Post by Zeich Yajuu on Aug 28, 2017 21:55:08 GMT -5
Something I was working on before leaving initially, it's time for Zeich's Bankai to get an upgrade to its true self. This new Bankai will replace the old, and the listed technique, Mugen Gure, will be replacing Kokushibyou in my Zanpaktou technique list. Justification for a Bankai change is covered in this thread here. Please do not move it once it is accepted; I will provide formatting for it since I can't edit my own profile to make it look neat the way I like it anymore. D:
Zanapkutou Release Names (Include both Shikai and Bankai names, and call out phrases)
“Howl, Tsukikage! (Moonshadow)” / “Let your cry eclipse the sky; Bankai, Kage-no-Tsukinoaruji (Lord of the Moon's Shadow)"
Bankai Overall Ability
The true form of Zeich’s Bankai, and one of the more potent abilities in existence, Kage-no-Tsukinoaruji is a deadly and devastating form of warfare, one that suppresses existence and form by simply Releasing it. Just as his all of Zeich’s Zanpaktou abilities have an element of suppression, so too does the Bankai’s true form; in this case, this ability’s element is “suppression of the world we know.” A bold statement, suppressing an entire world, yet this name is accurate, transforming the world that combatants are currently in into one that is suited more to his needs in combat.
Upon releasing his Bankai, Zeich’s ash spreads outwards, dispersing and covering everything within a one-mile radius. The sheer amount of ash, enough to make up an entire skyscraper’s worth of mass, is more than enough to coat everything in a layer of gray. But then it goes further from there; the ash in the sky, on the ground, attached to buildings, objects, people, all begins to sink in, to meld with that it touches. And whatever the ash melds with starts to fade into a dim, monochrome gray. Soon, the ash is gone, and all is gray within sight, even the air and the sky; within this one mile, color is simply sucked out of the world about. Any new effects are immediately affected by this gray zone as well, as are any abilities that are fired from outside and enter the area. This is only the beginning, however.
In this zone, the world that is generally known ceases to exist. Everything touched by the ash, and converted to gray, is now a weapon. Buildings can be broken down into even larger stores of ash, manipulated and twisted into an even greater arsenal for Zeich to draw upon, while streets and even the earth itself becomes ash. Anything within this zone is now a part of the Vizard’s Zanpaktou, and can be used in any way he’d normally use his ash. This multiplies his potential a hundredfold, giving him control over every aspect of the environment around him and those he fights. His old Bankai’s form was formidable enough with its quantity of ash; what is an entire mile’s worth of that like? And worse, each post after Kage-no-Tsukinoaruji is activated, the range for Zeich’s Zanpaktou increases by 10%, causing its radius to grow larger and larger by the moment.
The only exception to this Bankai’s effects is any opponent with their own separate Reiatsu pool and their personal effects, such as their weapons, their clothing, etc. Creatures conjured via abilities, even Release abilities, that do not have their own individual Reiatsu pool are not immune, but are more difficult to convert. As long as Zeich’s offensive stat is greater than his foes, he can gradually begin to convert summoned creatures and abilities over time. Class 0 and 1 techniques are immune to his Bankai’s effects, but starting at Class 2, it is simply a matter of time. Five posts are required to fully convert a Class 2 technique, and for each Class a technique is below that, the number of posts is decreased by one (i.e. Class 3 takes four posts, Class 4 takes three posts, etc).
However, this does not leave others untouched as the ashen gray closes in, suffusing everything about them. Only the Reiatsu that others, even Zeich’s allies, possess keeps them from being converted, and even that is not an inexhaustible shield that wanes as the battle progresses. As those who exist within the gray world, Zeich excluded, continue to use their Reiatsu, they find that it has an effect on them. As their reserves deplete, their body begins to take on the same shade of gray that coats the rest of the world. It starts with the arms and any clothing or equipment covering them, gradually spreading until the entire limb is taken; once the opponent is down to 75% of their maximum Reiatsu, one arm is fully converted, and at 60%, another is converted. At 50%, one leg shifts to gray, and at 40% another does. Finally, at 20%, the torso loses its color, and when all Reiatsu is completely lost, the victim and all of their possessions are without color, and are fully lost to the power of Gray World. Naturally, those who have used Reiatsu prior to entering the Gray World will have portions of their body instantly converted, depending on Reiatsu usage thus far.
