Post by Izanami Midorikawa on Nov 28, 2015 11:17:56 GMT -5
Karakura is Under MY Protection ރ I'm my own Person now. One that will destroy any who seek to harm Karakura ☠ Write the Post right here d2bb33 |
Data Sheet
CTP: 5610
Class: 2
SP: 1400
TTP: 455
Ryo: 0 Ryo
SKP: 17/21 (12 USED) (2/8 Threads)
Stats
Strength: 200 (120)
Speed: 200
Spiritual Pressure: 300
Reiatsu Strength: 400 (700)
Instincts: 100
Senses: 100
Energy Sensory: 100
Healing Expertise: 0
Light Aura: 0
Dark Aura: 100
Skills
Learning: 3
Calm Mind: 3
Weapon*Swords: 3
Pain Tolerance: 3
Battle Analysis: 3
Martial Art*Taekwondo: 2
Equipment
Flashbang Grenade: 2x
Stealth Cloak: 1x
Name: Flashbang Grenade
Description: Though it looks much like a standard grenade, a Flashbang Grenade explodes with a blinding light when it detonates. This can cause a temporary loss of sight for all affected, particularly those who have sharpened senses.
Type of Item: Tool
Class: 4
Item Power (IP): N/A
Offense Type: N/A
Durability: 300
Bonuses: Anyone looking into an explosion caused by a Flashbang will immediately be rendered blind for two posts, plus an additional post for every 100 Senses they have.
Drawbacks: Consumable item; once used, this item is lost, regardless of thread rating.
Costs: 5000 Ryo
Description: Though it looks much like a standard grenade, a Flashbang Grenade explodes with a blinding light when it detonates. This can cause a temporary loss of sight for all affected, particularly those who have sharpened senses.
Type of Item: Tool
Class: 4
Item Power (IP): N/A
Offense Type: N/A
Durability: 300
Bonuses: Anyone looking into an explosion caused by a Flashbang will immediately be rendered blind for two posts, plus an additional post for every 100 Senses they have.
Drawbacks: Consumable item; once used, this item is lost, regardless of thread rating.
Costs: 5000 Ryo
Name: Stealth Cloak
Description: A cloak created with the intent of providing its user with stealth capabilities. It works by releasing a field of Reiatsu that hides them from sight, while also suppressing their spiritual presence.
Type of Item: Armor
Class: 3
Item Power (IP): N/A
Offense Type: N/A
Durability: 1000
Bonuses: By paying 100 Reiatsu per turn, the user cannot be detected by sight from any individuals with 150 or less senses, and cannot be detected by the Energy Sensory of individuals with 100 or less ES. These numbers increase by 50 per point of Stealth, and with a 3 in Stealth, it will actually allow for silent movement.
Drawbacks: The user must remain at least 20 feet away from any targets, else the shifting Reiatsu will be immediately discerned due to proximity. Additionally, no Releases may be used while under the cloaking effect, as their power will overwhelm the cloak and prevent it from working. The cloak's ability can only be used for a total of five posts in a thread before needing to be recharged, rendering it unable to be used for the remainder of the thread or until a significant rest period is taken.
Costs: 12,000 Ryo.
Description: A cloak created with the intent of providing its user with stealth capabilities. It works by releasing a field of Reiatsu that hides them from sight, while also suppressing their spiritual presence.
Type of Item: Armor
Class: 3
Item Power (IP): N/A
Offense Type: N/A
Durability: 1000
Bonuses: By paying 100 Reiatsu per turn, the user cannot be detected by sight from any individuals with 150 or less senses, and cannot be detected by the Energy Sensory of individuals with 100 or less ES. These numbers increase by 50 per point of Stealth, and with a 3 in Stealth, it will actually allow for silent movement.
Drawbacks: The user must remain at least 20 feet away from any targets, else the shifting Reiatsu will be immediately discerned due to proximity. Additionally, no Releases may be used while under the cloaking effect, as their power will overwhelm the cloak and prevent it from working. The cloak's ability can only be used for a total of five posts in a thread before needing to be recharged, rendering it unable to be used for the remainder of the thread or until a significant rest period is taken.
Costs: 12,000 Ryo.
