Post by Ashisu "Kurokawa" Ringo on Sept 3, 2017 20:03:17 GMT -5
Character Name: Ashisu "Kurokawa" Ringo
Reason: This is for back in the time for when the Quincy Powers were going through a rehaul, so before Ashisu is able to gain her releases, it would be better if they were reworked to better go with the new system. With that said, here are the changes.
New Powers Theme: Purgatory
Class 6 Property: [Bow] Vlad
Ashisu has always been a screw noose with a sharp personality. That saying when she isn't wasted half of the time. But this isn't about that time as Ashisu's personality is sprung loose on those who she has set her sights on. The pain she had experienced turned to hate, and from that quickly turned to into a weapon to direct that anger towards. Precise and lethal to an extent, Ashisu's own Vandenreich heritage remains, passing on from her parents onto her. Weapons, duel handguns that double as gauntlets embrace the girl's hands, and wrists. A foot long spiked barrel that extends outward, with two smaller versions of it decorating the left and right sides of it, for a total of four altogether.
Two arches flow down from the between the two smaller points on both sides until they merge to a single point beneath the wrist. This creates a sort of anklet around the forearms that keep them in place. Silver coated with a violet trimming down the edges of the weapons that merge toward the top center to the ends. Once they merge the lining runs down the middle of the large spike that touches the tip. Inserted into the arches are two spikes that protrude from their slender shapes. This makes the weapon well suited for close combat just as well as for ranged combat.
Class 5 Property: Firing Property: Queen of Thorns
Just as the name intels, Ashisu becomes the center of where this garden of thorns resonates from. When activated, reiatsu courses throughout the girl's body. This flow of activity creates rune like markings to appear across the surface of the woman's skin and weapons. It is with this property that allows Ashisu to release arrows from her body through the rune markings that are produced from the activate property. Reishi gathers into the runes in order to produce the arrows in which can be released from around her body. This provides the Quincy girl with more options when it comes to firing her arrows from. From the body to the weapons, even that of her arrows, Ashisu is given numerous vantage points in where her arrows can by released from. However, despite being able to fire them from her body, she can only fire these arrows three at a time with a cost of the class of arrow being used. These arrows have a range of 10 feet. Should they surpass the range limit, the arrows lose their momentum and fall to the floor.
Class 4 Property: [Arrow Form]: Impaler
Piercing through with a razor's edged tip, Impaler is as it is suppose to be. Jagged sides with a twisting stem, the arrows take on a steeled physical form in which mimics a harpoon, as well as an anchor. Once the property is active, the reishi hardens, infused with Ashisu's reiatsu, becoming a physical entity that remains even after it is fired. Impaler's design was meant to last even after the property is no longer in use. Once an Impaler is driven through it's target it anchors itself into the target. That spearhead design makes it difficult to remove Impaler from its target. Not only that it's design is rough, the chain that is attached to the end of each arrow is chain linked. After making contact with the target, the end of the chain is staked into the surface in which Ashisu currently stands on. This altogether creates the form in which completes an Impaler arrow. And as this matter is steeled reiatsu and reishi, it's durability is consistent of Ashisu's reiatsu strength.
Only the arrow changes in this form, and for those arrows that have been fired during it's release. For those arrows being fired after the property is deactivated they return to their regular Quincy arrows.
Class 3 Power Property: The Iron Prison
Now this is where things become a tad more interesting. A property that is utterly useless on it's own, but when applied after the other properties used before this, it can get pretty narley. Solo, Iron Prison can not do much. It's basis is surrounded by the usage of the prior properties, gradually enhancing it's own effectiveness bit by bit until it completely takes over the battlefield. Just as it's name implies, Ashisu can turn arrows that have landed, or on their way to their targets, into her own domain. A domain that restricts bodily movement, and chains them to the very Earth in which they tread on. The Iron Prison allows the material of her arrows to disperse into wire like threads that can be attached to other materials in the area. These wires do not lose their durability as they are from a single arrow, and can be controlled at will, or through Ashisu's own hand motions. However, they do have a limit has how far they can go in any direction. These wires can only cover up to a 5 foot distance in the radius in which Ashisu's arrows are shot from, to the point of penetration. Even if the arrow remains, they can still be used. The only thing that is special about these wires are the tips that make up the threads. With a microscope, these tips have a matching tip that Impaler has for its arrow tip.
The only other limitation to this property is that it can only be done from Ashisu's arrows, and only limited to two arrows. If she desires to use other arrows, then she must deactivate one of the other arrows in order to manipulate another. Because of the uniqueness of their material, this property can only be used to manipulate the material of her arrows to be used as wire threads. This is the only material in which the wires can be manipulated from. And Ashisu must remain in contact with these arrows in order to use this property.