Once an area is fully converted into gray, it is treated like any other part of the Gray World and is fully able to be manipulated. This means that limbs can be broken down, or transformed into bladed weapons to impale their owners, and that the more Reiatsu they use, the more of their body becomes a weapon to use against them. Battles against Zeich’s Bankai must be sure and swift, or time will lead to his advantage and certain victory.
Of course, this effect is not without resistance, and those who possess enough strength can keep themselves apart from Kage-no-Tsukinoaruji’s power. Anyone who possesses a superior offensive stat to Zeich’s Spiritual Pressure can prevent Zeich from using an area of their body that has converted completely to gray by paying a small amount of Reiatsu, a mere 100 Reiatsu per post for a single area. The downside, of course, is that in doing so, they only delay the inevitable as more of their body is converted to gray. Finally, those with an offensive stat equal to double Zeich’s or higher are immune to this effect, regardless of their current Reiatsu amounts.
Zanpaktou Techniques
Mugen Gure (Endless Gray) – The final technique in Zeich’s arsenal, this technique is a passive ability that is active from the moment that Kage-no-Tsukinoaruji is Released. Like the others, this technique represents a suppression: a suppression of individuality. From the moment the Gray World is released, spreading itself over the landscape, it is already spreading and absorbing that around it. But that is only a minor effect compared to its true power, the assimilation and absorption of the victims within it.
Those within the range of Zeich’s Bankai will find that as their Reiatsu depletes, they are slowly but surely being sapped of color, their own body to be used against them as a weapon once portions of it fully convert. The solution to this is simple: to not use Reiatsu. While this is a difficult and daunting task, Mugen Gure prevents even that from being a foolproof defense; as long as even a single portion of the foe is gray, they will find that their body is slowly being taken in despite their lack of Reiatsu use. This is because this world is one of nothing but gray, and seeks to bring all within it into complete uniformity.
This technique acts on a foe directly by sapping away an amount of Reiatsu from their body each post depending on how far they’ve been converted. Each full area that has been converted—each limb and the torso—depletes 100 Reiatsu per post, the ash slowly consuming more of the victim’s spiritual energy. If a single area has yet to be fully converted, but has started to become gray, then a mere 50 Reiatsu per post is siphoned away for that area. These effects are additive; for example, if a foe has used 50% of their Reiatsu, both arms are fully converted, and one leg is mostly but not completely converted. This means that they will lose 200 Reiatsu from the two fully converted limbs, and an additional 50 from the partially converted one, for a total of 250 per post until the leg is fully consumed, at which point the amount jumps up to 300.
This effect can of course be resisted, though doing so becomes harder as more of the body becomes converted. If less than two portions have become fully converted, then a Strength of Will at a 2 or a superior offensive stat will allow the victim to completely resist the gradual consumption of their Reiatsu. If two to three portions have been fully converted, then a Strength of Will at 3 or a 25% superior offensive stat will allow the victim to completely resist the absorption. If four or more portions have been completely converted, then this technique is no longer able to be resisted, the foe’s Reiatsu too faint and feeble to block the slow assimilation. Resisting this effect also requires concentration and focus, preventing the foe from making any moves that require unmitigated attention.
{Old Information}
Zanapkutou Release Names (Include both Shikai and Bankai names, and call out phrases)[“Howl, Tsukikage! [Moonshadow]” / “Cry to the heavens; Bankai, Tsukikage Ookami! [Moonshadow Wolf]”
Bankai Overall Ability
Tsukikage Ookami is a cruel power, meant to causing intense suffering while drowning the enemy in an oppressive sea of grey. Upon its release, Zeich’s Bankai explodes outwards into an enormous cloud of ash, enough to easily cover a four-story building, which then spreads out to cover the surrounding area. This ash maintains the Shikai property to oppress Reiatsu, albeit on a higher scale. For every major body part covered, the victim now loses 200 Reiatsu per post, while the same 10% increase to costs still remains strong. This ash can still be removed, but it requires a cost of 500 Reiatsu to remove it from the entire body now. Zeich can coat up to two major regions per post now, and has enough ash to completely cover a person should he choose to. The ash moves at 1300 stat speed in Bankai.