Completed Assignments
Testing Session #1 1/8 SKP
Testing Session #2 2/8 SKP
Spring Time Showers 3/8 SKP
A Clash of Steel 4/8 SKP
Another Target Has Been Located 5/8 SKP
Fisticuffs 6/8 SKP
Fighting Former Kind 7/8 SKP
Bow and Sword in Accord +1 SKP
Distant Cousins Clash 1/8 SKP
How Quaint, A Jailbreak No SKP
The Prisoner is Called in for Questioning 2/8 SKP
PVP 3/8 SKP
Apocalypse Now No SKP
Doctor Makes a House Call 4/8 SKP
Meeting of Beautiful Blondes 5/8 SKP
Communications Established 6/8 SKP
A Heated Conversation in the Cold Winter Town 7/8 SKP
When Opposites Meet +1 SKP
What Will Come From These Acquaintances 2/8 SKP from DP
A Test Between Soul Society Agents 3/8
Current Assignments
An Uncommon Day
Just What Do You Want?
Fight Log
Win Record
Izanami vs Yetsuna
Izanami vs Izanagi
Draw/Unfinished Record
Izanami vs Shin
Izanami vs Keira
Izanami vs Hadrian
Nami vs Guerrero
Izanami vs Jak
Izanami vs Valentin
Loss Record
Izanami vs Amagai
Izanami vs Kazuna
Techniques
Royal Gaze 1
Damudo no Sutansu 2
Eriasōdo 3
Soul Dominance 4
Movement -
Bringer Light 5
Bringer Flash 6
Willpower 7
Hurling Assault 8
Soul Ignition 9
Frigid Soul 10
Kinto'un 11
Technique Name: Royal Gaze
Class: 3
Technique Type: Other
Technique Element: N/A
Technique Description and Effects: A technique until recently only that appeared throughout the Kuchiki family. One that stemmed from the blood of royalty fusing together with that of commoners. It's no longer tamed to one family however it's revealed itself on another someone unlike all of the others someone alive. Izanami being the daughter of Satsujun has usage of this technique the same as those born from Aoi in the Kuchiki family. There is a major difference between this technique's appearance when used by Izanami however which is believed to be due to her actually being a human and not a Shinigami. While this technique normally only causes one eye to change color for one reason or another both of Izanami's eyes change. Izanami's silver eyes when this technique is activated turn a dark gold that shine. At the same time her pupils become slanted vertically like that of a feline. When active the veins around Izanami's face become pronounced and easily visible around her cheeks, forehead and eyes due to what can only be assumed is massive stress or reiatsu being run throughout the veins into her eyes.
The true ability of Nami's eyes has been discovered, once believed to possess the ability to manipulate metal through sight these golden eyes are much more than anyone ever assumed. Izanami being a descendant of the Soul King possesses these eyes through his blood alone. The true power of Izanami's eyes don't just allow her to manipulate metal through sight, but in fact work in a way similar to the Fullbringer ability to command souls. Whereas the souls of most things can be utilized to accomplish remarkable things by commanding them through the natural ability that Fullbringer's possess these eyes function on a much higher plane. By mere sight alone Izanami is able to command the souls of creation to do her bidding.
The major difference between Izanami's eyes and the normal abilities and techniques that Fullbringers possess seems to simply be that Izanami's eyes can command things to a greater degree. Aside from being able to command the souls of objects and nature itself these eyes enable Izanami to utilize any Soul Command techniques that don't rely on the body to function from a distance. For example if there was a Soul Command technique that forms the ground into a specific shape in front of the Fullbringer, Izanami's eyes would enable her to utilize this same technique from a distance. These eyes allow Izanami to command up to the size of a mustang car in size from a maximum distance of 100 feet. Duration is 10 posts. Once Mastered Nami is better able to handle the stress placed on her body which in turn results in the size that she can effect being diminished only after 5, 8, 11 posts.
How to use technique: Izanami focuses her reiatsu into her eyes. Once activates Izanami needs to focus on whatever it is that she wishes to command.
Technique Drawbacks: Costs 750 reiatsu. Izanami can only use her eyes together meaning that if one of them is damaged then this technique can't be activated. The major drawback of these eyes is the simple fact that the power that they possess is overwhelming for a human. Izanami although a spiritual human is still limited physically compared to spiritual races which truly shows due to the fact that the longer this technique is kept active the more her vision diminishes along with the potency of this technique. Nami's sight begins to deteriorate immediately from the stress of her eyes. After the first post of activation Nami can no longer see anything passed 90 feet. Everything passed this point is total darkness to Nami and only continues. After every post the distance that Nami can see diminishes another 10 feet.
