Post by Impossible on Sept 1, 2015 0:03:51 GMT -5
Technique Name: A failure's gift
Class: [Equal to your class]
Technique Type: [other]
Usable By: [failure]
Technique Element: [Various]
Technique Description and Effects: [The basis of this technique is reiatsu. What one can do with the byproduct of one's life essence. Everyone is different, yet one fact remains true for each individual: the element in which your reiatsu manifests as. Every spirit manifests itself as wind while outside of the body. This is what allows one to influence the air to increase the gravity around them. It's also the reason that a normal person is unable to detect a spirit with a majority of their senses. This ability can change that, at a cost. The use of this can change the element of your own spiritual pressure into one of four other things, while master's of this technique can change others.
Earth makes a flood completely solid, and unable to be broken with anything less than the rs of the caster, and counts as regular class. This also acts as the damage stat for anything the flood collides with. The speed is heavily clanged though. In place of moving around with the failure's speed stat, the earth changed flood's speed is is set at a static speed of 400. This variant of flood is highly unstable, however, and his hard to control for longer periods of time. The only time it is at full power is the first post you use it. For each following post, the flood quickly begins to break apart. The flood becomes smaller and weaker, losing 10% of its max mass and rs each post, until the flood rs touches down to 0. This ability cannot be deactivated before the rs of the flood hits zero, and will return to a normal flood the following post, on post 11. Air or fire based techniques that come into contact with this flood act with 30% less their damage stat.
For water, the flood does not change much. The most apparent change for the flood from a pretty light show to liquid matter, regardless of flood ability. It does not change the flood ability, but it changes any solid construct flood would create with it's ability into water, but not its powers. With this, it is still possible to move through, unlike earth. For the things moving through the, however, will be reduced to one fourth of what it normally is. The flood is also able to be used as a weapon, even without the ability of the flood. The impact with carry a fourth of the user's rs, and act as blunt force. This can also carry weights that str can, if the weight can be carried by str(1/4 the rs). This counts as a long term stat changer.
With your flood becoming pure fire, a failure must be wary. Despite being made of your own soul, touching the flood can set you off and kill the failure casting it. Your fire will begin to ignite the air around it, even leaving trails of fire in the air behind it after it moves for a post. This will also ignite everything that it touches will catch fire. It will burn away anything with less rs than the user, and counts as the class of the technique. The fire, when it touches something, will not instantly erase it. Instead, whatever it touches will catch fire. This flame will eat away at the reiatsu of whatever is subject to it. It will burn away 300 reiatsu per post, and will fuel itself on that burnt away energy. It will attempt to spread over the victim's body, as it eats away at the very building blocks that the body is made up of.
There is a way to get the flames off of oneself. One can 'over feed' the flame. By paying 400 reiatsu per post that the flames have been on you, the fire will instantly dispel, or you could use a water based ability to knock them off. Diving in a body of water works too. The less reiatsu something has, the quicker this fire will destroy it. If an attack that tries to pass through the ability will lose a major part of its power, being attacked on all sides by the flame, and will reduce the power of the ability by a significant portion.
The ability will never be completely destroyed however, unless the 'power' behind the ability is a quarter of the ability, or would not match up in standard clashes. Instead, the ability will be able to pass through the flames, but if the have 25% or less of the fire's rs, power is reduced by 50%. If they have 50% or less its rs, the power is reduced by 25%. If they have more than 50% of its rs, but is still inferior, it is reduced by 10%. If a permanent ability that lasts more than a single post, its power will be permanently reduced depending on how many times it collides with the flame. In all cases the rs shaved away from the ability cast is used to make the fire bigger. For every 200 rs the flames consume this way, the flood grows by the size of a standard car, and loses it after the duration of this ability would normally wear off, regardless of paying the cost again. This tech is 30% stronger over wind techs. Any water based abilities used again this will be considered 50% stronger.
Lighting is the most dramatic flood change. The entity of your flood becomes a bunch of spheres, constantly radiating with electricity. The size of the spheres is always a constant, with every ball sharing the same size as a baseball. The number you get depends on your rs, giving you one per 100 rs you have. This flood moves at a speed equivalent 200 per class, but can only move in a linear pattern. The focus for trying to make these orbs turn any direction while moving is insane. 600 instinct would be required to alter the course after it begins to move. After it stops moving, they take a post to cool down to re-aim them. This, however, can be ignored with instincts over 800. Normally, one can't control the lightning balls mid flight, but once you reach 800 or more instinct, you can even stop them to instantly change it for a new direction.
How to use technique: [The original caster can pass change the properties of one's reiatsu of a willing non failure participant once per thread, in a non-combat situation. The process leaves the two completely immobile, and unable to fight anything off if they were attacked. The failure casting however, can do the same for himself in the same amount of time. The failure, however, is not restricted in their mobility, but loses the use of their flood for two posts, as in the post you cast it, and to the end of your following post.
In combat, you can activate your element of choice by paying 400 reshi. It lasts five posts before it deactivates, and you can reuse it. This does not include earth. While active you gain both the positives and the negatives, and are unable to turn it off until the post have worn off. This ability takes up one tech slot as its name, followed by the element chosen.]
Technique Drawbacks: {[Stated above, plus you lose the ability to use gravitational pressure until your reshi is returned to its natural state, and will render all spirits visible as the element chosen. Can only have one chosen element at a time, and are unable to have it altered aside from another failure with this same technique.]