Tsukikage Ookami also improves upon the ash by making use of its pain-causing abilities; wherever an opponent is coated with ash, they are treated to intense pain like fire across the skin that ignores not one, but two tiers of Pain Tolerance if they are present. Atop that, any wounds inflicted on an area covered in ash ignore any tiers of Pain Tolerance, making even the hardiest enemies crumble beneath the agony of their injuries. To add more injury to these attacks, wounds are made more severe in ash-coated areas, drawing blood from open injuries and weakening flesh around the site, further increasing the debilitating effects of wounds in battle by making the more susceptible to complications.
Zanpaktou Techniques
Kokushibyou (Black Death) – The killblow of Zeich’s Bankai, Kokushibyou is a move that destroys the enemy from the inside out. As the battle progresses, the enemy is constantly breathing in the cloud of ash that is formed from Tsukikage Ookami, meaning that their lungs are coated with the substance as time passes. It starts unnoticeable, but if at least four posts have passed since Tsukikage Ookami was released, then the enemy begins to have some breathing difficulties, usually coughing up ash as best as they can throughout. At eight posts, breathing has become so difficult that one’s vision starts spinning as oxygen supplies become strained. It is at this point that Kokushibyou can be used, and it is at this point that an enemy can be destroyed.
Kokushibyou literally turns the ash in an opponent’s lungs into a thousand sharp black daggers that stab in every direction, rapidly growing in length as they begin to pierce through the opponent’s body. As they do, they leave behind more ash, which in turn becomes more bladed death that tears through the skin and muscle. The victim’s skin starts to darken as the ash-based pestilence spreads through their body, especially as blades start emerging from their skin; slowly they crumple inwards on themselves, victim to the Black Death of Zeich’s Bankai.
The drawback to this technique is that it requires time to use; eight posts is a significant amount of time, after all. Atop that, ash can be expelled from the lungs with the use of Reiatsu; for every 200 Reiatsu the victim spends, they can release enough ash from their bodies to turn back the countdown by one post. However, this does give Zeich an advantage, causing enemies to spend their Reiatsu quickly between the ash coating their bodies and the ash in their lungs.
Zanapkutou Release Names (Include both Shikai and Bankai names, and call out phrases)[“Howl, Tsukikage! [Moonshadow]” / “Cry to the heavens; Bankai, Tsukikage Ookami! [Moonshadow Wolf]”
Bankai Overall Ability
Tsukikage Ookami is a cruel power, meant to causing intense suffering while drowning the enemy in an oppressive sea of grey. Upon its release, Zeich’s Bankai explodes outwards into an enormous cloud of ash, enough to easily cover a four-story building, which then spreads out to cover the surrounding area. This ash maintains the Shikai property to oppress Reiatsu, albeit on a higher scale. For every major body part covered, the victim now loses 200 Reiatsu per post, while the same 10% increase to costs still remains strong. This ash can still be removed, but it requires a cost of 500 Reiatsu to remove it from the entire body now. Zeich can coat up to two major regions per post now, and has enough ash to completely cover a person should he choose to. The ash moves at 1300 stat speed in Bankai.
Tsukikage Ookami also improves upon the ash by making use of its pain-causing abilities; wherever an opponent is coated with ash, they are treated to intense pain like fire across the skin that ignores not one, but two tiers of Pain Tolerance if they are present. Atop that, any wounds inflicted on an area covered in ash ignore any tiers of Pain Tolerance, making even the hardiest enemies crumble beneath the agony of their injuries. To add more injury to these attacks, wounds are made more severe in ash-coated areas, drawing blood from open injuries and weakening flesh around the site, further increasing the debilitating effects of wounds in battle by making the more susceptible to complications.