After 3 posts have passed the size that Nami can command diminishes down to the size of a large human. At six posts the size she can command once again diminishes to now the size of a young child meaning only a few feet. Once nine posts are reached Nami can only command up to the size of a family pet such as a cat or small dog in terms of size. These drawbacks are constant throughout a thread unless two or more days have passed or if they're healed by another character with a healing technique Class 3 or higher or with HE of 800 or higher.
Made By: Izanami Midorikawa
Reserved: Yes
Technique Name: Damudo no Sutansu ダムドのスタンス
Class: 8
Technique Type: Fighting Style
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: Damudo no Sutansu is a fighting style created by Izanami that entails anchoring both feet to the ground and then moving her head like a pendulum. Then, using centrifugal force, her body is swung very close to the ground, utilizing the awkward angle to catch her targets completely off guard. When Izanami does this her upper body is normally only a few centimeters above the ground while being able to swing her body completely around if need be. Izanami then normally chooses to immobilize the target by aiming for the legs first, and then the arms, sealing off all movements and making it easy for the her to finish off the enemy. Despite the seemingly rooted nature of the Damudo no Sutansu, Izanami is able to adjust the angle and height of her movements to avoid enemy attacks. She also remains able to use her other high speed movements from the Damudo no Sutansu position, allowing her to attack and even move across the battlefield while remaining in the stance.
How to use technique: Izanami begins this fighting style by moving her head like a pendulum while at the same time focusing on her legs. From that point onwards Izanami is able to manuver her body in nearly anyway.
Technique Drawbacks: This technqiue relies heavily on Izanami's leg muscles and after some time stress starts to build on them and she can no longer utilize the technique. Izanami can sustain this technique for five posts per level of mastery. If she stays in the stance until she can't anymore Izanami's legs become weak from the stress and for five posts the strength in her legs and the speed that she can move on them is halved. The technique can only be preformed by someone with at least a 1 in Movement and some kind of martial art. For each skill level of mastery in either the technique can be sustained for an additional 2 posts.
Technique Name: Eriasōdo エリアソード
Class: 3
Technique Type: Other
Usable By: Fullbringers
Technique Element: Wind
Technique Description and Effects: This technique is one that requires the user to keep their weapon of choice completely still for a moment. Now the reason that the weapon can't be moved is because the Fullbringer in question using this technique must be channeling their reiatsu and the soul of the air near them onto their weapon. Once this is done the technique can actually be executed by swinging their weapon.
It's at this point that the technique actually would be recognized as such by onlookers as suddenly the ground around the user in all directions gets pushed back by a gust of wind. This is the first part of the technique which acts in a defensive manner. The air that was channeled along with the reiatsu is pushed off from the weapon in every direction around the user aside from above. This knocks everything within the reach of the weapon backwards with a force equal to 50% of the users Reiatsu Strength.
However, a master of this technique can release the pent up reiatsu and air differently. What's different is that the air upon usage is shaped like the weapon that it wrapped around while being channeled. This enables the user of this technique to cut anything around them up to the full length of their weapon with an offensive strength equal to their Reiatsu Strength. It's virtually impossible to tell which is being used due to the execution of the technique appearing the same.
How to use technique: The user of this technique needs to keep their weapon completely still while channeling their reiatsu and the soul of the air onto their weapon. At which point the weapon is then swung.
Technique Drawbacks: Costs 200 reiatsu per usage. Each time this technique is used it places a rather large amount of stress on the arm that is holding the weapon.
Technique Name: Soul Dominance
Class: 4
Technique Type: Human World Dweller Technique
Usable By: Fullbringers Only
Technique Element: Varies
Technique Description and Effects: This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs three times the amount of reiatsu as the basic racial ability does, as a result, it can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
How to use technique: Manipulate Souls on a grander scale than before
Technique Drawbacks: Reiatsu Cost. Stamina Drain
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects: This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
Technique Name: Bringer Light
Class: 4
Technique Type: Human Technique
Technique Element: None
Technique Description and Effects:
This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there. This technique does not take up a technique slot.
