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Let's get one thing straight; bounty hunting in its current form is not exactly...interesting. On one hand, the bounty themselves have to actually agree to participating in a thread. So, I am bringing up a idea that should make bounty hunting a little more interesting. We've seen the birth of Thread Invasions from Garret's Osen curse, followed by the Hollow exclusive Rampage Threads. So, here is my proposition. Let's say Kyomei Kuchiki has a bounty of 20,000,000 ryo. Well, what's going to be done about it? Kyomei would need to agree to a thread in order for someone to try and cash in on that bounty. Now, let's imagine that one person at a time is allowed to register to hunt for the bounty on that character. Now, as a result, the registered hunter is allowed to invade one active thread with bounty participating in (with logical reasons, can't say a HWD just ups and enters SS). This would make holding bounties not only interesting, but would introduce a fresh and unique thread experience that is now only having its surface scratched.
Last Edit: Dec 30, 2015 20:24:02 GMT -5 by Deleted
Post by Zeich Yajuu on Dec 30, 2015 20:25:28 GMT -5
Sorry, but I think that's an abysmal idea. Voluntary thread invasions are one thing, but involuntary are a no. What happens if someone's in the middle of an important adventure and you decide to go "lol I want money." You invade, throw off the GM's storytelling, and generally make a mess of an otherwise good thread. The same goes for PVPs, etc. I don't like the idea of allowing involuntary thread invasions in the slightest.
My only issue with this is that things could get really dangerous if someone invades a DE thread without the consent of the owner of the character who holds the bounty. If we remove the DE requirement for collecting bounties, I'm all for it.
Sorry, but I think that's an abysmal idea. Voluntary thread invasions are one thing, but involuntary are a no. What happens if someone's in the middle of an important adventure and you decide to go "lol I want money." You invade, throw off the GM's storytelling, and generally make a mess of an otherwise good thread. The same goes for PVPs, etc. I don't like the idea of allowing involuntary thread invasions in the slightest.
Then you simply can't invade during Adventures, Quests and Canons. As it is right now, Bounties are nothing more than titles that mean little more than nothing. In the real and fictional world, a bounty hunter doesn't ask the criminal if they want to get caught.
Last Edit: Dec 30, 2015 20:29:29 GMT -5 by Deleted
Post by Yetsuna Yishnir on Dec 30, 2015 20:35:11 GMT -5
If i may suggest an idea: why not have it so a thread invasion can only been done every few completed threads? Like if someone gets a bounty put on them they have X number of DE threads to do where no one can invade, but once they reach that number they can be invaded at anytime. Once someone has invaded the thread the counter rests and they are say for a set number of threads again?
If i may suggest an idea: why not have it so a thread invasion can only been done every few completed threads? Like if someone gets a bounty put on them they have X number of DE threads to do where no one can invade, but once they reach that number they can be invaded at anytime. Once someone has invaded the thread the counter rests and they are say for a set number of threads again?
Though I didn't state it, I wanted it to be where the Hunter would only be allowed one chance at a Bounty. If they failed...then they failed. Someone else gets a shot.
Sorry, but I think that's an abysmal idea. Voluntary thread invasions are one thing, but involuntary are a no. What happens if someone's in the middle of an important adventure and you decide to go "lol I want money." You invade, throw off the GM's storytelling, and generally make a mess of an otherwise good thread. The same goes for PVPs, etc. I don't like the idea of allowing involuntary thread invasions in the slightest.
Then you simply can't invade during Adventures, Quests and Canons. As it is right now, Bounties are nothing more than titles that mean little more than nothing. In the real and fictional world, a bounty hunter doesn't ask the criminal if they want to get caught.
Except in the "real world" we're just people playing on a forum, not bounty hunters. Thread cordiality is a thing. You don't ruin someone's RP experience just because you want money, we have other means of earning it. And yes, Bounties are currently titles, but in a way it's much like our Strongest list; it's a way to know that you're important to the plot, enough that an organization is after you.
Post by Kento Waffles on Dec 31, 2015 22:02:10 GMT -5
What about a fix on this idea? People can register to be bounty hunters for a certain bounty holding character, and this gives them priority for entering into a thread at the start (or if a participant is needed later on) within an adventure. As a participant in the adventure. So in addition to having to complete the adventure, they also want to collect the bounty. They get this priority for only one thread, so they must choose wisely. The Dungeon master can also REFUSE the bounty hunter. Bounties can still be collected in PVP. And we would take away the DE requirement for bounty hunting.
ALSO! What if as another add-on, we add in an NPC bounty hunter controlled by staff or DMs? Based on bounty of participant, that's how strong the bounty hunter can get. (We'd develop a system for it.)
Knowledge may be power, but sight is the origin of knowledge, and I see everything. I am omnipotent, and nothing happens in this world which can escape my gaze.
Or, let's make this even more simple. Bounties can be collected NDE, but a person can only collect a chosen bounty once, so there's no "farming" of the same person. That way we can keep it to battles without derailing whole stories just for Ryo.
Post by Kyomei Kuchiki on Jan 1, 2016 13:26:28 GMT -5
For what it's worth, I do kinda like kentos idea of npc bounty hunters and adventure participants, but I think a pvp in the middle of an adventure would derail it, and we already have enough trouble with adventures not completing
1x Class 1 Spiritual Steel Staff 1x Class 1 Spiritual Steel Dagger/Scabbard
Post by Kento Waffles on Jan 17, 2016 16:38:46 GMT -5
Well, that's why you need the DM's permission to do that. Let's give it an experimental run? Also the DM has the power to derail this bounty and not allow a straight PVP. Because of the adventure dynamic, bounty hunters can't just show up and win. They have to be very smart about it.
Knowledge may be power, but sight is the origin of knowledge, and I see everything. I am omnipotent, and nothing happens in this world which can escape my gaze.