Post by Valentin Acciai on Dec 4, 2017 3:05:22 GMT -5
Prodigy despite it's description is not a type which radiates talent in earlier ranks, in it's current state the type is so SP draining for new players that it is pretty much impossible not to be horribly crippled as a Training Tier character. Thus i was hoping that it would be feasible to ease up on the SP disadvantages for Rank 1 to make it less taxing and allow players to take on the full SP costs when they have gotten far enough to Rank up and hopefully have a more plentiful SP total by then.
Secondly i also noticed that in Rank 3 one stat is tripled while the other is doubled which seems unsymmetrical with the rest of the type's growth and a real bummer for whoever might desire ES or HE more than the spiritual abilities that come with it and remain locked out of it until the far away Rank 4 which makes a huuuge leap from x2 to x4.5. Thus to me it would seem more rewarding for those who rank up to Rank 3 to either have both stats tripled or reduce the former to x2.5 and increase the latter to x2.5 as well.
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Secondly i also noticed that in Rank 3 one stat is tripled while the other is doubled which seems unsymmetrical with the rest of the type's growth and a real bummer for whoever might desire ES or HE more than the spiritual abilities that come with it and remain locked out of it until the far away Rank 4 which makes a huuuge leap from x2 to x4.5. Thus to me it would seem more rewarding for those who rank up to Rank 3 to either have both stats tripled or reduce the former to x2.5 and increase the latter to x2.5 as well.
{Old}Type: Prodigy Version 2
Description: Someone who is extremely skilled and has had a natural talent for things since a very young age. These individuals have skyrocketed ahead of their peers thanks to this natural talent. However, this talent is a double-edged sword that has occasionally caused them to become too accustomed to having it easy and not having to work hard, which can come back and bite them.
Advantage:
Rank 1: 50% increase to either Reiatsu Strength or Spiritual Pressure (100 would be 150). 50% increase to either Energy Sensory or Healing Expertise (100 would be 150). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 2: Double either Reiatsu Strength or Spiritual Pressure (100 would be 200). Double either Energy Sensory or Healing Expertise (100 would be 200). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 3: Triple either Reiatsu Strength or Spiritual Pressure (100 would be 300). Double either Energy Sensory or Healing Expertise (100 would be 200). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 4: 350% increase to Reiatsu Strength or Spirit Pressure (100 would be 450). 350% increase to either Energy Sensory or Healing Expertise (100 would be 450). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Disadvantage: Select either Strength or Speed to decrease by 66% (100 would be 34). Instinct is decreased by 66% (100 would be 34). Select either Energy Sensory or Healing Expertise (whichever was not boosted) to be decreased by 66% (100 would be 34). A character may not “avoid” this drawback by leaving the Stat at 0. A Prodigy v2 must put at least 25 points per Rank (up to 100 SP at Rank 4) in the Stat being decreased. Characters of this Type cannot take points in either Calm Mind or Lack of Fear (or equivalents thereof), and are also prone to mental instability and mental games.
Race Restrictions: Available to all Races.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
Description: Someone who is extremely skilled and has had a natural talent for things since a very young age. These individuals have skyrocketed ahead of their peers thanks to this natural talent. However, this talent is a double-edged sword that has occasionally caused them to become too accustomed to having it easy and not having to work hard, which can come back and bite them.
Advantage:
Rank 1: 50% increase to either Reiatsu Strength or Spiritual Pressure (100 would be 150). 50% increase to either Energy Sensory or Healing Expertise (100 would be 150). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 2: Double either Reiatsu Strength or Spiritual Pressure (100 would be 200). Double either Energy Sensory or Healing Expertise (100 would be 200). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 3: Triple either Reiatsu Strength or Spiritual Pressure (100 would be 300). Double either Energy Sensory or Healing Expertise (100 would be 200). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 4: 350% increase to Reiatsu Strength or Spirit Pressure (100 would be 450). 350% increase to either Energy Sensory or Healing Expertise (100 would be 450). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Disadvantage: Select either Strength or Speed to decrease by 66% (100 would be 34). Instinct is decreased by 66% (100 would be 34). Select either Energy Sensory or Healing Expertise (whichever was not boosted) to be decreased by 66% (100 would be 34). A character may not “avoid” this drawback by leaving the Stat at 0. A Prodigy v2 must put at least 25 points per Rank (up to 100 SP at Rank 4) in the Stat being decreased. Characters of this Type cannot take points in either Calm Mind or Lack of Fear (or equivalents thereof), and are also prone to mental instability and mental games.