How to use technique: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Drawback: None
Technique Name: Bringer Flash
Class: 4
Technique Type: Human Technique
Usable By: Humans only
Technique Element: Movement
Technique Description and Effects: This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to use technique: By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Technique Drawbacks: The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Technique Name: Physical Manifestation: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects: Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
•[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
• [Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
•[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Technique Name: Hurling Assault
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: N/A
Technique Description and Effects: This technique begins by the user manipulating the soul of something that they're able to physically throw. By manipulating the soul of the object the user is able to accelerate it's speed and the force that the object carries with it along a much further distance. Any object throw will travel at a speed of 400 while carrying a force of 300 turning almost anything in a potentially lethal weapon. The range of any object thrown though is limited to exactly 100 feet from where it was thrown. At any point though the user of this technique can command the thrown object back to them. The object will return with the same speed/force back in a straight line towards the user.
How to use technique: The user holds something they can throw and manipulates it's soul then throws it at the target.
Technique Drawbacks: Costs 100 reiatsu. Requires Soul Dominance to be Mastered. A user can't use this technique on something that they can't actually throw meaning that unless they have the natural strength to throw the intended object even a small distance than it can't be accomplished through this technique. A user can't use this technique on another's personal objects or another individual unless they have a superior reiatsu strength.
Technique Name: Soul Ignition
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Fire
Technique Description and Effects: The counterpart of Frigid Soul. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure oxygen from their mouth. However, the user also concentrates their reiatsu into their throat causing a reaction in the oxygen which then is ignited outwards from the mouth of the user. This ignition takes on the form of a stream of fire much the same as a flamethrower reaching a distance up to fifty feet. This stream of fire can only be sustained for a single post unless it has been Mastered which enables the user to ration the oxygen extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the ignited oxygen as small basketball sized orbs up to a total of 10. The fire travels at a speed of 500 while having the Offensive Strength of the users Reiatsu Strength. This technique can be stopped immediately by releasing the carbon dioxide inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the oxygen within themselves to separate from the carbon dioxide which they then exhale while the heat and reiatsu of their body causes the oxygen to ignite.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath and pain in the lungs due to the carbon dioxide stored within them for the duration of the technique. If the users mouth is somehow closed while this technique has been started than the mouth of the user can be burnt, this doesn't apply if the user is using the orb variation of the technique.
Technique Name: Frigid Soul
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Ice
Technique Description and Effects: The counterpart of Soul Ignition. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure carbon dioxide from their mouth. However, the user also concentrates their reiatsu into their throat dropping the temperature of the carbon dioxide which then is exhaled outwards from the mouth of the user. The carbon dioxide once exhaled takes the form of a stream of snow reaching a distance up to fifty feet. This stream of snow can only be sustained for a single post unless it has been Mastered which enables the user to ration the carbon dioxide extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the low temperature carbon dioxide as small basketball sized ice orbs up to a total of 10. The snow/ice travels at a speed of 500. The stream of snow will freeze anything that it comes into contact with an Offensive Strength equal to or less than the Reiatsu Strength of the user. The ice orbs carry with them a force of 500 while having durability equal to the Reiatsu Strength of the user. This technique can be stopped immediately by releasing the oxygen inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the carbon dioxide within themselves to separate from the oxygen which they then exhale while the reiatsu of their body causes the carbon dioxide to reach freezing temperatures.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath. If the users mouth is somehow closed while this technique has been started than the mouth of the user can suffer frostbite. After the completion of this technique the user will feel as if they're freezing which won't pass for the next two rounds.
Technique Name: Kinto'un
Class: 3
Technique Type: Soul Command
Usable By: Fulbringers
Technique Element: Air
Technique Description and Effects: This is a very advanced Soul Command technique that actually gives the soul of the wind a physical body in the form of a cloud that can then move and fight alongside the user. The cloud is very limited in what it can actually do though. In reality the cloud is only able to move around at a speed of 1000 while only being able to push things around by colliding with them in the same way something would get pushed over by gusts of wind with force equal to 50% of the users Reiatsu Strength. The user of this technique can do something else that no one else is capable of due to their reiatsu giving them physical form. What it is that the user can do is simply stand on the cloud as if it were solid in the same manner as Air Ground. The cloud's strongest aspect is that it does not tire and is able to stay in constant movement until its physical body no longer is stable. This technique lasts for 6 posts.
How to use technique: The user must focus their reiatsu along with the soul of the surrounding win into a specific point around them.
Technique Drawbacks: Costs 300 reiatsu. The cloud can be destroyed by a reiatsu attack that has superior reiatsu then the user. No other entities can stand on or physically interact with the body of the cloud as they'll pass through like a normal cloud. This technique is unaffected by any sort of stat boosts.