Made By: Impossible
u]Reserved:[/u] [Yes]
Class: [Equal to your class]
Technique Type: [other]
Usable By: [failure]
Technique Element: [Various]
Technique Description and Effects: [The basis of this technique is reiatsu. What one can do with the byproduct of one's life essence. Everyone is different, yet one fact remains true for each individual: the element in which your reiatsu manifests as. Every spirit manifests itself as wind while outside of the body. This is what allows one to influence the air to increase the gravity around them. It's also the reason that a normal person is unable to detect a spirit with a majority of their senses. This ability can change that, at a cost. The use of this can change the element of your own spiritual pressure into one of four other things, while master's of this technique can change others.
Earth makes a flood completely solid, and unable to be broken with anything less than the rs of the caster, and counts as regular class. This also acts as the damage stat for anything the flood collides with. The speed is heavily clanged though. In place of moving around with the failure's speed stat, the earth changed flood's speed is is set at a static speed of 400. This variant of flood is highly unstable, however, and his hard to control for longer periods of time. The only time it is at full power is the first post you use it. For each following post, the flood quickly begins to break apart. The flood becomes smaller and weaker, losing 10% of its max mass and rs each post, until the flood rs touches down to 0. This ability cannot be deactivated before the rs of the flood hits zero, and will return to a normal flood the following post, on post 11. Air or fire based techniques that come into contact with this flood act with 30% less their damage stat.
For water, the flood does not change much. The most apparent change for the flood from a pretty light show to liquid matter, regardless of flood ability. It does not change the flood ability, but it changes any solid construct flood would create with it's ability into water, but not its powers. With this, it is still possible to move through, unlike earth. For the things moving through the, however, will be reduced to one fourth of what it normally is. The flood is also able to be used as a weapon, even without the ability of the flood. The impact with carry a fourth of the user's rs, and act as blunt force. This can also carry weights that str can, if the weight can be carried by str(1/4 the rs). This counts as a long term stat changer.
With your flood becoming pure fire, a failure must be wary. Despite being made of your own soul, touching the flood can set you off and kill the failure casting it. Your fire will begin to ignite the air around it, even leaving trails of fire in the air behind it after it moves for a post. This will also ignite everything that it touches will catch fire. It will burn away anything with less rs than the user, and counts as the class of the technique. The fire, when it touches something, will not instantly erase it. Instead, whatever it touches will catch fire. This flame will eat away at the reiatsu of whatever is subject to it. It will burn away 300 reiatsu per post, and will fuel itself on that burnt away energy. It will attempt to spread over the victim's body, as it eats away at the very building blocks that the body is made up of.
There is a way to get the flames off of oneself. One can 'over feed' the flame. By paying 400 reiatsu per post that the flames have been on you, the fire will instantly dispel, or you could use a water based ability to knock them off. Diving in a body of water works too. The less reiatsu something has, the quicker this fire will destroy it. If an attack that tries to pass through the ability will lose a major part of its power, being attacked on all sides by the flame, and will reduce the power of the ability by a significant portion.
The ability will never be completely destroyed however, unless the 'power' behind the ability is a quarter of the ability, or would not match up in standard clashes. Instead, the ability will be able to pass through the flames, but if the have 25% or less of the fire's rs, power is reduced by 50%. If they have 50% or less its rs, the power is reduced by 25%. If they have more than 50% of its rs, but is still inferior, it is reduced by 10%. If a permanent ability that lasts more than a single post, its power will be permanently reduced depending on how many times it collides with the flame. In all cases the rs shaved away from the ability cast is used to make the fire bigger. For every 200 rs the flames consume this way, the flood grows by the size of a standard car, and loses it after the duration of this ability would normally wear off, regardless of paying the cost again. This tech is 30% stronger over wind techs. Any water based abilities used again this will be considered 50% stronger.
Lighting is the most dramatic flood change. The entity of your flood becomes a bunch of spheres, constantly radiating with electricity. The size of the spheres is always a constant, with every ball sharing the same size as a baseball. The number you get depends on your rs, giving you one per 100 rs you have. This flood moves at a speed equivalent 200 per class, but can only move in a linear pattern. The focus for trying to make these orbs turn any direction while moving is insane. 600 instinct would be required to alter the course after it begins to move. After it stops moving, they take a post to cool down to re-aim them. This, however, can be ignored with instincts over 800. Normally, one can't control the lightning balls mid flight, but once you reach 800 or more instinct, you can even stop them to instantly change it for a new direction.
How to use technique: [The original caster can pass change the properties of one's reiatsu of a willing non failure participant once per thread, in a non-combat situation. The process leaves the two completely immobile, and unable to fight anything off if they were attacked. The failure casting however, can do the same for himself in the same amount of time. The failure, however, is not restricted in their mobility, but loses the use of their flood for two posts, as in the post you cast it, and to the end of your following post.
In combat, you can activate your element of choice by paying 400 reshi. It lasts five posts before it deactivates, and you can reuse it. This does not include earth. While active you gain both the positives and the negatives, and are unable to turn it off until the post have worn off. This ability takes up one tech slot as its name, followed by the element chosen.]
Technique Drawbacks: {[Stated above, plus you lose the ability to use gravitational pressure until your reshi is returned to its natural state, and will render all spirits visible as the element chosen. Can only have one chosen element at a time, and are unable to have it altered aside from another failure with this same technique.]
Made By: Impossible
u]Reserved:[/u] [Yes]