Race Restrictions: Available to all Races.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
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{New}Type: Prodigy Version 2
Description: Someone who is extremely skilled and has had a natural talent for things since a very young age. These individuals have skyrocketed ahead of their peers thanks to this natural talent. However, this talent is a double-edged sword that has occasionally caused them to become too accustomed to having it easy and not having to work hard, which can come back and bite them.
Advantage:
Rank 1: 50% increase to either Reiatsu Strength or Spiritual Pressure (100 would be 150). 50% increase to either Energy Sensory or Healing Expertise (100 would be 150). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 2: Double either Reiatsu Strength or Spiritual Pressure (100 would be 200). Double either Energy Sensory or Healing Expertise (100 would be 200). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 3: Triple either Reiatsu Strength or Spiritual Pressure (100 would be 300). Triple either Energy Sensory or Healing Expertise (100 would be 300). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 4: 350% increase to Reiatsu Strength or Spirit Pressure (100 would be 450). 350% increase to either Energy Sensory or Healing Expertise (100 would be 450). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Disadvantage:
Rank 1: Select either Strength or Speed to decrease by 40% (100 would be 60). Instinct is decreased by 40% (100 would be 60). Select either Energy Sensory or Healing Expertise (whichever was not boosted) to be decreased by 40% (100 would be 60). A character may not “avoid” this drawback by leaving the Stat at 0. A Prodigy v2 must put at least 25 points per Rank (up to 100 SP at Rank 4) in the Stat being decreased. Characters of this Type cannot take points in either Calm Mind or Lack of Fear (or equivalents thereof), and are also prone to mental instability and mental games.
Rank 2,3,4: Select either Strength or Speed to decrease by 66% (100 would be 34). Instinct is decreased by 66% (100 would be 34). Select either Energy Sensory or Healing Expertise (whichever was not boosted) to be decreased by 66% (100 would be 34). A character may not “avoid” this drawback by leaving the Stat at 0. A Prodigy v2 must put at least 25 points per Rank (up to 100 SP at Rank 4) in the Stat being decreased. Characters of this Type cannot take points in either Calm Mind or Lack of Fear (or equivalents thereof), and are also prone to mental instability and mental games.
Race Restrictions: Available to all Races.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)
Description: Someone who is extremely skilled and has had a natural talent for things since a very young age. These individuals have skyrocketed ahead of their peers thanks to this natural talent. However, this talent is a double-edged sword that has occasionally caused them to become too accustomed to having it easy and not having to work hard, which can come back and bite them.
Advantage:
Rank 1: 50% increase to either Reiatsu Strength or Spiritual Pressure (100 would be 150). 50% increase to either Energy Sensory or Healing Expertise (100 would be 150). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 2: Double either Reiatsu Strength or Spiritual Pressure (100 would be 200). Double either Energy Sensory or Healing Expertise (100 would be 200). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 3: Triple either Reiatsu Strength or Spiritual Pressure (100 would be 300). Triple either Energy Sensory or Healing Expertise (100 would be 300). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Rank 4: 350% increase to Reiatsu Strength or Spirit Pressure (100 would be 450). 350% increase to either Energy Sensory or Healing Expertise (100 would be 450). Capable of using higher-Class techniques a class early (capable of using Class 2 techniques at Class 4 instead of Class 3).
Disadvantage:
Rank 1: Select either Strength or Speed to decrease by 40% (100 would be 60). Instinct is decreased by 40% (100 would be 60). Select either Energy Sensory or Healing Expertise (whichever was not boosted) to be decreased by 40% (100 would be 60). A character may not “avoid” this drawback by leaving the Stat at 0. A Prodigy v2 must put at least 25 points per Rank (up to 100 SP at Rank 4) in the Stat being decreased. Characters of this Type cannot take points in either Calm Mind or Lack of Fear (or equivalents thereof), and are also prone to mental instability and mental games.
Rank 2,3,4: Select either Strength or Speed to decrease by 66% (100 would be 34). Instinct is decreased by 66% (100 would be 34). Select either Energy Sensory or Healing Expertise (whichever was not boosted) to be decreased by 66% (100 would be 34). A character may not “avoid” this drawback by leaving the Stat at 0. A Prodigy v2 must put at least 25 points per Rank (up to 100 SP at Rank 4) in the Stat being decreased. Characters of this Type cannot take points in either Calm Mind or Lack of Fear (or equivalents thereof), and are also prone to mental instability and mental games.
Race Restrictions: Available to all Races.
Initial Weapons: One Starting Weapon (i.e. one Zanpakutō, one Doll, etc.)