Class: 3
Technique Type: Other
Technique Element: N/A
Technique Description and Effects: A technique until recently only that appeared throughout the Kuchiki family. One that stemmed from the blood of royalty fusing together with that of commoners. It's no longer tamed to one family however it's revealed itself on another someone unlike all of the others someone alive. Izanami being the daughter of Satsujun has usage of this technique the same as those born from Aoi in the Kuchiki family. There is a major difference between this technique's appearance when used by Izanami however which is believed to be due to her actually being a human and not a Shinigami. While this technique normally only causes one eye to change color for one reason or another both of Izanami's eyes change. Izanami's silver eyes when this technique is activated turn a dark gold that shine. At the same time her pupils become slanted vertically like that of a feline. When active the veins around Izanami's face become pronounced and easily visible around her cheeks, forehead and eyes due to what can only be assumed is massive stress or reiatsu being run throughout the veins into her eyes.
The true ability of Nami's eyes has been discovered, once believed to possess the ability to manipulate metal through sight these golden eyes are much more than anyone ever assumed. Izanami being a descendant of the Soul King possesses these eyes through his blood alone. The true power of Izanami's eyes don't just allow her to manipulate metal through sight, but in fact work in a way similar to the Fullbringer ability to command souls. Whereas the souls of most things can be utilized to accomplish remarkable things by commanding them through the natural ability that Fullbringer's possess these eyes function on a much higher plane. By mere sight alone Izanami is able to command the souls of creation to do her bidding.
The major difference between Izanami's eyes and the normal abilities and techniques that Fullbringers possess seems to simply be that Izanami's eyes can command things to a greater degree. Aside from being able to command the souls of objects and nature itself these eyes enable Izanami to utilize any Soul Command techniques that don't rely on the body to function from a distance. For example if there was a Soul Command technique that forms the ground into a specific shape in front of the Fullbringer, Izanami's eyes would enable her to utilize this same technique from a distance. These eyes allow Izanami to command up to the size of a mustang car in size from a maximum distance of 100 feet. Duration is 10 posts. Once Mastered Nami is better able to handle the stress placed on her body which in turn results in the size that she can effect being diminished only after 5, 8, 11 posts.
How to use technique: Izanami focuses her reiatsu into her eyes. Once activates Izanami needs to focus on whatever it is that she wishes to command.
Technique Drawbacks: Costs 750 reiatsu. Izanami can only use her eyes together meaning that if one of them is damaged then this technique can't be activated. The major drawback of these eyes is the simple fact that the power that they possess is overwhelming for a human. Izanami although a spiritual human is still limited physically compared to spiritual races which truly shows due to the fact that the longer this technique is kept active the more her vision diminishes along with the potency of this technique. Nami's sight begins to deteriorate immediately from the stress of her eyes. After the first post of activation Nami can no longer see anything passed 90 feet. Everything passed this point is total darkness to Nami and only continues. After every post the distance that Nami can see diminishes another 10 feet.
After 3 posts have passed the size that Nami can command diminishes down to the size of a large human. At six posts the size she can command once again diminishes to now the size of a young child meaning only a few feet. Once nine posts are reached Nami can only command up to the size of a family pet such as a cat or small dog in terms of size. These drawbacks are constant throughout a thread unless two or more days have passed or if they're healed by another character with a healing technique Class 3 or higher or with HE of 800 or higher.
Made By: Izanami Midorikawa
Reserved: Yes
Technique Name: Damudo no Sutansu ダムドのスタンス
Class: 8
Technique Type: Fighting Style
Usable By: Any Race
Technique Element: N/A
Technique Description and Effects: Damudo no Sutansu is a fighting style created by Izanami that entails anchoring both feet to the ground and then moving her head like a pendulum. Then, using centrifugal force, her body is swung very close to the ground, utilizing the awkward angle to catch her targets completely off guard. When Izanami does this her upper body is normally only a few centimeters above the ground while being able to swing her body completely around if need be. Izanami then normally chooses to immobilize the target by aiming for the legs first, and then the arms, sealing off all movements and making it easy for the her to finish off the enemy. Despite the seemingly rooted nature of the Damudo no Sutansu, Izanami is able to adjust the angle and height of her movements to avoid enemy attacks. She also remains able to use her other high speed movements from the Damudo no Sutansu position, allowing her to attack and even move across the battlefield while remaining in the stance.