Zanpaktou Techniques
Kokushibyou (Black Death) – The killblow of Zeich’s Bankai, Kokushibyou is a move that destroys the enemy from the inside out. As the battle progresses, the enemy is constantly breathing in the cloud of ash that is formed from Tsukikage Ookami, meaning that their lungs are coated with the substance as time passes. It starts unnoticeable, but if at least four posts have passed since Tsukikage Ookami was released, then the enemy begins to have some breathing difficulties, usually coughing up ash as best as they can throughout. At eight posts, breathing has become so difficult that one’s vision starts spinning as oxygen supplies become strained. It is at this point that Kokushibyou can be used, and it is at this point that an enemy can be destroyed.
Kokushibyou literally turns the ash in an opponent’s lungs into a thousand sharp black daggers that stab in every direction, rapidly growing in length as they begin to pierce through the opponent’s body. As they do, they leave behind more ash, which in turn becomes more bladed death that tears through the skin and muscle. The victim’s skin starts to darken as the ash-based pestilence spreads through their body, especially as blades start emerging from their skin; slowly they crumple inwards on themselves, victim to the Black Death of Zeich’s Bankai.
The drawback to this technique is that it requires time to use; eight posts is a significant amount of time, after all. Atop that, ash can be expelled from the lungs with the use of Reiatsu; for every 200 Reiatsu the victim spends, they can release enough ash from their bodies to turn back the countdown by one post. However, this does give Zeich an advantage, causing enemies to spend their Reiatsu quickly between the ash coating their bodies and the ash in their lungs.
Zanapkutou Release Names (Include both Shikai and Bankai names, and call out phrases)
“Howl, Tsukikage! (Moonshadow)” / “Let your cry eclipse the sky; Bankai, Kage-no-Tsukinoaruji (Lord of the Moon's Shadow)"
Bankai Overall Ability
The true form of Zeich’s Bankai, and one of the more potent abilities in existence, Kage-no-Tsukinoaruji is a deadly and devastating form of warfare, one that suppresses existence and form by simply Releasing it. Just as his all of Zeich’s Zanpaktou abilities have an element of suppression, so too does the Bankai’s true form; in this case, this ability’s element is “suppression of the world we know.” A bold statement, suppressing an entire world, yet this name is accurate, transforming the world that combatants are currently in into one that is suited more to his needs in combat.
Upon releasing his Bankai, Zeich’s ash spreads outwards, dispersing and covering everything within a one-mile radius. The sheer amount of ash, enough to make up an entire skyscraper’s worth of mass, is more than enough to coat everything in a layer of gray. But then it goes further from there; the ash in the sky, on the ground, attached to buildings, objects, people, all begins to sink in, to meld with that it touches. And whatever the ash melds with starts to fade into a dim, monochrome gray. Soon, the ash is gone, and all is gray within sight, even the air and the sky; within this one mile, color is simply sucked out of the world about. Any new effects are immediately affected by this gray zone as well, as are any abilities that are fired from outside and enter the area. This is only the beginning, however.
In this zone, the world that is generally known ceases to exist. Everything touched by the ash, and converted to gray, is now a weapon. Buildings can be broken down into even larger stores of ash, manipulated and twisted into an even greater arsenal for Zeich to draw upon, while streets and even the earth itself becomes ash. Anything within this zone is now a part of the Vizard’s Zanpaktou, and can be used in any way he’d normally use his ash. This multiplies his potential a hundredfold, giving him control over every aspect of the environment around him and those he fights. His old Bankai’s form was formidable enough with its quantity of ash; what is an entire mile’s worth of that like? And worse, each post after Kage-no-Tsukinoaruji is activated, the range for Zeich’s Zanpaktou increases by 10%, causing its radius to grow larger and larger by the moment.
The only exception to this Bankai’s effects is any opponent with their own separate Reiatsu pool and their personal effects, such as their weapons, their clothing, etc. Creatures conjured via abilities, even Release abilities, that do not have their own individual Reiatsu pool are not immune, but are more difficult to convert. As long as Zeich’s offensive stat is greater than his foes, he can gradually begin to convert summoned creatures and abilities over time. Class 0 and 1 techniques are immune to his Bankai’s effects, but starting at Class 2, it is simply a matter of time. Five posts are required to fully convert a Class 2 technique, and for each Class a technique is below that, the number of posts is decreased by one (i.e. Class 3 takes four posts, Class 4 takes three posts, etc).
