burning attack with the same effects as written above.)
Feel The Burn!
Class: 6, 5, 4
Description: Since she uses her own muscles to create heat, it makes sense that there would be some other way through her body to make herself burn hotter. In that aspect, she will the calories in her body to cause her body to heat up, making her fists and/or weapons to burn one post hotter (if held for one post, would count as two). This technique lasts for three posts and costs 100 reiastu. If she uses this technique more than three times in a thread, her arms weaken by half of her OS.
Class 5: Cost is reduced to 75 reiatsu
Class 4: Technique can now be used a maximum of four times before her arms weaken.
Heat Dome!
Class: 6, 5, 4
Description: She flexes every muscle in her body for three posts, resulting in a massive amount of heat being generated off of her body up to fifteen feet in all directions. At the outer section of the dome from 15-11 feet away anything that enters the dome will immediately suffer burns that will continue to blister and grow in size the longer one is in the area, following the same guidelines as in Burning Fingers with said burns. Anything that gets closer 10-5 feet from Zahra suffers burns serious enough to create boils instantly on sections of their body and every boil that is popped results in a fair amount of pain compatible to being hit by a soft ball. Concentration will be insanely difficult at this point, making techniques even harder to use against her. The costs increase by 5%/10%/15% the post that one, two or three boils are popped, respectively. Three boils can form on a single section of a character per post. This dome will stay active for a maximum of three posts, paying 100 reiastu per post and leaving her immobile during the duration.
Class 5: Reiatsu percentage goes up to 10%/15%/25% respectively.
Class 4: Anyone that gets within 4 feet of Zahra gets burned, with more boils being created on their skin, to five boils forming on a single area of the character. The boils ignite and burn at 400 OS. Inanimate objects that enter into this dome with less than 400 OS melts once it gets within 5 feet or her including reiatsu structures. Boil pops have the same percentage loss, with 35% and 45% going with four and five boils popped, respectively.
Yaseishin Enhancements:
Class 5: Duration increase from 3 to 6 posts
Class 4: Increase Tech Class from 6 to 5
Class 3: Increase Tech Class from 5 to 4
What kind of update: Updating her powers to fit the new BC power setup. I am also posting her powers in, with the edits in red.
New Powers: The overall ability of her power is heat. The way she uses this is through her hands. The eyes of Ra that adorn her hands allow her to concentrate on those and 'power up her attacks.' The way she does is by concentrating on the muscles in her arms, tensing them up for their strike. Tensing her muscles in this way creates kinetic energy, and when stored, she expresses that kinetic energy as heat through her hands, weapons and legs.
Yaseishin Techniques:
Burning Fingers!
Class: 6, 5, 4
Description: The energy she gathers in her hands can either be passed onto her throwing knives, superheating them so she can damage her opponents with an added boost of extreme heat, keep in her hands or move the energy into her legs. The length of her muscle tensing is denoted by colors (red for one post, orange for two posts and white for three posts). Hit with any of the colors will cause burns to appear on the skin. These burns will cool off quickly, causing pain and hinder her enemy. This pain makes it harder for enemies to concentrate, so techniques that her enemies use after this will cost more (25, 50 and 75 reiatsu respectively). For her knives, the range of the explosion they will set off increases (10 feet, 20 feet and 30 feet respectively). Also, when hit with her knives (by either the explosion or hit with them), the reiatsu usage will go down by one every post. For example, if someone is hit with a level 3 burn, they would pay 75 more reiatsu, in the next post, it would be down to 50. Third post would be down to 25 and fourth post would have no effect whatsoever.
Heat resistance will lessen the pain of the burns she inflicts. For every point in Heat Tolerance, the reiatsu usage will be reduced by 20 (making it 5, 30 and 45). Once she stops tensing, if the heat isn't used, it's lost.
Class 5: The heat burns hotter, creating worse burns. Reiastu usage increases to 50/75/100 respectively.
Class 4: Now, when she punches, she can hit them with two blasts of heat. When the fist first hits, the middle of her fingers make contact, releasing one post of heat. Then, finishes the fist, pushing the rest of her heat out of her palm to release another heat post. If it has only been one post, the second push will be as strong as her OS (in this example, both attacks hit with her OS, but only one will be treated as a burning attack with the same effects as written above.)
Feel The Burn!
Class: 6, 5, 4
Description: Since she uses her own muscles to create heat, it makes sense that there would be some other way through her body to make herself burn hotter. In that aspect, she will the calories in her body to cause her body to heat up, making her fists and/or weapons to burn one post hotter (if held for one post, would count as two). This technique lasts for three posts and costs 100 reiastu. If she uses this technique more than three times in a thread, her arms weaken by half of her OS.
Class 5: Cost is reduced to 75 reiatsu
Class 4: Technique can now be used a maximum of four times before her arms weaken.
Heat Dome!
Class: 6, 5, 4
Description: She flexes every muscle in her body for three posts, resulting in a massive amount of heat being generated off of her body up to fifteen feet in all directions. At the outer section of the dome from 15-11 feet away anything that enters the dome will immediately suffer burns that will continue to blister and grow in size the longer one is in the area, following the same guidelines as in Burning Fingers with said burns. Anything that gets closer 10-5 feet from Zahra suffers burns serious enough to create boils instantly on sections of their body and every boil that is popped results in a fair amount of pain compatible to being hit by a soft ball. Concentration will be insanely difficult at this point, making techniques even harder to use against her. The costs increase by 5%/10%/15% the post that one, two or three boils are popped, respectively. Three boils can form on a single section of a character per post. This dome will stay active for a maximum of three posts, paying 100 reiastu per post and leaving her immobile during the duration.
Class 5: Reiatsu percentage goes up to 10%/15%/25% respectively.
Class 4: Anyone that gets within 4 feet of Zahra gets burned, with more boils being created on their skin, to five boils forming on a single area of the character. The boils ignite and burn at 400 OS. Inanimate objects that enter into this dome with less than 400 OS melts once it gets within 5 feet or her including reiatsu structures. Boil pops have the same percentage loss, with 35% and 45% going with four and five boils popped, respectively.
Yaseishin Enhancements:
Class 5: Duration increase from 3 to 6 posts
Class 4: Increase Tech Class from 6 to 5
Class 3: Increase Tech Class from 5 to 4
What kind of update: Updating her powers to fit the new BC power setup. I am also posting her powers in, with the edits in red.