How to use technique: Izanami begins this fighting style by moving her head like a pendulum while at the same time focusing on her legs. From that point onwards Izanami is able to manuver her body in nearly anyway.
Technique Drawbacks: This technqiue relies heavily on Izanami's leg muscles and after some time stress starts to build on them and she can no longer utilize the technique. Izanami can sustain this technique for five posts per level of mastery. If she stays in the stance until she can't anymore Izanami's legs become weak from the stress and for five posts the strength in her legs and the speed that she can move on them is halved. The technique can only be preformed by someone with at least a 1 in Movement and some kind of martial art. For each skill level of mastery in either the technique can be sustained for an additional 2 posts.
Technique Name: Eriasōdo エリアソード
Class: 3
Technique Type: Other
Usable By: Fullbringers
Technique Element: Wind
Technique Description and Effects: This technique is one that requires the user to keep their weapon of choice completely still for a moment. Now the reason that the weapon can't be moved is because the Fullbringer in question using this technique must be channeling their reiatsu and the soul of the air near them onto their weapon. Once this is done the technique can actually be executed by swinging their weapon.
It's at this point that the technique actually would be recognized as such by onlookers as suddenly the ground around the user in all directions gets pushed back by a gust of wind. This is the first part of the technique which acts in a defensive manner. The air that was channeled along with the reiatsu is pushed off from the weapon in every direction around the user aside from above. This knocks everything within the reach of the weapon backwards with a force equal to 50% of the users Reiatsu Strength.
However, a master of this technique can release the pent up reiatsu and air differently. What's different is that the air upon usage is shaped like the weapon that it wrapped around while being channeled. This enables the user of this technique to cut anything around them up to the full length of their weapon with an offensive strength equal to their Reiatsu Strength. It's virtually impossible to tell which is being used due to the execution of the technique appearing the same.
How to use technique: The user of this technique needs to keep their weapon completely still while channeling their reiatsu and the soul of the air onto their weapon. At which point the weapon is then swung.
Technique Drawbacks: Costs 200 reiatsu per usage. Each time this technique is used it places a rather large amount of stress on the arm that is holding the weapon.
Technique Name: Soul Dominance
Class: 4
Technique Type: Human World Dweller Technique
Usable By: Fullbringers Only
Technique Element: Varies
Technique Description and Effects: This technique is an expansion of the basic racial ability of Fullbringers to manipulate Souls. Through extra training, the user of this technique can manipulate souls on a much more grand scale. This technique costs three times the amount of reiatsu as the basic racial ability does, as a result, it can actually achieve combat useful manipulations. This technique can be used to manipulate raw elements up to the size of the user. It still cannot manipulate release weapons, and cannot manipulate the personal effects of an opponent such as clothing if there is not Reiatsu Strength Superiority.
How to use technique: Manipulate Souls on a grander scale than before
Technique Drawbacks: Reiatsu Cost. Stamina Drain
Technique Name: Movement
Class: 4
Technique Type: Other
Technique Element: None
Technique Description and Effects: This is a movement technique. It's to keep up with things like Shunpo or Sonido. While all races using this have their own variant of a step technique already, this one is pretty much an in-general type of move. It attunes the physical body to the reiatsu in the air, rather than spiritual to spiritual. It is now physical to spiritual. This allows the user to step at 3x speed for the cost of only 25 Reiatsu. This technique does not take up a technique slot.
How to use technique: Focus the body’s energy and release during a step. This technique can be broken off in the middle of its use. Unlike other step techniques, this one can be repeated while in the middle of the previous one, allowing someone to change their movement course in mid movement.
Drawback: None
Technique Name: Bringer Light
Class: 4
Technique Type: Human Technique
Technique Element: None
Technique Description and Effects:
This is the stepping technique for humans. It increases their speed for a single step by 10 times for 50 Reiatsu. It leaves a column of flickering light in the place where the user previously occupied. Unlike other steps, this one can be used to build speed. If used in succession, the speed and cost go up with each additional step. The second step is a 13x increase, and costs 100 Reiatsu. The third step is a 15x increase, and costs 200 Reiatsu. From there, the cost doubles with each additional step, and the speed increase goes up by 1 time. Meaning the fourth step is 16x and 400 Reiatsu, the fifth is 17x and 800 Reiatsu, etc. Though at first the column of light is visible where the user was, once the third step is reached, the column of light is no longer there. This technique does not take up a technique slot.