Class 2 Property: Heart Property: Hades
It probably should be the other way around, but it flows fluidly with the scheme of things. When the environment is set and ready to be used, Hades comes to rear it's ugly head in. Just as Ashisu's body is left with a permanent scar, so will she inflict upon others to feel. Burning with strife and hatred for her fellow Quincies, Ashisu's Heart burns with a heated desire to watch those captured in her bindings, be smothered in the echos of wailing pain. The Realm of Screams that is produced through Ashisu's body, including that of her arrow material. When in use, Ashisu's property emits a high pitch series of frequencies that effect those who are close to Ashisu, or the materials that are part of her arrows. This frequency emits the pain, suffering, and hate of it's Master, and those who the individual caught close to them have inflicted pain onto. And yes, this effect kicks in for every arrow that the individual is close to, including that of Ashisu herself.
Obviously this property is only limited to the distance to Ashisu or that of her arrow's and material of them, meaning that some distance away would immediately prevent someone from being effected by it. While this power isn't meant to cause death, it can be made difficult to keep one's focus as these wailings are pretty loud. How loud you ask, well, more like being directly placed next to a stereo at a rock concert. So pretty loud. This effect causes the mind to lose focus, difficulty to think, and instances of pain that is caused by the abuse done to the ear drums and brain. And as this abuse continues, over a duration of 2 posts of abuse, the vision begins to blur and body's ability to retain balance becomes unstable. That is pretty the extent of the damage of being constantly exposed to the property does to those who lack the ability to resist or fight it off.
Those within range of Ashisu, or that of her arrows are immediately inflicted by Hades. Those past 7 feet from Ashisu or her arrows remain perfectly fine. Nothing is heard. Moving past that into 5 feet of range, then something is heard. A series of whispers and crying that come from all directions. Possibly reaching up 3 to 4 voices at a time consistently. Up to 3 three away from Ashisu or her arrows, it is a full blown conversation with several people. Five people exactly, and they in your personal space from every direction. Beyond that range of 3 feet, then the screaming and hate filled spouting becomes nonstop. Going to 8 people now, the voices of those who were wronged continuously speak out with despair and spite.
Those with stronger spiritual stats can limit the amount of voices that is heard when exposed to the property. Limiting the total annoyances to 2 voices overall per each arrow close to, or to Ashisu. The volume is also tweaked down to that of whispers, which does mean that they won't be exposed to the pain elements that would normally result from too much hype from the voices. Unless the individuals are easily annoyed by them. Then of course, comes those with superior physical strength. Not exactly able to flex one's hearing to prevent it from coming in, though puncturing the ear drum will help stop the noise from coming in. The ability to hear is what allows the voices to come into the mind, so just get rid of the hearing altogether. [Pain Tolerance 2] helps to makes things a bit more bearable when exposed to the range of 3 feet or closer to Ashisu or her arrows. This also makes [Strength of Will 2] and [Battle Focus 2] usable to help push past the annoyance and help to concentrate more. Beyond that, being deaf or out of the properties range helps to avoid the nuisance altogether.
Class 1 Property: Soul Property: Purgatory
Now this is the icing on the cake for Ashisu. This is the pinnacle of the Quincy girl's abilities as she completes the formation of her overall theme. Purgatory, it's name derives from what all her abilities help to create on the battlefield. A never ending Hell. And with this, it all comes together. No matter how far she strays away from her origins, it's nature comes back to rear it's head in to be used for the purpose of killing, rather than serving. By infusing her reiatsu into the surface that she resides on, Ashisu has transformed the area of 25 feet away from her into the realm in which she can summon spears from the Earth, and other Earthly surfaces. This does include from the other materials that came from the other properties that were used. Each one summoned at will from anywhere within the 25 foot radius around, raising 5 feet high, and remain even past beyond the property's deactivation.
But in reality, each of these spear like lances that are made are really that of Ashisu's arrows. Arrows that utilize the Earthly compounds mixed in with Ashisu's own reiatsu in order to be forged within the range specified by the girl's will. Although they are made through the combination of Earth and reiatsu, each spear produced take the shape and form of Impaler. These lances can only be created by utilizing 75 reiatsu per each lance made.
Old Skills
[Battle: Weapon - Bow] {1}
[Martial Arts: Chinese Ken-po ] {1}
[Body: Acrobatics] {1}
[Mental: Battle Analysis] {1}
[Mental: Lack of Fear] {1}
[Mental: War Strategy] {1}
[Cunning Type - Analysis:} {1}
SKP: 6/15 + [Cunning Type: Rank 1: Analysis]
New Skills
1. Battle Analysis: 1
2. War Strategy: 1
3. Strength of Will: 1
4. Weapon - Hand Guns: 1
5. Street Fighting: 1
6. Acrobatics: 1
7. Pain Tolerance: 1
Cunning Type: Analysis: 1
SKP: 7/15
Reason: This is for back in the time for when the Quincy Powers were going through a rehaul, so before Ashisu is able to gain her releases, it would be better if they were reworked to better go with the new system. With that said, here are the changes.
