Post by Deleted on Dec 14, 2017 9:53:08 GMT -5
Type: Roughneck
Description: They go by many names. Delinquents, thugs, punks, hard heads, whatever kind of name you give to the prideful, stubborn, son of a bitch that just won't stop beating their head against a wall to get things done. A roughneck is someone set in their ways. They want to do things their way and damned be those who want to tell them otherwise. These are your sort of characters that want to punch their problems away, but what makes them stand out is their incredible ability to stay in a fight. They don't give up.
Advantage:
Rank 1: 25% to either Strength or Spiritual Pressure (100 would be 125). 50% increase to the other stat (100 would be 150).
Rank 2: 25% increase to either Strength or Spiritual Pressure (100 would be 125). 75% increase to the other stat (100 would be 175).
Rank 3: 50% increase to either Strength of Spiritual Pressure (100 would be 150). 100% increase to the other stat (100 would be 200).
Rank 4: 75% increase to either Strength or Spiritual Pressure (100 would be 175). 125% increase to the other stat (100 would be 225).
Disadvantage:
All Levels: Roughnecks cannot acquire Techniques higher than their current Class. Any Techniques that are higher than their current Class are not available until they are the proper Class.
Rank 1: 30% decrease to one Physical Stat or one Spiritual Stat (100 would be 70). Pick either Senses or Instinct and cut it by 25% (100 would be 75).
Rank 2: 40% decrease to one Physical Stat or one Spiritual Stat (100 would be 60). Pick either Senses or Instinct and cut it by 25% (100 would be 75).
Rank 3: 50% decrease to one Physical Stat or one Spiritual Stat (100 would be 50). Either pick the Sensory stat that is reduced by 25% and now reduce it by 50% or pick the other other stat and reduce it by 25%.
Rank 4: 50% decrease to one Physical Stat or one Spiritual Stat (100 would be 50). Either pick the Sensory stat that is reduced by 25% and now reduce it by 50% or pick the other other stat and reduce it by 25%.
Race Restrictions: Available to All Races.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
Description: They go by many names. Delinquents, thugs, punks, hard heads, whatever kind of name you give to the prideful, stubborn, son of a bitch that just won't stop beating their head against a wall to get things done. A roughneck is someone set in their ways. They want to do things their way and damned be those who want to tell them otherwise. These are your sort of characters that want to punch their problems away, but what makes them stand out is their incredible ability to stay in a fight. They don't give up.
Advantage:
Rank 1: 25% to either Strength or Spiritual Pressure (100 would be 125). 50% increase to the other stat (100 would be 150).
Rank 2: 25% increase to either Strength or Spiritual Pressure (100 would be 125). 75% increase to the other stat (100 would be 175).
Rank 3: 50% increase to either Strength of Spiritual Pressure (100 would be 150). 100% increase to the other stat (100 would be 200).
Rank 4: 75% increase to either Strength or Spiritual Pressure (100 would be 175). 125% increase to the other stat (100 would be 225).
Disadvantage:
All Levels: Roughnecks cannot acquire Techniques higher than their current Class. Any Techniques that are higher than their current Class are not available until they are the proper Class.
Rank 1: 30% decrease to one Physical Stat or one Spiritual Stat (100 would be 70). Pick either Senses or Instinct and cut it by 25% (100 would be 75).
Rank 2: 40% decrease to one Physical Stat or one Spiritual Stat (100 would be 60). Pick either Senses or Instinct and cut it by 25% (100 would be 75).
Rank 3: 50% decrease to one Physical Stat or one Spiritual Stat (100 would be 50). Either pick the Sensory stat that is reduced by 25% and now reduce it by 50% or pick the other other stat and reduce it by 25%.
Rank 4: 50% decrease to one Physical Stat or one Spiritual Stat (100 would be 50). Either pick the Sensory stat that is reduced by 25% and now reduce it by 50% or pick the other other stat and reduce it by 25%.
Race Restrictions: Available to All Races.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)