How to use technique: To work, this technique manipulates the soul in whatever the user is standing on, allowing for feats such as high jumping, or the step which increases speed.
Drawback: None
Technique Name: Bringer Flash
Class: 4
Technique Type: Human Technique
Usable By: Humans only
Technique Element: Movement
Technique Description and Effects: This technique was created in order to counter similar techniques, such as Shunpo Karin and Sonido Garra. My using the same concept as Bringer Light and focusing it on a single limb, one can move that single limb at 5x normal speed, for 50 reiatsu. Unlike the other variations, and just like the original version, Bringer Flash can continually gain speed upon repetitive use. The second use would bring the speed to 7x, at 100 reiatsu. The third use would bring the speed to 9x at 200 reiatsu. After this, each use brings the speed up by 1x as well as doubling the cost each time its speed is increased.
How to use technique: By manipulating the souls in ones muscle they are able to force it to achieve a higher level of speed than before. This often leaves the users arm emitting green reiatsu like steam.
Technique Drawbacks: The initial cost for this technique is 50, but for each use causes the price to double like the original Bringer Light. Secondly, if constantly used in the same limb the person will begin to experience muscle tearing. If used three times by the same limb the user will feel great pain in that limb as the muscles tear. If used two more times in the same limb the user will loose use in that arm for the remainder of the thread unless healed.
Technique Name: Physical Manifestation: Willpower
Class: 3
Technique Type: Other
Technique Element: None
Technique Description and Effects: Willpower is a technique that is available to most who dwell within the human world, and has a variety of effects that make it a versatile and useful technique. This technique is one that manifests the willpower of the physical body. It essentially causes spirit and physical body to "become one" and merge their powers. There are two uses of it. The first is a non battle use, and is the main use. The main use is simply to know the technique, which slows the aging process of the body and allows the possessor to live easily as long as a Shinigami or Arrancar. This is a will-based technique, however, and thus, if will vanishes, so does its power to stop the aging, which quickly catches up. Mod Souls and Bounts have a minor version of this part at all times, which allows them to age slowly at all times; humans and Quincy learn this version at Class 1.
Willpower has three stages that are associated with it, as listed below:
•[Stage One: Cog]: By giving up 100 Reiatsu, the user pumps an explosive amount of intimidating power out. Anyone of inferior class will immediately be intimidated. This does not mean they won't fight. Those who are weak enough in comparison will feel a huge, exaggerated surge of power that will probably make them surrender. This can also be used on Hollows to actually scare them away instead of having to kill them. This does NOT work on animals! It only works on "intelligent beings." This means unless it has a similar to human intelligence, this wont' work on an animal.
• [Stage Two: Pulley]: This causes physical output to increase based on draining spiritual energy. It costs 400 reiatsu. When activated, it increases physical stats by 50%. However, it causes the skin to begin to blister from pumped out Reiatsu. Essentially, skin begins to burn. It's a quick burn. Within 5 posts, burning will start to become quite serious. On top of that, statistic gain is lost by the post, starting after the second post of this being active. After that time, 10% of the gain is lost every post. It can only be restored by sacrificing 150 Reiatsu per 10%.
•[Stage Three: Gate]: This has no initial cost. Reiatsu strength and Spiritual pressure (but NOT Reiatsu amount) both double. From there, reiatsu output goes up, meaning that costs are also doubled for everything. On top of that, 100 reiatsu is lost per post until this is deactivated.
Drawback: See each individual stage. Atop that, when Willpower is learned, it comes with all three stages, but costs double the TTP to learn. Humans, Mod Souls, Quincy, and Bounts only.
Technique Name: Hurling Assault
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: N/A
Technique Description and Effects: This technique begins by the user manipulating the soul of something that they're able to physically throw. By manipulating the soul of the object the user is able to accelerate it's speed and the force that the object carries with it along a much further distance. Any object throw will travel at a speed of 400 while carrying a force of 300 turning almost anything in a potentially lethal weapon. The range of any object thrown though is limited to exactly 100 feet from where it was thrown. At any point though the user of this technique can command the thrown object back to them. The object will return with the same speed/force back in a straight line towards the user.
How to use technique: The user holds something they can throw and manipulates it's soul then throws it at the target.