New Powers Theme: Purgatory
Class 6 Property: [Bow] Vlad
Ashisu has always been a screw noose with a sharp personality. That saying when she isn't wasted half of the time. But this isn't about that time as Ashisu's personality is sprung loose on those who she has set her sights on. The pain she had experienced turned to hate, and from that quickly turned to into a weapon to direct that anger towards. Precise and lethal to an extent, Ashisu's own Vandenreich heritage remains, passing on from her parents onto her. Weapons, duel handguns that double as gauntlets embrace the girl's hands, and wrists. A foot long spiked barrel that extends outward, with two smaller versions of it decorating the left and right sides of it, for a total of four altogether.
Two arches flow down from the between the two smaller points on both sides until they merge to a single point beneath the wrist. This creates a sort of anklet around the forearms that keep them in place. Silver coated with a violet trimming down the edges of the weapons that merge toward the top center to the ends. Once they merge the lining runs down the middle of the large spike that touches the tip. Inserted into the arches are two spikes that protrude from their slender shapes. This makes the weapon well suited for close combat just as well as for ranged combat.
{Reference}
Class 5 Property: Firing Property: Queen of Thorns
Just as the name intels, Ashisu becomes the center of where this garden of thorns resonates from. When activated, reiatsu courses throughout the girl's body. This flow of activity creates rune like markings to appear across the surface of the woman's skin and weapons. It is with this property that allows Ashisu to release arrows from her body through the rune markings that are produced from the activate property. Reishi gathers into the runes in order to produce the arrows in which can be released from around her body. This provides the Quincy girl with more options when it comes to firing her arrows from. From the body to the weapons, even that of her arrows, Ashisu is given numerous vantage points in where her arrows can by released from. However, despite being able to fire them from her body, she can only fire these arrows three at a time with a cost of the class of arrow being used. These arrows have a range of 10 feet. Should they surpass the range limit, the arrows lose their momentum and fall to the floor.
{Rune Reference}
Class 4 Property: [Arrow Form]: Impaler
Piercing through with a razor's edged tip, Impaler is as it is suppose to be. Jagged sides with a twisting stem, the arrows take on a steeled physical form in which mimics a harpoon, as well as an anchor. Once the property is active, the reishi hardens, infused with Ashisu's reiatsu, becoming a physical entity that remains even after it is fired. Impaler's design was meant to last even after the property is no longer in use. Once an Impaler is driven through it's target it anchors itself into the target. That spearhead design makes it difficult to remove Impaler from its target. Not only that it's design is rough, the chain that is attached to the end of each arrow is chain linked. After making contact with the target, the end of the chain is staked into the surface in which Ashisu currently stands on. This altogether creates the form in which completes an Impaler arrow. And as this matter is steeled reiatsu and reishi, it's durability is consistent of Ashisu's reiatsu strength.
Only the arrow changes in this form, and for those arrows that have been fired during it's release. For those arrows being fired after the property is deactivated they return to their regular Quincy arrows.
{Reference}
Class 3 Power Property: The Iron Prison
Now this is where things become a tad more interesting. A property that is utterly useless on it's own, but when applied after the other properties used before this, it can get pretty narley. Solo, Iron Prison can not do much. It's basis is surrounded by the usage of the prior properties, gradually enhancing it's own effectiveness bit by bit until it completely takes over the battlefield. Just as it's name implies, Ashisu can turn arrows that have landed, or on their way to their targets, into her own domain. A domain that restricts bodily movement, and chains them to the very Earth in which they tread on. The Iron Prison allows the material of her arrows to disperse into wire like threads that can be attached to other materials in the area. These wires do not lose their durability as they are from a single arrow, and can be controlled at will, or through Ashisu's own hand motions. However, they do have a limit has how far they can go in any direction. These wires can only cover up to a 5 foot distance in the radius in which Ashisu's arrows are shot from, to the point of penetration. Even if the arrow remains, they can still be used. The only thing that is special about these wires are the tips that make up the threads. With a microscope, these tips have a matching tip that Impaler has for its arrow tip.
The only other limitation to this property is that it can only be done from Ashisu's arrows, and only limited to two arrows. If she desires to use other arrows, then she must deactivate one of the other arrows in order to manipulate another. Because of the uniqueness of their material, this property can only be used to manipulate the material of her arrows to be used as wire threads. This is the only material in which the wires can be manipulated from. And Ashisu must remain in contact with these arrows in order to use this property.