However, this does not leave others untouched as the ashen gray closes in, suffusing everything about them. Only the Reiatsu that others, even Zeich’s allies, possess keeps them from being converted, and even that is not an inexhaustible shield that wanes as the battle progresses. As those who exist within the gray world, Zeich excluded, continue to use their Reiatsu, they find that it has an effect on them. As their reserves deplete, their body begins to take on the same shade of gray that coats the rest of the world. It starts with the arms and any clothing or equipment covering them, gradually spreading until the entire limb is taken; once the opponent is down to 75% of their maximum Reiatsu, one arm is fully converted, and at 60%, another is converted. At 50%, one leg shifts to gray, and at 40% another does. Finally, at 20%, the torso loses its color, and when all Reiatsu is completely lost, the victim and all of their possessions are without color, and are fully lost to the power of Gray World. Naturally, those who have used Reiatsu prior to entering the Gray World will have portions of their body instantly converted, depending on Reiatsu usage thus far.
Once an area is fully converted into gray, it is treated like any other part of the Gray World and is fully able to be manipulated. This means that limbs can be broken down, or transformed into bladed weapons to impale their owners, and that the more Reiatsu they use, the more of their body becomes a weapon to use against them. Battles against Zeich’s Bankai must be sure and swift, or time will lead to his advantage and certain victory.
Of course, this effect is not without resistance, and those who possess enough strength can keep themselves apart from Kage-no-Tsukinoaruji’s power. Anyone who possesses a superior offensive stat to Zeich’s Spiritual Pressure can prevent Zeich from using an area of their body that has converted completely to gray by paying a small amount of Reiatsu, a mere 100 Reiatsu per post for a single area. The downside, of course, is that in doing so, they only delay the inevitable as more of their body is converted to gray. Finally, those with an offensive stat equal to double Zeich’s or higher are immune to this effect, regardless of their current Reiatsu amounts.
Zanpaktou Techniques
Mugen Gure (Endless Gray) – The final technique in Zeich’s arsenal, this technique is a passive ability that is active from the moment that Kage-no-Tsukinoaruji is Released. Like the others, this technique represents a suppression: a suppression of individuality. From the moment the Gray World is released, spreading itself over the landscape, it is already spreading and absorbing that around it. But that is only a minor effect compared to its true power, the assimilation and absorption of the victims within it.
Those within the range of Zeich’s Bankai will find that as their Reiatsu depletes, they are slowly but surely being sapped of color, their own body to be used against them as a weapon once portions of it fully convert. The solution to this is simple: to not use Reiatsu. While this is a difficult and daunting task, Mugen Gure prevents even that from being a foolproof defense; as long as even a single portion of the foe is gray, they will find that their body is slowly being taken in despite their lack of Reiatsu use. This is because this world is one of nothing but gray, and seeks to bring all within it into complete uniformity.
This technique acts on a foe directly by sapping away an amount of Reiatsu from their body each post depending on how far they’ve been converted. Each full area that has been converted—each limb and the torso—depletes 100 Reiatsu per post, the ash slowly consuming more of the victim’s spiritual energy. If a single area has yet to be fully converted, but has started to become gray, then a mere 50 Reiatsu per post is siphoned away for that area. These effects are additive; for example, if a foe has used 50% of their Reiatsu, both arms are fully converted, and one leg is mostly but not completely converted. This means that they will lose 200 Reiatsu from the two fully converted limbs, and an additional 50 from the partially converted one, for a total of 250 per post until the leg is fully consumed, at which point the amount jumps up to 300.
This effect can of course be resisted, though doing so becomes harder as more of the body becomes converted. If less than two portions have become fully converted, then a Strength of Will at a 2 or a superior offensive stat will allow the victim to completely resist the gradual consumption of their Reiatsu. If two to three portions have been fully converted, then a Strength of Will at 3 or a 25% superior offensive stat will allow the victim to completely resist the absorption. If four or more portions have been completely converted, then this technique is no longer able to be resisted, the foe’s Reiatsu too faint and feeble to block the slow assimilation. Resisting this effect also requires concentration and focus, preventing the foe from making any moves that require unmitigated attention.