Technique Drawbacks: Costs 100 reiatsu. Requires Soul Dominance to be Mastered. A user can't use this technique on something that they can't actually throw meaning that unless they have the natural strength to throw the intended object even a small distance than it can't be accomplished through this technique. A user can't use this technique on another's personal objects or another individual unless they have a superior reiatsu strength.
Technique Name: Soul Ignition
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Fire
Technique Description and Effects: The counterpart of Frigid Soul. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure oxygen from their mouth. However, the user also concentrates their reiatsu into their throat causing a reaction in the oxygen which then is ignited outwards from the mouth of the user. This ignition takes on the form of a stream of fire much the same as a flamethrower reaching a distance up to fifty feet. This stream of fire can only be sustained for a single post unless it has been Mastered which enables the user to ration the oxygen extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the ignited oxygen as small basketball sized orbs up to a total of 10. The fire travels at a speed of 500 while having the Offensive Strength of the users Reiatsu Strength. This technique can be stopped immediately by releasing the carbon dioxide inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the oxygen within themselves to separate from the carbon dioxide which they then exhale while the heat and reiatsu of their body causes the oxygen to ignite.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath and pain in the lungs due to the carbon dioxide stored within them for the duration of the technique. If the users mouth is somehow closed while this technique has been started than the mouth of the user can be burnt, this doesn't apply if the user is using the orb variation of the technique.
Technique Name: Frigid Soul
Class: 4
Technique Type: Soul Command
Usable By: Fullbringers
Technique Element: Ice
Technique Description and Effects: The counterpart of Soul Ignition. This technique begins with the user inhaling as much air as possible and than using the fundamentals of Soul Command to separate the oxygen and carbon dioxide within their lungs. The user at this point exhales the pure carbon dioxide from their mouth. However, the user also concentrates their reiatsu into their throat dropping the temperature of the carbon dioxide which then is exhaled outwards from the mouth of the user. The carbon dioxide once exhaled takes the form of a stream of snow reaching a distance up to fifty feet. This stream of snow can only be sustained for a single post unless it has been Mastered which enables the user to ration the carbon dioxide extending the technique up to 2 posts. When Mastered a user of this technique can also exhale the low temperature carbon dioxide as small basketball sized ice orbs up to a total of 10. The snow/ice travels at a speed of 500. The stream of snow will freeze anything that it comes into contact with an Offensive Strength equal to or less than the Reiatsu Strength of the user. The ice orbs carry with them a force of 500 while having durability equal to the Reiatsu Strength of the user. This technique can be stopped immediately by releasing the oxygen inside of the lungs possibly preventing friendly fire.
How to use technique: The user commands the carbon dioxide within themselves to separate from the oxygen which they then exhale while the reiatsu of their body causes the carbon dioxide to reach freezing temperatures.
Technique Drawbacks: Costs 200 reiatsu. Requires that the user have the technique Soul Dominance Mastered. Leaves the user breathless if used to completion while also causing shortness of breath. If the users mouth is somehow closed while this technique has been started than the mouth of the user can suffer frostbite. After the completion of this technique the user will feel as if they're freezing which won't pass for the next two rounds.
Technique Name: Kinto'un
Class: 3
Technique Type: Soul Command
Usable By: Fulbringers
Technique Element: Air
Technique Description and Effects: This is a very advanced Soul Command technique that actually gives the soul of the wind a physical body in the form of a cloud that can then move and fight alongside the user. The cloud is very limited in what it can actually do though. In reality the cloud is only able to move around at a speed of 1000 while only being able to push things around by colliding with them in the same way something would get pushed over by gusts of wind with force equal to 50% of the users Reiatsu Strength. The user of this technique can do something else that no one else is capable of due to their reiatsu giving them physical form. What it is that the user can do is simply stand on the cloud as if it were solid in the same manner as Air Ground. The cloud's strongest aspect is that it does not tire and is able to stay in constant movement until its physical body no longer is stable. This technique lasts for 6 posts.
How to use technique: The user must focus their reiatsu along with the soul of the surrounding win into a specific point around them.
Technique Drawbacks: Costs 300 reiatsu. The cloud can be destroyed by a reiatsu attack that has superior reiatsu then the user. No other entities can stand on or physically interact with the body of the cloud as they'll pass through like a normal cloud. This technique is unaffected by any sort of stat boosts.