Class 2 Property: Heart Property: Hades
It probably should be the other way around, but it flows fluidly with the scheme of things. When the environment is set and ready to be used, Hades comes to rear it's ugly head in. Just as Ashisu's body is left with a permanent scar, so will she inflict upon others to feel. Burning with strife and hatred for her fellow Quincies, Ashisu's Heart burns with a heated desire to watch those captured in her bindings, be smothered in the echos of wailing pain. The Realm of Screams that is produced through Ashisu's body, including that of her arrow material. When in use, Ashisu's property emits a high pitch series of frequencies that effect those who are close to Ashisu, or the materials that are part of her arrows. This frequency emits the pain, suffering, and hate of it's Master, and those who the individual caught close to them have inflicted pain onto. And yes, this effect kicks in for every arrow that the individual is close to, including that of Ashisu herself.
Obviously this property is only limited to the distance to Ashisu or that of her arrow's and material of them, meaning that some distance away would immediately prevent someone from being effected by it. While this power isn't meant to cause death, it can be made difficult to keep one's focus as these wailings are pretty loud. How loud you ask, well, more like being directly placed next to a stereo at a rock concert. So pretty loud. This effect causes the mind to lose focus, difficulty to think, and instances of pain that is caused by the abuse done to the ear drums and brain. And as this abuse continues, over a duration of 2 posts of abuse, the vision begins to blur and body's ability to retain balance becomes unstable. That is pretty the extent of the damage of being constantly exposed to the property does to those who lack the ability to resist or fight it off.
Those within range of Ashisu, or that of her arrows are immediately inflicted by Hades. Those past 7 feet from Ashisu or her arrows remain perfectly fine. Nothing is heard. Moving past that into 5 feet of range, then something is heard. A series of whispers and crying that come from all directions. Possibly reaching up 3 to 4 voices at a time consistently. Up to 3 three away from Ashisu or her arrows, it is a full blown conversation with several people. Five people exactly, and they in your personal space from every direction. Beyond that range of 3 feet, then the screaming and hate filled spouting becomes nonstop. Going to 8 people now, the voices of those who were wronged continuously speak out with despair and spite.
Those with stronger spiritual stats can limit the amount of voices that is heard when exposed to the property. Limiting the total annoyances to 2 voices overall per each arrow close to, or to Ashisu. The volume is also tweaked down to that of whispers, which does mean that they won't be exposed to the pain elements that would normally result from too much hype from the voices. Unless the individuals are easily annoyed by them. Then of course, comes those with superior physical strength. Not exactly able to flex one's hearing to prevent it from coming in, though puncturing the ear drum will help stop the noise from coming in. The ability to hear is what allows the voices to come into the mind, so just get rid of the hearing altogether. [Pain Tolerance 2] helps to makes things a bit more bearable when exposed to the range of 3 feet or closer to Ashisu or her arrows. This also makes [Strength of Will 2] and [Battle Focus 2] usable to help push past the annoyance and help to concentrate more. Beyond that, being deaf or out of the properties range helps to avoid the nuisance altogether.
Class 1 Property: Soul Property: Purgatory
Now this is the icing on the cake for Ashisu. This is the pinnacle of the Quincy girl's abilities as she completes the formation of her overall theme. Purgatory, it's name derives from what all her abilities help to create on the battlefield. A never ending Hell. And with this, it all comes together. No matter how far she strays away from her origins, it's nature comes back to rear it's head in to be used for the purpose of killing, rather than serving. By infusing her reiatsu into the surface that she resides on, Ashisu has transformed the area of 25 feet away from her into the realm in which she can summon spears from the Earth, and other Earthly surfaces. This does include from the other materials that came from the other properties that were used. Each one summoned at will from anywhere within the 25 foot radius around, raising 5 feet high, and remain even past beyond the property's deactivation.
But in reality, each of these spear like lances that are made are really that of Ashisu's arrows. Arrows that utilize the Earthly compounds mixed in with Ashisu's own reiatsu in order to be forged within the range specified by the girl's will. Although they are made through the combination of Earth and reiatsu, each spear produced take the shape and form of Impaler. These lances can only be created by utilizing 75 reiatsu per each lance made.
Old Skills
[Battle: Weapon - Bow] {1}
[Martial Arts: Chinese Ken-po ] {1}
[Body: Acrobatics] {1}
[Mental: Battle Analysis] {1}
[Mental: Lack of Fear] {1}
[Mental: War Strategy] {1}
[Cunning Type - Analysis:} {1}
SKP: 6/15 + [Cunning Type: Rank 1: Analysis]
New Skills
1. Battle Analysis: 1
2. War Strategy: 1
3. Strength of Will: 1
4. Weapon - Hand Guns: 1
5. Street Fighting: 1
6. Acrobatics: 1
7. Pain Tolerance: 1
Cunning Type: Analysis: 1
SKP: 7/15